How we unbroke our crafting system6 by
The crafting system we had constructed alternated between being boring and overwhelming. To solve this HORRIBLE problem, we first had to examine why this might be the case.
Cheating vs. exploiting in game design13 by
"The discussion of cheating vs. exploits can be confusing. A recent post on Gamasutra on the cheating that happened in Destiny raised a debate about whether or not the player base should be punished."
Blog: What is 'depth' in video games?6 by
"There are countless examples where depth is built into games, but players donít understand it or take advantage of it. ... We need an underlying design for depth which is (hopefully) intuitive to the player."