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April 18, 2014
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April 18, 2014
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Updates » Console/PC
'We fight the urge to just completely drop the price' 15
by Kris Graft [04.10.14]
"Double Fine wants to keep indies premium," says Double Fine COO Justin Bailey. "You see that in our own games and how we're positioning them."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Deploying Unreal Engine 4 to the new Amazon Fire TV 6
by Gamasutra Community [04.10.14]
I got a hold of an Amazon Fire TV this week, and wanted to see what it would take to get Unreal Engine 4 running on the device. Hereís how I went about it and what I learned during the process.
Console/PC, Indie, Programming, Microconsole

Feature boards: What's next for agile development? 5
by Gamasutra Community [04.10.14]
A Feature Board serves the team. It shows them the state of each feature on a daily basis and leads to conversations that are necessary for a cross-discipline game team.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

GaymerX2 accepting speaker submissions through end of April  
by Christian Nutt [04.09.14]
LGBT-focused game event GaymerX returns to San Francisco for its second year following a successful crowdfunding campaign -- and is accepting speaker submissions through April 30.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Obituary: Pinball, video game artist and designer Python Anghelo 2
by Christian Nutt [04.09.14]
Python Anghelo, designer of the classic Pin-Bot tables and arcade hit Joust, has succumbed to cancer, according to a post on his GoFundMe page.
Console/PC, Art, Design

Video: Is publishing dead? 7
by Staff [04.09.14]
The publishing business is evolving rapidly, so it's worth watching game industry veteran Mitch Lasky's free GDC 2014 talk about the pros and cons of the competing next-generation publishing models.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video, Vault

Get a job: CCP is hiring a Visual Effects Artist  
by Staff [04.09.14]
EVE Online developer CCP Games is looking to hire a visual effects artist to work on its science-fiction MMORPG alongside the team headquartered in Reykjavik, Iceland.
Console/PC, Social/Online, Art, Production, Recruitment

Goat Simulator: The power of free updates over paid DLC 12
by Gamasutra Community [04.09.14]
"You might argue that companies arenít charities, and that everything that costs has to be recouped, but having a good relationship with players is the best long-term investment you can make."
Console/PC, Indie, Design, Business/Marketing

Blog: Can we make good games for everybody? 14
by Gamasutra Community [04.09.14]
"I try to act as I perceive right and moral. Hence itís my opinion that what we seek is to treat everyone with equality."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Sony confirms Last Of Us Remastered is coming for PlayStation 4 1
by Alex Wawro [04.09.14]
Sony announced today that an enhanced version of Naughty Dog's PlayStation 3 game The Last Of Us will be available for PlayStation 4 this summer, roughly a year after the original game's release.
Console/PC, Production, Business/Marketing

Getting to grips with shaders: A programming primer 7
by Gamasutra Community [04.09.14]
Many developers "wish they could wrap their head around shaders. Shaders always seem to solve a lot of problems, and often are referenced as to the solution to the task at hand."
Console/PC, Smartphone/Tablet, Indie, Programming

Layoffs hit Sega's London offices  
by Mike Rose [04.09.14]
Sega has confirmed that it has laid off staff at its European branch as part of its ongoing restructuring efforts.
Console/PC, Business/Marketing, Recruitment

Enemy Mind: Straying from tradition to feel like a classic 7
by Gamasutra Community [04.09.14]
"Shortly into development, it became clear that 'you can be anything' was such a powerful mechanic that it was disrupting the traditional components of a shmup."
Console/PC, Design

Gearbox explains why Borderlands: The Pre-Sequel isn't next-gen 3
by Mike Rose [04.09.14]
"There are fewer Xbox Ones and PS4s than we sold copies of Borderlands 2." - Gearbox's Randy Pitchford explains why the newly unveiled Borderlands: The Pre-Sequel isn't coming to next-gen.
Console/PC, Business/Marketing

Blog: Of money, games and trust 10
by Gamasutra Community [04.09.14]
"What IS fair? What is that model to pay for games -- and game devs -- which is intrinsically ethical, honest, and rewarding towards true talent and dedication?"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Sony's Shuhei Yoshida to reflect on his career, in conversation with Mark Cerny  
by Christian Nutt [04.08.14]
This Thursday, at the Computer History Museum in Mountain View, Sony's Worldwide Studios head Shuhei Yoshida will speak to Mark Cerny about his career.
Console/PC, Business/Marketing

Inside the Fire TV: What's Amazon planning for games? 10
by Christian Nutt [04.08.14]
Amazon's Michael Frazzini and Ian Vogel explain what the company's expectations are for its new device's impact on the game market -- and what they hope to accomplish with internally developed titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony's redesigned Vita hardware is coming to the U.S. next month 18
by Alex Wawro [04.08.14]
Sony has picked a date to launch its $200 Borderlands 2 Vita bundle in North America, which means that the U.S. will soon have access to the slimmer, lighter, more energy-efficient Vita hardware.
Console/PC, Business/Marketing

Video: Frog Fractions creator finds value in keeping secrets 4
by Alex Wawro [04.08.14]
Jim Crawford, the man behind Twinbeard Studios and the creator of Frog Fractions, shares his thoughts on how and why developers should cultivate a sense of mystery in their games.
Console/PC, Indie, Design, Video

Blog: Valve, Steam, and empowering visual creatives  
by Gamasutra Community [04.08.14]
"I think that a lot of these suggestions could be leveraged to make a stronger product, community, and empower a new generation of creatives."
Console/PC, Indie, Art, Design, Business/Marketing