Call for Blogs: MOBAs, from design to business, and onward
The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
How to create immersive game intros
"There are two critical parts of any creation that leave a trail in the viewer’s mind: the introduction and the conclusion. In the case of a game, the first impression is even more important."
Console/PC, Indie, Art
Blog: Strategy game UI dos and don'ts
"Thinking more about it and what makes a good UI, I return back to Rise of Nations, and how it really was and still is ahead of its time, with one of the best UIs I've seen."
One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC
10 can't-miss video postmortems from the GDC Vault
From Steamworld Dig to Shenmue, this collection of video postmortems covers a variety of games. What they have in common is that they're free to watch, and can't-miss viewing.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault