Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Updates » Console/PC
GameSpy ceasing all hosted services this May 10
by Christian Nutt [04.03.14]
The once-popular online services provider, now part of Glu Mobile, stopped hosting new games for third parties earlier this year. Now, everything's going down.
Console/PC, Programming, Business/Marketing

Get a job: Nintendo is hiring a Product Development Analyst  
by Alex Wawro [04.03.14]
Nintendo of America is looking to hire a product development analyst who will work alongside the team in the company's Redmond, WA office to produce game evaluations and analysis.
Console/PC, Design, Production, Business/Marketing, Recruitment

Epic releases Unreal Engine 4.1 preview with Linux, SteamOS support 9
by Alex Wawro [04.03.14]
Epic launched a preview build of the upcoming Unreal Engine 4.1 update for engine subscribers which includes support for Linux, SteamOS, and a bevy of minor improvements.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Q&A: The retrofuturistic aesthetics of Read Only Memories Exclusive  
by Kris Ligman [04.03.14]
Gamasutra catches up with the developers behind upcoming adventure game Read Only Memories, which recently demoed at San Francisco's Game Developers Conference.
Console/PC, Indie, Programming, Art, Design, Exclusive, Video, Microconsole

This Week in Video Game Criticism: Threes' company 1
by Kris Ligman [04.03.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the cloning of Threes and Tim Rogers's Love: The Video Game.
Console/PC, Social/Online, Indie, Design

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Production

Naughty Dog expat Amy Hennig joins up with Visceral Games 1
by Alex Wawro [04.03.14]
The writer and creative director of the Uncharted series returns to her EA roots at Visceral Games, where she will serve as creative director on Visceral's upcoming Star Wars game.
Console/PC, Business/Marketing

3D video startup raises millions to make movies for Oculus Rift  
by Alex Wawro [04.03.14]
Jaunt, a startup company that began life as a developer of tools to capture and display video in 360 degrees, has raised $6.8 million to tackle the challenge of developing movies for virtual reality.
Console/PC, Smartphone/Tablet, Production

DICE co-founder will now lead TransGaming's global push  
by Mike Rose [04.03.14]
Fredrik Liljegren, one of the original founders of Battlefield studio DICE, has joined video game social games porting company TransGaming as vice president.
Console/PC, Smartphone/Tablet, Business/Marketing

Tropico publisher Kalypso goes mobile 1
by Mike Rose [04.03.14]
Kalypso Media, best known for the Tropico management series, today announced that it has opened a new mobile game division within the company.
Console/PC, Smartphone/Tablet, Business/Marketing

Hi-Rez Studios expanding, bringing new jobs to Georgia 4
by Mike Rose [04.03.14]
Tribes: Ascend developer Hi-Rez Studios plans to invest $10 million in expanding its Georgia-based headquarters, stating that it will create around 30 jobs in the area.
Console/PC, Business/Marketing

Subpoenas to be issued over 38 Studios fiasco 3
by Mike Rose [04.03.14]
Rhode Island's House Oversight Committee has a new chairwoman, and she plans to subpoena all the key figures in the 38 Studios deal that went wrong two years ago.
Console/PC, Business/Marketing

The humbling of Epic: A giant turns around Exclusive 39
by Leigh Alexander [04.03.14]
"It's strange to see Epic Games humbled," Leigh Alexander writes, as the company shifts its strategy for Unreal Engine 4. In this Q&A with VP Paul Meegan, she uncovers why those changes are happening.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Exclusive

Developers react: Amazon launches Fire TV Android microconsole Exclusive 12
by Alex Wawro [04.02.14]
Gamasutra caught up with some developers making games for Amazon's Fire TV Android-based microconsole to learn more about why they decided to throw their lot in with the retail giant.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

The Behemoth launches indie-friendly QA lab and funding program 2
by Alex Wawro [04.02.14]
Battleblock Theater developer The Behemoth is launching two new non-game projects aimed at supporting indies -- The Research Centaur game testing lab and the Gold Egg Project funding program.
Console/PC, Indie, Production, Business/Marketing

Supercell kicks off Hello World Open, a woldwide AI coding contest 2
by Alex Wawro [04.02.14]
Clash of Clans creator Supercell is accepting applications for its inaugural AI coding challenge, the Hello World Open, in which small teams of developers compete to code the best driver AI.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Clint Hocking and Kim Swift join up with Amazon Game Studios 2
by Alex Wawro [04.02.14]
Amazon continues to bolster its bench of game-making talent, most recently with the hire of noted game designers Kim Swift (of Soul Fjord) and Clint Hocking (of Far Cry 2).
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Blog: Dangerous advice - 'Worldbuild only enough to support the story' 8
by Gamasutra Community [04.02.14]
"Instead of keeping writers on track, this advice can very easily create exactly the kind of hackneyed settings and narratives they so earnestly wish to avoid."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Xbox One to Windows Phone: Microsoft's new universal apps run on both  
by Alex Wawro [04.02.14]
Microsoft announced today that its Visual Studio 2013 IDE has, among other updates, been improved to allow developers to create apps that can be easily cross-ported to Xbox One and Windows devices.
Console/PC, Smartphone/Tablet, Design, Production

Blog: Stepped on a Narrative Lego 11
by Gamasutra Community [04.02.14]
"BioShock developer Ken Levine held a talk at this year's GDC titled 'Narrative Legos' ... I immediately saw some fundamental issues with the presented system."
Console/PC, Design