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May 3, 2016
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May 3, 2016
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Updates » Console/PC
Making protective classes fun in a combat game 2
by Bryant Francis [04.26.16]
"Taric’s update is a good opportunity to examine what makes being a non-combat player in a combat heavy game 'fun,' and why League of Legends benefits from making these characters avoid the ‘healer’ trope."
Console/PC, Social/Online, Design

The pros and cons of collectible card game-based design  
by Gamasutra Community [04.26.16]
"A big part of CCGs is letting the player personalize their experience. The most straightforward approach is having a deck or deck-like system that the player picks and chooses from." It doesn't end there, though.
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo fends off 3DS tech lawsuit following retrial 2
by Chris Kerr [04.26.16]
"Nintendo [will] aggressively defend patent lawsuits when our products do not infringe, even when we must do it over many years and through multiple trials."
Console/PC, Business/Marketing

Blog: The case for 'PlayStation 4K' 15
by Gamasutra Community [04.26.16]
"Without Sony expanding on the news until a later event or even E3, there's not much to do other than speculate on the biggest question of all: why?"
Console/PC, Business/Marketing

Blizzard finally breaks silence over Nostalrius' closure 8
by Chris Kerr [04.26.16]
"Why not just let Nostalrius continue the way it was? The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights."
Console/PC, Business/Marketing

Postmortem: Stardock and Oxide Games' Ashes of the Singularity 5
by Brad Wardell [04.26.16]
What went right, and wrong, with Stardock's recently-published RTS Ashes of the Singularity? Studio chief Brad Wardell breaks down the ups and downs, and reflects on the value of game postmortems.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

An introduction to inventory-aware pathfinding 2
by Gamasutra Community [04.26.16]
"If something in your game is moving not in a straight line, then you are using some kind of pathfinding. What is less evident is that pathfinding is the only place in which 'searching' is generally accepted."
Console/PC, Programming

Let Chris Crawford teach you to program Atari's 8-bit computers 1
by Christian Nutt [04.25.16]
Back in the 1980s, Chris Crawford was at Atari, and he produced a series of how-to videos for enthusiasts of its 400 and 800 computers on how to program them -- and you can watch.
Console/PC, Programming, History, Video

How Valve and HTC's collaboration gave birth to the Vive  
by Christian Nutt [04.25.16]
"This is the one time in our lives when we can make a clean start. We said, 'You know what, we're not going to have X, A, B, Y. We're going to say no. We're going to make something specifically for the thing we're making it for.'"
VR, Console/PC, Production, Business/Marketing

Disgaea publisher NIS America cuts ties with Persona publisher Atlus 1
by Christian Nutt [04.25.16]
Up till now they've enjoyed a cozy relationship on both sides of the Atlantic, but it seems that is no longer the case.
Console/PC, Business/Marketing

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [04.25.16]
Ratchet & Clank studio Insomniac Games is hiring a gameplay programmer to work closely with its design and animation departments in Durham, North Carolina to build game systems and features.
Console/PC, Programming, Recruitment

Paradox lays out its plan to go public on the Swedish market  
by Alex Wawro [04.25.16]
Paradox Interactive is preparing to end its 17-year run as a private company at the end of next month, when the company plans to make an initial public offering of roughly 15 percent of the company.
Console/PC, Business/Marketing

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
VR, Console/PC, Social/Online, Smartphone/Tablet, Serious, Design

Desilets ends legal fight with Ubisoft, regains rights to 1666 1
by Alex Wawro [04.25.16]
Longtime game designer Patrice Désilets took to Twitter today to announce that his ongoing legal fight with former employer Ubisoft is over, and he's regained rights to his onetime game project 1666 Amsterdam.
Console/PC, Business/Marketing

Game design methods: Finding a path through the dark woods of design 1
by Gamasutra Community [04.25.16]
A discussion about the current state of video game design, trends, and good practices, from an experienced game maker.
Console/PC, Design

How could an AI take down the world's best StarCraft players?  
by Chris Kerr [04.25.16]
“When the AI finds that the only way to win is to show strength, it will do that. If you want to call that bluffing, then the AI is capable of bluffing."
Console/PC, Programming

3 solutions to 3 problems in interactive fiction 11
by Gamasutra Community [04.25.16]
"The player's need to examine the text for gameplay clues wrecks the emotional effects the author works to build." That's just one problem for writing for games -- but here are some solutions.
Console/PC, Smartphone/Tablet, Indie, Design

Setting the tone: Main menus are the game 1
by Gamasutra Community [04.25.16]
"I know this is an odd thing to say as most articles talk about tone setting with lighting, audio and other key elements. However one element not many designers take advantage of and really think about is the menu!"
Console/PC, Art

No escape: Zero Time Dilemma and the narrative design of Kotaro Uchikoshi 2
by Christian Nutt [04.25.16]
A question and answer session with Zero Escape director Kotaro Uchikoshi, which aims to get further insight into how his wildly creative and intricate narrative-based games take form, as he prepares the series' latest entry.
Console/PC, Design

Six years on, development of Tekken X Street Fighter is 'on hold' 2
by Alex Wawro [04.22.16]
Bandai Namco's Katsuhiro Harada has confirmed that the lengthy development of the crossover fighting game Tekken X Street Fighter is "on hold" for the moment.
Console/PC, Production