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Updates » Design
Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

These are your GDC 2015 Game Narrative poster session winners  
by Staff [02.25.15]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2015 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Learn how roguelike design can level up your game at GDC 2015 1
by Staff [02.25.15]
At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: State of Play's Lumino City  
by Phill Cameron [02.25.15]
Gamasutra talks to developer State of Play about its game Lumino City, as part of our Road to the IGF series.
Console/PC, Indie, Art, Design, IGF

Don't Miss: What game makers can learn from Magic: The Gathering 33
by Will Luton [02.24.15]
In this classic feature, Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A Humongous chance: The death and life of the best game you never played 12
by Gamasutra Community [02.24.15]
A short, personal history of Humongous Entertainment and a look inside the development of cult-classic Moonbase Commander -- a fascinating project with an even more surprising history.
Console/PC, Design, Production, Business/Marketing

GDC 2015: Don't miss these standout Summit sessions  
by Staff [02.24.15]
The 2015 Game Developers Conference is next week! Today, show officials are highlighting a few more noteworthy Summit sessions that you should keep on your radar as you prepare for the show.
Console/PC, Social/Online, Indie, Design, Business/Marketing, GDC

Playtesting games at the DMV 9
by Gamasutra Community [02.24.15]
People are bored, so why not? Here's how one dev did it: "If you’re part of a small team and working on a mobile game (or app), playtesting at the DMV can be very productive."
Smartphone/Tablet, Indie, Design, Production

Blog: Design issues with survival games 5
by Gamasutra Community [02.24.15]
"After playing Rust, H1Z1, and DayZ, I found some constant issues with the genre," writes Alex Nichiporchik. And in this post, he lays out the problems -- and the solutions.
Console/PC, Indie, Design

Darkest Dungeon: Designing for despair, and kicking you when you're down 7
by Phill Cameron [02.24.15]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Cloud Imperium Games seeks a Design Director  
by Staff [02.23.15]
The house responsible for Star Citizen is hiring an experienced designer to work directly with Chris Roberts in a leadership role at the company's Santa Monica, CA office.
Console/PC, Design, Recruitment

Road to the IGF: The Astronauts' The Vanishing of Ethan Carter  
by Kris Graft [02.23.15]
If you're familiar with the team at Polish studio The Astronauts, the Independent Games Festival-nominated The Vanishing of Ethan Carter may seem like a departure.
Indie, Design, Video, IGF

Video: Koji Igarashi explores what makes a Metroidvania game 1
by Staff [02.23.15]
At GDC 2014, veteran designer Koji Igarashi examines the evolution of the Metroidvania genre through the lens of his own experience working on some of its most iconic games.
Console/PC, Indie, Design, Production, Video, Vault

Don't Miss: Narrative design in Dark Souls 30
by Gamasutra Community [02.23.15]
"It took me a few playthroughs before I really understood how elegant the story design is, and how much more interesting this approach is than that employed by most other games in the genre."
Console/PC, Design

This Week in Video Game Criticism: Moving Beyond Sanity Meters  
by Kris Ligman [02.23.15]
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
Console/PC, Social/Online, Indie, Design

Prepare to qualify! How you can get ready for landing a design job 8
by Gamasutra Community [02.23.15]
The author of "Death of a Game Designer" brings us a look at how how you can get ready to find and land a job -- how and what you should be learning.
Console/PC, Smartphone/Tablet, Design, Recruitment

Could changing how in-game shops work make RPGs better? 4
by Gamasutra Community [02.23.15]
"I explore Divinity: Original Sin's randomized shop inventory system and how to improve it to reduce frustration while keeping the current spirit of the game."
Console/PC, Indie, Design

Goat Simulator's wild ride to success: A 'strange' postmortem 7
by Gamasutra Community [02.23.15]
"We’ve discarded a large part of game development practices that are usually fundamental to how you make games. We’ve made a game in a way we never thought we would, and it actually worked."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Road to the IGF: McClure and Brough's Become a Great Artist in Just 10 Seconds  
by Kris Graft [02.20.15]
Become a Great Artist in Just 10 Seconds is about chaos, confusion, and creation. Creators Michael Brough and Andi McClure tell us a bit about making the game, as part of our Road to the IGF series.
Indie, Programming, Art, Design, Video, IGF