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Updates » Design
Brenda Romero and The Witcher talks join GDC Europe 2014  
by Staff [06.11.14]
Brenda Romero and a lead designer on The Witcher join the lineup of speakers exploring the art and business of making games at GDC Europe 2014 this August in Cologne.
Console/PC, Indie, Design, Production, Business/Marketing, GDC Europe

Q&A: Getting inside Project Morpheus with a Sony R&D engineer 1
by Christian Nutt [06.10.14]
Sony Magic Lab engineer Anton Mikhailov, one of the engineers on the Project Morpheus headset, talks Sony's attitude toward VR, plans for the headset, and how it works with game developers.
Console/PC, Design, Production, Business/Marketing, E3

Gamasutra blogs Game Design Challenge: We have a winner! 1
by Gamasutra Community [06.10.14]
Out of six participants, Gamasutra readers have chosen a winner, in a challenge to create a game for astronauts to play on the way to Mars -- watch the winning entry here.
Console/PC, Indie, Design

Are you a game designer, or a fiction writer? 18
by Gamasutra Community [06.10.14]
This presentation from game educator and designer Lewis Pulsipher asks that provocative question -- and examines the bigger issues behind the question.
Console/PC, Social/Online, Indie, Design

How game jams improved our fictional universe and game design 6
by Gamasutra Community [06.10.14]
"For the studio’s first project, we decided to expand upon Fragmentorum. However, rather than expanding the game, we decided to leave it for what it was and follow a different strategy: expand the game’s universe."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Blog: Contractors - Safeguard your rights  
by Gamasutra Community [06.10.14]
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Business/Marketing

LittleBigPlanet 3 is coming, but not from Media Molecule  
by Alex Wawro [06.10.14]
A new LittleBigPlanet game focused on four-player cooperative play was announced today with remarkably little fanfare during Sony’s E3 press conference in Los Angeles.
Console/PC, Design, Production, E3

Video: How modular design made Kerbal Space Program possible  
by Staff [06.09.14]
Squad's Chad Jenkins speaks at length about how modular design principles made Kerbal Space Program possible as part of the Independent Games Summit at GDC 2014.
Console/PC, Indie, Design, Production, Video, Vault

This Week in Video Game Criticism: Is Leveling Up Capitalist? 3
by Mark Filipowich [06.09.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from a Marxist discussion of RPG elements to a Leigh Alexander mediation on two Kanye West games.
Console/PC, Social/Online, Indie, Design, Business/Marketing

Microsoft's clear message at E3: We've got the games Exclusive 15
by Alex Wawro [06.09.14]
With the Xbox One's launch period plagued by a series of communication and strategy snafus, Microsoft satisfied its main demographic with an E3 presentation devoted solely to major games -- but few surprises.
Programming, Art, Design, Exclusive, E3

The art of injecting emotion into The Sims 4 Exclusive 1
by Mike Rose [06.09.14]
Gamasutra caught up with Ryan Vaughan on The Sims 4, to find out what exactly the injection of emotion means. Is it all marketing buzzwords, or has the team really hit upon the next generation of AI in video games?
Console/PC, Design, Exclusive, E3

Fine young cannibals: Developing Early Access hit, The Forest Exclusive 6
by Kris Graft [06.09.14]
Last week, almost out of nowhere, a new survival contender showed up: The Forest from Endnight Games.
Console/PC, Design, Exclusive

Video: Developing Rogue Legacy on a budget 5
by Staff [06.06.14]
Cellar Door Games co-founders Kenny and Teddy Lee explain how they were able to make Rogue Legacy on a budget of less than $15k during a postmortem at GDC 2014.
Console/PC, Design, Video, Vault

Two Bioshock vets go indie to build a darkly comic game about development 2
by Alex Wawro [06.06.14]
Irrational expats Jordan Thomas and Stephen Alexander have announced their indie studio Question's debut project: The Magic Circle, a first-person game about life inside a game in development.
Console/PC, Indie, Design, Production, Video

Blog: Examining false choice in game design 14
by Gamasutra Community [06.06.14]
"If you were playing the game and reached the final boss and realized that all the choices you made were wrong, would you feel like replaying the entire game?"
Console/PC, Indie, Design

The Witness: Modeling epiphany Exclusive 28
by Leigh Alexander [06.06.14]
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Programming, Art, Design, Exclusive

Words With Friends co-creator is making a Rift-exclusive platformer  
by Alex Wawro [06.05.14]
Oculus VR's publishing program is starting to bear fruit -- the company has revealed a partnership with Playful Corp. to build a third-person platformer exclusively for the Oculus Rift VR headset.
Console/PC, Design, Business/Marketing

Clustering MMO player behavior data: A TERA Online study 1
by Gamasutra Community [06.05.14]
A look at "how cluster analysis operates in practice on player data, as well as how to present the results of cluster analysis, in order to make them actionable."
Console/PC, Design, Business/Marketing

Updating a popular Early Access game, SpeedRunners 2
by Gamasutra Community [06.05.14]
"Now Lets Players and newcomers get a better experience with SpeedRunners, and draw more people to the game. The community grows. More people keep on playing. Hardcore players are unhappy. It's an interesting dilemma."
Console/PC, Indie, Design, Production, Business/Marketing

Super Evil Megacorp is betting there's demand for a 'core' mobile MOBA 9
by Alex Wawro [06.05.14]
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
Smartphone/Tablet, Design, Production, Business/Marketing, Video