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November 22, 2014
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November 22, 2014
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Updates » Console/PC
Nintendo doesn't simply want the same games as every other system 21
by Mike Rose [11.17.14]
"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.
Console/PC, Business/Marketing

Embrace the apocalypse: Why competitive endgames and server resets make sense 11
by Gamasutra Community [11.17.14]
"When I was first confronted by the idea of a server-ending apocalyptic endgame, I was sad about losing all the stuff I worked so hard to build. But then I figured nothing lasts forever."
Console/PC, Social/Online, Indie, Design

Iron Galaxy's lessons learned on the path to Killer Instinct Exclusive 3
by Alex Wawro [11.17.14]
Iron Galaxy chief Dave Lang speaks to how his studio took over Killer Instinct and what he's learned in the tricky process of growing from a tech contractor to a developer of original games.
Console/PC, Production, Exclusive

'Should you charge for new content, or give it to your audience for free?' 11
by Christian Nutt [11.14.14]
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Analyst: Console titles now selling as many as 25% of copies digitally 4
by Christian Nutt [11.14.14]
Data keeps coming in that suggests the shift to digital is a big one for this generation, with Cowen and Company analyst Doug Creutz now saying that a quarter of copies are digital.
Console/PC, Business/Marketing

Video: The impact of 0.2 seconds on balancing Halo 3's sniper rifle  
by Staff [11.14.14]
At GDC 2010, Bungie designer Jaime Griesemer reveals how changing the time between shots of the Halo 3 sniper rifle by 0.2 seconds had an incredibly outsized effect on the game's design.
Console/PC, Design

Majesco and its indie label Midnight City in serious trouble 2
by Christian Nutt [11.14.14]
Multiple sources have told Gamasutra information which suggests that the New Jersey publisher is on the ropes, and SEC filings back that up.
Console/PC, Indie, Business/Marketing

Get a job: The Workshop is hiring Programmers  
by Staff [11.14.14]
The Workshop, which worked on The Evil Within and Sorcery, is looking for multiple coders of varying experience levels to join its Marina Del Rey, CA studio.
Console/PC, Programming, Recruitment

Don't Miss: Carmack's tips on functional programming 11
by John Carmack [11.14.14]
In this classic in-depth feature reprinted from #altdevblogaday, id Software cofounder and Oculus VR CTO John Carmack uses C++ to reveal the value of programming in a functional style.
Console/PC, Indie, Programming

Japanese developer Hit Maker files for bankruptcy 3
by Mike Rose [11.14.14]
Japanese developer Hit Maker, the team behind games like A Witch's Tale and Last Rebellion, has filed for bankruptcy, according to media reports.
Console/PC, Business/Marketing

Mind Candy swings to losses, needs another Moshi Monsters  
by Mike Rose [11.14.14]
Mind Candy, the UK studio behind the Moshi Monsters franchise, saw a large-scale swing to losses last year -- and now the company needs another big hit.
Console/PC, Smartphone/Tablet, Business/Marketing

A guide to creating procedural terrain 4
by Gamasutra Community [11.14.14]
Code samples and techniques for creating procedural terrain -- a comprehensive guide that should get you on your way.
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: The question of the D20 for tabletop design 7
by Gamasutra Community [11.14.14]
On developing a tabletop game without using the most iconic of dice -- an examination of how different systems use it and what effect it has on gameplay.
Console/PC, Design

Blog: In search of art with Jack King-Spooner 1
by Gamasutra Community [11.14.14]
Art-indie dev Jack King-Spooner on making games: "In terms of outcome games are more rewarding. In terms of process, painting and making music is more rewarding."
Console/PC, Indie, Art, Design

World of Warcraft hit with DDoS attack as new expansion launches  
by Mike Rose [11.14.14]
With the launch of the latest World of Warcraft expansion, Warlords of Draenor, Blizzard had a tough first day due in part to a distributed denial of service attack.
Console/PC, Business/Marketing

Sweden considering gender equality label for video games 35
by Mike Rose [11.14.14]
Swedish game industry trade organisation Dataspelsbranschen is looking to introduce gender equality in video games, by positively labelling new releases that promote equality.
Console/PC, Business/Marketing

Should you upgrade your game for free? We are, and here's why 14
by Gamasutra Community [11.14.14]
"It will be free to current owners. It will be an in-place upgrade, delivered through existing channels. It won't break any of the old stuff... [But] not everyone can or even should do the weird crazy things we do."
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Smash Bros. for 3DS crosses 1 million copies in U.S.  
by Christian Nutt [11.13.14]
Nintendo's handheld version of its fighting franchise is a quick success in the U.S. market, as the Wii U version is on the cusp of release.
Console/PC, Business/Marketing

Get a job: Cloud Imperium Games is hiring a Lighting Artist  
by Staff [11.13.14]
The folks building Star Citizen are looking to bring on an experienced game lighting artist well-versed in Maya to work alongside the team in the company's Santa Monica, CA studio.
Console/PC, Art, Production, Recruitment

The benefits of less visual detail 17
by Gamasutra Community [11.13.14]
"The burden of realistic visuals is that people expect to be able to interact with the game's realistic world in a realistic sense. They expect to be able to push that chair out of the way."
Console/PC, Indie, Art, Design