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October 22, 2014
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October 22, 2014
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Updates » Console/PC
Blog: Crunching Steam Curators 12
by Gamasutra Community [10.10.14]
"There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators."
Console/PC, Indie, Business/Marketing

Leap Motion launches IndieCade-backed game jam with $75,000 in prizes  
by Christian Nutt [10.10.14]
The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered.
Console/PC, Indie, Production, Business/Marketing

Video: Reinventing slumber party games with Bumpie's Party  
by Staff [10.10.14]
In this GDC Europe 2014 talk, Spin the Bottle: Bumpie's Party developer Lau Korsgaard argues that 'slumber party' games grow up with players, but they also help the players themselves grow up.
Console/PC, Design, Video, Vault

Get a job: Petroglyph is hiring a Network/Web Programmer  
by Staff [10.10.14]
Have experience developing network tech for games? Grey Goo developer Petroglyph Games is hiring a network/web programmer to work in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Here's one way to retain developers between projects: Lab Time Exclusive  
by Alex Wawro, Mike Rose [10.10.14]
German social/mobile game publisher Wooga maintains 'Lab Time' for developers who are between projects, allowing them to work on side projects while they wait to snag a spot on another project.
Console/PC, Social/Online, Production, Exclusive

Sony amps up community outreach with PlayStation fan event  
by Alex Wawro [10.10.14]
The PlayStation turns 20 this December, and Sony is taking the opportunity to launch an event in Las Vegas where select developers can talk to their fans, speak on panels and showcase their games.
Console/PC, Business/Marketing

Here's how not to contract with YouTubers to cover your game 5
by Alex Wawro [10.10.14]
A new Kotaku report reveals that some YouTubers had to negotiate signing a contract for early access to a game that explicitly required them to persuade their viewers to purchase the product.
Console/PC, Business/Marketing

Don't Miss: Hall and Romero's video postmortem of Doom 2
by Staff [10.10.14]
Designers John Romero and Tom Hall deliver a postmortem on their seminal first-person shooter, Doom in this free video recorded during GDC 2011.
Console/PC, Design

Why elegance matters: The lifecycle of games 11
by Gamasutra Community [10.10.14]
"The best games provide their players with a constantly efficient, yet long-lasting, learning experience... They are easy to learn and a pleasure to master."
Console/PC, Smartphone/Tablet, Design

Psychology and Destiny's loot system 6
by Gamasutra Community [10.10.14]
The psychology of random drops versus expected loot: "Turns out it was the ones who didn't know which prize they were going to get" are happier, at least in an experimental setting.
Console/PC, Design

Blog: Are dynamic goals the next step in innovating achievements and trophies? 4
by Gamasutra Community [10.10.14]
"I enjoy collecting trophies more than ever, thanks to Sony’s implementation on the PS4 and their ability to show how rare those trophies are, but there's still room for innovation."
Console/PC, Smartphone/Tablet, Design

Building Beyond Earth atop the Civilization codebase Exclusive 2
by Alex Wawro [10.10.14]
The co-designers of Firaxis' upcoming strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
Console/PC, Design, Exclusive

New report looks inside Ubisoft's little-known 'interproject' 22
by Alex Wawro [10.09.14]
Laying off development staff between projects is a woefully common practice in the game industry, but Kotaku has found that Ubisoft Montreal's efforts to keep talent on the payroll can have its own downsides.
Console/PC, Production

Sony moves to begin producing PlayStation hardware for China  
by Alex Wawro [10.09.14]
Sony has been pretty quiet about its plans for bringing PlayStation to China. Now the company has been approved to begin manufacturing hardware for the Chinese market before the end of the year.
Console/PC, Business/Marketing

Get a job: Twisted Pixel is hiring an Animator  
by Staff [10.09.14]
Handy with Maya? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on character animation alongside the rest of the Austin-based studio team.
Console/PC, Art

Don't Miss: How Steam's Discovery update affected game sales Exclusive 26
by Mike Rose [10.09.14]
Last month Valve made one of the biggest changes to its Steam platform ever, adding game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Video: Sid Meier encourages developers to be ready for failure 1
by Alex Wawro [10.09.14]
XCOM: Enemy Unknown designer Jake Solomon speaks with Firaxis cofounder Sid Meier about the veteran game developer's career and his philosophy of game design.
Console/PC, Design, Production, Video

Journalism school nets $250k grant to train leaders in game design 3
by Alex Wawro [10.09.14]
The American University School of Communication is using a Knight Foundation grant to try and train journalists to apply the principles of game design to the challenges of leading a media outlet.
Console/PC, Serious, Business/Marketing

The four types of metafiction in video games 1
by Gamasutra Community [10.09.14]
"Metaficiton can have a grand impact on the future of video games. There is the potential for deepening story, strengthening audience to narrative ties, and increasing player immersion within the game."
Console/PC, Design

GDC Next debuts talks on audio for indies, social gameplay design  
by Staff [10.09.14]
Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget.
Console/PC, Social/Online, Indie, Audio, Design, Business/Marketing, GDC Next