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October 21, 2014
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October 21, 2014
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Updates » Console/PC
The level design of a Zelda dungeon 11
by Gamasutra Community [10.17.14]
"The following is the result of a study that I made a while back after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon."
Console/PC, Design

The charming heart of darkness: Former Spec Ops team's Curious Expedition 3
by Leigh Alexander [10.17.14]
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Smash Bros. sells 705k in two days, boosts U.S. 3DS sales  
by Christian Nutt [10.16.14]
The latest in the popular fighting franchise is off to a strong start in the U.S., as it sells through hundreds of thousands of copies out of the gate.
Console/PC, Business/Marketing

Get a job: Telltale Games seeks a Senior Character Modeler  
by Staff [10.16.14]
The house that built The Walking Dead is hiring a senior character modeler to with significant experience to work alongside the team in Telltale's San Rafael studio.
Console/PC, Smartphone/Tablet, Design, Recruitment

Blog: In production, trust is stronger than control 2
by Gamasutra Community [10.16.14]
"Making software is hard. Making games is damn near impossible. The things where we usually make mistakes are not the ones that following a processes will solve."
Console/PC, Social/Online, Smartphone/Tablet, Production

Google enters the microconsole market with $99 Nexus Player 10
by Alex Wawro [10.16.14]
Back in June, Google debuted Android TV in an effort to push its OS into the living room. Today it revealed the box it'll come in: the Nexus Player, a $99 microconsole with its own separate gamepad.
Console/PC, Business/Marketing

Making better designers 7
by Gamasutra Community [10.16.14]
"How fast you can iterate, and how much trust you have with your team to try new ideas, will dictate almost everything about how good a game designer you become."
Console/PC, Design, Recruitment

'Speak up against the harassment of women' 280
by Kris Graft [10.16.14]
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity and Google address dev concerns in GDC Next sponsored talks 1
by Staff [10.16.14]
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Things every game trailer should do 33
by Gamasutra Community [10.16.14]
"It is my hope that this article will help indie developers understand what impression their trailers are leaving on viewers and how to make them better."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Alien: Isolation and the evolution of horror simulators 38
by Gamasutra Community [10.16.14]
Amnesia's Thomas Grip tackles the latest Alien game: "I think that horror simulation is the sort of design we want to strive for when making horror games."
Console/PC, Design

Amid GamerGate controversy, ESA speaks out against harassment in game industry 31
by Christian Nutt [10.15.14]
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Chinese deal for Warframe dev goes forward  
by Christian Nutt [10.15.14]
Digital Extremes entered into an agreement with Sumpo Food Holdings in June -- and, today, that deal came closer to going through, with Perfect World getting Warframe console rights out of it.
Console/PC, Business/Marketing

Microsoft offering free Assassin's Creed in Xbox One bundle 1
by Christian Nutt [10.15.14]
What happens when something works? Do it twice. Microsoft announces a new pack-in plan on the back of a likely Madden-driven console sales success.
Console/PC, Business/Marketing

Don't Miss: Design wisdom from the man behind Super Mario 3D Land Exclusive 9
by Christian Nutt [10.15.14]
Super Mario 3D Land director Koichi Hayashida reveals how he abandoned much of the series' post-1996 legacy by developing the game as though it were the first 3D Mario title ever made.
Console/PC, Design, Production, Exclusive

400,000 views later, Tobias dev lauds the supportive game industry 4
by Mike Rose [10.15.14]
Earlier this year, a game called Tobias and the Dark Sceptres turned hundreds of thousands of heads, as a relatively unknown developer offered up the game he had been working on for the last 13 years.
Console/PC, Indie, Business/Marketing, Video

Team project: The survival guide 2
by Gamasutra Community [10.15.14]
A post "covering some of the main killers of collaborative projects I've seen in the past" from regular game jammer and developer Alex Johansson.
Console/PC, Indie, Production

BAFTA has a new career-boosting program for UK game developers  
by Alex Wawro [10.15.14]
The British Academy of Film and Television Arts is launching a training program that offers UK-based game developers an opportunity to study and discuss game design with their peers and a selection of industry luminaries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

This Week in Video Game Criticism: From Sleeping Dogs to Diaspora  
by Zolani Stewart [10.15.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the instrumentality of NPCS to reading Sleeping Dogs as an Asian American.
Console/PC, Indie, Design

Developers of Destiny, AC Unity share lessons learned at GDC 2015  
by Staff [10.15.14]
From the core engine architecture of Destiny to Ubisoft's cinematic storytelling approach to Assassin's Creed Unity, these GDC 2015 sessions will shed light on what it takes to successfully pull off a large-scale studio production.
Console/PC, Design, GDC