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February 12, 2016
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February 12, 2016
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Updates » Indie
Pillars of Eternity, Witcher 3 among Writer's Guild award nominees 2
by Alex Wawro [01.11.16]
Game scribes, take note: The Writers Guild of America has announced theslate of nominees for its annual video game writing award, with the winners to be announced in February 13th.
Console/PC, Indie, Business/Marketing

This Week in Video Game Blogging: Applications of weak AI and board games  
by Critical Distance [01.11.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Taylor Hidalgo on topics ranging from board games and weak AI to monetizing for bots.
Console/PC, Indie

5 things I've learned from working in the game industry 5
by Gamasutra Community [01.11.16]
A quick list of insights into game creation from a Liam Welton, Director of Game Development at Failbetter Games (Sunless Sea): short, practical, and helpful.
Console/PC, Indie, Design, Production

VR for the game music composer: Artistry and workflow  
by Gamasutra Community [01.11.16]
Winifred Phillips (God of War, LittleBigPlanet series) brings together a series of resources to help you capitalize on the challenges and opportunities of creating game audio for VR titles.
VR, Console/PC, Indie, Audio

Q&A: Prominence, an indie adventure game 9 years in the making 1
by Konstantinos Dimopoulos [01.11.16]
'Prominence was developed while the studio was concurrently doing client work. Some weeks only saw 10 hours of Prominence time, while other weeks would get 40 hours or more.'
Indie, Design, Production, Video

Awesome Games Done Quick raises $1.2 million for charity 1
by Chris Kerr [01.11.16]
Charity speed running event Awesome Games Done Quick (AGDQ) managed to raise $1.2 million for the Prevent Cancer Foundation in just seven days.
Console/PC, Indie

Level design in VR: What worked for us  
by Gamasutra Community [01.11.16]
"Designing levels for VR was an interesting learning process and having a familiar foundation to start with helped a lot to achieve good results. It's being great to be involved in this sense of novelty around VR experimentation."
VR, Smartphone/Tablet, Indie, Design

Don't Miss: How a Punch Club dev creates a CRT shader in Unity 12
by Gamasutra Community [01.08.16]
One of the developers of Punch Club (formerly VHS Story) offers an excellent introduction to coding your own Unity shader to replicate the look of a classic CRT screen.
Console/PC, Indie, Programming

The long process of making indie multiplayer game Depth 4
by Gamasutra Community [01.08.16]
"Depth has been an incredible journey. The game is still going strong which seems to increasingly a rare thing for indie multiplayer games these days. It's been a roller coaster ride and one I would repeat again!"
Console/PC, Indie, Production

Attend GDC to hear how Everybody's Gone To The Rapture was scored  
by Staff [01.08.16]
With GDC coming up fast, conference officials highlight a great GDC 2016 talk about the scoring of Everybody's Gone To The Rapture from composer Jessica Curry.
Console/PC, Indie, Audio, GDC

A call for responsible Steam reviews in 2016 21
by Gamasutra Community [01.08.16]
"As a fan of indie games, I find the lack of thought in many negative Steam user reviews disturbing. As a marketing consultant who has seen the impact these reviews have on sales, I find this apathy appalling."
Console/PC, Indie, Business/Marketing

Fallout 4, Bloodborne and MGS V among Choice Awards nominees  
by Staff [01.08.16]
The 16th annual Game Developers Choice Awards nominees also include Metal Gear Solid V, The Witcher 3 and Undertale - with the winners to be revealed at GDC this March.
Console/PC, Indie, GDC

Making a VR game while focusing on sound, sensation, and spatialization 3
by Gamasutra Community [01.08.16]
"The overall lesson to draw is that the smallest details within a 3D audio space can contribute dramatically toward creating a sense of presence, space, and comfort."
VR, Indie, Audio

8 tips to survive a game jam (and make a good game!) 5
by Gamasutra Community [01.08.16]
"After working on a game Friday - Saturday and scrapping it ... I decided to give it one last shot. In the end, I made a pretty fun game I was very proud of. Here are some tips to survive doing the Ludum Dare in 5 hours."
Indie, Production

TinyBuild locks its latest game behind a 'Twitch Plays' wall  
by Alex Wawro [01.07.16]
TinyBuild is taking blatant cues from 2014 phenomenon Twitch Plays Pokemon by refusing to release its latest game, Lazy Bear Games'Punch Club, until the game is successfully beaten on Twitch.
Indie, Business/Marketing

Clockwork game design 4
by Gamasutra Community [01.07.16]
"A Clockwork Game is not just like any other video game or strategy game. It is a single, elegant system, built around a core mechanism, with nothing but the necessary supporting mechanisms and a carefully chosen goal."
Console/PC, Indie, Design

Game dev hires come to you via new GDC Career Center Concierge Program  
by Staff [01.07.16]
Heads up: GDC 2016 organizers want to let you know aboutthe new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Emotions and game mechanics: Lessons about serenity  
by Gamasutra Community [01.07.16]
"Striking a balance between simple gameplay and an adequate amount of challenge or variance is the key factor in evoking serenity. In this sense, evoking serenity is similar to the concept of flow."
Console/PC, Smartphone/Tablet, Indie, Design

Curve Digital merges with Kuju to boost British publishing prospects  
by Chris Kerr [01.07.16]
London-based publisher and developer Curve Digital has been acquired by The Catalis Group, bringing the studio under the same roof as fellow UK developer Kuju Entertainment.
Console/PC, Indie, Business/Marketing

Creating sound and music in horror games 6
by Gamasutra Community [01.07.16]
"Theatre audio and game audio has a lot in common. There is no timeline (as in e.g. film), so youre creating a world for the actors / players to exist in. You need to come up with clever ways to dissolve and progress your atmospheres."
Console/PC, Indie, Audio