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May 23, 2013




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Updates » GDC
GDC 2013: What you need to know onsite  
by GDC Staff [03.22.13]
With just three days before GDC 2013 begins, organizers are offering suggestions to maximize attendees' experience, including a full attraction line-up, the schedule builder and mobile app.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

Video: The making of the original SNES Harvest Moon 4
by GDC Vault Staff [03.22.13]
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
Console/PC, Design, Production, Video, GDC

OpenFeint co-founder offers relief to those burned by Gree 4
by Frank Cifaldi [03.22.13]
"For whatever strategic reasons, they decided to alienate a lot of their customers," OpenFeint co-founder Peter Relan tells us. His alternative, OpenKit, will be debuted at the Game Developers Conference next week.
Smartphone/Tablet, Programming, Business/Marketing, GDC

Unity comes to PS4, Vita, PlayStation Mobile 17
by Frank Cifaldi [03.21.13]
The popular game development platform expands its reach by supporting the entirety of Sony's PlayStation family of platforms, including digital platforms like PlayStation Mobile and its upcoming cloud service.
Console/PC, Programming, Design, Business/Marketing, GDC

Your indie guide to IGF 2013: A GDC primer  
by GDC Staff [03.21.13]
The week-long 2013 Game Developers Conference, which hosts the Independent Games Festival and Summit, begins Monday. We're highlighting some of the can't miss indie-related events happening every day.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

GDC 2013 organizers highlight titles to watch next week at GDC Play  
by GDC Staff [03.21.13]
GDC 2013 organizers are reminding attendees about the return of GDC Play, featuring over 70 emerging games and their creators, and open next Tuesday to Thursday to all pass holders.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

GDC 2013 highlights Tomb Raider, StarCraft II: HotS talks; discount pre-reg ends tonight  
by GDC Staff [03.20.13]
On the last day of discounted registration, GDC 2013 organizers are highlighting major talks on leading games including Diablo III, StarCraft II: Heart of the Swarm, Tomb Raider, and CSR Racing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Video: Valve on Portal 2, the 'sequel to a game that doesn't need one' 1
by GDC Vault Staff [03.20.13]
An early Portal 2 that Valve experimented with didn't have Chell, GLaDOS, or even portals, writers Chet Faliszek and Erik Wolpaw reveal in discussing the "sequel to a game that doesn't need one."
Console/PC, Design, Production, Video, GDC

Road to the IGF: Arcane Kids' Zineth Exclusive 1
by John Polson [03.20.13]
Arcane Kids' Russell Honor discusses IGF student finalist Zineth, a Jet Set Radio-like platformer which takes place in a world absorbed by a cellphone game.
Console/PC, Indie, Programming, Design, Production, Exclusive, Video, GDC

GDC 2013 adds Sega history, board game exhibits, with 24 hours to pre-register  
by GDC Staff [03.19.13]
With a Wednesday evening pre-reg deadline, GDC 2013 is highlighting a playable board game exhibit from video game designers, plus multiple game history exhibits spanning The Neverhood through classic Sega games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, GDC

Video: How Plants vs. Zombies' designer got his mom to play Exclusive 4
by GDC Vault Staff [03.18.13]
Plants vs. Zombies designer George Fan shares 10 gameplay teaching techniques that can keep players engaged, whether they are for the most hardcore or even the most casual, in this free lecture from GDC 2012.
Console/PC, Social/Online, Smartphone/Tablet, Design, Exclusive, Video, GDC

GDC 2013 showcases Destiny visibility rendering, Skulls of the Shogun sponsored talks  
by GDC Staff [03.18.13]
Just two days before discounted registration ends, GDC 2013 organizers are highlighting sessions including automated visibility rendering in Bungie's Destiny and Skulls of the Shogun's development across Microsoft platforms.
Console/PC, Social/Online, Smartphone/Tablet, GDC

Guild Wars 2, SimCity design lectures highlighted at GDC 2013 1
by GDC Staff [03.15.13]
GDC 2013 organizers are highlighting more top talks, including design lectures on Guild Wars 2 and SimCity, Brenda Romero's F2P "morning after," and panels on indie incubators and physical-digital game mixing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, GDC

Video: A fireside chat with Minecraft creator Notch Exclusive 1
by GDC Vault Staff [03.15.13]
Chris Hecker (SpyParty) fires off questions to Mojang's Markus Persson about piracy, his designing and growing of Minecraft, and his own professional growth in this free lecture from GDC 2012.
Console/PC, Social/Online, Indie, Programming, Design, Business/Marketing, Exclusive, Video, GDC

Road to the IGF: LiquidSketch Exclusive 1
by Frank Cifaldi [03.15.13]
Nominated for a Technical Excellence award at the 2013 Independent Games Festival later this month, LiquidSketch is a unique iPad puzzle game employing impressive liquid physics that developer Tobias Neukom tells us was a beast to get right.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video, GDC, IGF

11th annual Experimental Gameplay Sessions reveals GDC 2013 line-up  
by GDC Staff [03.15.13]
Organizers of GDC 2013's Experimental Gameplay Sessions have announced a mammoth 20+ game line-up, including Keita Takahashi's new title Tenya Wanya Teens & Jason Rohrer's The Castle Doctrine.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

GDC 2013 Audio Track highlights Walking Dead, Dear Esther, Dead Space 3 talks  
by GDC Staff [03.14.13]
GDC 2013 has an in-depth Audio Track, and this year's highlights include Dear Esther's approach to mixing live and digital instruments, episodic sound design and production for The Walking Dead, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Design, GDC

GDC 2013 announces winners for Game Narrative poster sessions  
by GDC Staff [03.13.13]
GDC and the Game Narrative Summit have debuted the 2013 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference in San Francisco, CA.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Road to the IGF: Lovers in a Dangerous Spacetime Exclusive 2
by Frank Cifaldi [03.13.13]
Developers Matt Hammill and Jamie Tucker tell us the history behind the frantic co-op space platformer/defense hybrid, which is nominated for an Excellence in Visual Arts award at the Independent Games Festival later this month.
Indie, Art, Design, Exclusive, Video, GDC, IGF

Video: How Habbo kept players engaged with smartphone spin-offs  
by GDC Vault Staff [03.13.13]
Paul LaFontaine, former CEO of Habbo developer Sulake, discusses keeping players engaged in a game world as they move across platforms in this free video lecture from GDC 2012, courtesy of the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, GDC