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March 28, 2015
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March 28, 2015
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Updates » Console/PC
Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Student/Education

Get a job: Wargaming is hiring a Gameplay Engineer  
by Staff [03.23.15]
World of Tanks developer Wargaming.net is looking for a gameplay engineer to work on the company's current and upcoming multiplayer projects alongside the team in its Hunt Valley, Maryland offices.
Console/PC, Design, Recruitment

Video: Building guns to drive the Counter-Strike: GO economy  
by Staff [03.23.15]
Speaking at GDC 2014, Valve's Bronwen Grimes describes how the Counter-Strike: Global Offensive team figured out what kinds of content players would pay for, then created it with just 2 artists.
Console/PC, Design, Production, Video, Vault

Don't Miss: Why the Super Metroid hackers are still going strong 15
by Victoria Earl [03.23.15]
A strong community can mean the difference between success and mediocrity, even for a well-made game. In this classic feature, Victoria Earl explores the modern-day Super Metroid hacking community.
Console/PC, Programming

505 invests $5M in Starbreeze on the back of Payday 2's success  
by Alex Wawro [03.23.15]
505 Games parent company Digital Bros. has invested $5 million USD in Swedish studio Starbreeze and cut a $13.4 million deal to continue funding development of Payday 2 for another two years.
Console/PC, Business/Marketing

Content rating guide for game devs: Mobile vs. console 2
by Gamasutra Community [03.23.15]
A blog written "to pass along some of the hard-won age-rating knowledge we’ve recently accumulated to any other game developers considering taking their games to console."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

This Week in Video Game Criticism: Altgames and Alternative Histories  
by Kris Ligman [03.23.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from game development's punk scene to game reviews from a timeline where the industry turned out very differently.
Console/PC, Indie, Design

Testing in a Scrum team  
by Gamasutra Community [03.23.15]
"I will discuss what types of testing I think should be done by a Scrum team, and what types could be done by someone outside of the team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Itch.io launches open revenue sharing 2
by Phill Cameron [03.23.15]
Itch.io has launched open revenue sharing, allowing developers to choose how much revenue to share with the online distributor.
Console/PC, Indie, Business/Marketing

Game analytics from a game designer's perspective 4
by Gamasutra Community [03.23.15]
"Game analytics can change the face of game development. Where we had to guess before, we designers can now make decisions based on real data!"
Console/PC, Smartphone/Tablet, Design

Postmortem: Petroglyph's Grey Goo - getting back to the roots of RTS 5
by Ted Morris [03.23.15]
Grey Goo executive producer Ted Morris recounts Petroglyp's experiences, both positive and negative, as they sought to make a classic RTS game for the modern marketplace.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Bleszinski: With more choices for players, VR is poised to break big 2
by Christian Nutt [03.20.15]
Veteran designer Cliff Bleszinski (Gears of War) explains an important distinction he sees about how virtual reality will find not one audience, but many.
Console/PC, Business/Marketing, VR

Get a job: Cloud Imperium Games is hiring a Script Supervisor  
by Staff [03.20.15]
The house responsible for Star Citizen is hiring an experienced script supervisor to manage dialog and motion capture alongside the team at the the company's U.K. headquarters in Manchester, England.
Console/PC, Design, Recruitment

New Chicago summit aims to raise awareness about video game law  
by Alex Wawro [03.20.15]
Two Chicago-based law students are looking to raise awareness among developers about the state of video game law by organizing the first annual Chicago Video Game Law Summit next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Mission and culture: Lessons from Riot Games 2
by Gamasutra Community [03.20.15]
"Terrance Cohen of Riot games came to our workspace to give a talk about Mission and Company Culture. I'm going to go over the key points, what I learned, and how we plan to apply this."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Don't Miss: Cliff Bleszinski's game developer flashcards 89
by Cliff Beszinski [03.20.15]
Boss Key founder and Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies game developer behavior into a series of common profiles in this classic Gamasutra feature.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Video: Nier director discusses making weird games for weird people 2
by Staff [03.20.15]
At GDC 2014 Taro Yoko, director of games like Nier and the Drakengard series, talked about the process he uses to create worlds and stories that get noticed and foster dedicated fans.
Console/PC, Indie, Design, Video, Vault

Blog: MonoGame steps away from XNA for good 11
by Gamasutra Community [03.20.15]
"This is an epic milestone as MonoGame finally realizes its dream of journeying beyond the realms of what XNA had to offer and is building capabilities that never existed before in XNA."
Console/PC, Smartphone/Tablet, Indie, Programming

Tips for using pre-visualisations in game development  
by Gamasutra Community [03.20.15]
"Pre-vis lets us plan ahead of time these elements which makes people want to cycle through game modes, or watch that trailer a second time."
Console/PC, Smartphone/Tablet, Indie, Art

Creating the right kind of horror game music 1
by Gamasutra Community [03.20.15]
"There’s a lot of different ways to go about a great soundscape for a horror game. Most importantly, decide how to move forward with the design of the project."
Console/PC, Smartphone/Tablet, Indie, Audio