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November 22, 2014
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November 22, 2014
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Updates » Console/PC
How do young people think about games? Find out at GDC 2015  
by Staff [11.05.14]
Well-known educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

The roots of interactive audio: Black Knight 2000 4
by Gamasutra Community [11.05.14]
How a 1988 pinball game handled audio: "I have a hunch the reason they find the music so compelling is its role in the complete game/audio/visual package and the attention to detail in integration."
Console/PC, Programming, Audio

Digital games platform Desura changes hands again  
by Mike Rose [11.05.14]
Last year, Second Life developer Linden Lab acquired digital distribution service Desura in a surprise move. Just over a year later, Desura has once again been acquired.
Console/PC, Indie, Business/Marketing

The game design ramifications of violence 22
by Gamasutra Community [11.05.14]
"I'm looking forward to a future in which we're more conscientious about the messages we're putting forward in our media, and I'm also looking forward to games that are patently more novel and interesting."
Console/PC, Design

No correlation between game violence and real-world violence, says new study 71
by Mike Rose [11.05.14]
Christopher Ferguson, a well-known researcher in the field of examining the psychology of violent media's effects on real-life violent behavior, has urged those in positions of power to stop wrongly identifying video game violence as a catalyst for crime.
Console/PC, Business/Marketing

Charting Adrift's journey from concept art to publishing deal  
by Alex Wawro [11.04.14]
Adam Orth and the rest of the core Adrift development team share what they learned while taking their game from concept art to a polished prototype that netted them a publishing deal.
Console/PC, Indie, Production, GDC Next

How Playful is mapping the frontier of VR game development 1
by Alex Wawro [11.04.14]
The field of VR game development is growing fast, and Lucky's Tale developer Playful Corp seems to be one of its foremost pioneers. They revealed some of what they've learned today at GDC Next.
Console/PC, Design, GDC Next

EA cancels its League of Legends competitor, Dawngate 7
by Christian Nutt [11.04.14]
The white-hot MOBA market has its highest-profile casualty yet, as Electronic Arts pulls the plug on development of Dawngate, which has been in beta for 18 months.
Console/PC, Business/Marketing

Thanks to Destiny and Hearthstone, Activision's latest revenues stomp 2013  
by Christian Nutt [11.04.14]
UPDATE Destiny and Hearthstone exceeding expectations, but company declines to provide sell-through numbers for its popular shooter.
Console/PC, Smartphone/Tablet, Business/Marketing

No More Excuses: Why quality game audio is easier than ever 2
by Alex Wawro [11.04.14]
Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC Next

Don't Miss: How do you reinvent Call of Duty all over again? 13
by Mike Rose [11.04.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Design, Business/Marketing

Video: Understanding how analytics help you make better games  
by Staff [11.04.14]
Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Oculus Rift 'many months away,' lacks suitable input device 12
by Christian Nutt [11.04.14]
Oculus VR CEO Brendan Iribe speaks out about the future of the VR headset, saying the tech is essentially there -- but there's a missing piece of the puzzle.
Console/PC, Business/Marketing, Advanced Input and Output , VR

See how third-party developers can make your game better at GDC  
by Staff [11.04.14]
No matter how good your game is, CCP Games technical designer Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers. At GDC 2015, he'll show you how.
Console/PC, Social/Online, Indie, Production, GDC

Blog: Struggling toward the right narrative system 1
by Gamasutra Community [11.04.14]
Why upcoming VR game Darknet went with a "minimal, flexible, nonlinear, decentralized story system," and how the developer pulled it off.
Console/PC, Indie, Design, VR

Maybe it's time to hide the numbers in RPGs 73
by Gamasutra Community [11.04.14]
"What would have made it epic is if we didnít know how strong the dragon was, if all we knew about it was from other players; all we knew about the dragon was literally from the legends other players told us."
Console/PC, Design

The sound of Dark Souls 5
by Gamasutra Community [11.04.14]
"There are a couple of things that Dark Souls does, where I'm not sure if they might have been born out of budget limitations, but they end up creating a wonderful final result. Music is one of them."
Console/PC, Audio

How I learned to love being a mobile developer 11
by Gamasutra Community [11.04.14]
A console dev's journey to mobile games: "I realize now that I have the chance to entertain, to reach the biggest audience ever, and to craft game experiences for them."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Online game permanently offline? The EFF wants to make it legal to fix that 5
by Christian Nutt [11.03.14]
Current copyright law makes modifying some aspects of games legally dicey, in the U.S. As part of a bigger push, the Electronic Frontier Foundation is seeking to change that.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How 17-Bit survived cross-platform dev on Skulls of the Shogun 2
by Alex Wawro [11.03.14]
The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next