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April 20, 2014
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Updates » Indie
Blog: Experiments in dynamic narrative 7
by Gamasutra Community [04.07.14]
"I've been dreaming about a player-driven dynamic narrative system for the last 20 years, and trying to come up with a workable design for the last 5. The Hit will be the first part of that to see a public release."
Console/PC, Indie, Design

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

IGF China 2014 seeking pan-Pacific indie game submissions  
by GDC Staff [04.07.14]
The Independent Games Festival China – which will take place in October alongside GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 25.
Console/PC, Smartphone/Tablet, Indie, Design, GDC China

Blog: Building for Linux, the smart way 6
by Gamasutra Community [04.07.14]
"I've been exposed to the Unix philosophy, coding practices and general way of things for just under 10 years. I'd like to share some of the less obvious tricks I've put up my sleeve -- this time regarding the build system."
Console/PC, Indie, Programming

Blog: 310 days in purgatory 22
by Gamasutra Community [04.07.14]
I Get This Call Everyday's David Gallant on the Steam ecosystem: "I'm looking forward to working with Valve... But at least I'm no longer on Greenlight."
Console/PC, Indie, Business/Marketing

VR and simulation sickness: What it is, and how to reduce it 27
by Gamasutra Community [04.07.14]
"Some people can feel sick when using VR... This article aims to lay out what the current science has to say about simulation sickness, what it is, why it occurs, and what developers and players can do about it."
Console/PC, Indie, Design

Indie developers build robot that plays Threes perfectly 1
by Alex Wawro [04.04.14]
Matthew Wegner and Walt Destler have built a robot that is programmed to play a perfect game of Threes, and you can watch it do so right now.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Tips for exhibiting your game 3
by Gamasutra Community [04.04.14]
15 quick, simple tips for working a booth at a trade show, which covers everything from keeping your stamina going to connecting with fans -- and getting insights from those who don't like your game, too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

How to survive a game-dev event (for indies that pay rent) 10
by Gamasutra Community [04.04.14]
By attending an event, writes Tanya X. Short, "You're spending money and time and energy that could go towards making your game." She cautions however, that "that pressure can make you do dumb things."
Indie, Business/Marketing


When a successful Kickstarter campaign doesn't lead to a successful game 28
by Gamasutra Community [04.04.14]
"I'm incredibly fortunate to be where I'm at right now... [but] Contract Work barely sold any copies, received mixed reviews (at best) and I'm back in the cubes instead of being the next indie gaming success story."
Console/PC, Indie, Production, Business/Marketing

Blog: Why changes in the Steam ecosystem terrify me 34
by Gamasutra Community [04.04.14]
One independent developer writes why he doesn't want to see Valve open up the floodgates on Steam -- "I'm a programmer, not an advertiser."
Console/PC, Indie, Business/Marketing

As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Epic releases Unreal Engine 4.1 preview with Linux, SteamOS support 9
by Alex Wawro [04.03.14]
Epic launched a preview build of the upcoming Unreal Engine 4.1 update for engine subscribers which includes support for Linux, SteamOS, and a bevy of minor improvements.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Commercially viable design on mobile 4
by Gamasutra Community [04.03.14]
"In my experience, new designers are quick to rebel against the concept of simplicity, and are often more in love with systems than mechanics."
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

6 reasons to start blogging as a developer 23
by Gamasutra Community [04.03.14]
"You could decide to keep all your knowledge to yourself. But I have seen many secretive developers struggle and I think one of the reasons is their silence."
Indie, Business/Marketing

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive