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July 29, 2014
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July 29, 2014
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Updates » Exclusive
Q&A: Creating the Wii U-exclusive Affordable Space Adventures Exclusive 4
by John Polson [02.28.14]
The developers behind critically-acclaimed titles such as Knytt Underground, NightSky, and Spin The Bottle commit to the Wii U for the suspenseful Affordable Space Adventures.
Console/PC, Indie, Design, Exclusive, Video

Banner Saga publisher opens up business for more indie projects Exclusive 2
by Kris Graft [02.28.14]
Just as game developers have been splitting off from larger corporations to go independent, so are a few professional game publishers.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive

Road to the IGF: Robin Arnott's SoundSelf Exclusive 1
by Leigh Alexander [02.27.14]
Our Road to the IGF series continues with Robin Arnott's unique and personal SoundSelf, a synesthetic chanting experience with roots in Burning Man and thoughts about sound and consciousness.
Console/PC, Indie, Programming, Audio, Design, Exclusive, Video, IGF

Shooty-man: A candid catch-up with Counter-Strike co-creator Minh Le Exclusive 3
by Mike Rose [02.27.14]
Gamasutra recently sat down to play some Counter Strike with series co-creator Minh Le, about the seminal FPS, his more recent work, and the perils of free-to-play.
Console/PC, Business/Marketing, Exclusive, Video

Road to the IGF: Christian Etter's Drei Exclusive  
by Leigh Alexander [02.26.14]
Can community defy gravity -- literally? That's the concept behind Christian Etter's stylish Drei, a collaborative iOS game that gathers strangers to build colorful, irregular towers together.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive, Video, IGF

A bird? A plane? Nah, it's just Vlambeer's Rami Ismail Exclusive 3
by Kris Graft [02.26.14]
Perhaps it's hyperbolic to call Rami Ismail the Superman of indie game development, but consider this: He hears the cries of fellow indies, he feels a sincere obligation to help them, and he lends a hand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Exclusive

Road to the IGF: Lea Schonfelder and Peter Lu's Perfect Woman Exclusive  
by Christian Nutt [02.25.14]
Is it possible to become the "perfect woman"? Lea Schonfelder and Peter Lu decided to explore that question in the possibility space opened up by game design with Perfect Woman.
Console/PC, Indie, Design, Exclusive, Video, IGF

30 years of creating strategy games with X-COM's Julian Gollop Exclusive 4
by Mike Rose [02.25.14]
For 23 years, Julian Gollop worked for himself, and created what he wanted. After a brief 6 year stint at Ubisoft creating games for other people, he's now ready to get back to doing it for himself again.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Three design lessons from working with RPG legend Ken Rolston Exclusive 12
by Alex Horn [02.25.14]
Before working as a script producer on The Elder Scrolls Online, Alex Horn worked with Ken Rolston of Morrowind and Oblivion fame. Here's what Horn learned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive

Road to the IGF: Matt Thorson's Towerfall: Ascension Exclusive  
by Leigh Alexander [02.24.14]
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with designer Matt Thorson about Towerfall: Ascension's intimate, nostalgic local multiplayer experience.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, IGF

The 1980s inspirations behind Spilt Milk's Tango Fiesta Exclusive 1
by Mike Rose [02.24.14]
UK indie publisher Mastertronic Games announced this week that it will bring Spilt Milk Studios' Tango Fiesta to Steam later this year.
Console/PC, Indie, Business/Marketing, Exclusive

Robin Hunicke's idealistic, silly, wonderful view of video games Exclusive 5
by Kris Graft [02.24.14]
Whether you're talking about her work on The Sims franchise or on Journey, Robin Hunicke's efforts have been on making games relate to life, and the way we live.
Indie, Design, Exclusive

Road to the IGF: Deirdra Kiai's Dominique Pamplemousse Exclusive 4
by Alex Wawro [02.21.14]
One look at Kiai's stop motion musical detective adventure game about gender and the economy makes it easy to see why it's nominated for four IGF 2014 awards, including the Seumas McNally Grand Prize.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, IGF

Double Fine's ex-tech director launches new tool for Unity Exclusive 3
by Kris Graft [02.21.14]
Nathan Martz spent eight-and-a-half years working at Double Fine and co-created the studio's Buddha engine. Now he's released tools to help people make better video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production, Exclusive

Diablo, Pokemon inspire student-made game Soulbound Exclusive 2
by Mike Rose [02.21.14]
Imagine a cross between Diablo and Pokemon and you're some way to understanding what student game Soulbound is all about.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Q&A: Wrestling with the unsolvable problem of internet toxicity Exclusive 56
by Alex Wawro [02.21.14]
The man who left Microsoft and subsequently became a notorious victim of internet toxicity speaks out about how game developers can help make the internet a better place.
Console/PC, Social/Online, Indie, Design, Exclusive, GDC

Dangan Ronpa: Death, stress, and standing out from the crowd Exclusive 2
by Christian Nutt [02.20.14]
This week Dangan Ronpa: Trigger Happy Havoc made a splash with gamers in the know thanks to its gripping story and arresting style. What makes this cult hit tick? We speak to its producers.
Console/PC, Design, Exclusive

Eliss Infinity came out of a one-man, at-home 'game jam' Exclusive 2
by Kris Ligman [02.19.14]
Recently released for iOS, Eliss Infinity is an updated edition of one of the first breakout hits from Apple's App Store. Developer Steph Thirion shares why he came back to the game.
Smartphone/Tablet, Indie, Programming, Design, Exclusive, Video

Road to the IGF: Stoic's The Banner Saga Exclusive 1
by Alex Wawro [02.19.14]
As part of Gamasutra's Road to the IGF series we interview Stoic's Alex Thomas about The Banner Saga, a beautifully hand-painted PC strategy game set in a bleak world of Nordic fantasy.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

Irrational Games, journalism, and airing dirty laundry Exclusive 88
by Leigh Alexander [02.19.14]
Gamasutra's Leigh Alexander looks back a few years to put the impending closure of Irrational Games into better context, from a game industry and journalism vantage point.
Console/PC, Programming, Art, Design, Production, Business/Marketing, Exclusive