Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 19, 2013





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Indie
The bumpy journey of finding funding 2
by Gamasutra Community [05.29.13]
He's worked with a traditional publisher and, for his latest project, taken to Kickstarter -- but that's not all Chris Powell has tried. Here, he writes about the different sources of funding he's explored.
Smartphone/Tablet, Indie, Business/Marketing

It's time to nail down storytelling terminology 6
by Gamasutra Community [05.29.13]
To aid in communication and advance the art of design, Amnesia creative director Thomas Grip takes commonly used terms (like "narrative") and attempts to carve out useful definitions.
Console/PC, Indie, Design

When big studios behave like indies, what happens? 1
by Staff [05.29.13]
Blitz Game Studios has a long history of big console productions -- but to become more agile, senior staff broke off and formed an internal "indie" team. You can read the results here.
Console/PC, Indie

Xbox One's self-publishing problem is bigger than it sounds Exclusive 40
by Christian Nutt [05.29.13]
Gamasutra's Christian Nutt digs deeper into Xbox One's restrictions on self-publishing. This isn't just a problem for small, "indie" developers...
Console/PC, Social/Online, Indie, Business/Marketing, Exclusive

Halo 4 co-op, Top Eleven talks added to GDC Europe 2013  
by GDC Staff [05.28.13]
Newly added GDC Europe 2013 lectures will cover Halo's first episodic multiplayer content, Top Eleven's emerging market efforts that led to 11 million MAUs, and Bigpoint's C++-to-web tech overview.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Making better hallways: Tips from a Tomb Raider designer 7
by Gamasutra Community [05.28.13]
All games have them, but they could be a lot better, generally. Level designer Travis Hoffstetter (Tomb Raider) explains what you can do to make your game's corridors better.
Console/PC, Indie, Art

In-app purchase case study: What worked, what didn't 5
by Gamasutra Community [05.28.13]
How do you find out what players will really buy and why? Charles Cox's thought was to crunch the data. And while he got some unpleasant answers, his data is yours now, too.
Smartphone/Tablet, Indie, Design, Business/Marketing

This Week in Video Game Criticism: From Xbone to queering Silent Hill 1
by Kris Ligman [05.28.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the Xbox One, the queering of Silent Hill, and more.
Console/PC, Indie, Design, Business/Marketing

Gamebox accuses Wargaming of 'slander' over Project Tank 6
by Kris Ligman [05.28.13]
Following accusations it copied Wargaming.net's World of Tanks, Gamebox has submitted a formal charge of slander, saying its Project Tank simply draws from the same source material.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

'We can do better': When the local scene isn't inclusive enough 24
by Gamasutra Community [05.28.13]
Toronto indie David Gallant sees many problems with inclusivity within his local scene. Do you see the same problems around you? Can you offer solutions? Join the conversation.
Indie, Business/Marketing

Battleblock Theater, Terraria were April's big XBLA sellers  
by Mike Rose [05.28.13]
Side-scrolling multiplayer RPG Terraria continued to sell comfortably on Xbox Live Arcade during April, while newcomer Battleblock Theater saw a great launch.
Console/PC, Indie, Business/Marketing

Final reminder: GDC Next, ADC talk submissions due Wednesday  
by GDC Staff [05.28.13]
The deadline for talk submissions for the future-focused GDC Next show in L.A. is on May 29th - organizers also taking submissions for co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How AI could generate logical puzzles in games 6
by Gamasutra Community [05.28.13]
By building based on real-world rules, a puzzle-designing AI could create adventure-game style puzzles that make sense. Michael Cook delves into the research so you don't have to.
Console/PC, Indie, Programming, Design

The state of Android in 2013: Developers speak out GDMag Exclusive 1
by Staff [05.28.13]
Despite its ever-increasing install base, the platform lagged behind iOS. How is it now? Developers big and small -- GREE, Spry Fox, Animoca, The Game Bakers -- share their experiences.
Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GD Mag Exclusive

UKIE wants your video game sales data Exclusive 2
by Mike Rose [05.28.13]
From June, UKIE will launch a new digital video game sales service, allowing developers to confidentially see each other's sales figures. The company talked to Gamasutra about today's call to arms.
Console/PC, Indie, Business/Marketing, Exclusive

Being an effective producer 14
by Gamasutra Community [05.28.13]
Teams that don't have producers still have people doing production, argues Hansoft's Samuel Ranta-Eskola. In this post he breaks down the essential traits of an effective producer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

E3 and the start of an unprecedented generation Exclusive 11
by Leigh Alexander [05.28.13]
With E3 2013 only weeks away, Gamasutra editor-at-large Leigh Alexander talks to ESA senior VP Rich Taylor about the changes we can expect this year.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Blog: Best practices for HDR audio in Wwise 1
by Gamasutra Community [05.27.13]
Brad Meyer (Sucker Punch) has a deep understanding of Wwise's latest update, and offers six tips for using the popular sound program's brand new HDR audio functionality.
Console/PC, Indie, Audio

Why you must sell your game to the people who sell your game 6
by Gamasutra Community [05.27.13]
Adam Saltsman, the independent game designer behind Hundreds and Canabalt, offers advice on getting platform holders interested in your game.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Choosing middleware for a Unity MMO 7
by Gamasutra Community [05.27.13]
This post breaks down projects by sub-genre and technical requirements by type -- helping you figure out precisely what you need and why you need it, if you happen to be using Unity for an online game.
Social/Online, Indie, Programming