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October 9, 2015
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October 9, 2015
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Updates » Indie
The 'bridal rhyme' creative process  
by Gamasutra Community [09.21.15]
"You know how it goes: Something Old, Something New, Something Borrowed, Something Blue... it can be used as a helpful crutch in your creative process once you pick up on it."
Console/PC, Smartphone/Tablet, Indie, Design, Production

5 reasons to trademark your video game 27
by Gamasutra Community [09.21.15]
"As easy as it has become to create and distribute your own unique game, it is even easier for someone to copy your game and profit off of your hard work," writes attorney Stephen McArthur.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The secrets to scrappiness: Fighting to survive as an indie studio 11
by Tanya X. Short [09.21.15]
Kitfox Games (Shattered Planet) director Tanya X. Short shares lessons learned and, more generally, the philosophy of tenacious "scrappiness" that has allowed her indie studio to survive and thrive.
Console/PC, Indie, Business/Marketing

The game industry under the new 'Lenz' of Fair Use 4
by Gamasutra Community [09.18.15]
Attorney Mona Ibrahim's analysis: "The truth is that fair use is very difficult to prove and almost always require a lawsuit to reach a final determination. This isn't a perfect system."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

UE4 devs can now download and tinker with Epic's GDC 2013 tech demo  
by Alex Wawro [09.18.15]
More than two years later, the company has made the assets and project files for that famous GDC 2013 UE4 tech demo freely available for anyone to download and tinker with.
Console/PC, Indie, Design, Video

'Presence' is the new 'fun' in VR 4
by Gamasutra Community [09.18.15]
Fantastic Contraption VR dev Kimberly Voll: "If we hold VR up to the presence stick are we doing a disservice or a favour to the caliber of content?"
Console/PC, Indie, Design, VR

Video: Deconstructing the art design of Journey  
by Staff [09.18.15]
Thatgamecompany's Journey is dominated by gentle slopes, but in this GDC 2013 talk its art director, Matt Nava, explains how the game's art direction coalesced through rocky starts and sharp turns.
Console/PC, Indie, Art, Video, Vault

Don't Miss: Can joy be more 'adult' than violence? 29
by Leigh Alexander [09.18.15]
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Programming, Art, Design

After 7 years as Honeyslug, the Hohokum devs are splitting up  
by Alex Wawro [09.18.15]
After seven years working together the founders of UK indie studio Honeyslug are splitting up and going their separate ways, though Honeyslug will remain open to distribute its catalog of games.
Indie, Business/Marketing

How to pitch your game 3
by Gamasutra Community [09.18.15]
"You’re in an elevator. I’m standing there in a stupid orange hat. We have 6 seconds before the floor is hit. I ask you about what game you’re working on. Practice that reply."
Indie, Business/Marketing

What makes an indie hit? How to choose the right design 53
by Gamasutra Community [09.18.15]
NecroDancer's Ryan Clark: "In this industry it's difficult to go far without learning from others. But from whom should we learn? I think it is wisest to study developers who have been repeatedly successful."
Indie, Design, Business/Marketing

3 steps to improve your game's graphics 6
by Gamasutra Community [09.18.15]
"Resonant visuals are more than just detailed graphics. They have to be both beautiful and meaningful. In practice, your game’s aesthetics encompass both the principles of design and your overall art style."
Indie, Art, Production

How we did a panoramic photo-shoot for a VR experience 1
by Gamasutra Community [09.18.15]
"This is a (rather technical) postmortem about our VR experience Sherlock Holmes - The Wagner Ritual which was made during the Gear VR Jam 2015 and is now out on the Gear VR store."
Smartphone/Tablet, Indie, Production, VR

From scratch to PAX in 4 months: Building The Rust Belt 7
by Gamasutra Community [09.18.15]
How do you make a game look good with just a handful of months of work? The team behind The Rust Belt had six months of funding, and a goal to showcase at PAX: Here's what they had to prioritize.
Console/PC, Indie, Production, Business/Marketing

The role of randomness 7
by Gamasutra Community [09.17.15]
"Just don't make the mistake so many new designers make, which is trying to kill randomness just for the sake of killing it. Understand your tools. Learn what their strengths are."
Console/PC, Smartphone/Tablet, Indie, Design

Don't Miss: Why can't music software be a game? Enter Panoramical 5
by Mike Rose [09.17.15]
David Kanaga, the composer behind games like Proteus, DYAD, and the recently-released Panoramical, speaks in 2014 about how some of his favorite games aren't games at all.
Indie, Design

Don't Miss: Modeling epiphany in The Witness 32
by Leigh Alexander [09.17.15]
In this classic feature, Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design

Shenmue 3 developers seeking more cash through PayPal 1
by Chris Kerr [09.17.15]
Despite raising a record-breaking $6,333,296 through Kickstarter, Shenmue 3 developers Yu Suzuki and Ys Net are now trying to raise even more cash through PayPal.
Console/PC, Indie, Business/Marketing

Sponsored: Threats to success in the game industry (and how to beat them)  
by Akamai Technologies [09.17.15]
Come join cloud service company Akamai Technologies for a free webinar that explores effective ways to meet some of the most serious challenges in the business of video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Amazon unveils Fire TV Gaming Edition 7
by Chris Kerr [09.17.15]
The newest member of the Amazon Fire family, the game orientated Fire TV Gaming Edition, will arrive on October 5.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing