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February 27, 2015
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February 27, 2015
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Updates » Console/PC
See the future of game developer education at GDC 2015  
by Staff [02.10.15]
GDC officials highlight a handful of cutting-edge GDC 2015 talks from industry experts that directly challenge popular assumptions about what game education should be.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, GDC

Trying out Twine 2 2
by Gamasutra Community [02.10.15]
"This I think is Twine 2's greatest feature -- comfort. Being able to curl up on the sofa and just have ideas whilst you type. Being able to pull your Twine out of your bag and make adjustments when you think of something new."
Console/PC, Indie, Design

'I do and I understand': Turning your ideas into games 12
by Gamasutra Community [02.10.15]
"You don't learn how to ride a bike from a lecture. You get on that bike, fall down, and learn from your mistakes. You don't learn how to talk to people from a textbook. You make games."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Steam Inventory: Now your game can offer persistent, tradable items to players 4
by Christian Nutt [02.09.15]
Valve's increasing feature-set for virtual itemization for third-party Steam developers expands with the Steam Inventory Service beta, which can power that functionality in your game.
Console/PC, Indie, Design, Production, Business/Marketing

Call for blogs: Nordic Game Jam participants, let's hear from you!  
by Christian Nutt [02.09.15]
Another successful game jam means another opportunity to write about your experiences and share them with your peers -- and hopefully enrich the jamming culture and their skillsets with your expertise.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production

This Week in Video Game Criticism: What Would Sauron Play?  
by Kris Ligman [02.09.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the real definition of ludonarrative dissonance to the Lord of the Rings game Sauron would play.
Console/PC, Indie, Design

Get a job: Twisted Pixel seeks to hire a Senior Engineer  
by Staff [02.09.15]
'Splosion Man creator Twisted Pixel Games is looking to hire someone comfortable with C/C++ to work on developing graphics, systems and tools functionality in its Austin, TX studio.
Console/PC, Programming, Recruitment

Don't Miss: Behind the Kickstarter success of Darkest Dungeon 10
by Gamasutra Community [02.09.15]
$75,000 goal, but $250,000 raised -- how did Darkest Dungeon do so well? Tyler Sigman explains, and shares the stats, in this blog post.
Console/PC, Indie, Business/Marketing

Why is Tetris a mathematically perfect game that requires no tutorial? 15
by Gamasutra Community [02.09.15]
"Tetris is tremendously simple and intuitive. Design this simple speaks directly to our spatial reasoning and connects us to the gameplay instinctively. "
Console/PC, Indie, Design

Road to the IGF: Vectorpark's Metamorphabet 1
by Phill Cameron [02.09.15]
We talk to Patrick Smith of Vectorpark as part of our Road to the IGF series, discussing Metamorphabet, which is nominated for Excellence in Visual Art and the Seumas McNally Grand Prize.
Console/PC, Indie, IGF

Taking the VR plunge? Some tips from a multiplatform VR dev Exclusive 3
by Alex Wawro [02.09.15]
Gamasutra chats up the CEO of nDreams, the once-major PlayStation Home studio now embracing multi-platform VR development, for advice on what game devs should watch out for when taking the VR plunge.
Console/PC, Design, Exclusive

'What's your best tip/advice for getting your game noticed?' 8
by Christian Nutt [02.06.15]
Getting noticed in today's crowded game landscape is increasingly a worry for independent developers. How do you stand out? We ask our readers.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Shadow of Mordor cleans up at the AIAS awards 1
by Christian Nutt [02.06.15]
The 18th annual awards took place at this week's D.I.C.E. summit -- and the winners are no surprise. Transistor was the indie-focused Sprite Award pick, while Dragon Age got Game of the Year.
Console/PC, Smartphone/Tablet, Business/Marketing

How the foraging habits of spider monkeys informed our game design 6
by Gamasutra Community [02.06.15]
"The cause of exploration-boredom was how the player got to move through the space, not what was in that space... in the process found something interesting: the answer could be found in studies of Spider Monkeys."
Console/PC, Smartphone/Tablet, Indie, Design

Road to the IGF: Mario von Rickenbach's Plug and Play  
by Phill Cameron [02.06.15]
We catch up with Mario von Rickenbach and Michael Frei to talk about Plug & Play, their unashamedly surrealist interactive animation, nominated for a Nuovo award in this year's IGF.
Console/PC, Indie, Design, IGF

Get a job: Be an Audio Software Engineer for Crystal Dynamics  
by Staff [02.06.15]
Want to help out on the Tomb Raider reboot? Crystal Dynamics is looking to hire an audio programmer to work alongside the Rise of the Tomb Raider team in its Redwood City, CA studio.
Console/PC, Audio, Recruitment

Video: Back to the future of QA in game development  
by Staff [02.06.15]
QA experts from Blizzard, Riot, Microsoft, Sony and more share lessons learned and offer advice on doing QA on everything from eSports to Early Access games at GDC 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: A beginner's guide to networking at GDC 1
by Gamasutra Community [02.06.15]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Lessons from learning Git during Global Game Jam  
by Gamasutra Community [02.06.15]
A whirlwind tour of Git boiled down into useful lessons. "And through this trial by fire of learning the lessons, I feel comfortable enough to start using Git as a source control for my future projects."
Console/PC, Indie, Programming, Production

The aesthetic flaws of games 5
by Gamasutra Community [02.06.15]
"Movies, books, and other narrative artworks have a well-established critical lexicon. But what are the ways a game can manifest aesthetic flaws, and how does this relate to classical art forms?"
Console/PC, Indie, Design