Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Indie
Improving freemium design: A Cardinal Quest II analysis  
by Gamasutra Community [04.21.14]
Independent game and monetization designer Ben Sipe takes a close look at turn-based hack-'n'-slash adventure Cardinal Quest II, a free-to-play game from developer randomnine.
Console/PC, Smartphone/Tablet, Indie, Design

'Let them slug it out on mobile or Steam' - the quiet benefits of Nintendo's eShop 9
by Staff [04.21.14]
While game developers vie for players' attention on increasingly crowded digital storefronts, there is one online market that, to some developers, is quieter and more manageable: Nintendoís eShop.
Console/PC, Indie, Business/Marketing

Reflections on an indie failure: A StarLicker postmortem 12
by Gamasutra Community [04.21.14]
"StarLicker was an unsuccessful game in almost every way imaginable. We made a lot of mistakes on this project, but through this process, our skill as game developers improved dramatically."
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Q&A: The weird, wacky success that is Goat Simulator Exclusive 9
by Alex Wawro [04.21.14]
Coffee Stain Studios CEO Anton Westbergh explains how a game that started out as a game jam joke became a real, tangible product, and why game developers should lighten up once in a while.
Console/PC, Indie, Serious, Design, Production, Business/Marketing, Exclusive, Video

Video: Breaking down the seven-year development of Antichamber 3
by Staff [04.18.14]
Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC

'What's the best game dev educational resource you've ever used?' Exclusive 2
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Kickstarter gets challenging: Cult County, and the potential for failure 13
by Gamasutra Community [04.18.14]
Despite spending a lot of effort on the campaign prior to launch, this post from Renegade Kid's Jools Watsham -- as well as its comments -- illustrate the challenges of funding games on Kickstarter.
Console/PC, Indie, Business/Marketing

The long, tricky road to release for musical exploration game Fract OSC Exclusive  
by Mike Rose [04.18.14]
Around four years in the making, psychedelic music exploration adventure Fract OSC is finally getting a well-deserved release.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

If Steam is too crowded, can we create an algorithm for discovering hidden gems? 22
by Gamasutra Community [04.18.14]
"My twitter friends are constantly giving visibility for 'hidden gems' and I think we should keep doing that. At the same time, I think we can supplement those efforts with some mathematical tools."
Console/PC, Indie, Programming, Business/Marketing

Blog: I went to the woods - Tracy Fullerton's Walden 6
by Gamasutra Community [04.18.14]
"Walden has been in development for nearly seven years, and it served as a centerpiece to Tracy Fullertonís musings on what game narrative is evolving towards."
Console/PC, Indie, Design

Meridian: New World is a full-blown classic RTS - made by one person Exclusive 3
by Mike Rose [04.18.14]
When Ede Tarsoly started development of Meridian: New World way back in July 2011, he had a main goal in mind: Create the perfect old-school styled real-time strategy game.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

How did the App Store's first 'Indie Game Showcase' affect game sales? Exclusive 6
by John Polson [04.18.14]
Six of the developers chosen by Device 6 creator Simogo for the App Store's first Indie Game Showcase share their promotional sales data and reflect on its impact.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Rebranding beta testing with Baldurís Gate: Enhanced Edition  
by Gamasutra Community [04.18.14]
"A massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for testing. How do you make sure the patch is stable before releasing it?"
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Blog: Should we fight piracy? 37
by Gamasutra Community [04.18.14]
"In my opinion, the most important message would be 'outsmart piracy in every way possible to make their system unstable and meaningless.'"
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Banner Saga, CandySwipe devs resolve trademark disputes with King 6
by Alex Wawro [04.17.14]
Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Glitchspace is a first-person programming game Exclusive 1
by Mike Rose [04.17.14]
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

Getting your Unity game on Vita with Unity for PSM 10
by Gamasutra Community [04.17.14]
You can now publish Unity games directly to Sony's PlayStation Mobile -- which means publishing on Vita. But... how do you do it? This post explains.
Console/PC, Indie, Programming, Production

IGDA announces latest appointments for board of directors  
by Staff [04.17.14]
The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing