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April 19, 2014
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April 19, 2014
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Updates » Indie
The Behemoth launches indie-friendly QA lab and funding program 2
by Alex Wawro [04.02.14]
Battleblock Theater developer The Behemoth is launching two new non-game projects aimed at supporting indies -- The Research Centaur game testing lab and the Gold Egg Project funding program.
Console/PC, Indie, Production, Business/Marketing

Blog: Dangerous advice - 'Worldbuild only enough to support the story' 8
by Gamasutra Community [04.02.14]
"Instead of keeping writers on track, this advice can very easily create exactly the kind of hackneyed settings and narratives they so earnestly wish to avoid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Sexism in the game industry: A study 42
by Gamasutra Community [04.02.14]
Research culled from a year of research and over 40 interviews with women working in the game industry, previously presented at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Indies seem to be warming up to Microsoft's ID@Xbox program 4
by Alex Wawro [04.01.14]
Indie developers and Xbox VP Phil Harrison share their thoughts about the current state of Microsoft's ID@Xbox self-publishing program in a new post-GDC interview feature published by Edge.
Console/PC, Indie, Business/Marketing

Blog: Why 'worse' is better for Early Access games 4
by Gamasutra Community [04.01.14]
What's driving the popularity of Early Access games like DayZ and Rust over more polished or complete competition?
Console/PC, Indie, Design, Production, Business/Marketing

Video: Hero Generations interview with creator Scott Brodie  
by Alex Wawro [04.01.14]
Gamasutra speaks to Scott Brodie about Hero Generations, the procedurally-generated roguelike about fame, fortune and the importance of family that he's trying to revive through Kickstarter.
Console/PC, Indie, Design, Video

Blog: A warning about contracts, from the sidelines of GAME_JAM 17
by Gamasutra Community [04.01.14]
Vlambeer's Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM train wreck, explaining things you should know about contracts.
Indie, Business/Marketing

PopCap veteran Gwertzman wants to help build your backend  
by Mike Rose [04.01.14]
James Gwertzman, formerly a PopCap business veteran, has launched a new outfit that aims to help developers organize a more robust back-end architecture for their games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Inside the disintegration of a game jam reality show 25
by Christian Nutt [03.31.14]
Recently, Maker Studios attempted to produce a reality show called GAME_JAM -- but four participants walked off the set due to tensions in the production. We take a look at their stories.
Console/PC, Indie, Business/Marketing

Blog: Let's talk about accountability 19
by Gamasutra Community [03.31.14]
The tale of a reality show-style game jam gone awry: "Today I want to talk about accountability. I want to talk about how one person can crumble an entire environment. I want to talk about community."
Console/PC, Indie, Business/Marketing

A house divided: Siblings compete in public game dev contest 2
by Alex Wawro [03.31.14]
Chris and Ryan Campbell are brothers, coders and aspiring indie game developers. To stay motivated during development they've started a public sibling rivalry -- The One Year Game Dev Duel.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: The Unity Asset Store and the hidden cost of doing it yourself 25
by Gamasutra Community [03.31.14]
"One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Production

Blog: A Chaos interview with Julian Gollop  
by Gamasutra Community [03.31.14]
A conversation with Julian Gollop (the original X-Com) about Chaos Reborn, his latest project, and how he came to create it.
Console/PC, Indie, Design

Threes, clones and cornflakes: A view on 'casual games' Exclusive 46
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Retailer allegedly reselling Humble Bundle Steam keys for profit 6
by Alex Wawro [03.28.14]
A new Game Informer report alleges that 7 Entertainment, which owns a network of PC game digital distribution websites, is buying cheap Steam keys from Humble Bundle and reselling them for profit.
Console/PC, Indie, Business/Marketing

Over 1,000 developers are now licensed to self-publish with Sony 6
by Alex Wawro [03.28.14]
The company continues to advertise its developer-friendly approach, announcing today that it has licensed more than a thousand developers to self-publish games on Sony hardware worldwide.
Console/PC, Indie, Business/Marketing

Q&A: Modern Zombie Taxi Driver, the VR game that stormed BitSummit Exclusive 1
by Kris Ligman [03.28.14]
Gamasutra reaches out to Modern Zombie Taxi Driver developer Vitei Backroom to learn a bit about the process of developing a fun, fanciful slapstick comedy game for the Oculus Rift.
Indie, Design, Exclusive, VR

Romero awarded Fulbright fellowship for Irish industry work Exclusive 2
by Leigh Alexander [03.28.14]
Brenda Romero has been awarded a Fulbright fellowship to help develop Ireland's game industry -- a project of deep personal value. She may also be the first game dev to receive the prestigious grant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Exclusive

Blog: How to speak engineer 23
by Gamasutra Community [03.28.14]
"As a non-technical person, how do you begin building a relationship with and speaking to an engineer? How do you go about the creation of a social and professional rapport?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Blog: How to design great point-and-click adventure game puzzles 12
by Dan Marshall [03.28.14]
Sit back, relax, and let idiot game designer Dan Marshall talk you through his special recipe for making Point n' Click Adventure Game puzzles.
Console/PC, Indie, Design