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June 18, 2013





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Updates » Console/PC
Making small teams effective through leadership 6
by Gamasutra Community [05.31.13]
You can't win the Make Something Unreal competition without learning something about leadership, and in this post, Michael Levall talks about how he kept his team effective and on-track.
Console/PC, Indie, Production

Today's game industry through the lens of human history Exclusive 24
by Kris Graft [05.31.13]
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive

Get a Job: Wargaming America looking for Python expert  
by Kris Ligman [05.30.13]
Wargaming.net's North American arm is seeking a Python programmer for "design and development of game infrastructure services."
Console/PC, Social/Online, Programming, Business/Marketing, Recruitment

Video: Programming better actors in games  
by GDC Vault Staff [05.30.13]
"Acting in computer games really really sucks," said NYU researcher and director Ken Perlin in this GDC 2001 programming lecture.
Console/PC, Programming, Art, Design, Production, Video

Beer and diversity 59
by Gamasutra Community [05.30.13]
Does our culture shape the way we work? Jen Whitson thinks so, and she writes about how a typical guy-centric culture can have unintended consequences.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: The damsel in distress's modern, gruesome update 102
by Kris Ligman [05.30.13]
The second entry in Anita Sarkessian's Tropes vs. Women in Video Games series explores how modern iterations of the "damsels in distress" cliche are increasingly violent.
Console/PC, Art, Design, Production, Business/Marketing, Video

Gamasutra got a facelift. Here's a note from the editor-in-chief 22
by Kris Graft [05.30.13]
We made some changes to our front page layout that we hope will help you find the most relevant stories of the day. Editor-in-chief Kris Graft offers a rundown.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Double Fine doubles down on Kickstarter with Massive Chalice 5
by Kris Ligman [05.30.13]
Double Fine follows up on its massively successful 2012 Kickstarter campaign with Massive Chalice, a fantasy tactics game to be helmed by studio veteran Brad Muir.
Console/PC, Production, Business/Marketing, Video

5 ways engineer interviews go wrong 24
by Gamasutra Community [05.30.13]
Interviews are a crucial part of the hiring process -- but so much can go wrong on both sides of the table, writes Jason Taylor. He explores the perils of interviewing engineers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Business/Marketing, Recruitment

Opinion: Let's Play crackdown is an attack on game culture Exclusive 15
by Kris Ligman [05.30.13]
Nintendo recently claimed revenue on a number of Let's Plays videos, leading some YouTubers to avoid its games. Kris Ligman believes that if this continues, we'll lose more than a few silly videos.
Console/PC, Social/Online, Indie, Design, Business/Marketing, Exclusive

Unraveling the puzzle of analytics Exclusive 4
by Staff [05.30.13]
You know you need analytics -- but how do you handle implementing them? What about understanding what you get back? This comprehensive introduction will bring you up to speed.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, Exclusive

Deploy to your target platform first (and often) 9
by Gamasutra Community [05.30.13]
Many developers don't build to their platform until the end of the project -- but seasoned triple-A developer turned indie Karl Schmidt (Company of Heroes series) explains why that is a grave error.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

The difficult task of balancing narrative and gameplay 8
by Gamasutra Community [05.30.13]
How do players play, and how do stories work? This thoughtful post draws from both experience and writing to attempt to reconcile the story/gameplay divide.
Console/PC, Indie, Design

London's V&A Museum appoints its first ever game designer 1
by Mike Rose [05.30.13]
London's Victoria & Albert Museum has appointed its first ever Game Designer in Residence, as a means to expose more people to video games as a creative medium.
Console/PC, Design

Flower for Vita, much more to be showcased at IndieCade's E3 booth  
by Kris Ligman [05.29.13]
IndieCade's annual E3 showcase will feature thatgamecompany's Flower for PlayStation Vita along with 36 other independent games. Here's the complete list.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Xbox Live Arcade leaderboard stats: May 2013  
by Gamasutra Community [05.29.13]
Far Cry 3: Blood Dragon is May's big success, as you'd predict -- but how did it really stack up against the competition? Halfbrick's Ryan Langley compiles the stats.
Console/PC, Indie, Business/Marketing

Video: The art and tech of Incredipede 2
by GDC Vault Staff [05.29.13]
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of Incredipede and the Adobe Flash tech that powers the moving art.
Console/PC, Indie, Programming, Art, Design, Video

'Taking genre conventions as your starting point is kinda boring' Exclusive 1
by Kris Ligman [05.29.13]
"When I first started... I thought everything had to be a platformer," says Cardboard Computer's Jake Elliott, discussing Kentucky Route Zero's ground-up design.
Console/PC, Indie, Design, Production, Exclusive, Video

It's time to nail down storytelling terminology 6
by Gamasutra Community [05.29.13]
To aid in communication and advance the art of design, Amnesia creative director Thomas Grip takes commonly used terms (like "narrative") and attempts to carve out useful definitions.
Console/PC, Indie, Design

Get a job: Insomniac has its ears open for an Audio Designer  
by Kris Ligman [05.29.13]
"Insomniac Games is looking for a passionate and experienced Audio Designer to create, edit and implement AAA game-ready audio for our projects."
Console/PC, Audio, Design, Recruitment