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August 28, 2014
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August 28, 2014
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Updates » Indie
Moving from Oculus' DK1 to DK2: What to expect 12
by Gamasutra Community [08.01.14]
VR game developer Sergio Hidalgo has gotten his hands on the Oculus Rift DK2, and gives you a preview of what to expect when you get your kit -- and the upgrades you'll see over DK1.
Console/PC, Indie, Programming, Production

Crunching the numbers behind an indie game studio 11
by Christian Nutt [07.31.14]
"In three years, I personally went from having $20,000 in savings to $35,000 in debt." - Guillaume Boucher-Vidal, founder of independent studio Nine Dots
Console/PC, Indie, Business/Marketing

Rayman creator helps launch new studio -- while still at Ubisoft 2
by Alex Wawro [07.31.14]
Rayman and Beyond Good & Evil creator Michel Ancel is helping to launch Wild Sheep, a new French indie studio.
Console/PC, Indie, Production

Startup puts YouTubers at its center, and that changes everything 3
by Christian Nutt [07.31.14]
3BlackDot was co-founded by ex-Machinima staffers and two very popular YouTubers, Syndicate and SeaNanners. But with promotion at its heart, what's authentic and what's not?
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, YouTube

TV star's new superhero game takes cues from improv acting Exclusive 2
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

From the idea to the final product: Developing Toto Temple Deluxe  
by Gamasutra Community [07.31.14]
This blog post takes you through the design evolution of multiplayer indie game Toto Temple Deluxe -- walking you through the process of making an initial design compelling as a real game.
Console/PC, Indie, Design, Production

Early Access game Maia makes $1 million  
by Mike Rose [07.31.14]
Back in 2012, UK developer Simon Roth raised arond $237,000 through Kickstarter for his game Maia. Now the dev has made more than $1 million from the in-development game, and is opening a new studio.
Console/PC, Indie, Business/Marketing

The puzzle generation workflow in VR game Darknet 2
by Gamasutra Community [07.31.14]
"Every time the player goes through a level, theyíll have to complete at least a couple of puzzles to win. Thatís why itís so critical to make the puzzles unique and challenging."
Console/PC, Indie, Programming, Design

Leaderboards: The original and best social feature 5
by Gamasutra Community [07.31.14]
A look at why leaderboards are so commonly implemented, what they gain you as a developer, and how players react to them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Gamasutra Explains: The YouTuber Phenomenon Exclusive 19
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, YouTube

Blog: Who are my game dev heroes? 1
by Gamasutra Community [07.30.14]
"When I think of a game dev hero, I think of a person who I feel has impacted me on a personal level. Someone I aspire to be like or whose work greatly influences my own."
Console/PC, Indie, Design, Business/Marketing

Blog: Making a shoestring-budget game for the Xbox One 6
by Gamasutra Community [07.30.14]
"Iíve been indie for almost nine years now and am still in the red, so Iíve gotten to a point where Iím loathe to spend another penny. Add to that I really had no idea how a game on the Xbox One would sell."
Console/PC, Indie, Production

Using Scrum in indie game development  
by Gamasutra Community [07.30.14]
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: Why I'm no longer participating in game jams 17
by Gamasutra Community [07.30.14]
"I started feeling like game jams have become a forced frame for creativity, a required activity for those interested in making games. It's like we collectively started saying 'You wanna make games? Do jams.'"
Console/PC, Indie, Production

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Exclusive

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

How a groin glitch led to the commercial release of Mount Your Friends Exclusive 1
by Mike Rose [07.29.14]
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends, he never planned for the concept to go any further.
Console/PC, Indie, Business/Marketing, Exclusive

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Blog: Game-jamming in Taiwan 7
by Gamasutra Community [07.29.14]
A story about fostering a tight-knit video game development community -- and throwing game jams -- in Taiwan.
Indie, Design, Production