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May 25, 2013




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Updates » Console/PC
Xbox One isn't always-on, but it will require a regular connection 16
by Kris Ligman [05.21.13]
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Console/PC, Business/Marketing

Xbox One's preowned games strategy involves a single-use code 24
by Kris Ligman [05.21.13]
UPDATED Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Console/PC, Business/Marketing

Get a job: Be an Art Director for Unfinished Swan dev Giant Sparrow  
by Kris Ligman [05.21.13]
Unfinished Swan developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC, Indie, Art, Design, Recruitment

Opinion: Xbox One is a desperate prayer to stop time Exclusive 148
by Leigh Alexander [05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC, Social/Online, Programming, Design, Business/Marketing, Exclusive

Xbox One designers talk shop about the console's architecture 8
by Kris Ligman [05.21.13]
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Console/PC, Programming, Business/Marketing

Game devs ask: What will Xbox One do for indies? Exclusive 7
by Staff [05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC, Indie, Design, Business/Marketing, Exclusive

Tutorial: Making 2D games with Unity 14
by Gamasutra Community [05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk).
Console/PC, Smartphone/Tablet, Indie, Programming

Xbox One is Microsoft's biggest play for living room domination 197
by Kris Ligman [05.21.13]
UPDATED Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Console/PC, Business/Marketing

GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks  
by GDC Staff [05.21.13]
GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Watch the next Xbox unveiled live 7
by Staff [05.21.13]
Gamasutra will be providing breaking news and expert analysis of Microsoft's next generation Xbox. And you can watch today's event unravel in real-time here in this livestream.
Console/PC, Business/Marketing, Video

Blog: Why the Wii U won't be 'Dreamcasted' 20
by Gamasutra Community [05.21.13]
Need one good reason the Wii U won't be put out to pasture before its time? How about three? Joost Rietveld argues that Nintendo's console is on firmer footing than many suggest.
Console/PC, Business/Marketing

The original PlanetSide is going free-to-play 1
by Mike Rose [05.21.13]
Sony Online Entertainment CEO John Smedley has confirmed that the original PlanetSide, first released in 2003, will soon switch over to the free-to-play model.
Console/PC, Business/Marketing

Practical ways to deal with problematic player behavior 7
by Gamasutra Community [05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Console/PC, Social/Online, Indie, Programming, Design, Business/Marketing

Neverwinter beta exploit leads to server rollback 5
by Kris Ligman [05.20.13]
Following a devastating currency exploit affecting Neverwinter's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Console/PC, Social/Online, Business/Marketing

Four ways next-gen consoles could fail, according to Riccitiello 21
by Kris Ligman [05.20.13]
"Mobile is here to stay. [But] we're all ready for the next generation of consoles," says departed EA CEO John Riccitiello, in forecasting what the coming console generation needs to get right.
Console/PC, Business/Marketing

Get a job: Be an Environment Artist for Airtight Games  
by Kris Ligman [05.20.13]
"Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."
Console/PC, Art, Recruitment

Gamasutra blog guidelines: Updated, open for discussion 13
by Staff [05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blog: Immersion, not realism 11
by Gamasutra Community [05.20.13]
BioShock 2 and XCOM: The Bureau AI programmer David Pittman argues that there's a big difference between pursuing realism and immersion -- and explains the difference.
Console/PC, Programming, Design

Game & Wario lampoons crowdfunded games 4
by Kris Ligman [05.20.13]
With crowdfunding services like Kickstarter and IndieGoGo an increasingly popular alternative to traditional financing for small developers, a satirical video like this seemed inevitable.
Console/PC, Business/Marketing, Video

What can Big Data do for games? 4
by Gamasutra Community [05.20.13]
You can gather tremendous amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing