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October 24, 2014
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October 24, 2014
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Updates » Indie
Video: Building your own genre with a game like Bounden  
by Staff [10.06.14]
Developers, if you're making a new game you might be thinking too small -- why not make a whole new genre? Game Oven's de Jongh explains the value of thinking big in this GDC Europe 2014 talk.
Indie, Design, Video, Vault

Metrocide, or how I rolled my own cyberpunk dystopia 6
by Gamasutra Community [10.06.14]
"I'd always wanted to code a play-ground for emergent behavior, and having done it now I can both see why people love games that do it, and why most game developers try to avoid it as much as possible."
Console/PC, Indie, Design, Production

Blog: German court decides that game key reselling isn't legal 18
by Gamasutra Community [10.06.14]
"The decision is an important first step for the industry’s efforts to stop the grey market resale of their products... the decision sends a clear message: In Germany, key selling infringes copyright."
Console/PC, Indie, Business/Marketing

GameMaker: Player storefront app coming later this month  
by Christian Nutt [10.03.14]
Developers who use the GameMaker engine will be able to submit and sell their games via a dedicated application on Windows, Mac, and Linux -- with a beta launch coming later this month.
Console/PC, Indie, Business/Marketing

Indie devs: Make noise, get noticed, says Velocity 2X dev 8
by Christian Nutt [10.03.14]
"Unless you come out and say something controversial people don’t notice you." - James Marsden, head of Velocity 2X developer FuturLab
Console/PC, Indie, Business/Marketing

Watch John Carmack's off-the-cuff Oculus Connect keynote now 1
by Christian Nutt [10.03.14]
The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR.
Console/PC, Indie, Programming, Business/Marketing, Video, VR

Don't Miss: VR game veteran Jesse Schell speaks his mind Exclusive 36
by Christian Nutt [10.03.14]
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Video: Lessons learned from trying to make a game a week 1
by Staff [10.03.14]
Developer Adriel Wallick gave herself a challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games.
Console/PC, Indie, Design, Video, Vault

Last chance to be a speaker at GDC 2015 Summits!  
by Staff [10.03.14]
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How CodeSpells raised $120K+ on Kickstarter 10
by Gamasutra Community [10.03.14]
Creators of a very successful campaign share the secrets to their success -- some surprising and some not-so, but all useful.
Console/PC, Indie, Serious, Business/Marketing

Indie game marketing guide: Creating a landing page 4
by Gamasutra Community [10.03.14]
How to cook up a landing page: Why your game needs its own home page, how you create one, and then how you measure its reach, and its success.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The year of narrative design theory that went into The Vanishing of Ethan Carter 9
by Mike Rose [10.03.14]
When Adrian Chmielarz, formerly creative director at BulletStorm studio People Can Fly, left his company to build a narrative-driven first-person adventure, he had a whole lot of studying to do.
Console/PC, Indie, Design

Now, Steam Curators must disclose paid-for recommendations 9
by Christian Nutt [10.02.14]
Valve's new policy means that any sponsorships that result in adding games to your curation list must be revealed; additionally, developers can now pick which curators show up on their store page.
Console/PC, Indie, Business/Marketing

Considering risk in video game QA 2
by Gamasutra Community [10.02.14]
"Risk, at its core, is way to measure how 'dangerous' an area of the game is -- or how likely it is to generate serious bugs."
Console/PC, Smartphone/Tablet, Indie, Production

Solving the 'unsolvable' issue of mobility in VR 5
by Gamasutra Community [10.02.14]
"Clearly player movement and camera controls within VR worlds is a huge issue... To discuss this issue I prefer to think there are actually two problems that are often rolled into one."
Console/PC, Indie, Design, VR

Analysis: Kickstarter and video games, the first half of 2014 7
by Gamasutra Community [10.02.14]
A decline, but not a collapse: A look at the number of projects funded in the first half of this year, the money they made, and what it means for the Kickstarter landscape.
Console/PC, Smartphone/Tablet, Indie

Posing as YouTubers, scammers got Steam keys from me and sold them 44
by Gamasutra Community [10.01.14]
"So, as it turned out, roughly 70% of the keys we had given out were taken under false pretenses, or to use a more direct term, stolen. It left us asking ourselves: Were we really so blind and naive?"
Console/PC, Indie, Business/Marketing

Humble Bundle debuts curated storefronts with Yogscast partnership 2
by Alex Wawro [10.01.14]
Getting your game covered by a Yogscast YouTuber now nets you placement in a new curated storefront as the Humble Store expands its purview to encompass partner stores.
Console/PC, Indie, Business/Marketing

Don't Miss: Game artist tips from Rockstar's former art director Exclusive 4
by Kris Graft [10.01.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

Blog: Solving a problem I never had - the new Steam curation 13
by Gamasutra Community [10.01.14]
A critical look at Steam's new curation system, with some suggestions on how it could be improved: "curation, in its current state, benefits developers far more than actual Steam users."
Console/PC, Indie, Business/Marketing