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July 30, 2014
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July 30, 2014
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Updates » Indie
Blog: The value of nostalgia in game design 20
by Gamasutra Community [06.26.14]
"There's something special about diving back into a game you know and love well. It's not unlike re-reading a beloved book or returning to a favourite childhood film. It's a feeling of comfort, a bit like belonging."
Console/PC, Indie

Breaking the NES: Developing Shovel Knight 18
by Gamasutra Community [06.26.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

Don't Miss: Meet the developer who spent 13 years making his childhood game Exclusive 10
by Mike Rose [06.25.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing, Exclusive

Google Play Games on new features, and developing for Android TV 8
by Christian Nutt [06.25.14]
Gamasutra speaks to Google Play Games' Greg Hartrell about the platform's new functionality, and gets a bead on what developers have to know about working with Android TV.
Console/PC, Smartphone/Tablet, Indie, Programming

Strangers in a strange land: Japanese indies at PAX East 2014 3
by Gamasutra Community [06.25.14]
"If there had been any question in their minds about how western gamers regarded Japanese indie games and its creators, then PAX provided the answer. The outpouring of love for all three games was simply fantastic."
Console/PC, Indie, Business/Marketing

Blog: Why I want to make free games 23
by Gamasutra Community [06.25.14]
"Iím not trying to sell a product, Iím trying to sell a vision. In this vision, creators and artists are free to experiment, to innovate, and to share their creations with everyone, without worrying about how to pay rent."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

IGDA: More women are making games, but men still dominate the industry 18
by Alex Wawro [06.24.14]
Results of a recent IGDA survey suggest that the diversity of the industry is (very slowly) improving, even as its members continue to struggle with crunch and work/life balance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Don't Miss: Is YouTube killing the traditional games press? Exclusive 56
by Mike Rose [06.24.14]
There's been a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Console/PC, Indie, Business/Marketing, Exclusive

A guide for developers to incorporate charity into their games 1
by Gamasutra Community [06.24.14]
"Incorporating a charity in a game can be challenging... How can a game studio create a true-shared value opportunity to generate the biggest social impact whilst also having an impact on business objectives?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

The use of genre stereotype in game narrative 10
by Gamasutra Community [06.24.14]
"I donít mean offensive stereotypes, I mean genre stereotypes... Stereotypes are useful when it comes to cutting down on the amount of exposition youíll need to feed players."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Tutorial: Converting an XNA4 Game to the FNA library 3
by Gamasutra Community [06.24.14]
"As someone who doesnít want to spend a lot of time on underlying tech, Iíve been looking for something that 'just works' with my XNA4 code. FNA has been that solution for me!"
Console/PC, Indie, Programming

GDC Europe 2014 adds notable talks from Double Fine and Paradox 1
by Staff [06.24.14]
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
Console/PC, Indie, Programming, Design, Production, GDC Europe

SpeedTree middleware $19/month for Unreal Engine 4 subscribers 11
by Christian Nutt [06.23.14]
A new subscription option of the popular foliage software package will price itself at $19/month, with a pipeline customized for, and limited to, Unreal Engine 4.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

This Week in Video Game Criticism: Revolutionary Assassins and Phil Fish 2
by Kris Ligman [06.23.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the historical case for playable women in Assassin's Creed to everyone's opinion on Phil Fish.
Console/PC, Indie, Design, Production, Business/Marketing

Humble Bundle Store surpasses $1 million raised for charities  
by Alex Wawro [06.23.14]
It's a notable milestone for the company, and it suggests that total sales through the Humble Store have surpassed $10 million in just over half a year of operation.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: Can games teach us to die? 2
by Gamasutra Community [06.23.14]
"Somewhere on the list of game design truisms is the idea that players should feel like their actions are meaningful. Which is unfortunate because it puts the theme of futility at a discount, almost excluding it from games by definition."
Console/PC, Indie, Design

Team Ico expats go indie to found Friend & Foe with fellow artists  
by Alex Wawro [06.23.14]
The studio's five founders previously worked as artists on games like The Last Guardian and Bionic Commando, but now they're working on two new projects simultaneously in Tokyo.
Console/PC, Indie, Art, Production, Business/Marketing

Asking why: Finding fans through inspiration 6
by Gamasutra Community [06.23.14]
"The reason you chose Transistor isn't the description or price; it's because Bastion, because of that trailer, because of that music! You pick Supergiant because of their WHY."
Console/PC, Indie, Design, Business/Marketing

'Microstudios' are on the rise in the UK game industry  
by Mike Rose [06.23.14]
A new report from UK trade body TIGA suggests that while the UK video game industry is expanding rapidly, the new of "microstudios" popping up means that the UK industry is more vulnerable.
Console/PC, Indie, Business/Marketing

Memento: A talk on tutorials  
by Gamasutra Community [06.23.14]
"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production