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July 6, 2015
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Updates » History
How a Hellraiser tie-in became Super 3D Noah's Ark 4
by Gabe Durham [06.30.15]
This excerpt from Gabe Durham's terrific book on the game Bible Adventures lays out the backstory on one of the most unusual FPS games ever made.
Console/PC, Design, History, Video

21 CRPGs that brought something new to the table 19
by Gamasutra Community [06.26.15]
"I've examined almost 300 RPGs, from the latest releases to PLATO titles from the 70's. I've decided to make a really, really, really abridged version of my book, focusing on one single aspect: cool stuff."
Console/PC, Design, History

A tour of 8 and 16-bit sound chips with Top Gear's composer 1
by Gamasutra Community [06.17.15]
Top Gear composer Barry Leitch looks back on his career -- and the hardware that powered his compositions -- in this history-soaked interview.
Console/PC, Audio, History

Speaking to the dev behind Solomon's Key and other classic Tecmo games 2
by Gamasutra Community [06.11.15]
Replete with original art and comprising multiple interviews with developer Michitaka Tsuruta, this is an in-depth look at 1980s classics from Tecmo, including Solomon's Key and Bomb Jack.
Console/PC, Art, Design, Production, History

The disappearance of P.T., game history, and why we need to do more 9
by Gamasutra Community [06.02.15]
On the vast swathes of (ignored) disappearing game history: "We can't allow history to only matter when we want to play P.T. again. There's a lot more at stake, and a lot more that each of us could be doing."
Console/PC, Business/Marketing, History

Now that XCOM 2 is announced, watch how 1994's X-COM was made  
by Kris Graft [06.01.15]
Firaxis today confirmed that XCOM 2 is in development, slated to launch in November this year. In the meantime, watch Julian Gollop talk about creating the original X-COM, at GDC 2013.
Design, History, GDC

With Street Fighter II, 'we wanted to make the greatest game ever'  
by Christian Nutt [05.12.15]
Former Capcom R&D head and Street Fighter II producer Yoshiki Okamoto explains the foundation of that seminal fighting hit -- plus Final Fight history from Akira Nishitani.
Console/PC, Design, History

The Konami console that never was 3
by Gamasutra Community [05.08.15]
Former Konami staff speak about a cancelled mid '90s console: "While it was in development, it seems that we got word of the Sony PlayStation and we shifted our direction into providing games for it."
Console/PC, Business/Marketing, History

The history of Gradius: A look back at 30 years of Konami shooting 8
by Kurt Kalata [04.30.15]
Remember Gradius? Konami's stand-out 2D shooter franchise was released 30 years ago this month, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing, History

You can now play classic games in tweets, thanks to The Internet Archive 1
by Christian Nutt [04.29.15]
Preservation goes social, as old games can now be shared socially thanks to a new feature of The Internet Archive.
Console/PC, Social/Online, Business/Marketing, History

ICHEG's first World Video Game Hall of Fame finalists revealed 6
by Christian Nutt [04.29.15]
The Strong National Museum of Play's International Center for the History of Electronic Games has announced the 15 finalists for its first slate of hall of fame inductees.
Console/PC, Business/Marketing, History

The GameStopping of the local retro game retailer 6
by Bryant Francis [04.27.15]
GameStop's recent moves into the retro video game market could cause major shifts for small independent retro game retailers.
Console/PC, Business/Marketing, History

Tears in rain: Remembering the Blade Runner game 6
by Gamasutra Community [04.24.15]
"There wasnít anything quite like Blade Runner back when it launched in 1997. Worse yet, there still isnít. The game deserves to be influential but remains virtually unknown."
Console/PC, Design, History

Lasting connections: Enduring games, enduring relationships  
by Gamasutra Community [04.24.15]
"The game wants you to connect with the players around the table. That's why we gather for board games, right? These connections don't define us, but they are the finite moments of life."
Indie, Art, Design, History

No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio 18
by Gamasutra Community [04.24.15]
"Let us all agree that next time we present a screenshot of game from the '80s and early '90s, we should at least keep 4:3 images as 4:3 images!"
Console/PC, Art, History

In 1993, Mega Man X's team was crunching on the SNES hit 5
by Christian Nutt [04.16.15]
A new translation of an old story documents (in an exaggerated way) the working conditions at a prominent developer on a landmark game, and offers a slice of history we don't often get to see.
Console/PC, Production, History

April Fool's Day in the game industry: A retrospective 7
by Alex Wawro [04.01.15]
From Street Fighter's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Console/PC, Indie, Business/Marketing, History

Saving video game history begins right now 7
by Kris Graft [03.05.15]
At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
Console/PC, Social/Online, Smartphone/Tablet, Indie, History, GDC

World Video Game Hall of Fame coming, from noted museum ICHEG  
by Christian Nutt [02.17.15]
Nominations are soon to open for an exhibit to showcase games that have had an enduring legacy -- and the first inductees will be revealed in June at The Strong National Museum of Play.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, History

Remembering Shinya Nishigaki, creator of Blue Stinger and Illbleed 5
by Gamasutra Community [02.17.15]
Shinya Nishigaki developed two memorable Dreamcast games -- Blue Stinger and Illbleed -- before passing away at just 42. This look back uses interview quotes from shortly before he died.
Console/PC, Business/Marketing, History