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July 22, 2014
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July 22, 2014
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Updates » Indie
Prominent educators launch Higher Education Video Game Alliance 1
by Christian Nutt [07.01.14]
Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

What game designers do (according to the internet) 48
by Gamasutra Community [07.01.14]
"I used to wonder why people had totally wrong impressions of what a "game designer" was. I assumed it was because there wasn't enough out there about game design. I was so, so wrong about that!"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Interchangeable he and she 13
by Gamasutra Community [07.01.14]
"Customers asked why there wasn't a gay romance option.The company wondered if a solution could be found by simply replacing all of the love interest's pronouns by the opposite gender. Would that work?"
Console/PC, Indie, Design, Production

Panoramical asks: Why can't music software be a game? Exclusive 4
by Mike Rose [07.01.14]
For David Kanaga, the composer behind games like Proteus, DYAD, and the upcoming Panoramical, some of his favorite games aren't games at all.
Console/PC, Indie, Audio, Design, Business/Marketing, Exclusive, Video

#DailyDevPromo - Helping promote fellow developers in bite-sized chunks 6
by Gamasutra Community [07.01.14]
"Taking the formula of Twitter events (e.g. Follow Friday and Screenshot Saturday) and using them daily to promote other developers: How #DailyDevPromo has benefitted myself and others."
Console/PC, Indie, Business/Marketing

3 ways to add value to your internal game dev hackathon  
by Gamasutra Community [07.01.14]
"Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

What happened when African and Chinese game devs got together 14
by Gamasutra Community [07.01.14]
The story of a cross-cultural game jam in Beijing as written by one of the African participants: "the rich experience of bringing together developers from different regions of the world."
Smartphone/Tablet, Indie, Design, Production

The intricacies of audio puzzle design 1
by Gamasutra Community [07.01.14]
Desktop Dungeons' Rodain Joubert takes a look at the "three-way tug-of-war" between what matters most in creating a music-based game, and how "these goals tend to be disruptive of the others."
Console/PC, Indie, Design

Summer Games Done Quick stream raises over $700k for charity 1
by Christian Nutt [06.30.14]
Doctors Without Borders benefits from week-long speedrun stream, which brings the total raised for charity into the millions.
Console/PC, Indie, Business/Marketing

Video: Make your games better with playtesting, the Uncharted way 1
by Staff [06.30.14]
Game industry veteran Richard Lemarchand, then the lead game designer at Naughty Dog, discusses the psychological concept of attention as it relates to game design at GDC 2012.
Console/PC, Indie, Design, Production, Business/Marketing, Video

This Week in Video Game Criticism: Are Google Doodles games?  
by Kris Ligman [06.30.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a game review of Google Doodles to a return to basics with ludonarrative dissonance.
Console/PC, Social/Online, Indie, Design

How YouTube, Steam deals and player support can drive a game's success 39
by Gamasutra Community [06.30.14]
"Being just one developer in a swarm of great indie titles, so long as the campaign is done honestly and with authenticity, we’ll tend to take on the opportunity if we can afford it."
Console/PC, Indie, Business/Marketing, YouTube

Blog: Happy birthday, COPPA - A look back at a year of new regulations 7
by Gamasutra Community [06.30.14]
"Tuesday, July 1 will mark the one year anniversary of the updated Children’s Online Privacy Protection Act. This law affects every game developer who... who might have kids under 13 playing their game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

'What have you learned from the latest Steam sale?' 64
by Christian Nutt [06.27.14]
Another Steam Summer Sale is upon us. Buyers are snapping up deals right and left. What lessons are developers taking away from the experience?
Console/PC, Indie, Business/Marketing

Designing a real-life Escape the Room experience Exclusive 6
by Mike Rose [06.27.14]
The chances are that you've tried your hand at an Escape the Room video game challenges before. You may not have experienced one of the many real life Escape the Room games that have been popping up around the world.
Indie, Design, Business/Marketing, Exclusive

Blog: The quest for a legendary company structure 17
by Gamasutra Community [06.27.14]
"I think the best way to describe it is, that we want people to feel like they are partners and entrepreneurs rather than employees."
Console/PC, Indie, Business/Marketing

Natural language understanding and text-to-animation in Bot Colony 1
by Gamasutra Community [06.27.14]
"NLU integrated with 3D graphics forms the basis of a strategic technology -– text-to-animation. In time, text-to-animation will enable anyone to do their own Computer Generated videos and make interactive games."
Console/PC, Indie, Programming

Creating SpaceMerc: An FPS for the Pebble smartwatch 3
by Gamasutra Community [06.27.14]
A postmortem of SpaceMerc, an FPS for the Pebble smartwatch: "working on SpaceMerc has been valuable for me in terms of software engineering, game development, and game marketing experience."
Smartphone/Tablet, Indie, Programming, Art, Design, Production

Shortlist for GameCity Prize 2014 announced 1
by Mike Rose [06.27.14]
UK video game festival GameCity has revealed the shortlist for its fourth GameCity Prize, with a mix of titles from big-name publishers and smaller indie studios.
Console/PC, Indie, Business/Marketing

Blog: The coolest features I cut 1
by Gamasutra Community [06.27.14]
"I wanted to capture the magic of EVE Online’s galaxy-spanning wars... I was convinced: the multiplayer was going to be awesome. Until, of course, I cut it."
Console/PC, Indie, Design, Production