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September 15, 2014
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Updates » History
Stalled engine: The TurboGrafx-16 turns 25 Exclusive 14
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Console/PC, Business/Marketing, Exclusive, History

Mobile phone history: The Nokia 3210  
by Gamasutra Community [08.21.14]
"The word ‘iconic’ is overused... I can only start sketching out here why the 3210 is a powerful image, and what it might represent."
Smartphone/Tablet, Business/Marketing, History

The story of Shadowgate and its reimagining 20
by Gamasutra Community [07.18.14]
This blog takes a look at the classic adventure game -- soon to come back, thanks to Kickstarter -- and offers a tour through the technical and artistic limitations of old hardware.
Console/PC, Indie, Art, Production, History

Digital future, invisible past: What lives on when a good game dies? 28
by Gamasutra Community [06.17.14]
"Honestly. I’d love nothing more than to believe that my favorite games of the past few decades will be around for my children and grandchildren to play. But I fear this may be wishful thinking."
Console/PC, Social/Online, Business/Marketing, History

How Germany's video game museum does it 5
by Gamasutra Community [06.13.14]
This Berlin-based museum is "looking to build the 'largest video game archive in the world.'" This blog post gives you a peek inside the oldest video game museum -- opened in 1997.
Console/PC, Business/Marketing, History

Massive Atari archive heads to ICHEG for preservation  
by Christian Nutt [04.22.14]
The National Museum of Play's International Center for the History of Electronic Games has acquired a thousands-strong collection of Atari coin-op materials, stretching from 1972-1999.
Console/PC, Business/Marketing, History

The prehistory of Japanese PC games 1
by Gamasutra Community [03.05.14]
As part of his research writing The Untold History of Japanese Game Developers, John Szczepaniak had this interview, detailing 1980s PC game development, translated.
Console/PC, Production, History

Broderbund founder donates massive collection to ICHEG  
by Christian Nutt [03.03.14]
Doug Carlston, founder of powerhouse 1980s and 1990s PC game publisher Broderbund, has donated games and internal materials to The Strong Museum.
Console/PC, Business/Marketing, History

Heroes of Might & Magic III: Remembering its development, 15 years later 6
by Gamasutra Community [03.03.14]
"Most of all, I’m proudest of the wonderful team with whom I was privileged to work, many of whom I still remain in contact with fifteen years later."
Console/PC, Programming, Art, Design, Production, History

A holiday project: Use the NES Power Pad on your PC 1
by Gamasutra Community [07.04.13]
For our U.S. readers, why not celebrate the holiday by diving into some nostalgia (and solder, and code) and getting the NES' Power Pad working with your PC, using this guide?
Console/PC, Programming, History

The deep psychology of doors in games Exclusive 5
by Staff [06.10.13]
Psychology suggests doors are more important than we realize. This article deeply examines why, as well as looking at at how games have effectively used them from the 1980s onward.
Console/PC, Indie, Design, Exclusive, History

Women in games, circa 1983 12
by Gamasutra Community [05.14.13]
30 years ago, what women were doing serious work in the game industry? This article, dug up and reposted, showcases Roberta Williams (King's Quest) and Janice Hendricks (Joust) among others.
Console/PC, Programming, Design, History

A BASIC interview with Steve Wozniak 8
by Gamasutra Community [05.08.13]
In this previously unreleased interview conducted for the August 2012 issue of Game Developer, the creator of the Apple II reflects on developing BASIC for the platform, and its effect on games.
Console/PC, Programming, History

Indie development in the 1990s: The Game-Maker story 15
by Gamasutra Community [05.07.13]
Well before any of today's tools, 1991's Game-Maker allowed proto-indie developers to get their start -- and this extensive history tells its groundbreaking story.
Indie, Design, Production, Business/Marketing, History

LucasArts' old adventures continue to inspire game developers Exclusive 31
by Staff [04.05.13]
The studio may finally be shuttered, but the games will live on -- and in this feature, developers tell us why they hold the company's classic adventure games so dear.
Console/PC, Design, Exclusive, History

Stanford to digitally archive priceless collection of 15,000 old games 12
by Frank Cifaldi [03.05.13]
Over 15,000 pieces of software from the legendary Stephen M. Cabrinety collection will be digitally archived for researchers and scholars thanks to new funding and a partnership for its gatekeepers at Stanford.
Console/PC, Business/Marketing, History

The untold story of Germany's indie studios 4
by Gamasutra Community [03.04.13]
What the heck is going on in the German indie scene? This comprehensive post from Jana Reinhardt showcases great games and developers, explains the history of the scene, and more.
Indie, Business/Marketing, History

Blog: Making a 50-year-old video game relevant for museum-goers 1
by Staff [01.07.13]
Spacewar! is arguably the first computer game ever made, which makes it primitive by our standards 50 years later. Designer and educator John Sharp details how he helped it make sense for a recently-opened exhibition.
Console/PC, Design, History

Best of 2012: The quest to find out Super Mario Bros.' launch date Exclusive 53
by Staff [12.24.12]
Gamasutra news director Frank Cifaldi went on a mission this year: to find out the U.S. release date for Super Mario Bros. Instead, he came away with some important lessons about video game preservation.
Console/PC, Business/Marketing, Exclusive, History

As Nintendo Power shuts its doors, its creators reflect on the old days Exclusive 20
by Frank Cifaldi [12.11.12]
The final issue of Nintendo Power goes on sale today, marking the end of a 24-year legacy. Founding editors Gail Tilden and Howard Phillips reflect on the magazine's humble beginnings, innovations, and philosophies.
Console/PC, Business/Marketing, Exclusive, History