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April 16, 2014
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April 16, 2014
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Updates » Design
For women in games, getting to the top is only the beginning 42
by Brandon Sheffield [03.19.14]
In an impassioned talk debunking several myths about women in game development, Elizabeth Sampat, designer at Storm 8, cautioned women against complacence once they make it to the top.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production, Business/Marketing, GDC

Yu Suzuki recounts the making of Shenmue 5
by Kris Graft [03.19.14]
At GDC 2014, legendary game developer Yu Suzuki talked about the making of the highly-influential open world 1999 Sega Dreamcast game Shenmue.
Console/PC, Design, Production, GDC

Brenda Romero dreams of games and greatness  
by Leigh Alexander [03.19.14]
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, GDC

Key quotes from GDC's fiery Indie Soapbox session  
by Simon Parkin [03.19.14]
Selected quotations from a series of six-minute talks delivered during the Indie Soapbox Session delivered at GDC 2014 yesterday.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Design, Production, GDC

In-house game jams help Frontier find its indie spirit Exclusive  
by Mike Rose [03.19.14]
When Mike Rose met up with Frontier's David Braben at GDC this week, he was intrigued to hear about some of the more outlandish stuff coming from his studio via its in-house game jam.
Console/PC, Design, Business/Marketing, Exclusive, GDC

Four publishing challenges the game industry isn't ready for Exclusive 2
by Leigh Alexander [03.19.14]
Venture capitalist Mitch Lasky of Benchmark Capital says very few video game executives have a good grip on the revolution of our industry's publishing rules -- he outlines four new challenges.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, Exclusive, Digital Publishing, Mobile Games, GDC

After leaving Konami, 'IGA' takes a leap and trusts his fans 2
by Leigh Alexander [03.19.14]
Koji "IGA" Igarashi discusses the risks of going indie in Japan, where few strike out on their own -- and how it's worth it to finally be able to try making the kinds of games he's known for again.
Console/PC, Indie, Programming, Art, Design

Blog: Fitting mobile games into players' lives 3
by Gamasutra Community [03.19.14]
"It can be tempting to think of mobile devices as 'little consoles,' but this is a mistake. Players use these two platforms in very different ways based on day-part, needs, and motivations."
Smartphone/Tablet, Design, GDC

Popular game dev tools come to PlayStation 4 with native support 5
by Kris Graft [03.19.14]
Popular game development tools and middleware are coming to PlayStation 4, Sony Computer Entertainment announced Wednesday during the Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

This is Project Morpheus, Sony's prototype VR headset 19
by Alex Wawro [03.18.14]
Sony has given a name to its long-rumored VR headset -- Project Morpheus -- and revealed a prototype version of the hardware during a Sony-sponsored GDC 2014 session led by Shuhei Yoshida.
Console/PC, Design, GDC

Using rivalry and respect to push video game romances forward 10
by Mike Rose [03.18.14]
For Chris Dahlen of Mad*Pow, romances in video games are great and all... but what if we explored relationships that didn't exist within a single integer?
Console/PC, Indie, Design, GDC

Molyneux shares his strategy for indie development 5
by Alex Wawro [03.18.14]
The creator of Populous opened up about his experiences as an indie developer and his thoughts on how to best develop and launch your own indie game during a recent talk at GDC 2014.
Console/PC, Smartphone/Tablet, Indie, Design, GDC

Winning players' attention with game writing  
by Simon Parkin [03.18.14]
A panel of experienced game-writers offered advice on how to hook a player into a game’s story within its first five minutes at GDC today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Extrasolar and the perils of reverse-engineering other games’ success  
by Simon Parkin [03.18.14]
Attempting to reverse-engineer successful games can be a worthwhile exercise, but there are some important things to consider, said Rob Jagnow, creator of Extrasolar.
Social/Online, Indie, Design, GDC

How Super Time Force was informed by quantum physics  
by Brandon Sheffield [03.18.14]
Super Time Force ambitiously allows multiple realities and multiple timelines to exist in the same visual and temporal space. To make it work, Capy turned to concepts from quantum physics.
Console/PC, Indie, Design, GDC

Unity 5.0 announced, with direct-to-web, plugin-free publishing 28
by Gamasutra Community [03.18.14]
Gamasutra speaks to Unity CEO David Helgason about the latest version of the popular game engine, which adds new lighting and audio features, and WebGL support.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC

'Magical Numbers' in board and card game design  
by Gamasutra Community [03.18.14]
"In the course of designing... I again had occasion to wonder if there is some kind of 'sweet spot' or 'magical number' of pieces and spaces for a board game (or any other kind, for that matter)."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Sony releases open source game development toolset 1
by Alex Wawro [03.18.14]
Sony announced today that its Authoring Tools Framework software, which helped build games like The Last Of Us, is now available to download and use for free under the Apache 2.0 open source license.
Console/PC, Indie, Programming, Design

Blog: The design and story of Shadow of the Colossus 4
by Gamasutra Community [03.18.14]
"I personally believe that a work of art in general, or an element of it, is worth more for the power and the depth of its mark onto our memory than for the emotion we feel at the time we experience it."
Console/PC, Design

From zombie apocalypse to L.A. Cops: What's new from Modern Dream Exclusive  
by Kris Ligman [03.18.14]
Modern Dream founder Ollie Clarke, coming away from the success of last year's Typing of the Dead: Overkill, reveals two new projects -- including the studio's next game, retro shooter L.A. Cops.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Exclusive, Video