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April 21, 2018
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Updates » Production
Video: The qualities that make for a good producer  
by Staff [04.20.18]
In this 2016 GDC session, Gearbox Software's Aaron Thibault discusses the qualities that make for a good producer.
Console/PC, Production, Video

Get a job: Shiny Shoe is hiring a Project Manager  
by Staff [04.19.18]
Shiny Shoe is seeking a software project manager that is highly detail oriented and can manage multiple simultaneous projects.
Production, Recruitment

Blog: What happens when you lose your entire test-suite? 5
by Gamasutra Community [04.19.18]
What happens when your QA team loses its entire test-suite? Well, read on as I explore how we lost our test-suite, the reaction, and how ultimately realised it was a blessing in disguise.
Production

Weekly Jobs Roundup: Monomi Park, Visual Concepts, and more are hiring now!  
by Staff [04.18.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Programming, Art, Production, Recruitment

Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension 8
by Staff [04.17.18]
Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Console/PC, Programming, Art, Design, Production

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Reversing the sunk cost fallacy: Devs recount what shouldn't have been cut 2
by Richard Moss [04.17.18]
"We should abandon that feature, even though we've sunk so much time and efort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Terraria spin-off canned after three years in development 1
by Chris Kerr [04.16.18]
Terraria: Otherworld has been canned by developer Re-Logic after the studio realized the title wasn't going to reach its potential in "any sort of reasonable time or fashion."
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Okage: Shadow King or Satan King? How tricky terms get translated in games 3
by Alex Wawro [04.13.18]
"In English we don’t have a solid, common equivalent of maō or daimaō," writes translator Clyde Mandelin. "But you can’t just ignore the words when translating, so you have to come up with something."
Console/PC, Production

Video: A postmortem of the original Sonic the Hedgehog  
by Staff [04.13.18]
In this GDC 2018 session, Naoto Ohshima and Hirokazu Yasuhara discuss their perspectives on the creation of Sonic the Hedgehog.
Console/PC, Design, Production, Video

Don't Miss: A game dev postmortem of the original BioShock 16
by Staff [04.13.18]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock.
Console/PC, Programming, Design, Production

Eugen devs end strike after management refuse to negotiate 2
by Chris Kerr [04.12.18]
The developers at Eugen Systems have ceased their strike after negotiations with management came to a standstill.
Production, Business/Marketing

Blog: Optimizing Catan Universe for mobile with Unity 2
by Gamasutra Community [04.12.18]
Here's how I improved the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Programming, Production

Weekly Jobs Roundup: Bad Robot, Pocket Gems, and more are hiring now!  
by Staff [04.11.18]
From calls for programmers and designers in Ontario to openings for creative directors in California, here are just some of the job listings that hit Gamasutra's job board this past week.
Programming, Art, Design, Production, Recruitment

Making life better for QA, according to Failbetter's QA lead 1
by Bryant Francis [04.11.18]
Failbetter QA tester Lesleyann White shares some thoughts about making life better for your QA testers while we check out Sunless Skies.
Console/PC, Production, Video

Creating fluid combat animations for the new God of War  
by Chris Kerr [04.11.18]
Veteran animator Kristjan Zadziuk explores how Sony Santa Monica created Kratos' fluid combat animations in the upcoming God of War game.
Production, Video

Peer into the development of Failbetter's Sunless Skies at 1PM EDT  
by Bryant Francis [04.11.18]
We're checking in with Failbetter on the state of Sunless Skies today at 1PM EDT!
Console/PC, Programming, Production, Video

Blog: Early Access without Steam? Let's break down the numbers 10
by Gamasutra Community [04.11.18]
A look at six months of early access sales on itch.io for Nowhere Prophet. All the numbers and graphs you could want.
Production, Business/Marketing

Unity opening Centre of Innovation to help game devs in Malaysia  
by Chris Kerr [04.11.18]
Unity is joining forces with Malaysia’s Digital Economy Corporation (MDEC) to open the first ever Southeast Asian Centre of Innovation. 
Production, Business/Marketing