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October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Design
Don't Miss: How Playground imports real skies into Forza Horizon 3
by Bryant Francis [09.28.18]
In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.
Console/PC, Art, Design

Watch Wandersong's creator break down its musical motives 1
by Bryant Francis [09.28.18]
We talked to the lead developer of Wandersong about making a unique musical adventure.
Console/PC, Design, Video

Chat with the developer of Wandersong today at 3PM EDT!  
by Bryant Francis [09.28.18]
We're talking to the creator of Wandersong starting at 3PM EDT.
Console/PC, Design, Video

Blog: Building the boss fights of X-Morph: Defense - Part 5  
by Gamasutra Community [09.28.18]
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game.
Console/PC, Design

Using interior mapping to render rooms without geometry 10
by Gamasutra Community [09.28.18]
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping," a shader trick to render geometry that isn't actually there.
Console/PC, Programming, Design

Video: Sid Meier explores 'interesting decisions' in gameplay  
by Bryant Francis [09.27.18]
The creator of Civilization and other strategy games takes the stage to discuss the nature of "interesting decisions" in game design.
Console/PC, Design, Video

Get a job: Wombat Studios is hiring a Product Designer  
by Staff [09.27.18]
Wombat Studio is looking for highly competent product designers who are excited about reinventing 3D animation.
Design, Recruitment

IGF 2019 Inspirations: 2018 Nuovo Award winner Getting Over It with Bennett Foddy!  
by Staff [09.27.18]
The deadline to submit entries for all IGF 2019 categories is this coming Monday, October 1! To help inspire you, today we highlight 2018 Nuovo Award winner Getting Over It with Bennett Foddy!
Indie, Design, IGF

Got a unique alternative controller game? Submit it to Alt.Ctrl.GDC now!  
by Staff [09.27.18]
Organizers of the 2019 Game Developers Conference have once again issued a call for submissions to Alt.Ctrl.GDC, the popular on-site showcase that highlights unique control methods for playing games!
Indie, Design

Three pain points in the production and design of Shadow of the Tomb Raider 4
by Alissa McAloon, Bryant Francis [09.27.18]
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty give Gamasutra the run-down on some of the game's best features -- and how those features were a pain in the ass to implement.
Console/PC, Design, Production

Telltale is pulling The Walking Dead: The Final Season from digital stores 2
by Bryant Francis [09.26.18]
For reasons not entirely clear, Telltale has ceased selling copies of The Walking Dead: The Final Season while it waits to announce plans for the series' completion.
Console/PC, Design

Don't Miss: Pokemon's secret ingredient 3
by Staff [09.26.18]
In this 2012 interview, Gamasutra sits down with longtime Pokemon developers Junichi Masuda and Takao Unno to explore the defining features of a Pokemon game.
Design

Sony (finally) agrees to PlayStation 4 cross-platform play 1
by Chris Kerr [09.26.18]
"This represents a major policy change for Sony Interactive Entertainment, and we are now in the planning process across the organization to support this change."
Console/PC, Design

Valve calls out surprising popularity of PS4, Switch Pro controllers on Steam 3
by Bryant Francis [09.25.18]
Valve wants you to know that players are interested in using the PS4 and Switch Pro Controllers more on Steam, and they're working to make them more compatible in the future.
Console/PC, Design

Video: A classic postmortem of the trailblazing Ultima Online  
by Staff [09.25.18]
In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux (Lord British himself) & Rich Vogel talk about the things that went wrong and right in making and running Ultima Online.
Social/Online, Programming, Art, Design, Production, Business/Marketing, Video, Vault

Don't Miss: A Myst classic postmortem from co-creator Robyn Miller 5
by Staff [09.25.18]
Myst co-creator and sound composer Robyn Miller shares the design and production details behind one of gaming's most iconic first-person adventures.
Console/PC, Programming, Design

Blog: Evolving classic RTS interactions for VR - Part 3  
by Gamasutra Community [09.25.18]
In trying to evolve classic real-time strategy mechanics for virtual reality, we soon learned what interactions fit our game model, and what did not.
VR, Design

Footage and concept art from Telltale's canceled Stranger Things project has surfaced  
by Chris Kerr [09.25.18]
Netflix has explained it's "evaluating other options for bringing the Stranger Things universe to life," meaning this could be the first and final glimpse we catch of Telltale's vision.
Console/PC, Design, Production

Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Console/PC, Programming, Design, Production

Video: Psychosis and the making of Hellblade
by Staff [09.24.18]
In this GDC 2018 talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua's Sacrifice.
Console/PC, Design, Video