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May 24, 2013




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Updates » Console/PC
Video: Quick-fire talks from GDC's localization summit  
by GDC Vault Staff [05.15.13]
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Video

Unity Boston opens with focus on multiplatform deployment 1
by Kris Ligman [05.15.13]
The Unity development software is widely used for its accessibility and ability to export to a wide number of platforms. Now, Unity is founding a new studio with the help of Darkwind tech specialists.
Console/PC, Smartphone/Tablet, Indie, Programming, Production, Business/Marketing, Recruitment

Here are this generation's most valuable retail franchises, ranked 15
by Kris Ligman [05.15.13]
As part of Ubisoft's recent fiscal results presentation to investors, the publisher has assembled a list of the top 20 franchises from between 2005 and 2012, the span of the current console cycle.
Console/PC, Business/Marketing

Ubisoft doubles down on big-budget AAA franchises 2
by Kris Ligman [05.15.13]
Ubisoft announced gains from its triple-A titles in the last fiscal year, signalling a strong commitment from the studio to retain its commitment to big-budget franchises in 2014.
Console/PC, Business/Marketing

Does a focus on game quality make for better PR? 5
by Gamasutra Community [05.15.13]
Public relations expert Tom Ohle reflects on why it's so difficult to get the press to look at genuinely good games.
Console/PC, Indie, Business/Marketing

Activision wants to buy a piece of itself back from Vivendi 3
by Mike Rose [05.15.13]
Activision Blizzard's majority stake holder Vivendi is gearing up to have another go at selling its stake in the World of Warcraft company.
Console/PC, Business/Marketing

Wii U GamePad reverse-engineered 6
by Mike Rose [05.15.13]
A group of developers has reverse-engineered the Nintendo Wii U GamePad, peeling back the layers to discover the methods by which the controller connects with the main Wii U console.
Console/PC, Business/Marketing, Video

XNA's dead, so let's learn more about MonoGame GDMag Exclusive 11
by Dean Ellis [05.15.13]
Microsoft's popular development tool is going away, but open-source MonoGame has stepped up to help games built with it have a future.
Console/PC, Indie, GD Mag, Programming, GD Mag Exclusive

Putting on a game symphony with the greats  
by Gamasutra Community [05.15.13]
Thomas Boecker put on a series of symphonies over the last decade -- and here, he shares stories of working with Final Fantasy's Nobuo Uematsu and Chrono Trigger's Yasunori Mitsuda.
Console/PC, Audio, Business/Marketing

New DICE studio opened in L.A., focusing on Star Wars 1
by Mike Rose [05.15.13]
Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around bolstering the creation of new video games in the Star Wars franchise.
Console/PC, Business/Marketing

Opinion: Let's retire the word 'gamer' Exclusive 102
by Brandon Sheffield [05.15.13]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Exclusive

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Get a job: Wargaming is hiring a Build Engineer  
by Kris Ligman [05.14.13]
"Wargaming is looking for a Build Engineer to be responsible for maintaining the build environment, performing daily/nightly software builds, and deploying builds to development and clients."
Console/PC, Programming, Recruitment

Dungeon feng shui: Procedural design in RPG environments 7
by Gamasutra Community [05.14.13]
A look at how you can use "clever programming" to automatically (and intelligently) populate an RPG environment with enemies, items, and treasures.
Console/PC, Indie, Programming, Design

GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members  
by GDC Staff [05.14.13]
Organizers of this August's GDC Europe have announced more than 275 talk submissions, adding Advisory Board notables from CD Projekt (The Witcher) and Crytek (Warface).
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

How can I make my games more inclusive? 16
by Gamasutra Community [05.14.13]
Daniel Cook, the Spry Fox designer behind Triple Town, offers simple, actionable ways to make your games more appealing to a wider audience.
Console/PC, Social/Online, Indie, Art, Design

Blog: The divided future of the video game industry 10
by Gamasutra Community [05.14.13]
"Here it is, I think: the moment the world of video games definitively chunked up into discrete groups and congealed," Matthew Burns begins, in this rumination on developer culture and identity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Twitch video game broadcasting comes to Xbox 360  
by Mike Rose [05.14.13]
With live video game broadcasting becoming more and more popular, video streaming service Twitch today released a dedicated app for the Xbox 360, which allows users to watch broadcasts directly on their home console.
Console/PC, Business/Marketing

Sony tells us what's going on with the PlayStation Vita Exclusive 38
by Mike Rose [05.14.13]
Sony's counting on a wide breadth of developers to save the slow-selling PlayStation Vita. We talk to Sony biz dev manager Shahid Kamal Ahmad about the future of the platform.
Console/PC, Business/Marketing, Exclusive

Nvidia's Android handheld costs as much as a Wii U 21
by Mike Rose [05.14.13]
The Nvidia Shield, an upcoming handheld game device that can both play Android games and stream games from your PC, will launch in June for $349.
Console/PC, Business/Marketing