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July 5, 2015
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Updates » E3
5 things learned doing E3 as an indie company 2
by Gamasutra Community [06.24.15]
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week.
Console/PC, Indie, Business/Marketing, E3

E3 2015 media coverage analysis (aka 'Who won the E3 media battle?') 9
by Gamasutra Community [06.23.15]
A year ago, I did a pretty extensive analysis of the media coverage around E3. Well, I have done it again.
Console/PC, E3

Edge of Nowhere a strong argument for third-person, gamepad games in VR 6
by Kris Graft [06.18.15]
At E3 2015, Insomniac Games, the studio behind games including Ratchet and Clank, Resistance, and Sunset Overdrive, showed off its first VR effort, the action adventure game Edge of Nowhere.
Console/PC, Design, Video, E3

Game mechanics and player agency in Everybody's Gone to the Rapture 6
by Kris Graft [06.18.15]
The Chinese Room has been working on its next game, Everybody’s Gone to the Rapture, which aims to evolve the storytelling ideas in Dear Esther.
Console/PC, Design, E3

Sony aims to cut the price of PS4 in Brazil by building it locally  
by Alex Wawro [06.17.15]
Sony announced plans this week to manufacture PlayStation 4 consoles within northern Brazil's Manaus Free Trade Zone, in order to begin selling the console at a lower price in Brazil later this year.
Console/PC, Business/Marketing, E3

Nintendo's 'Nindies' man updates us on how devs can work with Nintendo 1
by Christian Nutt [06.17.15]
Gamsutra speaks to Damon Baker, of Nintendo's licensing deparment, about the Humble Nindie Bundle, its Nindies@Home E3 promotion, its approach to devs, and an updated on Unity on 3DS.
Console/PC, Indie, Business/Marketing, Video, E3

Xbox chief admits Microsoft had 'lost its way' in the PC game market 11
by Kris Graft [06.16.15]
At PC Gamer's PC Gaming Show at E3, Microsoft’s Xbox boss Phil Spencer admitted that his company has dropped the ball lately when it comes to catering to the PC game market.
Console/PC, Business/Marketing, E3

Designing controls for a living piece of bread Exclusive 1
by Kris Graft [06.16.15]
Bossa Studios' Luke Williams explains how awkward, hilarious games like I Am Bread and Surgeon Simulator are designed not to frustrate players, but to try new things with game controls and concepts.
Indie, Design, Exclusive, Video, E3

New tools for developing custom games are a focus of Dota 2 revamp  
by Alex Wawro [06.16.15]
Valve is rolling out a suite of Dota 2 scripting and development tool improvements that empower developers of all stripes to craft custom game types that can be played from within Dota 2.
Console/PC, Design, E3

Square Enix gives its RPG-focused studio a name and a debut game  
by Alex Wawro [06.16.15]
The outfit we heard about last year has finally been branded Tokyo RPG Factory; its remit is, appropriately enough, to produce JRPGs, starting with its 2016 debut release Project Setsuna.
Console/PC, Business/Marketing, E3

GenDesign is a new studio helmed by The Last Guardian director  
by Alex Wawro [06.16.15]
Shortly after he was thanked for his continuing work on The Last Guardian, Fumito Ueda took to Twitter to hype his new Tokyo-based studio, GenDesign, staffed by his fellow former Team Ico developers.
Indie, Business/Marketing, E3

Shenmue 3 sets new Kickstarter record, hits $2M goal in 9 hours 3
by Alex Wawro [06.16.15]
Announced last night by Yu Suzuki on-stage at Sony's E3 press event, Shenmue 3 is now the fastest game project on Kickstarter to surpass $1 million pledged -- in less than two hours.
Console/PC, Business/Marketing, E3

At E3, Nintendo hints at the future as it celebrates itself now 37
by Christian Nutt [06.16.15]
Nintendo's E3 stream promised a slew of games for 2015 -- maybe too many. But it also promised change. Was it the swan song of Nintendo-as-it-is-now?
Console/PC, Smartphone/Tablet, Business/Marketing, E3

See Nintendo's E3 2015 presentation right here at 9 AM Pacific  
by Staff [06.16.15]
Nintendo is once again giving up the opportunity to hold a live stage show at E3 this year in favor of a pre-recorded video broadcast outlining its 2015 strategy to the public; you can watch it here.
Console/PC, Business/Marketing, Video, E3

Forget hardware or services -- this E3, Sony's all about games 2
by Christian Nutt [06.15.15]
Sony is trying to swagger its way through E3 2015, confident in its partnerships with AAA and indies alike, confident in its own titles, and confident in fan demand for games debuted on its stage.
Console/PC, Business/Marketing, E3

Sony trots out The Last Guardian at E3, promises to release it in 2016 1
by Alex Wawro [06.15.15]
It's true -- Sony opened its E3 press conference this evening with footage and a release date for Team Ico and Sony Japan's The Last Guardian, which is believed to have been in development since 2007.
Console/PC, Design, E3

Ubisoft's new swordfighting game is a lesson in persistent pitching Exclusive 3
by Kris Graft [06.15.15]
For Ubisoft Montreal creative director Jason VandenBerghe, getting For Honor greenlit wasn’t a forgone conclusion. In fact, it was a concept more than 10 years (and multiple rejections) in the making.
Console/PC, Design, Production, Business/Marketing, Exclusive, Video, E3

Open Gaming Alliance expands to cater to indies and new tech  
by Alex Wawro [06.15.15]
The Open Gaming Alliance is making a show of expanding to offer new, cheaper levels of membership for indies and new special interest groups focused on dev software, game streaming and VR/AR tech.
Console/PC, Business/Marketing, E3

Starbreeze is staffing up and launching its own VR headset: StarVR 2
by Alex Wawro [06.15.15]
The parent company of Payday 2 developer Starbreeze Studios, is making moves that will see it gain new staff, new IP, and a new virtual reality headset prototype known as Project StarVR.
Console/PC, Business/Marketing, Video, E3

Cocos-2dx comes to Windows 10 with Microsoft's help  
by Alex Wawro [06.15.15]
Devs using Chukong's cross-platform open-source Cocos-2dx game engine can now build games for Windows 10 and, by extension, the promised Universal Windows Platform that will span Microsoft devices.
Indie, Business/Marketing, E3