Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 16, 2014
arrowPress Releases
April 16, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Updates » Console/PC
Blog: How to design great point-and-click adventure game puzzles 12
by Dan Marshall [03.28.14]
Sit back, relax, and let idiot game designer Dan Marshall talk you through his special recipe for making Point n' Click Adventure Game puzzles.
Console/PC, Indie, Design

The inspirational stories behind This War of Mine Exclusive 5
by Mike Rose [03.28.14]
When the teaser trailer for This War of Mine stormed the internet, it aimed to show the other side of war in games. 11 Bit's Pawel Miechowski discusses his inspiration with Gamasutra.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive, Video, GDC

Twitch looks to support Europe better, with new Paris presence  
by Mike Rose [03.28.14]
Twitch today announced the opening of a new infrastructure point of presence in Paris. The company says that its new French center will help to improve the Twitch streaming quality overall in Europe.
Console/PC, Business/Marketing

Raph Koster: Musings on the Oculus sale 23
by Gamasutra Community [03.28.14]
"The real race isnít over the client -- the glasses, watches, phones, or goggles. Itís over the servers. Itís over the operating system."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

$350K funding boost for Canary Islands-based game studio 1
by Mike Rose [03.28.14]
A team of developers from the Canary Islands has secured $350,000 in funding for a new free-to-play casual game, while bringing on an industry veteran as its new president.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Fast prototyping and iteration in Goat Simulator 7
by Gamasutra Community [03.28.14]
"Initially, Goat Simulator was a way for us to play around in Unreal Engine 3... Luckily, both getting a working prototype up, and finishing the game went extremely fast due to the tools we used."
Console/PC, Indie, Programming, Design, Production

What's next for Puzzle & Dragons and GungHo? Exclusive 13
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Uncharted director Richmond leaves Naughty Dog for Riot Games 1
by Alex Wawro [03.27.14]
Naughty Dog's Justin Richmond, who served as game director on both Uncharted 3 and the studio's upcoming PlayStation 4 game Uncharted 4, has announced that he has left the company to join up with Riot Games.
Console/PC, Business/Marketing

EA gets serious about game discounts with new Origin promotion 14
by Alex Wawro [03.27.14]
Electronic Arts launched its On The House initiative today in an attempt to garner goodwill by making select Origin games free for a limited time, starting with Dead Space.
Console/PC, Business/Marketing

GameStop gives up on building game-streaming tech to focus on retail 4
by Alex Wawro [03.27.14]
The retail chain is shutting down Spawn Labs, the internal R&D division working on a digital game streaming service, in favor of selling physical goods for existing digital distribution services.
Console/PC, Business/Marketing

Why game melodies wonít let go 10
by Gamasutra Community [03.27.14]
"Why do these rock bands continually celebrate video game melodies? Film and television music can point to no similar phenomenon."
Console/PC, Indie, Audio

AIAS opens submissions for 2014 scholarships aimed at game makers  
by Alex Wawro [03.27.14]
The Academy of Interactive Arts & Sciences, perhaps best known for hosting the annual DICE Awards, has begun accepting applications for the organization's Randy Pausch and Mark Beaumont scholarships.
Console/PC, Indie

Double Helix relinquishes Killer Instinct to Iron Galaxy 2
by Alex Wawro [03.27.14]
Chicago's own Iron Galaxy Studios, the developers of Divekick, will continue to support and update Killer Instinct in the wake of original developer Double Helix Games' acquisition by Amazon.
Console/PC, Production, Business/Marketing

Lovers in a Dangerous Spacetime devlog: Pausing without pausing 12
by Gamasutra Community [03.27.14]
It's easy to implement a simple pause in Unity -- but if you don't want everything to stop, it gets a bit trickier. This programming-focused post shares a good solution.
Console/PC, Indie, Programming

Using Glitch to understand in-game economies: A case study 1
by Gamasutra Community [03.27.14]
"In this post we focus on just one aspect of Glitch: the in-game economic system, with an emphasis on the auction house and NPC vendors, which formed the nerve centre of the game's economy."
Console/PC, Social/Online, Design, Business/Marketing

Blog: The Rolodex 61
by Jenn Frank [03.27.14]
"We should hire based on merit rather than gender." It's a great idea in theory, but can it work in practice? Jenn Frank discusses.
Console/PC, Business/Marketing

Even next-gen consoles can't save GameStop's 2013 fiscal year 3
by Mike Rose [03.27.14]
Thanks to sales boosts from the PlayStation 4 and Xbox One launches, GameStop today celebrated a minor increase in earnings for the 2013 fiscal year.
Console/PC, Business/Marketing

How the Vita led PlayStation's fight for relevance Exclusive 4
by Kris Graft [03.27.14]
PlayStation's Shahid Ahmad tells us about his work in giving the PS Vita its own identity, and how in some ways acts as a testbed for wider PlayStation development initiatives.
Console/PC, Indie, Business/Marketing, Exclusive

Remote PC game streaming coming to the Nvidia Shield 1
by Mike Rose [03.27.14]
Nvidia's Shield handheld can both play Android-based games, and stream games directly from a PC. With the latest update, Nvidia is looking to take that latter functionality on a remote scale.
Console/PC, Business/Marketing

One year on, the UK video game tax breaks are finally approved 2
by Mike Rose [03.27.14]
A year after tax breaks were meant to be established for video game companies in the UK, the European Commission has finally given the initiative the go-ahead, stating that the relief is "in line with EU state aid rules."
Console/PC, Business/Marketing