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May 19, 2013
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Amazon Game Studios
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May 19, 2013
Making 2D Games With Unity
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All You Need is Love
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Students: Tips for Learning Game Development Over the Summer
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2
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All Your Nintendo Let's Plays Are Belong To Nintendo?
[
84
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Even Further Down the Curation Rabbithole
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12
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May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
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Battle bad 'bots in Bad
Bots, available now on...
Temple Run 2 Adds New
Terrain and Obstacles
in...
Little Amazon runs
through Android
Command Ops gets a
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
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Updates
Updates
» Console/PC
Blog: Coping with comparisons to other games
5
by Gamasutra Community
[05.13.13]
So people think your game is like Title X or Y. This... can be a downer. How do you work past that -- and still make a success of your game? This blog post rounds up some thoughtful tips.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
PC browser games going away? Not in China, apparently
2
by Brandon Sheffield
[05.13.13]
Some say PC browser games are destined to be superseded by mobile games. But Aaron Hsu, head of Taiwanese game company XPEC, says Chinese market trends suggest otherwise.
Console/PC
,
Production
This Week in Video Game Criticism: From Fatherhood to Art Gore
 
by Kris Ligman
[05.13.13]
This week, our partnership with game criticism site
Critical Distance
brings us picks from Kris Ligman on topics including fatherhood and art gore.
Console/PC
,
Indie
,
Design
Get a job: Robot Entertainment is looking for a Technical Artist
 
by Kris Ligman
[05.13.13]
The Technical Artist/Animator "will be instrumental in creating and maintaining efficient pipelines for the art assets used in Robot’s game development efforts."
Console/PC
,
Smartphone/Tablet
,
Indie
,
Art
,
Recruitment
Video: What game developers can do for NASA
1
by GDC Vault Staff
[05.13.13]
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Video
Blizzard donates all
Diablo III
exploit cash to charity
3
by Mike Rose
[05.13.13]
Following a
Diablo III
exploit that allowed some players to duplicate gold in-game last week, developer Blizzard Entertainment has made the decision to ban those players who took advantage of the exploit, and donate all their sales proceeds to charity.
Console/PC
,
Business/Marketing
Blog: My four takeaways from the year in strategy games
10
by Gamasutra Community
[05.13.13]
The strategy genre is exploding with great new games, and there are plenty of lessons to learn from how
XCOM
,
FTL
and others are evolving the art of strategy game design.
Console/PC
,
Indie
,
Design
'Oligopolistic' console business blamed for Square Enix losses
7
by Mike Rose
[05.13.13]
As Square Enix posts a swing to significant losses for the last fiscal year, the company has blamed the "increasingly competitive and oligopolistic" console game markets in North America and Europe.
Console/PC
,
Business/Marketing
Warren Spector: Use the storytelling tools that work for games
27
by Christian Nutt
[05.10.13]
"Respect the medium and the player" was Warren Spector's message in his presentation at UC Santa Cruz's IFOG symposium. There are strengths to games that must be harnessed to tell better stories.
Console/PC
,
Design
Time to move on from the gameplay vs. story debate
43
by Christian Nutt
[05.10.13]
UC Santa Cruz's Michael Mateas (
Facade
) argued in an impassioned presentation this morning that the time for debate on whether games should have stories has passed -- it's the work that matters.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
Video:
The Unfinished Swan
- From student prototype to PS3 exclusive
1
by GDC Vault Staff
[05.10.13]
Giant Sparrow creative director Ian Dallas shares how
The Unfinished Swan
began as a week-long prototype in school and became a Sony-published PlayStation Network game.
Console/PC
,
Indie
,
Programming
,
Design
,
Production
,
Video
Get a job: Be a PS4 Engineer for Zombie Studios
 
by Kris Ligman
[05.10.13]
"Zombie Studios is currently looking for a PS4 Engineer to work on
Blacklight: Retribution
and other titles. Will be responsible for designing and maintaining core platform features."
Console/PC
,
Programming
,
Recruitment
Security firm ensuring
Watch Dogs
hacking is believable
10
by Mike Rose
[05.10.13]
"Sometimes they say, 'Yeah, that's possible, but change that word'" -
Watch Dogs
' Dominic Guay explains how the game's hacking goes through a security firm to make sure it's fairly realistic.
Console/PC
,
Design
,
Business/Marketing
Blog: Making players feel important
6
by Gamasutra Community
[05.10.13]
Making players feel like they can have an impact on the world is crucial, but doing so is far from easy. How do you do it? Here are some observations and suggestions.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
Sega's video game business is still not coping with change
12
by Mike Rose
[05.10.13]
Although it would appear at first glance that Sega's last fiscal year was rather healthy, with soaring profits recorded, this is actually far from the truth.
Console/PC
,
Business/Marketing
An exercise for creating accountable teams
2
by Gamasutra Community
[05.10.13]
It can be hard to change your way of thinking -- even if you've just been introduced to the rules. This blog post on a team exercise reveals how useful it is to search for better solutions.
Console/PC
,
Indie
,
Production
Leaving AAA: Why Naughty Dog's star designer became a teacher
14
by Kris Ligman
[05.10.13]
"Game developers should not walk but
run
towards their nearest academic institution," says Richard Lemarchand, design lead on
Uncharted 3
who in 2012 left AAA to teach game design.
Console/PC
,
Indie
,
Design
,
Exclusive
,
Student/Education
If games are art, what's next?
39
by Staff
[05.10.13]
Jonathan Blow, academic Grant Tavinor and indie Erlend Grefsrud argue for the creative future of video games and explore what they can be capable of.
Console/PC
,
Indie
,
Design
Blog: Why I am making games
3
by Gamasutra Community
[05.09.13]
When asked why you make games, what would
you
answer? One developer shares the reasons
he
makes games, after giving it some serious thought.
Console/PC
,
Indie
,
Design
All GDC 2013 content live and mobile-ready on the Vault
2
by GDC Vault Staff
[05.09.13]
GDC Vault
, the most comprehensive collection of talks and slides from game industry thought leaders, has gone live with
all GDC 2013 content
on the newly-redesigned website.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
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]