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November 25, 2015
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November 25, 2015
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Updates » GDC
Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations 3
by Staff [01.09.15]
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Dead Secret dev shares mobile VR game design tips at GDC 2015  
by Staff [01.09.15]
Robot Invader's Chris Pruett will share lessons learned from rebuilding Dead Secret to work well as a mobile VR game as part of the GDC 2015 Smartphone & Tablet Games Summit.
Smartphone/Tablet, Design, GDC

Videogame History Museum returns to GDC with prized Atari exhibit  
by Staff [01.08.15]
The Videogame History Museum will build an amazing exhibit paying tribute to the history of Atari on the GDC 2015 show floor that includes memorabilia, playable Atari games and other artifacts.
Console/PC, Business/Marketing, GDC

2015 Independent Games Festival announces Main Competition finalists  
by Staff [01.07.15]
The 2015 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including titles like 80 Days, This War Of Mine, Metamorphabet and The Talos Principle.
Indie, Business/Marketing, GDC

Written on your eyeballs: Game narrative in VR at GDC 2015  
by Staff [01.06.15]
As VR game design grows ever more popular it's critical that cutscenes die, leaving gameplay as developers' primary storytelling tool. Narrative designer Rob Morgan investigates at GDC 2015.
Console/PC, Design, GDC

More esteemed developers, artists join IGF Jury Panels  
by Staff [01.05.15]
The juries behind the GDC 2015 Independent Games Festival take form as an exciting lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Console/PC, Indie, Art, Design, GDC

Destiny's multithreaded rendering architecture explained at GDC 2015  
by Staff [01.05.15]
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Console/PC, Programming, GDC

Get hard data on how players make moral choices at GDC 2015 1
by Staff [12.30.14]
Amanda Lange surveyed over 1,000 people about how make choices in a game that allows for a "good" or "evil" path through the story, and she'll share her data during the GDC 2015 Narrative Summit.
Console/PC, Design, GDC

USC's Lemarchand investigates 'infinite play' game design at GDC  
by Staff [12.29.14]
Richard Lemarchand, former Naughty Dog lead game designer and associate professor in the USC Games program, will speak at GDC 2015 about what games can be and do by embracing 'open play.'
Console/PC, Design, GDC

GDC Play and the 'Best in Play' awards are back for GDC 2015  
by Staff [12.23.14]
The GDC Play emerging dev area returns and 'Best in Play' awards will once again be given during GDC 2015 in San Francisco, with 8 winners getting GDC 2016 passes.
Console/PC, Indie, Business/Marketing, GDC

Get expert advice on hosting your own eSports event at GDC 2015  
by Staff [12.23.14]
ESL eSports expert James Lampkin comes to GDC 2015 next March to show you how to break free from the publisher-backed funding paradigm and build a successful standalone eSports event of your very own.
Console/PC, Social/Online, Business/Marketing, GDC

Indie Megabooth Showcase returns to GDC 2015  
by Staff [12.22.14]
GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference, March 2-6.
Indie, Business/Marketing, GDC

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

What can F2P developers learn from premium games? Find out at GDC  
by Staff [12.19.14]
Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015.
Social/Online, Design, GDC

Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015  
by Staff [12.18.14]
Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends and Ubisoft details Unity's trick of AI recycling at GDC 2015.
Console/PC, Programming, GDC

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem  
by Staff [12.17.14]
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't miss these excellent sponsored tech talks at GDC 2015  
by Staff [12.17.14]
GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
Console/PC, Business/Marketing, GDC

How do indie game sales today compare to 2009? Find out at GDC  
by Staff [12.16.14]
Don't miss Mike Rose, TinyBuild talent scout extraordinaire, sharing indie game sales advice on the based on real sales figures from a wide range of developers as part of the GDC 2015 Independent Games Summit.
Indie, Business/Marketing, GDC

GDC debuts childcare services so parents can attend worry-free 2
by Staff [12.15.14]
Game Developers Conference officials are excited to announce a new partnership with leading childcare provider KiddieCorp to offer GDC 2015 attendees access to an on-site children's program.
Serious, Business/Marketing, GDC

See how Double Fine animated Broken Age at GDC 2015  
by Staff [12.15.14]
In March, Double Fine lead animator Raymond Crook comes to GDC 2015 to explain how the studio animated its lush, vibrant adventure game Broken Age.
Indie, Art, GDC