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April 26, 2015
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Updates » Console/PC
GameStop testing out retro video game market 1
by Kris Graft [04.15.15]
A new report says leading video game retailer GameStop will soon be accepting classic games and consoles as part of a new program.
Console/PC, Business/Marketing

AI hiding among AI: Chris Hecker on SpyParty's devious single-player  
by Phill Cameron [04.15.15]
We talk to Chris Hecker about the surprising choice to make a single-player mode for his player vs player game of deception and suspicion, Spyparty.
Console/PC, Indie, Programming, Design

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get a job: Retro Studios is hiring a Concept Artist  
by Staff [04.14.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a concept artist to collaborate with the art team in Retro's Austin, TX office.
Console/PC, Art, Recruitment

Don't Miss: How game developers come to grips with self-promotion Exclusive 17
by Leigh Alexander [04.14.15]
In 2014, Gamasutra spoke at length with developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

Molleindustria's Pedercini appreciates the art history of games  
by Alex Wawro [04.14.15]
In a DiGRA keynote address, game maker, artist and educator Paolo Pedercini sheds light on how games were appreciated as artistic works long before anyone was talking about Roger Ebert or Bioshock.
Console/PC, Indie, Art

Adding debt to your daily Scrum 5
by Gamasutra Community [04.14.15]
"After being stung by it a few times... Iíve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

It's Rock Band vs. Guitar Hero all over again 9
by Kris Graft [04.14.15]
Activision today announced Guitar Hero Live, the reincarnation of its dormant rhythm game series, which will go head-to-head against Harmonixís upcoming Rock Band 4.
Console/PC, Business/Marketing, Video

X-Wing and Mechwarrior makers unite to launch a new studio  
by Alex Wawro [04.14.15]
David Wessman, Jack Mamais & Coray Seifert take the wraps off their new studio, which aims to build "hardcore multiplayer experiences" for contemporary platforms, including virtual reality headsets.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Making babies in Hero Generations Exclusive 2
by Scott Brodie [04.14.15]
Heart Shaped Games founder Scott Brodie digs into the prototyping and fine-tuning that went into the design of the hereditary traits and genealogy systems at play in his game Hero Generations.
Console/PC, Indie, Design, Exclusive, Deep Dive

Get a job: NetherRealm is hiring a Senior Technical Artist  
by Staff [04.13.15]
The house responsible for Mortal Kombat seeks an experienced technical artist to join the team at its Chicago, IL studio and refine/redefine the studio's approach to creating assets for games.
Console/PC, Art, Recruitment

Video: Michael Abrash shares game programming wisdom at GDC 2000  
by Staff [04.13.15]
After a two-year sabbatical from games, Michael Abrash takes the stage to share coding wisdom, a new appreciation for the beauty of game programming and new perspectives on the industry at GDC 2000.
Console/PC, Programming, Video, Vault

Don't Miss: Gabe Newell and Erik Johnson on Dota 2 and Valve's way 18
by Christian Nutt [04.13.15]
As the company let Dota 2 into the wild, Gamasutra spoke to Valve boss Gabe Newell and project leader Erik Johnson about how the game was greenlit under Valve's auspices in this classic interview.
Console/PC, Design, Production, Business/Marketing

A data-driven look at why eSports should be called up to the majors 2
by Alex Wawro [04.13.15]
With viewership and prize pool numbers on a meteoric rise, consultant Prashob Menon argues that eSports are big enough to merit being broadcast and covered like a major league sport.
Console/PC, Business/Marketing

When it's time to let your beloved design idea go  
by Gamasutra Community [04.13.15]
"This is a story about designing something, loving it, becoming blind to its faults, and eventually remaking it."
Console/PC, Smartphone/Tablet, Indie, Design

One year in Steam Greenlight 12
by Gamasutra Community [04.13.15]
"Greenlight won't last forever, though; we hope that we'll make it onto Steam before Greenlight dies, or that we perform better in its successor program."
Console/PC, Indie, Business/Marketing

Why we've decided NOT to implement 3D movement in Starfall Tactics 18
by Gamasutra Community [04.13.15]
"Most people generally confuse complexity in these kinds of games with depth. Complexity, in our opinion, isn't inherently good - it's a sacrifice that you have to make sometimes in order to reach depth."
Console/PC, Indie, Design

Unity support coming to New Nintendo 3DS 16
by Kris Graft [04.13.15]
Unity announced at Unite 2015 Tokyo that it would soon bring graphics engine support to the New Nintendo 3DS and New Nintendo 3DS XL.
Console/PC, Indie, Programming, Art, Design, Production

This Week in Video Game Criticism: From Game of Thrones to game preservation  
by Kris Ligman [04.13.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from choice in Telltale's Game of Thrones to responses to the Entertainment Software Association's position on games preservation.
Console/PC, Social/Online, Indie, Design

Blog: New games with old names - Why I got back into Call of Duty 2
by Gamasutra Community [04.13.15]
"Sure you can make a new 'game' but if you don't introduce something new for your players to experience, you're just another reskinned title."
Console/PC, Design