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May 23, 2015
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May 23, 2015
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Updates » Indie
Funding your game startup 8
by Gamasutra Community [05.14.15]
An article that tries to cover "all different possible scenarios" for getting your studio funded -- a list of resources and methods you can try to get money to make your game.
Smartphone/Tablet, Indie, Business/Marketing

Game dev contracting: How much to ask 1
by Gamasutra Community [05.14.15]
"We come across this question all the time. How much to quote a client for a game development project? While every project is unique, here are a few pointers on how to approach pricing your services."
Indie, Business/Marketing

How to create mobile-optimized outlines in Unity 14
by Gamasutra Community [05.14.15]
"In an effort to remedy the readability issues we were having, we decided to experiment with edge detection. Straight away, this effect had a big impact on readability, whilst also making our game look better."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Going mobile the right way: A Crack Attack postmortem Exclusive 4
by Martin Wakeley [05.14.15]
Rare and Free Radical veteran Martin Wakeley writes a no-nonsense postmortem of Crack Attack, a mobile puzzle game that draws on his years of dev experience and love of smartphone games, too.
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Indie devs see successful Kickstarter sunk by fraudulent backer 14
by Alex Wawro [05.14.15]
A backer seems to have torpedoed one dev's Kickstarter by pushing the total over the funding goal with a Ä7k pledge, then being banned for fraudulent activity 31 minutes before the campaign ended.
Indie, Business/Marketing

New moves: 3D animation storefront Mixamo 2.0 rolls out of beta  
by Alex Wawro [05.13.15]
3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin.
Console/PC, Social/Online, Indie, Business/Marketing

Tips for starting a mod project, from a Black Mesa dev 3
by Gamasutra Community [05.13.15]
Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed."
Console/PC, Indie, Programming, Production, Business/Marketing

Motivate me: Crafting better game difficulties 7
by Gamasutra Community [05.13.15]
"You see, this isnít just a question of video game difficulty levels... Itís a question of motivation -- both from a developer and gamer standpoint. Itís about what motivates us to play games."
Console/PC, Indie, Design

Total bear chaos: A Rude Bear Raid postmortem 1
by Gamasutra Community [05.13.15]
A chaotic multiplayer Ludum Dare entry made over Skype? This in-depth postmortem peels apart the layers of Alex Rose's Rude Baer Raid and offers design and dev tips.
Indie, Design, Production

Pixel artist renounces pixel art 48
by Gamasutra Community [05.13.15]
"It is with a heavy heart that I hang up the old pencil tool for all of our future games. Good art is good art, and nothing beats the real deal. Embracing the medium simply ensures that everybody else knows it."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

6 musts for a perfect platformer, from the Yooka-Laylee team 9
by Playtonic Games team [05.13.15]
Yooka-Laylee is a Kickstarter smash, coming as it does from a team of Rare veterans. With that in mind, Gamasutra asked for platformer development wisdom from the team.
Console/PC, Indie, Programming, Art, Design

Steam Greenlight: The times they are a-changin' 3
by Gamasutra Community [05.12.15]
"The Greenlight process is much different than it was even a year ago. The floodgates are opening, and now mostly anybody can get Greenlit."
Console/PC, Indie, Business/Marketing

Video: Multiplayer brawling with Gang Beasts  
by Staff [05.12.15]
James and Michael Brown from Gang Beasts developer Boneloaf showcase their cheeky multiplayer brawler which features hilarious ragdoll-style physics.
Indie, Design, Video

A conversation with a Twine game  
by eva problems [05.12.15]
In an extract for the book Videogames for Humans, a player has a conversation with the Twine game Rat Chaos, by game creator Winter Lake.
Indie, Design

Scroll back: The theory and practice of cameras in side-scrollers 16
by Gamasutra Community [05.12.15]
A massive survey of 2D game cameras, covering "challenges, approaches and ... the evolution of their solutions" from the 1980s through the present day.
Console/PC, Indie

Deep inside No Man's Sky 1
by Christian Nutt [05.11.15]
In a new profile of No Man's Sky developer Hello Games, lead developer Sean Murray pulls back the curtain on an intriguing game that hasn't even yet been released.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Video: Katamari Damacy creator rolls into Experimental Gameplay Workshop  
by Staff [05.11.15]
Keita Takahashi, previously of Namco Bandai, visited Game Developers Conference to demonstrate his seminal "object rollup" title at the prestigious Experimental Gameplay Workshop.
Indie, Design, Video

Don't Miss: Designing games that don't suck 10
by Jason Bay [05.11.15]
In a detailed design article, Jason Bay uses classic usability concepts to break down the game's use of in-game weapons, objects, and puzzles, suggesting how this can make everyone build better video games.
Console/PC, Indie, Design

What makes game design unique? 11
by Gamasutra Community [05.11.15]
"There are two main things that make games different from anything else thatís 'designed.' The first is that no one has to play a game.The second is, games donít exist to extend, assist, or support some external goal."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Q&A: Castlevania's Koji Igarashi returns with new game, Bloodstained 4
by Christian Nutt [05.11.15]
Castlevania: Symphony of the Night's Koji "IGA" Igarashi has finally confirmed a new metroidvania: Bloodstained: Ritual of the Night. We speak to him about his journey toward independence, and the new game.
Console/PC, Indie, Design, Business/Marketing