Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 16, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Indie
Monaco developer tackles RTS genre - with a gamepad  
by Gamasutra Community [03.12.14]
Pocketwatch Games' Andy Schatz reveals his plans for [ARMADA], a game that attempts to inject the simplicity of Monaco into a classic RTS that can be played with a gamepad.
Console/PC, Indie, Design

GDC 2014 talks feature experimental games, Sony tech, #1ReasonToBe  
by GDC Staff [03.12.14]
We highlight talks that exemplify the breadth and depth of GDC 2014, from the #1ReasonToBe panel to an experimental gameplay workshop and a presentation from Sony about innovative hardware design.
Console/PC, Indie, Programming, Design, Production, GDC

Defining the true appeal of offline multiplayer 3
by Christian Nutt [03.11.14]
"When you get together to play games with friends, the space you're in becomes a ritual space, like the stage at a concert or the altar at a wedding." - Sportsfriends dev Bennett Foddy
Console/PC, Indie, Design

Road to the Student IGF: Mahdi Bahrami on Engare Exclusive 1
by John Polson [03.11.14]
"Engare," Persian for "incomplete pattern," is an upcoming experiment from Mahdi Bahrami, the creator of Bo and Farsh . At only 21, this is his third nod by the Independent Games Festival.
Console/PC, Indie, Art, Design, Exclusive, Video, IGF

A year's worth of games to 'help me love myself, love others' 6
by Gamasutra Community [03.11.14]
A game a month, both digital and non-digital, for a whole year -- what would you learn? Jenn Sandercock tried this experiment and in this detailed post, shares her experiences.
Console/PC, Indie, Production

Reminder: Know your GDC 2014 Code of Conduct 1
by GDC Staff [03.11.14]
Meggan Scavio, GM of GDC events and all-around Boss Lady, takes a moment to detail the official code of conduct for GDC and all of its related events.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Blog: Early thoughts on Steam Early Access 1
by Gamasutra Community [03.11.14]
Mode7 Games' Paul Taylor ponders what it means to launch a game collaboratively with the community -- and what he might accomplish with Frozen Endzone.
Console/PC, Indie, Design, Production, Business/Marketing

Wwise audio middleware is now free to use -- within limits 2
by Alex Wawro [03.11.14]
Montreal-based audio middleware firm Audiokinetic is the latest company to makes its software freely available -- on a limited basis -- in a show of support for indie developers.
Console/PC, Indie, Audio

Wild Rumpus reveals 'Mild Rumpus' game lineup for GDC 2014  
by GDC Staff [03.11.14]
GDC is excited to announce that indie video game showcase collective Wild Rumpus is returning to GDC 2014 with games like Hohokum, Quadrilateral Cowboy and more.
Console/PC, Indie, Business/Marketing, GDC

Xbox One's launch parity clause looms over self-publishing program 2
by Kris Graft [03.11.14]
Microsoft is ramping up its self-publishing efforts via its ID@Xbox program, but the issue of Xbox One’s launch parity clause is still a thorn in the side of game developers.
Console/PC, Indie, Business/Marketing

Designing RPG minigames (and getting them right) 4
by Gamasutra Community [03.11.14]
"At their best, minigames offer players a meaningful way to test their skills in an alternative game setting... it is imperative that you consider their purpose, immersion factor and development time."
Console/PC, Indie, Design

A quick look at localization best practices 14
by Gamasutra Community [03.11.14]
"The best way to handle localization is to think about it from the start of your project. You shouldn’t treat your primary language differently than the other languages supported by your apps."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing

Namco Bandai's ShiftyLook experiment was cool... but now it's over  
by Christian Nutt [03.10.14]
The ShiftyLook project has resulted in comics, animation, and games -- and resurrected classic Namco franchises and rehabilitated fan favorites. One game is left to be released, though, and that's it.
Console/PC, Indie, Business/Marketing

Road to the Student IGF: Black Pants' Symmetrain Exclusive  
by John Polson [03.10.14]
Following on the award-winning Tiny & Big, Black Pants' new project is the Student IGF-nominated iOS game Symmetrain.
Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

This Week in Video Game Criticism: A weird trick to fix games 6
by Kris Ligman [03.10.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the future of game genres and the perils of 'easy solutions.'
Console/PC, Social/Online, Indie, Design, Production

Video: Watch history being made at the 2005 IGF and Choice Awards  
by GDC Staff [03.10.14]
Relive the top independent and AAA games from a decade ago in this newly-archived video of the IGF and Choice Awards from GDC 2005, headlined by winners Shadow of the Colossus and Gish.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Video

Transatlantic indie studio Shark Punch founded by Disney vets 4
by Alex Wawro [03.10.14]
Three former Disney developers in Helsinki and San Francisco founded Shark Punch to develop a self-funded tactical turn-based heist game set in the '70s.
Console/PC, Indie, Business/Marketing

Blog: Plunging into open game development 1
by Gamasutra Community [03.10.14]
E McNeill decides to open up his project to players: "I'm going to hope for the best, brace myself for the worst, and use Reddit for my conversations with fans."
Console/PC, Indie, Business/Marketing

GDC 2014 features talks on Japanese indies, Xbox, Lucasfilm Games  
by GDC Staff [03.10.14]
Show organizers highlight a variety of the conference's best sessions, from a fireside chat with Xbox's Marc Whitten to a look back at the legacy of a classic studio and a look forward to the future of Japanese indie development.
Console/PC, Indie, Design, Business/Marketing, GDC

The Wolfram Language will soon be integrated into Unity Exclusive 43
by Mike Rose [03.10.14]
The Wolfram Language will soon be integrated directly into the Unity engine, allowing game devs to implement the language in their projects.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive