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May 21, 2013




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Updates » GDC
GDC 2012: New ideas in socially-engaging AI design  
by Leigh Alexander [03.06.12]
Developers are making ever more interesting strides in increasing the complexity of character AI in narrative games, and some innovators shared new ways of conceptualizing social simulations in a GDC panel.
Console/PC, GDC, Design, Programming

Google unveils new Play service to replace Android Market 2
by Eric Caoili [03.06.12]
Google has combined several of its services, including its app and game store Android Market, into a single hub called Google Play, replacing the Android Market app with a Play Store app.
Smartphone/Tablet, GDC, Business/Marketing

EA opens new Swedish studio to work with Battlefield 3 engine  
by Eric Caoili [03.06.12]
Electronic Arts has opened a second development studio in Sweden, which will be devoted to creating "a new generation of games" using the Frostbite 2 game engine.
Console/PC, GDC, Business/Marketing

GDC 2012: Sims team's Graham says ambient AI tells better stories 8
by Brandon Sheffield [03.05.12]
NPCs are stupid, says Sims lead AI programmer David Graham. He says ambient AI for NPCs is the next frontier for realistic game characters and stories on the whole.
Console/PC, GDC, Programming, Production

GDC 2012: AI programmers can be artists! 2
by Brandon Sheffield [03.05.12]
UC Santa Cruz developer Mike Treanor suggests that in order to make more interesting games, AI programmers should think of themselves more like artists, and code more like theories.
Console/PC, GDC, Programming, Production

GDC 2012: One size doesn't fit all in Asia Pacific - PopCap 1
by Kris Graft [03.05.12]
PopCap has taken a cautious approach to expansion in Asian markets. VP of worldwide publishing Dennis Ryan explains how PopCap has found that each country requires a distinct approach.
Social/Online, GDC, Business/Marketing

GDC 2012: Capcom says over 50% of revs will come from digital by 2017 Exclusive 3
by Kris Graft [03.05.12]
Within five years, “well north” of 50 percent of Capcom’s revenue will come from digital sales instead of packaged retail, said Capcom Entertainment SVP Christian Svensson in an interview with Gamasutra during GDC 2012.
Console/PC, Social/Online, GDC, Exclusive, Business/Marketing

GDC 2012: Graeme Devine - 'No more video chat games' on iOS  
by Christian Nutt [03.05.12]
The Halo Wars developer, who is now focused on mobile titles, has sworn off video chat features, he says, after implementing them in two games and finding out they just don't work for his audience.
Smartphone/Tablet, GDC, Design

Hansoft launches free Start-up License for small teams  
by Eric Caoili [03.05.12]
Hansoft has launched a new Start-up License program, which will allow game development teams with nine members or fewer use its project management tools for free.
Console/PC, GDC, Production

GDC 2012: Don't be afraid to piss off your players 4
by Patrick Miller [03.05.12]
During the Social and Online Games summit, Spry Fox Games CEO David Edery explained how making rapid changes was crucial to bullet-hell MMO Realm of the Mad God's success—even if it meant pissing off their most vocal players.
Social/Online, Indie, GDC, Business/Marketing, Design

GDC 2012: Sword & Sworcery's Vella warns against making an iOS game for everyone 5
by Simon Parkin [03.05.12]
Capy's Nathan Vella today warned GDC attendees that creating iOS games to appeal to everybody all too often results in games that appeal to none, taking you "away from a game that is fresh or has soul."
Smartphone/Tablet, GDC, Business/Marketing, Design

GDC 2012: The 10 key social games of the year 2
by Christian Nutt [03.05.12]
Playdom's Steve Meretzky and Dave Rohrl outlined the 10 most important social games of the last year -- which all represent a big, emerging, or overlooked trend for the space.
Social/Online, GDC, Business/Marketing, Design

GDC 2012: Loom creator Brian Moriarty's 'sinister' school of game design 2
by Tom Curtis [03.05.12]
In an Education Summit talk at GDC 2012, Infocom and LucasArts veteran Brian Moriarty outlined some key principles of game design education, arguing that the best way to teach students is to force them to figure it out on their own.
Console/PC, Student/Education, GDC, Design, Programming

GDC 2012: The benefits of self-publishing Flash games on the web 2
by Simon Parkin [03.05.12]
QWOP and GIRP creator Bennett Foddy today urged GDC attendees to consider publishing their games on self-hosted websites, instead of working with traditional Flash game portals.
Console/PC, Indie, GDC, Business/Marketing, Design

GDC 2012: Die Gute Fabrik's Wilson on how simple tech enhances folk play  
by Leigh Alexander [03.05.12]
At the Indie Game Summit, Die Gute Fabrik's Doug Wilson (Johann Sebastian Joust) talks about folk games -- and the opportunities for whimsy and player empowerment that tech limitations create.
Console/PC, Indie, GDC, Business/Marketing, Design

6waves Lolapps guaranteeing $100,000 in marketing to mobile dev partners 1
by Eric Caoili [03.05.12]
Social game firm 6waves Lolapps has unveiled new publishing terms promising $100,000 in marketing to mobile game developers, and has announced 16 partnerships it's already secured with mobile studios.
Smartphone/Tablet, Social/Online, Indie, GDC, Business/Marketing

GDC 2012, Iam8bit remind on 'Super Magnetic Game-O-Matic', detail featured artists 1
by Staff [03.04.12]
Ahead of Monday's Game Developers Conference, show organizers have revealed select artists sketching at "Super Magnetic Game-O-Matic", including notables from Double Fine, Weta, Insomniac, and Blizzard.
GDC, Art

Gamasutra prepares for unprecedented 16th year of live GDC coverage 1
by Frank Cifaldi [03.02.12]
All those tweets about San Francisco on your feed can only mean one thing: it's time for the annual Game Developers Conference, and as always, Gamasutra will be there with more coverage than anyone.
Console/PC, Smartphone/Tablet, Social/Online, Indie, GDC, Audio, Business/Marketing, Design, Programming, Production, Art

FaceFX hooks up with Rocketbox for realistic talking characters  
by Eric Caoili [03.02.12]
OC3 Entertainment has combined its FaceFX facial animation technology with Rocketbox's Complete Characters HD, allowing developers to generate animated dialogue sequences with stock 3D models.
Console/PC, GDC, Art

GDC 2012 details hiring opportunities at show  
by Staff [03.02.12]
With just a couple of days to go until the Game Developers Conference 2012, show organizers have released a full set of companies hiring at its Career Pavilion, from Kojima Productions to Facebook and beyond.
Console/PC, Smartphone/Tablet, Social/Online, GDC, Recruitment, Business/Marketing