Game mechanics vs. gamification6 by Gamasutra Community [11.12.14]
"If we want people to take us seriously, we need to show we understand what we are talking about. Game designers already think we are sheep spouting psychobabble. Why give them more ammunition by misusing their terminology?"
Using Scrum to design player emotions4 by Gamasutra Community [11.10.14]
"You can reuse your Scrum skills in different guises throughout the entire brainstorming and design process. Donít limit yourself to using Scrum in development. Use it wherever you find it usable."
Blog: Why do we really play?14 by Gamasutra Community [11.06.14]
"It can be concluded that thinking outside of the box and looking into the wide field of psychology can turn out to be immensely helpful for game designers."
The game design ramifications of violence22 by Gamasutra Community [11.05.14]
"I'm looking forward to a future in which we're more conscientious about the messages we're putting forward in our media, and I'm also looking forward to games that are patently more novel and interesting."