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October 2, 2014
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October 2, 2014
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Updates » GDC
GDC 2014 alternative controller exhibit 'ALT.CTRL' announces lineup  
by GDC Staff [02.07.14]
The debut showcase for ALT.CTRL.GDC this March will include experimental gadgets from Lucky Frame, Keita Takahashi, Droqen, and a special guest exhibit of holographic display, Voxiebox.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

GDC 2014 adds talks on Plants vs. Zombies 2, Forza 5  
by GDC Staff [02.07.14]
This year's GDC talks include a behind-the-scenes at the art design of Plants vs. Zombies 2, a discussion of how Turn 10 accurately modeled real cars in Forza Motorsport 5, and more.
Console/PC, Art, Design, Production, GDC

GDC 2014 announces winners for Game Narrative poster sessions  
by GDC Staff [02.06.14]
GDC and the Game Narrative Summit have revealed the 2014 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Ken Levine joins GDC 2014 speaker lineup to talk about 'Narrative Legos' 5
by GDC Staff [02.06.14]
Irrational Games co-founder Ken Levine is coming to GDC 2014 to give a talk about how we can and should be building non-linear, replayable game sequences that can be combined like narrative Legos.
Console/PC, Design, Production, GDC

GDC 2014 adds Narrative Summit talks from devs of GTA, Papa & Yo  
by GDC Staff [02.06.14]
GDC organizers highlight fresh Game Narrative Summit talks, including sessions explaining how to tell meaningful stories through games, best practices for prototyping your game’s narrative, and more.
Console/PC, Indie, Design, GDC

GDC 2014 adds talks from devs of Ryse, Saints Row, Dead Space  
by GDC Staff [02.05.14]
Today’s highlights include Crytek’s lessons learned from Ryse, tips on maxing productivity without torpedoing creativity from the folks who made Call of Duty: Modern Warfare 3, and more.
Console/PC, Production, Business/Marketing, GDC

GDC 2014 adds new QA Summit talks from Google, 5th Planet and more  
by GDC Staff [02.04.14]
Game Developers Conference 2014 organizers have revealed a few new QA Summit talks for the March conference, including sessions explaining how to launch your own QA department, how to test mobile apps the Google way, and much more.
Console/PC, Smartphone/Tablet, Production, GDC

Don Daglow shares tips on going indie at GDC 2014  
by GDC Staff [02.03.14]
Today’s GDC session highlights include a guide to helping players find your games, advice on how you can figure out whether it’s the right time to go indie, and more.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC 2014 donates Indie Games Summit tickets to Indie Giving charity 1
by GDC Staff [01.31.14]
GDC 2014 organizers are announcing a partnership with the Indie Giving charity effort, donating 30 GDC 2014 Indie Games Summit tickets - contribute to get your pass now!
Indie, Design, GDC

Fresh batch of Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.31.14]
GDC organizers highlight more great Advocacy track sessions just hours before the deadline for early registration. For the first time ever, all Advocacy track talks are open to all GDC 2014 passholders.
Console/PC, Social/Online, Indie, Design, GDC

GDC 2014's AI Summit adds Bioshock Infinite, Sims 4, Hearthstone  
by GDC Staff [01.31.14]
GDC 2014 organizers have revealed a few new AI Summit sessions for the conference, including a look at the creation of Bioshock Infinite's Elizabeth, a look at the AI design of The Sims 4 and Hearthstone, plus much more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Popular #1ReasonToBe panel returns to GDC 2014  
by GDC Staff [01.30.14]
GDC organizers highlight the return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Reminder: 24 hours left to early register for GDC 2014  
by GDC Staff [01.30.14]
With just over a day left until early registration for GDC 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2014 adds Nintendo history exhibit, trivia challenge, more 1
by Staff [01.29.14]
Ahead of early reg deadlines, GDC 2014 organizers have revealed a bevy of video game history exhibits, plus a 5-minute game trivia competition, a board game lounge and much more.
Console/PC, Design, GDC

Dave Lebling revisits Zork in GDC 2014 Classic Game Postmortem 1
by GDC Staff [01.29.14]
Organizers of the 2014 Game Developers Conference are announcing an exciting Classic Game Postmortem featuring Zork co-creator Dave Lebling.
Console/PC, Programming, Art, Audio, Design, Production, GDC

GDC 2014 unveils new Summit talks on mobile game design  
by GDC Staff [01.28.14]
New GDC 2014 Summit talks include Yodo1 CEO Henry Fong explaining how to find success in China with a foreign game, a guide to making a great companion app for AAA titles, and more.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Ken Kutaragi to receive a Lifetime Achievement Award at GDC 2014 2
by GDC Staff [01.28.14]
Former Sony Computer Entertainment CEO and "Father of PlayStation" Ken Kutaragi will receive a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2014, presented by PS4 architect Mark Cerny.
Console/PC, Business/Marketing, GDC

'Best of GDC': Watch some of the best GDC sessions of all time  
by GDC Staff [01.27.14]
A couple of weeks ago, we took to Twitter to ask, "What is your #BestOfGDC"? We received responses ranging from the highly technical, to the highly inspirational.
Console/PC, GDC

Riot shares tips on fostering online sportsmanship at GDC 2014  
by GDC Staff [01.27.14]
Session highlights today include a guide to fostering sportsmanship in online games, a talk from a Valve artist about how the company created a large volume of art for CS:GO efficiently, and more.
Console/PC, Indie, Art, Design, Production, GDC

First Advocacy track sessions revealed for GDC 2014 1
by GDC Staff [01.24.14]
For the first time ever, all Advocacy track talks are open to all GDC passholders, including sessions about depression-proofing your studio, incorporating LGBTQ themes in your work, and more.
Console/PC, Indie, Design, Production, Business/Marketing, GDC