Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 27, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Blog: Progression is the new victory 7
by Gamasutra Community [11.16.15]
"Some games are only fun while youíre making progress. Actually itís more than that - making progress probably is why they were enjoyable to begin with."
Console/PC, Smartphone/Tablet, Indie, Design

Windows 10 vs. SteamOS - One benchmark shows low Linux performance 5
by Christian Nutt [11.13.15]
It's just one test, conducted on just one PC -- but it's food for thought on whether or not you can expect Linux games to perform as well as Windows titles.
Console/PC, Indie, Programming

Get a job: Be a Visual Effects Artist at Respawn  
by Staff [11.13.15]
The studio behind Titanfall seeks visual effects artists to work on both Titanfall and the studio's new 3rd-person action-adventure game at its headquarters in Van Nuys, California.
Console/PC, Art, Recruitment

Don't Miss: Nintendo's Aonuma deconstructs the evolution of Zelda 10
by Staff [11.13.15]
The Legend of Zelda designer-turned-director Eiji Aonuma discusses how the franchise evolved, how A Link to the Past won him over, and how he handles the "Miyamoto Test," in this classic GDC Vault video.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Devs battle streamers at their own games to raise money for charity  
by Alex Wawro [11.13.15]
Ivy Games (Gravity Ghost) is organizing a neat weekend competition later this month that will see more than twenty devs competing with streamers seeking to beat them at their own games -- for charity.
Console/PC, Indie

Modifying the MDA framework to work with narrative design 3
by Gamasutra Community [11.13.15]
"I realized there is currently no way to implement narrative design structures into MDA, and for that reason alone I believe itís time to update the MDA framework ... it is not the optimal tool it could be."
Console/PC, Design

Kojima and Tale of Tales among devs nominated in 2nd annual Game Awards 4
by Alex Wawro [11.13.15]
After a successful debut last year, The Game Awards return next month with a list of award nominees that includes developers like From Software, Nina Freeman, CD Projekt Red and Psyonix.

$28 million DreamHack eSports deal finalizes  
by Chris Kerr [11.13.15]
Swedish entertainment outfit MTG has completed the acquisition of eSports company DreamHack for 244 million SEK ($28 million).
Console/PC, Social/Online, Business/Marketing

Game designers: Learn to program 30
by Gamasutra Community [11.13.15]
"What I do know is that game designers like myself, who care about producing new, interesting, deep systems of interactivity, just really need to learn to code. You can't be relying on others."
Console/PC, Indie, Programming, Design

Fallout 4 ships 12 million units in first day  
by Chris Kerr [11.13.15]
Publisher Bethesda Softworks said it shipped 12 million units of Fallout 4 at launch, or over $750 million, across physical retail and digital outlets.
Console/PC, Business/Marketing

Space Ape Games win big at TIGA Awards 10
by Chris Kerr [11.13.15]
Space Ape Games' mobile effort Rival Kingdoms took home the coveted Game of the Year 2015 Award at last night's TIGA Award ceremony.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Understanding this year's biggest video game copyright ruling 3
by Chris Baker [11.13.15]
We explore the significance of a recent ruling by the US Copyright Office that grants some exemptions to the stringent copyright protection of games.
Console/PC, Serious, Business/Marketing, History

Yet another Steam Greenlight insights post 4
by Gamasutra Community [11.13.15]
"Now we are in the middle of the Greenlight campaign these days with Trespassers, and have some insights about the process. We believe it may be really helpful for people facing their first Greenlight campaign."
Console/PC, Indie, Business/Marketing

Video: Animators deconstruct why women aren't too hard to animate 4
by Staff [11.12.15]
At GDC 2015 experts gather to cheerfully debunk the specific misconception that women characters are "too hard to animate" or too expensive to include in games alongside male counterparts.
Console/PC, Indie, Art, Video, Vault

Don't miss: Conflicting views - Designing multiplayer in children's games 9
by Stephan Frost [11.12.15]
WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer, and on approaching a young audience for testing and implementation of design ideas.
Console/PC, Smartphone/Tablet, Design

Get a job: Be a Unity Developer for Vrse  
by Staff [11.12.15]
If you have Unity experience and are "passionate about revolutionizing storytelling through virtual reality," then LA-based startup Vrse would like to talk to you about a potential job opening.
Console/PC, Design, Recruitment

The latest in game audio, from the Audio Engineering Society show floor  
by Gamasutra Community [11.12.15]
"I had the pleasure of searching the show floor for what's new and interesting in audio tech. Here are some of the attractions that seemed most interesting for game audio folks."
VR, Console/PC, Audio

How to optimize different input types for paddle control in a brick breaker  
by Gamasutra Community [11.12.15]
"During the implementation of gamepad-support, we also tweaked the mouse and keyboard controls to make those better. The implementations of these three input devices are fundamentally different."
Console/PC, Indie, Programming

Unity acquires PlayStation-focused partner Engine Room Games  
by Alex Wawro [11.12.15]
Unity has taken the next step in its long-running partnership with British developer Engine Room Games, announcing today that the studio has agreed to become a permanent part of the Unity team.
Console/PC, Production

My must-have Unity plugins 12
by Gamasutra Community [11.12.15]
"One of the (many) strengths of Unity is its Asset Store, offering thousands free and paid-for plugins and assets. Here are 3 of my favorite plugins I use in most of my game projects."
Console/PC, Smartphone/Tablet, Indie, Programming