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October 5, 2015
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October 5, 2015
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Updates » Console/PC
DraftKings adds eSports to its fantasy sports roster  
by Alex Wawro [09.23.15]
Fantasy sports hub DraftKings is adding a dedicated eSports section to its service and partnering with known eSports teams in an effort to capitalize on the industry's growing attention and wealth.
Console/PC, Business/Marketing, Video

TGS Report: Indie devs give their take  
by Lena LeRay [09.23.15]
A dozen independent developers from near and far give their take on what it was like to exhibit in the indie area at this year's Tokyo Game Show.
Console/PC, Indie, Design, Business/Marketing

Xbox boss Phil Spencer wants VR and traditional gaming to co-exist  
by Chris Kerr [09.23.15]
In a recent interview with Gamespot, Xbox chief Phil Spencer revealed that, in the long term, he hopes traditional gaming doesn't get pushed to the side in favour of virtual reality experiences.
Console/PC, Business/Marketing, VR

We learned a lot about VR, which is why we're dropping it from our game 6
by Gamasutra Community [09.23.15]
"All of the techniques we used are essential to project the feeling of being a child to the player. They make the player feel small, fragile and vulnerable. But unfortunately they donít work in VR."
Console/PC, Indie, Design, VR

Unity 5 UNET networking tutorial: Introducing the HLAPI 4
by Gamasutra Community [09.23.15]
This blog post will walk you through the beginnings of building a demo with Unity's networking API, so you can get to grips with how these concepts and techniques can be used moving forward.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

How Tacoma completely rethinks 'space exploration' 1
by Katherine Cross [09.23.15]
Fullbright's new game Tacoma may look similar to their previous game Gone Home. But new features like AR recordings and surface transfers create a very different play experience.
Console/PC, Indie, Design, Video

Obituary: BioWare, Junction Point, Origin veteran Peter Shelus 3
by Christian Nutt [09.22.15]
Gamasutra has learned that the veteran, whose career spanned more than two decades and big-name projects like Wing Commander and Deus Ex, has passed away.
Console/PC, Programming

Getting the audience involved in Until Dawn's story  
by Christian Nutt [09.22.15]
"Youíre no longer laughing at the choices the characters make, youíre actually making them. It almost subverts the subversion by making you responsible for the choices."
Console/PC, Design

Get a job: Never Alone studio E-Line Media seeks a UX Designer  
by Staff [09.22.15]
Never Alone developer E-Line Media is looking to hire an experienced PC/console game UX designer to work alongside the rest of the team at the company's Seattle studio on an upcoming game project.
Console/PC, Design, Recruitment

Video: How fast iteration tools made The Talos Principle possible  
by Staff [09.22.15]
Using examples from The Talos Principle's production, Croteam CTO Alen Ladavec offers advice at GDC Europe 2015 on designing fast iteration tools to develop big games as a tiny indie team.
Console/PC, Indie, Production, Video, Vault

Nintendo joins graphics standards body Khronos Group 2
by Alex Wawro [09.22.15]
With little fanfare, Nintendo has joined the not-for-profit consortium of academics and media companies dedicated to managing open-standard graphics APIs like OpenGL and its successor, Vulkan.
Console/PC, Business/Marketing

PS4 is getting its first Early Access game next week 1
by Alex Wawro [09.22.15]
Sony's first meaningful foray into offering paid early access to games in development is Dungeon Defenders II, an Early Access game that will be sold on PlayStation 4 in a "Pre-Alpha" state next week.
Console/PC, Business/Marketing

Watch your iterations  
by Gamasutra Community [09.22.15]
"How do you know that youíve done the best game you can? How do you tell? If you want to know, and know in the easiest possible fashion, then thereís only one sure fire way: watch your iterations."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

How I created Infinifactory's music 2
by Gamasutra Community [09.22.15]
"To underscore this kind of semi-exploratory, semi-directed problem-solving, I tried to aim the soundtrack towards a balance between active and ambient approaches."
Console/PC, Indie, Audio

Reminder: Submit talks now for the first annual VRDC at GDC 2016!  
by Staff [09.22.15]
VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

How (and why) Masquerada is risking government censorship 3
by Bryant Francis [09.22.15]
Singaporean dev Witching Hour Studiosí fantasy strategy RPG Masquerada: Songs and Shadows has a gay character. Officials in the Singaporean government would rather it didn't.
Console/PC, Indie, Art, Design, Production, Business/Marketing, Video

Don't Miss: How to design for horror, from SOMA dev Frictional Games Exclusive 5
by Kris Graft [09.22.15]
As Frictional's psychological sci-fi horror title, SOMA hits shelves, find out how the studio learned to manipulate fear by throwing away the game design rulebook.
Console/PC, Indie, Design, Exclusive

Worlds worth believing in: On Demon's Souls and Dark Souls  
by Gamasutra Community [09.22.15]
"I can point at Demonís Souls and Dark Souls and say that both have set off a greater personal interest in architecture; and yet, something is further below, just as there is something further below Lordran."
Console/PC, Art, Design

Ian Livingstone CBE and Codemasters exec Kats Sato join Sumo Digital  
by Chris Kerr [09.22.15]
Sonic & All-Stars Racing Transformed and LittleBigPlanet 3 developer Sumo Digital has made some new hires, with the studio bringing in Ian Livingstone CBE and Kats Sato.
Console/PC, Indie, Business/Marketing

When artificial intelligence in video games becomes...artificially intelligent 6
by Kris Graft [09.22.15]
The broader field of artificial intelligence holds potential for smarter games, and smarter game development. But using advanced AI techniques in games isn't so simple.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming