Level design, from paper to screen4 by
"Being a dev team of one means I need to work quickly and efficiently. Iíve developed a process for producing my levels that will hopefully be useful to someone else out there."
RTS design: Economics and player agency1 by
"The more options players have to succeed in an RTS game, the more players will engage with that game. There are a number of facets to this, but Iíd like to look at game economies first."