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Updates » Exclusive
Best of 2013: Chasing the Whale - Examining the ethics of free-to-play games Exclusive 119
by Mike Rose [12.18.13]
Back in July, Gamasutra started a discussion about "whales". What are they, and should designers stop targeting them? This in-depth piece examined the ethics around all angles on the issue.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Gamasutra's Best of 2013: Leigh Alexander's Top 5 Video Games Exclusive 8
by Leigh Alexander [12.18.13]
Gamasutra contributing editor Leigh Alexander continues our end-of-the-year series by sharing her picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Mobile Games

Gamasutra's Best of 2013: Mike Rose's Top 5 Video Games Exclusive 3
by Mike Rose [12.17.13]
Gamasutra editor Mike Rose continues our end-of-the-year series by sharing his picks for the best games of 2013.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Hail shows potential of live vidchat within a game Exclusive 8
by Mike Rose [12.17.13]
Hail is a tech demo from Midnight Status that is experimenting with a neat twist that could quite possibly feature in the future of video games -- 3D-rendered video chat built into games.
Console/PC, Indie, Business/Marketing, Exclusive, Video

Extrasolar's unique take on exploration, discovery, and 'free-to-play' Exclusive 2
by Mike Rose [12.17.13]
Extrasolar is a tough game to describe, but here goes: It's a free-to-play alternate reality browser game about exploring an alien planet, that doesn't actually use the free-to-play business model.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Gamasutra's Best of 2013: Kris Ligman's Top 5 Video Games Exclusive 3
by Kris Ligman [12.17.13]
Gamasutra contributing editor Kris Ligman continues our End of the Year series by sharing her picks for the best games of 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Exclusive

Gamasutra's Best of 2013: Christian Nutt's Top 5 Video Games Exclusive 30
by Christian Nutt [12.16.13]
Gamasutra blog director Christian Nutt continues our 2013 games of the year series with his personal picks, in this, the year of...Nintendo.
Console/PC, Design, Exclusive

Gamasutra's Best of 2013: Kris Graft's Top 5 Video Games Exclusive 9
by Kris Graft [12.16.13]
Gamasutra editor-in-chief Kris Graft kicks off our new games of the year series for 2013, and reflects on what made this past year so special.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

The 5 trends that defined the game industry in 2013 Exclusive 6
by Kris Graft [12.13.13]
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

5 events that shook the game industry in 2013 Exclusive 10
by Mike Rose [12.12.13]
Gamasutra's UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the biggest events that defined 2013.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Monster Madness Online: The first Unreal Engine 3 browser game Exclusive 7
by Mike Rose [12.12.13]
While some developers believe that HTML5 will provide the future for browser games, Firefox company Mozilla has plans to bridge the gap between existing technologies and the web.
Console/PC, Design, Business/Marketing, Exclusive

Consensual Torture Simulator: Is game violence meaningful enough? Exclusive 3
by Leigh Alexander [12.12.13]
Leigh Alexander catches up with Merritt Kopas, prolific designer and creator of Consensual Torture Simulator -- an effort to create more meaningful player agency in 'violent game' situations.
Console/PC, Indie, Art, Design, Exclusive

The Top 10 Game Developers of 2013 Exclusive 17
by Gamasutra Staff [12.11.13]
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

From Steam rejection to success: The story of Image & Form Exclusive 2
by Mike Rose [12.10.13]
In 2012, Sweden studio Image & Form received a short and to-the-point rejection letter from Valve. A year later, and with a different game under its belt, the company this time received immediate approval from the Steam overlords.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

UK software sales analysis: Xbox One and PS4 strong against Wii U Exclusive 28
by Matt Matthews [12.09.13]
Gamasutra analyst Matt Matthews takes a look at what UK software sales portend for the fortunes of the big three hardware providers -- and sees Nintendo in hot water.
Console/PC, Business/Marketing, Exclusive

Q&A: How CD Projekt RED develops The Witcher without losing its soul Exclusive 3
by Christian Nutt [12.09.13]
Gameplay producer Marek Ziemak talks about how the successful RPG franchise increases in scope -- and its development team increases in size -- without losing the "garage" feel of the old days.
Console/PC, Design, Production, Exclusive

The indie comix sensibilities of Stick It to The Man Exclusive 1
by Kris Ligman [12.06.13]
Gamasutra speaks with Zoink Games' Klaus Lyngeled, art and game director of the recently released, grunge comics-inspired puzzle-platformer Stick It to The Man.
Console/PC, Art, Design, Exclusive, Video

Tearaway is the weirdest 'hardware showcase' piece ever Exclusive 10
by Leigh Alexander [12.06.13]
Leigh Alexander gets her fingers into Tearaway -- as Media Molecule tries to show off what the Vita can do with its touchpads and cameras, the result is unexpectedly (and brilliantly) unsettling.
Console/PC, Programming, Art, Design, Exclusive

If a game's not unique, what's the point? asks Frozen Endzone dev Exclusive 4
by Mike Rose [12.05.13]
Gamasutra talked to Ian Hardingham from Mode 7 Games about taking the core concept behind Frozen Synapse, and recreating it on a more widely accessible basis for Frozen Endzone.
Console/PC, Indie, Design, Exclusive

Developers weigh in with early ID@Xbox impressions Exclusive 16
by Mike Rose [12.05.13]
The ID@Xbox announcement didn't really give much information on what the program is like. Gamasutra got in touch with a few different studios to get a general impression of how ID@Xbox is currently faring.
Console/PC, Indie, Business/Marketing, Exclusive