Dark Souls: It's like an NES game!57 by
A deep analysis of how Dark Souls leaves behind modern game design tenets -- and is stronger for it -- in the guise of truly and meaningfully comparing it to retro games.
The creative influences of Sunset4 by
Tale of Tales' MichaŽl Samyn writes about building a first-person experience that resonates with his own influences and players: storytelling, love, interior design, and revolution in the 1970s.
Console/PC, Indie, Art, Design
Start testing, already!2 by
"Unfortunately, it's incredibly easy to put off testing. Do it in sprints of a week or two, gather intel, and you'll have a ton of improvements to your already beautiful baby."
Console/PC, Indie, Production