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May 25, 2013




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Updates » Indie
A 2D shooter tutorial in Unity  
by Gamasutra Community [05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Console/PC, Indie, Programming

Making competitive games more fair, more fun 23
by Gamasutra Community [05.22.13]
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Console/PC, Indie, Design

Using HTML5 for dynamic educational games 5
by Gamasutra Community [05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet, Indie, Serious, Programming

XBLA dropped for Xbox One, all games lumped together 13
by Mike Rose [05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Console/PC, Indie, Business/Marketing

Get a job: Be an Art Director for Unfinished Swan dev Giant Sparrow  
by Kris Ligman [05.21.13]
Unfinished Swan developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC, Indie, Art, Design, Recruitment

Game devs ask: What will Xbox One do for indies? Exclusive 7
by Staff [05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Tutorial: Making 2D games with Unity 14
by Gamasutra Community [05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk).
Console/PC, Smartphone/Tablet, Indie, Programming

GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks  
by GDC Staff [05.21.13]
GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

How marketing and press affect an iPad game's sales 4
by Gamasutra Community [05.21.13]
The debate continues: what effect does press and marketing have on an indie game's sales? Fingle developer Adriaan de Jongh adds some data with this in-depth report on its performance.
Smartphone/Tablet, Indie, Business/Marketing

Practical ways to deal with problematic player behavior 7
by Gamasutra Community [05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Console/PC, Social/Online, Indie, Programming, Design, Business/Marketing

Blog: Emergent chivalry - When players make the rules 2
by Gamasutra Community [05.20.13]
We're used to stories of players being unpleasant, but indie developer Bram Stolk writes about a time when one surprised him by being honorable.
Indie, Design

The GDC Play experience through an exhibitor's eyes 6
by Gamasutra Community [05.20.13]
As a first-time GDC Play exhibitor and a starving indie, it was a tough decision for James Liu to go to GDC to promote Nameless: The Hackers. He shares the pros and cons in this detailed post.
Indie, Business/Marketing

Gamasutra blog guidelines: Updated, open for discussion 13
by Staff [05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: GDC's weird and wild Experimental Gameplay Workshop  
by GDC Vault Staff [05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Pursuing minimalist game narratives for maximum effect 10
by Gamasutra Community [05.20.13]
The Zelda series evolved from minimalist quest to maximalist narrative by 2012. Have games gone astray? This post looks at those games and everything from Amnesia to Bogost's A Slow Year.
Console/PC, Indie, Design

A quick guide to particles on mobile 4
by Staff [05.20.13]
If you are looking for a high-performance way to create particles on low-performance portable devices, this tutorial is a quick and useful guide.
Smartphone/Tablet, Indie, Programming

Check out this supercut from Ludum Dare 26  
by Kris Ligman [05.17.13]
Make yourself comfortable. This supercut compiles 269 of Ludum Dare 26's most notable submissions into an intense 20 minute video.
Indie, Design, Video

New Team Fortress 2 update is completely user-made 1
by Kris Ligman [05.17.13]
The newest free content update for Valve's Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
Console/PC, Indie, Design, Business/Marketing

Do all games need big audiences? 12
by Gamasutra Community [05.17.13]
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (Hundreds) on the fickle nature of indie curation.
Indie, Business/Marketing

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Console/PC, Social/Online, Indie, Art, Design, Video