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Updates » GDC
Blog: Networking at GDC - A beginner's guide 1
by Gamasutra Community [01.15.14]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC 2014 adds Summit talks on open-world AI design, games writing  
by GDC Staff [01.15.14]
New GDC 2014 Summit talks include a guide to open-world AI design from developers of games like Saints Row IV, a talk about the fundamentals of writing for games, and a session about making cross-platform mobile games.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC

What is your #BestOfGDC? Now's your chance to share! 2
by GDC Staff [01.14.14]
Game Developers Conference has been around for 28 years now, and it's been home to many memorable talks, from the informative to the inspirational. We want to know which past talks you consider to be the #BestOfGDC.
GDC

Blizzard shares Hearthstone design tips at GDC 2014 1
by GDC Staff [01.13.14]
Today’s session highlights include design tips from Blizzard, a guide to animating human characters doing superhuman things, and a talk from Sucker Punch Productions about how to optimize your game for PS4.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Animal Crossing: New Leaf postmortem coming to GDC 2014 1
by GDC Staff [01.10.14]
Nintendo's Aya Kyogoku and Katsuya Eguchi are teaming up to deliver a postmortem talk on Animal Crossing: New Leaf during GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Join us for GDC 2014's Animation Bootcamp  
by Gamasutra Community [01.09.14]
The popular Animation Bootcamp returns for GDC 2014, and speaker Mike Jungbluth (The Elder Scrolls Online) shares the details, including speakers from Pixar and DreamWorks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

The Last Of Us, Tearaway, Gone Home lead Choice Awards nominations 1
by GDC Staff [01.09.14]
The 14th annual Game Developers Choice Awards nominees also include The Stanley Parable, Papers, Please and Brothers: A Tale of Two Sons, with the winners to be revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

GDC 2014 adds new Summit talks on Kerbal Space Program, experimental narrative  
by GDC Staff [01.08.14]
GDC 2014's new Summit talks for the March show include a talk on the value of modular design in Kerbal Space Program, a postmortem of hit mobile game 10,000,000, and Tracy Fullerton discussing experimental game narrative.
Console/PC, Indie, Design, Business/Marketing, GDC

2014 Independent Games Festival announces Main Competition finalists 4
by GDC Staff [01.07.14]
The 2013 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, led by notable titles such as Papers, Please, DEVICE 6, The Stanley Parable and 868-HACK.
Indie, Design, GDC

Ellie's buddy AI in The Last Of Us explained at GDC 2014  
by GDC Staff [01.06.14]
Today’s highlights include a rundown of how Naughty Dog crafted Ellie’s buddy AI in The Last Of Us, Adam Orth fighting toxic behavior online, and a smorgasbord of industry data from EEDAR co-founder Geoffrey Zatkin.
Console/PC, Programming, Design, GDC

Crytek showcases the graphics tech powering Ryse at GDC 2014  
by GDC Staff [01.03.14]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Submit your crazy prototypes for GDC's Experimental Gameplay Workshop  
by GDC Staff [01.02.14]
The perennially popular Experimental Gameplay Workshop returns to GDC in 2014, and the event's organizers have issued a call for submissions of new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Learn all about Destiny's customizable character design at GDC 2014  
by GDC Staff [12.30.13]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Learn about the art of The Witness at GDC 2014  
by GDC Staff [12.23.13]
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

More noteworthy devs join IGF 2014's jury panels  
by GDC Staff [12.17.13]
The juries behind GDC 2014's Independent Games Festival will include highly lauded developers deciding the finalists for the Excellence in Visual Arts and Excellence in Audio Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, GDC

Infamous: Second Son particle system explained at GDC 2014  
by Staff [12.17.13]
Today's highlights include a deep dive into the particle system that powers Infamous: Second Son given by Sucker Punch's Bill Rockenbeck, a talk from Irrational Games Lead Character Artist Gavin Goulden on the challenges of working out compelling character designs for Bioshock Infinite, and a guide to optimizing your game's shader architecture for next-gen hardware from Avalanche Studios' Emil Persson.
Console/PC, Programming, Art, Production, GDC

Join us for the Guacamelee! postmortem at GDC 2014  
by GDC Staff [12.12.13]
PSN and PC developer DrinkBox Studios on Guacamelee!, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

GDC Choice Awards now open for nominations  
by GDC Staff [12.12.13]
Nominations are now open for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Lucasfilm Games stars in first-ever studio postmortem at GDC 2014  
by GDC Staff [12.10.13]
GDC's inaugural Classic Studio Postmortem features a panel of Lucasfilm Games alums talking and swapping stories about what it was like to work under George Lucas on something other than Star Wars.
Console/PC, Design, Production, GDC

Yu Suzuki revisits Shenmue in GDC 2014 Classic Game Postmortem 2
by GDC Staff [11.26.13]
For March's Game Developers Conference 2014, we're announcing one of the most exciting Classic Game Postmortems yet, featuring Yu Suzuki.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC