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April 18, 2014
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April 18, 2014
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Updates » Design
Creating Contactics, a game on a business card  
by Gamasutra Community [04.09.14]
"I wanted a simple game, which would not take long to learn but dynamic enough to provide different playthroughs. I wanted to prove it was possible."
Indie, Design, Production, Business/Marketing

Q&A: Hearthstone heralds new challenges for Blizzard on mobile Exclusive 2
by Alex Wawro [04.08.14]
Gamasutra sat down to chat briefly with Blizzard's Jason Chayes and Bryan Chang about the trials and triumphs they faced while developing and launching Hearthstone for iPad.
Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Video: Frog Fractions creator finds value in keeping secrets 4
by Alex Wawro [04.08.14]
Jim Crawford, the man behind Twinbeard Studios and the creator of Frog Fractions, shares his thoughts on how and why developers should cultivate a sense of mystery in their games.
Console/PC, Indie, Design, Video

Blog: Valve, Steam, and empowering visual creatives  
by Gamasutra Community [04.08.14]
"I think that a lot of these suggestions could be leveraged to make a stronger product, community, and empower a new generation of creatives."
Console/PC, Indie, Art, Design, Business/Marketing

Apogee Software: When the sultans of shareware went retail Exclusive GDMag Exclusive  
by Alexander Antoniades [04.08.14]
In this reprint from the February 1995 issue of Game Developer magazine, editor-at-large Alexander Antoniades describes Apogee Software's attempt to move beyond shareware development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, GD Mag Exclusive

Epic talks tools, tech and future of UE4 at upcoming U.K. dev day  
by Alex Wawro [04.08.14]
Unreal Engine 4 subscribers can now register for a free ticket to Epic's next Unreal Developer Days event, which will take place next week -- April 17 -- at Staffordshire University in the U.K.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Single servings of story: Lessons from Wind Waker 4
by Gamasutra Community [04.08.14]
"The Legend of Zelda: The Wind Waker is pretty damn great, isn’t it? But would you ever go see the movie version or read the novelization? I should hope not."
Console/PC, Indie, Design

Q&A: Smaller is better for Child of Light writer Jeffrey Yohalem Exclusive 3
by Alex Wawro [04.08.14]
Now that development on Ubisoft Montreal's Child of Light is complete, Gamasutra caught up with lead writer Jeffrey Yohalem to learn more about what it's like to go from a big game (Far Cry 3) to a small one.
Console/PC, Design, Production, Exclusive

Video: #1ReasonToBe panel inspires standing ovation at GDC 2014 3
by GDC Staff [04.07.14]
GDC 2014 saw the triumphant return of one of the conference’s most popular sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Vicarious Visions is looking to hire a game designer  
by Staff [04.07.14]
Skylanders Swap Force developer Vicarious Visions is on the hunt for a game designer to join the team in their Albany, NY office.
Console/PC, Design, Recruitment

This Week in Video Game Criticism: Of Assassins and Game Jams  
by Kris Ligman [04.07.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the meltdown of GAME_JAM and what Assassin's Creed gets right about race.
Console/PC, Social/Online, Indie, Design

Blog: Defining your design philosophy 2
by Gamasutra Community [04.07.14]
On building a game to elicit emotions: "During the early design process, I wrote the below summary of how I planned to achieve the aesthetic experience I wanted in the game."
Console/PC, Indie, Design

Blog: Experiments in dynamic narrative 7
by Gamasutra Community [04.07.14]
"I've been dreaming about a player-driven dynamic narrative system for the last 20 years, and trying to come up with a workable design for the last 5. The Hit will be the first part of that to see a public release."
Console/PC, Indie, Design

Chris Crawford pitches game that may help put a ship on the moon  
by Alex Wawro [04.07.14]
Game industry veteran Chris Crawford pitched a game, Rocket Science, that has been chosen as one of three finalists of the Games for Change Festival's Shoot for the Moon design challenge.
Console/PC, Social/Online, Indie, Design, Business/Marketing

IGF China 2014 seeking pan-Pacific indie game submissions  
by GDC Staff [04.07.14]
The Independent Games Festival China – which will take place in October alongside GDC China in Shanghai – is accepting indie game entries from the pan-Pacific area from now through July 25.
Console/PC, Smartphone/Tablet, Indie, Design, GDC China

VR and simulation sickness: What it is, and how to reduce it 27
by Gamasutra Community [04.07.14]
"Some people can feel sick when using VR... This article aims to lay out what the current science has to say about simulation sickness, what it is, why it occurs, and what developers and players can do about it."
Console/PC, Indie, Design

Titanfall: Why Respawn is punishing cheaters 41
by Christian Nutt [04.04.14]
Respawn has begun to exclude Titanfall cheaters from the general player population. We speak with network engineer Jon Shiring and community manager Abbie Heppe to find out more.
Console/PC, Design, Business/Marketing

Indie developers build robot that plays Threes perfectly 1
by Alex Wawro [04.04.14]
Matthew Wegner and Walt Destler have built a robot that is programmed to play a perfect game of Threes, and you can watch it do so right now.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Video

Clash of Clans' monetization formulas demystified 8
by Gamasutra Community [04.04.14]
"I set out to learn more about the hidden formulas at work," writes Wolfgang Graebner, before laying out his research -- including those formulas, as well as the actual costs of the F2P game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Microsoft patches Xbox Live security flaw found by 5-year-old 7
by Alex Wawro [04.04.14]
Microsoft has patched an Xbox Live security flaw which allowed a 5-year-old in San Diego to log into his father's account without knowing the password.
Console/PC, Design, Business/Marketing