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December 18, 2014
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December 18, 2014
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Updates » Console/PC
Apply science to game design in these GDC 2015 design track talks  
by Staff [12.11.14]
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at GDC 2015.
Console/PC, Social/Online, Design, GDC

A step-by-step look at the construction of monstrous game music  
by Gamasutra Community [12.11.14]
"I wanted it to be about the pulse and drive, with a heavy focus on rhythmic and percussive elements to get over his general attitude towards things given that he is a physically imposing threat."
Console/PC, Indie, Audio

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A new game empire arises in Asia  
by Gamasutra Community [12.11.14]
"Chinese game companies have achieved an explosive growth since the early 2000s, and now, they are looking forward to become a leader in world game business."
Console/PC, Smartphone/Tablet, Business/Marketing

Sony UK boss on Driveclub: 'All you can do... is say sorry' 2
by Christian Nutt [12.10.14]
"It certainly wasnít any ill-intention on behalf of the team. Itís ambitious as a game; theyíre as embarrassed as we are and all you can do in those situations is say sorry."
Console/PC, Production, Business/Marketing

Video: Ken Levine pitches devs on the idea of 'Narrative Legos' 8
by Staff [12.10.14]
At GDC 2014, Irrational Games cofounder Ken Levine explains his theory of 'Narrative Legos' -- breaking narrative down to its smallest non-abstract elements and mixing them up to create new stories.
Console/PC, Design, Video, Vault

Get a job: Be an Engine Programmer at Avalanche  
by Staff [12.10.14]
The company responsible for Just Cause and Mad Max is hiring an engine programmer to design, develop and maintain core engine tech alongside the team in Avalanche's New York, NY office.
Console/PC, Programming, Recruitment

Don't Miss: Inside Valve's 'Cabal' design process for Half-Life 10
by Ken Birdwell [12.10.14]
In this classic article, Valve details the design process and teamwork Ė or "Cabal process" ó that turned the initial, less than impressive version of Half-Life into a groundbreaking success.
Console/PC, Design, Production

Why hasn't China produced a Blizzard yet? One local dev's take 2
by Gamasutra Community [12.10.14]
"I mean there has been a gap of 20 years in game design between China and foreign countries, and fundamental technologies here are ten years behind," one dev says.
Console/PC, Production

Witcher devs: 'The market is afraid of badly polished games' 6
by Alex Wawro [12.10.14]
CD Projekt Red has delayed the launch of its upcoming RPG The Witcher 3 multiple times, but the most recent delay is a response (at least in part) to a market reeling from troubled AAA game launches.
Console/PC, Production

The strengths of optional narratives in Dark Souls  
by Gamasutra Community [12.10.14]
"The stories of three NPCs in the game give a taste of what optional narrative has to offer: a greater sense of immersion and a desire in the player to learn about the story rather than simply be pulled along it."
Console/PC, Design

GDC 2015 will host a Classic Game Postmortem of Star Control 3
by Staff [12.10.14]
Fred Ford and Paul Reiche III, the cofounders of Toys For Bob, will be delivering a Classic Game Postmortem on the influential 1990 space adventure game Star Control at GDC 2015.
Console/PC, Design, GDC

How to get work composing music for games 9
by Gamasutra Community [12.10.14]
"Composers' pitch letters remind me so much of my own, from back when was hunting for my first gig, 15 years ago. Just like I did, they go about it entirely wrong."
Console/PC, Smartphone/Tablet, Indie, Audio

Dragon Age: Inquisition scripting tools get deconstructed at GDC  
by Staff [12.10.14]
The Frostbite engine is a multi-talented piece of tech, and it drives everything from Dragon Age: Inquisition to Battlefield 4. Learn how its scripting system works at GDC 2015.
Console/PC, Design, GDC

Take Two: 'If it's offensive to you, then you don't buy it' 34
by Phill Cameron [12.10.14]
Take Two has responded to Target Australia's decision to pull Grand Theft Auto V from the shelves, claiming the action "flies in the face of everything a free society is based on."
Console/PC, Business/Marketing

Finding missing object references in Unity 21
by Gamasutra Community [12.10.14]
"The post provides a short solution for finding 'missing' object references. These are probably the result of some mixup in .meta files that results in having a link with an invalid object id."
Console/PC, Smartphone/Tablet, Indie, Programming

Blog: Video games, luck, and Orange Juice 3
by Gamasutra Community [12.10.14]
"At first glance, this game seems horrendous... But by loading the game with an absurd amount of random elements, the quirky board game draws out the positive effects of luck in video games."
Console/PC, Design

The Mario Maestro speaks: Koji Kondo on composing classics 5
by Christian Nutt [12.10.14]
The composer behind the iconic Mario and Zelda soundtracks speaks to Gamasutra in a rare new interview, touching on both his classic work and advice for game composers.
Console/PC, Audio

Why THQ shut down: A look inside 1
by Christian Nutt [12.09.14]
"We really made some questionable business deals. Near the end, we were still getting screwed for Nickelodeon games, which we hadnít worked on in years. We still owed a ton of money."
Console/PC, Business/Marketing

Video: DreamHackathon - VR Winners and Presentations  
by Phill Cameron [12.09.14]
DreamHack has posted a video of all the presentations and winners from their DreamHackathon:VR game jam, tasking developers with creating a virtual reality game during DreamHack.
Console/PC, Design, Video