Four publishing challenges the game industry isn't ready for
by Leigh Alexander
Venture capitalist Mitch Lasky of Benchmark Capital says very few video game executives have a good grip on the revolution of our industry's publishing rules -- he outlines four new challenges.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, Exclusive, Digital Publishing, Mobile Games, GDC
Epic radically changes licensing model for Unreal Engine
by Christian Nutt
Today at GDC, the Epic founder showcased Unreal Engine 4, and noted that it's going to a subscription model -- $19 a month, with devs Epic paying royalties on shipped games.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Video, GDC
Unity 5.0 announced, with direct-to-web, plugin-free publishing
by Gamasutra Community
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC