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November 25, 2014
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November 25, 2014
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Updates » GDC
First Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.24.14]
For the first time ever, all Advocacy track talks are open to all GDC passholders, including sessions about depression-proofing your studio, incorporating LGBTQ themes in your work, and more.
Console/PC, Indie, Design, Production, Business/Marketing, GDC

GDC 2014 reveals first batch of Education Summit sessions  
by GDC Staff [01.23.14]
The Education Summit is back at GDC 2014 with a fresh batch of talks, including a guide to teaching games writing, a talk about how to set up and run a game user research lab, and more.
Console/PC, Indie, Design, GDC

GDC Play and the 'Best in Play' awards return to GDC 2014  
by GDC Staff [01.23.14]
'Best in Play' awards for games in the emerging/independent developer showcase will once again be given during the March show in San Francisco, with 8 winners getting GDC 2015 passes.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Student Showcase winners  
by GDC Staff [01.22.14]
The Independent Games Festival Student Competition took in nearly 350 student-developed games. Here are the eight that made the cut.
Indie, Programming, Art, Audio, Design, GDC

Eugene Jarvis explains Robotron 2084 in GDC 2014 Classic Game Postmortem  
by GDC Staff [01.22.14]
For March's Game Developers Conference 2014, we're excited to announce a Robotron 2084 postmortem from industry legend Eugene Jarvis.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2014 adds fresh Summit talks on free-to-play game design  
by GDC Staff [01.21.14]
New GDC 2014 Summit talks include a guide to taking your mobile game cross-platform, tips on how to design compelling in-app purchases for freemium games, and more.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC

CCP explains how Crimewatch keeps the peace in EVE at GDC 2014  
by GDC Staff [01.20.14]
Session highlights today include CCP explaining the design of its Crimewatch player policing system, a presentation from Naughty Dog about how the skies in The Last Of Us were created, and more.
Console/PC, Social/Online, Programming, Art, Design, Production, GDC

Riot shares tips on telling stories via multiplayer combat at GDC 2014  
by GDC Staff [01.17.14]
Today’s highlights include a postmortem of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Networking at GDC - A beginner's guide 1
by Gamasutra Community [01.15.14]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC 2014 adds Summit talks on open-world AI design, games writing  
by GDC Staff [01.15.14]
New GDC 2014 Summit talks include a guide to open-world AI design from developers of games like Saints Row IV, a talk about the fundamentals of writing for games, and a session about making cross-platform mobile games.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC

What is your #BestOfGDC? Now's your chance to share! 2
by GDC Staff [01.14.14]
Game Developers Conference has been around for 28 years now, and it's been home to many memorable talks, from the informative to the inspirational. We want to know which past talks you consider to be the #BestOfGDC.
GDC

Blizzard shares Hearthstone design tips at GDC 2014 1
by GDC Staff [01.13.14]
Today’s session highlights include design tips from Blizzard, a guide to animating human characters doing superhuman things, and a talk from Sucker Punch Productions about how to optimize your game for PS4.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Animal Crossing: New Leaf postmortem coming to GDC 2014 1
by GDC Staff [01.10.14]
Nintendo's Aya Kyogoku and Katsuya Eguchi are teaming up to deliver a postmortem talk on Animal Crossing: New Leaf during GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Join us for GDC 2014's Animation Bootcamp  
by Gamasutra Community [01.09.14]
The popular Animation Bootcamp returns for GDC 2014, and speaker Mike Jungbluth (The Elder Scrolls Online) shares the details, including speakers from Pixar and DreamWorks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

The Last Of Us, Tearaway, Gone Home lead Choice Awards nominations 1
by GDC Staff [01.09.14]
The 14th annual Game Developers Choice Awards nominees also include The Stanley Parable, Papers, Please and Brothers: A Tale of Two Sons, with the winners to be revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

GDC 2014 adds new Summit talks on Kerbal Space Program, experimental narrative  
by GDC Staff [01.08.14]
GDC 2014's new Summit talks for the March show include a talk on the value of modular design in Kerbal Space Program, a postmortem of hit mobile game 10,000,000, and Tracy Fullerton discussing experimental game narrative.
Console/PC, Indie, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Main Competition finalists 4
by GDC Staff [01.07.14]
The 2013 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, led by notable titles such as Papers, Please, DEVICE 6, The Stanley Parable and 868-HACK.
Indie, Design, GDC

Ellie's buddy AI in The Last Of Us explained at GDC 2014  
by GDC Staff [01.06.14]
Today’s highlights include a rundown of how Naughty Dog crafted Ellie’s buddy AI in The Last Of Us, Adam Orth fighting toxic behavior online, and a smorgasbord of industry data from EEDAR co-founder Geoffrey Zatkin.
Console/PC, Programming, Design, GDC

Crytek showcases the graphics tech powering Ryse at GDC 2014  
by GDC Staff [01.03.14]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Submit your crazy prototypes for GDC's Experimental Gameplay Workshop  
by GDC Staff [01.02.14]
The perennially popular Experimental Gameplay Workshop returns to GDC in 2014, and the event's organizers have issued a call for submissions of new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC