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May 22, 2013




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Updates » Exclusive
Pokemon's marketing head prepares for the series' first global launch Exclusive  
by Christian Nutt [01.10.13]
Later this year, Nintendo will release the first Pokémon game for the Nintendo 3DS -- X & Y -- and Gamasutra speaks to The Pokémon Company's J.C. Smith to find out about the latest installment and the company's expectations for it.
Console/PC, Design, Business/Marketing, Exclusive

The 5 things game developers should take away from CES 2013 Exclusive 2
by Patrick Miller [01.10.13]
3D is irrelevant, everyone wants to make their own console, and no one really knows what's going on in mobile games: Here's what the games industry should take away from CES 2013.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive

How retail figures may point to a coming disruption Exclusive 73
by Matt Matthews [01.10.13]
Retail video game sales tell a brutal tale: a market cut in half from 2008 to 2012. Gamasutra analyst Matt Matthews discusses what's going on behind the scenes, suggesting that a disruption is well underway.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Video: The making of Elite Exclusive 5
by GDC Vault Staff [01.09.13]
Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
Console/PC, Programming, Design, Production, Exclusive, Video

Opinion: Meeting with Biden is a mistake for the game industry Exclusive 206
by Kris Graft [01.09.13]
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

GarageGames adapts to hobbyist explosion with new tool Exclusive 15
by Leigh Alexander [01.09.13]
How can tools makers leverage an explosion of hobbyists making games, and lower the barrier to entry in a way that benefits their own broader codebase? With 3 Step Studio, GarageGames has an idea.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Production, Exclusive

Opinion: What CES 2013 says about the state of the game industry Exclusive 20
by Patrick Miller [01.08.13]
Game Developer magazine editor Patrick Miller argues how the influx of game-related announcements at this year's CES hints at a tumultuous -- yet exciting -- 2013.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

How Ace of Spades gave Jagex a lesson in community management Exclusive 5
by Mike Rose [01.08.13]
When Jagex came onto the Ace of Spades scene, there was immediately a lot of huffing from the game's prior fanbase, many of whom weren't too happy with the proposed changes. Jagex is now looking to put things right.
Console/PC, Design, Business/Marketing, Exclusive

Opinion: Nvidia Shield is a confused mishmash of current trends Exclusive 51
by Mike Rose [01.07.13]
Rather than take on one single avenue, Nvidia has decided to go all in and attempt to satisfy both the Android and PC console game trends in one go. It's not going to work, argues Mike Rose.
Console/PC, Smartphone/Tablet, Business/Marketing, Exclusive

As media role evolves, 'best' lists matter less Exclusive 11
by Leigh Alexander [01.07.13]
The media's annual ritual of picking "bests" in top lists becomes increasingly difficult and complicated -- reflecting important elements of our changing climate, and raising questions.
Console/PC, Design, Business/Marketing, Exclusive

Ask Gamasutra: What should the video game industry expect in 2013? Exclusive 37
by Staff [01.04.13]
You may have noticed that we recently ran a whole bunch of articles looking back on last year. Now, Gamasutra's expert staff looks to the future with their game industry predictions for 2013.
Console/PC, Business/Marketing, Exclusive

Betting on style with Saltsman and Wohlwend's Hundreds Exclusive 19
by Mike Rose [01.04.13]
Hundreds is a new iOS puzzler from Adam Saltsman (Canabalt) and Greg Wohlwend (Puzzlejuice) -- two developers who know a thing or two about making ground-breaking games.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Double Fine developers learn to love a lack of control Exclusive  
by Staff [01.04.13]
Having just concluded his first public Amnesia Fortnight, in which, for the first time, fans were allowed to pick what games the studio would work on, developer JP LeBreton reflects.
Console/PC, Indie, Design, Business/Marketing, Exclusive

BRZAP! 5 tips for creating unique sci-fi sounds in video games Exclusive 1
by Brandon Sheffield [01.04.13]
Players can only hear those same tired out sci-fi lightsaber sounds so many times before they lose effect. Here, 5th Cell audio director Tracy Bush tells us how he created the unique sounds for Hybrid.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Design, Exclusive

Android-based GameStick won't replace your Xbox... not yet, anyway Exclusive 10
by Mike Rose [01.03.13]
Will 2013 be the year of the Android home console? It will certainly be the year that startups around the world have a crack at it -- but how does PlayJam plan to stay ahead of the crowd with its GameStick?
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Are you ready to promote your game? Exclusive 34
by Staff [01.03.13]
Many developers, particularly indies, overlook the need to promote their games -- but in this new article, Gamasutra offers a simple guide on how to reach out to the press and other influencers.
Console/PC, Indie, Business/Marketing, Exclusive

The Walking Dead has zombies, but it's not a 'zombie game' Exclusive 65
by Leigh Alexander [01.03.13]
There are so many zombie games, yet this one feels different. Leigh Alexander looks at The Walking Dead's approach to the essentials of its genre to see what we can learn about story design.
Console/PC, Smartphone/Tablet, Design, Exclusive

The 10 most popular Gamasutra articles of 2012 Exclusive 9
by Frank Cifaldi [01.02.13]
This year we thought we'd give you guys a little peek behind the curtain to see what our most popular articles of the year were. As it turns out, they were among our favorites too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive

What the hell does 'mid-core' mean anyway? Exclusive 42
by Kris Graft [01.02.13]
In an innovation-heavy space like the game industry, buzzwords pop up all the time. When the term "mid-core" started showing up more often, we wondered what it meant to game developers. So we asked.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Best of 2012: Re-examining Metal Gear Solid 3's best boss fight Exclusive  
by Staff [12.31.12]
Revisiting Metal Gear Solid 3 in HD, Gamasutra's Leigh Alexander reflects on the game as exemplar of the franchise's best traits -- with particular attention to one very memorable boss battle.
Console/PC, Design, Exclusive