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April 29, 2016
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April 29, 2016
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Updates » GDC
One Life Left vs. Gamasutra at GDC 2016: HTC 'Vive' or HTC 'Veev'?  
by Staff [03.16.16]
We thought we'd take it easy with our first show by having a relaxed recording in a hotel room, but what we ended up with was a bumper show packed full of more people than we've ever had on before!
Podcast, GDC

Oculus confirms launch line up, reveals 'comfort' rating system 1
by Chris Kerr [03.16.16]
Oculus has revealed which games will be available when its $599 Rift headset launches on March 28.
VR, Business/Marketing, Video, GDC

Now's the time to get into VR - but be realistic about its returns, says Palmer Luckey 8
by Kris Graft [03.16.16]
At a press event a day before the start of Game Developers Conference, we sat down with Oculus' Palmer Luckey to chat about the launch and what game developers ought to keep in mind if they’re pondering the jump into VR.
VR, Business/Marketing, GDC

'Powerful stories require ambiguity': A story about Her Story 1
by Simon Parkin [03.16.16]
"I wanted to make a point that not only could we have a game that involved subtext, but one that revolved around subtext."
Design, GDC

GDC Highlights: Engine action, VR pricing, and effective advocacy  
by Bryant Francis [03.15.16]
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing, GDC

Jim Brown's level design workshop: The illusion of choice 2
by Katherine Cross [03.15.16]
Jim Brown of Epic Games advises providing players with an “illusion of choice.” Bringing a behavioral science perspective, he argued for making choice illusory while preserving player autonomy.
Console/PC, Design, GDC

Rez's Mizuguchi: Create virtual unreality  
by Christian Nutt [03.15.16]
"It's really about how much of the unreal reality you can bring into the virtual reality world." - Rez Infinite creator Tetsuya Mizuguchi on the promise of VR
VR, Design, GDC

Crytek is making the next version of CryEngine pay-what-you-want 1
by Kris Graft [03.15.16]
"If you can't afford to give us anything, that's okay," said CryEngine exec Frank Vitz during a GDC event today where Crytek announced CryEngine is going to a pay-what-you-want business model.
VR, Console/PC, Indie, Production, Business/Marketing, GDC

BioWare writers offer tips on building to an emotional theme  
by Katherine Cross [03.15.16]
At GDC, BioWare lead writer Patrick Weekes and narrative presentation lead John Epler explained how they worked narrative magic on the Dragon Age Inquisition: Trespasser DLC.
Console/PC, Design, Video, GDC

Devolver Digital's Lowrie: devs don't need a f@#$ing publisher 1
by Chris Baker [03.15.16]
In a Monday panel at GDC, Nigel Lowrie of Devolver Digital laid out the many questions that indie developers should be asking potential publishers and partners before they agree to work with them.
Indie, Business/Marketing, GDC

Devs share real talk about surviving the latest 'indiepocalypse' 7
by Alex Wawro [03.15.16]
Indie devs from across the industry took the stage at GDC’s Independent Games Summit today to give their own answers to a simple question: what do we mean when we talk about the 'indiepocalypse'?
Indie, Design, Production, Business/Marketing, GDC, SOPA

Unity releases stable version 5.3.4, as 5.4 enters public beta 2
by Christian Nutt [03.15.16]
The company has launched a new public beta program for its engine, with a stable release and a beta release concurrently entering the stream at the same time.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, GDC

Unity Collaborate online workflow tool enters closed beta 1
by Christian Nutt [03.15.16]
Unity aims to make it easier for multi-person teams to work, even remotely, with robust new suite of collaboration tools now available in a beta stage.
Console/PC, Smartphone/Tablet, Indie, Production, GDC

Unity adds certification program for developers  
by Christian Nutt [03.15.16]
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Twitch to help devs create games perfect for streaming  
by Chris Kerr [03.15.16]
Twitch has lifted the lid on a new initiative called "Developer Success" - a new program that encourages developers to implement a 'Stream First' approach to game design. 
Production, Business/Marketing, GDC

Werewolves Within: How Ubisoft adapted a tabletop classic for VR  
by Alex Wawro [03.15.16]
"We wanted to try & capture this social experience you get from playing games around the table, especially social deduction games," said Ubisoft Red Storm's David Votypka. The result is worth studying.
VR, Design, Production, GDC

Video: Watch Unity's GDC 2016 opening presentation right here  
by Chris Kerr [03.15.16]
Unity is kicking off its GDC today with a special live event all the way from San Francisco, which you can watch in just under 20 minutes via the magic of livestreaming.
Video, GDC

Autodesk expands Stingray VR support and streamlines Maya character creation  
by Christian Nutt [03.15.16]
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software.
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing, GDC

Lessons of VR level design learned from I Expect You To Die 1
by Chris Baker [03.15.16]
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
VR, Console/PC, Indie, Design, Production, Video, GDC

GDC Highlights: VR demand, strange lives, and indie design tips  
by Bryant Francis [03.14.16]
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference.
VR, Console/PC, Indie, Serious, Programming, Art, Design, Production, GDC