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May 3, 2016
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Updates » Console/PC
Don't miss: How long game developers actually work 2
by Marie-Josée Legault, Johanna Weststar [04.18.16]
A decade's worth of information on how long developers really work -- culled from surveys given to game developers and interviews with them, as crunched by two academics who know the subject well.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Next-level 2D lighting 1
by Gamasutra Community [04.18.16]
"The progress of my research in interactive Global Illumination (GI) for two-dimensional (2D) games will be discussed, and one particular method will be explained namely, Signed Distance Fields (SDF)."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

Making your game stand out with Cortana on Windows 10 8
by Gamasutra Community [04.18.16]
"Cortana gives us the best personal assistant money can buy, but the system also offers a very extensive speech system that is available to us humble developers. Using the power of Cortana, we can bring the full power of speech to our games."
Console/PC, Indie, Programming

Collegiate League of Legends clash to be televised in the U.S.  
by Chris Kerr [04.18.16]
"The fast-paced, high-level competition of League of Legends is a great fit for BTN’s audience. We’re excited to be the first conference-owned network to bring the intensity of collegiate eSports to a television audience."
Console/PC, Business/Marketing

GameStop announces publishing division GameTrust  
by Bryant Francis [04.18.16]
Gamestop signs Insomniac Games, Ready at Dawn, Tequila Works, and Frozenbyte to new publishing division GameTrust. VP Mark Stanley explains what this initiative means for game distribution.
Console/PC, Indie, Business/Marketing

How Grim Dawn carved a niche in the competitive action RPG genre 3
by Bryant Francis [04.18.16]
So-called "dead" genres don't tend to stay dead. Grim Dawn, born from the ashes of the Titan Quest engine, is one case study in how game genres fall and rise again.
Console/PC, Design, Production, Business/Marketing, Video

Classic Postmortem: Treyarch's 2002 Spider-Man GDMag Exclusive 2
by Jamie Fristrom [04.15.16]
The popular tie-in game to the Sam Raimi film turns 14 today. To mark the occasion, we're republishing this postmortem developer Jamie Fristrom wrote for Game Developer magazine soon after release.
Console/PC, Design, Production, History, GD Mag Exclusive

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [04.15.16]
As a new Doom game draws nigh, watch original designers John Romero and Tom Hall share their stories of developing id Software's seminal first-person shooter Doom in this classic video postmortem.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

You can now add 'ancient Swedish castle' to the list of game jam locales  
by Alex Wawro [04.15.16]
Heads up, game jam enthusiasts: if you can get to Sweden, you can buy a ticket to take part in a week-long game jam this summer at Örebro Castle, a medieval Swedish fortress.
Console/PC, Business/Marketing

Get a job: Sony is hiring an experienced UI Artist  
by Staff [04.15.16]
Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior UI artist to work on a new PlayStation 4 project in Bend, Oregon.
Console/PC, Art, Recruitment

Ark dev settles lawsuit over game's origins and staff 3
by Alex Wawro [04.15.16]
This week Ark: Survival Evolved developer Studio Wildcard agreed to settle a contentious lawsuit with Trendy Entertainment owner Insight Ventures for an undisclosed sum.
Console/PC, Indie, Business/Marketing

Maps to the stars of '80s and '90s game development 5
by Gamasutra Community [04.15.16]
Japanese game dev offices of the classic era: "The layouts also reveal a lot about a company's workings, how it functioned, how it structured its workflows, how it regarded certain employee positions... Some make no sense whatsoever."
Console/PC, Production

After nearly 20 years, game modding hub GameFront is shutting down 2
by Alex Wawro [04.15.16]
This week video game file distribution hub GameFront (best known as FileFront) announced plans to shut down permanently by April 30th, nearly two decades after its inaugural launch as FileLeech.
Console/PC, Business/Marketing

Porting a game to the real world with Real Escape/Zero Escape  
by Kris Graft [04.15.16]
What are some of the principles of Escape Room design, and how do they overlap with video game design? We checked in with the makers of the Zero Escape puzzle room in Los Angeles to find out.
Console/PC, Design, Production

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42. 
Console/PC, Serious

PixelJunk Eden art and sound director joins series creator, Q-Games  
by Chris Kerr [04.15.16]
Japanese multimedia artist and composer, Baiyon, who made a name for himself working on PixelJunk Eden, Panoramical, and LittleBigPlanet 2, has joined Q-Games as creative producer. 
Console/PC, Production

How Undertale's soundtrack tells the story of its characters 7
by Gamasutra Community [04.15.16]
"We come to perhaps the most common use of leitmotif -- the representation of characters. Nearly every major character in the game has an associated leitmotif, often spanning multiple tracks in the soundtrack."
Console/PC, Indie, Audio

Blog: The 3 factors driving China's indie revolution 7
by Gamasutra Community [04.15.16]
"I've opened my own game studio and we've begun work on our first game, Stardust Command. Until recently doing this in China would be almost impossible."
Console/PC, Indie, Business/Marketing

Minecraft: Education Edition heading to classrooms in May 2
by Chris Kerr [04.15.16]
Microsoft has announced it will be hosting a Minecraft: Education Edition beta program in May, before beginning a more expansive early access program in June. 
Console/PC, Business/Marketing

Player profiling in practice 1
by Gamasutra Community [04.15.16]
"While player modeling has been the subject of research for quite some time and has seen its use in games, player profiling is relatively new and many of its uses are still being explored."
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing