Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 23, 2013
2K Games
Tools Programmer - 2K Games
2K Games
Graphics Programmer - 2K Games
2K Games
Engine Programmer - 2K Games
GREE International
Senior Product Manager, Growth and Revenue
GREE International
Business Intelligence Data Analyst
Synergy Blue
3D Artist / Animator
Latest Blogs
View All
Post
RSS
May 23, 2013
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
2
]
Maturity, Challenge, Art and Games
Combat Analysis: Guacamelee
Kickstarter Fu
Press Releases
View All
RSS
May 23, 2013
Stardock’s
Turn-based Fantasy
Strategy PC...
indiePub’s trifecta
of deals
Indie Narrative /
Strategy Game 7 Grand
Steps Will...
Undead Hunt available now
for Android
And now another message
from our good friend...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Indie
The real design challenge: Expressing themes through mechanics
12
by Gamasutra Community
[04.22.13]
Randy O'Connor (
Waking Mars
) contrasts
BioShock Infinite
against Anna Anthropy's
Triad
to explore why meaning in a game must come from its mechanics.
Console/PC
,
Indie
,
Design
How programmers can avoid distractions, and stay on task
17
by Chris Parnin
[04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Programming
,
GD Mag Exclusive
Video games are a legitimate form of cultural expression... right?
28
by Brandon Sheffield
[04.22.13]
The European Commission doesn't officially recognize video games as a form of cultural expression. Guillaume de Fondaumiere, co-CEO at
Heavy Rain
developer Quantic Dream, wants to change that.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Reviving your game with 'CPR design'
3
by Gamasutra Community
[04.19.13]
A simple way to resuscitate your game design when it goes off track -- by evaluating the challenge it poses, the enjoyment engaging with it, and the value of the results that come from it.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
The true cost of a publisher vs. studio lawsuit
10
by Gamasutra Community
[04.19.13]
An attorney takes a detailed look at what happened when TimeGate Studios sued SouthPeak Games over
Section 8
-- breaking down who really won and lost, and how and why.
Console/PC
,
Indie
,
Business/Marketing
Call for GDC Europe 2013 talks closes on Monday - submit now!
 
by GDC Staff
[04.19.13]
Game Developers Conference Europe 2013 organizers are reminding that
the show's call for lectures
will close on Monday April 22nd - submit your talks for the August show in Cologne today!
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Crowdfunded effort to buy
Homeworld
series goes south
3
by Kris Ligman
[04.19.13]
An independent developer has failed to acquire rights to the
Homeworld
franchise and is now refunding Kickstarter backers. Now the question is who owns the storied RTS franchise, and what will they do with it?
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Blog: Futureproofing game journalism
4
by Gamasutra Community
[04.19.13]
Journalism is under attack from market forces, and a lively discussion erupted on twitter about how to save, and improve, game journalism. Game Developer editor Patrick Miller explores the topic.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
The four-year saga of IGF winner
Monaco
's development
8
by Mike Rose
[04.19.13]
After winning the IGF's Grand Prize in 2010, Andy Schatz still had a very long way to go before getting
Monaco
completed. He takes us back to the beginning and through to the end.
Console/PC
,
Indie
,
Design
Tim Langdell's 'Edge' trademarks are finally cancelled
7
by Mike Rose
[04.19.13]
The Tim Langdell 'Edge' saga is well and truly over, as the U.S. patent and trademark department has noted that all of Langdell's trademarks relating to the word Edge have been cancelled.
Console/PC
,
Indie
,
Business/Marketing
Is Steam Greenlight working?
90
by Gamasutra Community
[04.19.13]
Mutant Mudds
can't seem to make it through the Greenlight process, despite being popular and well-reviewed on the Nintendo 3DS. Jools Watsham expresses his frustrations.
Console/PC
,
Indie
,
Business/Marketing
Is this AI tool right for you? A RAIN{indie} review
9
by Dave Mark
[04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
GD Mag
,
Programming
,
Design
,
Production
,
GD Mag Exclusive
A method for refining your ideas until you have a hit
8
by Gamasutra Community
[04.18.13]
Coming up with a hit game is far from easy, but this straightforward method is designed to help you quickly identify the right idea, refine it, and get results.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
How one developer designed a streaming client
8
by Gamasutra Community
[04.18.13]
When it came time to create a streaming installer for his MMO, Robert Basler researched it -- and designed one. Here, he shares the fruits of his research into multi-platform streaming clients.
Console/PC
,
Indie
,
Programming
The four-year saga of IGF winner
Monaco
's development
8
by Staff
[04.18.13]
After winning the IGF's Grand Prize in 2010, Andy Schatz still had a very long way to go before getting
Monaco
completed. He takes us back to the beginning and through to the end.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Unity's co-founder has a brand new studio
3
by Christian Nutt
[04.18.13]
Nicholas Francis, co-founder of Unity, left the company after a decade to form a studio and create a game he's been dreaming of for years.
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Designing the infinitely replayable game
17
by Gamasutra Community
[04.18.13]
So you want to make a game that could last forever. What elements of the design space are most relevant to your goal? This blog post is an ambitious attempt to figure that out.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
A Molyjam game is getting backed by Indie Fund
1
by Kris Ligman
[04.17.13]
Ben Esposito's
Kachina
, recently exhibited at GDC's Experimental Gameplay Workshop, is poised to receive support from Indie Fund.
Indie
,
Business/Marketing
Dealing with depression during development
6
by Gamasutra Community
[04.17.13]
Indie developer Leigh Harris shares the story of how his problems with depression got in the way of his project, and how he dealt with the twin challenges of making a game and mental health.
Indie
,
Production
Dustforce
sales figures: The real data, right now
10
by Gamasutra Community
[04.17.13]
The popular indie platformer has proven to be a hit -- but how much of one? Hitbox Team, its developers, break down how well the game has sold up till now -- and why -- in this data-filled post.
Console/PC
,
Indie
,
Business/Marketing
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]