Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 31, 2014
arrowPress Releases
July 31, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Sony seeks to settle lawsuit over PSN data breach for $15 million 2
by Alex Wawro [07.24.14]
Sony has agreed to a preliminary $15 million settlement in a long-running class action lawsuit over the PlayStation Network security breach in April 2011. Here's what they're offering to those affected.
Console/PC, Social/Online, Business/Marketing

Differences between software testing and game testing 8
by Gamasutra Community [07.24.14]
A senior QA engineer at King (Candy Crush Saga) with a background in software testing and mobile phone QA takes a look at the differences between the two worlds.
Console/PC, Social/Online, Smartphone/Tablet, Production

Game developer layoffs were up in 2013, according to new survey Exclusive 3
by Kris Graft [07.24.14]
While previous years have seen a downward trend in layoffs, 2013 saw a slight increase, according to Gamasutra's Game Developer Salary Survey 2014.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

GDC Europe debuts sponsored sessions and a full Amazon dev day  
by GDC Staff [07.24.14]
GDC Europe 2014 organizers highlight a day-long sponsored developer day from Amazon and great sponsored sessions from Microsoft, Google, Epic and more.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Europe

Twitch's new 'Host Mode' allows channels to cross-promote 1
by Christian Nutt [07.23.14]
Whether you use it to help promote games from developer friends or it evolves in a way for popular channels to curate the feeds they like best, it could be a significant upgrade.
Console/PC, Indie, Business/Marketing

Facebook's Zuckerberg promises heavy investment in Oculus VR 1
by Christian Nutt [07.23.14]
"We can help define what the next generation of computing is going to be," said Facebook founder and CEO Zuckerberg, by way of explaining the $2 billion deal for Oculus VR.
Console/PC, Business/Marketing

Video: Designing games to be impactful, not escapist entertainment 2
by Staff [07.23.14]
In this GDC 2013 talk, designer Jane McGonigal reminds developers that their games really do affect the lives of their players and gives design advice to ensure those effects are positive.
Console/PC, Serious, Design, Production, Video, Vault

Riot experiments with permabans to stamp out toxic behavior 36
by Alex Wawro [07.23.14]
The company is testing a new system in League of Legends that can permanently ban players for "extreme toxicity" like griefing and use of racial or homophobic slurs. Because, c'mon now.
Console/PC, Social/Online, Design

Get a job: Turbine is hiring a Mobile Software Engineer  
by Staff [07.23.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a software engineer to work on mobile projects in its Needham, Massachusetts office.
Console/PC, Social/Online, Programming, Production, Recruitment

Don't Miss: An Architectural Approach to Level Design 4
by Gamasutra Community [07.23.14]
"Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space."
Console/PC, Indie, Art, Design

Controversial Areal Kickstarter suspended, but dev soldiers on 6
by Christian Nutt [07.23.14]
Members of the original S.T.A.L.K.E.R. team launched a Kickstarter campaign for open-world game Areal -- but it's been kicked off the funding platform amidst irregularities and accusations.
Console/PC, Indie, Business/Marketing

Wii U won players over after E3, market report suggests 9
by Christian Nutt [07.23.14]
GameSpot Trax, the editorial site's analytics and research arm, suggests its readers have dramatically increased their interest in the Wii U following Nintendo's strong showing.
Console/PC, Business/Marketing

How Ubisoft taught a strategy game studio to be a AAA shooter studio Exclusive 9
by Christian Nutt [07.23.14]
How does Ubisoft develop a game across as many as 10 different studios? Gamasutra speaks to David Polfeldt, managing director of Massive, developers of The Division, to find out.
Console/PC, Production, Exclusive

5 nightmares of a modern game designer 23
by Gamasutra Community [07.23.14]
"The Game Designer is the only person who is completely in charge of the game experience... I want to show you five working issues that Game Designers (well, me) experience like a nightmare in a B-movie."
Console/PC, Smartphone/Tablet, Indie, Design

Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC Europe

As mobile takes hold, PC Gaming Alliance changes its name 9
by Kris Graft [07.23.14]
The PC Gaming Alliance was founded in 2009 with the purpose of advocating the growth and standardization of games on PC. Now, the non-profit’s mission becomes broader.
Console/PC, Business/Marketing

Blog: Is Amiibo Nintendo’s next costly disaster? 22
by Gamasutra Community [07.23.14]
This blog post outlines threats and weaknesses in Nintendo's "figure platform" Amiibo that may mean that the company can't capitalize on the potential Skylanders' success implies.
Console/PC, Business/Marketing

Prototyping methodology for Assassin's Creed IV's ship battles 12
by Gamasutra Community [07.23.14]
Lead designer Sébastien Lambottin shares the prototyping methodology which lead to Assassin's Creed IV's naval battles -- what he calls a "prototyping library."
Console/PC, Design

Microsoft CEO Nadella sticks by Xbox, citing bigger opportunities 12
by Christian Nutt [07.22.14]
CEO Satya Nadella plans to continue to back Xbox because of the prominence of games in today's software ecosystem, saying, "gaming is the largest digital life category in a mobile-first, cloud-first world."
Console/PC, Smartphone/Tablet, Business/Marketing

Microsoft ships 11.7 million Xbox consoles in 2014, a modest gain  
by Christian Nutt [07.22.14]
Full-year results for the company overall show gains, but pre-price drop Xbox One performance doesn't move the needle for the quarter -- or much for the year.
Console/PC, Business/Marketing