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March 6, 2015
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March 6, 2015
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Updates » GDC
Blizzard and MIT break down how eSports can evolve at GDC 2015  
by Staff [01.16.15]
At GDC 2015, speakers from Blizzard and MIT Game Lab will reveal how they worked together with modders to rapidly iterate on the observer experience of Starcraft II as an eSport.
Console/PC, Business/Marketing, GDC

Get art tips from Ustwo, Naughty Dog and the remakers of Halo at GDC  
by Staff [01.15.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Art, GDC

Bungie, Naughty Dog and Double Fine share programming tips at GDC  
by Staff [01.14.15]
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Console/PC, Programming, GDC

Learn to make games smarter at the GDC 2015 AI Summit  
by Staff [01.13.15]
GDC officials highlight a handful of great AI-focused GDC 2015 talks in advance of the deadline for discounted early registration for the show.
Console/PC, Indie, Programming, GDC

Design by constraints: Hitman Go postmortem comes to GDC 2015 3
by Staff [01.12.15]
Square Enix Montreal's Daniel Lutz, the Game Director behind Hitman GO, will deliver a design postmortem on the game and its unorthodox design concept at GDC 2015 in March.
Smartphone/Tablet, Design, GDC

Make time to check out these excellent GDC 2015 Advocacy talks  
by Staff [01.12.15]
GDC officials highlight more great Advocacy track sessions in advance of the deadline for discounted early registration. Once again, Advocacy track talks are open to all GDC 2015 passholders.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations 3
by Staff [01.09.15]
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Dead Secret dev shares mobile VR game design tips at GDC 2015  
by Staff [01.09.15]
Robot Invader's Chris Pruett will share lessons learned from rebuilding Dead Secret to work well as a mobile VR game as part of the GDC 2015 Smartphone & Tablet Games Summit.
Smartphone/Tablet, Design, GDC

Videogame History Museum returns to GDC with prized Atari exhibit  
by Staff [01.08.15]
The Videogame History Museum will build an amazing exhibit paying tribute to the history of Atari on the GDC 2015 show floor that includes memorabilia, playable Atari games and other artifacts.
Console/PC, Business/Marketing, GDC

2015 Independent Games Festival announces Main Competition finalists  
by Staff [01.07.15]
The 2015 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including titles like 80 Days, This War Of Mine, Metamorphabet and The Talos Principle.
Indie, Business/Marketing, GDC

Written on your eyeballs: Game narrative in VR at GDC 2015  
by Staff [01.06.15]
As VR game design grows ever more popular it's critical that cutscenes die, leaving gameplay as developers' primary storytelling tool. Narrative designer Rob Morgan investigates at GDC 2015.
Console/PC, Design, GDC

More esteemed developers, artists join IGF Jury Panels  
by Staff [01.05.15]
The juries behind the GDC 2015 Independent Games Festival take form as an exciting lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Console/PC, Indie, Art, Design, GDC

Destiny's multithreaded rendering architecture explained at GDC 2015  
by Staff [01.05.15]
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Console/PC, Programming, GDC

Get hard data on how players make moral choices at GDC 2015 1
by Staff [12.30.14]
Amanda Lange surveyed over 1,000 people about how make choices in a game that allows for a "good" or "evil" path through the story, and she'll share her data during the GDC 2015 Narrative Summit.
Console/PC, Design, GDC

USC's Lemarchand investigates 'infinite play' game design at GDC  
by Staff [12.29.14]
Richard Lemarchand, former Naughty Dog lead game designer and associate professor in the USC Games program, will speak at GDC 2015 about what games can be and do by embracing 'open play.'
Console/PC, Design, GDC

GDC Play and the 'Best in Play' awards are back for GDC 2015  
by Staff [12.23.14]
The GDC Play emerging dev area returns and 'Best in Play' awards will once again be given during GDC 2015 in San Francisco, with 8 winners getting GDC 2016 passes.
Console/PC, Indie, Business/Marketing, GDC

Get expert advice on hosting your own eSports event at GDC 2015  
by Staff [12.23.14]
ESL eSports expert James Lampkin comes to GDC 2015 next March to show you how to break free from the publisher-backed funding paradigm and build a successful standalone eSports event of your very own.
Console/PC, Social/Online, Business/Marketing, GDC

Indie Megabooth Showcase returns to GDC 2015  
by Staff [12.22.14]
GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference, March 2-6.
Indie, Business/Marketing, GDC

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

What can F2P developers learn from premium games? Find out at GDC  
by Staff [12.19.14]
Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015.
Social/Online, Design, GDC