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July 29, 2014
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Updates » Indie
Are you investing in community management?  
by Gamasutra Community [07.03.14]
"I really want to encourage you to see that community management isn't another 'job', it's a function that connects to so many parts of a studio."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Building on an App Store success with Badland  
by Staff [07.02.14]
As part of the GDC 2014 Independent Games Summit, Badland co-creator Johannes Vuorinen shares what he learned developing, launching and maintaining an award-winning mobile game.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, Vault

Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog 1
by GDC Staff [07.02.14]
The Double Fine senior gameplay programmer and experienced public speaker explains her inspiration for pitching an indie-focused talk about dialog system design at GDC Europe 2014.
Console/PC, Indie, Programming, Audio, Design, Production, GDC Europe

Looking back at what it felt like to launch Towerfall: Ascension 1
by Alex Wawro [07.02.14]
A new Polygon feature about Towerfall developer Matt Thorson sheds light on the game's origins and Thorson's unique development situation as a resident of the Canadian "Indie House."
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Don't simply ask for more female characters 46
by Gamasutra Community [07.02.14]
"I wouldn’t expect much from a female character that was added just for the sake of adding her... I want to see more games with female characters, but I want those characters to mean something more."
Console/PC, Indie, Design, Production, Business/Marketing

Space Colors: The iterative process 2
by Gamasutra Community [07.02.14]
How establishing a good workflow and a few design tenets can result in quick execution of a game design -- and take a game jam idea to a finished game.
Smartphone/Tablet, Indie, Design, Production

An introduction to digital game stores for indies 1
by Gamasutra Community [07.02.14]
"Digital distribution was key in revitalizing the PC game industry and a major change in how we buy and sell video games. This post goes through the variety of digital store options."
Console/PC, Indie, Business/Marketing

After Remode closure, its founders are back with a new philosophy  
by Mike Rose [07.02.14]
UK indie studio Remode shut down earlier this year, but now the original founders have formed a new studio, with the aim to focus solely on developing its own IP.
Console/PC, Indie, Business/Marketing

The Chinese Room's melancholy and refreshing Rapture Exclusive 7
by Leigh Alexander [07.02.14]
Leigh Alexander visits The Chinese Room to see Everybody's Gone to the Rapture -- a uniquel melancholy and distinctly English apocalypse, created by a team with a refreshing attitude to sustainability.
Console/PC, Indie, Design, Exclusive

Prominent educators launch Higher Education Video Game Alliance 1
by Christian Nutt [07.01.14]
Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What game designers do (according to the internet) 48
by Gamasutra Community [07.01.14]
"I used to wonder why people had totally wrong impressions of what a "game designer" was. I assumed it was because there wasn't enough out there about game design. I was so, so wrong about that!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Interchangeable he and she 13
by Gamasutra Community [07.01.14]
"Customers asked why there wasn't a gay romance option.The company wondered if a solution could be found by simply replacing all of the love interest's pronouns by the opposite gender. Would that work?"
Console/PC, Indie, Design, Production

Panoramical asks: Why can't music software be a game? Exclusive 4
by Mike Rose [07.01.14]
For David Kanaga, the composer behind games like Proteus, DYAD, and the upcoming Panoramical, some of his favorite games aren't games at all.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive, Video

#DailyDevPromo - Helping promote fellow developers in bite-sized chunks 6
by Gamasutra Community [07.01.14]
"Taking the formula of Twitter events (e.g. Follow Friday and Screenshot Saturday) and using them daily to promote other developers: How #DailyDevPromo has benefitted myself and others."
Console/PC, Indie, Business/Marketing

3 ways to add value to your internal game dev hackathon  
by Gamasutra Community [07.01.14]
"Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

What happened when African and Chinese game devs got together 14
by Gamasutra Community [07.01.14]
The story of a cross-cultural game jam in Beijing as written by one of the African participants: "the rich experience of bringing together developers from different regions of the world."
Smartphone/Tablet, Indie, Design, Production

The intricacies of audio puzzle design 1
by Gamasutra Community [07.01.14]
Desktop Dungeons' Rodain Joubert takes a look at the "three-way tug-of-war" between what matters most in creating a music-based game, and how "these goals tend to be disruptive of the others."
Console/PC, Indie, Design

Summer Games Done Quick stream raises over $700k for charity 1
by Christian Nutt [06.30.14]
Doctors Without Borders benefits from week-long speedrun stream, which brings the total raised for charity into the millions.
Console/PC, Indie, Business/Marketing

Video: Make your games better with playtesting, the Uncharted way 1
by Staff [06.30.14]
Game industry veteran Richard Lemarchand, then the lead game designer at Naughty Dog, discusses the psychological concept of attention as it relates to game design at GDC 2012.
Console/PC, Indie, Design, Production, Business/Marketing, Video

This Week in Video Game Criticism: Are Google Doodles games?  
by Kris Ligman [06.30.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a game review of Google Doodles to a return to basics with ludonarrative dissonance.
Console/PC, Social/Online, Indie, Design