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July 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » GDC
To prevent toxicity, design games with community management in mind 1
by Alissa McAloon [03.29.18]
"Community is now, more than ever, an actual part of game design," argued Flaregames' Tara Brannigan. "Its not something you staple on the end."
Social/Online, Design, GDC

GDC celebrates record-breaking attendance and confirms 2019 dates!  
by Staff [03.28.18]
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Telling an emotional tale through mechanics in Monument Valley 2  
by Alissa McAloon [03.23.18]
The team didnt want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics.
Smartphone/Tablet, Indie, Design, GDC

LGBTQ devs & players speak up about the need for authentic queer culture in games  
by Alex Wawro [03.23.18]
"For many of the [queer] people we talked to, when they were young...games were safe," said Playing With Pride producer Matt Baume at GDC today. When they got older, that changed."
Serious, GDC

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutraeditor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

SteamSpy creator says 2017 was Valve's most profitable year yet  
by Simon Parkin [03.22.18]
2017 was Steams most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
Console/PC, Indie, Business/Marketing, GDC

How a lack of control fosters empathy in Bury Me, My Love 3
by Emma Kidwell [03.22.18]
Bury Me, My Love's Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
Smartphone/Tablet, Serious, Design, GDC

How Capcom designed Monster Hunter: World to feel approachable and alive 1
by Alex Wawro [03.22.18]
"This is how we were able to realize Monster Hunter: Worlds most ambitious change," said game director Yuya Tokuda at GDC 2018 today. "To make it possible to use the environment.
Console/PC, Design, GDC

How (and why) you should better represent Muslims in your games 35
by Alex Wawro [03.22.18]
Muslims have a public image problem. And its sometimes dangerous to be Muslim, game designer Osama Dorias said at GDC today. So we need help addressing the public image problem.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Laralyn McWilliams on rediscovering creativity following trauma 3
by Simon Parkin [03.22.18]
When you are in times of distress you feel lost and broken, because you cant set aside fear and anger," she said. "And if you feel broken your creative work is broken.
Console/PC, Indie, Serious, Production, GDC

Ubisoft opens two new studios in India and Ukraine  
by Alex Wawro [03.22.18]
The company adds another two beads to its global chain of offices: new studio ins Mumbai and Odesa. Each will be hiring game devs and working alongside Ubisoft's extant studios in the regions.
Console/PC, Business/Marketing, GDC

Night in the Woods, Baba Is You win big at the 2018 IGF Awards  
by Staff [03.22.18]
Chuchel, Getting Over It With Bennett Foddy, and Celeste were also among the games honored at tonight's Independent Games Festival Awards.
Indie, GDC, IGF

Breath of the Wild takes top prize at the 2018 Game Developers Choice Awards!  
by Staff [03.22.18]
Other big winners tonight include Gorogoa, What Remains of Edith Finch, Horizon Zero Dawn, and Ambassador and Lifetime Achievement honorees Rami Ismail and Tim Schafer, respectively.
Console/PC, GDC

Fortnite's unconventional launch 1
by Simon Parkin [03.21.18]
Head of publishing at Epic Games Ed Zobrist discusses Fortnite's unconventional beginnings.
Console/PC, Production, Business/Marketing, GDC

Sonic the Hedgehog's origin story, according to the devs who made him 1
by Alex Wawro [03.21.18]
At GDC today original Sonic devs Naoto Oshima and Hirokazu Yasuhara talked about how they designed the game's iconic main character and its many twisting, turning levels.
Console/PC, Art, Design, History, GDC

How Mario Kart influenced Nintendo's fighting game, ARMS  
by Simon Parkin [03.21.18]
While there may appear to be few surface-level similarities between the games, lessons learned from Nintendos long-running racing game series informed many aspects of its new fighting game IP.
Console/PC, Design, GDC

Game Workers Unite to Jen MacLean: 'We want to work with you' 5
by Katherine Cross [03.21.18]
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
Serious, Business/Marketing, GDC

How Platinum designed and tuned Nier: Automata to 'feel' good  
by Alex Wawro [03.21.18]
Game director Yoko Taro talks about how the game's multi-layered narrative was designed, while game designer Takahisa Taura digs into the nuts and bolts of how it was tuned to 'feel' good.
Console/PC, Design, GDC

There is no right way to be queen in Reigns: Her Majesty 1
by Emma Kidwell [03.21.18]
Narrative designer and writer Leigh Alexander discusses the narrative design of Reigns: Her Majesty.
Console/PC, Smartphone/Tablet, Design, Production, GDC

Sex as a narrative tool: The dos and don'ts of writing sex scenes in games 2
by Alissa McAloon [03.21.18]
As Michelle Clough explained during her talk Eros in Play: Writing Sex Scenes in Games, sex can be a useful tool for writers and narrative designers looking to flesh out their characters and worlds.
Design, GDC