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March 28, 2015
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Updates » Console/PC
Get a job: Demiurge Studios seeks a Game Director  
by Staff [03.13.15]
Following its acquisition by SEGA Networks, Cambridge-based F2P studio Demiurge is looking for someone with production experience to serve as a Game Director on a new mobile/PC F2P title.
Console/PC, Smartphone/Tablet, Production, Recruitment

10 seminal game postmortems every developer should read Exclusive 3
by Alex Wawro [03.13.15]
A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Exclusive

Don't Miss: Valve's design process for creating Half-Life 12
by Ken Birdwell [03.13.15]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Console/PC, Programming, Art, Audio, Design, Production

How to reduce visual confusion in your game 8
by Gamasutra Community [03.13.15]
"Are players missing important gameplay elements on screen? Do they not see enemies until it's too late? Here’s a technique to help make your game's visuals easier to understand for the player."
Console/PC, Indie, Art

Video: Building the touchy-feely world of Tearaway  
by Staff [03.13.15]
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.
Console/PC, Design, Video, Vault

8 tips for making the most of the VR opportunity 3
by Gamasutra Community [03.13.15]
A quick list of what you should consider jumping on board the VR train -- a blog post from an experienced dev who analyzes the issue from a number of angles.
Console/PC, Smartphone/Tablet, Indie, VR

Why I love exhibiting at PAX, and consumer shows in general  
by Gamasutra Community [03.13.15]
"If you focus on your fans, your products will become better, and you'll get more fans. This goes in a spiral effect that ends up getting you more of everything."
Console/PC, Indie, Business/Marketing

150 books for game devs 11
by Gamasutra Community [03.13.15]
"We have been building a big list of books about video games. It features more than 150 books dealing with the history of videogames, biographies, Game Design, Serious Games, videogames studies & analysis..."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

What's in an 'icon'? The secrets of character design 6
by Gamasutra Community [03.13.15]
From Pac-Man to Kratos to Freddy Fazbear, iconic characters have driven the game industry forward. Here's a breakdown of what goes into their designs.
Console/PC, Smartphone/Tablet, Indie, Art

Murder school: Crafting Danganronpa to surprise players 1
by Christian Nutt [03.13.15]
The series' writer/director Kazutaka Kodaka dives into his approach to game writing and development in this extensive new interview on the award-winning, cult-hit franchise.
Console/PC, Design

BAFTA Awards honor Destiny, Monument Valley, and David Braben  
by Christian Nutt [03.12.15]
Tonight's BAFTA awards in the UK continued to highlight the vibrancy of the independent development scene -- as a number of smaller titles walked off with statuettes.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Get a job: Deep Silver Volition seeks a Senior Audio Designer  
by Staff [03.12.15]
Are you an experienced audio whiz? Saints Row developer Deep Silver Volition is seeking a senior audio designer to join them in their Champaign, Illinois offices.
Console/PC, Audio, Recruitment

Cities: Skylines breaks Paradox records with 250k sold in 24 hours 11
by Alex Wawro [03.12.15]
That makes Colossal Order's city-builder the fastest-selling game Paradox Interactive has published to date.
Console/PC, Business/Marketing

New initiative gifts 1 million BBC Micro successors to UK kids  
by Alex Wawro [03.12.15]
As part of the Make It Digital initiative the BBC is giving away a million BBC Micro Bit coding devices -- much like it did with the BBC Micro in the '80s, inspiring a generation of British game devs.
Console/PC, Indie, Business/Marketing

@Play: Welcome back to the Dungeons of Doom 10
by Gamasutra Community [03.12.15]
Our roguelike column, @Play, has returned -- and this post serves as a brand new introduction to the genre, and explains why it's worth studying and writing about.
Console/PC, Smartphone/Tablet, Indie, Design

GDC 2015 and the battle for headlines: An analysis  
by Gamasutra Community [03.12.15]
A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Too Many Cooks: Valiant Hearts director departs Ubisoft 4
by Alex Wawro [03.12.15]
After 14 years at Ubisoft spanning work on everything from Beyond Good & Evil to Assassin's Creed, Valiant Hearts content director Yoan Fanise is calling it quits and getting out of AAA development.
Console/PC, Indie, Business/Marketing

20 days on Steam Greenlight 6
by Gamasutra Community [03.12.15]
A lot of insight into why A Quiver of Crows passed through the Greenlight system quickly -- and plenty of data that lets you draw your own conclusions, too.
Console/PC, Indie, Business/Marketing

Castlevania's Koji Igarashi offers advice to today's Metroidvania devs 8
by Christian Nutt [03.12.15]
Koji "IGA" Igarashi, whose Castlevania: Symphony of the Night is a touchstone game for the Metroidvania genre, discusses what it takes to make a good one in this new interview.
Console/PC, Indie, Design

One Life Left vs. Gamasutra GDC Podcast #2: Pork platters and 80 Days  
by Staff [03.12.15]
Guests from Inkle, Unity, Failbetter, and Other Ocean joined Gamasutra and UK radio pros One Life Left for the official GDC 2015 podcast. Topics include: Pork, golf, text game renaissances, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design, Business/Marketing, Podcast, GDC