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Updates » Indie
Better games from player diaries and data  
by Gamasutra Community [03.16.16]
"This diary tool gives the developers a truly nuanced and deep understanding of playersí motivations over time, their moment-to-moment reactions over weeks and even months."
Console/PC, Smartphone/Tablet, Indie, Design, Production

GDC Highlights: Engine action, VR pricing, and effective advocacy  
by Bryant Francis [03.15.16]
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, GDC

Crytek is making the next version of CryEngine pay-what-you-want 1
by Kris Graft [03.15.16]
"If you can't afford to give us anything, that's okay," said CryEngine exec Frank Vitz during a GDC event today where Crytek announced CryEngine is going to a pay-what-you-want business model.
VR, Console/PC, Indie, Production, Business/Marketing, GDC

Devolver Digital's Lowrie: devs don't need a f@#$ing publisher 1
by Chris Baker [03.15.16]
In a Monday panel at GDC, Nigel Lowrie of Devolver Digital laid out the many questions that indie developers should be asking potential publishers and partners before they agree to work with them.
Indie, Business/Marketing, GDC

Devs share real talk about surviving the latest 'indiepocalypse' 7
by Alex Wawro [03.15.16]
Indie devs from across the industry took the stage at GDCís Independent Games Summit today to give their own answers to a simple question: what do we mean when we talk about the 'indiepocalypse'?
Indie, Design, Production, Business/Marketing, GDC, SOPA

Unity releases stable version 5.3.4, as 5.4 enters public beta 2
by Christian Nutt [03.15.16]
The company has launched a new public beta program for its engine, with a stable release and a beta release concurrently entering the stream at the same time.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

Unity Collaborate online workflow tool enters closed beta 1
by Christian Nutt [03.15.16]
Unity aims to make it easier for multi-person teams to work, even remotely, with robust new suite of collaboration tools now available in a beta stage.
Console/PC, Smartphone/Tablet, Indie, Production, GDC

Unity adds certification program for developers  
by Christian Nutt [03.15.16]
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

What's in a (game's) name?  
by Gamasutra Community [03.15.16]
"This is the story of how we changed the name of our game three times (twice while we were live). A great name isnít going to make you successful, but it can help... a lot."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Autodesk expands Stingray VR support and streamlines Maya character creation  
by Christian Nutt [03.15.16]
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Blog: Simple tips all indie devs can use  
by Gamasutra Community [03.15.16]
"No you won't find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Most are just common sense."
Indie, Production, Business/Marketing

Lessons of VR level design learned from I Expect You To Die 1
by Chris Baker [03.15.16]
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
VR, Console/PC, Indie, Design, Production, Video, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC

Finding the fun in bomb defusal with Keep Talking and Nobody Explodes  
by Alex Wawro [03.14.16]
As part of the Independent Games Summit at GDC today, Steel Crate Gamesí Ben Kane took the stage to share some insight into the development of Keep Talking and Nobody Explodes.
Indie, Design, GDC

Don't Miss: Designing the rocket jumping in Rocket League 7
by Dave Hagewood [03.14.16]
In this classic feature, Psyonix's Dave Hagewood shows how Rocket League's "rocket boost" started as a simple nitro button & wound up becoming a critical part of the game's acrobatic high-level play.
Indie, Design

Alt.CTRL.GDC showcase: Little Book  
by Chris Baker [03.14.16]
"This VR game places you back in your childhood, when you were trying to read under your duvet with a flashlight. As you progress through the pages, you will be plunged into a frightening world!"
Indie, Art, Design, Production, Video, GDC

When good games go bad, devs share lessons learned from failure 2
by Alex Wawro [03.14.16]
Making games is hard. Today at GDC, game devs†Paul Kilduff-Taylor, Chaim Gingold and Joe Mirabello shared lessons learned from when they tried to make great games -- and failed.
Console/PC, Indie, Design, Production, GDC

Making roomscale VR work: Devs with experience share tips  
by Christian Nutt [03.14.16]
It's clear that while this panel of developers has a variety of insights into what works already, the sum total of new experiences, new designs, players new to the medium, and new technologies equals a lot more work to be done.
VR, Console/PC, Indie, Design

MonoGame support arriving on Xbox One 'soon' 2
by Chris Kerr [03.14.16]
MonoGame, an open-source implementation of Microsoft's†XNA 4 Framework designed to be used as a porting tool, is finally getting Xbox One support.†
Console/PC, Indie, Programming

Alt.Ctrl.GDC Showcase: Disc Jockey Jockey  
by Alex Wawro [03.14.16]
"Disc Jockey Jockey is what happened when I tried to involve the player in [radio]," says creator Tim Knowlton. "The game provides the voices and the player puts them on the air."
Indie, Audio, Design, Production, Video, GDC