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May 24, 2013
Beer and Diversity
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Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
We're Indie, we like Microsoft. Too Controversial?
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May 24, 2013
Dean Hall Discusses
DayZ
's Development Process
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Creating Virtual Reality Games: The Fundamentals
[
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Learning to Love Handicaps in Competitive Games
[
23
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May 24, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Indie
This Week in Video Game Criticism: From Magic to Dragon's Crown
1
by Johannes Köller
[04.29.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Johannes Köller on topics including
Dragon's Crown
, how magic is modeled in games, and more.
Console/PC
,
Indie
,
Art
,
Design
Finding success in games 'is kind of a crap shoot' these days
 
by Kris Ligman
[04.29.13]
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
Console/PC
,
Indie
,
Production
,
Business/Marketing
November's GDC Next, App Developers Conference open for talk submissions
 
by Staff
[04.29.13]
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Q&A: Documentary aims to shed light on ugly side of video games
13
by Kris Ligman
[04.29.13]
Shannon Sun-Higginson isn't deeply ingrained in any aspect of video game culture. So when she found out about gender inequality and the outright sexual harassment that takes place, she was shocked.
Social/Online
,
Indie
Postmortem 4-in-1:
FTL, Dyad, Dragon Fantasy, War Commander
5
by Staff
[04.29.13]
Four postmortems to help you stay current on every potential platform out there. Find out what went right and what went wrong in development of these noteworthy games.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Unity is your CTO, says CEO David Helgason
1
by Gamasutra Community
[04.29.13]
One of Gamasutra's bloggers takes on the Unity CEO, getting a bead on what he thinks the company's role is, and what for its relationship with developers should take.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Production
,
Business/Marketing
How can games contain and convey values?
24
by Leigh Alexander
[04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Console/PC
,
Social/Online
,
Indie
,
Serious
,
Programming
,
Art
,
Design
,
Production
,
Exclusive
The psychology of money: Why players pay (or don't)
15
by Gamasutra Community
[04.26.13]
How does the human brain handle
money
? Understand that and you should have a better chance of understanding what players will pay for. This blog post spells it all out.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Blog: The genius of the game design in
Monaco
2
by Gamasutra Community
[04.26.13]
Penny Arcade Adventures 3
developer Robert Boyd explains the "five great ideas" that make
Monaco: What's Yours is Mine
a fantastic piece of design work.
Console/PC
,
Indie
,
Design
Blog: Tips for designing your video game's logo
9
by Gamasutra Community
[04.26.13]
You want a logo that captures the spirit of your game and correctly communicates that to your potential audience. How do you go about it? The developers of
Folk Tale
expose the process.
Console/PC
,
Indie
,
Art
,
Business/Marketing
Why
are
you making games?
7
by Gamasutra Community
[04.26.13]
Sometimes you hit a creative standstill. That is when it is time to do some soul searching and figure out why you're making the game you are making -- and this inspirational post suggests how.
Console/PC
,
Indie
,
Design
Now you can charge monthly subscriptions through Steam
5
by Kris Ligman
[04.25.13]
Valve Software wants to make the subscription model a little more seamless. Today, the company rolled out its new Steam Subscription Plan in conjunction with indie MMO
Darkfall Unholy Wars
.
Console/PC
,
Indie
,
Business/Marketing
Live 'Let's Play' game exhibition descends upon Chicago
 
by Kris Ligman
[04.25.13]
Chicago-based cinema house will screen series of live Let's Play demonstrations from notable independent game developers.
Indie
,
Art
Blog: Horror games - What kind of enemy should you create?
11
by Gamasutra Community
[04.25.13]
Horror games often face you off against hordes of enemies -- but there is another choice. Some games have pitted the player against a single antagonist. The two approaches are contrasted in this blog.
Console/PC
,
Indie
,
Design
The blissfully awkward controls of
Surgeon Simulator 2013
3
by Mike Rose
[04.25.13]
"We're fairly sure the real procedures are nothing like what happens in the game," Luke Williams of Bossa Studios tells Gamasutra of the company's big hit
Surgeon Simulator 2013.
Console/PC
,
Indie
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
,
Video
Video: Making a game while struggling with obsessive compulsiveness
3
by GDC Vault Staff
[04.24.13]
At GDC, Matt Gilgenbach shared his struggles with obsessive-compulsive disorder while developing the PlayStation Network and PC rhythm shooter
Retro/Grade
.
Console/PC
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
Xbox designers come together to fund student-led games
 
by Kris Ligman
[04.24.13]
New fund aims to help USC game design students to "build their own future."
Indie
,
Student/Education
How to gather and best use player feedback
1
by Christian Nutt
[04.24.13]
Getting player feedback is easy, but how do you gather useful data and then interpret it? Here's a guide to creating a player survey and interpreting the results.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Production
,
Business/Marketing
IGF China seeking pan-Pacific indie game submissions for 2013 event
 
by GDC Staff
[04.24.13]
The
Independent Games Festival China
– which will take place alongside this September's
GDC China
in Shanghai – is
accepting indie game entries
from the pan-Pacific area from now through July 19.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
A postmortem on the indie 3DS game
Mutant Mudds
2
by Gamasutra Community
[04.24.13]
A look back at the development and release of the 3DS' popular indie platformer. Want to know how to settle on a gameplay hook, approach the press and other tips? Look inside.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
1
2
3
4
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