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September 23, 2014
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September 23, 2014
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Updates » Console/PC
Get a job: 343 Industries seeks an AI Engineer  
by Staff [09.18.14]
The house that's now building Halo is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
Console/PC, Programming, Recruitment

Don't Miss: Building the AI for Hearthstone 5
by Staff [09.18.14]
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
Console/PC, Smartphone/Tablet, Programming, Design

GDC Next adds talks on Starcraft II and the secret life of ads  
by Staff [09.18.14]
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Next

New interview sheds light on PlayStation Now's past, future  
by Alex Wawro [09.18.14]
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Console/PC, Social/Online, Business/Marketing

Mistranslated worlds: Dark Souls, Wizardry, and accidental storytelling 2
by Gamasutra Community [09.18.14]
"There's not much of a plot to the player-controlled protagonist, but there's an incredible sense of depth and history to the setting itself. It's all very cohesive and consistent."
Console/PC, Design

Aiming for the 'niche' pays off for million-selling strategy game 3
by Kris Graft [09.18.14]
Sometimes, aiming deep instead of wide pays off. Swedish publisher Paradox Interactive said today its grand strategy game from 2012, Crusader Kings II, has sold over 1 million units across PC, Mac, and Linux.
Console/PC, Business/Marketing

How to build the sprawling nightmare that is branching conversation 19
by Gamasutra Community [09.18.14]
"A brilliant conversation that looks like a tangled knot will drag your project down ... Spending hours trying to untangle your own work (or expecting colleagues to do so) isn't an efficient use of time."
Console/PC, Design

Steam adds support for five currencies, with five more coming soon 2
by Christian Nutt [09.17.14]
Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
Console/PC, Indie, Business/Marketing

Don't Miss: Cliff Bleszinski's game developer flashcards 87
by Staff [09.17.14]
Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Video: Solving the challenges of porting Fez to PlayStation  
by Staff [09.17.14]
Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
Console/PC, Indie, Production, Video, Vault

What it was like to make games in the 16-bit era: TurboGrafx devs speak  
by Gamasutra Community [09.17.14]
In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
Console/PC, Production, Business/Marketing

Reminder: 24 hours left to early register for GDC Next 2014  
by Staff [09.17.14]
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

Rust creator: Notch isn't a sellout, he's a smart studio head 30
by Alex Wawro [09.17.14]
"Once you start hiring people your whole attitude changes. You’re not just fucking about with your life anymore..you’re fucking about with other people’s lives – and the lives of their families."
Console/PC, Business/Marketing

Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.’ Federal Trade Commission after regulators accused the company of improperly collecting children’s personal information.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Some invaluable 2D tools from the Unity Asset Store 6
by Gamasutra Community [09.17.14]
"It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Production

Blog: Could streaming copyrighted content soon be made a felony? 4
by Gamasutra Community [09.17.14]
"Recent comments by the acting deputy assistant attorney general in the Justice Department’s Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
Console/PC, Indie, Business/Marketing

Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer Exclusive 8
by Ryan Clark [09.17.14]
Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic.
Console/PC, Indie, Audio, Design, Exclusive

Game jams aside, itch.io's doing brisk business distributing games 1
by Christian Nutt [09.16.14]
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
Console/PC, Indie, Business/Marketing

Get a job: Zenimax's Battlecry Studios seeks a Technical Producer  
by Staff [09.16.14]
Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
Console/PC, Production, Recruitment