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October 6, 2015
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October 6, 2015
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Updates » Console/PC
The Key Masters: Reselling and the game industry 20
by Gamasutra Community [09.25.15]
"Currently, everyone is losing out: customers have to take the risk of using sites with very few guarantees about the product they’re buying; developers receive no payment."
Console/PC, Indie, Business/Marketing

How will the Rift really do? We talk to Oculus' Nate Mitchell  
by Christian Nutt [09.25.15]
Given how things kicked off, it feels like we've been waiting a long time for the Oculus Rift to hit the market. Gamasutra sat down with VP of product Nate Mitchell to discuss his expectations for its introduction.
Console/PC, Indie, Business/Marketing, VR

Game audio industry survey 2015 7
by Gamasutra Community [09.25.15]
"GameSoundCon recently conducted its annual survey of audio professionals in the game industry, asking questions about compensation, use of live musicians, contract terms and other issues."
Console/PC, Smartphone/Tablet, Indie, Audio

Reminder: Submit your talks now for the GDC 2016 Summits!  
by Staff [09.25.15]
Heads up, would-be GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016! Do it before submissions close next Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Campaign mode removed from last-gen versions of Black Ops 3 4
by Chris Kerr [09.25.15]
Activision has announced that Xbox 360 and PS3 versions of Black Ops 3 will feature "multiplayer and zombies gameplay only."
Console/PC, Design, Production

No such thing as a random number: Developing games in 1981 11
by Gamasutra Community [09.25.15]
"I completed Crisis Mountain and got my first advance on royalties from Synergistic Software. It was one of the proudest moments of my life. I bought an Apple II+ for myself and took it home."
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Four years of the MADE: A postmortem of a video game museum 2
by Gamasutra Community [09.25.15]
"The Museum of Art and Digital Entertainment is a 501c3 non-profit videogame museum located in downtown Oakland. On September 27, 2011, the MADE opened its doors for the first time."
Console/PC, Business/Marketing, History

The mysterious world of game budgets 7
by Gamasutra Community [09.25.15]
Veteran Ron Gilbert on budgeting: "Seeing $500,000 in your bank account can make you cocky. It can seem like an endless supply of cash. Every dollar matters. It's why I like to have a budget."
Console/PC, Indie, Production, Business/Marketing

How else Heart.Break() turns players into coders 3
by Chris Priestman [09.25.15]
A game that teaches you coding? That sounds like the opposite of fun. Eric Svendang explains how his game else Heart.Break() manages to be both educational and entertaining.
Console/PC, Indie, Programming, Design, Video

John Carmack's pursuit of the 'holy grail' of VR content  
by Kris Graft [09.24.15]
Oculus CTO and video game programming legend John Carmack said at Oculus Connect in Hollywood that for the last year, his focus has been doing the best with what he’s got, hardware-wise.
Console/PC, Smartphone/Tablet, VR

Minecraft coming for Oculus Rift this spring  
by Christian Nutt [09.24.15]
The popular Microsoft-owned virtual world will be the first step toward the "metaverse," Oculus VR founder Palmer Luckey implied.
Console/PC, Business/Marketing, VR

EA Maxis boss Lucy Bradshaw leaves company after 23 years 2
by Kris Graft [09.24.15]
Lucy Bradshaw, SVP of EA Maxis, is leaving the company, EA CEO Andrew Wilson said today in a blog post.
Console/PC, Business/Marketing, Recruitment

Check out Epic's new Bullet Train Rift demo 1
by Christian Nutt [09.24.15]
Epic's Tim Sweeney took to the stage to showcase the company's newest demo -- playable at Oculus Connect -- which showcases the latest in Rift technology.
Console/PC, Business/Marketing, Video, VR

'Oculus Ready' badged PCs coming next year  
by Christian Nutt [09.24.15]
Worried that it'll be hard for consumers to figure out what PC will work with the Rift? There's a new program, which includes partners like Nvidia and Dell.
Console/PC, Business/Marketing, VR

New, finalized Oculus Platform launching later this year with storefront  
by Christian Nutt [09.24.15]
At Oculus Connect, the company's head of developer strategy, Anna Sweet, took the stage to talk about the new version of the Oculus Platform.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

With big price drop, Samsung's new Gear VR aims for mass market 1
by Kris Graft [09.24.15]
At Oculus Connect today in Hollywood, Samsung Mobile SVP Peter Koo unveiled a new Samsung VR headset that will cost $99 when it launches in November this year.
Console/PC, VR

SDK 1.0 coming this year for Oculus Rift, mobile  
by Kris Graft [09.24.15]
At Oculus Connect today in Hollywood, the company said Oculus' mobile SDK 1.0 will be available in November; Rift SDK 1.0 coming in December.
Console/PC, VR

Simultaneous genres in dynamic game music 3
by Gamasutra Community [09.24.15]
"I'll be sharing with you a fun technique that’s actually one of my favorite aspects of composing music ... It’s a great musical trick that can only be pulled off when you’re composing in a Vertical Layering system."
Console/PC, Audio

How Oculus builds its own VR content: Lessons learned  
by Christian Nutt [09.24.15]
At Oculus Connect, two leads from the company's Seattle-based content team, talked through the development of the company's demo content, sharing important insights into what makes for good VR.
Console/PC, Art, Design, Production, VR

Ready to launch? The work we put into XO's successful Kickstarter 2
by Gamasutra Community [09.24.15]
"I read a lot of Kickstarter post-mortems this year and researching other project owners' experiences saved me from making a lot of mistakes that could have been easily avoided."
Console/PC, Indie, Business/Marketing