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February 7, 2016
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February 7, 2016
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Updates » Indie
Road to the Student IGF: Beglitched  
by Chris Baker [02.02.16]
'I was immediately hooked on the idea of cyberpunk that wasn't dark, green, and gritty,' says Alec Thomson. 'Frank Lantz ultimately came up with the term cyberpink; blame him for that one.'
Console/PC, Indie, Art, Design, Production, Video, IGF

Twitch's top 10 new games of 2015 3
by Gamasutra Community [02.02.16]
"So it's still time to take a look back at 2015 and for this post we'll focus on newly released games. As usual, tons came out last year but which ones managed to rise above the FFA Melee and reach viewership heights on Twitch?"
Console/PC, Indie, Business/Marketing

The state of game development in Africa 3
by Richard Moss [02.02.16]
They dream of African heroes and mythical beings getting embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Psychonauts 2 investment funds held up by SEC checks  
by Christian Nutt [02.01.16]
The money will be released to the developer, Double Fine, when the government is sure that all of the necessary information has been collected from investors.
Indie, Business/Marketing

Ant Simulator dev quits after partners allegedly blow company funds 10
by Alex Wawro [02.01.16]
UPDATE: Game dev Eric Tereshinski claims to be ceasing work on Kickstarted game Ant Simulator because his (former) business partners allegedly blew the company's money on food, liquor and entertainment.
Indie, Business/Marketing

This Week in Video Game Blogging: Seeing and Witnessing 1
by Critical Distance [02.01.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their new Senior Curator Zoya Street, on level design, NDAs and The Witness.
Console/PC, Indie, Design

Road to the IGF 2016: Meet the finalists -- and their games!  
by Staff [02.01.16]
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Star Maid's Cibele to Question's The Magic Circle.

Brutalist architecture in games 5
by Gamasutra Community [02.01.16]
"Often criticized as being crude, threatening, and lacking decoration or flair, it fits within both the aesthetics of video game art, and within the context of level design and play."
Console/PC, Indie, Art, Design

Audio engineering on a VR project 3
by Gamasutra Community [02.01.16]
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
VR, Indie, Audio

Road to the Student IGF: Gabe Cuzzillo's Ape Out  
by Chris Baker [02.01.16]
'The concept evolved from experiments with a top down stealth game. The way that enemies can become shields and weapons kind of just fell out of the verbs--grabbing and pushing.'
Console/PC, Indie, Design, IGF

The Witness could beat Braid's first-year sales in just one week 4
by Chris Kerr [02.01.16]
Jonathan Blow's critically acclaimed puzzler, The Witness is on track to sell more in a week than his previous title, Braid, sold in its first year.
Console/PC, Indie, Business/Marketing

24 studios find funding through new UK Games Fund  
by Chris Kerr [02.01.16]
The UK Government has named the first 24 recipients of the new UK Games Fund, which offers grants worth up to £50,000 to support video game projects, create jobs, and develop new talent. 
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Things we learned as a first-time PAX exhibitor  
by Gamasutra Community [02.01.16]
"While titles we’ve worked on have been shown by other publishers, Lethal Tactics was our first time representing ourselves at an exhibition. It was a fantastic experience for us."
Console/PC, Indie, Business/Marketing

Postmortem: Flippfly's Race the Sun 6
by Aaron & Forest San Filippo [02.01.16]
What went right and wrong during development of the endless runner Race the Sun, from Kickstarter to multi-platform release.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Video: Designing games for infinite play 9
by Staff [01.29.16]
At GDC 2015 Richard Lemarchand hops onstage to deliver a talk that investigates the game design potential of 'open play' -- play that does not necessarily result in an outcome of victory or defeat. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Core Labs Game Accelerator seeks more devs to mentor and support  
by Alex Wawro [01.29.16]
This weekend marks the deadline to apply for the second Core Labs Game Accelerator program, a 6-month online initiative pitched as a way to help you build a sustainable business around your game.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

Procedurally generating wrapping world maps in Unity 3
by Gamasutra Community [01.29.16]
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code.
Console/PC, Indie, Programming

Road to the IGF: Steel Crate Games' Keep Talking and Nobody Explodes  
by Kris Graft [01.29.16]
"We decided to make a VR game where the spectators could be involved in some way and really take advantage of the differing viewpoint they had," says Ben Kane of Steel Crate Games.
VR, Indie, Design, Video, IGF

5 tips for the Global Game Jam 1
by Gamasutra Community [01.29.16]
"During the past four years, I've served as a judge at various locations. Each year, I see teams running into the same problems, causing them to miss their objectives. So here are some tips to help you get around those blockers."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing