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January 24, 2015
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January 24, 2015
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Updates » Indie
Criteria for strategy game design 7
by Gamasutra Community [12.04.14]
"In the end, whats truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for."
Console/PC, Indie, Design

Interview: Indie game site itch.io creator Leaf Corcoran 2
by Gamasutra Community [12.04.14]
"Leaf talks about his original vision for itch.io and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention."
Console/PC, Indie, Business/Marketing

The evolution of a business model: Getting players to pay on mobile 14
by Gamasutra Community [12.04.14]
World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

QWOP creator shares physics engine tips at GDC Indie Games Summit 1
by Staff [12.04.14]
Don't miss QWOP creator Bennett Foddy's talk on bending physics engines to your will; it's just one of many insightful talks from experts in the GDC 2015 Independent Games Summit.
Indie, Design, GDC

Call for Blogs: Developers, what are your top games of 2014? 3
by Christian Nutt [12.03.14]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education

Game info discoverability: Top 5 lessons from 'Games We Care About'  
by Gamasutra Community [12.03.14]
"Independent game developers should probably think about these points when displaying info about their product. [They're] all inter-related, and you need to have a strategy for updating all of them!"
Smartphone/Tablet, Indie, Business/Marketing

Make time to play the 2015 Train Jam games at GDC 2015 1
by Staff [12.03.14]
There's another Train Jam happening on the way to GDC next year, and GDC 2015 officials are providing a dedicated space where devs can display the games they've made during the jam.
Indie, Production, GDC

Blog: The hidden beauty of mazes 9
by Gamasutra Community [12.03.14]
"We always see mazes displayed as black and white, surely because its easier to read and play, but adding colors can change everything. From a simple game to art."
Console/PC, Smartphone/Tablet, Indie, Art, Design

I like Tolkien too, but please, no more fan fiction 59
by Gamasutra Community [12.03.14]
"There are so many ways to create interesting worlds, its a shame that we stick to the same presets again and again. Besides, arent we all getting tired of playing the same Tolkien fan fiction game over and over?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Q&A: Maniac Mansion creators stick to their roots with new adventure game 2
by Konstantinos Dimopoulos [12.02.14]
With traditional and particularly exciting adventure Thimbleweed Park doing impressively well on Kickstarter, we thought we'd ask creators (and legendary Maniac Mansion duo) Ron Gilbert and Gary Winnick a few things.
Console/PC, Indie, Design, Production, Business/Marketing

Peter Molyneux learns the harsh lessons of Kickstarter and Early Access 8
by Christian Nutt [12.02.14]
"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Designing an alien alphabet for your game 21
by Gamasutra Community [12.02.14]
"A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. The written word is all around us, and plays a major role in making our world look and feel the way it does."
Console/PC, Smartphone/Tablet, Indie, Art, Design

How to get better at teaching yourself new skills 9
by Gamasutra Community [12.02.14]
"It's easy to overemphasize the need to consume educational content, but an equally important part of the learning process is to practice the skills that you are trying to learn."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: When games play to their strengths 12
by Gamasutra Community [12.02.14]
"And when games do play to their strengths the results can be astounding. Journey has more emotional resonance in its 2-hour playtime than the entirety of David Cage's oeuvre."
Console/PC, Indie, Design

How teaching kids taught me to make games 1
by Gamasutra Community [12.02.14]
"Not only was I working on the projects of the children -- I had made so many shooters for the students that I decided to put my concentrated knowledge to good use and built my own game."
Console/PC, Indie, Programming

This Week in Video Game Criticism: From Alaska to Beyond Earth  
by Eric Swain [12.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from Civilization: Beyond Earth to Native Alaskan folklore-inspired title Never Alone.
Console/PC, Indie, Design

How to leverage your local library as an indie 1
by Gamasutra Community [12.01.14]
"As my thirst for knowledge increased, so did the diversity of books. I started requesting Art Books, Marketing Books, Books of Faith, and even a very obscure technical book for programming Voronoi Diagrams."
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Surpringly popular silliness: Migi Osu, a game jam postmortem  
by Gamasutra Community [11.28.14]
"In an alcohol-induced epiphany we suddenly realised that we had a good game idea and the PewDiePie game jam happened to be on the same day, so we got prototyping."
Console/PC, Indie, Design, Production

A look at a low-poly facial animation technique 2
by Gamasutra Community [11.28.14]
"Because I dont need to make the vertex counts match for each change in expression I can really push the facial animation. It also has the benefit of looking more 'hand made.'"
Console/PC, Indie, Programming, Art