Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Get a job: Runic Games is hiring a Concept Artist  
by Staff [08.21.14]
Torchlight series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
Console/PC, Art, Production, Recruitment

Blog: Ludum Dare is this weekend, so here are some game jam tips! 2
by Gamasutra Community [08.21.14]
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Why I've said goodbye to mobile in favor of PC 198
by Gamasutra Community [08.21.14]
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

The finances of a bare-bones developer 18
by Gamasutra Community [08.21.14]
A look inside a small studio's works: "I think our model is valuable because it allowed us not to compromise our vision, even though our vision does not resonate with a particularly large audience."
Console/PC, Indie, Production, Business/Marketing

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Kickstarter postmortem: Last Life, a Double Fine Presents project  
by Gamasutra Community [08.21.14]
"Preparation -- and luck -- are keys to achieving success on Kickstarter. But equally important is the community of friends, family, mentors, colleagues, and backers who support you along the way and carry you to the finish."
Console/PC, Indie, Business/Marketing

How do you reinvent Call of Duty all over again? Exclusive 7
by Mike Rose [08.21.14]
With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
Console/PC, Business/Marketing, Exclusive

Electronic Arts wrapping up the EA Sports Season Ticket service  
by Mike Rose [08.21.14]
Electronic Arts will wrap up its EA Sports Season Ticket subscription service soon, as the company does not plan to provide these services for the new generation of consoles.
Console/PC, Business/Marketing

Inspiration over manipulation: Why player loyalty matters 1
by Gamasutra Community [08.21.14]
"Turning someone who pays $0.25 for a finished product to someone who pledges $100 on Kickstarter for your idea is long process of giving, giving and giving until it hurts."
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order Exclusive 11
by Jerk Gustafsson [08.21.14]
MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order, as part of a new Gamasutra series.
Console/PC, Design, Exclusive

Oculus added to Facebook's bug bounty program  
by Christian Nutt [08.20.14]
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Console/PC, Indie, Programming

Get a job: Cloud Imperium Games is hiring a Gameplay Programmer  
by Staff [08.20.14]
One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay programmer to work on the massively crowdfunded title.
Console/PC, Programming, Recruitment

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Video, GDC Europe

Satirizing game development proves therapeutic for ex-AAA indies 2
by Alex Wawro [08.20.14]
Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2 and the genesis of his debut indie title The Magic Circle.
Console/PC, Indie, Design, Production

Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Student/Education, annual Career Guide

Don't Miss: BlitWorks reveals how it ports games like Fez Exclusive 3
by Alex Wawro [08.20.14]
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
Console/PC, Indie, Programming, Design, Production, Exclusive

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Next

'Fail early'? It doesn't work in game dev 30
by Gamasutra Community [08.20.14]
A veteran developer shares his take on the "fail early" mantra: "I have nothing but bad experiences when game companies talk about the importance of failing early."
Console/PC, Smartphone/Tablet, Indie, Production

Unity rolls out version 4.6, open-source initiative, Unity Cloud Build 11
by Christian Nutt [08.20.14]
Today at its Unite conference in Seattle, Unity announced new initiatives and new features for its engine, and we have the details, with comments from CEO David Helgason.
Console/PC, Smartphone/Tablet, Indie, Programming

Bringing back Shadowgate 10
by Gamasutra Community [08.20.14]
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
Console/PC, Indie, Art, Design, Production, Business/Marketing