How Undertale's soundtrack shapes its narrative
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Console/PC, Indie, Audio
Blog: We need more game industry arguments. Here are my suggestions!
"I really enjoyed GDC, but the talks there left me with more questions than answers. Tough questions, that could use some real debate. Frequent, vigorous, respectful debate is good for a community, an industry, and an art form."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing
Video: Game industry all-stars reflect on 30 years of making games
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault
GDC & VRDC 2016 talks are now available to watch on the GDC Vault!
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables†last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC
Blog: How can we really improve discoverability?
"So how can we improve discoverability for games? From my perspective: better communities. Replacing forums with social media has a lot of upside, but the serious downside is that our conversations about games are hidden, or at best compartmentalized."