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July 24, 2014
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Updates » Indie
What does a game designer do, exactly? 6
by Liz England [06.20.14]
Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer the question "so what does a game designer do, exactly?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Leadwerks devs can remix and publish games without approval via Steam Workshop 1
by Alex Wawro [06.20.14]
The latest update to the Leadwerks Game Engine adds Steam Workshop support, allowing developers on the low-profile, Linux-focused engine to share assets and even full games without restriction.
Console/PC, Indie, Design, Production, Business/Marketing

Love, romance, sex in games: A Lyst Summit report 7
by Gamasutra Community [06.20.14]
"There was great food, dancing, swimming, cupcakes, the spoiler boat, painting nails and even a chocolate fountain to be had. Granted, there was little sleep to be had, but that’s a price gladly paid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Playing games is encoded in our DNA 5
by Gamasutra Community [06.20.14]
"In my eyes, humans are doing two things in all times: producing life’s necessities, food, clothing, houses, that they could keep themselves alive; and entertaining themselves."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Call for blogs: Game developers and the YouTuber phenomenon  
by Christian Nutt [06.19.14]
What does the rise of the YouTuber mean to you, as a game developer? We're looking for insight into how it's affected the way you make or promote your games. Submit a blog now!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Latest Steam sale sees devs slashing prices remarkably deep 14
by Alex Wawro [06.19.14]
Developers seem to be slapping deeper discounts on more and more games as the market evolves to meet the demands of audience that has grown accustomed to a culture of regular digital sales.
Console/PC, Social/Online, Indie, Business/Marketing

Video: Industry veterans explore video games as art  
by Alex Wawro [06.19.14]
The Museum of Contemporary Art in L.A. is releasing episodes of its game-centric documentary series "Art in Video Games Los Angeles" for free on YouTube.
Console/PC, Indie, Design, Production, Business/Marketing, Video

An experiment in narrative design: How we created The Fall  
by Gamasutra Community [06.19.14]
"If story structure and gameplay already share a common ground, then surely that is the place to start from when considering how they blend together."
Console/PC, Indie, Design

Meet the developer who spent 13 years making his childhood game Exclusive 10
by Mike Rose [06.19.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing, Exclusive, Video

GDC Europe Indie Summit adds content, reminds on limited passes  
by Staff [06.19.14]
GDC Europe organizers have revealed initial talks for the Indie Games Summit at the August show, also reminding that IGS Passes are limited and may sell out soon.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Blog: Is it supposed to be this hard? 16
by Gamasutra Community [06.19.14]
"This month marks the third year that this company has been operational... This month also marks one of the toughest months for me to handle financially as I feel the walls closing in."
Console/PC, Indie, Business/Marketing

Q&A: Tale of Tales tells its first original story with Sunset Exclusive 5
by Alex Wawro [06.19.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production, Exclusive, Video

Cloud source host Code Spaces hacked, developers lose code 10
by Christian Nutt [06.18.14]
At least one game's developer has lost access to his code repository after Code Spaces was destroyed by a hacker, and as a consequence is ceasing operations.
Console/PC, Indie, Programming

Fullbright Company co-founder launches new studio: Dim Bulb Games 2
by Alex Wawro [06.18.14]
Gone Home co-creator Johnnemann Nordhagen announced today that he's starting Dim Bulb Games, an independent studio based in San Francisco.
Console/PC, Indie, Business/Marketing

Don't Miss: The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.18.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Mojang struggles to refine Minecraft monetization rules 10
by Alex Wawro [06.18.14]
The company is making an exception to the Minecraft EULA in response to a torrent of complaints from fans about the legal agreement's stricture against making money from the game.
Console/PC, Indie, Business/Marketing

Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

Weapon sound design for sci-fi shooters 3
by Gamasutra Community [06.18.14]
"Sound design for games can be as much about the technical as it is about the creative. In this article, we’ll look at each aspect, and how they are intertwined throughout the process."
Console/PC, Smartphone/Tablet, Indie, Audio

Is YouTube killing the traditional games press? Exclusive 57
by Mike Rose [06.18.14]
There's been a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Indie, Business/Marketing, Exclusive, YouTube

Steam is now selling text adventures, starting with Heroes Rise  
by Alex Wawro [06.17.14]
Valve has allowed indie studio Choice of Games to sell two of its interactive fiction novels on Steam, paving the way for more text adventure games to be sold on the platform.
Console/PC, Indie, Business/Marketing