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October 5, 2015
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Updates » Console/PC
The power of random reinforcement 6
by Gamasutra Community [10.01.15]
"You can feel that if you only draw another card youíll succeed, youíll get your reward. This is the same type of condoning that makes you buy another booster pack or another lottery ticket."
Console/PC, Smartphone/Tablet, Indie, Design

Inside the world of 'secret' game developers 1
by Christian Nutt [09.30.15]
"Studios like us, we rely on our portfolios to get more business. And if we canít put something in our portfolio, then it costs." - SuperGenius studio director Paul Culp
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Ex-Call of Duty devs get $4m for VR dev  
by Christian Nutt [09.30.15]
Reload Studios' World War Toons is a multiplayer VR shooter -- and it's apparently appealing enough to get the company some investment, as it hatches plans to expand beyond games.
Console/PC, Indie, Business/Marketing, VR

Get a job: Be a Lead Character Artist at Monolith Productions  
by Staff [09.30.15]
The folks responsible for making Middle-earth: Shadow of Mordor seek an artist to serve as a character design lead alongside the rest of the team at Monolith's Kirkland, Washington office.
Console/PC, Art, Recruitment

GameStop chief: 'We're going to be the destination for VR'  
by Alex Wawro [09.30.15]
Speaking to Fortune, GameStop CEO Paul Raines says the company sees VR as big business and is cutting deals to offer in-store demos of HTC Vive, Oculus Rift and PlayStation VR headsets and games.
Console/PC, Business/Marketing

How Total War got stripped down and sped up for F2P Arena 2
by Phill Cameron [09.30.15]
We talk to Jan Van Der Crabben, Live Operations Manager on Total War: Arena, about how the military strategy franchise to slim down and speed up to meet the demands of free-to-play game design.
Console/PC, Art, Design, Production

The benefits of building tools in Unity 5
by Gamasutra Community [09.30.15]
"If youíre a game developer then I urge you to give it a shot! Release a couple tools and see how you like it. Take something and ask: 'Can this be used other places?'"
Console/PC, Indie, Programming, Business/Marketing

Sega cuts earnings forecast & jobs due to faltering pachinko biz 1
by Alex Wawro [09.30.15]
Sega Sammy today lowered its earnings forecast for the year and announced plans to cut 200 jobs due to lackluster performance of its traditional pachinko/pachislot businesses.
Console/PC, Business/Marketing

Reminder: Submit talks now for the GDC 2016 Game Career Seminar!  
by Staff [09.30.15]
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Have a look at the original WipeOut design document 5
by Alex Wawro [09.30.15]
What appears to be the original design doc for Psygnosis' 1995 sci-fi racing game has been published on a WipeOut Facebook page by original dev (and current Playrise Digital chief) Nick Burcombe.
Console/PC, Design

Don't Miss: The remarkable history of Tony Hawk's Pro Skater 10
by Matt Barton, Bill Loguidice [09.30.15]
In this classic feature authors Bill Loguidice and Matt Barton present an annotated history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!  
by Staff [09.30.15]
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

1 million copies of Super Mario Maker sold worldwide 1
by Chris Kerr [09.30.15]
Nintendo has revealed that Super Mario Maker has sold over 1 million units worldwide since launching on September 11.
Console/PC, Business/Marketing

New Mass Effect (theme park ride) coming in 2016  
by Chris Kerr [09.30.15]
BioWare will bring its Mass Effect series to life next year by creating a "dynamic 3D" attraction at California's Great American theme park.
Console/PC, Business/Marketing

What 10 seconds, procedural generation, and fish do for shoot-'em-up design  
by Joel Couture [09.30.15]
Neon Deity imposed an interesting design contraint on Shutshimi: Seriously Swole: Turn standard shoot-'em-up gameplay into 10-second bursts of procedurally generated action.
Console/PC, Indie, Design, Video

How to tame your analytics 8
by Gamasutra Community [09.30.15]
"All you have to do is include SDK library into your code and win! Right? Well, kinda... I'll try to share our experience with adding analytics to Sharp Minds and everything we've learned from it."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Creating player paranoia through misdirection in I Can't Escape: Darkness 1
by Joel Couture [09.29.15]
I Can't Escape: Darkness presents an ever-changing dangerous maze, built around taking player preconceptions and subverting them, creating a tension, confusion, and paranoia in the player.
Console/PC, Indie, Design, Video

Get a job: The Workshop is looking to hire a Software Engineer  
by Staff [09.29.15]
Handy with C/C++? The Workshop, which worked on The Evil Within and Sorcery, seeks coders like you to join the team working on games in its Los Angeles, CA office.
Console/PC, Programming, Recruitment

Video: The things you learn building big multiplayer game installations  
by Staff [09.29.15]
Indie developer Alistair Aitcheson speaks at GDC Europe 2015 about all the interesting things he's learned from building big, quirky multiplayer games (like Tap Happy Sabotage) set in physical spaces.
Console/PC, Social/Online, Indie, Video, Vault

Indies in Japan: Selections from Tokyo Game Show's Sense of Wonder Night 2015  
by Lena LeRay [09.29.15]
Every year, Tokyo Game Show runs its Sense of Wonder Night event to showcase innovative indie titles. Here are quick looks at the ten finalists.
Console/PC, Indie, Design, Video