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May 24, 2015
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Updates » Indie
The Four Horsemen of VR 16
by Simon Carless [04.20.15]
Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
Console/PC, Indie, Business/Marketing, VR

Resolving missing script references in Unity 1
by Gamasutra Community [04.20.15]
"I encountered in to the issue of all the scenes and prefabs that were using MonoBehaviours from those scripts had lost their reference. I managed to make a solution."
Console/PC, Smartphone/Tablet, Indie, Programming

Greenlit in 7 days: One game's journey  
by Gamasutra Community [04.20.15]
"We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats."
Console/PC, Indie, Business/Marketing

Towerfall Ascension, and what character choices mean to players 9
by Christian Nutt [04.17.15]
A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
Console/PC, Indie, Art, Design

'Where do you make your games?' 2
by Christian Nutt [04.17.15]
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Escher-esque Relativity is the latest game backed by Indie Fund 1
by Alex Wawro [04.17.15]
The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
Indie, Business/Marketing, Video

A Tale of Tales on the politics and interior design of Sunset  
by Konstantinos Dimopoulos [04.17.15]
Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset.
Console/PC, Indie, Art, Design, Production

Analysis: The top 20 games on Twitch in March 2015 5
by Gamasutra Community [04.17.15]
An analysis of what people are watching on the popular streaming platform, and how much of it -- both games and platforms -- using real data scraped from the site.
Console/PC, Indie, Business/Marketing

Distributing your game via CDN: Now attainable by indies! 2
by Gamasutra Community [04.17.15]
Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
Indie, Business/Marketing

Blog: The most important reason to register your copyrights  
by Gamasutra Community [04.17.15]
Attorney Zachary Strebeck: "The catch here is that you don’t have to just register your copyright -- you need to register it either BEFORE the infringement began, or within three months."
Indie, Business/Marketing

The state of Spain's indie scene, according to a local dev 1
by Gamasutra Community [04.17.15]
A look at one of Europe's local scenes: "This crossroad of a booming indie scene, a low level of English speakers, and a strong consumer market that naturally causes an increase in the number of developers."
Indie, Business/Marketing

How to make a Rapture 10
by Christian Nutt [04.17.15]
Dear Esther studio The Chinese Room's new first-person experience is set in a quaint town where everyone's disappeared. The developer talks here about prototyping and delivering story-as-gameplay.
Console/PC, Indie, Design

Blog: Design, doubt, and the scientific method 1
by Gamasutra Community [04.16.15]
"A problem I frequently face when designing a new game is intense anxiety from not having answers to all its design problems at all times. It's a cycle of obnoxious mood swings."
Console/PC, Indie, Design

Implementing an open-world isometric game engine on a block-world design  
by Gamasutra Community [04.16.15]
One develoment approach for isometric, voxel-based world from an indie: "Algorithms and solutions I discovered during my final exams in school and improved in the last two years."
Console/PC, Indie, Programming

The demands of porting Unity-based Teslagrad and its physics to Vita and beyond 2
by Gamasutra Community [04.16.15]
"The Vita version is resulting the most demanding version so far, but all this chaos offer a bright side too: this version benefits from optimizations made for the PS3 and PS4 platforms."
Console/PC, Indie, Programming

Minimum sustainable success 27
by Gamasutra Community [04.16.15]
Spry Fox's Daniel Cook offers a wake-up call to independent developers who think they can live project-to-project and make it in the long run. Here's what it really takes to sustain your studio.
Indie, Business/Marketing

The problems with weak game industry ecosystems 4
by Gamasutra Community [04.15.15]
A laundry list of the challenges facing developers who operate in countries with weak game development ecosystems, written by a Turkish developer.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Advice from my decade-long journey in the indie game industry 6
by Gamasutra Community [04.15.15]
"Looking back on things, I could’ve learned a lot more about the games industry much quicker if I had just gotten a job at a studio or press website instead of creating my own jobs along the way."
Indie, Production, Business/Marketing

How to identify the YouTubers you want to target with your game  
by Gamasutra Community [04.15.15]
"When evaluating a YouTube channel you look at subscriptions obviously. However, what you do next is you check all of the Social Media channels that the YouTuber you are interested in is active on."
Indie, Business/Marketing

AI hiding among AI: Chris Hecker on SpyParty's devious single-player  
by Phill Cameron [04.15.15]
We talk to Chris Hecker about the surprising choice to make a single-player mode for his player vs player game of deception and suspicion, Spyparty.
Console/PC, Indie, Programming, Design