Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
May 18, 2013




If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » GD Mag Exclusive
A games as art meditation - from 1994 GDMag Exclusive 1
by David Sieks [05.16.13]
The discussion of games as art has been around for decades. From the December 1994 issue of Game Developer magazine, one digital artist contemplates the future of games as an expressive medium.
Console/PC, GD Mag, Art, GD Mag Exclusive

Understanding the musical meaning of games GDMag Exclusive  
by David Kanaga [05.16.13]
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
GD Mag, Audio, GD Mag Exclusive

XNA's dead, so let's learn more about MonoGame GDMag Exclusive 6
by Dean Ellis [05.15.13]
Microsoft's popular development tool is going away, but open-source MonoGame has stepped up to help games built with it have a future.
Console/PC, Indie, GD Mag, Programming, GD Mag Exclusive

The cost of disruption GDMag Exclusive 10
by Patrick Miller [05.13.13]
The game industry is obsessed with progress, but as we move forward, we leave a lot behind. Game Developer EIC Patrick Miller sifts through the ash heap of history.
GD Mag, Design, GD Mag Exclusive

Should games have stories? GDMag Exclusive 93
by Soren Johnson [05.08.13]
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Design, GD Mag Exclusive

How Hundreds' minimalist design paid off GDMag Exclusive 2
by Staff [05.03.13]
In this postmortem extract from the May 2013 issue of GD Mag Hundreds co-developer Adam Saltsman discusses the pros and cons of the game's aesthetic minimalism.
Smartphone/Tablet, Indie, GD Mag, Design, Production, GD Mag Exclusive

Crowdfunding's hits and misses GDMag Exclusive 3
by Staff [05.01.13]
Game Developer magazine speaks to Double Fine, Brenda Romero, and Chris Roberts in this sprawling article which takes in best practices and lessons learned -- including the harsh ones.
Console/PC, Indie, GD Mag, Business/Marketing, GD Mag Exclusive

Using memorable, iconic sounds in video games GDMag Exclusive 14
by Damian Kastbauer [04.30.13]
The jingling of coins in a Super Mario Bros. game, or the "waka waka" of Pac-Man -- our ears recognize these instantly. But as audio leans toward realism, have we forgotten the importance of iconic sounds in games?
GD Mag, Audio, GD Mag Exclusive

Respecting the player's wallet GDMag Exclusive 65
by Damion Schubert [04.29.13]
Free-to-play is a design opportunity, says BioWare Austin's Damion Schubert, who looks into how developers can cater to their big spenders while still integrating free players into the experience.
GD Mag, Design, GD Mag Exclusive

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.23.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

The downward salary slope for game artists GDMag Exclusive 18
by Steve Theodore [04.23.13]
From Gamasutra's sister publication Game Developer magazine, this article from Steve Therodore, technical art director at Undead Labs, explores the history of game artist salaries, and where they're headed next.
GD Mag, Design, GD Mag Exclusive

How programmers can avoid distractions, and stay on task GDMag Exclusive 17
by Chris Parnin [04.22.13]
Programmers need to concentrate, but a life is full of distractions. How can you maximize productivity and keep focused? This article offers real solutions for this very real problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Programming, GD Mag Exclusive

Is this AI tool right for you? A RAIN{indie} review GDMag Exclusive 9
by Dave Mark [04.18.13]
How does Rival Theory's free development tool RAIN{indie} stack up? Dave Mark, president and lead designer at AI consultancy Intrinsic Algorithm gives you the rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GD Mag, Programming, Design, Production, GD Mag Exclusive

Why monetization is our industry's next big problem - and opportunity GDMag Exclusive 24
by Patrick Miller [04.15.13]
Some say that free-to-play is the bane of the video game industry. But rather than wishing free-to-play would go away, maybe we'll just have to get really good at using it.
GD Mag, Design, GD Mag Exclusive

A visitor from the future pays homage to today's free-to-play games GDMag Exclusive 14
by Matthew Wasteland & Magnus Underland [04.12.13]
In the future, food costs nothing -- and we have free-to-play games to thank. Read this rare account from a time traveler who gives us massive spoilers from the year 2113.
GD Mag, Design, GD Mag Exclusive

How XCOM: Enemy Unknown overcame the accessibility stigma GDMag Exclusive 11
by Staff [04.05.13]
In the postmortem for the April 2013 issue of GD Mag, Garth DeAngelis, lead producer on XCOM: Enemy Unknown, discusses the decisions that went into building an optional, integrated tutorial into the game.
Console/PC, GD Mag, Design, Production, GD Mag Exclusive

Industry in flux: What we learned from Game Developer's 2012 Salary Survey GDMag Exclusive 20
by Patrick Miller [04.04.13]
The 2012 Game Developer Salary Survey is available in the April issue of Game Developer magazine! U.S. average salaries rose, layoffs continue to trend downwards, and devs are worried about change.
Console/PC, Social/Online, GD Mag, Programming, Art, Audio, Design, Production, Business/Marketing, GD Mag Exclusive

Epic's boss on the future of engine tech GDMag Exclusive 17
by Staff [03.22.13]
In this Game Developer magazine interview, Epic founder Tim Sweeney discusses the present and future of 3D engines -- discussing what technologies will and won't make the cut.
Console/PC, GD Mag, Programming, Art, Production, GD Mag Exclusive

What you really think about working in the game industry GDMag Exclusive 42
by Staff [03.21.13]
As part of Game Developer magazine's recent quality-of-Life survey, participants were offered space to leave an open comment about the state of the video game industry. Here are some of their thoughts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GD Mag, Business/Marketing, Recruitment, GD Mag Exclusive

Learn to appreciate games that are outside of your comfort zone GDMag Exclusive 4
by Patrick Miller [03.20.13]
When Patrick Miller joined Game Developer magazine, he was mainly interested in "core" games. Now his taste is much more varied. Here's how he stopped worrying and learned to love the games he didn't like.
Console/PC, Social/Online, GD Mag, Design, Business/Marketing, GD Mag Exclusive