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October 31, 2014
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October 31, 2014
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Updates » Console/PC
How the new Steam doubled a one-year-old game's daily revenue 16
by Gamasutra Community [10.28.14]
"Itís been a month since Steamís game discovery systems got a major overhaul. This is the impact that itís had on Desktop Dungeons."
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: Of Dress Spheres and Metal Gear 1
by Kris Ligman [10.27.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the fashion of Final Fantasy X-2 to a meditative tribute to Metal Gear Solid 3.
Console/PC, Indie, Design

Far Cry 4 creative director: Resolution is not an interesting topic 13
by Christian Nutt [10.27.14]
What to ask yourself about a game: "It's like, is it fun, is it interesting, is it new, is it fresh, are there interesting questions?"
Console/PC, Design, Business/Marketing

Taking a 'super-core' PC game to Vita: Developing Frozen Synapse Prime 1
by Gamasutra Community [10.27.14]
"'Itís not ready yet' was a common phrase throughout development. As gameplay and control improvements in core areas kept getting better, they highlighted weaker components in the game."
Console/PC, Indie, Programming, Production

Making a great game you can play with your kids isn't easy  
by Alex Wawro [10.27.14]
Flying Wild Hog cofounder Klaudiusz Zych explains some of the challenges his studio has faced in transitioning from releasing Shadow Warrior to developing the family-friendly cooperative platformer Juju.
Console/PC, Design, Business/Marketing

Get a job: Nintendo of America is hiring a Concept Artist  
by Staff [10.27.14]
Nintendo is hiring a visual development artist who will work alongside the team in the company's Redmond office on projects "ranging from rough thumbnails and storyboards to print-quality color imagess."
Console/PC, Art, Recruitment

Don't Miss: Collaboration, curation collide in Sunset Overdrive Exclusive  
by Kris Graft [10.27.14]
Insomniac Games' stylish Xbox One shooter Sunset Overdrive changed significantly between conception and realization. Game director Drew Murray explains.
Console/PC, Design, Exclusive

Video Postmortem: The successes and failures of SteamWorld Dig  
by Staff [10.27.14]
Brjann Sigurgeirsson reveals how he and the team at Image & Form stumbled through the process of making SteamWorld Dig a multi-platform hit in this GDC Europe 2014 talk.
Console/PC, Indie, Design, Production, Video, Vault

Sunset Overdrive design challenges laid bare at GDC 2015  
by Staff [10.27.14]
GDC 2015 attendees have the opportunity to learn about the development of Sunset Overdrive from Insomniac game designer Liz England, who will speak at length during next year's March conference.
Console/PC, Design, GDC

Blog: Do gamers read books? 23
by Gamasutra Community [10.27.14]
On writing a book for gamers: "The sales did not materialize. But, it hasnít changed my mind about if gamers read. Gamers are everyone. They are everywhere. And, I still believe they would respond to the right book."
Console/PC, Business/Marketing

Intro to analytics: Understanding the social value of players 4
by Gamasutra Community [10.27.14]
"Social Value is the extra behavior created by a person across their social graph. Itís behavior that would not occur without this person. We measure it in dollars, play sessions, page views, and the like."
Console/PC, Social/Online, Business/Marketing

GungHo looks to break the U.S. by signing Skulls of the Shogun studio 1
by Mike Rose [10.27.14]
17-BIT, the studio best known for strategy game Skulls of the Shogun, has signed up with the U.S. branch of publisher GungHo Online Entertainment for its next game, Galak-Z: The Dimensional.
Console/PC, Business/Marketing

TIGA wants tax relief for game studios to train their developers  
by Mike Rose [10.27.14]
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Microsoft cuts the price of the Xbox One for the holiday season 11
by Mike Rose [10.27.14]
Microsoft has cut the price of its Xbox One console in the run-up to the holiday season, as the company looks to shift the balance of power.
Console/PC, Business/Marketing, Video

Unity 5 beta now available to those who pre-order 1
by Mike Rose [10.27.14]
The beta version of the Unity 5 engine is now available to anyone who pre-orders, and to Unity Pro subscribers.
Console/PC, Indie, Business/Marketing

With PS4 Share Play, local multiplayer games can be played online  
by Mike Rose [10.27.14]
As part of the PlayStation 4's version 2 system update this week, the console will receive Share Play functionality -- a feature that, amongst other things, allows local multiplayer games to be played online.
Console/PC, Business/Marketing, Video

CEO of eSports festival DreamHack 'relieved of his duties'  
by Mike Rose [10.27.14]
The CEO of large-scale European eSports company DreamHack has been "relieved of his duties," after a reported internal bust-up.
Console/PC, Business/Marketing

Do previews still matter to developers? Exclusive 11
by Alex Wawro [10.27.14]
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

'What's the best way to make games?' 2
by Christian Nutt [10.24.14]
We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
Console/PC, Indie, Production, Business/Marketing

The first inklings of what Microsoft will do with Minecraft 8
by Christian Nutt [10.24.14]
Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
Console/PC, Smartphone/Tablet, Production, Business/Marketing