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January 28, 2015
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January 28, 2015
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Updates » Console/PC
A peek inside the music creation process 4
by Gamasutra Community [01.09.15]
Integrating audio into the development process, and how to approach live recording on a budget -- this post takes a look at the music creation process for Apsis.
Console/PC, Indie, Audio

Cross-platform RTS synchronization and floating point indeterminism 6
by Gamasutra Community [01.09.15]
A programming post on creating the logic for a cross-platform RTS -- and solving the problem of floating point indeterminism across different architectures.
Console/PC, Indie, Programming

Valve says Steam Machines 'front and center' at GDC 7
by Christian Nutt [01.08.15]
Valve's hardware plan to enter the living room was eagerly anticipated but seems to have fallen off the map -- but that will soon change, the company says.
Console/PC, Business/Marketing

Ubisoft expands its Graduate Program for college students 1
by Christian Nutt [01.08.15]
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Console/PC, Programming, Production, Student/Education

Don't Miss: A postmortem of the original DoTA Exclusive 7
by Steve Feak, Steve Mescon [01.08.15]
In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients provide a look at what went right and wrong during development of the trailblazing game.
Console/PC, Design, Exclusive

Using Plague to spread the word about video games 2
by Gamasutra Community [01.08.15]
"I recently started experimenting with Plague, a mobile-based social network that launched in November. What I wanted to know was whether I could use it for spreading the word about vidja games."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Videogame History Museum returns to GDC with prized Atari exhibit  
by Staff [01.08.15]
The Videogame History Museum will build an amazing exhibit paying tribute to the history of Atari on the GDC 2015 show floor that includes memorabilia, playable Atari games and other artifacts.
Console/PC, Business/Marketing, GDC

Techniques for Unity 2D game development: Animation curves 3
by Gamasutra Community [01.08.15]
"Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve."
Console/PC, Smartphone/Tablet, Indie, Programming

Warren Robinett talks Adventure in GDC 2015 Classic Game Postmortem 5
by Staff [01.08.15]
Warren Robinett, the veteran programmer, designer and The Learning Company founder, will be delivering a Classic Game Postmortem on the influential Atari 2600 game Adventure at GDC 2015.
Console/PC, Design

Perspectives of storytelling: Child of Light vs. Valiant Hearts 10
by Gamasutra Community [01.08.15]
"Child of Light made some fundamental storytelling errors, which when set side by side with Valiant Hearts seemed not only unfortunate but a real shame."
Console/PC, Design

Handmade Hero's new lessons about old-school game programming 8
by Phill Cameron [01.08.15]
Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process.
Console/PC, Indie, Programming, Design

Nintendo announces Puzzle & Dragons Super Mario Bros. Edition for 3DS  
by Phill Cameron [01.08.15]
Nintendo has announced a Super Mario Bros. Edition of the hit mobile game Puzzle & Dragons, for the 3DS.
Console/PC, Business/Marketing, Video

Blacklight creators Zombie Studios close, Builder Box opens 1
by Phill Cameron [01.08.15]
Zombie Studios, creator of Blacklight and Daylight, has closed, with a portion of the team moving to the newly formed Builder Box, who will continue to develop Blacklight.
Console/PC, Business/Marketing

Get a job: Telltale Games seeks a Studio Technology Manager  
by Staff [01.07.15]
The folks responsible for The Walking Dead are hiring an experienced game studio manager to work alongside the studio head and production teams at Telltale's San Rafael, CA office.
Console/PC, Production, Recruitment

Don't Miss: Ending the vicious cycle of big games launching badly Exclusive 25
by Alex Wawro [01.07.15]
A deeper look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
Console/PC, Production, Exclusive

SOE's Smedley sees an 'astounding' market for F2P on consoles Exclusive 2
by Alex Wawro [01.07.15]
Free-to-play is booming, but consoles still get a cold shoulder from F2P devs focused on the mobile and PC markets. Sony Online Entertainment president John Smedley explains why that's a bad idea.
Console/PC, Social/Online, Business/Marketing, Exclusive

The dynamic game music system 15 years in the making  
by Gamasutra Community [01.07.15]
"As each ship is built from components, so too is the music. There are currently close to 200 components in the game and each component has its own musical motif."
Console/PC, Indie, Audio

Examining sources of uncertainty in game design 7
by Gamasutra Community [01.07.15]
"The reason why uncertainty is so important can be understood by taking a closer look at the nature of any gameplay process. In essence it is all about learning, i.e. gaining competence."
Console/PC, Indie, Design

Intel to invest $300 million in tech, game diversity 23
by Kris Graft [01.07.15]
In a bold display of putting-its-money-where-its-mouth-is, Intel said it has earmarked $300 million over the next five years for initiatives to increase diversity at Intel, as well as in the overall tech and game industries.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Check out this 'scribble effect,' and learn how to do it yourself 5
by Gamasutra Community [01.07.15]
How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it.
Console/PC, Indie, Programming, Art