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July 7, 2015
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July 7, 2015
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Updates » Indie
Cocos-2dx comes to Windows 10 with Microsoft's help  
by Alex Wawro [06.15.15]
Devs using Chukong's cross-platform open-source Cocos-2dx game engine can now build games for Windows 10 and, by extension, the promised Universal Windows Platform that will span Microsoft devices.
Indie, Business/Marketing, E3

Follow Gamasutra's E3 coverage all week!  
by Staff [06.15.15]
E3 week is underway! Follow Gamasutra's coverage of breaking news and developer-focused interviews on our special event page.
Console/PC, Social/Online, Smartphone/Tablet, Indie

A peek into Sunset's game logic 4
by Gamasutra Community [06.15.15]
Tale of Tales on visual programming tools, with example: "Code looks infinitely boring and is hard to read but PlayMaker's Finite State Machines make programming clear and fun."
Console/PC, Indie, Programming, Design

How to speak music: Tips for talking to composers 6
by Gamasutra Community [06.15.15]
"Sure, you’re both speaking the same basic language, but everybody has their own language when they’re talking about music."
Console/PC, Smartphone/Tablet, Indie, Audio

Cretaceous creativity: Designing dinos for Ark: Survival Evolved  
by Bryant Francis [06.15.15]
How Studio Wildcard developed a dense and diverse ecosystem on a small budget, and how they split the difference between scientific accuracy and Hollywood blockbuster-style action and excitement.
Console/PC, Social/Online, Indie, Design

Thoughts on depth and complexity  
by Gamasutra Community [06.15.15]
"Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable."
Console/PC, Smartphone/Tablet, Indie, Design

The ESA clarifies its anti-harassment stance, future of E3  
by Christian Nutt [06.14.15]
The Entertainment Software Association's Mike Gallagher clarifies his organization's stand on GamerGate, the future of E3, and why the organization's relevant.
Console/PC, Indie, Business/Marketing, E3

Video: Larian's lessons learned making Divinity: Original Sin 3
by Staff [06.12.15]
Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
Console/PC, Indie, Design, Production, Business/Marketing, Video, Vault

Your games can now get buzz on Product Hunt's dedicated game hub  
by Alex Wawro [06.12.15]
The startup, which sees users submitting and discovering new tech products by an upvote system, has long been a darling of the tech community and is now branching into games with a dedicated game hub.
Console/PC, Indie, Business/Marketing

Is your game mystery or suspense? 4
by Gamasutra Community [06.12.15]
"Every game is either mystery or suspense. These are not genres, they’re ways of handling information. Mystery is a search, suspense is a way to execute."
Console/PC, Indie, Design

Perks and pitfalls of part-time game development 8
by Gamasutra Community [06.12.15]
"Whether you’re working a fulltime job with game development as a hobby in the evenings or you’re simply a student like me: the following perks and pitfalls I discovered might be of use to you."
Indie, Design, Production, Business/Marketing

First-ever FTC Kickstarter settlement, against a game campaign 2
by Christian Nutt [06.11.15]
The Federal Trade Commission has announced its first-ever settlement with the creator of a crowdfunding campaign gone wrong.
Indie, Business/Marketing

Video: What it takes to be an indie developer and a mom 2
by Staff [06.11.15]
During the Indie Soapbox panel at GDC 2015, Finji's Bekah Saltsman speaks about the tough challenges that come with pursuing a career in indie game development as a mom -- and how she's tackled them.
Indie, Production, Video, Vault

We're letting our work be sold, more than played 11
by Gamasutra Community [06.11.15]
"We’re now starting to really see how the past few years dive into regular deep discounts and bundling is shaking out and well, I worry just how sustainable it is to carry on like this."
Indie, Business/Marketing

Overcoming struggles in playtesting 2
by Gamasutra Community [06.11.15]
Three big questions answered: "Here are some of the struggles my developer friends and I have had with playtesting, and how we deal with them."
Console/PC, Indie, Design, Production

Creating a successful Kickstarter campaign: The copy, the rewards, and the ask 4
by Gamasutra Community [06.11.15]
"Be honest, use your brain, do the groundwork. Consider the whole picture when thinking about rewards and the Ask. It’s really easy to get caught up in the micro and not be thinking about what happens after you fund."
Console/PC, Indie, Business/Marketing

Multigenerational mayhem: Exploring Massive Chalice's bloodline system 1
by Bryant Francis [06.11.15]
The goal was to challenge players by adding deaths, marriages, and births to turn-based combat. The resulting system challenges players in a number of other interesting ways as well.
Console/PC, Indie, Design

Bloodstained port house Armature to freely offer its UE4 Wii U/Vita code base 1
by Christian Nutt [06.10.15]
Thanks to Bloodstained's Kickstarter success, Unreal Engine 4 will support two more platforms, unofficially. Gamasutra speaks to the studio's tech director.
Console/PC, Indie, Programming

Motivation for the solo indie game dev 8
by Gamasutra Community [06.10.15]
Tips on staying focused and moving forward: "Motivation is one of the biggest common problems for solo indie game devs. If there's no one beside you to cheer you along, it can be really hard to keep going."
Indie, Production

Introducing Trinity, a game design methodology 6
by Gamasutra Community [06.10.15]
"As a game designer, your job (in a very practical sense) is asking the players questions. The players’ job is to answer those questions using the tools you give them."
Console/PC, Indie, Design