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May 29, 2015
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May 29, 2015
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Updates » Console/PC
Get a job: Be a Project Manager at Monolith Productions  
by Staff [05.07.15]
The house responsible for Middle-earth: Shadow of Mordor is looking to bring on an experienced project manager to help the Kirkland, WA-based team ship its next cross-platform AAA title.
Console/PC, Production, Recruitment

Online shop resells discounted Witcher 3 keys without dev approval 4
by Alex Wawro [05.07.15]
CD Projekt Red is engaged in a bit of a dustup with digital game retailer Green Man Gaming after the latter began reselling discounted keys for The Witcher 3 without CDPR's approval or involvement.
Console/PC, Business/Marketing

Don't Miss: How did Maxis put the 'sim' in SimCity? 32
by Christian Nutt [05.07.15]
In 2012, then-SimCity creative director Ocean Quigley revealed how Maxis designed systems that offer satisfying decisions for players and also accurately reflect aspects of the real world.
Console/PC, Programming, Art, Design

Video: Emily Short's advice on writing great game protagonists 1
by Staff [05.07.15]
At GDC 2015, noted interactive fiction game designer Emily Short (Galatea) gave a microtalk on how to create a protagonist that is interesting, engaging and will stimulate your players.
Console/PC, Indie, Design, Video

Nintendo is bringing its characters to Universal theme parks 8
by Alex Wawro [05.07.15]
The Japanese company is hungry to improve its fortunes, and now its announced a partnership with Universal to produce amusement park attractions featuring Nintendo characters.
Console/PC, Business/Marketing

Nintendo swings to full-year profits 1
by Kris Graft [05.07.15]
Nintendo on Thursday reported its earnings for the fiscal year ended March 31, showing profits that were boosted by a favorable exchange rate.
Console/PC, Smartphone/Tablet, Business/Marketing

Unity scores Mike Capps, Epic's former president, as an advisor 3
by Christian Nutt [05.07.15]
The ex-Unreal Engine man has formalized his cordial relationship with the company -- he'll be spending a week a month advising Unity.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Yes, you have to write a game plot summary; and yes, it has to be good 4
by Gamasutra Community [05.07.15]
"A plot summary intended for dev team members in all disciplines as a way to solicit feedback, procure high-level 'buy-in,' and allow a team to have a clear understanding of all key parts of the narrative."
Console/PC, Design

An in-game bug and feedback system for Unity 5
by Gamasutra Community [05.07.15]
"What we needed was an easy way for testers to report bugs, which didnít interrupt the game too much and was easy to use for the tester. We wrote a simple UI and send the data directly to JIRA."
Console/PC, Smartphone/Tablet, Indie, Production

5 tips on running a successful Kickstarter campaign 2
by Gamasutra Community [05.07.15]
"What Iíve learned about the platform in the past 36 months is that a great idea and amazing team isnít enough; at least not anymore."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Game Design Deep Dive: One-hit kills in Titan Souls Exclusive 6
by Mark Foster [05.07.15]
Mark Foster, lead designer and programmer: "We gave the player a one-hit death; when I added in the fights, I just left them as single-hit kills, too. I felt like this just made sense in terms of gameplay."
Console/PC, Indie, Design, Exclusive, Deep Dive

Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta  
by Christian Nutt [05.06.15]
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta.
Console/PC, Smartphone/Tablet, Indie, Programming

World of Warcraft sheds 3 million subscribers in a quarter, but Activision is doing fine 4
by Christian Nutt [05.06.15]
The company actually boosted its expectations for the year -- as its signature workhorse of an MMO begins to look a little elderly.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: The Workshop seeks a Level Designer  
by Staff [05.06.15]
The Evil Within and Sorcery contributor The Workshop is looking for a level designer to build CryEngine/Unreal levels alongside the team in its Marina Del Rey, CA office.
Console/PC, Design, Recruitment

Don't Miss: A frank chat with Oculus VR founder Palmer Luckey 9
by Christian Nutt [05.06.15]
Speaking in 2013, Palmer Luckey explains to Gamasutra what it takes to make a game look and feel right in VR -- and shares the tricks he hoped would help his headset trump the competition.
Console/PC, Design, Business/Marketing

Sony relocates its 2015 Gamescom gala to Paris Games Week 1
by Alex Wawro [05.06.15]
For the first time in six years, Sony won't be putting on a show for the international media at Gamescom in Germany this summer -- it's focusing on Paris Games Week in October instead.
Console/PC, Business/Marketing

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Console/PC, Social/Online, Indie, Serious, Design, Production, GDC Europe

Blog: Crunch crash 4
by Gamasutra Community [05.06.15]
"I took a 40 hour a week job and turned it into an 80 hour a week job... not really thinking about how my 40 hour a week job would have turned into an 80 hour a week job all on its own."
Console/PC, Production

Blog: I'm not rolling my own tech, and neither should you 17
by Gamasutra Community [05.06.15]
"The old 'donít make an engine, make a game' advice is truer now than ever. Unity 5, Unreal 4, and Source 2 all have free options and are all reasonably priced."
Console/PC, Indie, Programming

The numbers behind a Steam Free Weekend 2
by Gamasutra Community [05.06.15]
"We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access."
Console/PC, Indie, Business/Marketing