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July 28, 2014
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July 28, 2014
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Updates » Design
Video: Industry veterans explore video games as art  
by Alex Wawro [06.19.14]
The Museum of Contemporary Art in L.A. is releasing episodes of its game-centric documentary series "Art in Video Games Los Angeles" for free on YouTube.
Console/PC, Indie, Design, Production, Business/Marketing, Video

An experiment in narrative design: How we created The Fall  
by Gamasutra Community [06.19.14]
"If story structure and gameplay already share a common ground, then surely that is the place to start from when considering how they blend together."
Console/PC, Indie, Design

Blog: But it's worse in games, because they're interactive 48
by Gamasutra Community [06.19.14]
"The idea is that detrimental aspects of media are especially harmful in videogames because of their interactive nature. Here is why I find this argument debatable."
Console/PC, Design, Business/Marketing

Q&A: Tale of Tales tells its first original story with Sunset Exclusive 5
by Alex Wawro [06.19.14]
This first-person exploration game set in '70s-era Latin America is one of the larger games Tale of Tales has ever worked on, with collaborators like Austin Wintory and an anonymous writer.
Console/PC, Indie, Design, Production, Exclusive, Video

Don't Miss: The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.18.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Get a job: Massive is looking to hire a Senior Writer 1
by Staff [06.18.14]
Want to work on The Division? Ubisoft-owned Massive Entertainment is looking for an experienced writer to join the team in its Malmo, Sweden headquarters.
Console/PC, Design, Production, Recruitment

Amazon breaks into the smartphone market with the Fire phone 6
by Alex Wawro [06.18.14]
Amazon made its move into the smartphone market today by announcing the Fire Phone, which runs on Amazon's Android-based Fire OS and ties directly into the Amazon App Store.
Smartphone/Tablet, Design, Production, Business/Marketing

Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

Using big-scale touchscreens to transform local multiplayer 7
by Gamasutra Community [06.18.14]
"Working on these devices has transformed my perspective as a developer. The design forcus is less about creating an experience out of intertwining mechanics, and more about communicating with the player."
Smartphone/Tablet, Design

Why is Flappy Bird successful while Ironpants can't hack the App Store? 17
by Gamasutra Community [06.18.14]
This in-depth blog post attempts to answer the question, "How can a clone be less successful than the original, even when the original has been removed from the marketplace?"
Smartphone/Tablet, Design

The director of Brothers forgoes film to focus on making games 2
by Alex Wawro [06.17.14]
Instead of making movies, filmmaker and Brothers: A Tale of Two Sons director Josef Fares was at E3 last week taking meetings to try and find people to work with on his next game idea.
Console/PC, Design, Production

Nexon's new CEO preaches respect for the creative 4
by Christian Nutt [06.17.14]
"What’s exceptionally hard to do, and what our industry has to give a lot of respect for, is the creative person, the game developer who is not asking [business-related] questions."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Don't Miss: The Blue Shell and its discontents 40
by Ian Bogost [06.17.14]
Ian Bogost on Mario Kart's most notorious item: "Today, winner and loser alike know that the real winners aren't even in the game, aren't even on the course. Real winners need not even bother with Mario Kart."
Console/PC, Design

Get a job: Blizzard is hiring a User Interface Designer  
by Staff [06.17.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Design, Production, Recruitment

This Week in Video Game Criticism: Ubisoft's women problem 8
by Lindsey Joyce [06.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the representation of women in Assassin's Creed to feeling imposter syndrome through play.
Console/PC, Social/Online, Design, Business/Marketing

Blog: Women are too hard to animate 29
by Gamasutra Community [06.17.14]
"In fact, if we plan to lure them into games the way we always did, women are impossible to animate. We need to change our perspective. We need to change the way we think."
Console/PC, Design, Business/Marketing

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Blog: Breaking the free-to-play stigma 12
by Gamasutra Community [06.17.14]
"To develop a successful F2P game that doesn't rely on whales, you must understand what has driven these gamers away and what is the core experience of your game."
Console/PC, Design, Business/Marketing

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Unity arrives on PlayStation 4, with Morpheus support to follow 7
by Alex Wawro [06.16.14]
Developers can now register with Sony to download Unity 4.3 for PlayStation 4, which includes support for the DualShock 4, Move controller, PlayStation 4 Camera and -- eventually -- Project Morpheus.
Console/PC, Programming, Design, Production, Business/Marketing