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November 30, 2015
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November 30, 2015
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Updates » Indie
The lessons we learned from our IndieCade judge feedback 2
by Gamasutra Community [10.21.15]
"We want to share the general critiques and feedback we received for our first game in the hopes that other game devs could benefit from the advice and knowledge of our lovely jurors."
Indie, Design

A Super Smash Bros.-inspired design, designed backwards 3
by Bryant Francis [10.21.15]
How did Dan Fornace create a Smash Bros.-style fighter without Nintendo's deep roster of pre-existing mascots? By designing characters around movesets, rather than movesets around characters.
Console/PC, Indie, Design, Video

What game devs inspire you? 8
by Christian Nutt [10.20.15]
An informal Twitter survey by Adam Saltsman shows a variety of developers getting love -- and shows the scope of the indie movement, too.
Indie, Design

Video: How to escape from the indie dev shame spiral  
by Staff [10.20.15]
Game designer & consultant Ethan Levy explores a phenomenon he calls the "indie shame spiral" and how to escape it -- in this brief GDC 2015 talk.
Indie, Production, Video

Apply now to be a GDC 2016 Conference Associate!  
by Staff [10.20.15]
GDC is now accepting applications for the GDC 2016 Conference Associate program from now until January 1st. Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

This Week in Video Game Blogging: Race, Representation and Learning from Board Games  
by Gamasutra Community [10.20.15]
This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from race and representation in games to what video games can still learn from their board game and tabletop cousins.
Console/PC, Indie

Q&A: How Dropsy fights cynicism (and clown stereotypes) 1
by Konstantinos Dimopoulos [10.20.15]
'I can't blame anyone for assuming that Dropsy is a stoner horror-comedy thing,' says Jay Tholen. But his sweet-natured take on point-and-click adventures demolishes insane clown cliches.
Console/PC, Indie, Art, Design, Production, Video

The balancing act of copyright enforcement for game developers  
by Gamasutra Community [10.20.15]
"We live in a world of grey areas, both from a legal and a business perspective. While a copyright owner often has a legal right to do something, it may not always be the best move to make, business-wise."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Spectators and players need the same thing from your game design 4
by Phill Cameron [10.20.15]
Adam Saltsman and Rami Ismail take a break from their latest games to ruminate on the surprising and positive similarities of developing a game that streams well and a game that plays well.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Procedural generation: More unpredictable stuff 10
by Gamasutra Community [10.19.15]
"This is everything people love and everything people hate about procedural generation, and it defines a trench that the field has been stuck in for a very, very long time. I think it's time to get out."
Console/PC, Smartphone/Tablet, Indie, Programming

How SOMA creates existential dread 5
by Joel Couture [10.19.15]
'SOMA wasn't initially meant to be a horror game. It simply came to be horrifying due to the subject matter it was exploring.'
Console/PC, Indie, Design, Video

Video: Real talk from Vlambeer's Rami Ismail on surviving as an indie 1
by Alex Wawro [10.19.15]
Vlambeer cofounder Rami Ismail is one of many game developers who spoke at the 2015 Control Conference in the Netherlands last month, and now the organizers have published a recording of his talk that you should see.
Indie, Business/Marketing, Video

Unbound: An Ode to Wired Women 2
by Katherine Cross [10.19.15]
What do the classic RTS Homeworld and the modern mobile game 80 Days have in common? Fascinating female characters who develop a unique relationship with their means of transportation.
Console/PC, Indie, Art, Design

PSA: The IGF 2016 Competition deadline is one week away!  
by Staff [10.19.15]
Game devs, don't miss the IGF deadline! Submissions for the 2016 Independent Games Festival Competition entries are due next Monday, October 26th.
Indie, GDC, IGF

Renowned Explorers and the price of innovation 8
by Gamasutra Community [10.19.15]
"One good and well-marketed innovation can be a very worthwhile investment. But ignoring the costs would be foolish. We tried to do more innovation than we could pay for."
Console/PC, Indie, Design, Production, Business/Marketing

Taking Skyhook to Super Smash Con on the cheap  
by Gamasutra Community [10.19.15]
"Overall, our experience showing at the con was a success, and we got the most eyes on the game than we ever had before. The con-goers at SSC were full of energy."
Indie, Business/Marketing

Examining a failure of a game: LavaCat 3
by Gamasutra Community [10.19.15]
" So you may not heard of a mobile game called LavaCat, but it was one of the first games I'd worked on. Despite all of its shortcomings, rushed testing, unfinished art, it remains success in one thing: illustrating failure."
Smartphone/Tablet, Indie

Mario Maker vs. game developers Exclusive 3
by Christian Nutt [10.19.15]
Super Mario Maker was predictably enticing to the game development community. And since this site is developer-oriented, I thought I'd showcase some of my favorite Mario Maker levels created by devs.
Console/PC, Indie, Design, Exclusive

Finding a narrative voice 6
by Gamasutra Community [10.19.15]
"Because there is only one narrative voice, the player can trust that it represents the words of a story being written around their actions. We build on this start by adding more interactions."
Console/PC, Indie, Design

Report: Some Linux games unavailable on Steam ahead of Steam Machines launch 3
by Christian Nutt [10.16.15]
If games are Linux-compatible but don't work well with SteamOS, it appears they won't have a compatibility icon any longer.
Console/PC, Indie, Programming