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October 4, 2015
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October 4, 2015
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Updates » Design
Indies in Japan: Selections from Tokyo Game Show's Sense of Wonder Night 2015  
by Lena LeRay [09.29.15]
Every year, Tokyo Game Show runs its Sense of Wonder Night event to showcase innovative indie titles. Here are quick looks at the ten finalists.
Console/PC, Indie, Design, Video

Don't miss: The making of GoldenEye 007 1
by GDC Vault Staff [09.29.15]
"GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles."
Console/PC, Programming, Design, Production

Thinking about playwriting for improving on game writing 2
by Gamasutra Community [09.29.15]
"So if you're making a game that's heavy on story text, perhaps you should read some plays (your local library is sure to have some) and consider how you can imply more and state less."
Indie, Design

Lying through your teeth, and other great ways to fix your tutorial 9
by Gamasutra Community [09.29.15]
"The game requires interacting with this slider to start, ensuring players know it exists... Once the game actually starts, they can slide their finger anywhere on the left side of the screen."
Smartphone/Tablet, Design

Third-person camera design 3
by Gamasutra Community [09.29.15]
"As for a classical game design document in the industry, I extracted the parameters which are needed by the game designer to tweak the camera."
Console/PC, Design

Streamlining design through playtesting 4
by Gamasutra Community [09.29.15]
On iterative design: "After I had received my lashes, I went home and stared at the ceiling for a bit." And then, after fixes: "There was a fundamental shift in how people were playing the game."
Console/PC, Indie, Design

The man behind Second Life promises VR will make life virtual  
by Christian Nutt [09.28.15]
"We’ll think of our lives as being mostly virtual, and the real world will be something that maybe we come back to as a kind of a museum to marvel at as part of our past."
Console/PC, Smartphone/Tablet, Design, VR

Don't miss: Valve's writers and the creative process 12
by Kris Graft [09.28.15]
In this rare 2009 interview, Valve writing lynchpins Marc Laidlaw and Eric Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2.
Console/PC, Design

Video: Tackle tough subjects via fun games with meaningful cores 2
by Staff [09.28.15]
At GDC Europe 2015 Blindflug's Tabea Iseli showcased how the studio makes fun games, like First Strike, driven by meaningful cores that help shed light on important issues like nuclear war.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Tokyo Game Show Tidbits: Indie game impressions, part 2  
by Lena LeRay [09.28.15]
Our hot takes from Tokyo continue! Here are quick impressions of several more indie games we saw on the show floor and in the indie games area at the Tokyo Game Show.
Console/PC, Indie, Design, Business/Marketing

Tokyo Game Show Tidbits: Indie game impressions, part 1  
by Lena LeRay [09.28.15]
There were ninety-three exhibitors in the indie game area at Tokyo Game Show this year and some more who were in the main area. Here is the lowdown on some of the ones I did check out.
Console/PC, Indie, Design, Business/Marketing

Guild Wars 2 lead designer joins Amazon to work on new PC game  
by Alex Wawro [09.28.15]
After 10 years at ArenaNet, Guild Wars 2 lead designer Eric Flannum has joined Amazon Game Studios as creative director on the development of a new third-person "competitive, melee-oriented" PC game.
Console/PC, Design

VR doesn't have to make you sick, says Valve developer 4
by Chris Kerr [09.28.15]
During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets.
Console/PC, Indie, Design, VR

Q&A: The 'rhythm violence' of Thumper  
by Lena LeRay [09.28.15]
Drool LLC's upcoming rhythm-action game Thumper is simply brutal. Harmonix vet Marc Flury, co-founder of Drool LLC, talks to us about the experience of making the game
Console/PC, Indie, Audio, Design, Production, Video

Ico: A balance between minimalism and practicality 1
by Gamasutra Community [09.28.15]
"Ultimately, the overall concept I take from Ico is, finding a balance between the pure idea and whatever other elements that can be added or subtracted to create a more focus and/or meaningful experience."
Console/PC, Design

Excavating design, as an off-site designer 1
by Gamasutra Community [09.28.15]
"This is where we ran into an issue with communication. I was still in a core design phase... but the client was expecting level production."
Console/PC, Indie, Design, Production

How Big Pharma speaks with its systems 4
by Chloi Rad [09.28.15]
The creator of the highly successful medicine-making management sim refrained from making any overt commentary on the pharmaceuticals industry. Instead, he lets his game speak with its systems.
Console/PC, Indie, Design, Business/Marketing, Video

Reminder: Submit your talks now for the GDC 2016 Summits!  
by Staff [09.25.15]
Heads up, would-be GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016! Do it before submissions close next Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Campaign mode removed from last-gen versions of Black Ops 3 4
by Chris Kerr [09.25.15]
Activision has announced that Xbox 360 and PS3 versions of Black Ops 3 will feature "multiplayer and zombies gameplay only."
Console/PC, Design, Production

No such thing as a random number: Developing games in 1981 11
by Gamasutra Community [09.25.15]
"I completed Crisis Mountain and got my first advance on royalties from Synergistic Software. It was one of the proudest moments of my life. I bought an Apple II+ for myself and took it home."
Console/PC, Indie, Programming, Design, Production, Business/Marketing