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April 24, 2014
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April 24, 2014
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Updates » Indie
Bake your own 3D dungeons with procedural recipes 2
by Gamasutra Community [03.26.14]
"A different way to look at dungeon generation. Your artists will appreciate the creative freedom this approach will offer, and your players will enjoy the more natural feel of the dungeons."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Blog: Reflections on a decade of GDC fieldnotes  
by Gamasutra Community [03.26.14]
"Since 2004 I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/ community/ world/ culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Women don't want to work in games (and other myths) 139
by Gamasutra Community [03.26.14]
"Hereís a spoiler: the problem isnít with the women who supposedly donít want to be here. The problem is with us."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Developers react: Facebook buys Oculus VR 22
by Alex Wawro [03.25.14]
Here's what developers were saying after news broke that Facebook will acquire Oculus VR for $2 billion, plus an additional $300 million for good performance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Seth Killian departs Sony Santa Monica to 'do his own thing'  
by Alex Wawro [03.25.14]
Former Capcom community manager and fighting gamesman Seth Killian announced today that he has left his position as lead game designer at Sony Santa Monica to pursue other opportunities.
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: The oranges of Peter Molyneux  
by Eric Swain [03.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including responses to the Critical Proximity conference and an enlightening interview with Peter Molyneux.
Console/PC, Indie, Design, Business/Marketing

Blog: Indie reality check 6
by Gamasutra Community [03.25.14]
"After observing and participating in the indie games market for some time, I've formulated a few strategies for indie developers to succeed."
Indie, Business/Marketing

Blog: The limitations you can run into developing cross-platform HTML5 games 7
by Gamasutra Community [03.25.14]
"Before we start to create a cross-platform game, we need to think about the limitations that we will have on each of the devices we are targeting."
Social/Online, Smartphone/Tablet, Indie, Programming

Peter Molyneux and the 'life raft' of independent game development Exclusive 4
by Christian Nutt [03.25.14]
The famed talker and veteran designer is unusually circumspect heading into the launch of Godus, the first game he Kickstarted. Gamasutra finds out why in this new interview.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

Double Fine publishes Magical Time Bean's Escape Goat 2 3
by Christian Nutt [03.24.14]
Independent studio releases its first externally-developed game -- which was completed on its premises as part of a game jam -- as part of new publishing initiative.
Console/PC, Indie, Business/Marketing

Disney acquires YouTube network Maker Studios 8
by Christian Nutt [03.24.14]
The media conglomerate spends $500 million on the LA-area YouTube network, which notably distributes video from popular game video names PewDiePie, Game Grumps, and TotalBiscuit.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: We had a good 10 years, but the walls are closing in 41
by Gamasutra Community [03.24.14]
"The coming years are going to be harsh. There will be a winnowing of developers unseen since the Atari crash. There will be less and less innovation. Ten years from now, we're going to need another revolution."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Apple markets indie developers via App Store Indie Game Showcase 3
by Alex Wawro [03.24.14]
Last week Apple added an Indie Games Showcase to the its App Store in an attempt to more prominently highlight -- and sell -- the work of independent game developers.
Smartphone/Tablet, Indie, Business/Marketing

Blog: Why you shouldn't send a DMCA takedown letter (and a free sample letter in case you do) 3
by Gamasutra Community [03.24.14]
Attorney Zachary Strebeck gives three reasons you shouldn't file a takedown notice if you find content infringing your game online -- but guides you in the case that you decide to.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

GDC hits attendance record, 2015 dates announced 3
by GDC Staff [03.24.14]
Game Developers Conference has set a record for event attendance, with more than 24,000 industry professionals at last week's conference in San Francisco's Moscone Center.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Northernlion discusses getting your game covered by YouTubers 3
by Mike Rose [03.21.14]
Ryan Letourneau, a prominent YouTuber with over 280,000 subscribers, explained to a GDC audience how exactly you can best go about getting your game covered by the YouTube crowd.
Console/PC, Indie, Business/Marketing, GDC

Escaping the indie shame spiral 17
by Gamasutra Community [03.21.14]
"Despair over lack of progress drained my motivation. Flagging motivation resulted in even less momentum on my game. Creating more despair. Draining more motivation."
Indie, Production

'Nobody wants your cock,' and other highlights from the Rant Apocalypse 19
by Kris Graft [03.20.14]
For the 10th year running, GDC hosted its annual rant session, where people who are involved with video games publicly air their grievances.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Behind the sales numbers of mobile hit Badland  
by Brandon Sheffield [03.20.14]
One of the developers behind Badland developer Frogmind provides some insight on what worked and what didn't in terms of sales for their popular mobile game.
Smartphone/Tablet, Indie, Business/Marketing, GDC

The early days of Lucasfilm Games, as told by those who lived it 4
by Alex Wawro [03.20.14]
Lucasfilm Games alumni Noah Falstein, Ron Gilbert, Chip Morningstar, David Fox, Peter Langston, and Steve Arnold shared tales of the studio's formation during the inaugural GDC studio postmortem.
Console/PC, Indie, Design, Business/Marketing, GDC