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February 14, 2016
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February 14, 2016
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Updates » Indie
Blog: A video game tribute to the feminine 15
by Gamasutra Community [01.14.16]
Inspired by his daughter's birth, one dev makes a "feminine" game: "Gratifying violence sells, and a female protagonist in an action game is considered out of place; but then this is exactly what we’re trying to fix."
Indie, Design

Don't Miss: How 2 Torchlight devs learned new tricks making Rebel Galaxy 2
by Alex Wawro [01.14.16]
Last year veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

Road to the IGF: Hanako Games' Black Closet  
by Alex Wawro [01.14.16]
Gamasutra kicks off its 2016 Road to the IGF series of interviews with IGF award-nominated devs by chatting with Georgina Bensley about her remarkable schoolgirl noir mystery game Black Closet.
Indie, Art, Design, Production, IGF

Attend GDC 2016's AI Summit and learn to make games smarter  
by Staff [01.14.16]
With GDC 2016 drawing nigh, organizers share details on some great talks from developers of The Division, The Flame in the Flood and Sunset Overdrive at the conference's AI Summit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, GDC

Beta testing your game, finding success in criticism 2
by Gamasutra Community [01.14.16]
"Looking back, I’m really glad that we had the first Beta and plan to do more in the near future. Getting feedback has really been crucial in the development process."
Console/PC, Smartphone/Tablet, Indie, Production

Video games raised over $46 million on Kickstarter in 2015 1
by Chris Kerr [01.14.16]
Video game campaigns on Kickstarter brought in $46,177,705 from 480,382 backers during 2015.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Twitch launches a new category dedicated to 'Twitch Plays' events  
by Alex Wawro [01.14.16]
Twitch finally recognizes the enduring popularity of the various "Twitch Plays..." events that keep cropping up on its platform by creating a new "Twitch Plays" directory dedicated to such streams.
Console/PC, Social/Online, Indie, Business/Marketing

YouTube mega-star PewDiePie starts his own video network  
by Christian Nutt [01.13.16]
The Let's Play mega-star has his own video network, now, and has brought along other notable YouTubers for the ride -- and he has big plans for the future.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Don't Miss: How Gone Home's design limits lead to a potent story 12
by Leigh Alexander [01.13.16]
Gone Home is elegant narrative, but as a work of design, it's equally so. In this classic feature, Fullbright's Steve Gaynor explains the human story born from a history of environmental design.
Indie, Art, Design

History and games 1
by Gamasutra Community [01.13.16]
"It’s natural to want gameplay and story to flow smoothly, following a well-crafted curve of highs and lows. But, as with writing history, there’s a danger in trying to smooth out your material too much."
Console/PC, Smartphone/Tablet, Indie, Design

Check out this lineup of exciting interactive spaces at GDC 2016  
by Staff [01.13.16]
Don't miss some of the highlights of the Game Developers Conference 2016 show floors this year, including a tabletop game showcase, the Indie MEGABOOTH and the alt.ctrl.GDC alternative controller exhibit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Blog: Creative Commons is not a smart source for video game assets 6
by Gamasutra Community [01.13.16]
Attorney Stephen McArthur: "The Creative Commons licenses are a fantastic tool for sharing ideas and creations, but they lack the protections a sophisticated video game developer needs."
Indie, Art, Audio, Business/Marketing

GDC 2016: Spend a day studying fundamentals of video game storytelling 1
by Staff [01.13.16]
GDC 2016 organizers run down the highlights of the cutting-edge Storytelling Fundamentals In A Day tutorial taking place at the start of the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Writing a game engine from scratch: The graphics library 4
by Gamasutra Community [01.13.16]
"We aren't here to do simple! We are here to learn the real meat. The dirty details. Therefore, the goal of this Article isn't 'how to use OpenGL/DirectX.' Instead, our goal will be 'how to create OpenGL/DirectX.'"
Console/PC, Indie, Programming

Indie marketplace Game Jolt releases open source desktop client  
by Chris Kerr [01.13.16]
Currently available as a pre-release download, the Game Jolt client lets users browse, install, and play games without ever having to open a web browser. 
Console/PC, Indie

Rise of the Tomb Raider and The Witcher 3 lead D.I.C.E award noms  
by Chris Kerr [01.13.16]
The nominees have been revealed for the 19th annual D.I.C.E. Awards, which will take place on Thursday, February 18 at The Mandalay Bay Convention Center in Las Vegas.
Console/PC, Smartphone/Tablet, Indie

Lessons learned from porting indie games onto arcade cabinets 2
by Joel Couture [01.13.16]
'Players approach arcade games with different expectations. Play times are shorter, complexity is lower. But difficulty is high, and players laugh at their failures instead of getting frustrated.'
Indie, Design, Production

5 indie game marketing lessons 3
by Gamasutra Community [01.13.16]
Failbetter Games (Sunless Sea) marketer Hannah Flynn has a background in communications for big companies -- but has spent a year with the indie, now, and shares her insights.
Indie, Business/Marketing

Don't Miss: The art of designing a great tutorial 15
by Alex Wawro [01.12.16]
Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Tips for a strong game plot 3
by Gamasutra Community [01.12.16]
"Every time you answer the question with a Yes you need to make sure that you’ve got another plot thread already in place and running or else you’re lowering the amount of things that the player can do."
Indie, Design