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July 30, 2014
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Updates » Design
Get a job: Massive is looking to hire a Senior Writer 1
by Staff [06.18.14]
Want to work on The Division? Ubisoft-owned Massive Entertainment is looking for an experienced writer to join the team in its Malmo, Sweden headquarters.
Console/PC, Design, Production, Recruitment

Amazon breaks into the smartphone market with the Fire phone 6
by Alex Wawro [06.18.14]
Amazon made its move into the smartphone market today by announcing the Fire Phone, which runs on Amazon's Android-based Fire OS and ties directly into the Amazon App Store.
Smartphone/Tablet, Design, Production, Business/Marketing

Capturing the void: A Space Cowboy Game Jam postmortem  
by Gamasutra Community [06.18.14]
"Today I'm reintroducing myself to the game without fear or anxiety. Instead, I'm just putting one foot in front of the other and making it happen, one way or another."
Console/PC, Indie, Design, Production

Using big-scale touchscreens to transform local multiplayer 7
by Gamasutra Community [06.18.14]
"Working on these devices has transformed my perspective as a developer. The design forcus is less about creating an experience out of intertwining mechanics, and more about communicating with the player."
Smartphone/Tablet, Design

Why is Flappy Bird successful while Ironpants can't hack the App Store? 17
by Gamasutra Community [06.18.14]
This in-depth blog post attempts to answer the question, "How can a clone be less successful than the original, even when the original has been removed from the marketplace?"
Smartphone/Tablet, Design

The director of Brothers forgoes film to focus on making games 2
by Alex Wawro [06.17.14]
Instead of making movies, filmmaker and Brothers: A Tale of Two Sons director Josef Fares was at E3 last week taking meetings to try and find people to work with on his next game idea.
Console/PC, Design, Production

Nexon's new CEO preaches respect for the creative 4
by Christian Nutt [06.17.14]
"Whatís exceptionally hard to do, and what our industry has to give a lot of respect for, is the creative person, the game developer who is not asking [business-related] questions."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Don't Miss: The Blue Shell and its discontents 40
by Ian Bogost [06.17.14]
Ian Bogost on Mario Kart's most notorious item: "Today, winner and loser alike know that the real winners aren't even in the game, aren't even on the course. Real winners need not even bother with Mario Kart."
Console/PC, Design

Get a job: Blizzard is hiring a User Interface Designer  
by Staff [06.17.14]
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
Console/PC, Social/Online, Art, Design, Production, Recruitment

This Week in Video Game Criticism: Ubisoft's women problem 8
by Lindsey Joyce [06.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the representation of women in Assassin's Creed to feeling imposter syndrome through play.
Console/PC, Social/Online, Design, Business/Marketing

Blog: Women are too hard to animate 29
by Gamasutra Community [06.17.14]
"In fact, if we plan to lure them into games the way we always did, women are impossible to animate. We need to change our perspective. We need to change the way we think."
Console/PC, Design, Business/Marketing

Fortnite and Fez technical talks added to GDC Europe 2014 lineup  
by Staff [06.17.14]
Two highly technical design and programming talks have been added to the GDC Europe 2014 session lineup, which is being held in Germany this August.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, GDC Europe

Blog: Breaking the free-to-play stigma 12
by Gamasutra Community [06.17.14]
"To develop a successful F2P game that doesn't rely on whales, you must understand what has driven these gamers away and what is the core experience of your game."
Console/PC, Design, Business/Marketing

Video: Shenmue postmortem from Yu Suzuki and Mark Cerny  
by Staff [06.16.14]
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, delivers a Classic Game Postmortem talk about his Dreamcast cult classic Shenmue at GDC 2014.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Unity arrives on PlayStation 4, with Morpheus support to follow 7
by Alex Wawro [06.16.14]
Developers can now register with Sony to download Unity 4.3 for PlayStation 4, which includes support for the DualShock 4, Move controller, PlayStation 4 Camera and -- eventually -- Project Morpheus.
Console/PC, Programming, Design, Production, Business/Marketing

Facebook redesigns iPad app to better promote games 1
by Alex Wawro [06.16.14]
The company added a dedicated game list and a game recommendation engine to the Facebook iPad app in an effort to boost a developer's ability to attract players and keep them playing.
Smartphone/Tablet, Design, Business/Marketing

Following the spread of RPG mechanics in game design 37
by Gamasutra Community [06.16.14]
"The spread of RPG mechanics has been interesting and in the right design can improve the respective titles. Yet even with the spread, we still have a number of RPGs that continue to refine and build new mechanics."
Console/PC, Design

Extracting the DNA of Candy Crush Saga 1
by Gamasutra Community [06.16.14]
A deep dive into how King's hit stacks up as a match-3 game: "Candy Crush has a bad reputation for how it tries to monetize players, a criticism which isnít fair when looked at against similar games."
Smartphone/Tablet, Art, Audio, Design, Business/Marketing

Finding the fun fast: How rapid prototyping shaped Evolve Exclusive 5
by Kris Graft [06.16.14]
One of the keys to Turtle Rock's success is its emphasis on rapid prototyping -- find the fun first and iterate and build from there. We spoke to the studio's creative director Phil Robb at E3.
Console/PC, Design, Production, Exclusive, E3

Extrasolar postmortem: Game design at 0.0003 FPS 2
by Staff [06.13.14]
Lazy 8 Studios founder Dr. Rob Jagnow speaks frankly about the design of Extrasolar and the value of turning your technical constraints into strengths during GDC 2014.
Console/PC, Design, Video, Vault