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October 9, 2015
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October 9, 2015
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Updates » Indie
Exhibiting at the Tokyo Game Show indie area: Was it worth it? 11
by Gamasutra Community [10.06.15]
"So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..."
Indie, Business/Marketing

Submit your unique alternative controller games to ALT.CTRL.GDC!  
by Staff [10.06.15]
The ever-popular ALT.CTRL.GDC is returning for GDC 2016, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Console/PC, Indie, Design, GDC

Capcom delists Ghost Trick following game-breaking update 1
by Chris Kerr [10.06.15]
Adventure game Ghost Trick: Phantom Detective has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely.

The decline of Flash browser games: An analysis 14
by Gamasutra Community [10.06.15]
"At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."
Indie, Business/Marketing

What happened to PlayStation's first indie dev community? 7
by Dan Chamberlain [10.06.15]
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
Console/PC, Indie, Programming, Art, Design, Production, History

Refactoring: The way to perfection 11
by Gamasutra Community [10.06.15]
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
Console/PC, Smartphone/Tablet, Indie, Programming

When an architect designs a video game, you get Block'hood 4
by Chris Kerr [10.05.15]
Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood.
Console/PC, Indie, Design, Production

Unity game engine animation 3
by Gamasutra Community [10.05.15]
"Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Video: Watch ten great European indie game talks in under an hour  
by Staff [10.05.15]
Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: A biometric study of how horror games affect players 13
by Joel Windels [10.05.15]
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Console/PC, Indie, Audio, Design

This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis 3
by Critical Distance [10.05.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.
Console/PC, Indie, Design

Crunching the numbers behind the indie game boom 5
by Gamasutra Community [10.05.15]
"Probability of success is not defined by how many other devs there are. It's defined by how good your game is and how well you market it. Most games fail."
Indie, Business/Marketing

Struggling with obscurity as an indie 8
by Gamasutra Community [10.05.15]
"Obscurity is probably our biggest challenge as indies. When we spend all of our time for months or years working on something, we tend to forget that almost nobody knows about us and our game."
Indie, Business/Marketing

thatgamecompany co-founder Kellee Santiago joins Google Play Games  
by Chris Kerr [10.05.15]
Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
Smartphone/Tablet, Indie, Production, Business/Marketing

What Mr. Robot says about bugs 1
by Gamasutra Community [10.05.15]
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

'What YouTube channels/personalities do you watch to help you make better games?' 16
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

10 lessons from traditional publishing, for indies and digital pubs  
by Gamasutra Community [10.02.15]
"You are not just a developer; you become a business publishing unit – all the risk is with you. We thought it may be helpful to highlight ten things that we believe digital publishers can learn from the boxed sector."
Console/PC, Indie, Business/Marketing

Born from Tearaway, ImGui is a free GUI library for your games  
by Alex Wawro [10.02.15]
There's a chance you might have missed the news that the GUI library Media Molecule used while developing Tearaway is now freely available to game developers on GitHub as ImGui.
Console/PC, Indie, Business/Marketing

Video: How to hire and retain more women in the game industry 7
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Don't Miss: 5 tips for making great animations in 2D games 35
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art