Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 6, 2015
arrowPress Releases
October 6, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Blog: We've been doing it the wrong way 10
by Gamasutra Community [09.18.15]
"I haven’t got a clue. No project lead does. We make it up as we go. We all know this to be true. This leads to poor planning, poor scheduling, crunch times, wasted money, and onward."
Console/PC, Design

Music for user-created levels in LittleBigPlanet  
by Gamasutra Community [09.18.15]
"Every piece of music in a LittleBigPlanet game is also a collectible prize that players can obtain and then use in levels that they build themselves using the game’s creation tools."
Console/PC, Audio

Don't Miss: Can joy be more 'adult' than violence? 29
by Leigh Alexander [09.18.15]
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
Console/PC, Indie, Programming, Art, Design

NCAA tells EA to remove 13 players from FIFA 16 3
by Chris Kerr [09.18.15]
13 women's national team players have been removed from FIFA 16 after the NCAA told EA that the athletes would be risking their eligibility for college selection if they remained in the game.
Console/PC, Business/Marketing

Report: PlayStation VR will cost as much as a new console 2
by Chris Kerr [09.18.15]
The PlayStation VR headset - which, until this week, was known as Project Morpheus - will retail for the same price as a new console when it hits shelves in the first half of 2016.
Console/PC, Business/Marketing, VR

The world design of Assassin's Creed: Syndicate  
by Chris Kerr [09.18.15]
Assassin's Creed: Syndicate's world director Jonathan Dumont opens up about the challenges of recreating some of history's most iconic landscapes.
Console/PC, Design, Production

From scratch to PAX in 4 months: Building The Rust Belt 7
by Gamasutra Community [09.18.15]
How do you make a game look good with just a handful of months of work? The team behind The Rust Belt had six months of funding, and a goal to showcase at PAX: Here's what they had to prioritize.
Console/PC, Indie, Production, Business/Marketing

What Miyamoto wants from game developers  
by Christian Nutt [09.17.15]
"You need to know what people find fun and interesting in life generally. And to do that, you’ve got to try a lot of things yourself."
Console/PC, Business/Marketing

The role of randomness 7
by Gamasutra Community [09.17.15]
"Just don't make the mistake so many new designers make, which is trying to kill randomness just for the sake of killing it. Understand your tools. Learn what their strengths are."
Console/PC, Smartphone/Tablet, Indie, Design

Report: eSports revenues on track to be $278M this year, $765M by 2018  
by Alex Wawro [09.17.15]
Revenue generated by eSports games, events and advertising is growing faster than expected, reports market research firm Newzoo, and is now estimated to reach $765 million globally by 2018.
Console/PC, Social/Online, Business/Marketing

Swordfighting in games 24
by Gamasutra Community [09.17.15]
"Games have always done a great job of satisfying the gun-wielding hero fantasy, they've always fallen short in the domain of melee combat."
Console/PC, Design

With Kimishima at the helm, Nintendo aims to cultivate young talent  
by Alex Wawro [09.17.15]
Longtime company man Tatsumi Kimishima was not the first choice to succeed the late Satoru Iwata as president of Nintendo, according to a Nikkei report published in English this week.
Console/PC, Business/Marketing

Don't Miss: Modeling epiphany in The Witness 32
by Leigh Alexander [09.17.15]
In this classic feature, Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
Console/PC, Indie, Design

Shenmue 3 developers seeking more cash through PayPal 1
by Chris Kerr [09.17.15]
Despite raising a record-breaking $6,333,296 through Kickstarter, Shenmue 3 developers Yu Suzuki and Ys Net are now trying to raise even more cash through PayPal.
Console/PC, Indie, Business/Marketing

Sponsored: Threats to success in the game industry (and how to beat them)  
by Akamai Technologies [09.17.15]
Come join cloud service company Akamai Technologies for a free webinar that explores effective ways to meet some of the most serious challenges in the business of video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Amazon unveils Fire TV Gaming Edition 7
by Chris Kerr [09.17.15]
The newest member of the Amazon Fire family, the game orientated Fire TV Gaming Edition, will arrive on October 5.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

GameStop will no longer sell consoles bundled with digital games 5
by Chris Kerr [09.17.15]
Major game retailer GameStop will be moving away from digital console bundles with a view to offering physical bundles instead.
Console/PC, Business/Marketing

Get a job: Sony Santa Monica seeks a Character Artist  
by Staff [09.16.15]
Sony's Santa Monica-based studio is looking for an experienced artist to collaborate with the God of War team and develop new characters using a mix of fine art and technical art skills.
Console/PC, Art, Recruitment

Video: Blending handmade detail into your game's procedural world  
by Staff [09.16.15]
At GDC Europe 2015 indie game designer Mark Johnson speaks to the difficult balance between handmade and algorithmic content in games that use both, and how devs can deftly blend them together.
Console/PC, Indie, Programming, Design, Production, Video, Vault

Don't Miss: How Bungie designed and built the world of Destiny 20
by Staff [09.16.15]
Learn about the four pillars that guide the world design for Bungie's recently-updated Destiny from art director Christopher Barrett and design director Joe Staten in this classic GDC 2013 talk.
Console/PC, Design, Production