Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 19, 2013
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
Amazon Game Studios
Sr. Game Designer
Treyarch / Activision
Technical Animator
Amazon Game Studios
Quality Assurance Manager
Amazon Game Studios
Lead 3D Environment Artist
Amazon Game Studios
Game Graphics Engineer
Latest Blogs
View All
Post
RSS
May 19, 2013
All You Need is Love
[
3
]
Students: Tips for Learning Game Development Over the Summer
[
1
]
All Your Nintendo Let's Plays Are Belong To Nintendo?
[
81
]
Even Further Down the Curation Rabbithole
[
12
]
Systems of Control in F2P
[
27
]
Press Releases
View All
RSS
May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
to...
Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
Command Ops gets a
Massive Update!
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Design
Security firm ensuring
Watch Dogs
hacking is believable
10
by Mike Rose
[05.10.13]
"Sometimes they say, 'Yeah, that's possible, but change that word'" -
Watch Dogs
' Dominic Guay explains how the game's hacking goes through a security firm to make sure it's fairly realistic.
Console/PC
,
Design
,
Business/Marketing
Blog: Making players feel important
6
by Gamasutra Community
[05.10.13]
Making players feel like they can have an impact on the world is crucial, but doing so is far from easy. How do you do it? Here are some observations and suggestions.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Leaving AAA: Why Naughty Dog's star designer became a teacher
13
by Kris Ligman
[05.10.13]
"Game developers should not walk but
run
towards their nearest academic institution," says Richard Lemarchand, design lead on
Uncharted 3
who in 2012 left AAA to teach game design.
Console/PC
,
Indie
,
Design
,
Exclusive
,
Student/Education
If games are art, what's next?
39
by Staff
[05.10.13]
Jonathan Blow, academic Grant Tavinor and indie Erlend Grefsrud argue for the creative future of video games and explore what they can be capable of.
Console/PC
,
Indie
,
Design
Blog: Why I am making games
3
by Gamasutra Community
[05.09.13]
When asked why you make games, what would
you
answer? One developer shares the reasons
he
makes games, after giving it some serious thought.
Console/PC
,
Indie
,
Design
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Video:
The Legend of Zelda
's evolution, from Nintendo's Aonuma
7
by GDC Vault Staff
[05.09.13]
The Legend of Zelda
designer-turned-director Eiji Aonuma discusses how the franchise evolved, how
A Link to the Past
won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
Get a job: Linden Lab is looking for a Game Designer
 
by Kris Ligman
[05.09.13]
"Linden Lab seeks a Game Designer to be responsible for generating detailed concepts covering all aspects of gameplay and using software tools to implement the designs."
Console/PC
,
Design
,
Recruitment
One indie's long road: Making
You Have to Win the Game
4
by Gamasutra Community
[05.09.13]
Kyle Pittman reflects on the four-year journey from conception to release, taking in the successes and failures, the inspirations and mistakes he made along the way.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
The challenge of modifying a design for asynchronous play
5
by Gamasutra Community
[05.09.13]
David Sirlin hadn't designed his card game Codex to allow for asynchronous play -- but he wanted to see if it was possible. This deep design post details what he had to do to get it there.
Smartphone/Tablet
,
Indie
,
Design
Reminder: GDC China 2013 talk submissions due Friday
 
by GDC Staff
[05.09.13]
Friday, May 10 is the deadline for
English
and
Mandarin submissions
to present talks at the
2013 Game Developers Conference China
, organizers are reminding.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Playtesting for indies
4
by Gamasutra Community
[05.09.13]
Getting player feedback is key, but harnessing the power of playtesting isn't always easy when your resources are limited. One indie team shares its methods.
Console/PC
,
Indie
,
Design
,
Production
,
Business/Marketing
Video: Diverse game characters - write them now!
4
by GDC Vault Staff
[05.08.13]
"The more stereotypical characters we create, the more we write ourselves into corners," warns
Assassin's Creed III: Liberation
writer Jill Murray in this GDC 2013 talk.
Console/PC
,
Social/Online
,
Design
,
Production
,
Video
Star Wars 1313
dev on talking to the player through design
1
by Kris Ligman
[05.08.13]
Matthias Worch, recently attached to the cancelled
Star Wars 1313
project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Console/PC
,
Design
,
Video
Blog: If you truly want diversity in games, take the risk
3
by Gamasutra Community
[05.08.13]
MIT research Todd Harper argues that now is "the perfect time for people with passion to take the risks" in increasing diversity in their games' characters -- and this impassioned plea explains why.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Making 4X strategy work on smartphones
4
by Gamasutra Community
[05.08.13]
Reducing complexity while enhancing depth -- a tough-sounding task, but this deep design post explains how
Galactic Reign
's team made the game rewarding to play.
Smartphone/Tablet
,
Design
See the guts of an Ouya without tearing yours apart
4
by Mike Rose
[05.08.13]
With the public launch of the Ouya Android-powered home console fast approaching, electronics repair company iFixit has taken the console apart, to see exactly what's inside this $99 box.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Watch how this cello controls a video game
 
by Mike Rose
[05.08.13]
It's not often that we see a video game in which a classical instrument is the controller -- but then
Cello Fortress
is quite unlike any game we've seen before.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Video
Analyzing the freemium design of
Knight Storm
2
by Gamasutra Community
[05.08.13]
Consulting producer/designer Benjamin Sipe takes a close look at Munky Fun's latest iPad game, delving into what works and what does
not
when it comes to its free-to-play design.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
Should games have stories?
93
by Soren Johnson
[05.08.13]
A reprint from Game Developer magazine's February issue, industry veteran Soren Johnson questions whether video games should have stories, and explores various examples.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
GD Mag
,
Design
,
GD Mag Exclusive
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]