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September 2, 2015
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September 2, 2015
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Updates » Indie
Rust devs do it again: Gender to be randomly assigned 21
by Christian Nutt [07.17.15]
After assigning players randomized races in March -- which was intended not just as realism, but also a social experiment -- a new update will assign gender randomly.
Console/PC, Indie, Art, Design, Business/Marketing

Don't Miss: The ups and downs of doing online multiplayer as an indie Exclusive 14
by Mike Rose [07.17.15]
Including online multiplayer is a tricky challenge, particularly for small teams. In this 2014 feature, Gamasutra speaks to indies who've been in the trenches to get their take on how to do it right.
Social/Online, Indie, Programming, Design, Production, Exclusive

Video: VR design lessons learned at Valve's Vive game jam  
by Alex Wawro [07.17.15]
VR enthusiast Mike Alger attended Valve's Vive game jam in London over the weekend and captured video of attendees sharing lessons learned from the experience for fellow devs who couldn't make it.
Smartphone/Tablet, Indie, Design, Video

Blog: The world-system of the game development biz 8
by Gamasutra Community [07.17.15]
"It's a new world for a new generation of developers. They've transitioned from Laborers of a product to Consumers of middleware solutions. They generalize in high-concept game development."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Breaking the laws of physics: Outer Wilds and moving from Unity 4 to 5 5
by Gamasutra Community [07.17.15]
"After several thrilling hours of tweaking the entire code base to work with the new (admittedly much-improved) Unity API... The console contained 999+ identical errors."
Console/PC, Indie, Programming

Exhibiting at BitSummit without a clue: How not to show off your game 1
by Gamasutra Community [07.17.15]
"It was just so much fun and once the players poured in it was playtesting nonstop. It was very tiresome but once it ended I felt kinda sad: I didn’t want it to end."
Indie, Business/Marketing

Red Ash's struggles highlight the new trouble with crowdfunding 9
by Christian Nutt [07.16.15]
Keiji Inafune's latest project will probably get funded -- but in the end, what are the backers going to get: A game, or a demo?
Console/PC, Indie, Business/Marketing, Crowdfunding

These devs swear to stop selling their game when enough players die 22
by Alex Wawro [07.16.15]
Dutch studio Vogelsap is gearing up to launch its asymmetrical multiplayer horror game The Flock with an intriguing twist: when too many players die in-game, it will be removed from sale forever.
Console/PC, Indie, Business/Marketing

Start your own game company right: Advice from the 2015 Game Career Guide Exclusive  
by Staff [07.16.15]
In this edition, the founder of MK-Ultra Games offers advice for fellow indie game makers starting their own companies: take it seriously, get your paperwork straight, and don't spend your own money!
Indie, Business/Marketing, Exclusive

Video: Applying human evolutionary psychology to game design  
by Staff [07.16.15]
Why are survival games so popular? At GDC 2014, Crypt of the NecroDancer dev Ryan Clark explores how we evolved as humans, why we want the things we want, and how that affects the way we play games.
Console/PC, Indie, Design, Video, Vault

Improving on the promise of Master of Orion 17
by Gamasutra Community [07.16.15]
A design musing on a classic: "How can we improve the original Master of Orion promise if we were unrestricted to change anything we want?"
Console/PC, Smartphone/Tablet, Indie, Design

How to do in-game dialogue subtitles right 4
by Gamasutra Community [07.16.15]
"Subtitles (speech) and captions (speech + important background sounds) are widely relied on by gamers, more than consumers of other types of media."
Console/PC, Smartphone/Tablet, Indie, Production

Come to GDC Europe for expert advice on making great indie games  
by Staff [07.16.15]
From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August.
Indie, Programming, Design, Business/Marketing, GDC Europe

The basics of conflict in games  
by Gamasutra Community [07.16.15]
"If you care about the game, if you care about winning, you will have tension. Find just the right amount of tension and you’ve got a game you’ll love to play again and again and again."
Console/PC, Smartphone/Tablet, Indie, Design

Blog: How to email journalists without wasting their time 4
by Gamasutra Community [07.16.15]
"Sending emails to journalists: This can be really effective, or it can be a huge waste of everyone’s time, depending on how you do it."
Indie, Business/Marketing

Dean Hall on his losing battle with the New Zealand government Exclusive 56
by Phill Cameron [07.16.15]
We talk to DayZ creator Dean Hall about his struggles to set up a studio in New Zealand, and the ensuing furor online when he Tweeted about his troubles.
Console/PC, Indie, Production, Business/Marketing, Exclusive

Alien: Isolation a big winner at Develop Awards, as Unity bags best engine  
by Christian Nutt [07.15.15]
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Valve accepting applications for Steam Controller developer edition  
by Christian Nutt [07.15.15]
Interested in getting your hands on Valve's new controller, which ships this fall? You can now sign up for the developer package.
Console/PC, Indie, Programming

Don't Miss: The ups and downs of developing Goat Simulator 7
by Gamasutra Community [07.15.15]
In this classic feature, a Goat Simulator dev explains how "We’ve discarded a large part of game development practices...We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

When numbers and narrative live in harmony Exclusive  
by Katherine Cross [07.15.15]
Hanako Games' visual novel Black Closet balances narrative with tabletop-style dice rolls without getting bogged down in a meaningless numbers game, says columnist Katherine Cross.
Console/PC, Indie, Design, Exclusive