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October 25, 2014
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October 25, 2014
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Updates » Console/PC
EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism' 10
by Mike Rose [10.22.14]
A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4 lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
Console/PC, Business/Marketing

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Video blog: 10 things you need to know about game dev 1
by Gamasutra Community [10.22.14]
Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
Console/PC, Indie, Design, Production

Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring 4
by Teddy Lee [10.22.14]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design, Deep Dive

High-budget Kickstarters struggle, as Uber ends Human Resources campaign 20
by Christian Nutt [10.21.14]
With a goal of $1.4 million dollars, it seemed likely Human Resources wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
Console/PC, Indie, Business/Marketing

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Industry vet Chris Donahue joins PlayFab as dev relations chief  
by Alex Wawro [10.21.14]
PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
Console/PC, Business/Marketing

Local multiplayer on a global network: Porting Nidhogg to PSN Exclusive  
by Alex Wawro [10.21.14]
Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
Console/PC, Indie, Production, Exclusive

Get a job: The Odd Gentlemen are hiring a Sound Designer  
by Staff [10.21.14]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest.
Console/PC, Indie, Audio, Recruitment

Don't Miss: Why devs share responsibility for YouTuber disclosure 24
by Mike Rose [10.21.14]
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Xbox One owners can now stream and compete in eSports via ESL app  
by Alex Wawro [10.21.14]
The eSports League has launched its first-ever console app on Xbox One, allowing competitors in Europe and North America to set up official matches and sign up to play in ESL tournaments.
Console/PC, Business/Marketing

Stories in games: The little things 5
by Gamasutra Community [10.21.14]
"I think itís great design to give players the choice of setting their own pace. Itís about focusing on a core game that leaves the player wanting more so they will go exploring for these details once they grasp the scope of things."
Console/PC, Indie, Design

One year after launch, The Stanley Parable surpasses 1M sold  
by Alex Wawro [10.21.14]
Developer Davey Wreden celebrated the game's one-year anniversary by confirming that The Stanley Parable has sold more than a million copies to date.
Console/PC, Indie, Business/Marketing

Kellee Santiago's 10-step video game production plan 2
by Brandon Sheffield [10.21.14]
"First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
Console/PC, Smartphone/Tablet, Production, GDC China

Google invests half-a-billion dollars in mysterious wearable tech startup 11
by Mike Rose [10.21.14]
Google and other big-name investors have funneled more than half a billion dollars into a relatively unknown startup, whose wearable tech could have applications in video games.
Console/PC, Smartphone/Tablet, Business/Marketing

Creating a Wikia alternative for video games in China  
by Brandon Sheffield [10.21.14]
Yang Chen, founder of the portal Joyme.com, talked at GDC China about how he wanted to create a Wikia kind of culture for his company's games, and others.
Console/PC, Business/Marketing, GDC China

Blog: Why players love to play alone... together 2
by Gamasutra Community [10.21.14]
"It seems to me that if we want to build multiplayer ecosystems for potential communities as large as mobile offers, the last thing we want to do is fragment populations, unwittingly create niches, or worse, let a game die."
Console/PC, Smartphone/Tablet, Design

Tweeting death threat at Valve doesn't work out well for Paranautical Activity developer 33
by Mike Rose [10.21.14]
UPDATE It turns out that tweeting death threats to the co-founder of Valve is really not the best idea for a PC game developer, would you believe.
Console/PC, Indie, Business/Marketing

A dance with the devil: Jason Rohrer's Cordial Minuet Exclusive 2
by Christian Nutt [10.21.14]
The iconoclastic indie (The Castle Doctrine) explains how his interest in real-money games and poker resulted in a betting game that pits players against each other in a purely skill-based contest.
Console/PC, Indie, Design, Exclusive

Get a job: Nintendo of America seeks a Visual Development Artist  
by Staff [10.20.14]
Nintendo is looking to hire an experienced visual development artist who will work alongside the team in the company's Redmond office to "work on projects that span several products."
Console/PC, Art, Recruitment