Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
App Dev Stories
ADC
GAO
SEARCH
GO
LOGIN
GAME JOBS
updates
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 23, 2013
2K Games
Tools Programmer - 2K Games
2K Games
Graphics Programmer - 2K Games
2K Games
Engine Programmer - 2K Games
GREE International
Senior Product Manager, Growth and Revenue
GREE International
Business Intelligence Data Analyst
Synergy Blue
3D Artist / Animator
Latest Blogs
View All
Post
RSS
May 23, 2013
We're Indie, we like Microsoft. Too Controversial?
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
Letting the Player Find the Fun
[
1
]
Using Small Studios As Stepping Stones In Your Career
[
4
]
Features
View All
RSS
May 23, 2013
Creating Virtual Reality Games: The Fundamentals
[
2
]
Learning to Love Handicaps in Competitive Games
[
17
]
Tutorial: Simple, High-Performance Particles for Mobile
[
4
]
Press Releases
View All
RSS
May 23, 2013
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Super Splatters Bursts
onto Steam in Late June
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Console/PC
Video: What game developers can do for NASA
1
by GDC Vault Staff
[05.13.13]
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Blizzard donates all
Diablo III
exploit cash to charity
3
by Mike Rose
[05.13.13]
Following a
Diablo III
exploit that allowed some players to duplicate gold in-game last week, developer Blizzard Entertainment has made the decision to ban those players who took advantage of the exploit, and donate all their sales proceeds to charity.
Console/PC
,
Business/Marketing
Blog: My four takeaways from the year in strategy games
10
by Gamasutra Community
[05.13.13]
The strategy genre is exploding with great new games, and there are plenty of lessons to learn from how
XCOM
,
FTL
and others are evolving the art of strategy game design.
Console/PC
,
Indie
,
Design
'Oligopolistic' console business blamed for Square Enix losses
7
by Mike Rose
[05.13.13]
As Square Enix posts a swing to significant losses for the last fiscal year, the company has blamed the "increasingly competitive and oligopolistic" console game markets in North America and Europe.
Console/PC
,
Business/Marketing
Warren Spector: Use the storytelling tools that work for games
27
by Christian Nutt
[05.10.13]
"Respect the medium and the player" was Warren Spector's message in his presentation at UC Santa Cruz's IFOG symposium. There are strengths to games that must be harnessed to tell better stories.
Console/PC
,
Design
Time to move on from the gameplay vs. story debate
43
by Christian Nutt
[05.10.13]
UC Santa Cruz's Michael Mateas (
Facade
) argued in an impassioned presentation this morning that the time for debate on whether games should have stories has passed -- it's the work that matters.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
Video:
The Unfinished Swan
- From student prototype to PS3 exclusive
1
by GDC Vault Staff
[05.10.13]
Giant Sparrow creative director Ian Dallas shares how
The Unfinished Swan
began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC
,
Indie
,
Programming
,
Design
,
Production
,
Video
Get a job: Be a PS4 Engineer for Zombie Studios
 
by Kris Ligman
[05.10.13]
"Zombie Studios is currently looking for a PS4 Engineer to work on
Blacklight: Retribution
and other titles. Will be responsible for designing and maintaining core platform features."
Console/PC
,
Programming
,
Recruitment
Security firm ensuring
Watch Dogs
hacking is believable
10
by Mike Rose
[05.10.13]
"Sometimes they say, 'Yeah, that's possible, but change that word'" -
Watch Dogs
' Dominic Guay explains how the game's hacking goes through a security firm to make sure it's fairly realistic.
Console/PC
,
Design
,
Business/Marketing
Blog: Making players feel important
6
by Gamasutra Community
[05.10.13]
Making players feel like they can have an impact on the world is crucial, but doing so is far from easy. How do you do it? Here are some observations and suggestions.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Sega's video game business is still not coping with change
12
by Mike Rose
[05.10.13]
Although it would appear at first glance that Sega's last fiscal year was rather healthy, with soaring profits recorded, this is actually far from the truth.
Console/PC
,
Business/Marketing
An exercise for creating accountable teams
2
by Gamasutra Community
[05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC
,
Indie
,
Production
Leaving AAA: Why Naughty Dog's star designer became a teacher
14
by Kris Ligman
[05.10.13]
"Game developers should not walk but
run
towards their nearest academic institution," says Richard Lemarchand, design lead on
Uncharted 3
who in 2012 left AAA to teach game design.
Console/PC
,
Indie
,
Design
,
Exclusive
,
Student/Education
If games are art, what's next?
39
by Staff
[05.10.13]
Jonathan Blow, academic Grant Tavinor and indie Erlend Grefsrud argue for the creative future of video games and explore what they can be capable of.
Console/PC
,
Indie
,
Design
Blog: Why I am making games
3
by Gamasutra Community
[05.09.13]
When asked why you make games, what would
you
answer? One developer shares the reasons
he
makes games, after giving it some serious thought.
Console/PC
,
Indie
,
Design
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Why are pro gamers moving to
League of Legends
?
33
by Gamasutra Community
[05.09.13]
League of Legends
has become the biggest thing in pro gaming, draining players away from
StarCraft II
and fighting games, too. Zoran Cunningham speaks to players to find out why.
Console/PC
,
Social/Online
,
Business/Marketing
Ouya has a new competitor with subscription-based GamePop
4
by Kris Ligman
[05.09.13]
Mobile company BlueStacks is poised to become the latest entrant in the "microconsole" market with the GamePop, which operates under a Netflix-like subscription service.
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Video:
The Legend of Zelda
's evolution, from Nintendo's Aonuma
7
by GDC Vault Staff
[05.09.13]
The Legend of Zelda
designer-turned-director Eiji Aonuma discusses how the franchise evolved, how
A Link to the Past
won him over, and how he handles the "Miyamoto Test," in this special GDC Vault video.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
Video
Get a job: Linden Lab is looking for a Game Designer
 
by Kris Ligman
[05.09.13]
"Linden Lab seeks a Game Designer to be responsible for generating detailed concepts covering all aspects of gameplay and using software tools to implement the designs."
Console/PC
,
Design
,
Recruitment
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]