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Updates » GDC
Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor  
by Staff [04.05.13]
Here's our last One Life Left vs. Gamasutra episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Video: How Assassin's Creed III's many studios collaborated  
by GDC Vault Staff [04.04.13]
Five Ubisoft studio leads held a production panel at GDC 2013 to discuss the different models used to overcome the challenge of collaborating on a large scale for Assassin's Creed III.
Console/PC, Production, Video, GDC

Listen to Fullbright, Harmonix and NYU from the GDC floor  
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Wargaming's expansion is relentless - and so far, it's working Exclusive 12
by Kris Graft [04.02.13]
If you're making online and free-to-play games, and not watching Wargaming's every move, you should go ahead and start doing that immediately. Gamasutra caught up with CEO Victor Kislyi at GDC 2013.
Console/PC, Social/Online, Business/Marketing, Exclusive, GDC

Video: The 9 biggest trends from free-to-play games in 2012 6
by GDC Vault Staff [04.02.13]
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, GDC

Motivation, cross-media pollination and the creative process  
by Staff [04.02.13]
GDC 2013 might be over, but you can relive One Life Left's relentless guest schedule, which includes game experts from Double Fine, Lady Shotgun and Spry Fox. Put these people in your ears now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Ask Gamasutra: What GDC 2013 meant to us Exclusive 25
by Staff [04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, GDC

Video: Spec Ops: The Line contextualizes violence through story 1
by GDC Vault Staff [04.01.13]
Spec Ops: The Line lead writer and narrative designer Walt Williams discusses at GDC 2013 a four-step process, dubbed "the illusion of casuality," used to make the moment-to-moment violence in-game meaningful.
Console/PC, Design, Production, Video, GDC

GDC 2013 reveals record 23,000 attendees, next year's show dates 1
by Staff [04.01.13]
Game Developers Conference organizers have revealed a record 23,000 people attended last week's event in San Francisco, also revealing March 17th-21st, 2014 as next year's dates for the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Jade Raymond's been thinking about the future of AAA games 35
by Kris Graft [03.29.13]
Triple-A games seem to be destined to become bigger and more expensive. But Ubisoft Toronto managing director Jade Raymond tells Gamasutra triple-A developers need to consider other measures in order to remain relevant.
Console/PC, Design, Business/Marketing, GDC

EA's next steps toward the next-gen 11
by Chris Morris [03.29.13]
As Electronic Arts heads into the next generation, EA Games label president Frank Gibeau gives us the rundown of the company's plans, and the role that the impressive Frostbite 3 engine will play.
Console/PC, Business/Marketing, GDC

A bit of Kickstarter, a bit of zombies, more on hugging games  
by Staff [03.29.13]
The Official GDC Podcast crew tackles the big topics: Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Video: Candy Crush Saga uses luck in the right places 7
by GDC Vault Staff [03.29.13]
In a full house at GDC 2013, King.com's Tommy Palm delivered a postmortem for Candy Crush Saga, one of the most popular social games on the market today.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, Video, GDC

Linden's Short: Ask yourself if your work is truthful Exclusive 3
by Leigh Alexander [03.29.13]
Authenticity matters and games creators should ensure their work is truthful, says Linden Lab's Emily Short, who's moved by the trend of individual authenticity she's observed at this year's GDC.
Console/PC, Programming, Art, Design, Exclusive, GDC

GDC Day 4: Facebook, Unreal and IGDA controversy  
by John Polson [03.29.13]
An Epic interview on HTML5 support, a Unity interview on platform partnerships such as Facebook, an IGF booth hijacking, and the IGDA's response to its controversial party mark Day 4 of GDC 2013 news coverage.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC

Big ideas in short spurts at GDC's microtalks 4
by Simon Parkin [03.29.13]
GDC's microtalks gamify the idea of a discussion panel by offering ten panelists a little under 7 minutes to express their big ideas as quickly as possible. We rounded up as much as we could and reproduced them here.
Console/PC, Indie, Design, GDC

Interview: Epic goes all-in on HTML5 with UE4 support Exclusive 9
by Frank Cifaldi [03.29.13]
Tim Sweeney and Mark Rein sit down with us during GDC to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GDC

Let's talk about indies, narrative and hugging 1
by Staff [03.28.13]
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Jason Rohrer wins GDC's last ever Game Design Challenge 5
by Simon Parkin [03.28.13]
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
Indie, Serious, Design, GDC

IGDA's official response to its controversial GDC party 106
by Frank Cifaldi [03.28.13]
"One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts," read a statement following backlash against a party that featured "scantily-clad female dancers."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC