The afterimage of Final Fantasy VII13 by
Gamasutra's Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
A eulogy for ironman mode25 by
"By abusing the saving system you effectively negate the state of tension and the illusion that your every choice matters that the game has tried so hard to achieve up to that point. Reloading is not an option in life."
Riot grrrl game design1 by
On creating games in the spirit of the riot grrrl movement: "Because we will never meet the hierarchical standards of talented or cool, they are created to keep us out and if we ever meet them they will change."