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December 21, 2014
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December 21, 2014
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Updates » Indie
How leaderboards entice players, and how to create them 5
by Gamasutra Community [12.12.14]
"Being cognizant of your game's goals and understanding your game's audience and their goals, providing different types of leaderboards can create incredibly strong impulses to play."
Console/PC, Smartphone/Tablet, Indie, Design

Best of 2014: Breaking the NES for Shovel Knight 20
by Gamasutra Community [12.12.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Design

Why fear should be easy in games (but isn't) 14
by Gamasutra Community [12.12.14]
"On the surface of it, fear (as a narrative device) is a pretty simple concept, and one that fits really well with video games... but there are a number of difficulties."
Console/PC, Indie, Design

What games can learn from the engagement layers of Papers, Please 9
by Gamasutra Community [12.12.14]
"Papers, Please gets players engaged in the idea of document checking by designing more than just a reward structure, but layering rewards to weave a complex and difficult context around making a very simple decision."
Console/PC, Smartphone/Tablet, Indie, Design

GDC 2015 donates Summit passes to Indie Giving charity effort  
by Staff [12.12.14]
GDC 2015 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2015 Indie Games Summit tickets - contribute to get your pass now!
Indie, Business/Marketing, GDC

12 tricks to selling your ideas, your game, yourself 12
by Gamasutra Community [12.12.14]
"I attempt to demystify the science and psychology of selling (pitching). I'm writing primarily for small indie game developers who will often need to pitch themselves."
Console/PC, Indie, Business/Marketing

Game scholar/designer Gonzalo Frasca to keynote IndieCade East  
by Alex Wawro [12.11.14]
Author, teacher and noted game designer/researcher/critic Gonzalo Frasca will be delivering a keynote address at the third annual IndieCade East conference in February.
Indie, Business/Marketing

Blog: An agile process that worked well 7
by Gamasutra Community [12.11.14]
"Why does this work? Solid teams who embrace this pattern know that every three weekends they can potentially go home early, and not have to worry about anything breaking."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Apple frowns upon Papers Please's pixelated nudity 13
by Phill Cameron [12.11.14]
UPDATEThe developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.
Smartphone/Tablet, Indie, Design, Business/Marketing

Critically-acclaimed indie studio ceases game dev 6
by Phill Cameron [12.11.14]
Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games.
Indie, Business/Marketing

A step-by-step look at the construction of monstrous game music  
by Gamasutra Community [12.11.14]
"I wanted it to be about the pulse and drive, with a heavy focus on rhythmic and percussive elements to get over his general attitude towards things given that he is a physically imposing threat."
Console/PC, Indie, Audio

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

How to get work composing music for games 9
by Gamasutra Community [12.10.14]
"Composers' pitch letters remind me so much of my own, from back when was hunting for my first gig, 15 years ago. Just like I did, they go about it entirely wrong."
Console/PC, Smartphone/Tablet, Indie, Audio

Finding missing object references in Unity 21
by Gamasutra Community [12.10.14]
"The post provides a short solution for finding 'missing' object references. These are probably the result of some mixup in .meta files that results in having a link with an invalid object id."
Console/PC, Smartphone/Tablet, Indie, Programming

'Gamerliness' - How games can evolve by looking inward 21
by Gamasutra Community [12.09.14]
"'Painterly' art doesn’t try to look realistic -- instead, it uses its unique aspects as a constructed object to its advantage. I hope that, as games continue to grow, we get to see a truly 'gamerly' game."
Console/PC, Indie, Art, Design

This Week in Video Game Criticism: The 'Freedom' of GTA 5 and a 'Morality Run' of BioShock 1
by Alan Williamson [12.08.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Alan Williamson on topics ranging from Grand Theft Auto 5's reappearance in the news to an analysis of a BioShock 'morality run.'
Console/PC, Indie, Design

Brothers director founds Hazelight, a new indie studio in Sweden  
by Alex Wawro [12.08.14]
Brothers: A Tale of Two Sons director and filmmaker Josef Fares has founded a new independent studio, Hazelight, in Stockholm with a handful of ex-Starbreeze compatriots who worked with him on Brothers.
Indie, Business/Marketing, Video

Playing with cause and effect 3
by Gamasutra Community [12.08.14]
"It has slowly dawned on me that perhaps the most interesting capacity of games is their ability to let the player explore a unique, consistent and mysterious relationship between cause and effect."
Console/PC, Indie, Design

Stepping away from unit-on-unit combat in strategy games 3
by Gamasutra Community [12.08.14]
"Without tactical complexity to act as a hurdle to deep strategic understanding, even new players can appreciate the implications of their choices."
Console/PC, Smartphone/Tablet, Indie, Design

Laying 'tractor tracks' in game dev: The good and bad  
by Gamasutra Community [12.08.14]
"Every studio has their own set of tracks that has been cultivated over the years. As mentioned, some of them will be very helpful but a lot of them will get in the way of improving."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production