Blog: Narrative negative space in games  by
"I have a strong belief that the player can, when encouraged to, create and embrace a variation of the character they are playing. But it’s really on the designers to allow for that to naturally grow and be encouraged."
Let's talk about That Dragon, Cancer2 by
"I spent a lot of the game laughing, perhaps nearly as much as I spent in tears. It’s not just an endless chain of sad or frustrating moments strung together; there are also moments of silliness and joy."
Console/PC, Indie, Design
Building tension through game mechanics7 by
Making a scary game isn't just about art and narrative. Really frightening games employ game mechanics specifically designed to induce tension through play.
Blog: A video game tribute to the feminine15 by
Inspired by his daughter's birth, one dev makes a "feminine" game: "Gratifying violence sells, and a female protagonist in an action game is considered out of place; but then this is exactly what we’re trying to fix."