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March 3, 2015
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March 3, 2015
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Updates » Console/PC
Reminder: Use the new Session Scheduler to get the most from GDC  
by Staff [02.17.15]
How and why to use the free, freshly revamped GDC 2015 Session Scheduler to plan out which talks you'd like to attend and ensure you don't miss anything the upcoming March conference has to offer.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Get a job: Be a Mission Designer for Monolith Productions  
by Staff [02.17.15]
The folks who made theAward-winning Middle-earth: Shadow of Mordor seek a lead mission designer to join the team in Monolith's Kirkland, WA studio.
Console/PC, Design, Recruitment

The 3DS staying afloat thanks to the New 3DS, software sales 1
by Christian Nutt [02.17.15]
The New Nintendo 3DS had the intended effect of spiking Nintendo's hardware sales upward in Japan; the console looks like it might well do the same for the West in 2015.
Console/PC, Business/Marketing

Mistakes to avoid with analytics 6
by Gamasutra Community [02.17.15]
"Be mindful that analytics is not taking the place of something else more important," writes Nicholas Lim, who brings years of experience with analytics packages into this concise, practical post.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Video: Lessons learned from 20 years 'herding cats' in the IGDA  
by Staff [02.17.15]
IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Opinion: GameMaker, security, and freedom 24
by Gamasutra Community [02.17.15]
After getting burned by Flash, Lars Docuet (Defender's Quest) argues that GameMaker users have to take a long, hard look at whether to continue using the tech after the company's recent sale.
Console/PC, Indie, Programming

The future of Amiibo, straight from Nintendo  
by Alex Wawro [02.17.15]
Nintendo lays out a course for its Amiibo toy line that will see the NFC-powered accessories getting smaller, more numerous and more capable when paired with Nintendo software.
Console/PC, Business/Marketing

With GameMaker under new ownership, some devs have long-term concern 7
by Kris Graft [02.17.15]
GameMaker: Studio has a new owner, following a $16.4 million acquisition. But what does this mean for game developers, and how does the buyer intend to support the engine?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What gets coverage in the game media? 2014 in review 3
by Gamasutra Community [02.17.15]
How does the press cover game topics? What's trending the most? Did Microsoft squish Sony -- and what about mobile games? This analysis of 2014's press coverage provides insightful data.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Take your game industry career to the next level at GDC  
by Staff [02.17.15]
GDC 2015 organizers highlight notable career-building events at next month's conference, including sessions and meeting opportunities with the likes of Epic, Riot, Blizzard and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC

Road to the IGF: 11Bit studios' This War of Mine Exclusive  
by Leigh Alexander [02.17.15]
11Bit Studios' This War of Mine stole hearts this year thanks to its gripping, civilian-focused twist on the wartime setting. Now it's up for the grand prize at the IGF -- we catch up with the team.
Console/PC, Indie, Programming, Art, Design, Production, Exclusive, IGF

Remembering Shinya Nishigaki, creator of Blue Stinger and Illbleed 5
by Gamasutra Community [02.17.15]
Shinya Nishigaki developed two memorable Dreamcast games -- Blue Stinger and Illbleed -- before passing away at just 42. This look back uses interview quotes from shortly before he died.
Console/PC, Business/Marketing, History

See the future of VR game development at GDC 2015  
by Staff [02.17.15]
Developers interested in charting a course through the new frontier of virtual reality game design would be wise to look for advice from trailblazers at the 2015 Game Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Slippery tentacles: Tackling the challenges of Octodad's design  
by Gamasutra Community [02.17.15]
"Octodad: Dadliest Catch was a strange, difficult, and rewarding project to design. We struggled against traditional game design; we sometimes ran in circles."
Console/PC, Indie, Design, Production

This Week in Video Game Criticism: No Godus or Kings, Only Molyneux  
by Joe Koeller [02.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the aesthetics imparted by framerates to the relentless optimism of Peter Molyneux.
Console/PC, Social/Online, Indie, Design, Business/Marketing

GameMaker Studio creator acquired for $16.4 million 27
by Kris Graft [02.16.15]
Game and online gambling software company Playtech said Monday said it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Put yourself into the game with advanced 3D scanners at GDC 2015  
by Staff [02.16.15]
Attending GDC 2015? Make time between sessions to check out the cutting-edge 3DPlusMe mobile personalized 3D printing platform while you're hanging out on the show floor.
Console/PC, Business/Marketing, GDC

GDC: See how BioWare melded story with systems to make Dragon Age  
by Staff [02.16.15]
Attend GDC 2015 to hear firsthand how creating Dragon Age: Inquisition drove BioWare to re-think their approach to design and populate BioWare's largest 'open world' with only a handful of designers.
Console/PC, Design, GDC

Road to the IGF: Elegy for a Dead World Exclusive  
by Christian Nutt [02.16.15]
There's an awful lot of discussion about the right approach to narrative in games. Elegy for a Dead World's approach is striking. It asks the player to collaborate in the creation of its story.
Console/PC, Indie, Design, Production, Exclusive, Video, IGF

Building an Infinifactory: How to turn science into a successful game  
by Phill Cameron [02.16.15]
Zach Barth talks about the release of Infinifactory on Steam Early Access, creating a rich story for a puzzle game, and how people react to open-ended puzzles.
Console/PC, Indie, Programming, Design, Business/Marketing