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October 24, 2014
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October 24, 2014
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Updates » Console/PC
Blog: Are dynamic goals the next step in innovating achievements and trophies? 4
by Gamasutra Community [10.10.14]
"I enjoy collecting trophies more than ever, thanks to Sony’s implementation on the PS4 and their ability to show how rare those trophies are, but there's still room for innovation."
Console/PC, Smartphone/Tablet, Design

Building Beyond Earth atop the Civilization codebase Exclusive 2
by Alex Wawro [10.10.14]
The co-designers of Firaxis' upcoming strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
Console/PC, Design, Exclusive

New report looks inside Ubisoft's little-known 'interproject' 24
by Alex Wawro [10.09.14]
Laying off development staff between projects is a woefully common practice in the game industry, but Kotaku has found that Ubisoft Montreal's efforts to keep talent on the payroll can have its own downsides.
Console/PC, Production

Sony moves to begin producing PlayStation hardware for China  
by Alex Wawro [10.09.14]
Sony has been pretty quiet about its plans for bringing PlayStation to China. Now the company has been approved to begin manufacturing hardware for the Chinese market before the end of the year.
Console/PC, Business/Marketing

Get a job: Twisted Pixel is hiring an Animator  
by Staff [10.09.14]
Handy with Maya? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on character animation alongside the rest of the Austin-based studio team.
Console/PC, Art

Don't Miss: How Steam's Discovery update affected game sales Exclusive 26
by Mike Rose [10.09.14]
Last month Valve made one of the biggest changes to its Steam platform ever, adding game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Video: Sid Meier encourages developers to be ready for failure 1
by Alex Wawro [10.09.14]
XCOM: Enemy Unknown designer Jake Solomon speaks with Firaxis cofounder Sid Meier about the veteran game developer's career and his philosophy of game design.
Console/PC, Design, Production, Video

Journalism school nets $250k grant to train leaders in game design 3
by Alex Wawro [10.09.14]
The American University School of Communication is using a Knight Foundation grant to try and train journalists to apply the principles of game design to the challenges of leading a media outlet.
Console/PC, Serious, Business/Marketing

The four types of metafiction in video games 1
by Gamasutra Community [10.09.14]
"Metaficiton can have a grand impact on the future of video games. There is the potential for deepening story, strengthening audience to narrative ties, and increasing player immersion within the game."
Console/PC, Design

GDC Next debuts talks on audio for indies, social gameplay design  
by Staff [10.09.14]
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing, GDC Next

Creating tension through decision-resolution cycles 4
by Gamasutra Community [10.09.14]
How game design works on the human brain, as illustrated by a board game classic: "Ticket to Ride is great at creating tension. You see what you want but you’re blocked from doing it."
Console/PC, Smartphone/Tablet, Indie, Design

How devs and YouTubers can fight back against code scammers 10
by Gamasutra Community [10.09.14]
Scammers are out there, looking for download codes, but "the good news for developers is that protecting yourself is actually quite easy, so long as you’re willing to put in the work," writes Brian Rowe.
Console/PC, Indie, Business/Marketing

'Nobody in this industry knows what they're doing' (and that's not always a bad thing) 4
by Kris Graft [10.09.14]
When it comes to video game design, you can have 20 years of experience, but still have a lot to learn.
Console/PC, Social/Online, Design

Blog: Kickstarter in 2014 - How big a decline? 2
by Gamasutra Community [10.09.14]
"Is Kickstarter funding getting slashed in half? Hang on. When we look at projects earning less than $500,000, the numbers are thankfully more steady."
Console/PC, Indie, Business/Marketing

Game creation for the masses: What's next for Twine Exclusive 2
by Leigh Alexander [10.09.14]
As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Design, Exclusive

PC sales are starting to pick up again 10
by Christian Nutt [10.08.14]
We've heard about the consumer turn to tablets for several years now -- but new numbers suggest the PC's fortunes are starting to turn around.
Console/PC, Smartphone/Tablet, Business/Marketing

The Myst-inspired visuals of For Each Our Roads of Winter Exclusive  
by Mike Rose [10.08.14]
Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter.
Console/PC, Indie, Art, Design, Exclusive, Video

Get a job: Red Storm is hiring a Senior Level Designer  
by Staff [10.08.14]
Got a knack for multiplayer level design? Ubisoft's Red Storm Entertainment is looking to hire an experienced level designer to work alongside the team in the company's Cary, NC office.
Console/PC, Design, Recruitment

Don't Miss: Why we can't prove when Super Mario Bros. came out Exclusive 57
by Frank Cifaldi [10.08.14]
Super Mario Bros. is one of video game history's greatest touchstones. And yet, we don't know exactly when the game came out -- many people can't even agree on the year it was released.
Console/PC, Production, Business/Marketing, Exclusive

Video: How to get your game covered by YouTubers 1
by Staff [10.08.14]
Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault