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July 30, 2014
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Updates » Console/PC
Q&A: Jonatan Van Hove launches GDC Europe's first innovation showcase  
by GDC Staff [07.23.14]
Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August.
Console/PC, Smartphone/Tablet, Indie, Design, Production, GDC Europe

As mobile takes hold, PC Gaming Alliance changes its name 9
by Kris Graft [07.23.14]
The PC Gaming Alliance was founded in 2009 with the purpose of advocating the growth and standardization of games on PC. Now, the non-profit’s mission becomes broader.
Console/PC, Business/Marketing

Blog: Is Amiibo Nintendo’s next costly disaster? 22
by Gamasutra Community [07.23.14]
This blog post outlines threats and weaknesses in Nintendo's "figure platform" Amiibo that may mean that the company can't capitalize on the potential Skylanders' success implies.
Console/PC, Business/Marketing

Prototyping methodology for Assassin's Creed IV's ship battles 12
by Gamasutra Community [07.23.14]
Lead designer Sébastien Lambottin shares the prototyping methodology which lead to Assassin's Creed IV's naval battles -- what he calls a "prototyping library."
Console/PC, Design

Microsoft CEO Nadella sticks by Xbox, citing bigger opportunities 12
by Christian Nutt [07.22.14]
CEO Satya Nadella plans to continue to back Xbox because of the prominence of games in today's software ecosystem, saying, "gaming is the largest digital life category in a mobile-first, cloud-first world."
Console/PC, Smartphone/Tablet, Business/Marketing

Microsoft ships 11.7 million Xbox consoles in 2014, a modest gain  
by Christian Nutt [07.22.14]
Full-year results for the company overall show gains, but pre-price drop Xbox One performance doesn't move the needle for the quarter -- or much for the year.
Console/PC, Business/Marketing

EA sees profits rise on the back of strong packaged game sales 1
by Alex Wawro [07.22.14]
The company is reporting modest growth in both revenue and profits as sales of packaged games like EA Sports UFC overtake digital for the first time in months.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Petroglyph is looking to hire a Network Programmer  
by Staff [07.22.14]
Programmers with experience in game networking technology, take note: Grey Goo developer Petroglyph Games is hiring a network programmer to work alongside in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

Don't Miss: The beautifully intricate design of Else Heartbreak Exclusive 3
by Leigh Alexander [07.22.14]
Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars."
Console/PC, Indie, Programming, Art, Design, Exclusive

A clever method for embedding user-generated content in shared images 6
by Gamasutra Community [07.22.14]
"What if we could build our sharing system on an existing social network, like Twitter? Send vehicle designs in tweets so Twitter would provide us with a reliable hosting solution, plus built-in social sharing and virality."
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

Sacked Halo composer settles lawsuit with former employer 2
by Alex Wawro [07.22.14]
Former Bungie composer Marty O'Donnell has accepted nearly $100,000 to settle his lawsuit against Bungie president Harold Ryan over unpaid benefits after allegedly being fired without cause.
Console/PC, Business/Marketing

Will that crowdfunded game ever actually ship? 16
by Gamasutra Community [07.22.14]
A simple set of three rules for developers and backers designed to answer the question "Will that crowdfunded game ever actually ship?" proposed by noted indie Lars Doucet.
Console/PC, Indie, Business/Marketing

Rovio and Twitch join the speaker lineup for GDC Europe 2014  
by GDC Staff [07.22.14]
European experts from Rovio and Twitch join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

How to become a graphics programmer in the games industry 16
by Gamasutra Community [07.22.14]
"As we were hiring a new Graphics Programmer at work I had to identify what kind of technical knowledge and skills we would expect from a potential candidate. This post might help you to identify areas to learn about."
Console/PC, Programming

Gender wage gap: How the game industry compares to the U.S. average Exclusive 52
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Grinding and the burden of optimal play 10
by Gamasutra Community [07.22.14]
"Somehow I had made a game in which you repeat the same task (solving a hacking puzzle) over and over again. How did it come to this?"
Console/PC, Indie, Design

Game Developer Salary Survey 2014: The results are in! Exclusive 65
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, Salary Survey 2014

Antialiasing procedural shaders in the Unreal Engine 1
by Gamasutra Community [07.22.14]
"When using texture mapping, most modern engines will take care of antialiasing for you. Procedural shaders do not share this luxury and the creator usually has to take care of this."
Console/PC, Indie, Programming

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Cliff Bleszinski opens up about the future of games 6
by Christian Nutt [07.21.14]
"Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
Console/PC, Design, Business/Marketing