Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 26, 2014
arrowPress Releases
November 26, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Designing a 'playable' UI that secretly teaches how to play 7
by Gamasutra Community [10.30.14]
"We could have relied on traditional, text-based tutorials, but most players would have just ignored them to then have a hard time playing the game like itís supposed to be played."
Console/PC, Indie, Design

Developers, get ready: GDC Next kicks off on Monday  
by Staff [10.30.14]
GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Creating an atmospheric, non-Euclidian environment 6
by Gamasutra Community [10.30.14]
"When the player walks off the side, theyíre teleported to a corresponding point on the adjacent side and rotated ninety degrees. The result is suitably disorienting: walk long enough in a straight line and youíll make figure-eights."
Console/PC, Indie, Programming, Design

How Spelunky helped Dan Marshall reinvent The Swindle Exclusive  
by Mike Rose [10.30.14]
Last year, developer Dan Marshall cancelled The Swindle, a game he had been working on for two years. Now the dev has resurrected the game with a new direction -- and it's all thanks to Spelunky.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Screencheat is a game about screencheating Exclusive  
by Mike Rose [10.30.14]
I reckon the team behind Screencheat must have been dirty rotten cheaters in the days of local multiplayer. Originally dreamt up during the Global Game Jam earlier this year, Screencheat is an experience entirely centered around looking at what everyone else is doing.
Console/PC, Indie, Design, Exclusive

Blog: Not uniting to 'beat' Greenlight, but understanding the struggle 3
by Gamasutra Community [10.30.14]
"Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam."
Console/PC, Indie, Business/Marketing

Making better tutorials and menus for mobile games  
by Gamasutra Community [10.30.14]
"If you take a critical eye to modern games and see what theyíve done well and what they havenít, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
Smartphone/Tablet, Indie, Design

D.I.C.E. Award submissions now open, with two new categories 1
by Christian Nutt [10.29.14]
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Video: Mastering the art of killing your games 8
by Staff [10.29.14]
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: Amnesia developer shares 4 ways to design for horror Exclusive 5
by Kris Graft [10.29.14]
Frictional Games creative director Thomas Grip seems like a pretty affable guy. But the games he makes scare the living crap out of people.
Console/PC, Indie, Art, Audio, Design, Production, Exclusive

Blog: How to get diversity in game dev - without the internet arguments 35
by Gamasutra Community [10.29.14]
One indie dev's action plan for making a change: "I say we follow up our positive ideologies with positive actions. Things that will bring real diversity into the industry."
Console/PC, Indie, Business/Marketing

How to make game trailers like the triple-A studios 2
by Gamasutra Community [10.29.14]
A how-to guide that breaks down a trailer: "Take time and create a trailer you're proud of. Show friends and your team before publishing. It's entirely about quality when showcasing your game."
Console/PC, Indie, Business/Marketing

Game design in VR: Pushing off from a new frontier 1
by Gamasutra Community [10.29.14]
"VR is demanding we re-investigate from the ground up all things we have been assuming about UI/UX, and that we look deeper into cognitive science to address questions about how we perceive our environments."
Console/PC, Indie, Design, VR

Blog: What does a game value? 8
by Gamasutra Community [10.29.14]
"There is a problem with his characterization as a kind and merciful commander, though: the gameplay. The only way to gain experience in this game is to kill enemy units."
Console/PC, Indie, Design

Blog: If you must use runes... 32
by Gamasutra Community [10.29.14]
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Building Runbow, the first nine-player Wii U platformer Exclusive 4
by Alex Wawro [10.29.14]
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen?
Console/PC, Indie, Art, Design, Exclusive, Video

Stuck in Steam Greenlight: Dev takes matters into his own hands 9
by Christian Nutt [10.28.14]
Stuck in the middle with no way to move up the ranks fast enough to get added to Steam, one dev has founded a Facebook group so devs vote on each others' games.
Console/PC, Indie, Business/Marketing

Bundling in 2014 5
by Gamasutra Community [10.28.14]
"Thereís barely been a month go by in recent times without a couple of people getting into a right old pickle with bundles and bundling. Itís kinda sad to see this happening so often."
Console/PC, Indie, Business/Marketing

Things you should consider before starting your indie studio  
by Gamasutra Community [10.28.14]
"Itís easy to imagine a wonderful life where you spend all day pursing your game development dreams!" -- but it isn't easy to run a studio. Here are some serious considerations you should make.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next