Four-step puzzle design 17 by
"Good puzzle design gives a player that moment of epiphany, where suddenly all is clear, and the following satisfaction when your put your solution in place, and it works!" How do you achieve it? Here's a guide.
Console/PC, Indie, Design
How to justify game jams 1 by
"When youíre a hobbyist or are putting smaller games out regularly, thereís usually no reason NOT to do a game jam. But how do you justify them when youíre working on a larger scale project?"
Console/PC, Indie, Production