Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2015
arrowPress Releases
November 25, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Tomb Raider and the clash between story and violence in games Exclusive 44
by Simon Parkin [11.19.15]
Game writers craft sophisticated narratives tho explain the desires and actions of their protagonists. But that's often rendered moot by the sheer murderousness that the gameplay requires.
Console/PC, Design, Exclusive

Video: Creating the over-the-top enemies & AI of Sunset Overdrive  
by Staff [11.18.15]
At GDC 2015, Insomniac Games' Adam Noonchester deconstructs the enemy AI design of Sunset Overdrive and the two scrapped cities that Insomniac built before arriving at the game's iconic Sunset City setting.
Console/PC, Programming, Design, Video, Vault

Classic Postmortem: Tomb Raider: Underworld GDMag Exclusive 12
by Eric Lindstrom [11.18.15]
The eighth installment in the Lara Croft franchise was released seven years ago today. Here's Eric Lindstrom's in-depth postmortem from Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Nintendo designers are uploading Mario Maker levels under fake names 1
by Alex Wawro [11.18.15]
Nintendo's latest Super Mario Maker update has a new hub to showcase "Official Maker" levels, some of which are designed by Nintendo employees, uploaded under pseudonyms like "Bowser" and "Parakeet."
Console/PC, Design

Don't Miss: Designing the rocket jumping in Rocket League 7
by Dave Hagewood [11.18.15]
Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
Console/PC, Indie, Design, Production

Why Bethesda is uniquely capable of making games like Fallout 4 8
by Alex Wawro [11.18.15]
Over at Wired, veteran dev Zak McClendon examines what it is about Bethesda's approach to game development that makes the studio uniquely capable of producing expansive, enthralling, bug-ridden games.
Console/PC, Design

Learn new ways to craft epic boss battle AI at GDC 2016  
by Staff [11.18.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of hit free-to-play shooter Warframe and the CEO of F2P analytics firm Ninja Metrics.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, GDC

Own your hiring process 2
by Gamasutra Community [11.18.15]
"What goals are you trying to achieve? What sort of candidates are you looking for? And possibly most importantly, what message are you sending the candidate about what sort of company you are?"
Console/PC, Business/Marketing

A PC game for consoles: Remaking Divinity: Original Sin 1
by Kris Graft [11.18.15]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

What makes Japan's biggest phenomenon, Yo-Kai Watch, tick?  
by Christian Nutt [11.17.15]
The CEO of Yo-Kai Watch developer Level-5, Akihiro Hino, explains what goes into a massive cultural phenomenon, the cross-media nature of the project, and why he's sticking with the 3DS.
Console/PC, Design, Business/Marketing

Get a job: Finnish mobile studio Next Games seeks a Game Designer  
by Staff [11.17.15]
Helsinki-based mobile game startup Next Games is looking to bring on an experienced game designer to take a senior role at the company, which is currently working on a game using The Walking Dead IP.
Console/PC, Design, Recruitment

Ex-Zynga games chief joins Warner Bros. to oversee global game dev  
by Alex Wawro [11.17.15]
Steven Chiang has taken an executive position at Batman: Arkham Knight publisher Warner Bros. Interactive Entertainment to oversee the company's console and mobile game development efforts worldwide.
Console/PC, Business/Marketing

Video: 50 common game camera mistakes -- and how to fix them 4
by Staff [11.17.15]
Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey.
Console/PC, Social/Online, Indie, Programming, Design, Video, Vault

Dev in hot water with college cops over decade-old Columbine Massacre RPG 14
by Alex Wawro [11.17.15]
Super Columbine Massacre RPG! dev Danny Ledonne has been banned from Adams State University for, among other things, having "created a post-Columbine video game."

Don't Miss: Designing the characters & combat of Valkyria Chronicles 4
by Brandon Sheffield [11.17.15]
The Sega duo behind critically acclaimed PS3 strategy title Valkyria Chronicles discuss gameplay evolution, the lessons of war, and Pixar's influence in this classic 2009 interview.
Console/PC, Art, Design, Production

Attend GDC 2016 and learn to avoid common game dev cognitive biases  
by Staff [11.17.15]
With GDC 2016 on the horizon, organizers are pleased to debut talks from game industry vet Don Daglow and Double Stallion cofounder Daniel Menard on how to make better F2P games while avoiding cognitive biases in your studio.
Console/PC, Design, Production, Business/Marketing, GDC

The strange double-standards around F2P ethics discussions 41
by Gamasutra Community [11.17.15]
"I want to talk about these inconsistencies, because I believe they hide deeper, often hidden opinions, convictions, and fears that perhaps even the people who run into such inconsistencies havenít truly understood themselves."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Game Design Deep Dive: Power-ups in Lovers in a Dangerous Spacetime 1
by Matt Hammill [11.17.15]
"If thereís one takeaway from this piece, itís that every decision we made was massively influenced by playtesting. I canít stress enough how important this was for ending up with clear, understandable game systems."
Console/PC, Indie, Design, Deep Dive

Unity tricks: Building delegates using reflection 2
by Gamasutra Community [11.17.15]
"This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air."
Console/PC, Smartphone/Tablet, Indie, Programming

Green Man Gaming called into question over Black Ops III keys 5
by Christian Nutt [11.16.15]
Activision calls the company an unauthorized reseller and one subreddit bans links to the company -- which both resells keys and acts as primary seller for others.
Console/PC, Business/Marketing