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October 24, 2014
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October 24, 2014
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Updates » Console/PC
The Myst-inspired visuals of For Each Our Roads of Winter Exclusive  
by Mike Rose [10.08.14]
Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter.
Console/PC, Indie, Art, Design, Exclusive, Video

Get a job: Red Storm is hiring a Senior Level Designer  
by Staff [10.08.14]
Got a knack for multiplayer level design? Ubisoft's Red Storm Entertainment is looking to hire an experienced level designer to work alongside the team in the company's Cary, NC office.
Console/PC, Design, Recruitment

Don't Miss: Why we can't prove when Super Mario Bros. came out Exclusive 57
by Frank Cifaldi [10.08.14]
Super Mario Bros. is one of video game history's greatest touchstones. And yet, we don't know exactly when the game came out -- many people can't even agree on the year it was released.
Console/PC, Production, Business/Marketing, Exclusive

Video: How to get your game covered by YouTubers 1
by Staff [10.08.14]
Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

AIAS reveals the winners of its annual game industry scholarships  
by Alex Wawro [10.08.14]
The Academy of Interactive Arts and Sciences will award $10k in scholarships to four students selected by the academy's philanthropic division for their promising study of interactive entertainment.
Console/PC, Business/Marketing

Blog: What game developers should learn from Nintendo 10
by Gamasutra Community [10.08.14]
One developer shares lessons he believes we can learn from Nintendo's work that might improve not only our games, but the industry as a whole.
Console/PC, Design

Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks  
by Staff [10.08.14]
Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, Production, Business/Marketing, GDC

Blog: 4 gamification lessons from the arcades 6
by Gamasutra Community [10.08.14]
When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade...
Console/PC, Social/Online, Smartphone/Tablet, Indie

Paying to win: Guild-vs.-guild events 3
by Gamasutra Community [10.08.14]
In this inside look at what it's like to be a high value player, I spend $200 and five-and-a-half hours to help my guild top the charts in a three-day event, in a build-and-battle style game.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Driveclub PS Plus edition held back as Sony deals with server stress  
by Mike Rose [10.08.14]
Sony has been forced to hold back digital copies of Driveclub from its PlayStation Plus users, after the game's servers buckled after launch yesterday.
Console/PC, Business/Marketing

The 7DFPS game jam returns in November 2
by Mike Rose [10.08.14]
The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Shovel Knight's Chester, the merchant 9
by Gamasutra Community [10.08.14]
"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results."
Console/PC, Indie, Design, Deep Dive

One unique way to give your game away: make people paint for it 1
by Alex Wawro [10.07.14]
Indie devs Colin Northway and Rich Edwards released their game Deep Under the Sky with a unique promotional scheme: fans can 'pay' for the game by submitting a piece of original artwork.
Console/PC, Indie, Business/Marketing

Get a job: Avalanche Studios is hiring a Technical Artist  
by Staff [10.07.14]
Just Cause progenitor Avalanche Studios is currently looking for a technical artist to work on the development of high-profile AAA projects for PS4, Xbox One and PC.
Console/PC, Art, Recruitment

Don't Miss: Can 'Curators' solve Steam's discoverability issues? 40
by Mike Rose [10.07.14]
Everyone has an opinion on how to "fix" Steam after Valve launched Steam Discovery, whereby your audience can now put its wallets into the hands of "The Curators."
Console/PC, Indie, Business/Marketing

Legendary inks a deal to make a Myst TV show 7
by Alex Wawro [10.07.14]
American film company Legendary Entertainment has added another video game property to its production stable: Cyan's 1993 walking simulator Myst.
Console/PC, Business/Marketing

The studio making Madden NFL is game jamming to find new projects  
by Alex Wawro [10.07.14]
EA Tiburon is celebrating its 20th anniversary by conducting an internal game jam; it may lead to new projects for the studio that are completely unrelated to the sports games it's known for.
Console/PC, Design

GitHub bundles UE4, other dev tools into a free pack for students 2
by Alex Wawro [10.07.14]
If you can prove you're a student, the folks at GitHub will grant you free access to a suite of development tools and services that small-scale game makers might find useful.
Console/PC, Indie, Design, Production

Fear in unpredictability: Alien: Isolation's brand of survival horror Exclusive 17
by Kris Graft [10.07.14]
"We understood early on that if we were going to re-establish the alien as this ultimate killer, we had to take a different approach; that the alien couldn’t run under any prescribed path or pattern," says creative lead Al Hope.
Console/PC, Design, Exclusive

GDC Next adds talks on building your community and your business  
by Staff [10.07.14]
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Indie, Business/Marketing, GDC Next