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August 23, 2014
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August 23, 2014
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Updates » Console/PC
Twitch moves to address complaints over new policies  
by Alex Wawro [08.08.14]
Video streaming platform Twitch has backpedaled on two of the major changes it announced this week amidst remarkable outcry from broadcasters and viewers who patronize the service.
Console/PC, Business/Marketing

Why I've said goodbye to mobile in favor of PC 196
by Gamasutra Community [08.08.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

'We make mistakes, we are human' - Crytek CEO Cevat Yerli 18
by Mike Rose [08.08.14]
"Our priority was to not downsize the company. Our priority was to not let anybody lose their jobs at that point." - As part of an extensive interview with Eurogamer, Crytek CEO Cevat Yerli explains why his company did not pay its employees for a period.
Console/PC, Business/Marketing

Activision may be resurrecting Sierra next week 6
by Mike Rose [08.08.14]
Activision has hinted that it may be resurrecting its Sierra studio, with a teaser video from the defunct studio.
Console/PC, Business/Marketing, Video

How Blizzard makes games like Diablo III Exclusive 20
by Christian Nutt [08.08.14]
How does Blizzard maintain its game quality? By refusing to compromise and by understanding that "core" and "casual" are not hard-and-fast distinctions, but two ends of a spectrum.
Console/PC, Design, Production, Exclusive

Blog: A little more about outsourcing... 4
by Gamasutra Community [08.07.14]
Junxue Liu, CEO of art outsourcing company Novtilus, shares some info and insights into how outsourcing works and what it's like to be on the other side of the equation.
Console/PC, Smartphone/Tablet, Indie, Art, Production, Business/Marketing

Understanding Twitch's new content-flagging policy Exclusive 9
by Christian Nutt [08.07.14]
Twitch launched a new content-flagging system that checks videos for licensed music tracks and mutes them -- with plenty of bugs and a terrible community response. What's going on?
Console/PC, Indie, Business/Marketing, Exclusive

Mass Effect lead Casey Hudson has left BioWare 2
by Alex Wawro [08.07.14]
Mass Efffect executive producer Casey Hudson has cut ties with BioWare to pursue new opportunities after nearly 16 years with the studio.
Console/PC, Business/Marketing

Shovel Knight's stats on Steam sales, player engagement, social 7
by Gamasutra Community [08.07.14]
On how players buy and play Shovel Knight: "We hope what weíve provided here can be a stepping stone for everyone to understand the numbers behind a game launch."
Console/PC, Indie, Design, Business/Marketing

Get a job: Runic Games is hiring a VFX Artist  
by Staff [08.07.14]
Torchlight developer Runic Games seeks an artist interested in "creating compelling and dynamic real-time visual effects" using Photoshop and 3DS Max to work in its Seattle, WA studio.
Console/PC, Art, Recruitment

Blog: Steam, quality control, and the race to the bottom 10
by Gamasutra Community [08.07.14]
"Many have made the counterargument that easier access to Steam is overall good and players [who buy bad games] have only themselves to blame -- caveat emptor and so on. Now, as a developer, I oppose this view."
Console/PC, Indie, Business/Marketing

Mixamo's Fuse makes modeling people easier with Kinect v2 support 2
by Alex Wawro [08.07.14]
Mixamo's 3D character-modeling software now supports importing and editing models generated by the Kinect 2.0, making it easier for developers to replicate real people as in-game avatars.
Console/PC, Art, Production

Being a better client: How developers can help vendors over-deliver  
by Gamasutra Community [08.07.14]
"As a game developer, itís easy to overlook what else you can bring to the table other than signing the checks. In fact, as a client, you can take several steps to help your service providers help you."
Console/PC, Programming, Art, Production, Business/Marketing

How Gunpoint dev Tom Francis settled on his next commercial game Exclusive  
by Mike Rose [08.07.14]
Gunpoint developer Tom Francis has settled on what his next commercial outing will be, and now he's feeling confident enough to show it off to artists and composers for potential collaboration.
Console/PC, Indie, Design, Exclusive, Video

Get ready: GDC Europe 2014 kicks off next week  
by Staff [08.07.14]
The 2014 Game Developers Conference Europe kicks off next week, so we're taking a moment to highlight some of the events and guidelines you'll want to know about before you get to the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Indies funding indies 7
by Gamasutra Community [08.07.14]
"At the end thatís how Duskers got funded, not by my clever orchestration, but by indies that want other indies to succeed and have built a structure to do just that."
Console/PC, Indie, Business/Marketing

For some devs, launching a game for free on PS Plus just makes sense Exclusive 1
by Mike Rose [08.07.14]
Sony's PS Plus team has been busy, as August sees both Digital Dreams' Metrico and Spry Fox's Road Not Taken going immediately free for PS Plus subscribers.
Console/PC, Business/Marketing, Exclusive

Gone Home, Device 6 and more nominated for Unite Awards 2014 1
by Mike Rose [08.07.14]
The likes of Gone Home, Device 6 and Hitman GO have received multiple nominations in this year's Unite Awards, held by popular game engine Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Games and colorblindness: A quick guide 11
by Gamasutra Community [08.07.14]
"Colorblindness settings come into play when information is vital and the player needs to be able to quickly differentiate two colors." Want to help everyone enjoy your game? Here's how.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Production, Business/Marketing

Can the developer of Monaco solve the gamepad RTS riddle? Exclusive 21
by Kris Graft [08.07.14]
Learning how to play a real-time strategy game takes dedication. And so does developing one, particularly when your goal is to make "the first great gamepad RTS."
Console/PC, Indie, Design, Exclusive