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August 31, 2015
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August 31, 2015
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Updates » Console/PC
EverQuest II is getting a 'prison server' for bad-behaved players 15
by Christian Nutt [08.19.15]
"This is a ONE-WAY trip for an entire account forever," writes EverQuest II producer Holly Longdale, by way of explanation.
Console/PC, Business/Marketing

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault

Understanding the appeal of eSports through Smash  
by Christian Nutt [08.19.15]
In a new video, Innuendo Studios dev Ian Danskin tells the story of how he went from a casual watcher of one Street Fighter match to a Smash Bros. obsessive.
Console/PC, Business/Marketing, Video

Get a job: Vrse seeks a Unity Developer  
by Staff [08.19.15]
If you're "passionate about revolutionizing storytelling through virtual reality," then this job as a Unity engineer at LA-based startup Vrse might be for you.
Console/PC, Programming, Recruitment, VR

Video: How graphics worked on the NES, C64 and other '80s tech 6
by Alex Wawro [08.19.15]
Tech enthusiast David Murray deconstructs how game developers in the '80s managed to create striking multi-colored graphics within the harsh (by modern standards) contraints of systems like the NES.
Console/PC, Art, Video

State committee convenes hearing on California's game biz this week  
by Alex Wawro [08.19.15]
The California Assembly's Committee on Arts, Entertainment, Sports, Tourism and Internet Media is having an "informational hearing" this Friday to assess the state's place in the global game industry.
Console/PC, Business/Marketing

Don't Miss: How the heck Mike Bithell got Andy Serkis to do Volume 5
by Mike Rose [08.19.15]
One time we asked Mike Bithell, the British developer behind Thomas Was Alone, how he (as an indie) managed to bag actor Andy Serkis to voice the antagonist of his new stealth game Volume.
Console/PC, Indie, Business/Marketing

Sony opens up public PS4 firmware beta testing program 1
by Alex Wawro [08.19.15]
Sony is pulling back the curtain on its development process a bit by opening up a public beta testing program for its PlayStation 4 firmware updates in the West.
Console/PC, Business/Marketing

Dead Realm publisher disregards FTC disclosure guidelines for YouTubers 4
by Alex Wawro [08.19.15]
Popular YouTubers who co-founded 3BlackDot are producing videos about its latest game, Dead Realm, without clearly disclosing that they helped develop it and stand to gain directly from its success.
Console/PC, Business/Marketing, YouTube

Blog: Alone but surrounded: Making the industry more diverse and welcoming 3
by Gamasutra Community [08.19.15]
"How can we make the game industry a more diverse and welcoming place? Our industry is a place where people come together to create and build beautiful and engaging experiences for the world."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Everything I learned about dual-stick shooter controls 6
by Gamasutra Community [08.19.15]
"Dual-stick shooter controls should be a completely solved problem by now, shouldn’t they? I was very surprised to realize that I’d bang my head against walls to get everything up to an acceptable level of quality."
Console/PC, Indie, Design

Telepath Tactics: Brass tacks and sales stats 14
by Gamasutra Community [08.19.15]
Hard numbers both on the production cost and sales of Telepath Tactics, an indie strategy game with "a bunch of critical praise," developed primarily on the side from a full-time job.
Console/PC, Indie, Production, Business/Marketing

Amazon UK shuts down video game trade-in scheme  
by Chris Kerr [08.19.15]
Amazon UK is shutting down its video game trade-in scheme, with the online retailer announcing it will stop accepting trade-in submissions after August 31.
Console/PC, Business/Marketing

CastAR nets over $15M to get its AR headset shipshape for 2016 launch 1
by Alex Wawro [08.19.15]
The CastAR headset maker has raised over $15M in funding from both its initial investors and newcomer Playground Global, a tech incubator founded by ex-Googler (and Android creator) Andy Rubin.
Console/PC, Business/Marketing

Blog: Making it through Gamescom as an indie 'one man army'  
by Gamasutra Community [08.19.15]
"It was a crazy trip and with this blog post I want to give you an impression and some tips that might help you to make the most of such an event."
Console/PC, Indie, Business/Marketing

Tips on Kickstarter from a small team that beat its goal 18
by Gamasutra Community [08.19.15]
"Mortal sins" and insights on what went right from a team that made over $48,000 on Kickstarter for its first game -- Through the Woods.
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Rocket jumping in Rocket League Exclusive 7
by Dave Hagewood [08.19.15]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production, Exclusive, Deep Dive

Riot launches 'tech blog' with League of Legends game dev secrets  
by Christian Nutt [08.18.15]
Learn from the developers at Riot Games with in-depth discussions of how League of Legends is created -- from the ground up.
Console/PC, Programming

GameStop survey says 92 percent of players own games they don't play 9
by Christian Nutt [08.18.15]
Today, GameStop released the results of a study that just so happens to encourage consumers to bring their used games into GameStop stores and trade them in.
Console/PC, Business/Marketing

Video: Narrative lessons from Road Not Taken  
by Christian Nutt [08.18.15]
Spry Fox's Daniel Cook expounds on the narrative design of his "roguelike puzzle game about surviving life’s surprises," Road Not Taken.
Console/PC, Indie, Design, Video