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August 21, 2014
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August 21, 2014
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Updates » Console/PC
Composition in level design: An in-depth examination 6
by Gamasutra Community [08.19.14]
A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
Console/PC, Indie, Art, Design

EA Access tip of the spear for giving players new ways to pay 3
by Christian Nutt [08.18.14]
EA CEO Andrew Wilson says it's up to the game company to give different audiences different ways to pay for, and play, its games.
Console/PC, Business/Marketing

This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games  
by Zolani Stewart [08.18.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [08.18.14]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wargaming America is hiring a Community Manager  
by Staff [08.18.14]
World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
Console/PC, Social/Online, Production, Business/Marketing, Recruitment

For developers, the hardest path yields more XP 3
by Gamasutra Community [08.18.14]
"Do not listen to people who are afraid of failure." -- that's the mantra of designer Mark Venturelli, who offers tips on the hard road to becoming a better game designer.
Console/PC, Indie, Design

Don't Miss: How Blizzard makes games like Diablo III Exclusive 19
by Christian Nutt [08.18.14]
How does Blizzard maintain its game quality? By refusing to compromise and by understanding that "core" and "casual" are not hard-and-fast distinctions, but two ends of a spectrum.
Console/PC, Design, Production, Exclusive

A guide to submitting to the Unity Asset Store 4
by Gamasutra Community [08.18.14]
From getting your package ready to submitting and updating, this guide to the Unity Asset Store should help you get started with your submissions.
Console/PC, Smartphone/Tablet, Indie, Programming, Business/Marketing

The Indie Megabooth is bringing educational games to PAX Prime  
by Alex Wawro [08.18.14]
For the first time ever, the folks who run the Indie Megabooth are showcasing three educational titles in their PAX Prime exhibition.
Console/PC, Business/Marketing

How to get your game rated 3
by Gamasutra Community [08.18.14]
Getting your game rated by the ESRB, PEGI, or other ratings orgs can be a surprisingly daunting task. This guide from NinjaBee (A Kingdom for Keflings) should help.
Console/PC, Indie, Business/Marketing

Blizzard's Chinese partner NetEase sees revenue, profits rise in Q2  
by Alex Wawro [08.18.14]
The company that operates World of Warcraft and Hearthstone in China continues to see rises in both quarterly revenue and profits year-over-year for its online game services business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Itís in the game: A brief look at Game Transfer Phenomena 16
by Gamasutra Community [08.18.14]
Psychologist Mark Griffiths on how sometimes, players can experience thoughts and experiences from inside of the game -- outside of the game.
Console/PC, Design, Business/Marketing

Destiny writer joins Telltale to work on Game of Thrones  
by Alex Wawro [08.18.14]
Destiny writer Joshua Rubin has left Bungie ahead of the game's release to join Telltale Games, where he'll be serving as a writer on the Bay Area studio's upcoming Game of Thrones game.
Console/PC, Production

Star Citizen raises $200,000 from sales of a single spaceship 33
by Mike Rose [08.18.14]
Chris Roberts' Star Citizen blasted through the $50 million crowdfunding mark over the weekend, thanks to the launch of a series of expensive ships.
Console/PC, Business/Marketing

Blizzard raises World of Warcraft subscription prices in the UK 5
by Mike Rose [08.18.14]
Blizzard Entertainment has raised the price of World of Warcraft subscriptions in the UK, citing "changes in light of local and regional market conditions."
Console/PC, Business/Marketing

As Rift leads the charge, Oculus hopes competitors don't mess up VR Exclusive 13
by Mike Rose [08.18.14]
When I sat down with Nate Mitchell and Palmer Luckey at Oculus last week, it quickly became apparent that the Facebook buyout hasn't stopped these guys from speaking their minds.
Console/PC, Business/Marketing, Exclusive

Riot creating eSports symposium to benefit pros young and 'old'  
by Christian Nutt [08.15.14]
Hoping to help eSports pros "age out" of competitive League of Legends play gracefully, Riot Games is instituting a new program to help them pass the torch to a new generation.
Console/PC, Business/Marketing

Get a job: Retro Studios is hiring a Tools Engineer  
by Staff [08.15.14]
Austin, Texas-based, Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is seeking a Tools Engineer.
Console/PC, Programming, Recruitment

Pokemon beats Mario to most popular 3DS game 3
by Alex Wawro [08.15.14]
The most interesting takeaway from Nintendo's report of 3DS software sales: it's sold more Pokemon games on 3DS than any of its other first-party titles, including Mario Kart 7 and Super Mario 3D Land.
Console/PC, Business/Marketing

Women writers share their thoughts on sexism in the game industry 31
by Alex Wawro [08.15.14]
A Polygon feature on women writers offers solid insight into what it's like to be a contemporary woman writing for entertainment, with commentary from writers working in the game industry.
Console/PC, Indie, Production