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March 30, 2015
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March 30, 2015
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Updates » Indie
Don't Miss: Why Hotline Miami is an important game 29
by Gamasutra Community [03.12.15]
In this classic blog post, Vlambeer's Rami Ismail investigates "how Hotline Miami is many things in many ways, but how it executes all of them through methods only videogames can employ."
Indie, Design

@Play: Welcome back to the Dungeons of Doom 10
by Gamasutra Community [03.12.15]
Our roguelike column, @Play, has returned -- and this post serves as a brand new introduction to the genre, and explains why it's worth studying and writing about.
Console/PC, Smartphone/Tablet, Indie, Design

GDC 2015 and the battle for headlines: An analysis  
by Gamasutra Community [03.12.15]
A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Too Many Cooks: Valiant Hearts director departs Ubisoft 4
by Alex Wawro [03.12.15]
After 14 years at Ubisoft spanning work on everything from Beyond Good & Evil to Assassin's Creed, Valiant Hearts content director Yoan Fanise is calling it quits and getting out of AAA development.
Console/PC, Indie, Business/Marketing

20 days on Steam Greenlight 6
by Gamasutra Community [03.12.15]
A lot of insight into why A Quiver of Crows passed through the Greenlight system quickly -- and plenty of data that lets you draw your own conclusions, too.
Console/PC, Indie, Business/Marketing

Castlevania's Koji Igarashi offers advice to today's Metroidvania devs 8
by Christian Nutt [03.12.15]
Koji "IGA" Igarashi, whose Castlevania: Symphony of the Night is a touchstone game for the Metroidvania genre, discusses what it takes to make a good one in this new interview.
Console/PC, Indie, Design

One Life Left vs. Gamasutra GDC Podcast #2: Pork platters and 80 Days  
by Staff [03.12.15]
Guests from Inkle, Unity, Failbetter, and Other Ocean joined Gamasutra and UK radio pros One Life Left for the official GDC 2015 podcast. Topics include: Pork, golf, text game renaissances, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Podcast, GDC

Blog: How grief made a game 3
by Gamasutra Community [03.12.15]
"The goal became to capture a lifetime of experiences each and every time you played. Each game can bring frustration, excitement, relief, confusion, helplessness, and joy."
Smartphone/Tablet, Indie, Design

Adaptive audio for smartphone games 4
by Gamasutra Community [03.12.15]
"We developed a very simple, user-focused, adaptive method of switching the music based on when the player was interacting with the game or not." And here's how.
Smartphone/Tablet, Indie, Serious, Audio

GDC Europe 2015 officials announce dates and call for papers  
by Staff [03.11.15]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2015 Game Developers Conference Europe, which will run August 3-4 in Cologne, Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Drawing from your mythology: I do it, the Japanese do it, maybe you should too 9
by Gamasutra Community [03.11.15]
From playing Persona 4 to embracing Brazilian mythology: "Youíll be amazed at the stuff youíll find when researching the mythos of your country. Most of mythosí origin Iíve found is some very dark stuff."
Console/PC, Indie, Art, Design

Six simple steps to nailing your post-GDC follow-ups  
by Gamasutra Community [03.11.15]
"Like many others you probably feel as if the show went wonderfully and you are on top of the world. We're going to walk you through how you deal with putting yourself in the best position to do just that."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Into the Pixel calls for submissions to its latest exhibition  
by Alex Wawro [03.11.15]
Video game artists are invited to submit pieces to the exhibition, now in its 12th year, which showcases production and concept art at industry events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

My GDC: Indie loserdom, hope, and friendship 4
by Gamasutra Community [03.11.15]
"If ever youíre asking yourself if attending GDC is worth it ... Iíve made scores of friends that will certainly come to my aid in ways that I canít even imagine yet, and probably at a time that I least expect it."
Smartphone/Tablet, Indie, Business/Marketing

Postmortem: DoubleBear's Dead State - Controlling scope in an RPG 1
by Brian Mitsoda [03.11.15]
A look back at Dead State, from Kickstarter success through Early Access before final release, with Brian Mitsoda, Creative Director of Doublebear.
Console/PC, Indie, Design, Business/Marketing

Crystal Quest Kickstarter funding fail postmortem 18
by Gamasutra Community [03.11.15]
"I really feel bad about all the things I did not do. The great opportunities offered that I didnít take advantage of. The whole thing happened so fast."
Console/PC, Indie, Business/Marketing, Crowdfunding

Don't Miss: Unorthodox tips for improving your programming skills 36
by Gamasutra Community [03.10.15]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

GDC In Pictures: Highlights from GDC 2015 1
by Alex Wawro [03.10.15]
To give you a taste of what it was like to be at GDC 2015, we've taken the liberty of compiling a few highlights from the Official GDC Photostream.
Console/PC, Indie, Business/Marketing, GDC

This Week in Video Game Criticism: From This War of Mine to highlights from GDC  
by Cameron Kunzelman [03.10.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics ranging from This War of Mine to highlights from this year's Game Developers Conference.
Console/PC, Social/Online, Indie, Design

Understanding your Kickstarter liabilities 5
by Gamasutra Community [03.10.15]
The legal issues surrounding failed Kickstarter projects are largely untested waters, but if recent lawsuits are any indication, then those venturing into this crowdfunding sea may be subjecting themselves to more risk than they realize.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing