Blog: Why Rise of Nations sticks with me3 by
"Since the game came out in 2003, we've seen a number of major RTS series released. Yet when I think about my favorite RTS and the one that did so much right, Rise of Nations takes the crown."
Blog: The onus of playmaking  by
Thoughts on how design could change to make games more fun: "Playmaking can generally be described as disrupting the status quo of the game, making huge or drastic things happen (hopefully in your favor)."