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November 22, 2014
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November 22, 2014
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Updates » Console/PC
Horror game design can be scary 18
by Gamasutra Community [11.12.14]
"We are still confident this game will turn out to be something special; we have to bury some old skeletons in the ground and refresh the game with some clear goals."
Console/PC, Indie, Design, Production

The first game from Radiant Worlds is a Minecraft-like  
by Mike Rose [11.12.14]
Radiant Worlds, the studio that rose from the ashes of the defunct Blitz Games, today announced its first project: SkySaga, a free-to-play take on the Minecraft genre.
Console/PC, Business/Marketing

A list of free, critical games 6
by Gamasutra Community [11.12.14]
"The beauty of short form critical games is that they deliver their message before overstaying their welcome. And most of them provide insights into alternatives to accepted norms."
Console/PC, Indie, Design

More launch-time multiplayer server issues, this time for Halo  
by Mike Rose [11.12.14]
Another big-name multiplayer AAA title has suffered server issues at launch. This time around it's Halo, and developer 343 Industries has already apologized for the issues.
Console/PC, Business/Marketing

Smash Bros. Wii U pre-orders have surpassed Mario Kart 8's 1
by Mike Rose [11.12.14]
Nintendo believes that the impending launch of Super Smash Bros. for the Wii U will have a "dramatic" effect on hardware sales, as pre-orders for the game have already surpassed the pre-order numbers for Mario Kart 8.
Console/PC, Business/Marketing

Looking back at XBLIG: The do-it-yourself console marketplace Exclusive 13
by Christian Nutt [11.12.14]
What happened to the Xbox Live Indie Game developers? What did they learn from working with the Xbox 360-based marketplace, and the XNA dev tool? We ask them.
Console/PC, Indie, Programming, Production, Business/Marketing, Exclusive

Nintendo's expansion plans - for a smartphone app and for China, too 2
by Christian Nutt [11.11.14]
The company wants to pursue the Chinese market -- but in a different way than Japan or the West; it also plans to launch a Mii-based smartphone app to create a "stronger bond with our consumers."
Console/PC, Smartphone/Tablet, Business/Marketing

Using biofeedback, games might go from escapist to introspective 7
by Alex Wawro [11.11.14]
In an interview with RPS, SoundSelf designer Robin Arnott ruminates on how incorporating biofeedback data like breathing patterns or heart rate into game design might change the industry.
Console/PC, Indie, Design

Get a job: Crystal Dynamics needs a Software Engineer  
by Staff [11.11.14]
The house that built the latest Tomb Raider is hiring a generalist programmer to work on a game team in Redwood City, CA to develop and improve engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

Don't Miss: How 343 earned its stripes making Halo 4 13
by Kris Graft [11.11.14]
As Halo briefly returns to the zeitgiest, read this classic feature about Halo 4 developer 343 Industries: a group of true believers who didn't even really have a studio when development began.
Console/PC, Design, Production

ESA: U.S. game industry grew 4x faster than the national economy 2
by Alex Wawro [11.11.14]
The ESA reports the United States video game industry is growing faster than the national average, though it has slowed in the past decade and remains unevenly consolidated in a handful of states.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: How to make games a real business 9
by Gamasutra Community [11.11.14]
"Historically itís been difficult to transform game studios into long-term sustainable businesses. Why? If you look this from the lens of an investor, a few reasons become clear."
Console/PC, Smartphone/Tablet, Business/Marketing

How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015  
by Staff [11.11.14]
Assassin's Creed Unity launches this week, and one of its most unique features is a four-player cooperative multiplayer mode. Find out how it was made from a Ubisoft programmer at GDC 2015.
Console/PC, Programming, GDC

Making the jump from video game to physical game design  
by Gamasutra Community [11.11.14]
"The latest mountain i scaled was launching LockQuest, a brand new real escape the room game company in Toronto. It's probably the most difficult thing i've done in my entire life."
Console/PC, Indie, Design, Business/Marketing

Studio behind Stealth Bastard tries its hand at open development Exclusive  
by Mike Rose [11.11.14]
British developer/publisher Curve Digital has got a new game in the works -- it's first "fresh" project since 2011's Stealth Bastard -- and it's already looking rather fine.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Video

Rendering a realistic-looking, varied crowd 6
by Gamasutra Community [11.11.14]
"I wanted to draw a huge amount of characters in the crowd, with sufficient visual variety that they looked like a crowd of individuals as opposed to multiple copies."
Console/PC, Indie, Programming, Art

Sumo Digital has separated from its parent company  
by Mike Rose [11.11.14]
Sumo Digital, the British studio behind Sonic & All-Stars Racing Transformed and LittleBigPlanet 3, this week completed a management buyout, acquiring itself from parent company Foundation 9 Entertainment.
Console/PC, Business/Marketing

Blog: Follow the code 1
by Gamasutra Community [11.11.14]
"Follow your code to conclusion as soon as you can. Create the stovepipe from coals to smoke, that guarantee that your entire system works end-to-end as soon as possible."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Nintendo on acquisitions: 'We do not need to be hesitant' 1
by Christian Nutt [11.10.14]
According to Nintendo president Satoru Iwata, if there's a good long-term relationship with a company, well, why not? More partnerships for software, including first-party games, are in the works, too.
Console/PC, Business/Marketing

Nintendo charts the future of Amiibo: Cards, figurines, third parties  
by Christian Nutt [11.10.14]
"We do not think Amiibo always needs to take the form of a figure, either. We believe that Amiibo could take a variety of different forms," says Nintendo president Iwata.
Console/PC, Business/Marketing