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September 18, 2014
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September 18, 2014
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Updates » Console/PC
Level design dramas: What Super Mario Bros. 3 and Half-Life 2 have in common 2
by Gamasutra Community [09.04.14]
"Interesting experiences are not just about 'good things happening' and 'bad things happening'; it is better to say that they are about dramas."
Console/PC, Design

The FBI is talking to the IGDA about harassment of game developers 10
by Mike Rose [09.04.14]
A week after the International Game Developers Association (IGDA) released a statement condemning online harassment, the organization says that it has been working with the FBI to deal with the increase in online harassment of game developers.
Console/PC, Business/Marketing

Sony is bringing a LittleBigPlanet endless runner to mobile platforms 1
by Mike Rose [09.04.14]
Sony XDev Europe, a studio that has previously been focused on releases for PlayStation platforms, today revealed that it will soon release a LittleBigPlanet endless runner for mobile devices.
Console/PC, Smartphone/Tablet, Business/Marketing

The collision of collaboration, curation in Sunset Overdrive Exclusive  
by Kris Graft [09.04.14]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design, Exclusive

A glimpse into the chart-busting success of Yo-kai Watch  
by Christian Nutt [09.03.14]
"We wanted to express a world view that modern children can relate to with a role-playing video game." - Level-5 president Akihiro Hino on the success of Yo-kai Watch
Console/PC, Design, Business/Marketing

Oculus Rift consumer version specs ready, price target $200-400 10
by Christian Nutt [09.03.14]
"We know what we're making and now it's a matter of making it." - Oculus VR co-founder Palmer Luckey on the consumer version of Oculus Rift
Console/PC, Indie, Business/Marketing

Sega fires back at Gearbox over Aliens settlement 16
by Christian Nutt [09.03.14]
The publisher reached a settlement in a class action suit about Aliens: Colonial Marines that the developer wants out of -- but Sega says "not so fast."
Console/PC, Business/Marketing

Get a job: Telltale Games is hiring a UI Artist  
by Staff [09.03.14]
The studio responsible for The Walking Dead adventure games is looking to hire an experienced UI artist to work alongside the team in Telltale's San Rafael, CA headquarters.
Console/PC, Art, Production, Recruitment

Don't Miss: Sexism and sexuality in games 40
by GDC Vault Staff [09.03.14]
Video: Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series in this GDC 2013 talk.
Console/PC, Indie, Design, Production, Business/Marketing, Video

PR monitoring: What was the impact of Gamescom in the media?  
by Gamasutra Community [09.03.14]
A data-driven analysis of media coverage on Gamescom: The impact it had in media, and what games were the winners of the coverage wars.
Console/PC, Business/Marketing

On internet wars: Managing conflict as a developer in the game community 1
by Gamasutra Community [09.03.14]
Attorney Mona Ibrahim on solutions to an intractable problem: When the internet explodes. "There is no perfect answer to this problem. This is sociology, not math, and it doesn’t have a clean answer."
Console/PC, Indie, Business/Marketing

Elder Scrolls Online developer hit with post-launch layoffs 4
by Alex Wawro [09.03.14]
Elder Scrolls Online progenitor Zenimax Online Studios has suffered an unknown number of layoffs today as the studio restructures to support the game in the wake of its April launch.
Console/PC, Social/Online, Business/Marketing

What does $100 buy in Battlefield 4? 23
by Gamasutra Community [09.03.14]
As "in-game purchase tactics similar to those from the pure F2P realm are undoubtedly becoming a regular part of the premium game business," consultant Ethan Levy takes a close look at Battlefield 4.
Console/PC, Design, Business/Marketing

City of Heroes is gone, but independent devs in talks to bring it back 1
by Mike Rose [09.03.14]
A team of developers who are working on a spiritual sequel to the ill-fated MMO City of Heroes have been talking to publish NCsoft about the possibility of utilizing the City of Heroes IP.
Console/PC, Business/Marketing

A path forward for the UK game industry  
by Mike Rose [09.03.14]
UK games industry trade body Ukie launched its new Policy Manifesto this week, a set of action points that the organization hopes will encourage the UK government to look into furthering the games industry.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

A new digital distribution challenger enters the ring  
by Mike Rose [09.03.14]
A British social network centered on video games has launched its own e-commerce platform in a partnership with Sony DADC Genba, as it looks to find a place in the competitive digital games market.
Console/PC, Business/Marketing

Blog: It is our world too 17
by Gamasutra Community [09.03.14]
"Games have always been an important part of my life, so I thought it might be a good time to share a story of a nerdy country girl and her love of games."
Console/PC, Indie, Business/Marketing

EA hires former Starbucks exec as its new marketing boss  
by Mike Rose [09.03.14]
Electronic Arts has hired a former Starbucks marketing boss as its new chief marketing officer, with the aim to push the company's digital integrated marketing strategies.
Console/PC, Business/Marketing

Game Design Deep Dive: Movement in Road Not Taken Exclusive 8
by Daniel Cook [09.03.14]
Spry Fox co-founder Daniel Cook writes about how and why they made a very specific game design decision in Road Not Taken, as part of a new Gamasutra series.
Console/PC, Indie, Art, Design, Production, Exclusive

Get a job: Quantic Dream needs an Animation Director  
by Staff [09.02.14]
The house that built Beyond: Two Souls seeks a highly experienced animation director to supervise a team working on an unannounced project in Quantic Dream's Paris studio.
Console/PC, Art, Production, Recruitment