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October 23, 2014
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October 23, 2014
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Updates » Indie
The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

'Speak up against the harassment of women' 283
by Kris Graft [10.16.14]
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity and Google address dev concerns in GDC Next sponsored talks 1
by Staff [10.16.14]
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Things every game trailer should do 33
by Gamasutra Community [10.16.14]
"It is my hope that this article will help indie developers understand what impression their trailers are leaving on viewers and how to make them better."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Amid GamerGate controversy, ESA speaks out against harassment in game industry 31
by Christian Nutt [10.15.14]
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Turning your jam game into a polished release  
by Staff [10.15.14]
Indie developers Mattia Traverso and Alan Zucconi got a friend to make a game during their talk at GDC Europe 2014 about how you can go about turning game jam games into releasable titles.
Indie, Production, Video, Vault

400,000 views later, Tobias dev lauds the supportive game industry 4
by Mike Rose [10.15.14]
Earlier this year, a game called Tobias and the Dark Sceptres turned hundreds of thousands of heads, as a relatively unknown developer offered up the game he had been working on for the last 13 years.
Console/PC, Indie, Business/Marketing, Video

Puzzle & Dragons dev opens indie game showcase alongside GDC Next  
by Alex Wawro [10.15.14]
GungHo is offering indies a chance to showcase their games during its inaugural Indie Games Live event in L.A. this November, a short distance away from the concurrent GDC Next developer conference.
Indie, Business/Marketing

Team project: The survival guide 2
by Gamasutra Community [10.15.14]
A post "covering some of the main killers of collaborative projects I've seen in the past" from regular game jammer and developer Alex Johansson.
Console/PC, Indie, Production

BAFTA has a new career-boosting program for UK game developers  
by Alex Wawro [10.15.14]
The British Academy of Film and Television Arts is launching a training program that offers UK-based game developers an opportunity to study and discuss game design with their peers and a selection of industry luminaries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

This Week in Video Game Criticism: From Sleeping Dogs to Diaspora  
by Zolani Stewart [10.15.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the instrumentality of NPCS to reading Sleeping Dogs as an Asian American.
Console/PC, Indie, Design

Getting the most out of the events you attend 9
by Gamasutra Community [10.15.14]
Planning to attend an expo? Here, one indie developer posts about his experiences applying some lessons he learned from Rami Ismail and Mike Bithell on getting the best out of events.
Console/PC, Indie, Business/Marketing

Feminist game critic Anita Sarkeesian cancels talk following death threats 162
by Kris Graft [10.15.14]
Yet another high-profile, violent threat against a woman in video games has made national headlines.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: Was ending my Steam Greenlight campaign the right thing to do? 6
by Gamasutra Community [10.15.14]
"After looking at the numbers 100 days later, we’re still only 20% of the way into the top 100 games. That’s much too far away from being Greenlit."
Console/PC, Indie, Business/Marketing

Blog: Crowdsourced translations can work: Here's how 1
by Gamasutra Community [10.15.14]
"The flow of work can go a lot smoother when partnering with some trustworthy power users. They will be able to provide extra localization feedback to your products if they are highly engaged."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game Design Deep Dive: The weapon-crafting system of Mercenary Kings Exclusive 10
by Jonathan Lavigne [10.15.14]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design, Exclusive, Deep Dive

Driven from her home, dev speaks out against harassment, irresponsibility 30
by Kris Graft [10.14.14]
Just days after receiving death threats that drove her from her home, game developer Brianna Wu of independent game studio Giant Spacekat met the alleged facilitator of her harassment head-on.
Indie, Video

Robin Hunicke joins UC Santa Cruz's game program as an instructor  
by Christian Nutt [10.14.14]
The Games and Playable Media program picks up the Journey producer and co-author of the influential MDA framework as an Associate Professor of Art & Game Design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unreal makes major upgrades with 4.5 release 1
by Christian Nutt [10.14.14]
Epic Games releases a big upgrade to its engine technology, with a slew of fixes and improvements; more than 40 were contributed from developers outside the company.
Console/PC, Smartphone/Tablet, Indie, Programming

Humble Bundle branches out to a new game platform: your browser  
by Alex Wawro [10.14.14]
The folks at Humble have dropped their latest bundle on a new platform: your browser. The organization has partnered with software firm Mozilla, which continues to push browsers as a game platform.
Social/Online, Indie, Business/Marketing