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May 24, 2015
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May 24, 2015
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Updates » Console/PC
Oculus Rift launching commercially in Q1 2016 1
by Phill Cameron [05.06.15]
Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks.
Console/PC, Indie, Business/Marketing

Dark Souls: It's like an NES game! 57
by Gamasutra Community [05.06.15]
A deep analysis of how Dark Souls leaves behind modern game design tenets -- and is stronger for it -- in the guise of truly and meaningfully comparing it to retro games.
Console/PC, Design

EA reaps big profits as digital sales trump physical 1
by Alex Wawro [05.05.15]
Electronic Arts has made a public accounting of its 2015 fiscal year, and the company seems to be doing better than expected on the back of digital game downloads and add-on content sales.
Console/PC, Business/Marketing

Get a job: Irrational Games is seeking a Senior Programmer  
by Staff [05.05.15]
The original BioShock developer is seeking a new high-level programmer to focus on AI and gameplay -- with a lot of responsibility.
Console/PC, Programming, Recruitment

Video: Making linear level design feel non-linear in Gone Home  
by Staff [05.05.15]
At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home.
Console/PC, Indie, Design, Video, Vault

Accused of fraud, Interzone chief may face federal jail time 1
by Alex Wawro [05.05.15]
Serial game studio exec Marty Brickey is reportedly facing multiple federal charges of wire fraud and money laundering, which all together carry a maximum penalty of up to 120 years in prison.
Console/PC, Business/Marketing

Don't Miss: A look back at the history of Tony Hawk's Pro Skater 11
by Matt Barton, Bill Loguidice [05.05.15]
In this classic 2009 feature, authors Matt Barton and Bill Loguidice offer a history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own  
by Alex Wawro [05.05.15]
Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
Console/PC, Social/Online, Business/Marketing

GOG is kicking its Steam competitor into open beta  
by Alex Wawro [05.05.15]
This is most interesting to game developers because it heralds the arrival of a fresh challenger to the PC game client arena, which already includes Steam, Origin, Ubisoft's uPlay and Trion's Glyph.
Console/PC, Business/Marketing

Virtual game dev: How I learned to love remote workers 5
by Gamasutra Community [05.05.15]
A look at what makes remote working work, and tips on making it work better -- from an experienced dev who worked remotely for a major studio.
Console/PC, Smartphone/Tablet, Production

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

C# memory and performance tips for Unity 17
by Gamasutra Community [05.05.15]
"In the end, this list is not a set of rules set in stone, they're just opportunities. I actually really like Linq, foreach, and other productivity extensions, and use them often."
Console/PC, Smartphone/Tablet, Indie, Programming

The creative influences of Sunset 4
by Gamasutra Community [05.05.15]
Tale of Tales' MichaŽl Samyn writes about building a first-person experience that resonates with his own influences and players: storytelling, love, interior design, and revolution in the 1970s.
Console/PC, Indie, Art, Design

Start testing, already! 2
by Gamasutra Community [05.05.15]
"Unfortunately, it's incredibly easy to put off testing. Do it in sprints of a week or two, gather intel, and you'll have a ton of improvements to your already beautiful baby."
Console/PC, Indie, Production

Six stages of game dev community development 24
by Gamasutra Community [05.05.15]
Vlambeer's Rami Ismail: "Game development communities tend to develop along very similar lines, and at some point Iíve started to mentally organize these community growth thresholds into a model."
Console/PC, Indie, Business/Marketing

Postmortem: Moon Studios' heartfelt Ori and the Blind Forest Exclusive 4
by Thomas Mahler [05.05.15]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Former Call of Duty, Lost Planet developer Spark Unlimited ends game dev  
by Christian Nutt [05.04.15]
The Los Angeles-based studio which last developed Yaiba: Ninja Gaiden Z for Tecmo Koei has shut down according to evidence from across the web.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation Now continues rollout to PS3, with Vita not far behind  
by Christian Nutt [05.04.15]
Sony confirms that in less than two weeks, its streaming service will roll out to the PlayStation 3... and is already playable on Vita.
Console/PC, Business/Marketing

Get a job: Be a Senior Technical Artist at NetherRealm Studios 1
by Staff [05.04.15]
The team responsible for Mortal Kombat X seeks an experienced technical artist to join the team at its Chicago, IL studio and improve the studio's workflow for creating assets for games.
Console/PC, Art, Recruitment

This War Of Mine and the challenges of making games about war  
by Alex Wawro [05.04.15]
Speaking to The New Yorker, 11 Bit Studios reflects on why This War Of Mine is so unlike all other modern war games, and what burden designers bear for drawing inspiration from real conflicts.
Console/PC, Indie, Design