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August 27, 2014
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Updates » Exclusive
Glitchspace is a first-person programming game Exclusive 1
by Mike Rose [04.17.14]
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
Console/PC, Indie, Programming, Design, Business/Marketing, Exclusive, Video

Designing for empathy, with Papo & Yo dev Minority Media Exclusive 4
by Kris Graft [04.17.14]
For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Choice Chamber an uncommon mix of new ways to fund and play games Exclusive  
by Alex Wawro [04.16.14]
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.
Console/PC, Indie, Production, Exclusive, Video

Q&A: Canabalt creator rides the wave of indie publishing, collaboration Exclusive 1
by Mike Rose [04.16.14]
Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Crafting To Leave, an autobiographical indie game from Ecuador Exclusive 2
by Alex Wawro [04.14.14]
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, Exclusive, Video

But is it hot? Design challenges for sex in games Exclusive 28
by Leigh Alexander [04.14.14]
A panel at Different Games convened designers working on expressing intimacy, sexuality and diversity in games to talk about ways to confront common design challenges, and evolve the role sex plays in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Designer ego vs. player agency in Broforce Exclusive 4
by Mike Rose [04.11.14]
Broforce is out on Steam Early Access, and it's got quite a kick to it. Players are able to destroy anything in each level, and essentially forge their own path through the world.
Console/PC, Design, Exclusive, Video

Designing the surprise mobile game hit, Monument Valley Exclusive 7
by Kris Graft [04.10.14]
Monument Valley raced to the top of the App Store charts last week, coming virtually out of nowhere. Lead designer Ken Wong tells us about designing a game that stands out from the crowd.
Smartphone/Tablet, Indie, Art, Design, Exclusive, Video

Ryan Payton and the infinite Republique Exclusive  
by Leigh Alexander [04.09.14]
When Ryan Payton began his $500,000 crowdfunding campaign for an episodic, high-end stealth game for iOS, the market for AAA-like games on iOS, let alone episodic ones, hadn't yet been proven.
Smartphone/Tablet, Programming, Art, Design, Exclusive

Q&A: Hearthstone heralds new challenges for Blizzard on mobile Exclusive 2
by Alex Wawro [04.08.14]
Gamasutra sat down to chat briefly with Blizzard's Jason Chayes and Bryan Chang about the trials and triumphs they faced while developing and launching Hearthstone for iPad.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Apogee Software: When the sultans of shareware went retail Exclusive GDMag Exclusive  
by Alexander Antoniades [04.08.14]
In this reprint from the February 1995 issue of Game Developer magazine, editor-at-large Alexander Antoniades describes Apogee Software's attempt to move beyond shareware development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive, GD Mag

Q&A: Smaller is better for Child of Light writer Jeffrey Yohalem Exclusive 3
by Alex Wawro [04.08.14]
Now that development on Ubisoft Montreal's Child of Light is complete, Gamasutra caught up with lead writer Jeffrey Yohalem to learn more about what it's like to go from a big game (Far Cry 3) to a small one.
Console/PC, Design, Production, Exclusive

Meet Joonas Turner, Vlambeer's sound guy Exclusive  
by Mike Rose [04.07.14]
I was introduced to Joonas Turner at GDC last month by Vlambeer's Jan Willem Nijman. "You need to talk to this guy," he told me. "He's doing the sound for our games."
Console/PC, Indie, Business/Marketing, Exclusive, Video

As Blackwell comes to an end, what's next for Wadjet Eye? Exclusive 3
by Mike Rose [04.04.14]
Dave Gilbert is about to cash out from the last eight years of his life, as he releases the fifth and final in his Blackwell series.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

One Life Left vs. Gamasutra: GDC 2014 #5 - Voice / Over Exclusive  
by Mike Rose [04.03.14]
Recorded on the afternoon of the 21st of March 2014, live from the Moscone Center with shattered voices and weary hearts, One Life Left presents OLL vs Gamasutra Show #5: FIVE STARS.
Exclusive, Podcast, GDC

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive

Developers react: Amazon launches Fire TV Android microconsole Exclusive 12
by Alex Wawro [04.02.14]
Gamasutra caught up with some developers making games for Amazon's Fire TV Android-based microconsole to learn more about why they decided to throw their lot in with the retail giant.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Diversity, communication, and Animal Crossing: New Leaf Exclusive 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Console/PC, Design, Production, Exclusive

Threes, clones and cornflakes: A view on 'casual games' Exclusive 46
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive