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November 21, 2014
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Updates » Console/PC
How you can use Skype for playtesting 2
by Gamasutra Community [11.10.14]
"Seeing the person play will offer clearer feedback on where people get stuck, how they get stuck, what they don't understand and how do they do not understand it."
Console/PC, Indie, Production

Nintendo's indie program: The big new interview Exclusive 15
by Christian Nutt [11.10.14]
What is Nintendo doing for indies? What does it want to see on its platforms? This comprehensive interview spells out where the company is as regards independent developers in 2014.
Console/PC, Indie, Business/Marketing, Exclusive

Direct2Drive is back under new owner: GameFly Digital is no more 3
by Christian Nutt [11.07.14]
In 2011, game rental site GameFly acquired the popular download service; now, AtGames has acquired the property and preparing to reintroduce the Direct2Drive brand.
Console/PC, Indie, Business/Marketing

Video: Curating culture through a new wave of video game events  
by Staff [11.07.14]
Bars, libraries, festivals -- these aren't typically places you'll find video games, but Wild Rumpus organizer Marie Foulston believes they should be; she explains why in this GDC 2014 panel session.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Get a job: Be a Programmer for The Workshop  
by Staff [11.07.14]
Generalist game dev programmers, take note: The Workshop is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio and work on console titles.
Console/PC, Programming, Recruitment

To the Moon creator on his wordless follow-up A Bird Story Exclusive 2
by Mike Rose [11.07.14]
To the Moon creator Kan Gao has launched a follow-up -- and while To the Moon was rather wordy, A Bird Story doesn't feature a single line of dialogue.
Console/PC, Indie, Design, Exclusive

Blizzard's first new IP in over a decade is an FPS: Overwatch 5
by Alex Wawro [11.07.14]
Blizzard today revealed Overwatch, a multiplayer team-based shooter built atop the remnants of the company's cancelled Titan MMORPG.
Console/PC, Business/Marketing

Don't Miss: A postmortem look at how Blizzard built Diablo II 3
by Erich Schaefer [11.07.14]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing

Halo 4 scribe among veteran talent making the next Mass Effect 3
by Alex Wawro [11.07.14]
n a bid to give its devs more face time, BioWare introduced some of the leads overseeing development of the company's next Mass Effect title -- including Halo 4 lead writer Chris Schlerf.
Console/PC, Business/Marketing

Blog: The mental tax of making horror games 7
by Gamasutra Community [11.07.14]
"A developer you have to keep going deeper, examining and analyzing... The sum of all this over time can result in experiencing a certain level of uneasiness, scary thoughts, nightmares, etc."
Console/PC, Indie, Design

Learn how thatgamecompany recruits top talent at GDC 2015  
by Staff [11.07.14]
Thatgamecompany's Sunni Pavlovic has a truckload of experience finding and retaining top game dev talent, and she's coming to GDC 2015 to explain how she does it -- and how you can do it too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

GDC's Experimental Gameplay Workshop needs your crazy prototypes  
by Staff [11.07.14]
The perennially popular Experimental Gameplay Workshop returns to GDC in 2015, and the event's organizers have issued a call for submissions of new "experimental" video games and prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Coming to grips with testing your game, as an indie 7
by Gamasutra Community [11.07.14]
It's too dangerous to not test your game with players. "Being stuck back in the denial stages of believing self-testing is possible means pushing out work that is ready to blow up or be dead-on-arrival."
Console/PC, Smartphone/Tablet, Indie, Production

Disney Infinity leads full-year turnaround at Disney Interactive  
by Kris Graft [11.07.14]
The success of video game/figurine hybrid franchise Disney Infinity led Disney Interactive to full-year profits, Disney announced this week.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

PlayStation 3, Metal Gear remain key drivers in Konami financials  
by Kris Graft [11.07.14]
Metal Gear Solid publisher Konami announced this week sales of 98.7 billion yen ($861 million) for the six months ended September 30, virtually flat year-on-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How to set up third-party version control in Unity 7
by Gamasutra Community [11.07.14]
A quick and simple guide. "I'm no expert on the subject, but I hope this helps someone or puts him on track on what to do to keep yourself and your team sane enough when managing it."
Console/PC, Smartphone/Tablet, Indie, Programming

The evolution of turn-based AI in Shadowrun 7
by Gamasutra Community [11.07.14]
"Giving the designers the ability to iterate on AI behavior by themselves allowed for updates to be made on an order of magnitude faster than our previous system."
Console/PC, Indie, Programming

Implementing a replay system in Unity, and how I'd do it differently next time 3
by Gamasutra Community [11.06.14]
"Here’s how I went about implementing a deterministic replay solution in Unity version 4.2 and 4.3, requiring only recording and replaying the player’s inputs."
Console/PC, Indie, Programming

Get a job: Petroglyph Games is hiring a Producer  
by Staff [11.06.14]
Grey Goo developer Petroglyph Games is looking for a producer to work on a new project alongside the team in its Las Vegas studio.
Console/PC, Production, Recruitment

Don't Miss: Dirty coding tricks for game developers 58
by Brandon Sheffield [11.06.14]
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get it out the door. This classic Game Developer feature reveals nine real-life examples.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming