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May 19, 2013




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Updates » Production
Video: What the consoles vs. PC debate looked like in 2001  
by GDC Vault Staff [05.16.13]
Industry leaders such as Bing Gordon, Phil Harrison, Ed Fries, and Jason Rubin take a stand at a GDC 2001 keynote panel on the state of console and PC gaming, in this free GDC Vault video.
Console/PC, Social/Online, Design, Production, Business/Marketing, Video

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Telltale Games seeks game writers  
by Kris Ligman [05.15.13]
Telltale Games is looking for a Game Writer to join its San Rafael-based team. "Work with game designers in a writers' room to create an effective narrative melded with good game design."
Console/PC, Design, Production, Recruitment

Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

Unity Boston opens with focus on multiplatform deployment 1
by Kris Ligman [05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Recruitment

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members  
by GDC Staff [05.14.13]
Organizers of this August's GDC Europe have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (The Witcher) and Crytek (Warface).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Warren Spector teams with University of Texas for new game school 2
by Kris Ligman [05.13.13]
The University of Texas at Austin is joining forces with Warren Spector (Epic Mickey) and Paul Sams (COO, Blizzard) to found a new game design school, the Denius-Sams Gaming Academy.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

PC browser games going away? Not in China, apparently 2
by Brandon Sheffield [05.13.13]
Some say PC browser games are destined to be superseded by mobile games. But Aaron Hsu, head of Taiwanese game company XPEC, says Chinese market trends suggest otherwise.
Console/PC, Production

Video: The Unfinished Swan - From student prototype to PS3 exclusive 1
by GDC Vault Staff [05.10.13]
Giant Sparrow creative director Ian Dallas shares how The Unfinished Swan began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC, Indie, Programming, Design, Production, Video

An exercise for creating accountable teams 2
by Gamasutra Community [05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC, Indie, Production

TestFlight heads into open beta on Android  
by Kris Ligman [05.09.13]
TestFlight, the free app for developers to beta test their software with users, is moving into open beta on Android today after 45 days spent in closed beta.
Smartphone/Tablet, Indie, Programming, Production

All GDC 2013 content live and mobile-ready on the Vault 2
by GDC Vault Staff [05.09.13]
GDC Vault, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with all GDC 2013 content on the newly-redesigned website.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Video: The Legend of Zelda's evolution, from Nintendo's Aonuma 7
by GDC Vault Staff [05.09.13]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Sony isn't planning on taking a major loss for its PS4 launch 11
by Kris Ligman [05.09.13]
Major video game console launches are often tied to financial losses due to major investment, but Sony said its PlayStation 4 will have a smaller negative impact when compared to PS3.
Console/PC, Production, Business/Marketing

One indie's long road: Making You Have to Win the Game 4
by Gamasutra Community [05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC, Indie, Design, Production, Business/Marketing

Reminder: GDC China 2013 talk submissions due Friday  
by GDC Staff [05.09.13]
Friday, May 10 is the deadline for English and Mandarin submissions to present talks at the 2013 Game Developers Conference China, organizers are reminding.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Playtesting for indies 4
by Gamasutra Community [05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC, Indie, Design, Production, Business/Marketing

Video: Diverse game characters - write them now! 4
by GDC Vault Staff [05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns Assassin's Creed III: Liberation writer Jill Murray in this GDC 2013 talk.
Console/PC, Social/Online, Design, Production, Video

Indie development in the 1990s: The Game-Maker story 15
by Gamasutra Community [05.07.13]
Well before any of today's tools, 1991's Game-Maker allowed proto-indie developers to get their start -- and this extensive history tells its groundbreaking story.
Indie, Design, Production, Business/Marketing, History