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February 7, 2016
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February 7, 2016
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Updates » Console/PC
Releasing an indie game on 3 consoles at once and failing financially 25
by Gamasutra Community [01.28.16]
"Sure, the game only generated a fraction of what we spent on it, but weíve learned a lot. Now itís time to get up, dust off our shoulders and get the creative juice flowing again!"
Console/PC, Indie, Design, Production, Business/Marketing

Pete Parsons steps into Bungie CEO shoes  
by Christian Nutt [01.27.16]
President Harold Ryan stepping down as the Destiny dev's COO ascends to the highest executive rank at the studio.
Console/PC, Business/Marketing

Doom's user-gen mode, SnapMap: It's not mods, but here's what it is  
by Christian Nutt [01.27.16]
This year Doom, the latest game in the storied franchise, will arrive on PC and consoles -- without mods. But id hopes that its SnapMap custom building system will be just as good.
Console/PC, Design, Business/Marketing

Square Enix joins Wii U Virtual Console with Final Fantasy Tactics Advance 1
by Christian Nutt [01.27.16]
The service has been running for three years, but one of the companies best associated with Nintendo's retro platforms is finally joining in.
Console/PC, Business/Marketing

Sony's 'Let's Play' trademark looking dead after second rejection 1
by Christian Nutt [01.27.16]
The company's attempt to trademark the widely used term for use with its PlayStation consoles seems dead in the water for good, this time.
Console/PC, Business/Marketing

Don't Miss: The Witness artist reminds us to keep it simple, stupid 8
by Alex Wawro [01.27.16]
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio in this classic 2014 feature.
Console/PC, Indie, Art, Design

Top Go player beaten by Google's latest DeepMind AI 2
by Alex Wawro [01.27.16]
AI researchers at Google DeepMind are making waves this week with claims they've developed an artificial intelligence, AlphaGo, which can beat†expert Go players at their own (ancient board) game.
Console/PC, Programming, Video

Why you shouldn't skimp on your game audio: A producer's perspective 12
by Gamasutra Community [01.27.16]
"Donít half-ass your game audio. Think of the games that influenced you and how they were such epic experiences on account of the great music they had. Donít you want the same for your game?"
Console/PC, Smartphone/Tablet, Indie, Audio, Design, Production

EA tones down its E3 presence in favor of hosting its own events 1
by Chris Kerr [01.27.16]
EA has lifted the lid on EA Play, a new event taking place from June 12-14, just two days before E3 2016 gets underway.†It's also confirmed plans to relinquish its long-held booth space at the show.
Console/PC, Business/Marketing

Navigation nodes in 3D level design  
by Gamasutra Community [01.27.16]
"What I call 'nodes,' in the context of level design, is a place where we know what the player is seeing. Identifying and creating nodes in our 3D level design is a great tool which serves many purposes."
Console/PC, Design

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016  
by Staff [01.27.16]
Tetsuya Mizuguchi, responsible for critically-acclaimed games like†Space Channel 5,†Lumines†and†Child of Eden†will be delivering a Classic Game Postmortem of his groundbreaking game†Rez†at GDC 2016!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Evo expands fighting game championships for 2016  
by Chris Kerr [01.27.16]
The Evolution Champion Series, one of the longest running fighting tournaments in the world, has been expanded for 2016.
Console/PC, Social/Online

EA's Origin Access subscription service arrives in Europe 1
by Chris Kerr [01.27.16]
EAís Origin Access, a monthly subscription service that give users access to a library of EA games, has launched in Europe.†
Console/PC, Business/Marketing

Blog: Narrative uncertainties: Breaking reality in games  
by Gamasutra Community [01.27.16]
"This concept, namely to question what is and isnít real in a medium, is intrinsic to the essence of video games. Without a doubt, video games have the potential to effectively break the line between reality and illusion."
Console/PC, Indie, Design

Debugging Unity with VSCode 7
by Gamasutra Community [01.27.16]
Microsoft's new lightweight editor steps it up a gear with even better Unity 3D integration including full debugging and breakpoint support. Check out how to get started and learn more in this post.
Console/PC, Smartphone/Tablet, Indie, Programming

How Pony Island teaches players to break a game 1
by Joel Couture [01.27.16]
Many games reward the player for using its systems properly by allowing them to progress. If you learn how to play the game well, you move on through the game's narrative to greater challenges. Pony Island is different.†
Console/PC, Indie, Design, Video

The Global Game Jam is this weekend  
by Christian Nutt [01.26.16]
Reminder: You can participate in the biggest jamming event of the year at sites all over the planet -- here's the info you need.
Console/PC, Indie, Production

ESports platform Faceit lands $15 million investment  
by Christian Nutt [01.26.16]
With eSports heating up in the industry, U.K.-based Faceit lands a large investment to expand its tournament platform as it expands to a new U.S. office.
Console/PC, Business/Marketing

Opinion: Why did Dragon Age II leave some fans so cold? 18
by Katherine Cross [01.26.16]
Is empathy with someone fleeing desperately for their lives with their family really such a terrible thing to cultivate in a medium where standing in someone elseís shoes is the whole point?
Console/PC, Design

EA walks a fine line between paid and free Battlefront DLC 7
by Alex Wawro [01.26.16]
EA DICE today†laid out a plan†for its post-release†Star Wars Battlefront†content that seems to strike a careful balance between paid and free DLC.
Console/PC, Business/Marketing