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April 25, 2014
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Updates » Indie
How to survive a game-dev event (for indies that pay rent) 10
by Gamasutra Community [04.04.14]
By attending an event, writes Tanya X. Short, "You're spending money and time and energy that could go towards making your game." She cautions however, that "that pressure can make you do dumb things."
Indie, Business/Marketing


When a successful Kickstarter campaign doesn't lead to a successful game 29
by Gamasutra Community [04.04.14]
"I'm incredibly fortunate to be where I'm at right now... [but] Contract Work barely sold any copies, received mixed reviews (at best) and I'm back in the cubes instead of being the next indie gaming success story."
Console/PC, Indie, Production, Business/Marketing

Blog: Why changes in the Steam ecosystem terrify me 34
by Gamasutra Community [04.04.14]
One independent developer writes why he doesn't want to see Valve open up the floodgates on Steam -- "I'm a programmer, not an advertiser."
Console/PC, Indie, Business/Marketing

As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Epic releases Unreal Engine 4.1 preview with Linux, SteamOS support 9
by Alex Wawro [04.03.14]
Epic launched a preview build of the upcoming Unreal Engine 4.1 update for engine subscribers which includes support for Linux, SteamOS, and a bevy of minor improvements.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Commercially viable design on mobile 4
by Gamasutra Community [04.03.14]
"In my experience, new designers are quick to rebel against the concept of simplicity, and are often more in love with systems than mechanics."
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

6 reasons to start blogging as a developer 23
by Gamasutra Community [04.03.14]
"You could decide to keep all your knowledge to yourself. But I have seen many secretive developers struggle and I think one of the reasons is their silence."
Indie, Business/Marketing

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive

The Behemoth launches indie-friendly QA lab and funding program 2
by Alex Wawro [04.02.14]
Battleblock Theater developer The Behemoth is launching two new non-game projects aimed at supporting indies -- The Research Centaur game testing lab and the Gold Egg Project funding program.
Console/PC, Indie, Production, Business/Marketing

Blog: Dangerous advice - 'Worldbuild only enough to support the story' 8
by Gamasutra Community [04.02.14]
"Instead of keeping writers on track, this advice can very easily create exactly the kind of hackneyed settings and narratives they so earnestly wish to avoid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Sexism in the game industry: A study 42
by Gamasutra Community [04.02.14]
Research culled from a year of research and over 40 interviews with women working in the game industry, previously presented at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Indies seem to be warming up to Microsoft's ID@Xbox program 4
by Alex Wawro [04.01.14]
Indie developers and Xbox VP Phil Harrison share their thoughts about the current state of Microsoft's ID@Xbox self-publishing program in a new post-GDC interview feature published by Edge.
Console/PC, Indie, Business/Marketing

Blog: Why 'worse' is better for Early Access games 4
by Gamasutra Community [04.01.14]
What's driving the popularity of Early Access games like DayZ and Rust over more polished or complete competition?
Console/PC, Indie, Design, Production, Business/Marketing

Video: Hero Generations interview with creator Scott Brodie  
by Alex Wawro [04.01.14]
Gamasutra speaks to Scott Brodie about Hero Generations, the procedurally-generated roguelike about fame, fortune and the importance of family that he's trying to revive through Kickstarter.
Console/PC, Indie, Design, Video

Blog: A warning about contracts, from the sidelines of GAME_JAM 17
by Gamasutra Community [04.01.14]
Vlambeer's Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM train wreck, explaining things you should know about contracts.
Indie, Business/Marketing

PopCap veteran Gwertzman wants to help build your backend  
by Mike Rose [04.01.14]
James Gwertzman, formerly a PopCap business veteran, has launched a new outfit that aims to help developers organize a more robust back-end architecture for their games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing