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August 28, 2015
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August 28, 2015
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Updates » Console/PC
PlayStation Plus prices set to rise in Europe  
by Chris Kerr [08.11.15]
PlayStation Plus prices are set to rise in Europe, with Sony confirming that the cost of its one month and three month subscription plans will be pushed up due to a change in "market conditions."
Console/PC, Business/Marketing

Pixar to open-source its Universal Scene Description software  
by Christian Nutt [08.10.15]
The tool, which helps manage the content of large virtual scenes, hooks into existing tools, and can be used by game developers, too.
Console/PC, Art, Production

Dark Souls director Miyazaki offers his philosophy on boss design 2
by Christian Nutt [08.10.15]
The famously challenging games have remarkable boss encounters -- and it's no surprise that the series' director has strong feelings on how you create them.
Console/PC, Design

Take Two digital revenues shoot up, but market is unimpressed  
by Christian Nutt [08.10.15]
Grand Theft Auto V on PC proves an unsurprising hit, but in-game transactions for Grand Theft Auto Online and NBA 2K15 also boost the company's numbers significantly.
Console/PC, Business/Marketing

Get a job: Ready At Dawn is hiring an experienced Level Designer  
by Staff [08.10.15]
The studio responsible for The Order: 1886 is looking to bring on experienced level designers to work alongside the art and programming teams at Ready At Dawn's Irvine, CA headquarters.
Console/PC, Design, Recruitment

Don't Miss: Everybody's Gone To The Rapture is a response to the state of game writing 3
by Dan Pinchbeck [08.10.15]
The Chinese Room's Dan Pinchbeck (Dear Esther) discusses how recent games have influenced the course of the writing for his latest project: Everybody's Gone to the Rapture.
Console/PC, Indie, Design

2D animation methods in Unity 11
by Gamasutra Community [08.10.15]
"Any approach works well enough on a toy problem, but how well would they handle a much more complex character? Our set of states here, while small, is big enough to provide a view into this important issue."
Console/PC, Smartphone/Tablet, Indie, Programming

Super Evil Megacorp raises $26 million, wants mass-market eSports  
by Chris Kerr [08.10.15]
Super Evil Megacorp, the publisher behind mobile MOBA, Vainglory, has received $26 million in funding, with Index Ventures leading the investment round.
Console/PC, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: Against 'flow' design  
by Kris Ligman [08.10.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the war economy of The Witcher 3 to a conversation on the limits of 'flow' design in games.
Console/PC, Indie, Design

Rare Replay is studio's first UK no. 1 in 17 years 2
by Chris Kerr [08.10.15]
Rare Replay has replaced Lego Jurassic World at the top of the UK games charts to become the studio's first No. 1 title since Banjo-Kazooie hit shelves back in 1998.
Console/PC, Business/Marketing

38 Studios lawsuit reaches partial settlement 3
by Phill Cameron [08.10.15]
The lawsuit regarding the accusation that Curt Schilling and his business partners lied about 38 Studios' financial prospects has reached a partial settlement of $12.5 million with the state of Rhode Island.
Console/PC, Business/Marketing

Honest tales from the trenches of AAA game writing 4
by Bryant Francis [08.10.15]
Game writers TJ Fixman, Marianne Krawczyk, and Tom Bissell gathered at the WGA West in Los Angeles on a panel moderated by Naughty Dog creative director and writer Neil Druckmann to talk the craft of game writing.
Console/PC, Design, Production

Microsoft: We don't want to compete with Steam... but we might, one day 15
by Christian Nutt [08.07.15]
"We are not intending to compete with Steam. If anything, we want Steam to be even more successful -- they've done great things for PC gamers in terms of having a single store."
Console/PC, Indie, Business/Marketing

Blog: Time magazine did something amazing for VR with that Oculus cover story 4
by Gamasutra Community [08.07.15]
"Honest to goodness, this is easily the coolest cover photo Time Magazine ever had. Compared to the conservative norm, this is a bit of history and people don't even realize it."
Console/PC, Business/Marketing, VR

How Hollywood tackles VR: Lionsgate, Starbreeze, and WEVR collaborate 1
by Christian Nutt [08.07.15]
"John Wick," based on the new Keanu Reeves film of the same name, offers a glimpse of how mainstream-targeted VR projects will come together as the new platforms gear up to launch.
Console/PC, Business/Marketing, VR

Great game GIFs galore: The week in GameDevTweets  
by Christian Nutt [08.07.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: The magical way games look, broken or not.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art

A tiny new Majesco will focus only on digital, with a new CEO  
by Christian Nutt [08.07.15]
With just five employees, the 30-year-old game publisher will refocus entirely on digital titles for PC and consoles, it reveals today.
Console/PC, Business/Marketing

Rare Replay unearths 5 unfinished games by the beloved Brit studio  
by Christian Nutt [08.07.15]
If you play the new Xbox One-based collection of Rare's hits a lot, you can unlock videos of games that never made it out. Fortunately, of course, they're also on YouTube.
Console/PC, Business/Marketing, Video

Stanford team battles VR sickness by bringing worlds into focus  
by Chris Kerr [08.07.15]
Stanford University research team hopes to cure nauseating side effects of VR by bringing virtual reality into focus -- with new technology that helps the eyes adjust to wearing a headset.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Roguelike development with free tool, REXPaint 5
by Gamasutra Community [08.07.15]
Cogmind developer Josh Ge explains how to use REXPaint, the freely distributed tool he developed to create his game's world.
Console/PC, Smartphone/Tablet, Indie, Art, Design