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May 22, 2013




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Updates » Design
This Week in Video Game Criticism: From Design to Mirror Worlds  
by Cameron Kunzelman [05.06.13]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including mirror worlds and more.
Console/PC, Indie, Design

Figuring out a way to discuss games as experience 6
by Gamasutra Community [05.06.13]
DigiPen professor Neils Clark sifts through the fallout of recent design debates, highlighting the struggle we face when attempting to describe games as experiences as opposed to designs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

'This industry's in need of a shake-up' 40
by Kris Ligman [05.06.13]
Tomb Raider writer and #1ReasonToBe originator Rhianna Pratchett talks improving quality of life for developers and actions speaking louder than words.
Console/PC, Design, Production

Blog: The problem with game reviews 12
by Gamasutra Community [05.06.13]
Do numerical rankings really make sense for video game reviews? Looking to restaurant reviews can shed some light.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Blog: 'Free' is getting very expensive 28
by Gamasutra Community [05.06.13]
When a player springs for a "founder's fee" in a new MMO, what do they really get? Ramin Shokrizade examines Marvel Heroes and MechWarrior Tactics.
Social/Online, Design, Business/Marketing

Video: 'Hothead developers' rant at GDC 2013 8
by GDC Vault Staff [05.06.13]
The tradition of developer rants at GDC continues, with 2013's edition including OUYA's Kellee Santiago, Eidos turned indie dev Anna Marsh, and Chris Hecker's now famous wordless rant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

This code-free design tool lets you freehand your games 6
by Kris Ligman [05.03.13]
In the vein of accessible tools like Unity, Inform7 and Twine comes Robin Rath's Pixel Press, an iOS app which allows its users to "sketch" game levels and scan them into their iPad or iPhone.
Smartphone/Tablet, Indie, Art, Audio, Design

How Hundreds' minimalist design paid off GDMag Exclusive 2
by Staff [05.03.13]
In this postmortem extract from the May 2013 issue of GD Mag Hundreds co-developer Adam Saltsman discusses the pros and cons of the game's aesthetic minimalism.
Smartphone/Tablet, Indie, GD Mag, Design, Production, GD Mag Exclusive

Video: Designing a new emotional experience in Journey 5
by GDC Vault Staff [05.03.13]
Thatgamecompany's Jenova Chen wanted Journey to be genderless and ageless, with gameplay that was neither about achievements nor empowerment.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Video

Making an action game minion 2
by Gamasutra Community [05.03.13]
Mobile game developer Tim Harris shares the process of creating an enemy minion in the upcoming game Morning Star. See how the "Renfield" came to be, from concept to wireframe animation.
Smartphone/Tablet, Art, Design

Jagex thinks it has cracked HTML5 with RuneScape 3 Exclusive 5
by Mike Rose [05.03.13]
This summer, UK-based developer Jagex will release RuneScape 3, an HTML5 update of its classic MMORPG. Why does the company believe it can succeed where others are dropping out?
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive

Blog: The agony of rereading a younger self 6
by Gamasutra Community [05.03.13]
It can be somewhat excruciating revisiting a game you created years prior, because you've changed so much since you first made it. But circumstances sometime force you to face that work once again.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How Jagex plans to entice new players into its 12-year-old MMO Exclusive 3
by Mike Rose [05.03.13]
RuneScape first launched 12 years ago, and is now one of the most content-filled MMOs available. With the upcoming RuneScape 3, Jagex has a plan to reel in those players still daunted by the scale.
Console/PC, Social/Online, Design, Business/Marketing, Exclusive

Germany's big indie game conference, in pictures 3
by Gamasutra Community [05.03.13]
Every year in the last week of April, Berlin celebrates games with an indie festival called A MAZE. Here's an inspiring (and thorough) recap from one of its participants, Jana Reinhardt.
Indie, Design

Return of a revolution: Sissyfight is back Exclusive 1
by Leigh Alexander [05.03.13]
Pioneering late '90s cult online game Sissyfight is aiming to relaunch, and creators Eric Zimmerman & Naomi Clark tell us about how the game changed a paradigm -- and helped launch a scene.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive

Check out all of Keita Takahashi's unused ideas on Glitch  
by Kris Ligman [05.02.13]
Windmill trees. Brain-shaped UFOs. Pudding rocks. These and more can be found in among the almost 200 design ideas Keita Takahashi found in the archives of Tiny Speck's now-closed MMO Glitch.
Console/PC, Indie, Design

Google hires a chief game designer, but isn't saying why 2
by Kris Ligman [05.02.13]
Industry veteran Noah Falstein joins Google's ranks as its new chief game designer, but the reasons behind the move remain a little unclear.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Spaceteam wins big at Berlin Games Festival  
by Kris Ligman [05.02.13]
The iOS sci-fi party game developed by former BioWare developer Henry Smith receives its latest accolades at the 2nd Berlin International Games Festival's A MAZE. Indie Connect.
Smartphone/Tablet, Indie, Design

Get a job: Wargaming looking for a UI Scripter  
by Kris Ligman [05.02.13]
Wargaming is an award-winning developer and a leader in the free-to-play MMO market. As a User Interface Scripter, your position is where the respective disciplines of Design and Engineering converge.
Console/PC, Programming, Design, Recruitment

Skyrim's modular approach to level design 25
by Gamasutra Community [05.02.13]
A level design expert and artist from Bethesda Game Studios give an incredibly in-depth look at how massive, sprawling games like Fallout 3 and Skryim are created.
Console/PC, Design