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November 23, 2014
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November 23, 2014
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Updates » Console/PC
Don't Miss: Level design tips from John Romero and other experts 1
by Marc Saltzman [11.18.14]
In this classic Game Developer feature, the world's top level designers (including developers of Doom, Quake and more) offer advice on what makes or breaks level architecture in 3D game design.
Console/PC, Design

Why Vib-Ribbon owes its new lease on life to Sony's E3 gaffe 2
by Alex Wawro [11.18.14]
SCEA chief Shawn Layden tells Wired the story of how Vib-Ribbon came to see a North American release, and suggests the company will continue rereleasing older games from its archives.
Console/PC, Business/Marketing

Sales of 3 year old 3DS game rocket following homebrew exploit  
by Mike Rose [11.18.14]
A three-year-old Nintendo 3DS game from a defunct Japanese studio has seen an unlikely boost up the sales charts, as it was claimed today that the game contains an exploit that allows for homebrew on the handheld device.
Console/PC, Business/Marketing

Blog: Here's an idea - Give players stupid choices 16
by Gamasutra Community [11.18.14]
"It'd be interesting to see games with 'stupid choices' where outcomes are not clear at all. I see no reason why we need to lay out everything in front of players."
Console/PC, Indie, Design

Tips for motivating your indie team 4
by Gamasutra Community [11.18.14]
From selecting your team members to tracking their work, this blog post offers useful advice for keeping an independently developed game project up and running.
Console/PC, Smartphone/Tablet, Indie, Production

Postmortem for a Kickstarter project that just made it over the line 5
by Gamasutra Community [11.18.14]
"I think the two most critical were probably the uniqueness of our game (or perception of it) and the fact that we didnít have a large enough and engaged fan base from the start."
Console/PC, Indie, Business/Marketing

Discoverability: It's not just for app stores anymore! 5
by Gamasutra Community [11.18.14]
How times are changing for PC distribution: "'We'll release on Steam and be okay' is just as bad an idea as the marketing strategy of 'Apple will feature us.'"
Console/PC, Indie, Business/Marketing

Mutatio ex fabula: Creating interactive plot twists 3
by Gamasutra Community [11.18.14]
"Mutatio ex fabula refers to 'changes from the story.' Itís the process of adapting storytelling elements to interactive media -- plot twists as a narrative formula in a video game narrative dynamic."
Console/PC, Design

Rising video game prices in the UK bump up inflation rate  
by Mike Rose [11.18.14]
The rising price of video games in the UK is boosting inflation rates, especially in the run-up to Christmas, says the UK Statistics Authority.
Console/PC, Business/Marketing

Q&A: When toy cars are infused with traditional game design Exclusive 2
by Mike Rose [11.18.14]
Earlier this year, robotics company Anki hired Joby Otero, a 23 year video game industry veteran, to help spearhead its Anki Drive project. I spoke with Otero about the design behind Anki Drive, and where he plans to take it now that he's onboard.
Console/PC, Design, Business/Marketing, Exclusive

This Week in Video Game Criticism: From Bayonetta to Beyonce and from Shakespeare to Twine Games  
by Kris Ligman [11.17.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging intersections of Shakespeare and gameplay to the pop musicality of Bayonetta 2.
Console/PC, Indie, Design

'You can't get caught up in making games for yourself' 20
by Christian Nutt [11.17.14]
Enix America existed in the NES and SNES eras before shutting down. Producer Robert Jerauld talks lessons and history in a new interview -- and spills the beans on a Dragon Quest localization that wasn't.
Console/PC, Design, Business/Marketing, History

PlayStation boss: 'We coexist' with the industry... as Microsoft lags behind 21
by Christian Nutt [11.17.14]
"We coexist. The world is a big place. We totally accept that, even if youíre a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. Thatís completely reasonable."
Console/PC, Business/Marketing

Video: Solving the time travel paradox for Super Time Force  
by Staff [11.17.14]
This GDC 2014 talk offers us a first-hand look into how Capy Games' Super Time Force uses concepts from quantum mechanics to tackle the video game time paradox problem.
Console/PC, Indie, Design, Video, Vault

Get a job: Insomniac seeks an experienced Engine Programmer  
by Staff [11.17.14]
The house that built Sunset Overdrive and the Ratchet & Clank games is looking to hire a senior engine programmer to work on Xbox One projects in the studio's Burbank, CA office.
Console/PC, Programming, Recruitment

Don't Miss: Warren Spector interviews Sid Meier about game design Exclusive 1
by Staff [11.17.14]
In this classic interview from the February 2002 issue of Game Developer magazine, one renowned game designer interviewed another to talk a bit about the creative and practical aspects of game design.
Console/PC, Design, Exclusive

Blog: Taking a critical look back at Super Mario World 9
by Gamasutra Community [11.17.14]
"Most of all, Iím not enthusiastic about World because I donít think its level design matches the level of quality seen in the NES trio. For me, this lack is mostly a result of the newer mechanics it ignores."
Console/PC, Design

Add MMO support to your game in a few easy steps, the Goat Simulator way 4
by Mike Rose [11.17.14]
Goat Simulator company Coffee Stain Studios put much of the game industry to shame today, showing just how easy it is to turn your serious action game into a fully-fledged MMO.
Console/PC, Indie, Business/Marketing, Video

The key to crowdfunding success: Think about your backers 1
by Gamasutra Community [11.17.14]
How a tiny team made $60,000: "Run a good and fun campaign. Do your very best, communicate constantly, and be honest. People notice this, and it's important."
Console/PC, Indie, Business/Marketing, Crowdfunding

Snail Games hit with race discrimination lawsuit 4
by Mike Rose [11.17.14]
A former director at the U.S. branch of Chinese company Snail Games has filed a lawsuit against the company, alleging unlawful dismissal due to "race discrimination."
Console/PC, Smartphone/Tablet, Business/Marketing