VR: Letting go of the avatar3 by Gamasutra Community [06.12.14]
"It doesn't seem to be a problem if the VR world reacts differently than the real one, as long as both internal coherence, and coherence with the player's own body are both maintained."
Console/PC, Indie, Design
Blog: Musings on morality in game design14 by Gamasutra Community [06.12.14]
"We can do better, but we'll have to be very careful about setting up moral quandaries for the player, and measuring the right elements to ensure the player is fairly rewarded/punished for their actions."