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Updates » Exclusive
Road to the IGF: Santa Ragione's MirrorMoon Exclusive  
by Mike Rose [01.21.13]
As part of Gamasutra's Road to the IGF series, Santa Ragione's Pietro Righi Riva discusses where the idea for MirrorMoon came from, and why game jams are so important to indie studios.
Console/PC, Indie, Design, Business/Marketing, Exclusive, IGF

Do video games have a future at CES? Exclusive 3
by Chris Morris [01.18.13]
After a few days of reflection, Gamasutra editor-at-large Chris Morris looks back on this month's CES. Maybe video games can make a home here after all...
Console/PC, Business/Marketing, Exclusive

Opinion: Yes, we need more research, and the industry should support it Exclusive 98
by Cheryl K. Olson [01.18.13]
Researcher Cheryl Olson -- co-author of the popular book Grand Theft Childhood and an attendee at last week's meeting with Vice President Biden -- argues that further research could help the industry's PR problem.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive

Breaking down Wii U's post-launch software lull Exclusive 20
by Matt Matthews [01.18.13]
With a dearth of software releases coming out between now and March, is the Wii U's post-launch software pipeline any drier than that of other consoles? Gamasutra analyst Matt Matthews takes a closer look.
Console/PC, Business/Marketing, Exclusive

As release looms, Antichamber dev reflects on emotional rollercoaster Exclusive 3
by Mike Rose [01.18.13]
It's been a long time coming, but first-person mind-bender Antichamber -- previously known as Hazard: The Journey of Life -- is finally out later this month, much to the delight of creator Alex Bruce.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Road to the IGF: Richard Hofmeier's Cart Life Exclusive 1
by Mike Rose [01.18.13]
As part of Gamasutra's Road to the IGF series, Richard Hofmeier discusses the long and arduous road of Cart Life, which has finally received a happy ending after many months of worry.
Console/PC, Indie, Design, Business/Marketing, Exclusive, IGF

Console makers may have a case of innovator's dilemma Exclusive 48
by Brandon Sheffield [01.17.13]
Ben Cousins, a triple-A publisher expatriate who now works at Ngmoco, says Microsoft, Sony and Nintendo may know how to fend off disruption from the mobile game market -- but now they may be at the point of no return.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Paradox CEO: New devices, open platforms offer key chances for indies Exclusive 9
by Leigh Alexander [01.17.13]
This year, an increasing trend favoring open platforms could form the new frontier for indie developers. Paradox CEO Fredrik Wester believes making a great game in the emerging hardware market is the key.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, Exclusive

Video: The making of 1984's Marble Madness Exclusive 5
by GDC Vault Staff [01.16.13]
Marble Madness designer Mark Cerny delivers a fascinating postmortem of his classic arcade game, with never-before-revealed details on the development process and features that were cut from the original design.
Console/PC, Programming, Design, Production, Exclusive, Video

Would games get a fair shake in Obama's gun control program? Exclusive 33
by Frank Cifaldi [01.16.13]
President Obama is asking Congress to "fund research on the effects violent video games have on young minds," raising alarms that the study may not be objective. We spoke to game researchers to get their input.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive

Make more interesting game maps using molecule design Exclusive 23
by Staff [01.16.13]
Learn how to make graphing theory work for your maps, with real examples from games including Borderlands and Fallout 3.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

Road to the IGF: Blendo Games' Thirty Flights of Loving Exclusive  
by Mike Rose [01.16.13]
As part of Gamasutra's Road to the IGF series, Chung discusses how a short 10 minute long title can be nominated alongside more lengthy endeavours, and why his games tend to be just that little more diverse and different.
Console/PC, Indie, Business/Marketing, Exclusive, IGF

Make more interesting game maps using molecule design Exclusive 23
by Staff [01.15.13]
Learn how to make graphing theory work for your maps, with real examples from games including Borderlands and Fallout 3.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Exclusive

That other gaming - Why you should pay attention to social casino games Exclusive 12
by Joost van Dreunen [01.15.13]
Social casino games are attracting more players -- and more dollars -- than any other social gaming genre right now, but is the video game industry ready to dive into the "other" kind of gaming yet?
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Vice President Biden's warning to the video game industry Exclusive 129
by Frank Cifaldi [01.15.13]
Vice President Joe Biden says that while he's convinced there's no link between video game violence and real-life aggression, the industry must address a big PR problem: convincing grandma and grandpa.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Exclusive, Video

That's So Braben: Elite: Dangerous' crowdfunding rollercoaster Exclusive 8
by Mike Rose [01.15.13]
It was looking pretty hairy for Frontier Developments' Elite: Dangerous Kickstarter up until the last week, but that $2 million target was always meant to be smashed. David Braben reflects on a successful campaign.
Console/PC, Business/Marketing, Exclusive

U.S. video game hardware in 2012: Winners, losers and retirees Exclusive 20
by Matt Matthews [01.14.13]
December 2012 was the weakest December in 13 years, in terms of U.S. sales of "traditional" handheld and console hardware. So exactly how did the PlayStation 3, Xbox 360, Wii U and others stack up?
Console/PC, Business/Marketing, Exclusive

Interview: Mobile tech developer Qualcomm's reliance on game players Exclusive  
by Patrick Miller [01.11.13]
Qualcomm hasn't historically been a game-centric company, but that is changing. At CES 2013, Gamasutra spoke to two key Qualcomm execs about why mobile games -- and courting mobile game developers -- is key to Snapdragon's success.
Smartphone/Tablet, Business/Marketing, Exclusive

Joe Danger is a rare example of console-to-mobile done right Exclusive 5
by Mike Rose [01.11.13]
Hello Games has had quite an explosive few years, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed.
Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Games for social good, five years after PeaceMaker Exclusive  
by Leigh Alexander [01.11.13]
We catch up with Games For Change co-president Asi Burak on the potential for games to influence behavior positively, and look at what's changed five years after his groundbreaking PeaceMaker.
Console/PC, Design, Business/Marketing, Exclusive