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Updates » Indie
Don't Miss: The ultra-modern stylings of Hyper Light Drifter 3
by Kris Ligman [03.22.16]
In this classic 2013 interview, Gamasutra speaks to Hyper Light Drifter devs Alex Preston and Teddy Diefenbach to get to the bottom of just what it is about the game that struck a chord with players.
Indie, Art, Design, Production

One Last Cup makes a game out of criminals' pre-heist conversation 1
by Katherine Cross [03.22.16]
The last thing you expect from a conversation between cyber-criminals before a deadly mission is a blush-inducing chat about synth pop, but One Last Cup manages to subvert expectations in more ways than one.
Indie, Art, Design, GDC

Catch up on all of Gamasutra's GDC coverage right here!  
by Staff [03.21.16]
Catch up on all of Gamasutra's coverage of last week's Game Developers Conference 2016 coverage on our special event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

In the wake of record-breaking attendance, GDC reveals 2017 dates 2
by Staff [03.21.16]
The 30th edition of GDC has come to a close, and in its wake organizers confirm it hosted over 27,000 attendees (a new record!) and will return (with VRDC!) in 2017 from February 27th to March 3rd.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Blog: The importance of participating in the dev community 6
by Gamasutra Community [03.21.16]
"There will always be people who are new to the community. We can ignore them, let them fend for themselves, or we can mentor them. We can give back and teach them."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: If the game industry was on fire, would we know it? 2
by Gamasutra Community [03.21.16]
"We are living in a world of endless digital content with only a finite number of people to engage with it. So it's worth remembering, it’s art first, not business, and it’s not guaranteed to pay the bills."
Indie, Business/Marketing

GDC Highlights: Diablo, experimental gameplay, odd jobs and more!  
by Bryant Francis [03.18.16]
And that's a wrap on GDC! We've got one last rundown on some of the big social topics during the show.
VR, Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC

'Everybody loves to play': GDC microtalks 2016 3
by Simon Parkin [03.18.16]
"Everybody loves to play" was the theme of this year's GDC Microtalks, which featured top-tier speakers who had a lot to say in a little amount of time.
VR, Console/PC, Indie, Programming, Art, Design, Production, GDC

Epic's Sweeney just wants to sell Unreal Engine, as Amazon, Unity move to services 3
by Christian Nutt [03.18.16]
Unity has added analytics and advertisements, and Amazon's Lumberyard is free but tightly integrated with Amazon Web Services. Epic's Tim Sweeney says his company will focus on the engine.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Blog: E3 is still relevant, but it's definitely changing 3
by Gamasutra Community [03.18.16]
"If the event is still relevant, then why are so many high profile publishers opting out? Hosting your own event, focusing on fans instead of only media, and avoiding the noise are all reasons some have left."
Console/PC, Indie, Business/Marketing

Analyzing why people play games, and how it changes over time 1
by Alex Wawro [03.18.16]
“The goal of this talk is to help you develop accurate empathy,” said Ubisoft's Jason VandenBerghe. “To understand what’s going on in your players’ minds so you can make accurate design decisions.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

What I learned from having a 'Mostly Negative' rating on Steam 14
by Gamasutra Community [03.18.16]
"Our game launched to an onslaught of negative feedback regarding a myriad of technical issues that we could not have predicted. This could have been the breaking point. But it wasn't."
Console/PC, Indie, Production, Business/Marketing

This Week in Video Game Blogging: Horror, monsters, and bad faith  
by Gamasutra Community [03.18.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Eric Swain on horror, trauma, and vicious children.
Console/PC, Indie

GDC Highlights: Design Lessons, VR Tips, and an Iwata Tribute  
by Bryant Francis [03.17.16]
We bring you the highlights from Day 4 of GDC, from VR tips to lessons about action games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Meg Jayanth: 10 ways to make your game more diverse 25
by Katherine Cross [03.17.16]
Writer Meg Jayanth’s GDC talk “10 Ways to Make Your Game More Diverse,” brought her experience on Inkle’s award winning mobile story game 80 Days to bear on this sensitive topic.
Indie, Design, GDC

Finji's Adam Saltsman: Tips for deciding which game ideas to pursue 8
by Chris Baker [03.17.16]
In his Wednesday GDC talk, Adam Saltsman of Finji describes a nightmare scenario that will give any game developer chills.
Indie, Design, Production, Business/Marketing, GDC

Three mistakes to avoid when you're making your first game(s) 7
by Gamasutra Community [03.17.16]
"I've experienced and seen a lot of mistakes which young and/or inexperienced developers do. Some of them are mistakes that you cannot avoid; others are mistakes that could -- with good mentoring or consultation -- be avoided."
Console/PC, Smartphone/Tablet, Indie, Design, Production

Yuting Su's Octobo: A 21st Century Teddy Ruxpin  
by Katherine Cross [03.17.16]
Developer Yuting Su’s adorable one-eyed Octobo is something of a Teddy Ruxpin style storytelling cuddlebug that is meant to provide a cute, interactive experience for young, new readers.
Indie, Design, Production, Video, GDC

The Unity plugins we used for our puzzle platformer 1
by Gamasutra Community [03.17.16]
"The problem is: what plugin to choose? We ask ourselves the same question. We tested a lot of plugins and came up with the ones that are really useful."
Console/PC, Indie, Programming

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards  
by Staff [03.16.16]
CD Projekt Red's expansive open-world game leads a list of award-winning games that include IGF darling Her Story, Psyonix's Rocket League, Dontnod's Life is Strange and more.
Console/PC, Indie, Programming, Art, Audio, Design, Production, GDC