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October 13, 2015
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October 13, 2015
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Updates » Indie
Valiant Hearts director designs indie game to help teach music history  
by Alex Wawro [09.16.15]
Valiant Hearts co-director turned indie developer Joan Fanise talks briefly about the design goals and development process of emotive rhythm game Lost In Harmony, his studio's debut game.
Indie, Design, Video

Armello and Her Story are two of this year's 36 IndieCade nominees  
by Alex Wawro [09.16.15]
Ahead of the October festival, IndieCade organizers have nominated 36 games for awards from developers like Mary Flanagan, Sam Barlow and Ben Esposito as well as indie studios like Failbetter Games.
Indie, Business/Marketing

Video: Blending handmade detail into your game's procedural world  
by Staff [09.16.15]
At GDC Europe 2015 indie game designer Mark Johnson speaks to the difficult balance between handmade and algorithmic content in games that use both, and how devs can deftly blend them together.
Console/PC, Indie, Programming, Design, Production, Video, Vault

Obituary: Game developer Stewart Hogarth 12
by Alex Wawro [09.16.15]
Gamasutra has learned that Stew Hogarth, a game designer in Scotland known for making games like I Am Level and Super Dungeon Run, passed away yesterday at the age of 31.
Indie, Design

So your mobile game's being pirated in China... 32
by Gamasutra Community [09.16.15]
Piracy is an all-too-common nightmare for mobile game developers. In this security postmortem, a game publisher shares horror stories of IP infringement from China, and best practices to prevent and stop it.

The design decisions that turned Relativity into Manifold Garden 3
by Phill Cameron [09.16.15]
We talk to William Chyr about the design decisions the led him to change the title of his game from Relativity to Manifold Garden just a few months before release.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Lessons from the big sales of the little game, Big Pharma 9
by Gamasutra Community [09.16.15]
Big Pharma is a small, independent PC game from a one-person studio. Developer Tim Wicksteed explains the lessons he learned from selling his game in such a complicated market.
Console/PC, Indie, Business/Marketing

Ex-Witcher devs found studio dedicated to wide-open game development  
by Chris Kerr [09.16.15]
Former CD Projekt Red developers Chris Hardwick and Dan Cordell have pulled back the curtain on Wickerman Games, a UK-based indie studio built around the principles transparent game development.
Console/PC, Indie, Production, Business/Marketing

by Gamasutra Community [09.16.15]
It's hard to make a living making games. Independent developer Tyler Glaiel (Closure) reminds you that it was never easy, and it'll never be easy.
Indie, Business/Marketing

How paying for content ratings is hurting devs who release in Europe Exclusive 7
by Alex Wawro [09.16.15]
Some indies pay $300-$1k per platform to get their digital console game PEGI-rated so they can release in Europe. How is this affecting European indie dev, and what is PEGI doing to change things?
Indie, Business/Marketing, Exclusive

Don't Miss: A Game Design Deep Dive into Amnesia's 'Sanity Meter' Exclusive 18
by Thomas Grip [09.15.15]
Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. In this timeless feature, creative director Thomas Grip explains the evolution of the meter's design.
Console/PC, Indie, Design, Exclusive

Spherical spline quaternions for dummies 3
by Gamasutra Community [09.15.15]
Hard math, made easy: " I want to share some core code bits and understandings of the stuff that makes it possible to make pretty pictures, animations and games on the computer."
Indie, Programming

Video: Make games more efficiently by being accountable to your audience 2
by Staff [09.15.15]
"Put yourself in a consistent position of having performance pressure to a trusted audience; that anxiety can be leveraged as a tool to shape your design process and make you more efficient."
Console/PC, Indie, Production, Video, Vault

Communicating complex mechanics without words in RETSNOM 2
by Joel Couture [09.15.15]
How an indie developer with little knowledge of foreign languages--and no money for translation assistance-- designed a complex and nuanced indie game with an international audience in mind.
Console/PC, Indie, Design, Video

Tips for making your game localization-friendly 3
by Gamasutra Community [09.15.15]
"In this blog I will focus on ensuring that dialogue is defined in the most appropriate way. I will look at max text length and include a quick note at the end on handing translator questions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

The Game Audio Starter Kit 3
by Gamasutra Community [09.15.15]
"Want to start learning how to design adaptive audio for games? Here's what I did to put together a portfolio. Some project links, tips & code examples."
Console/PC, Indie, Audio

How Allison Road designs its scares around VR 2
by Richard Moss [09.15.15]
The new horror game from the first time developer Lilith Ltd. is the first to be designed from the ground up for VR. They impart what they've learned about designing horror for HMDs.
Console/PC, Indie, Video

This Week in Video Game Criticism: From stealth games to Shigeru Miyamoto  
by Eric Swain [09.14.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from the queer masculinity of stealth games to a level design chat with Shigeru Miyamoto.
Console/PC, Indie, Design

Putting an HTML5 game on Steam: A Wizard's Lizard postmortem 6
by Gamasutra Community [09.14.15]
Lost Decade Games' Matt Hackett opens up about what went right and wrong with the launch of the studio's unconventionally-funded Steam game built on web technology.
Console/PC, Indie, Programming, Design, Production

Murasaki Baby developer seals $1.6 million partnership  
by Chris Kerr [09.14.15]
Italian indie studio Ovosonico, creators of handmade platfomer, Murasaki Baby, has raised 1.44 million through a partnership with digital entertainment company Digital Bros S.p.A.
Indie, Business/Marketing