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May 2, 2016
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Updates » Console/PC
Making a battle royale for players and viewers alike in The Culling 4
by Joel Couture [04.13.16]
"Games have always been watchable--not just playable--entertainment," says Josh Van Veld of Xaviant Games. "Twitch and YouTube capture that same vibe of sleepovers with friends, up late playing video games."
Console/PC, Indie, Design, Video

Animating Cuphead: The verve of the 1930s with the tech of now 1
by Christian Nutt [04.12.16]
"What’s beautiful about music is that real instruments still prevail. ... Whereas on the animation side of things... [2D animation is] not dying, but it’s definitely being pushed away as a real medium."
Console/PC, Indie, Art

Enter the Gungeon breaks 200,000 sales in a week  
by Christian Nutt [04.12.16]
The popular indie title debuted high up in sales and continues to be barreling along -- with over 200,000 copies sold in just a week.
Console/PC, Indie, Business/Marketing

Get a job: Be a Level Designer at Runic Games  
by Staff [04.12.16]
Torchlight series developer Runic Games seeks an experienced level designer to work alongside the rest of the team at its Seattle, WA HQ on its current project, the action-adventure game Hob.
Console/PC, Design, Recruitment

5 things to know about GTA producer Leslie Benzies' legal fight with Rockstar 8
by Alex Wawro [04.12.16]
The longtime chief of Rockstar North is suing his former employers and business partners for over $150 million in unpaid royalties, in the process shedding light on the inner workings of Rockstar.
Console/PC, Business/Marketing

Don't Miss: 7 ways game designers break their own hearts 33
by Gamasutra Community [04.12.16]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Laid-off Gameloft devs join Climax and open a New Zealand studio  
by Alex Wawro [04.12.16]
Longtime British game developer Climax Studios has opened a new office in Auckland, New Zealand, staffed by developers who were laid off by Gameloft when it shuttered its NZ studio in January.
Console/PC, Business/Marketing

Departed Rockstar North chief sues Rockstar for $150M in unpaid royalties 3
by Alex Wawro [04.12.16]
Onetime Rockstar North chief Leslie Benzies is suing his former employers for unpaid royalties in excess of $150 million after he was allegedly forced out of the company on April 1st of last year.
Console/PC, Business/Marketing

The history of the quest compass and its dreadful convenience 21
by Gamasutra Community [04.12.16]
"Dark Souls is name-dropped a lot these days. But part of its novelty came precisely from abandoning all this hand-holding and convenience. 'There are two bells somewhere, go ring them.'"
Console/PC, Design, History

Epic expands European publishing operations with new Berlin office  
by Chris Kerr [04.12.16]
"Our European and Russian community is important to us, and establishing our Berlin office is the first step to ensuring they’ll have a great day one experience with our games."
Console/PC, Production, Business/Marketing

The Division, the Dark Zone, and the Prisoner's Dilemma 8
by Gamasutra Community [04.12.16]
The design problems with a problematic mode: "There is no incentive to go rogue. Yes, you can kill a player and steal their loot. But even if you do, you have no idea what they have on them until they drop it."
Console/PC, Design

Postmortem: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [04.12.16]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PlayStation 4 involves an engine overhaul, a port house and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The game developer's toolbox (for students) 6
by Gamasutra Community [04.12.16]
A good list of basics -- for novices and anybody else: "This is a list of things that will hopefully stop budding game developers from reinventing the wheel and tumble into pitfalls that others have already been in."
Console/PC, Indie, Design, Production, Business/Marketing

Global PC shipments continue to fall in 2016 4
by Christian Nutt [04.11.16]
The platform remains a vibrant one for game developers, but the device itself is looking less essential to a number of consumers.
Console/PC, Business/Marketing

Get a job: Backflip Studios is hiring a 2D Artist  
by Staff [04.11.16]
Hasbro-owned DragonVale developer Backflip is looking for a talented 2D illustrator with 3D modeling experience to join the team making games at its office in Boulder, Colorado.
Console/PC, Art, Recruitment

Reminder: Even Nintendo ships games with jury-rigged features  
by Alex Wawro [04.11.16]
Fresh appreciation for Nintendo game design is spreading today after a pair of images were published to a Mario blog that seem to show how Super Mario Galaxy designers jury-rigged a readable door.
Console/PC, Design

Don't Miss: Insomniac's postmortem of the original Ratchet & Clank 2
by Ted Price [04.11.16]
'We called the concept "I5" (for Insomniac game #5), and the main character was a human girl with a staff,' writes Insomniac's Ted Price in a classic postmortem of the studio's first Ratchet & Clank.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

We made our game free on Steam for a weekend. Here's what happened 11
by Gamasutra Community [04.11.16]
"How many new players joined us? How long were these new players sticking around for? Which ships were people unlocking? How were these ships performing? How many players were quitting games, and when?"
Console/PC, Indie, Business/Marketing

Blog: Inside Team Fortress 2's secondary market  
by Gamasutra Community [04.11.16]
"Looking at the same item on two different markets, buying it on the cheaper market, then usually immediately selling it on the platform where it has a higher value. The Steam Community Market runs on this system."
Console/PC, Business/Marketing

Codemasters pulls DriveClub developer Evolution back from the brink 2
by Chris Kerr [04.11.16]
"The addition of the Evolution team to our studio group will allow us to scale our business and strengthen our leadership as the world’s premier racing game developer."
Console/PC, Business/Marketing