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March 30, 2015
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March 30, 2015
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Updates » Indie
Prototyping modes for a competitive typing game 2
by Gamasutra Community [02.27.15]
"I was imagining a competitive typing game where you would face off against a friend, typing as fast as you can with words / attacks flying in both directions. I thought it to would be very interesting."
Console/PC, Indie, Design

Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie Exclusive  
by Kris Graft [02.26.15]
In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie and its cute but disquieting world.
Smartphone/Tablet, Indie, Exclusive, IGF

Blog: Make the kinds of games you can be proud of 10
by Christian Nutt [02.26.15]
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

New net neutrality rules pass, but expect a fight from ISPs 2
by Christian Nutt [02.26.15]
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Darkest Dungeon, and encouraging the player to have a deep bench 6
by Gamasutra Community [02.26.15]
"What makes this system so great isn't that it makes things harder, it is that it creates more choices with unclear answers: Questions that are interesting and meaningful to the people in the game world."
Console/PC, Indie, Design

Don't Miss: How Camouflaj saved République's Kickstarter Exclusive 27
by Ryan Payton [02.26.15]
In this classic postmortem, Camouflaj founder Ryan Payton explains what went right -- and wrong -- in the crowdfunding and development of the studio's debut stealth game République.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Never Alone leads the 2015 Games for Change award nominees  
by Alex Wawro [02.26.15]
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The criteria I used to evaluate arcade games at Nintendo: Still relevant 5
by Gamasutra Community [02.26.15]
"Perform your own game analysis. Analyze your own game against similar games today and yesteryear. How do they measure up? Define your own key metrics and the criteria you deem necessary for a successful game."
Console/PC, Smartphone/Tablet, Indie, Design

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Making shooter gameplay more engaging with animated cover 14
by Gamasutra Community [02.26.15]
An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
Console/PC, Indie, Design

A quick guide to getting your game on the big three consoles 25
by Gamasutra Community [02.26.15]
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Console/PC, Indie, Business/Marketing

Announcing contract( ), a free tool for plain-English developer agreements 14
by Gamasutra Community [02.25.15]
"Contract( ) generates free, plain-English agreements for and between game developers. It’s based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
Indie, Business/Marketing

Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Jetpack Joyride designer co-founds new studio: Prettygreat  
by Alex Wawro [02.25.15]
The founding team includes notable Halfbrick talent, including Phil Larsen, Hugh Walters and Luke Muscat -- creator of Fruit Ninja and Jetpack Joyride.
Indie, Business/Marketing

Circling in Unity with RotateAround 2
by Gamasutra Community [02.25.15]
"I wanted enemies to circle the players, and not just in a predictable flat y=? plane. No, instead they should fly all sorts of curved paths above and below their targets." Here's how!
Console/PC, Smartphone/Tablet, Indie, Programming

These are your GDC 2015 Game Narrative poster session winners  
by Staff [02.25.15]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2015 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Independent doesn't have to mean alone 8
by Gamasutra Community [02.25.15]
"Each year since forming our community, we have seen more new studios appear, more new games published, more relationships strengthened, and more opportunities created for all of our developers."
Indie, Business/Marketing

Learn how roguelike design can level up your game at GDC 2015 1
by Staff [02.25.15]
At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: State of Play's Lumino City  
by Phill Cameron [02.25.15]
Gamasutra talks to developer State of Play about its game Lumino City, as part of our Road to the IGF series.
Console/PC, Indie, Art, Design, IGF

Getting to know the business of Dota 2's indie Announcer Packs 3
by Phill Cameron [02.25.15]
We talk to Supergiant, Galactic Cafe and Hidden Path about what it takes to make a Dota 2 announcer, and how successful it's been.
Console/PC, Indie, Programming, Business/Marketing