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May 25, 2013
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May 25, 2013
Beer and Diversity
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Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
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We're Indie, we like Microsoft. Too Controversial?
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May 25, 2013
Dean Hall Discusses
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Creating Virtual Reality Games: The Fundamentals
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Learning to Love Handicaps in Competitive Games
[
23
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May 25, 2013
12 Million Downloads
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Global Games Market Grows
6% to $70.4bn in 2013
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Active Soccer - Indiegogo
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Editor-In-Chief:
Kris Graft
Blog Director:
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Senior Contributing Editor:
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Updates
Updates
» Indie
A 2D shooter tutorial in Unity
 
by Gamasutra Community
[05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Console/PC
,
Indie
,
Programming
Making competitive games more fair, more fun
23
by Gamasutra Community
[05.22.13]
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Console/PC
,
Indie
,
Design
Using HTML5 for dynamic educational games
5
by Gamasutra Community
[05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
XBLA dropped for Xbox One, all games lumped together
13
by Mike Rose
[05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Console/PC
,
Indie
,
Business/Marketing
Get a job: Be an Art Director for
Unfinished Swan
dev Giant Sparrow
 
by Kris Ligman
[05.21.13]
Unfinished Swan
developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC
,
Indie
,
Art
,
Design
,
Recruitment
Game devs ask: What will Xbox One do for indies?
7
by Staff
[05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Tutorial: Making 2D games with Unity
14
by Gamasutra Community
[05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (
Warhawk
).
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
GDC Europe adds
Assassin's Creed III
, Daglow, Epic level design talks
 
by GDC Staff
[05.21.13]
GDC Europe 2013 has added an
Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
How marketing and press affect an iPad game's sales
4
by Gamasutra Community
[05.21.13]
The debate continues: what effect does press and marketing have on an indie game's sales?
Fingle
developer Adriaan de Jongh adds some data with this in-depth report on its performance.
Smartphone/Tablet
,
Indie
,
Business/Marketing
Practical ways to deal with problematic player behavior
7
by Gamasutra Community
[05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Console/PC
,
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
Blog: Emergent chivalry - When players make the rules
2
by Gamasutra Community
[05.20.13]
We're used to stories of players being unpleasant, but indie developer Bram Stolk writes about a time when one surprised him by being honorable.
Indie
,
Design
The GDC Play experience through an exhibitor's eyes
6
by Gamasutra Community
[05.20.13]
As a first-time GDC Play exhibitor and a starving indie, it was a tough decision for James Liu to go to GDC to promote
Nameless: The Hackers
. He shares the pros and cons in this detailed post.
Indie
,
Business/Marketing
Gamasutra blog guidelines: Updated, open for discussion
13
by Staff
[05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Video: GDC's weird and wild Experimental Gameplay Workshop
 
by GDC Vault Staff
[05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Pursuing minimalist game narratives for maximum effect
10
by Gamasutra Community
[05.20.13]
The
Zelda
series evolved from minimalist quest to maximalist narrative by 2012. Have games gone astray? This post looks at those games and everything from
Amnesia
to Bogost's
A Slow Year
.
Console/PC
,
Indie
,
Design
A quick guide to particles on mobile
4
by Staff
[05.20.13]
If you are looking for a high-performance way to create particles on low-performance portable devices, this tutorial is a quick and useful guide.
Smartphone/Tablet
,
Indie
,
Programming
Check out this supercut from Ludum Dare 26
 
by Kris Ligman
[05.17.13]
Make yourself comfortable. This supercut compiles 269 of Ludum Dare 26's most notable submissions into an intense 20 minute video.
Indie
,
Design
,
Video
New
Team Fortress 2
update is completely user-made
1
by Kris Ligman
[05.17.13]
The newest free content update for Valve's
Team Fortress 2
, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Do all games
need
big audiences?
12
by Gamasutra Community
[05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (
Hundreds
) on the fickle nature of indie curation.
Indie
,
Business/Marketing
Video: Curating the do-it-yourself revolution
2
by GDC Vault Staff
[05.17.13]
Developers Terry Cavanagh (
Super Hexagon
) and Porpentine (
Howling Dogs
) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC
,
Social/Online
,
Indie
,
Art
,
Design
,
Video
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