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November 25, 2015
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November 25, 2015
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Updates » Indie
Rejecting black boxes: Punk approaches to A.I. and navigation 11
by Gamasutra Community [10.28.15]
"Many developers solve their problems by putting together a gigantic lego-stack of black-boxed rendering, physics and A.I./Navigation technology. I'm going to suggest that there are alternatives to this approach."
Indie, Programming

Which game criticism is good -- and for developers, what's it good for? 5
by Gamasutra Community [10.27.15]
Paul Kilduff-Taylor: "It didnít seem to me that, in codifying and extolling a form of criticism which was already taking place, I would be doing anything controversial."
Console/PC, Indie, Design

How Undertale makes you think hard before killing monsters 1
by Joel Couture [10.27.15]
'You kill lots of random monsters in every RPG and the consequences for this are never addressed. What if they were? I made a battle system where you could talk to foes and convince them not to fight'
Indie, Design, Production, Video

Blog: You're afraid of success 18
by Gamasutra Community [10.27.15]
"There's a word I want to talk about. It's vague, it's nasty, and it's the reason why we have so many failed indie studios: Success."
Indie, Business/Marketing

Elegance, not simplicity: Devs weigh in on Downwell's irresistible charm 1
by Chris Kerr [10.27.15]
'For me, it's the thoughtful design that makes Downwell stand out,' says Santana Mishra. 'On the surface it might appear quite simple, but you quickly realize it's a case of elegance rather than simplicity.'
Indie, Design, Video

RedLynx co-founder to make new physics-based games at MotionVolt  
by Chris Kerr [10.27.15]
RedLynx co-founder and Trials developer Atte Ilvessuo has has launched MotionVolt, a new self-financed game studio based in Finland.
Smartphone/Tablet, Indie, Production, Business/Marketing

Video: Watch Sony's Paris Games Week presentation right here  
by Alex Wawro [10.27.15]
Sony skimped on Gamescom this year in favor of making a strong consumer showing at Paris Games Week, and you can tune in to watch the livestream right here -- for a limited time.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video

How we stream our Gear VR game without impacting performance  
by Gamasutra Community [10.27.15]
"We have developed a method leveraging our multiplayer tech to render what the player is seeing in the Gear VR on additional monitors and screens."
VR, Indie, Programming, Business/Marketing

This Week in Video Game Blogging: Nostalgic narratives  
by Critical Distance [10.27.15]
"This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from rousing defenses of nostalgia to different forms of game narratives."
Console/PC, Indie, Design

The tricky design problem of Soma's memorable monsters 1
by Kris Graft [10.27.15]
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of recent existential nightmare, Soma.
Indie, Design, Video

Wardrobe theory: Designers & writers deconstruct fashion in games 3
by Bryant Francis [10.26.15]
A panel at IndieCade explores how fashion in games can be a meaningful expression of a character's personality, how it can help create a unique aesthetic, and engage with broader cultural trends.
Console/PC, Indie

Tracking the seeming decline of Steam Greenlight 5
by Gamasutra Community [10.26.15]
"Granted it is just 3 data points so any conclusions must be taken with a grain of salt, but at this rate we are looking at only 1000 Greenlight visitors per month this coming Feb/March next year. Whoa!"
Indie, Business/Marketing

Her Story takes home the top honor at IndieCade 2015 awards show  
by Alex Wawro [10.23.15]
Last night indie dev Sam Barlow's Her Story earned the Grand Jury Award at the annual IndieCade 2015 award show, which also recognized game makers like Brenda Laurel, Ben Esposito and Naomi Clark.
Indie, Business/Marketing

Q&A: Wickerman explores what tabletop games can teach video game devs  
by Katherine Cross [10.23.15]
'We think video game developers certainly can learn a lot from tabletop,' say Chris Hardwick and Dan Cordell. They love the 'gray areas' in paper and pencil games that give a DM leeway to improvise.
Indie, Design

An indie startup's debut game expo 2
by Gamasutra Community [10.23.15]
"This was our first expo showing off our own game, and so this information leans towards the novice side of demoing games in public. We did quite a bit of research and prep beforehand."
Indie, Business/Marketing

Solo indie dev: Rookie lessons learned 7
by Gamasutra Community [10.23.15]
"This is a letter to myself five months ago; the guy who sat at his desk at work, reading articles about game development and wishing he could be on the other side of it."
Indie, Design, Production

Working time among video game developers: Trends over 2004-14 2
by Marie-Josťe Legault, Johanna Weststar [10.23.15]
A decade of research into the amount of time developers really work, culled from surveys given to game developers and crunched by academics who know the subject intimately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Q&A: Why Games Workshop is shaking up how it works with licensees 4
by Phill Cameron [10.22.15]
Jon Gillard, head of licensing at Games Workshop, explains how the miniature wargaming company licenses its tabletop games, and what they look for in the videogame developers that they work with.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

InXile opens new Louisiana studio with the governor's blessing  
by Alex Wawro [10.22.15]
Wasteland 2 developer inXile is expanding this year, as studio chief Brian Fargo and Louisiana governor Bobby Jindal announced this week that it will open a sister studio in New Orleans by December.
Console/PC, Indie, Business/Marketing

Magic: The Gathering's Richard Garfield on getting design from good to great  
by Gamasutra Community [10.22.15]
"Itís very easy to look at a mechanic you like, look at it by itself, and think that itís worth it, but when you look at the project overall, youíve got to figure out where to cut your complexity."
Console/PC, Smartphone/Tablet, Indie, Design