Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Anticipation for new expansion helps boost World of Warcraft subscriptions  
by Mike Rose [10.15.14]
With a new expansion coming next month to behemoth MMO World of Warcraft, developer Blizzard says that the decade-old multiplayer game has seen a notable boost to subscription numbers in anticipation.
Console/PC, Business/Marketing

Blog: Crowdsourced translations can work: Here's how 1
by Gamasutra Community [10.15.14]
"The flow of work can go a lot smoother when partnering with some trustworthy power users. They will be able to provide extra localization feedback to your products if they are highly engaged."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Game Design Deep Dive: The weapon-crafting system of Mercenary Kings Exclusive 10
by Jonathan Lavigne [10.15.14]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design, Exclusive, Deep Dive

Robin Hunicke joins UC Santa Cruz's game program as an instructor  
by Christian Nutt [10.14.14]
The Games and Playable Media program picks up the Journey producer and co-author of the influential MDA framework as an Associate Professor of Art & Game Design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Unreal makes major upgrades with 4.5 release 1
by Christian Nutt [10.14.14]
Epic Games releases a big upgrade to its engine technology, with a slew of fixes and improvements; more than 40 were contributed from developers outside the company.
Console/PC, Smartphone/Tablet, Indie, Programming

Get a job: Cloud Imperium Games seeks a Gameplay Programmer  
by Staff [10.14.14]
One of the studios working on the massively crowdfunded Star Citizen is hiring a gameplay programmer to work alongside the team in its Austin, Texas office.
Console/PC, Programming, Recruitment

Don't Miss: Gamasutra's Talking Devs podcast on Smash Bros. 3DS 4
by Christian Nutt [10.14.14]
In this episode of Talking Devs, Gamasutra's Christian Nutt talks to PlayStation All-Stars lead designer Seth Killian and Skullgirls animator Jonathan Kim about Super Smash Bros. for the Nintendo 3DS.
Console/PC, Design

GDC Next speakers address a few failings of modern game design 1
by Staff [10.14.14]
Telltale Games' Caryl Shaw and developer Ara Shirinian will share lessons learned from their time in licensed and free-to-play game development at GDC Next 2014 featuring ADC.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Next

Reverse engineering the binary data format for Star Wars: Yoda Stories 7
by Gamasutra Community [10.14.14]
"I now have access to a totally rad and exhaustive set of weird looking Star Wars sprites, and I hope that you've learned something interesting about reverse engineering data file formats for old computer games!"
Console/PC, Programming

One way to spice up a point-and-clicker? Lots of minigames Exclusive 3
by Mike Rose [10.14.14]
A Golden Wake appears to be another classics-inspired point-and-click adventure game. But for developer Francisco Gonzalez, A Golden Wake is his attempt to breathe some new life into the genre.
Console/PC, Indie, Design, Exclusive

Porting a PC adventure game to mobile: Struggles with resolution issues  
by Gamasutra Community [10.14.14]
"We cannot just stretch the game scene to fit the device screen, as this will distort the aspect ratio. Game ports with graphics having distorted aspect ratios always look horrible."
Console/PC, Smartphone/Tablet, Indie, Art, Production

Using trophies to check if your monetization is working: A look at Destiny 10
by Gamasutra Community [10.14.14]
"From an outsiders view Bungie/ActiVision's financial fundament seems solid enough; at the moment there is IMO no reason to change any of the things that will keep this boat afloat."
Console/PC, Design, Business/Marketing

With paid coverage, developers share responsibility with YouTubers Exclusive 24
by Mike Rose [10.14.14]
I spoke with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Business/Marketing, Exclusive, YouTube

Unity not up for sale, says co-founder and CTO 13
by Christian Nutt [10.13.14]
Rumors have been swelling for over a month that the popular engine provider is on the block -- but one of its founders has taken to its forums to deny a sale.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Airships: The beauty of chaos in the clouds Exclusive  
by Mike Rose [10.13.14]
With so many building and crafting games coming out each month, and with many, many more in development, it can be tricky to truly bring something new to the table, that captures attention and rises above the rest.
Console/PC, Business/Marketing, Exclusive, Video

Get a job: Sucker Punch is hiring a Lead Mission Designer  
by Staff [10.13.14]
The folks responsible for InFamous: Second Son are hiring an experienced mission designer to take on a lead role alongside the rest of the Sucker Punch team in the studio's Bellevue, WA office.
Console/PC, Design, Recruitment

Indie economics: A discussion on sustainable business models 1
by Bryant Francis [10.13.14]
What business options are we not considering right now, and what frameworks can be created to enable indie developers to thrive more easily?
Console/PC, Business/Marketing

Don't Miss: Finding fourteen different kinds of 'fun' Exclusive 4
by Pierre-Alexandre Garneau [10.13.14]
We talk a lot about 'finding the fun' - but what does that mean, exactly? Why are some things fun while others aren't, and how can game developers use this understanding to perfect their craft?
Console/PC, Design, Exclusive

Call for participation: The Game Outcomes Project needs your help!  
by Gamasutra Community [10.13.14]
"Currently, there’s little or no actual data on how different factors such as crunch/overtime, production methodologies, or team size impact the success or failure of projects in the game industry. We hope to change that!"
Console/PC, Production

Video: One hour, ten great European indie game design talks  
by Staff [10.13.14]
Watch the first-ever GDC Europe Innovative Games Showcase, a curated exhibition of innovative or experimental games, with 10 microtalks from indie developers about new approaches to design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, Vault