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May 21, 2013




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Updates » GDC
Steam for Linux, Oculus Rift, Hawken, HTML5 sponsored sessions come to GDC 2013  
by GDC Staff [03.13.13]
GDC 2013 organizers are highlighting notable sponsored sessions, including Valve/Nvidia on moving Steam to Linux, Oculus Rift, Google on native HTML5 apps, and Microsoft on Xbox SmartGlass.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

DmC, Tomb Raider, Tearaway, ESRB talks headed to GDC 2013  
by GDC Staff [03.12.13]
GDC 2013 organizers are highlighting more notable talks for its March conference, including talks on Tearaway,Tomb Raider, DmC, EA Spouse, and an international ratings system.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: Guacamelee! Exclusive 2
by Frank Cifaldi [03.11.13]
DrinkBox, the team behind the open-world action platform game Guacamelee!, speaks to us about where the game from, its inspirations, and what went into its unique, IGF-nominated art style.
Indie, Design, Exclusive, GDC, IGF

Video: Hall and Romero's Doom postmortem 2
by GDC Vault Staff [03.11.13]
Designers John Romero and Tom Hall deliver a postmortem on their prolific first-person shooter, Doom, 17 years after its release in this free video lecture from GDC 2011.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Video, GDC

AI postmortems of Assassin's Creed III, XCOM, AI rant planned for GDC 2013  
by GDC Staff [03.11.13]
GDC 2013 organizers are highlighting its Artificial Intelligence Summit, including AI postmortems of Assassin's Creed III, XCOM: Enemy Unknown, and Warframe, its annual AI dev rant, and 'The Simplest AI Trick in the Book.'
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Road to the IGF: Starseed Pilgrim Exclusive  
by Frank Cifaldi [03.08.13]
Droqen's Starseed Pilgrim is up for the coveted Excellence in Design award at the Independent Games Festival later this month. We talk to him about the game's origins, his collaborators, and some real-life gardening gone bad.
Indie, Design, Exclusive, Video, GDC, IGF

GDC 2013 highlights developer days from Google, Unity, Intel, more  
by GDC Staff [03.05.13]
GDC 2013 organizers are highlighting more day-long sponsored developer days for the March conference, including those on the Google Cloud platform, Unity Technologies, Intel's next-generation GPUs, and more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, GDC

Video: Famous designers attempt to make a game about falling in love 26
by GDC Vault Staff [03.04.13]
Freed from any commercial restraints, well-known game designers Will Wright (SimCity), Warren Spector (Deus Ex) and Raph Koster (Ultima Online) pitch their love game concepts in front of a live audience.
Console/PC, Indie, Design, Video, GDC

'iOS games in a day', animation, producer bootcamps detailed for GDC 2013  
by GDC Staff [03.04.13]
GDC 2013 organizers are highlighting in-depth animation and cross-platform production bootcamps, and an iOS crash course covering API and popular engine implementations, both for the upcoming March event.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

GDC 2013 highlights new PlayStation 4, Oculus Rift, Project SHIELD vendor sessions  
by GDC Staff [03.01.13]
GDC 2013 organizers are highlighting major vendor sessions including Sony on PS4 development and design, NVIDIA on its Project SHIELD handheld device, and Oculus VR on diving into virtual reality with Oculus Rift.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

GDC State of the Industry research exposes rise of indies, smartphone games 4
by Staff [02.28.13]
The Game Developers Conference polled more than 2,500 North American game developers about their development practices, revealing several notable trends with regards to platforms, money, team sizes and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment, GDC

Video: Will Wright remembers his first game, Raid on Bungeling Bay Exclusive 12
by GDC Vault Staff [01.24.13]
He may be known today as the creator of SimCity, The Sims and Spore, but Will Wright's career began with a fondly remembered helicopter arcade game for computer publisher Broderbund.
Console/PC, Programming, Design, Exclusive, Video, GDC

Video: Back to the Garage: The Return of Indie Development  
by GDC Vault [12.14.12]
With emerging digital platforms and the cost-of-entry lower than ever, game development has seen independent resurgence. Indies including Markus "Notch" Persson, Jordan Mechner and Tim Sweeney discuss in this free video.
Console/PC, Indie, Design, Production, Business/Marketing, Video, GDC

13th Game Developers Choice Awards opens noms to Gamasutra members  
by Staff [12.12.12]
GDC organizers are accepting nominations for the 13th annual Game Developers Choice Awards, with all registered Gamasutra members eligible to nominate for regular and special awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, GDC

IGF 2013 highlights initial Design, Technical Award jurors 2
by Staff [12.10.12]
2013 Independent Games Festival organizers have added jurors for multiple of its discipline-specific Awards, including Journey's Robin Hunicke, The Walking Dead's Sean Vanaman, and lots more.
Indie, Programming, Design, GDC

GDC 2013 reveals talks from Amnesia's Grip, Epic's Mielke  
by Staff [12.03.12]
The organizers behind March's Game Developers Conference 2013 have highlighted the next batch of Main Conference lectures, including Amnesia: The Dark Descent's Thomas Grip on storytelling and more.
Console/PC, Indie, Art, Audio, Design, Production, GDC

GDC 2013 debuts 'Schedule Builder', highlights new roundtables  
by Staff [11.20.12]
With planning for March's GDC 2013 in San Francisco now underway, the show's organizers have debuted more than 20 sessions via the initial Schedule Builder, with hundreds more due over the next few weeks.
Console/PC, Art, Design, Production, GDC

IGF 2013 adds 'Excellence in Narrative' category 2
by Staff [11.19.12]
The Independent Games Festival's 2013 iteration is adding a $3,000 'Excellence In Narrative' award, following much feedback from the community that story and narrative in games needs to be better honored.
Indie, Design, GDC

Video: Cutthroat Capitalism educates without manipulation Exclusive 3
by GDC Vault [11.19.12]
Wired's Shannon Perkins discusses how his game Cutthroat Capitalism managed to educate its players without being manipulative in a free video courtesy of the GDC Vault.
Console/PC, Design, Exclusive, Video, GDC

Become a better writer, programmer with GDC 2013's specialized tutorials  
by Staff [11.14.12]
It's always a good idea to brush up on your game-making fundamentals, and next year's Game Developers Conference will help you do just that with detailed tutorials on both narrative design and programming.
Console/PC, Programming, Design, GDC