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November 26, 2015
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November 26, 2015
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Updates » Indie
Telltale signs publishing deal with Jackbox Games  
by Chris Kerr [11.03.15]
The Walking Dead and Minecraft Story Mode developer Telltale Games has joined forces with Jackbox Games to bring its multiplayer party title, The Jackbox Party Pack, to consoles.
Console/PC, Indie, Business/Marketing

How Renowned Explorers folds diplomacy into its combat system 5
by Phill Cameron [11.03.15]
Adriaan Jansen of Abbey Games explains the process of designing a sophisticated combat system that accommodates diplomatic strategies, and tracks the shifting mods and attitudes of characters.
Console/PC, Indie, Design, Production, Video

New U.S. crowdfunding rules will allow for more investment  
by Christian Nutt [11.02.15]
The Securities and Exchange Commission has drafted a (huge) new document outlining crowdfunding regulations -- rules that will allow everday people to invest.
Indie, Business/Marketing

This Week in Video Game Blogging: From No Man's Sky to the level design of Phantasy Star II  
by Critical Distance [11.02.15]
"This week, our partnership with Critical Distance brings us picks on how Spore's and No Man's Sky's have been anticipated in the press to level design as storytelling in Phantasy Star II."
Console/PC, Indie, Design

Don't Miss: Creating the handcrafted art of Lumino City 1
by Phill Cameron [11.02.15]
IGF Finalist Lumino City just debuted on iOS, and a whole new audience is discovering its unique handcrafted visuals. We interviewed developer State of Play about the game earlier this year.
Smartphone/Tablet, Indie, Art, Design

Why you should be checking out this year's interactive fiction competition  
by Gamasutra Community [11.02.15]
Interactive fiction expert Emily Short: "As I write this, we're 2/3 of the way through the judging period. ... I think it's already safe to say that we're looking at the comp's most impressive year yet."
Indie, Design

The 5 golden rules of input 42
by Gamasutra Community [11.02.15]
"This article will give you easy to follow rules on how to support gamepad and mouse/keyboard like a world boss."
Console/PC, Indie, Programming

Why it's good to avoid large decision spaces 6
by Gamasutra Community [11.02.15]
"Thatís why Go beginners are taught on smaller boards. Smaller boards mean smaller decision spaces, and that means that players with limited experience and knowledge can still make informed decisions."
Console/PC, Indie, Design

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

Is the video game market ready for polarizing games? 2
by Gamasutra Community [10.30.15]
"Corpse of Discovery is a very polarizing videogame. It is game that only resonates with an audience that has experienced some sort of loss or failure, someone who has missed out on things or regret from their choices."
Indie, Design, Business/Marketing

Astroneer's ex-AAA devs explore a strange new world of indie life 2
by Alex Wawro [10.30.15]
Three former Halo devs share lessons they've learned from transitioning to indie life, and how those learnings have shaped the way they design and market their sandbox space game Astroneer.
Indie, Design, Production

How to make a Downwell-style motion trail in GameMaker  
by Gamasutra Community [10.30.15]
"The Downwell motion trail is pretty simple aside from the fact that the trail is both blended with a different color from the player sprite, as well as every other row of pixels becoming transparent."
Console/PC, Smartphone/Tablet, Indie, Programming

Going from a big studio to being a single indie 8
by Gamasutra Community [10.30.15]
"Itís been a little over two years of near ceaseless work to get to this point and my life now is very different to when I was working in a big studio."
Console/PC, Indie, Production

Game Design Deep Dive: Undertale's action-based RPG battles Exclusive 3
by Toby Fox [10.30.15]
Undertale developer Toby Fox shares the thinking that went into the much-praised and highly unusual battle system in his popular indie RPG.
Console/PC, Indie, Design, Exclusive, Deep Dive

Understand your game, and what you're selling 1
by Gamasutra Community [10.29.15]
"What we are selling is an alternative way for people to spend their time. The graphics, the sound, the puzzles, the controls, the interaction with other players all add up to an experience."
Indie, Business/Marketing

Your 'only chance' for success is marketing your game, says Monument Valley dev 4
by Christian Nutt [10.29.15]
"Your only chance is to get better at marketing and positioning your product without compromising your creative goals."
Smartphone/Tablet, Indie, Business/Marketing

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Reducing perceived attack delay 3
by Gamasutra Community [10.29.15]
"I have long been interested in the ramification of control schemes on a game design, and I hope this post helps demonstrate the importance of subtle input nuances."
Indie, Design

A list of the best free and affordable game graphics resources 12
by Gamasutra Community [10.29.15]
A list of sites, compiled by a hobbyist game developer, that offer free and cheap art assets for game developers looking to get up and running without spending a lot of money.
Indie, Art

Blog: Level design in Super Mario Maker 1
by Gamasutra Community [10.29.15]
"We found that this kind of editor program can be a good way of getting into the process of level design and so we want to take this opportunity to share some advice on the topic."
Console/PC, Indie, Design