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October 21, 2014
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October 21, 2014
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Updates » Console/PC
Driveclub PS Plus edition held back as Sony deals with server stress  
by Mike Rose [10.08.14]
Sony has been forced to hold back digital copies of Driveclub from its PlayStation Plus users, after the game's servers buckled after launch yesterday.
Console/PC, Business/Marketing

The 7DFPS game jam returns in November 2
by Mike Rose [10.08.14]
The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Shovel Knight's Chester, the merchant 9
by Gamasutra Community [10.08.14]
"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results."
Console/PC, Indie, Design, Deep Dive

One unique way to give your game away: make people paint for it 1
by Alex Wawro [10.07.14]
Indie devs Colin Northway and Rich Edwards released their game Deep Under the Sky with a unique promotional scheme: fans can 'pay' for the game by submitting a piece of original artwork.
Console/PC, Indie, Business/Marketing

Get a job: Avalanche Studios is hiring a Technical Artist  
by Staff [10.07.14]
Just Cause progenitor Avalanche Studios is currently looking for a technical artist to work on the development of high-profile AAA projects for PS4, Xbox One and PC.
Console/PC, Art, Recruitment

Don't Miss: Can 'Curators' solve Steam's discoverability issues? 40
by Mike Rose [10.07.14]
Everyone has an opinion on how to "fix" Steam after Valve launched Steam Discovery, whereby your audience can now put its wallets into the hands of "The Curators."
Console/PC, Indie, Business/Marketing

Legendary inks a deal to make a Myst TV show 7
by Alex Wawro [10.07.14]
American film company Legendary Entertainment has added another video game property to its production stable: Cyan's 1993 walking simulator Myst.
Console/PC, Business/Marketing

The studio making Madden NFL is game jamming to find new projects  
by Alex Wawro [10.07.14]
EA Tiburon is celebrating its 20th anniversary by conducting an internal game jam; it may lead to new projects for the studio that are completely unrelated to the sports games it's known for.
Console/PC, Design

GitHub bundles UE4, other dev tools into a free pack for students 2
by Alex Wawro [10.07.14]
If you can prove you're a student, the folks at GitHub will grant you free access to a suite of development tools and services that small-scale game makers might find useful.
Console/PC, Indie, Design, Production

Fear in unpredictability: Alien: Isolation's brand of survival horror Exclusive 17
by Kris Graft [10.07.14]
"We understood early on that if we were going to re-establish the alien as this ultimate killer, we had to take a different approach; that the alien couldn’t run under any prescribed path or pattern," says creative lead Al Hope.
Console/PC, Design, Exclusive

GDC Next adds talks on building your community and your business  
by Staff [10.07.14]
Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell join the roster of speakers addressing the business of making games at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Indie, Business/Marketing, GDC Next

You can now import 3D animated characters into Photoshop CC  
by Mike Rose [10.07.14]
Adobe today announced 3D animated character support for Photoshop CC, as provided in conjunction with animation company Mixamo.
Console/PC, Business/Marketing, Video

Exploring the possibilities of the Wii U GamePad in a platformer Exclusive 1
by Mike Rose [10.07.14]
Jonathan Meyer and his small team at Actos Games were working on Apexicon, a fantasy puzzle combat game for the Nintendo Wii U, when Meyer began to really ponder the possibilities of the Wii U GamePad.
Console/PC, Indie, Design, Exclusive, Video

Game analytics 101: Basic definitions  
by Gamasutra Community [10.07.14]
Game research expert Dmitri Williams runs down the terms you need to know for tracking game analytics. (Part two of a five-part series on analytics in the game industry.)
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

As Smash Bros. sells 2.8M, Nintendo readies the Wii U version for Christmas 4
by Mike Rose [10.07.14]
Nintendo said today that Super Smash Bros. for the Nintendo 3DS has sold more than 2.8 million units worldwide -- and confirmed that the Wii U version will launch in November.
Console/PC, Business/Marketing

Fixing Steam's user ratings charts 5
by Gamasutra Community [10.07.14]
Today I'm going to turn a critical eye on what I see as the hidden lynch-pin of the entire system: user ratings.
Console/PC, Indie, Business/Marketing

A Dark Room creator brings us a new puzzle with Gridland Exclusive 6
by Leigh Alexander [10.07.14]
A Dark Room creator Michael Townsend is back with another survival-oriented game sure to keep you dwelling anxiously in an open browser tab -- here, he talks twisted match-3 game Gridland.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Exclusive

Adding a crouch button to Assassin's Creed is no joke, says dev 11
by Alex Wawro [10.06.14]
"We rewrote like 6 million lines of code for this," says Ubisoft's Alex Amancio when referencing the company's work adding a stealth mode to its upcoming Assassin's Creed Unity.
Console/PC, Design

'Megadeals' drive over $12B to Q3 2014 in game company acquisitions  
by Gamasutra Community [10.06.14]
A Digi-Capital report suggests so-called 'megadeals' drove $12.2B in game-related acquisitions through the first 9 months of fiscal year 2014, double the business done in the entire 2013 fiscal year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: From Mordor to gameplay as dialect  
by Kris Ligman [10.06.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from gameplay as dialect to the terrorism of Shadow of Mordor.
Console/PC, Social/Online, Indie, Design, Business/Marketing