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May 30, 2015
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May 30, 2015
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Updates » Indie
How to deal with making horrible games, gracefully 3
by Gamasutra Community [05.08.15]
"If youíre an indie dev, youíre going to make bad games. If youíre not making bad games or prototypes, then youíre playing it too safe."
Indie, Production

Don't Miss: How behavior trees for AI work 21
by Gamasutra Community [05.08.15]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson wrote this 2014 post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

A remedy for turtling 30
by Gamasutra Community [05.08.15]
How turtling causes "undesirable qualities for a game," and why most developer tactics to minimize it face a challenge: "that they're applying top-down solutions to a fundamental problem."
Console/PC, Smartphone/Tablet, Indie, Design

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Turning the UK election into a game marketing campaign Exclusive  
by Phill Cameron [05.08.15]
We talk to Simon Bennett of Roll7 about how his studio co-opted the UK General Election into a marketing campaign for their game Not a Hero.
Console/PC, Indie, Business/Marketing, Exclusive

Buying a design partner 2
by Gamasutra Community [05.07.15]
"We playtest the game every week. At the end, we agree on design priorities for the next iteration, and I schedule my week based on these priorities."
Indie, Design

Video: Emily Short's advice on writing great game protagonists 1
by Staff [05.07.15]
At GDC 2015, noted interactive fiction game designer Emily Short (Galatea) gave a microtalk on how to create a protagonist that is interesting, engaging and will stimulate your players.
Console/PC, Indie, Design, Video

8 things I learned making Extrasolar 3
by Gamasutra Community [05.07.15]
"It didn't make any money. But I did learn a metric tonne about game writing, design, and giving your audience a sense of personal ownership of their actions in a fictional world."
Indie, Design

Unity scores Mike Capps, Epic's former president, as an advisor 3
by Christian Nutt [05.07.15]
The ex-Unreal Engine man has formalized his cordial relationship with the company -- he'll be spending a week a month advising Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Opinion: The meaning of Molyneux 16
by Katherine Cross [05.07.15]
What can we learn as game developers, media, and fans from the hue and cry surrounding Peter Molyneux and Godus earlier this year? Columnist Katherine Cross examines the issue.
Social/Online, Indie, Business/Marketing

An in-game bug and feedback system for Unity 5
by Gamasutra Community [05.07.15]
"What we needed was an easy way for testers to report bugs, which didnít interrupt the game too much and was easy to use for the tester. We wrote a simple UI and send the data directly to JIRA."
Console/PC, Smartphone/Tablet, Indie, Production

5 tips on running a successful Kickstarter campaign 2
by Gamasutra Community [05.07.15]
"What Iíve learned about the platform in the past 36 months is that a great idea and amazing team isnít enough; at least not anymore."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Game Design Deep Dive: One-hit kills in Titan Souls Exclusive 6
by Mark Foster [05.07.15]
Mark Foster, lead designer and programmer: "We gave the player a one-hit death; when I added in the fights, I just left them as single-hit kills, too. I felt like this just made sense in terms of gameplay."
Console/PC, Indie, Design, Exclusive, Deep Dive

Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta  
by Christian Nutt [05.06.15]
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta.
Console/PC, Smartphone/Tablet, Indie, Programming

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Console/PC, Social/Online, Indie, Serious, Design, Production, GDC Europe

Blog: I'm not rolling my own tech, and neither should you 17
by Gamasutra Community [05.06.15]
"The old 'donít make an engine, make a game' advice is truer now than ever. Unity 5, Unreal 4, and Source 2 all have free options and are all reasonably priced."
Console/PC, Indie, Programming

The numbers behind a Steam Free Weekend 2
by Gamasutra Community [05.06.15]
"We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access."
Console/PC, Indie, Business/Marketing

Oculus Rift launching commercially in Q1 2016 1
by Phill Cameron [05.06.15]
Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks.
Console/PC, Indie, Business/Marketing

Video: Making linear level design feel non-linear in Gone Home  
by Staff [05.05.15]
At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home.
Console/PC, Indie, Design, Video, Vault

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe