Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Indie
Unity 5 beta now available to those who pre-order 1
by Mike Rose [10.27.14]
The beta version of the Unity 5 engine is now available to anyone who pre-orders, and to Unity Pro subscribers.
Console/PC, Indie, Business/Marketing

Blog: Legally speaking, how close can you get without cloning? 2
by Gamasutra Community [10.27.14]
"With the $10,000 raised by the project, there just doesn’t seem to be much left over in the budget to fight a long legal battle. We won’t know until it happens, however."
Indie, Design

Do previews still matter to developers? Exclusive 11
by Alex Wawro [10.27.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

'What's the best way to make games?' 2
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

Video: Finding the right art style for The Witness  
by Staff [10.24.14]
Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
Console/PC, Indie, Art, Video, Vault

Find out how to boost your indie game's odds of success at GDC 1
by Staff [10.24.14]
Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Perfecting a 2D illustration: The art iteration process  
by Gamasutra Community [10.24.14]
"I'm a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s. There is something about the oil on canvas, seeing the stroke of the brush -- which for me sort of elevates the work."
Console/PC, Indie, Art

Blog: Bad things can happen if you bundle 7
by Gamasutra Community [10.24.14]
"We’d already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
Console/PC, Indie, Business/Marketing

Starpoint Gemini 2: How we survived and succeeded on Steam Early Access 10
by Gamasutra Community [10.24.14]
"We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
Console/PC, Indie, Business/Marketing

New mentoring programme available to UK game studios  
by Mike Rose [10.24.14]
British trade body UKIE today launched the next wave of its Video Game Mentoring Network scheme, with the goal to help game businesses in the UK grow through mentoring.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Game jam postmortem: Suddenly, Thousands  
by Gamasutra Community [10.24.14]
"Honestly, I'm really satisfied with Suddenly, Thousands for the time I spent on it. However, I had a few easily avoidable slip-ups that I need to be careful next time I attend events like these."
Console/PC, Indie, Art, Design, Production

Press management platform distribute() is ready for sign-ups  
by Mike Rose [10.24.14]
distribute(), an upcoming press contact management system from Vlambeer's Rami Ismail that aims to help developers keep track of their build distribution and contact lists, is now available for sign-ups.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

New social issue games tackle education, big pharma Exclusive 26
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Console/PC, Indie, Serious, Programming, Design, Exclusive

New Unity CEO Riccitiello takes to forums to soothe devs' fears 10
by Christian Nutt [10.23.14]
The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Google now embeds information about games in search results  
by Christian Nutt [10.23.14]
The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

ESA awards $90K in game dev scholarships to promote diversity 7
by Alex Wawro [10.23.14]
This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
Console/PC, Indie, Business/Marketing

Don't Miss: Gamasutra's Talking Devs podcast on Shadow of Mordor 3
by Mike Rose [10.23.14]
Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
Console/PC, Indie, Design

On that incredible demo from the maker of Papers, Please... Exclusive 7
by Mike Rose [10.23.14]
Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
Console/PC, Indie, Art, Design, Exclusive

Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR 2
by Gamasutra Community [10.23.14]
"Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
Console/PC, Smartphone/Tablet, Indie, Programming, VR

Learn to make multiplatform games and protect your IP at GDC Next  
by Staff [10.23.14]
Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing, GDC Next