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May 22, 2015
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Updates » Console/PC
This Week in Video Game Criticism: From the challenges of narrative to the demise of P.T.  
by Johnny Kilhefner [05.18.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from Konami's decision to pull P.T. to the challenges faced by game narrative.
Console/PC, Indie, Design

Where in the world did blockbuster educational games go? 24
by Bryant Francis [05.18.15]
From the late 1980's through the 1990's, as console games and computer games remained two very separate markets, a few PC studios regularly sold millions of educational games. So what happened?
Console/PC, Art, Production, Business/Marketing

The future of Konami is 'mobile first', says company chief 11
by Alex Wawro [05.15.15]
In a new interview, Konami chief Hideki Hayawaka explains that he's planning to "clearly divide management and creative roles" as he transitions the company to focus on mobile.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Made for TV: Double Fine's Costume Quest gets its own cartoon 2
by Alex Wawro [05.15.15]
Double Fine Business Man Greg Rice says the San Francisco indie studio is working with Frederator Studios to produce a cartoon based on Double Fine's Costume Quest games.
Console/PC, Business/Marketing

Developers come clean about the realities of crunch 22
by Alex Wawro [05.15.15]
Kotaku has published a thorough feature aimed at exposing crunch culture to a broader audience that features developers coming clean about how they had to crunch, or why they made others do so.
Console/PC, Indie, Production

MAME is going open source to be a 'learning tool for developers' 1
by Alex Wawro [05.15.15]
The folks who maintain MAME (Multiple Arcade Machine Emulator) are aiming to make the project completely open source in order to expand both its pool of supporters and its utility to developers and historians.
Console/PC, Business/Marketing

Down to the letter: The importance of typography in video games 10
by Gamasutra Community [05.15.15]
"Typography can make or break the aesthetic of a game. As game designers, we use type to communicate with our players, not only in the words we use, but also in the way we present those words."
Console/PC, Smartphone/Tablet, Indie, Art

Here's the rig players need for your Oculus Rift games 2
by Kris Graft [05.15.15]
Following up on the recent announcement of a 2016 first quarter launch window for its Oculus Rift headset, Oculus VR has announced recommended PC specs to run Oculus games.
Console/PC, VR

The cunning ruse: Deception in game design Exclusive 5
by Phill Cameron [05.15.15]
We talk to SpyParty developer Chris Hecker, and Sub Rosa's Alex Austin about deception as a game mechanic, and why it lends itself so well to multiplayer.
Console/PC, Indie, Design, Exclusive

Get a job: BioWare is hiring a Quality Analyst  
by Staff [05.14.15]
BioWare's Edmonton office, perhaps best known for its work on the Mass Effect and Dragon Age franchises, seeks a quality analyst to test and measure player experience of the studio's current project.
Console/PC, Production, Recruitment

Watch a Republic Commando dev play the game and recount its creation 3
by Alex Wawro [05.14.15]
Heads up: Star Wars: Republic Commando lead programmer Brett Douville has begun livestreaming himself playing the game on his Twitch channel while discussing the ins and outs of its development.
Console/PC, Programming, Art, Audio, Design, Production, Video

Opinion: Instruction manuals are game mechanics 6
by Katherine Cross [05.14.15]
Instruction manuals for video games are seen as less of a necessity these days, but they still can give a game a bit more soul, even today. Katherine Cross explains.
Console/PC, Art, Design

How to create mobile-optimized outlines in Unity 14
by Gamasutra Community [05.14.15]
"In an effort to remedy the readability issues we were having, we decided to experiment with edge detection. Straight away, this effect had a big impact on readability, whilst also making our game look better."
Console/PC, Smartphone/Tablet, Indie, Programming, Art

'Game over, man' - Is the Aliens: Colonial Marines class action suit over? 4
by Gamasutra Community [05.14.15]
"Plaintiffs are claiming that the marketing was deceptive, and have banded together to exact justice on Sega and Gearbox. However, their efforts have hit a big snag that they may not recover from."
Console/PC, Business/Marketing

New moves: 3D animation storefront Mixamo 2.0 rolls out of beta  
by Alex Wawro [05.13.15]
3D game character animation library Mixamo is making an official release this week of its improved Mixamo 2.0 storefront as it disables the old version, which was reliant on Unity's Web Player plugin.
Console/PC, Social/Online, Indie, Business/Marketing

Don't Miss: Remembering the life and times of Nintendo Power Exclusive 21
by Frank Cifaldi [05.13.15]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching (for better or worse) one of the most influential video game periodicals in this classic 2012 feature.
Console/PC, Business/Marketing, Exclusive

After 25 years, Nintendo blows the dust off its World Championships  
by Alex Wawro [05.13.15]
Nintendo is planning to host another Nintendo World Championships competition in L.A. the weekend prior to E3 as part of its summer marketing blitz, twenty-five years after the 1990 inaugural event.
Console/PC, Business/Marketing, Video

Tips for starting a mod project, from a Black Mesa dev 3
by Gamasutra Community [05.13.15]
Frank advice from the Half-Life modder: "If I saw these 10 years ago I probably would have thought 'Yeah, seems like good advice' and then promptly forgotten everything listed."
Console/PC, Indie, Programming, Production, Business/Marketing

Motivate me: Crafting better game difficulties 7
by Gamasutra Community [05.13.15]
"You see, this isnít just a question of video game difficulty levels... Itís a question of motivation -- both from a developer and gamer standpoint. Itís about what motivates us to play games."
Console/PC, Indie, Design

Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe