Unbound: An Ode to Wired Women2 by
What do the classic RTS Homeworld and the modern mobile game 80 Days have in common? Fascinating female characters who develop a unique relationship with their means of transportation.
Console/PC, Indie, Art, Design
Examining a failure of a game: LavaCat3 by
" So you may not heard of a mobile game called LavaCat, but it was one of the first games I'd worked on. Despite all of its shortcomings, rushed testing, unfinished art, it remains success in one thing: illustrating failure."
Finding a narrative voice6 by
"Because there is only one narrative voice, the player can trust that it represents the words of a story being written around their actions. We build on this start by adding more interactions."
Console/PC, Indie, Design