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May 25, 2013
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Treyarch / Activision
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Airtight Games
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May 25, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
[
2
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We're Indie, we like Microsoft. Too Controversial?
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38
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May 25, 2013
Dean Hall Discusses
DayZ
's Development Process
[
1
]
Creating Virtual Reality Games: The Fundamentals
[
8
]
Learning to Love Handicaps in Competitive Games
[
23
]
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May 25, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Console/PC
Xbox One isn't always-on, but it will require a regular connection
16
by Kris Ligman
[05.21.13]
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Console/PC
,
Business/Marketing
Xbox One's preowned games strategy involves a single-use code
24
by Kris Ligman
[05.21.13]
UPDATED
Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Console/PC
,
Business/Marketing
Get a job: Be an Art Director for
Unfinished Swan
dev Giant Sparrow
 
by Kris Ligman
[05.21.13]
Unfinished Swan
developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC
,
Indie
,
Art
,
Design
,
Recruitment
Opinion: Xbox One is a desperate prayer to stop time
148
by Leigh Alexander
[05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
Xbox One designers talk shop about the console's architecture
8
by Kris Ligman
[05.21.13]
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Console/PC
,
Programming
,
Business/Marketing
Game devs ask: What will Xbox One do for indies?
7
by Staff
[05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Tutorial: Making 2D games with Unity
14
by Gamasutra Community
[05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (
Warhawk
).
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
Xbox One is Microsoft's biggest play for living room domination
197
by Kris Ligman
[05.21.13]
UPDATED
Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Console/PC
,
Business/Marketing
GDC Europe adds
Assassin's Creed III
, Daglow, Epic level design talks
 
by GDC Staff
[05.21.13]
GDC Europe 2013 has added an
Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Watch the next Xbox unveiled live
7
by Staff
[05.21.13]
Gamasutra will be providing breaking news and expert analysis of Microsoft's next generation Xbox. And you can watch today's event unravel in real-time here in this livestream.
Console/PC
,
Business/Marketing
,
Video
Blog: Why the Wii U won't be 'Dreamcasted'
20
by Gamasutra Community
[05.21.13]
Need one good reason the Wii U won't be put out to pasture before its time? How about three? Joost Rietveld argues that Nintendo's console is on firmer footing than many suggest.
Console/PC
,
Business/Marketing
The original
PlanetSide
is going free-to-play
1
by Mike Rose
[05.21.13]
Sony Online Entertainment CEO John Smedley has confirmed that the original
PlanetSide
, first released in 2003, will soon switch over to the free-to-play model.
Console/PC
,
Business/Marketing
Practical ways to deal with problematic player behavior
7
by Gamasutra Community
[05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Console/PC
,
Social/Online
,
Indie
,
Programming
,
Design
,
Business/Marketing
Neverwinter
beta exploit leads to server rollback
5
by Kris Ligman
[05.20.13]
Following a devastating currency exploit affecting
Neverwinter
's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Console/PC
,
Social/Online
,
Business/Marketing
Four ways next-gen consoles could fail, according to Riccitiello
21
by Kris Ligman
[05.20.13]
"Mobile is here to stay. [But] we're all ready for the next generation of consoles," says departed EA CEO John Riccitiello, in forecasting what the coming console generation needs to get right.
Console/PC
,
Business/Marketing
Get a job: Be an Environment Artist for Airtight Games
 
by Kris Ligman
[05.20.13]
"Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."
Console/PC
,
Art
,
Recruitment
Gamasutra blog guidelines: Updated, open for discussion
13
by Staff
[05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Blog: Immersion,
not
realism
11
by Gamasutra Community
[05.20.13]
BioShock 2
and
XCOM: The Bureau
AI programmer David Pittman argues that there's a big difference between pursuing realism and immersion -- and explains the difference.
Console/PC
,
Programming
,
Design
Game & Wario
lampoons crowdfunded games
4
by Kris Ligman
[05.20.13]
With crowdfunding services like Kickstarter and IndieGoGo an increasingly popular alternative to traditional financing for small developers, a satirical video like this seemed inevitable.
Console/PC
,
Business/Marketing
,
Video
What can Big Data do for games?
4
by Gamasutra Community
[05.20.13]
You can gather
tremendous
amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Programming
,
Design
,
Business/Marketing
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