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September 2, 2015
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September 2, 2015
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Updates » GDC
Apply science to game design in these GDC 2015 design track talks  
by Staff [12.11.14]
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at GDC 2015.
Console/PC, Social/Online, Design, GDC

GDC 2015 will host a Classic Game Postmortem of Star Control 3
by Staff [12.10.14]
Fred Ford and Paul Reiche III, the cofounders of Toys For Bob, will be delivering a Classic Game Postmortem on the influential 1990 space adventure game Star Control at GDC 2015.
Console/PC, Design, GDC

Dragon Age: Inquisition scripting tools get deconstructed at GDC  
by Staff [12.10.14]
The Frostbite engine is a multi-talented piece of tech, and it drives everything from Dragon Age: Inquisition to Battlefield 4. Learn how its scripting system works at GDC 2015.
Console/PC, Design, GDC

SWTOR dev demonstrates why F2P isn't always evil at GDC 2015 2
by Staff [12.09.14]
Damion Schubert, former lead on Star Wars: The Old Republic, will share lessons learned from the MMORPG's remarkably successful conversion from subscription-based to free-to-play during the F2P Summit at GDC 2015.
Social/Online, Design, GDC

Come to GDC 2015 for expert tips on leading high-performance dev teams  
by Staff [12.08.14]
Ubisoft Montreal's Madelaine Beermann has years of leadership experience in just such a job, and in March she'll be giving an expert talk on leading high-performance teams at GDC 2015.
Console/PC, Production, GDC

See the world of Far Cry 4 deconstructed at GDC 2015  
by Staff [12.05.14]
Ubisoft developed a bunch of new tricks to render the fictional setting of Kyrat for Far Cry 4, and 3D programmer Stephen McAuley is coming to GDC 2015 in March to explain exactly how they did it.
Console/PC, Programming, GDC

QWOP creator shares physics engine tips at GDC Indie Games Summit 1
by Staff [12.04.14]
Don't miss QWOP creator Bennett Foddy's talk on bending physics engines to your will; it's just one of many insightful talks from experts in the GDC 2015 Independent Games Summit.
Indie, Design, GDC

Make time to play the 2015 Train Jam games at GDC 2015 1
by Staff [12.03.14]
There's another Train Jam happening on the way to GDC next year, and GDC 2015 officials are providing a dedicated space where devs can display the games they've made during the jam.
Indie, Production, GDC

Discover the design wisdom of early American board games at GDC 1
by Staff [12.03.14]
Brooklyn-based game designer Julia Keren-Detar is coming to GDC 2015 to delve into the origins of a few classic American board games and show how the culture of their times influenced the game design we see today.
Console/PC, Design, GDC

Borderlands 2 writer shares advice at GDC 2015's Narrative Summit  
by Staff [12.02.14]
Anthony Burch's talk on valuing great characters over great plot points will be part of the GDC 2015 Game Narrative Summit, a series of frank talks on the topic from leading industry experts.
Console/PC, Design, GDC

Pick up new ways to make your studio more Agile at GDC 2015  
by Staff [12.01.14]
Looking for a way to sneak some of the best Agile development principles into your studio without disrupting your team's workflow? Microsoft's Nathalie Goh-Livorness will show you how at GDC 2015.
Console/PC, Production, GDC

IGF 2015 Student Competition sees record-setting number of entries 1
by Staff [11.26.14]
Organizers have tallied over 1,000 entries submitted to the 17th annual Independent Games Festival, with entrant records now broken across the board and Student Competition entries now available for everyone to view.
Indie, GDC

Fight toxic online behavior with insight from Riot at GDC 2015 1
by Staff [11.26.14]
Riot's social systems expert Dr. Jeffrey Lin returns to GDC 2015 in March to share data that will help you meet the challenge of designing your games to inhibit toxic online player behavior.
Console/PC, Design, GDC

Learn how to build a game that can playtest itself at GDC 2015 1
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Console/PC, Programming, GDC

F2P Summit returns to GDC with dev-focused talks from experts  
by Staff [11.25.14]
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit at GDC 2015.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Learn about Assassin's Creed Unity's dynamic crowds at GDC 2015  
by Staff [11.24.14]
Ubisoft Montreal's AI and systems design ace Christine Blondeau will be speaking at GDC 2015 in March about precisely how the systemic crowd events of Assassin's Creed Unity were made.
Console/PC, Programming, GDC

See how Insomniac put the style in Sunset Overdrive at GDC 2015  
by Staff [11.21.14]
The post-apocalyptic punk rock style of Sunset Overdrive is one of the game's biggest draws, and Insomniac art director Jacinda Chew is coming to GDC 2015 in March to reveal how it came to be.
Console/PC, Art, GDC

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC

Development realities of 'games as a service' revealed at GDC 1
by Staff [11.17.14]
The vague notion of "games as a service" is gaining traction in the industry; MunkyFun's Bethany Frank explains what LiveOps is and how developers use it to make better games at GDC 2015.
Smartphone/Tablet, Production, GDC

See how top F2P spenders are shaping our industry at GDC 2015  
by Staff [11.14.14]
Kongregate cofounder and CEO Emily Greer returns to the Game Developers Conference in March to share insight into the personalities, play patterns and spending habits of top F2P game spenders.
Social/Online, Smartphone/Tablet, Business/Marketing, GDC