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September 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » GD Mag Exclusive
Digging into the secrets of hardcore freemium games GDMag Exclusive 6
by Staff [02.04.13]
What do the developers of MechWarrior Online, PlanetSide 2 and Tribes: Ascend have to say about free-to-play? Hear their voices in this Game Developer magazine feature on "freemium" development.
Console/PC, Social/Online, GD Mag, Design, Business/Marketing, GD Mag Exclusive

Opinion: Changing the terms of the violent video game debate GDMag Exclusive 43
by Patrick Miller [01.31.13]
"We collectively need to change the terms of the conversation before we sit down to talk with anyone about violent games," says Game Developer magazine editor Patrick Miller.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Design, Business/Marketing, GD Mag Exclusive

Recognizing the best of the best tools GDMag Exclusive 7
by Staff [01.18.13]
Want to know what the absolute best tools are for developing games? Read Game Developer magazine's 15th annual Front Line Awards, which showcases the essential tech to make games.
Console/PC, Indie, GD Mag, Programming, Art, Audio, Design, Production, GD Mag Exclusive

Papo & Yo behind-the-scenes: Making a game that matters GDMag Exclusive  
by Patrick Miller [01.17.13]
In the latest Game Developer magazine postmortem, Papo & Yo's devs talk about how creator Vander Caballero's deeply personal story guided the team's direction -- and caused problems with scope.
Console/PC, Indie, GD Mag, Design, GD Mag Exclusive

Developers reflect on 2012's highs and lows GDMag Exclusive 3
by Staff [01.01.13]
Developers across the industry recently told Game Developer magazine which stories, trends and games meant the most to them over the last 12 months.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

Sound Shapes postmortem: Don't make your game something it's not GDMag Exclusive  
by Staff [12.05.12]
In the December 2012 Game Developer postmortem, Sound Shapes devs explain how chasing "that feeling" and designing outside of their comfort zones led them to build a fun, successful core mechanic.
Console/PC, GD Mag, Design, GD Mag Exclusive

Game Developer magazine's Power 50: Evangelism Exclusive GDMag Exclusive 2
by GD mag, Gamasutra staff [11.09.12]
Gamasutra and Game Developer spotlight ten evangelists in the game industry who've helped advance the medium and raised its profile, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Business Exclusive GDMag Exclusive  
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Design Exclusive GDMag Exclusive 3
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Programming Exclusive GDMag Exclusive 10
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Audio Exclusive GDMag Exclusive 4
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Game Developer magazine's Power 50: Art Exclusive GDMag Exclusive 4
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Art, Exclusive, GD Mag Exclusive

Behind Binding of Isaac's blasphemous success Exclusive GDMag Exclusive 9
by Staff [10.29.12]
Themes like child abuse and suicide should have relegated Edmund McMillen's The Binding of Isaac to the niche, but it sold a million units anyway. In a Game Developer magazine postmortem, McMillen talks blasphemy and game design.
Indie, GD Mag, Art, Design, Exclusive, GD Mag Exclusive