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February 11, 2016
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February 11, 2016
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Updates » Console/PC
EA's Origin Access subscription service arrives in Europe 1
by Chris Kerr [01.27.16]
EA’s Origin Access, a monthly subscription service that give users access to a library of EA games, has launched in Europe. 
Console/PC, Business/Marketing

Blog: Narrative uncertainties: Breaking reality in games  
by Gamasutra Community [01.27.16]
"This concept, namely to question what is and isn’t real in a medium, is intrinsic to the essence of video games. Without a doubt, video games have the potential to effectively break the line between reality and illusion."
Console/PC, Indie, Design

Debugging Unity with VSCode 6
by Gamasutra Community [01.27.16]
Microsoft's new lightweight editor steps it up a gear with even better Unity 3D integration including full debugging and breakpoint support. Check out how to get started and learn more in this post.
Console/PC, Smartphone/Tablet, Indie, Programming

How Pony Island teaches players to break a game 1
by Joel Couture [01.27.16]
Many games reward the player for using its systems properly by allowing them to progress. If you learn how to play the game well, you move on through the game's narrative to greater challenges. Pony Island is different. 
Console/PC, Indie, Design, Video

The Global Game Jam is this weekend  
by Christian Nutt [01.26.16]
Reminder: You can participate in the biggest jamming event of the year at sites all over the planet -- here's the info you need.
Console/PC, Indie, Production

ESports platform Faceit lands $15 million investment  
by Christian Nutt [01.26.16]
With eSports heating up in the industry, U.K.-based Faceit lands a large investment to expand its tournament platform as it expands to a new U.S. office.
Console/PC, Business/Marketing

Opinion: Why did Dragon Age II leave some fans so cold? 18
by Katherine Cross [01.26.16]
Is empathy with someone fleeing desperately for their lives with their family really such a terrible thing to cultivate in a medium where standing in someone else’s shoes is the whole point?
Console/PC, Design

EA walks a fine line between paid and free Battlefront DLC 7
by Alex Wawro [01.26.16]
EA DICE today laid out a plan for its post-release Star Wars Battlefront content that seems to strike a careful balance between paid and free DLC.
Console/PC, Business/Marketing

Don't Miss: Modeling epiphany in The Witness 33
by Leigh Alexander [01.26.16]
In this classic 2014 feature Leigh Alexander chats with Jonathan Blow about The Witness, and asks him some questions she's always been afraid to hear the answers to.
Console/PC, Indie, Design

Video: Creating fluid and powerful animations for Skullgirls 1
by Staff [01.26.16]
During the GDC 2014 Animation Bootcamp Skullgirls lead animator Mariel Cartwright breaks down how you can create powerful, fluid 2D animations good enough to pass muster in a fast-paced fighting game.
Console/PC, Indie, Art, Production, Video, Vault

World Video Game Hall of Fame calls for fresh game nominations  
by Alex Wawro [01.26.16]
The Strong Museum's World Video Game Hall of Fame currently contains six games, and if you'd like to nominate a game to join their ranks this year you have 'til February 29th to do so via public form.
Console/PC, Business/Marketing

Blog: Let's talk about Emily is Away and Cibele 2
by Gamasutra Community [01.26.16]
"Both Emily is Away and Cibele do some clever things with presentation to tell stories about handling relationships through the internet, and I love that. The internet enables very real and sometimes intimate relationships."
Console/PC, Indie, Design

Don't Miss: Jonathan Blow on the making of The Witness 13
by Lexi Pandell [01.26.16]
In this wide-ranging interview, Jonathan Blow discusses his design philosophy on The Witness, as well as the enormous personal investment of time (and money) that he's made in his new game.
Console/PC, Indie, Programming, Art, Design, Production, Business/Marketing

What I've learned by trying Reddit ads for my Steam Greenlight campaigns 9
by Gamasutra Community [01.26.16]
For me, Reddit ads have been utterly ineffective in promoting my Greenlight campaign. The question is; did the ads fail because they are ineffective in themselves or because my game doesn’t have enough appeal?
Console/PC, Indie, Business/Marketing

Getting to grips with Unity WebGL  
by Gamasutra Community [01.26.16]
Unlocking the mysteries of Unity's WebGL support: "Because there's so little support out there so far and because I've made huge leaps in the last two weeks, I thought I'd write this up and share it."
Console/PC, Smartphone/Tablet, Programming

Blade & Soul hits 1 million active players after launching in the West  
by Chris Kerr [01.26.16]
Blade & Soul, another MMORPG from Guild Wars publisher NCSoft, has hit 1 million active players within days of its U.S. and European launch. 
Console/PC, Business/Marketing

Unity looks to drive development with global Unite conference series 1
by Chris Kerr [01.26.16]
Unity has announced the dates for its worldwide Unite conference series, which will will see the company take its hands-on events to eight countries in the next 12 months.
Console/PC, Indie, Programming, Production

Sony unites PlayStation businesses to create Sony Interactive Entertainment  
by Chris Kerr [01.26.16]
Sony has merged Sony Computer Entertainment with Sony Network Entertainment International, uniting its video games business under the new banner of Sony Interactive Entertainment. 
Console/PC, Business/Marketing

An OUYA story 9
by Gamasutra Community [01.26.16]
"I learned a lot in my year of OUYA. Experiencing the internet hate, seeing a startup go from boom to bust, project management and deadlines, experiments in marketing. Above all I learned from OUYA that perception is everything."
Console/PC, Indie, Business/Marketing

The minimalist sound design of The Witness Exclusive 2
by Bryan Gardiner [01.26.16]
'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
Console/PC, Indie, Audio, Design, Exclusive, Video