The link between space and mechanics2 by
"Dependence between different game elements is an often-overlooked but fundamental component in any great design. This article will deal specifically with the link between level-design and core gameplay."
The origin of rage6 by
What creates a negative play experience? "The contextualization of play in a way that assigns the game enough potential negative context to outweigh the positive outcome of playing or winning."
Console/PC, Smartphone/Tablet, Design