Infamous: Second Son particle system explained at GDC 2014  by Staff[12.17.13]
Today's highlights include a deep dive into the particle system that powers Infamous: Second Son given by Sucker Punch's Bill Rockenbeck, a talk from Irrational Games Lead Character Artist Gavin Goulden on the challenges of working out compelling character designs for Bioshock Infinite, and a guide to optimizing your game's shader architecture for next-gen hardware from Avalanche Studios' Emil Persson.
Console/PC, Programming, Art, Production, GDC
Video: Is your game 'juicy' enough?2 by Staff[08.23.13]
Independent developers Martin Jonasson and Petri Purho explain how developers can make their games more exciting by adding some small final touches that make the experience feel more interactive.
Indie, Design, Video, GDC