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August 22, 2014
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August 22, 2014
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Updates » Design
Video: Designing games to be impactful, not escapist entertainment 2
by Staff [07.23.14]
In this GDC 2013 talk, designer Jane McGonigal reminds developers that their games really do affect the lives of their players and gives design advice to ensure those effects are positive.
Console/PC, Serious, Design, Production, Video, Vault

Riot experiments with permabans to stamp out toxic behavior 36
by Alex Wawro [07.23.14]
The company is testing a new system in League of Legends that can permanently ban players for "extreme toxicity" like griefing and use of racial or homophobic slurs. Because, c'mon now.
Console/PC, Social/Online, Design

Don't Miss: An Architectural Approach to Level Design 4
by Gamasutra Community [07.23.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Console/PC, Indie, Art, Design

5 nightmares of a modern game designer 23
by Gamasutra Community [07.23.14]
"The Game Designer is the only person who is completely in charge of the game experience... I want to show you five working issues that Game Designers (well, me) experience like a nightmare in a B-movie."
Console/PC, Smartphone/Tablet, Indie, Design

Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC Europe

6 key points from the 2014 Indie Salary Report Exclusive 17
by Kris Graft [07.23.14]
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Prototyping methodology for Assassin's Creed IV's ship battles 12
by Gamasutra Community [07.23.14]
Lead designer Sébastien Lambottin shares the prototyping methodology which lead to Assassin's Creed IV's naval battles -- what he calls a "prototyping library."
Console/PC, Design

Get a job: Petroglyph is looking to hire a Network Programmer  
by Staff [07.22.14]
Programmers with experience in game networking technology, take note: Grey Goo developer Petroglyph Games is hiring a network programmer to work alongside in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Don't Miss: The beautifully intricate design of Else Heartbreak Exclusive 3
by Leigh Alexander [07.22.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Console/PC, Indie, Programming, Art, Design, Exclusive

Nvidia's new Shield tablet is hardwired to stream games to Twitch  
by Alex Wawro [07.22.14]
The 8-inch Android device that's being sold as a means of playing both mobile and streamed PC games in the traditional way -- in front of a live audience on Twitch.
Smartphone/Tablet, Design, Business/Marketing

Surprise -- Amazon Game Studios is making Amazon Fire phone games  
by Alex Wawro [07.22.14]
AGS continues to be the leading developer of Amazon platform-exclusive titles, announcing that it is partnering with two mobile studios to launch a pair of games for the Fire smartphone.
Smartphone/Tablet, Design, Production

Rovio and Twitch join the speaker lineup for GDC Europe 2014  
by GDC Staff [07.22.14]
European experts from Rovio and Twitch join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 52
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Grinding and the burden of optimal play 10
by Gamasutra Community [07.22.14]
"Somehow I had made a game in which you repeat the same task (solving a hacking puzzle) over and over again. How did it come to this?"
Console/PC, Indie, Design

Game Developer Salary Survey 2014: The results are in! Exclusive 65
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Cliff Bleszinski opens up about the future of games 6
by Christian Nutt [07.21.14]
"Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
Console/PC, Design, Business/Marketing

When an artist creates games... 14
by Gamasutra Community [07.21.14]
"We keep talking about video games as art but there’s still this big gap between the video game world and the contemporary art world; we need to fill it. I want more of Pippin Barr feat. Marina Abramović."
Console/PC, Indie, Art, Design

Finishing strong: A Darkest Dungeon Kickstarter postmortem 1
by Gamasutra Community [07.21.14]
Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
Console/PC, Indie, Design, Production, Business/Marketing

This Week in Video Game Criticism: On the Perils of Selling Your Game  
by Kris Ligman [07.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
Console/PC, Social/Online, Indie, Design, Business/Marketing