Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 30, 2015
arrowPress Releases
August 30, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
This Week in Video Game Criticism: From cat collection to Metal Gear codec calls  
by Kris Ligman [08.03.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the zen patience of Metal Gear Solid's codec calls to the feline indifference of mobile hit Neko Atsume.
Console/PC, Smartphone/Tablet, Indie, Design

Demaking Outer Wilds  
by Gamasutra Community [08.03.15]
"We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough." Hence, a demake of the IGF winning game.
Console/PC, Indie

How I recreated the hallway from P.T. in Unity 16
by Gamasutra Community [07.31.15]
How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow.
Console/PC, Indie, Art, Production

GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Retro RPG aspirations: The story behind procedural game Malevolence  
by Gamasutra Community [07.31.15]
"Malevolence explains its world in an intro≠ductory scenario, but it doesnít have a prewritten story beyond that. The game is set in a dream world."
Console/PC, Indie, Design

2016 Independent Games Festival opens call for submissions  
by Staff [07.31.15]
Submissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March.
Indie, GDC

Two surprising years as a bootstrapping indie publisher  
by Gamasutra Community [07.31.15]
"Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
Console/PC, Indie, Business/Marketing

Beware: HTML and images can ruin your press emails 7
by Gamasutra Community [07.31.15]
"The point I'm trying to make is that plain text with images attached is really your best bet for emailing the press. If you feel like you have to use HTML formatting, be careful."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Object distance in GameMaker Studio  
by Gamasutra Community [07.31.15]
"Overall the object works as intended, and we're quite satisfied with the outcome when using the point_distance() function! Onto the next challenge..."
Console/PC, Indie, Programming

How are Steam refunds shaking out? 2
by Christian Nutt [07.30.15]
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Console/PC, Indie, Business/Marketing

Ouya, Razer, and the Free The Games Fund  
by Gamasutra Community [07.30.15]
Is Razer really devs' savior? "Itís probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
Console/PC, Indie, Business/Marketing

Fear and change: How making the hard decision saved our game 2
by Gamasutra Community [07.30.15]
"A clear lesson we learned from this painful process was this; If no amount of adjustments fixes the problem, you have a fundamental issue which you must address first."
Indie, Design, Production

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 27
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Writing a more compelling game narrative 15
by Gamasutra Community [07.30.15]
"The majority of people never get anywhere close to the end of games. Itís much easier to start a great story if you donít have to worry about where youíre going with it. We all deserve what we keep falling for."
Console/PC, Indie, Design

Tips and trends in making escape games 2
by Gamasutra Community [07.30.15]
"I frequently get asked for help on designing these games. So I decided to answer some of the most frequent issues that people inquire about from general tips, to trends, to how much to charge."
Indie, Design, Production, Business/Marketing

Color in games: An in-depth look at one of game design's most useful tools 11
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Eye-tracking tech Tobii boots up $1m game dev fund  
by Christian Nutt [07.29.15]
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Console/PC, Indie, Business/Marketing

Freddy's dev: Focus on your own success, don't tear others down 2
by Alex Wawro [07.29.15]
In a rare public post, Five Nights At Freddy's dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
Indie, Design, Business/Marketing