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September 18, 2014
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September 18, 2014
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Updates » Console/PC
GDC Next reveals talks on raw game design and kid-friendly apps  
by Staff [09.02.14]
Veteran game designer Tadhg Kelly and a panel of kid-friendly app developers sign on to spice up the speaker lineup at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Production, GDC Next

Creative England, Sony Europe investing $400K in new game studios 1
by Mike Rose [09.02.14]
Creative England, a British not-for-profit organization who invests in the countryís creative industries, has formed a new accelerator programme with PlayStation to invest £250,000 ($413,400) in British video game companies.
Console/PC, Business/Marketing

Game studio funded by Maltese government lays off majority of staff, according to reports 1
by Mike Rose [09.02.14]
TRC Family Entertainment, a multi-media production company fronted by former Sony Computer Entertainment CEO Chris Deering that received millions in funding from the Maltese government, has reportedly been gutted while staff go unpaid.
Console/PC, Business/Marketing

5 quick tips for eSports games, from the devs behind Lethal League Exclusive 2
by Mike Rose [09.02.14]
When Team Reptile was putting together its fighting-slash-Pong game Lethal League, the team knew that one of its main goals was to have the game picked up by the professional competitive gaming leagues.
Console/PC, Business/Marketing, Exclusive

A Ludum Dare game postmortem: Limitations breed creativity 1
by Gamasutra Community [09.02.14]
"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
Console/PC, Smartphone/Tablet, Indie, Design

Developers sign petition to stop harassment in the game industry 83
by Mike Rose [09.02.14]
In response to a growing movement of online harassment against people in the games industry, and in particular against women in the industry, hundreds of developers, press and industry people have signed a statement condemning harassment.
Console/PC, Business/Marketing

What developers can learn from that Night Trap Kickstarter Exclusive 20
by Alex Wawro [09.02.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers' 15
by Kris Ligman [09.01.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
Console/PC, Social/Online, Design, Business/Marketing

Video: Arma 3 and the dark side of Early Access  
by Staff [09.01.14]
Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
Console/PC, Indie, Business/Marketing, Video, Vault

Bringing your game to Gamescom: An Indie Megabooth diary 5
by Gamasutra Community [09.01.14]
For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
Console/PC, Indie, Business/Marketing

SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014  
by Mike Rose [09.01.14]
The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
Console/PC, Business/Marketing

Sony goes heavy on the games at its pre-TGS conference 2
by Mike Rose [09.01.14]
At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
Console/PC, Business/Marketing, Video

IGDA working on offering resources for harassed devs 62
by Alex Wawro [08.29.14]
The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
Console/PC, Indie, Business/Marketing

Blizzard taps pro Hearthstone player to join its design team 2
by Alex Wawro [08.29.14]
Competitive Hearthstone player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."
Console/PC, Smartphone/Tablet, Design

Don't Miss: Valve's design process for creating Half-Life 10
by Ken Birdwell [08.29.14]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Console/PC, Programming, Art, Audio, Design, Production

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Get a job: Sucker Punch seeks a Lead Mission Designer  
by Staff [08.29.14]
The house that built InFamous: Second Son is looking to hire an experienced mission designer to take a lead role alongside the team in Sucker Punch's Bellevue, WA studio.
Console/PC, Design, Production, Recruitment

190 Nintendo Europe workers are losing their jobs to outsourcing  
by Alex Wawro [08.29.14]
NOE confirms termination of 190 contract workers in addition to the 120 full-time employees who are losing their jobs as the company moves its headquarters and begins outsourcing QA & localization.
Console/PC, Business/Marketing

Constraining the design space of possibility 14
by Gamasutra Community [08.29.14]
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Console/PC, Indie, Design

Konami veteran Dave Cox leaves company after 17 years  
by Mike Rose [08.29.14]
Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
Console/PC, Business/Marketing