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December 20, 2014
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December 20, 2014
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Updates » GDC
New GDC 2014 Summit sessions feature Antichamber, Infinity Blade  
by GDC Staff [02.25.14]
Conference organizers highlight a few more notable GDC 2014 sessions, including an Antichamber postmortem from creator Alexander Bruce and a behind-the-scenes look at how ChAIR Entertainment created Infinity Blade.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC

GDC 2014 Bootcamps & Tutorials include talks on Halo 4, Ryse and more  
by GDC Staff [02.24.14]
GDC organizers highlight a few talks that are part of the day-long Audio, Technical Artist, Producer, and Animation Bootcamps, along with the Level Design In A Day Tutorial, which occur on March 17-18.
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design, Production, GDC

GDC poll: 46% of devs plan to support their games more than a year after launch  
by GDC Staff [02.24.14]
Recent results from a poll of Game Developers Conference attendees reflect how mobile and online platforms have changed the way developers release games.
GDC

Audience Award voting now open for 2014 GDCAs and IGF awards  
by GDC Staff [02.24.14]
GDC organizers announce that Audience Award voting is open from now until March 1, 2014 for the Independent Games Festival and the Game Developers Choice Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

New GDC 2014 talks feature Grand Theft Auto V, rain, and more  
by GDC Staff [02.24.14]
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
Console/PC, Programming, Audio, Design, Production, GDC

Indie Megabooth Showcase reveals game lineup for GDC 2014  
by GDC Staff [02.21.14]
The Indie MEGABOOTH Showcase is coming to GDC 2014 with a lineup of 15 interesting indie games that all conference attendees can play, including Barkley 2 and Lovers in a Dangerous Spacetime.
Console/PC, Indie, Business/Marketing, GDC

Mitch Lasky, Sean 'Day[9]' Plott, and more to speak at GDC 2014  
by GDC Staff [02.21.14]
GDC organizers highlight noteworthy Business track talks featuring industry veteran Mitch Lasky speaking about the future of publishers, Sean Plott speaking about community management, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Q&A: Wrestling with the unsolvable problem of internet toxicity Exclusive 57
by Alex Wawro [02.21.14]
The man who left Microsoft and subsequently became a notorious victim of internet toxicity speaks out about how game developers can help make the internet a better place.
Console/PC, Social/Online, Indie, Design, Exclusive, GDC

GDC 2014 features developer days from Unity, Google, Tencent and Amazon  
by GDC Staff [02.20.14]
GDC 2014 organizers are highlighting more day-long sponsored developer days for the March conference, covering Google hardware, Unity Technologies, Amazon's AppStream, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

iOS game development edges out Android in new GDC poll 13
by GDC Staff [02.20.14]
When it comes to smartphone game development, it's Apple's iOS that leads developer adoption, according to the second annual GDC State of the Industry survey, conducted last month.
GDC

GDC 2014 adds talks on Chinese games, Plants vs. Zombies 2 and more 1
by GDC Staff [02.20.14]
GDC organizers highlight talks about localizing games for foreign markets, including a look at how Plants vs. Zombies 2 was adapted for China, a high-level analysis of the global F2P market, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

GDC 2014 reveals robust Game Career Seminar session lineup  
by GDC Staff [02.19.14]
GDC 2014 organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Bungie, Epic, and more alongside postmortems and talks from industry veterans.
Console/PC, Design, GDC

GDC 2014 Visual Arts talks feature Destiny, Bioshock Infinite and more  
by GDC Staff [02.19.14]
GDC organizers highlight a few noteworthy Visual Arts track talks, including a behind-the-scenes look at how Bungie animatesDestiny, a session on how the lifelike movements of Bioshock Infinite's Elizabeth were crafted, and more.
Console/PC, Social/Online, Smartphone/Tablet, Art, GDC

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks  
by GDC Staff [02.18.14]
GDC organizers highlight a few popular Summit microtalks for the upcoming March conference. These rapid-fire roundtable presentations feature luminaries in game education, localization, F2P design and the indie scene.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

GDC 2014 Design track talks feature Gone Home, Crusader Kings II  
by GDC Staff [02.17.14]
Conference organizers are highlighting a number of Design track talks at GDC 2014, including Steve Gaynor explaining why Gone Home is a game, a look at how Crusader Kings II fosters emergent stories, and more.
Console/PC, Design, GDC

GDC 2014 adds Japanese talks from Inafune, Yoshida and more  
by GDC Staff [02.14.14]
GDC organizers debut a few excellent Japanese talks, including Keiji Inafune speaking about crowdfunding Mighty No. 9, a Final Fantasy XIV: A Realm Reborn postmortem from Naoki Yoshida, and more.
Console/PC, Social/Online, Design, GDC

GDC 2014 reveals game lineup for 'Doing It On The Table' exhibit  
by GDC Staff [02.13.14]
Game Developers Conference organizers have announced which card and board games will be playable in the conference's ‘Doing It On The Table’ board game lounge, which is open to all GDC passholders.
Console/PC, Production, GDC

GDC 2014 debuts a fresh batch of Localization Summit sessions  
by GDC Staff [02.13.14]
GDC organizers have revealed a fresh batch of Narrative Summit talks, including sessions explaining how to localize Chinese games for foreign audiences, a roundtable discussion on the merits of machine translation, and more.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Video: Iwata explains Nintendo's disruptive strategy at GDC 2006  
by GDC Staff [02.12.14]
Nintendo president Satoru Iwata explains how the industry was ripe for disruption at GDC 2006, sharing the story of Brain Age's unprecedented success and teased what would become the Wii.
Console/PC, Design, Production, Business/Marketing, Video, GDC

GDC 2014 Production track features talks on Destiny, Ryse and more  
by GDC Staff [02.12.14]
GDC organizers highlight a few of this year's Production track talks, including a look at how Bungie geared up to make Destiny and how Crytek handled production of Ryse and Crysis 3.
Console/PC, Production, GDC