Life is Strange: Embracing metagaming11 by
"Instead of trying to prevent people from doing the accursed metagaming, what if we instead lean into it? Turn a game exploit into a game mechanic? Life is Strange blessedly does just that."
Tips on game balancing3 by
"You should decide a game dynamic first, then use this to evaluate your balance. It is the role of design to determine these interactions, and of balancing to set parameters so things unfold as desired."
Console/PC, Smartphone/Tablet, Indie, Design