Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2014
arrowPress Releases
September 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Making educational games for the younger you 6
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term ‘educational game’ doesn’t seem to be the big YAWN it used to be."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Shinra is a new cloud gaming company from Square Enix 16
by Mike Rose [09.19.14]
Square Enix today announced the establishment of Shinra Technologies, a new cloud gaming company that plans to collaborate with numerous studios worldwide, including Ubisoft.
Console/PC, Business/Marketing

Tips for game artists, from Rockstar's former art director Exclusive 4
by Kris Graft [09.19.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Exclusive

After 8 years as director of Final Fantasy XV, Nomura steps down 3
by Alex Wawro [09.18.14]
His co-director Hajime Tabata will assume the role of sole director as Square Enix moves Nomura over to work on other projects, including Kingdom Hearts III.
Console/PC, Production

Neal Stephenson pronounces his high-profile Kickstarter game dead 16
by Alex Wawro [09.18.14]
The author's Subutai Corporation has ceased development of its successfully Kickstarted game Clang and issued refunds to all backers who've asked, as the dev team moves on in search of work.
Console/PC, Indie, Production

Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits  
by Christian Nutt [09.18.14]
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V and Yo-Kai Watch.
Console/PC, Social/Online, Business/Marketing

Get a job: 343 Industries seeks an AI Engineer  
by Staff [09.18.14]
The house that's now building Halo is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
Console/PC, Programming, Recruitment

Don't Miss: Building the AI for Hearthstone 5
by Staff [09.18.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design

GDC Next adds talks on Starcraft II and the secret life of ads  
by Staff [09.18.14]
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Next

New interview sheds light on PlayStation Now's past, future  
by Alex Wawro [09.18.14]
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Console/PC, Social/Online, Business/Marketing

Mistranslated worlds: Dark Souls, Wizardry, and accidental storytelling 2
by Gamasutra Community [09.18.14]
"There's not much of a plot to the player-controlled protagonist, but there's an incredible sense of depth and history to the setting itself. It's all very cohesive and consistent."
Console/PC, Design

Aiming for the 'niche' pays off for million-selling strategy game 3
by Kris Graft [09.18.14]
Sometimes, aiming deep instead of wide pays off. Swedish publisher Paradox Interactive said today its grand strategy game from 2012, Crusader Kings II, has sold over 1 million units across PC, Mac, and Linux.
Console/PC, Business/Marketing

How to build the sprawling nightmare that is branching conversation 19
by Gamasutra Community [09.18.14]
"A brilliant conversation that looks like a tangled knot will drag your project down ... Spending hours trying to untangle your own work (or expecting colleagues to do so) isn't an efficient use of time."
Console/PC, Design

Steam adds support for five currencies, with five more coming soon 2
by Christian Nutt [09.17.14]
Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
Console/PC, Indie, Business/Marketing

Don't Miss: Cliff Bleszinski's game developer flashcards 87
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Video: Solving the challenges of porting Fez to PlayStation  
by Staff [09.17.14]
Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
Console/PC, Indie, Production, Video, Vault

What it was like to make games in the 16-bit era: TurboGrafx devs speak  
by Gamasutra Community [09.17.14]
In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
Console/PC, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Rust creator: Notch isn't a sellout, he's a smart studio head 30
by Alex Wawro [09.17.14]
"Once you start hiring people your whole attitude changes. You’re not just fucking about with your life anymore..you’re fucking about with other people’s lives – and the lives of their families."
Console/PC, Business/Marketing

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.’ Federal Trade Commission after regulators accused the company of improperly collecting children’s personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing