The basics of threading architecture1 by
"For wizards, this is all wrong... But it's simple, it gets you thinking in terms of data flow between threads, and if you eventually end up needing a job system, you're already halfway there."
Blog: A video game tribute to the feminine15 by
Inspired by his daughter's birth, one dev makes a "feminine" game: "Gratifying violence sells, and a female protagonist in an action game is considered out of place; but then this is exactly what we’re trying to fix."
History and games1 by
"It’s natural to want gameplay and story to flow smoothly, following a well-crafted curve of highs and lows. But, as with writing history, there’s a danger in trying to smooth out your material too much."
Console/PC, Smartphone/Tablet, Indie, Design