Escaping the indie shame spiral17 by Gamasutra Community [03.21.14]
"Despair over lack of progress drained my motivation. Flagging motivation resulted in even less momentum on my game. Creating more despair. Draining more motivation."
What makes Gone Home a game?39 by Brandon Sheffield[03.20.14]
There has been a lot of (very silly) debate about whether Gone Home is a "real" game. While the "yes, it definitely is," camp has almost certainly won that particular argument, at a GDC session, Steve Gaynor expanded upon this a bit.
Console/PC, Indie, Design, GDC