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Updates » Console/PC
Don't Miss: Unorthodox tips for improving your programming skills 47
by Gamasutra Community [04.21.16]
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Interactive music for the video game composer  
by Gamasutra Community [04.21.16]
"While the systems described are prototypes, they offer an interesting glimpse into what ambitious game audio teams will be implementing for musical interactivity in the future."
Console/PC, Audio

Creating co-op experiences that make sense to players  
by Gamasutra Community [04.21.16]
"In the end, to create a true co-op experience we believe you need to consider the narrative, mechanics and progression and make your players equally important throughout your experience."
Console/PC, Indie, Design

Sony's Shuhei Yoshida on the risky business of virtual reality  
by Chris Kerr [04.21.16]
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
VR, Console/PC, Business/Marketing

Report: Platinum Games president Tatsuya Minami has stepped down  
by Chris Kerr [04.21.16]
Platinum Games president and CEO, Tatsuya Minami, has reportedly resigned, and is set to be succeeded by the studio’s chief administrator, Kenichi Sato.
Console/PC, Business/Marketing

Tips to boost your game performance in Unity 5
by Gamasutra Community [04.21.16]
"Game performance is one of the most important aspects of game development (apart from reducing build size). While working on serious projects, the price of the code must be considered as well."
Console/PC, Smartphone/Tablet, Indie, Programming

Secret design in Rayman Legends 7
by Gamasutra Community [04.21.16]
"We’re gonna take a look at how Rayman Legends handles secret areas. It doesn’t take much to mess up with these kinds of things and make the process of finding them really arbitrary or annoying, but Rayman Legends does everything right."
Console/PC, Design

This week in video game blogging: Pacing, flow and education  
by Gamasutra Community [04.21.16]
Our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how game designers can think about user experience.
Console/PC, Smartphone/Tablet, Indie, Design

7 examples of great game physics that every developer should study 1
by Richard Moss [04.21.16]
We reached out to several developers to discuss creative or skilled uses of physics intertwined with game mechanics, and then assembled a list of seven instructive examples that every dev should study.
Console/PC, Design

Watch the making of PlayStation classic Die Hard Trilogy  
by Christian Nutt [04.20.16]
Very few documentaries were produced in the 32-bit era, but this 1990s throwback showcases the early stages of development for a game on the original PlayStation.
Console/PC, Programming, Design, Production, Video

The player dynamics of a World War in EVE Online  
by Christian Nutt [04.20.16]
Why and how one user has used massive amounts of in-game gambling profits to launch a huge and costly war in EVE Online.
Console/PC, Social/Online, Design, Business/Marketing

Don't Miss: Robbie Bach reflects on Xbox 360's game dev legacy 7
by Alex Wawro [04.20.16]
Over 10 years after launching Xbox 360 and 5 years after walking away from the company, ex-Xbox chief Robbie Bach reflects on lessons learned and the ups and downs of launching Xbox Live Indie Games.
Console/PC, Programming, Design, Production, Business/Marketing

Breaking down A Link to the Past's overworld 2
by Gamasutra Community [04.20.16]
"I will look at how the world of The Legend of Zelda: A Link to the Past can be broken into discrete regions similar to how a computer program could generate a tile-based map."
Console/PC, Design

Microsoft discontinues decade old Xbox 360  
by Chris Kerr [04.20.16]
"We’ve had an amazing run, [but] the realities of manufacturing a product over a decade old are starting to creep up on us."
Console/PC, Business/Marketing

Be brave and embrace legacy servers, says Runescape designer  
by Chris Kerr [04.20.16]
"I don't think there's anything wrong with people saying, 'I wanna play this game from back in the day', [and] companies should be brave enough to say that [they] think this is worth trying."
Console/PC, Design, Business/Marketing

15 of Gamasutra's best articles over the last quarter 3
by Kris Graft [04.20.16]
Hey readers! I realize that often some of Gamasutra's best blogs and articles get buried over the course of time, so I figure it's worthwhile to start highlighting some of our best recently-published articles.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

How Battleborn blends MOBA design into the multiplayer shooter 2
by Alex Wawro [04.20.16]
Gearbox chief Randy Pitchford paints the studio's upcoming game as both a product of the times (drawing heavy influence from MOBA design) and a return to its roots in competitive multiplayer shooters.
Console/PC, Social/Online, Design, Production

What drives a world-class eSports competitor?  
by Christian Nutt [04.19.16]
Take a tour inside the mind of Daigo Umehara, a world-champion Street Fighter player who ranked second at December's Capcom Cup.
Console/PC, Business/Marketing

Get a job: Respawn is hiring a Vehicle and Weapons Concept Artist  
by Staff [04.19.16]
The studio making Titanfall 2 is looking to hire an artist to visualize vehicle and weapon concepts alongside the team at Respawn's Chatsworth, CA studio.
Console/PC, Art, Recruitment

Video: Platinum's guidelines for great action game design  
by Staff [04.19.16]
Platinum Games' Atsushi Inaba takes the stage at GDC 2016 to speak frankly about Platinum's philosophy of action game design, which has guided the development of games like Bayonetta and Vanquish.
Console/PC, Design, Video, Vault