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August 31, 2015
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August 31, 2015
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Updates » Console/PC
Blog: Life lessons from Rocket League  
by Gamasutra Community [08.25.15]
"Lessons I feel that Rocket League can teach and how they might be applied to life. My examples are pretty skewed towards games development."
Console/PC, Design

Get a job: Double Fine is looking to hire a Senior Programmer  
by Staff [08.24.15]
The studio responsible for games like Broken Age, Massive Chalice and Costume Quest is looking for an experienced programmer to take a senior role at Double Fine's San Francisco HQ.
Console/PC, Indie, Programming, Recruitment

Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig Exclusive 10
by Tom Curtis [08.24.15]
The seminal Team Fortress Quake mod is twenty years old this month, and now Team Fortress 2 has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Console/PC, Design, Business/Marketing, Exclusive

Video: Tips on making believable VR games from a Project Morpheus dev 1
by Staff [08.24.15]
At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Console/PC, Design, Video, Vault

European devs split nearly $4M in grants from Creative Europe  
by Alex Wawro [08.24.15]
31 devs across Europe have been awarded roughly $3.9 million from Creative Europe, an EU program to promote European culture and develop Europe's creative industries -- including game development.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Interested in Fig's new equity crowdfunding for games? Here's how it works 6
by Gamasutra Community [08.24.15]
"Here is my attempt at a comprehensive post covering the legal aspects of how this new crowdfunding platform works. Itís a long one, but worth it if you want to understand how Fig.co fits into the space."
Console/PC, Indie, Business/Marketing

Showcasing your game on the Twitch stage without looking like an idiot  
by Gamasutra Community [08.24.15]
"I've been on a dozen streams lately, including featured spots on the Twitch stage. It's been an incredible learning experience and I want to share top tips of how to make the best of these streams."
Console/PC, Indie, Business/Marketing

Rebuilding Gears of War to teach a new team what the series means  
by Christian Nutt [08.24.15]
How do you boot up a new triple-A studio -- and get a whole new team ready to create the latest sequel in a beloved franchise? Rod Fergusson explains how The Coalition is tackling Gears of War.
Console/PC, Production

Trine 3 backlash puts future of the franchise in doubt 6
by Chris Kerr [08.24.15]
Following unexpected amounts of negative feedback, Frozenbyte VP Joel Kinnunen has admitted that the future of the Trine series is "now in question."
Console/PC, Production

This Week in Video Game Criticism: From grief to Metal Gear Solid  
by Joe Koeller [08.24.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from depictions of grief and loss in games to the legacy of Metal Gear Solid.
Console/PC, Indie, Design

Quick tutorial: 2D sprite animations in Unity 1
by Gamasutra Community [08.24.15]
"For this post Iíll just go over the basics and explain how we use Unityís Sprites to make simple (and later complex) 2D sprite animations."
Console/PC, Smartphone/Tablet, Indie, Programming

Former Daybreak CEO John Smedley starts new company  
by Chris Kerr [08.24.15]
After stepping down as President and CEO of Daybreak in July, John Smedley has now seemingly left the studio altogether to head up a new company.
Console/PC, Business/Marketing

Level design analysis: Gears of War's 'Knock Knock' 7
by Gamasutra Community [08.24.15]
"Crafting satisfying combat encounters is by no means a simple feat. Much can be learnt through analysing some of the best examples that are on offer." Here is one such in-depth analysis.
Console/PC, Design

'Toxic' League of Legends players won't get rewards from Riot  
by Christian Nutt [08.21.15]
Jeffrey Lin, the company's lead designer of social systems, outline's the company's policy -- which enjoins badly behaved players from getting what everybody else is.
Console/PC, Business/Marketing

Sympathy for the dragon drives Kamiya's development of Scalebound  
by Alex Wawro [08.21.15]
Gamasutra chats with PlatinumGames' Hideki Kamiya to learn a bit more about what passions influence his design of Scalebound, and how his long career in the game industry has shaped its development.
Console/PC, Design, Production

Get a job: Insomniac is hiring an Environment Artist  
by Staff [08.21.15]
The folks responsible for Sunset Overdrive & Ratchet & Clank are looking to hire an artist to work on modeling, texturing and laying out in-game environments at their studio in Durham, North Carolina.
Console/PC, Art, Recruitment

How Digital Eclipse aims to preserve classic games for future generations 4
by Alex Wawro [08.21.15]
In a chat with USGamer, Other Ocean's Frank Cifaldi shares some of the technical challenges Digital Eclipse has faced in recompiling classic Mega Man games for its cross-platform Eclipse engine.
Console/PC, Production

8 tactics for engaging with your players on social media 6
by Gamasutra Community [08.21.15]
Tips from Ensemble Studios and Riot Games veteran Greg Street: "communicating with players in a public space can be scary and is fraught with peril," so here are "some of the tactics I have found successful."
Console/PC, Business/Marketing

Video: Why you shouldn't rely on emergent behavior in your game AI 5
by Staff [08.21.15]
At GDC 2013, video game AI designer Ben Sunshine-Hill makes a case for why, in game development, prioritizing emergent behavior in AI design means you are not doing your job.
Console/PC, Programming, Video, Vault

Death positivity in video games 6
by Gamasutra Community [08.21.15]
"In a sea of video games with tired death mechanics, itís interesting to look at what games are using death differently and how that is allowing players to really think about it."
Console/PC, Design