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February 12, 2016
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February 12, 2016
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Updates » Console/PC
Ubisoft and EA lock horns over 'Ghost' trademark  
by Chris Kerr [02.01.16]
Ubisoft has contacted the U.S. Patent and Trademark Office to stop EA trademarking the word "Ghost", according to a thread on NeoGAF.
Console/PC, Business/Marketing

Road to the Student IGF: Gabe Cuzzillo's Ape Out  
by Chris Baker [02.01.16]
'The concept evolved from experiments with a top down stealth game. The way that enemies can become shields and weapons kind of just fell out of the verbs--grabbing and pushing.'
Console/PC, Indie, Design, IGF

Blog: Boom and bust in the Austin game industry 11
by Gamasutra Community [02.01.16]
"If only there were more leaders like that located in Austin who wanted to stay in Austin. The ones who could make the right deals, run teams well, and make sure the office rent was paid on time."
Console/PC, Business/Marketing

The Witness could beat Braid's first-year sales in just one week 4
by Chris Kerr [02.01.16]
Jonathan Blow's critically acclaimed puzzler, The Witness is on track to sell more in a week than his previous title, Braid, sold in its first year.
Console/PC, Indie, Business/Marketing

Capturing iconic look and sound in Star Wars: Battlefront  
by Chris Kerr [02.01.16]
"Film and games dont always play nice with each other," says design director Niklas Fegraeus. "Games require balance and fairness to be fun, but a film does away with that in order to create drama."
Console/PC, Art, Audio, Design

24 studios find funding through new UK Games Fund  
by Chris Kerr [02.01.16]
The UK Government has named the first 24 recipients of the new UK Games Fund, which offers grants worth up to 50,000 to support video game projects, create jobs, and develop new talent.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Things we learned as a first-time PAX exhibitor  
by Gamasutra Community [02.01.16]
"While titles weve worked on have been shown by other publishers, Lethal Tactics was our first time representing ourselves at an exhibition. It was a fantastic experience for us."
Console/PC, Indie, Business/Marketing

Postmortem: Flippfly's Race the Sun 6
by Aaron & Forest San Filippo [02.01.16]
What went right and wrong during development of the endless runner Race the Sun, from Kickstarter to multi-platform release.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Get a job: Be an Environment Artist at Insomniac Games  
by Staff [01.29.16]
The studio behind Sunset Overdrive & Ratchet & Clank seeks an artist to work on modeling, texturing and laying out in-game environments at their studio in Burbank, California.
Console/PC, Art, Recruitment

Video: Designing games for infinite play 9
by Staff [01.29.16]
At GDC 2015 Richard Lemarchand hops onstage to deliver atalk that investigates the game design potential of 'open play' -- play that does not necessarily result in an outcome of victory or defeat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Core Labs Game Accelerator seeks more devs to mentor and support  
by Alex Wawro [01.29.16]
This weekend marks the deadline to apply for the second Core Labs Game Accelerator program, a 6-month online initiative pitched as a way tohelpyou build a sustainable business around your game.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: How a strategy game studio trained to make The Division 11
by Christian Nutt [01.29.16]
How does Ubisoft develop a game across as many as ten studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out in this classic 2014 feature.
Console/PC, Production

Marketing gaffe sheds light on how YouTubers are contracted to hype games 7
by Alex Wawro [01.29.16]
Kotaku seemingly received by mistake (and published) a game company's marketing campaign proposal for YouTubers, which helps shed some light on how the business of being an "influencer" works in 2016.
Console/PC, Business/Marketing

Which games and platforms did best in the media in 2015? 1
by Gamasutra Community [01.29.16]
A look back at which games generated the most buzz with the games press in 2015, including a list of the top 15 games, how Xbox and PlayStation did relative to one another, and a focus on Oculus Rift.
Console/PC, Business/Marketing

New Nintendo 3DS is now supported by Unity  
by Chris Kerr [01.29.16]
Unity has announced support for Nintendo's New 3DS is now available. Unity announced its intention to support the platform last year.
Console/PC

GDC 2016: Audio wizards share learnings in the Audio Bootcamp 1
by Staff [01.29.16]
GDC 2016 organizers are offering an early look at theinformative and intriguing sessions taking place during the Audio Bootcamp that helps openthe March conference.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Audio, GDC

Game design in episodic games  
by Gamasutra Community [01.29.16]
"Two families of game mechanics can be considered for episodic games: Adventure game mechanics and action game mechanics. We find them in different mixes in nearly all episodic games because of their strong storytelling dimension."
Console/PC, Smartphone/Tablet, Design

Procedurally generating wrapping world maps in Unity 3
by Gamasutra Community [01.29.16]
A guide to generating a realistic, wrapping world map in Unity using C# programming, complete with a discussion of the techniques involved, and sample code.
Console/PC, Indie, Programming

Ubisoft and ESL form Rainbow Six Siege eSports league  
by Chris Kerr [01.29.16]
Ubisoft and leading eSports outfit ESL have joined forces to give the developer's tactical shooter, Rainbow Six Siege, its own dedicated eSports league.
Console/PC, Business/Marketing

Konami profits on the up as Metal Gear Solid V ships 6 million  
by Chris Kerr [01.29.16]
Konami's latest financials are in, and it's good news for the Metal Gear Solid publisher, with both revenue and profit margins on the up.
Console/PC, Smartphone/Tablet, Business/Marketing