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December 19, 2014
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December 19, 2014
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Updates » Console/PC
General Patton's estate suing over use of likeness in video game 7
by Phill Cameron [12.08.14]
CMG Worldwide, the agent managing the use of George S. Patton's likeness for the Patton family, is suing Maximum Games over the use of his likeness in History Legends of War: Patton.
Console/PC, Business/Marketing

Come to GDC 2015 for expert tips on leading high-performance dev teams  
by Staff [12.08.14]
Ubisoft Montreal's Madelaine Beermann has years of leadership experience in just such a job, and in March she'll be giving an expert talk on leading high-performance teams at GDC 2015.
Console/PC, Production, GDC

Laying 'tractor tracks' in game dev: The good and bad  
by Gamasutra Community [12.08.14]
"Every studio has their own set of tracks that has been cultivated over the years. As mentioned, some of them will be very helpful but a lot of them will get in the way of improving."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Where we are, and where we'll be 10
by Gamasutra Community [12.08.14]
"We can all change. Sometimes it takes an event we'd never want and pain we wouldn't wish on anyone to drive that change. It did for me. I think it does for game development, too."
Console/PC, Business/Marketing

When big games launch badly: Breaking the 'vicious cycle' Exclusive 19
by Alex Wawro [12.08.14]
A fresh look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
Console/PC, Production, Exclusive

The PlayStation Experience: Sony sails to console success in Vegas 3
by Christian Nutt [12.06.14]
Sony used the PlayStation Experience to deliver a casual, biz-free, no-competition-allowed, meaty message of "games, games, games" to a captive audience of fans -- to great effect.
Console/PC, Business/Marketing

Don't Miss: Yoshinori Ono on saving Street Fighter 8
by Brandon Sheffield [12.05.14]
In this classic interview, Street Fighter IV producer Yoshinori Ono discusses what it takes to build a fresh fighting game and details the design philosophy underpinning Capcom's seminal franchise.
Console/PC, Design

Designing for local hordes: Problems and solutions for 9-player design in Runbow  
by Gamasutra Community [12.05.14]
"The idea of branching out paths and keeping players separate had a really positive effect on making the game more about out-platforming and out-racing."
Console/PC, Indie, Design

See the world of Far Cry 4 deconstructed at GDC 2015  
by Staff [12.05.14]
Ubisoft developed a bunch of new tricks to render the fictional setting of Kyrat for Far Cry 4, and 3D programmer Stephen McAuley is coming to GDC 2015 in March to explain exactly how they did it.
Console/PC, Programming, GDC

How wishlists are changing the Steam sale ecosystem for the better 7
by Gamasutra Community [12.05.14]
Armed with figures from the last two Steam sales, Lars Doucet (Defender's Quest) is back with a peek inside the revamped ecosystem, this time with info direct from Valve.
Console/PC, Indie, Business/Marketing

Report: Mobile outpaces online PC games in Southeast Asian markets  
by Alex Wawro [12.04.14]
The Southeast Asian online game market is still growing, but a new report from market research firm Niko Partners suggests that regional interest may be shifting from PC to mobile games.
Console/PC, Smartphone/Tablet, Business/Marketing

New Eidos engine built to power upcoming Deus Ex games 12
by Alex Wawro [12.04.14]
Square Enix subsidiary Eidos Montreal has built the Dawn Engine, a new engine designed for PC and console game development, as it moves forward making games tied to its Deus Ex franchise.
Console/PC, Production

Get a job: Be a Gameplay Programmer for Cloud Imperium Games  
by Staff [12.04.14]
Austin-based Cloud Imperium Games, one of the studios working on the crowdfunded space sim Star Citizen, is hiring a gameplay programmer to implement features and systems in CryEngine.
Console/PC, Programming, Recruitment

Criteria for strategy game design 5
by Gamasutra Community [12.04.14]
"In the end, what’s truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for."
Console/PC, Indie, Design

Don't Miss: Postmortem of a PlayStation 1 classic, Shiny's Wild 9  
by Didier Malenfant [12.04.14]
In this classic postmortem, a member of the Wild 9 development team shares a behind-the-scenes look at what went right -- and wrong -- in the development of this seminal PlayStation title.
Console/PC, Design

Interview: Indie game site itch.io creator Leaf Corcoran 2
by Gamasutra Community [12.04.14]
"Leaf talks about his original vision for itch.io and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention."
Console/PC, Indie, Business/Marketing

Q&A: New AAA studio from 2K Games all about players' stories 5
by Christian Nutt [12.04.14]
Today, 2K Games announced the formation of a new internal studio, Hangar 13, lead up by Haden Blackman. This brand new interview delves into how he hopes to push the boundaries of triple-A design.
Console/PC, Design, Production

Call for Blogs: Developers, what are your top games of 2014? 3
by Christian Nutt [12.03.14]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious

Microsoft apologizes for being past due on XBLIG dev payments 5
by Alex Wawro [12.03.14]
Microsoft has publicly apologized for a delay in paying select Xbox Live Indie Games developers after a member of the Destructoid community took the company to task over the missing money.
Console/PC, Business/Marketing

Autodesk makes game dev tools free to schools, students worldwide 7
by Christian Nutt [12.03.14]
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels.
Console/PC, Smartphone/Tablet, Indie, Serious, Art, Production, Student/Education