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August 5, 2015
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August 5, 2015
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Updates » Console/PC
John Smedley steps down as CEO of Daybreak 4
by Phill Cameron [07.23.15]
John Smedley has stepped down as the CEO of Daybreak (formerly Sony Online Entertainment), while remaining at the developer in an unknown capacity.
Console/PC, Business/Marketing

5 ways to be a terrible game designer 28
by Gamasutra Community [07.23.15]
"In the past 9 years or so of practicing design, I’ve messed it up in all of the following ways at some point or another. Here are 5 of the most troublesome yet common ways that we designers screw things up."
Console/PC, Smartphone/Tablet, Indie, Design

Square Enix boss: It takes three releases for a series to take off 9
by Christian Nutt [07.22.15]
You can't judge the potential of a franchise based on just its first game, argues Square Enix president Yosuke Matsuda: there's a "law of third titles."
Console/PC, Design, Business/Marketing

Leap Motion offers devs $50k in prizes for its second annual 3D jam  
by Alex Wawro [07.22.15]
The folks at motion controller company Leap Motion are having another go at encouraging developers to make innovative use of Leap Motion tech this fall via a six-week "3D Jam" with a $50k prize pool.
Console/PC, Design

Don't Miss: A water interaction model for great video game boat physics 13
by Jacques Kerner [07.22.15]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

CS:GO pro's doping admission prompts action from eSports org 7
by Alex Wawro [07.22.15]
The ESL is moving to address concerns about performance-enhancing drugs in eSports after a pro player publicly acknowledged that he and his (now former) teammates used Adderall during a tournament.
Console/PC, Business/Marketing

You can now muck with the source code for EA's Amiga hit DeluxePaint 7
by Alex Wawro [07.22.15]
The Computer History Museum has archived source code for the 1986 version of EA's DeluxePaint for Amiga, and with EA's permission it has made the code (all 474 KB of it) free for non-commercial use.
Console/PC, Business/Marketing

The power of abstract thinking for game design 1
by Gamasutra Community [07.22.15]
"Abstracting helps you recognize the forces at play and see the bigger picture. If you perceive a game and its elements only in concrete terms, you can miss out on what makes them work or what makes them engaging."
Console/PC, Smartphone/Tablet, Indie, Design

Survival story: Putting narrative and crafting progression together 1
by Gamasutra Community [07.22.15]
The challenges of storytelling: "By wrapping all of this up into a high-level web tool that anyone in our studio can use we ended up with a perfectly flexible system that allows us to rapidly create."
Console/PC, Indie, Design

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

The effects of a Steam free weekend promotion on Fractured Space 1
by Gamasutra Community [07.22.15]
A wealth of stats and knowledge about a recent 'free weekend' promotion on Steam for Early Access space game Fractured Space: "our regular 1,000 daily active users became just shy of 60,000 at the peak."
Console/PC, Indie, Business/Marketing

Could Dota 2's new mod tools spawn a Dota-killer? Exclusive 4
by Phill Cameron [07.22.15]
We talk to Greg Kasavin of Supergiant games, and Awesomenauts creators Ronimo games about the potential of Dota 2's custom games scene.
Console/PC, Programming, Design, Production, Business/Marketing, Exclusive

A defense and condemnation of Flash 28
by Gamasutra Community [07.22.15]
"Flash’s tenure on the web is drawing to a close. And while few will mourn its passing, I’m worried that it will also mean the loss of one of the best tools for cross-platform game development for indies."
Console/PC, Indie, Programming, Production

Nintendo prevails in another patent suit, defending its handheld systems  
by Christian Nutt [07.21.15]
The DS, 3DS, and Game Boy Advance are safe -- as Nintendo successfully defends against a patent infringement suit in an Oakland, California court.
Console/PC, Business/Marketing

Xbox One makes gains even as Microsoft takes a $2.1 bn loss  
by Christian Nutt [07.21.15]
The company makes a major loss for its latest quarter, but Xbox hardware revenues are up a robust 10 percent year-on-year, despite an Xbox One price cut and the sunsetting of the Xbox 360.
Console/PC, Business/Marketing

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video, Vault

A decade later, Obsidian's KOTOR II gets a big modder-assisted update  
by Alex Wawro [07.21.15]
Mac port house Aspyr brought BioWare's classic RPG to Mac/Linux this week, and so doing it solicited feedback from the game's modding community to update the original game with a slew of new features.
Console/PC, Business/Marketing

Don't Miss: The striking sound design of Journey Exclusive 14
by Steve Johnson [07.21.15]
Sound designer Steve Johnson breaks down his work on thatgamecompany's remarkable Journey, providing samples from the game to elucidate each of his points about what makes a game sound great.
Console/PC, Indie, Audio, Design, Exclusive

Edge Case nets $1.3M to keep developing its F2P PC space shooter  
by Alex Wawro [07.21.15]
UK studio Edge Case Games has managed to reap $1.3 million in a round of investment funding as it continues to develop its debut F2P game Fractured Space on Steam's Early Access service.
Console/PC, Business/Marketing

5 questions every QA team lead or manager should ask daily 3
by Gamasutra Community [07.21.15]
"How do I measure the performance of my team? This is very similar to the age-old problem of evaluating a developer based on the amount of lines of code he wrote. It doesn’t work."
Console/PC, Smartphone/Tablet, Production