Blog: What is 'depth' in video games?6 by
"There are countless examples where depth is built into games, but players donít understand it or take advantage of it. ... We need an underlying design for depth which is (hopefully) intuitive to the player."
Gummy Drop: Rethinking the Saga map1 by
"The map no longer becomes a simple marker of linear progress, but rather opens up the ability to alter the gameís pace, encouraging the player to explore something outside of the gameís core mechanic."