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May 23, 2015
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May 23, 2015
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Updates » Console/PC
Scroll back: The theory and practice of cameras in side-scrollers 16
by Gamasutra Community [05.12.15]
A massive survey of 2D game cameras, covering "challenges, approaches and ... the evolution of their solutions" from the 1980s through the present day.
Console/PC, Indie

Deep inside No Man's Sky 1
by Christian Nutt [05.11.15]
In a new profile of No Man's Sky developer Hello Games, lead developer Sean Murray pulls back the curtain on an intriguing game that hasn't even yet been released.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Don't Miss: Designing games that don't suck 10
by Jason Bay [05.11.15]
In a detailed design article, Jason Bay uses classic usability concepts to break down the game's use of in-game weapons, objects, and puzzles, suggesting how this can make everyone build better video games.
Console/PC, Indie, Design

What makes game design unique? 11
by Gamasutra Community [05.11.15]
"There are two main things that make games different from anything else thatís 'designed.' The first is that no one has to play a game.The second is, games donít exist to extend, assist, or support some external goal."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Q&A: Castlevania's Koji Igarashi returns with new game, Bloodstained 4
by Christian Nutt [05.11.15]
Castlevania: Symphony of the Night's Koji "IGA" Igarashi has finally confirmed a new metroidvania: Bloodstained: Ritual of the Night. We speak to him about his journey toward independence, and the new game.
Console/PC, Indie, Design, Business/Marketing

Enemy design and enemy AI for melee combat systems 1
by Gamasutra Community [05.11.15]
A thorough analysis packed with plenty of quotes from game developers -- including DmC: Devil May Cry, God of War 3, Bayonetta, Ninja Gaiden 2, Batman: Arkham City, and Enslaved: Odyssey to the West.
Console/PC, Design

This Week in Video Game Criticism: From The Searchers to The Last of Us  
by Mark Filipowich [05.11.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from video games' origins in the tabletop roleplaying scene to the cinematic techniques of John Ford and Naughty Dog.
Console/PC, Indie, Design

Work / Life / Work Balance: Making two games at once, and surviving Exclusive 15
by Alex Wawro [05.11.15]
Gamasutra speaks to developers who are working on multiple projects simultaneously to learn how and why they spend ten hours a day making a game -- and then come home and work on another game.
Console/PC, Indie, Design, Production, Exclusive

A look back at a decade-plus of Koji Igarashi interviews 1
by Christian Nutt [05.08.15]
Rumors and speculation around the next move of the the Symphony of the Night maestro have Christian Nutt looking back over his many interviews with the dev for insights into his career and games.
Console/PC, Design, Business/Marketing

John Carmack offers Gear VR game dev advice 1
by Alex Wawro [05.08.15]
At the developer's request, Oculus CTO John Carmack has published a public critique of a Gear VR game with the intent of helping all VR developers better understand and utilize the technology.
Console/PC, Smartphone/Tablet, Design

Get a job: Tripwire Interactive is hiring an AI Programmer  
by Staff [05.08.15]
Killing Floor 2 progenitor Tripwire Interactive is hoping to hire an AI programmer that can design creature and character AI alongside the folks at Tripwire's Roswell, GA office.
Console/PC, Programming, Recruitment

Video: Deconstructing competitive Counter-Strike: GO level design 2
by Staff [05.08.15]
At the GDC 2015 eSports Summit Counter-Strike: Global Offensive community level designers Shawn Snelling and Salvatore Garozzo speak frankly about the process of building levels for competitive play.
Console/PC, Design, Video, Vault

Don't Miss: How behavior trees for AI work 21
by Gamasutra Community [05.08.15]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson wrote this 2014 post to open your eyes to the possibilities.
Console/PC, Smartphone/Tablet, Indie, Programming

Video: Igarashi plays and talks about his Symphony of the Night  
by Alex Wawro [05.08.15]
Koji "IGA" Igarashi crops up in a special episode of Double Fine's "Devs Play" video series to play and chat about the game he's best known for - Castlevania: Symphony of the Night.
Console/PC, Design, Video

Making sense of Nintendo's latest results 8
by Christian Nutt [05.08.15]
Nintendo is back in the black, but how did it get there, and what are its prospects? Gamasutra's Christian Nutt takes a look.
Console/PC, Business/Marketing

A remedy for turtling 30
by Gamasutra Community [05.08.15]
How turtling causes "undesirable qualities for a game," and why most developer tactics to minimize it face a challenge: "that they're applying top-down solutions to a fundamental problem."
Console/PC, Smartphone/Tablet, Indie, Design

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Turning the UK election into a game marketing campaign Exclusive  
by Phill Cameron [05.08.15]
We talk to Simon Bennett of Roll7 about how his studio co-opted the UK General Election into a marketing campaign for their game Not a Hero.
Console/PC, Indie, Business/Marketing, Exclusive

The Konami console that never was 2
by Gamasutra Community [05.08.15]
Former Konami staff speak about a cancelled mid '90s console: "While it was in development, it seems that we got word of the Sony PlayStation and we shifted our direction into providing games for it."
Console/PC, Business/Marketing, History

Play it loud: What to expect from the return of Rock Band and Guitar Hero 2
by Bryant Francis [05.08.15]
What to expect as Activision and Harmonix get ready to put their respective bands back together -- in a very different age for both music and games than the last go-round.
Console/PC, Design, Production, Business/Marketing