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July 5, 2015
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Updates » Console/PC
Riot invests in game VoIP provider Curse  
by Christian Nutt [07.01.15]
A year after Curse launched its Curse Voice service, the publisher of League of Legends has backed the well-funded startup.
Console/PC, Business/Marketing

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Get a job: Cryptic Studios seeks an experienced Animator  
by Staff [07.01.15]
The studio that built Neverwinter is looking for an experienced animator to take a senior role at Cryptic's Los Gatos, CA-based office and work on massively multiplayer online games.
Console/PC, Art, Recruitment

First Flight is Sony's new crowdfunding platform for internal projects  
by Alex Wawro [07.01.15]
Sony is experimenting with new ways of doing business by launching First Flight, a crowdfunding platform Sony teams can use to gauge public interest and drum up public investment in new business projects.
Console/PC, Business/Marketing

Don't Miss: Why the metrics aren't the message 31
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Swedish broadcasting firm pays $86M for a majority stake in ESL  
by Alex Wawro [07.01.15]
The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for 78 million (~$86.3 million USD) to expand its eSports coverage.
Console/PC, Social/Online, Business/Marketing

Report: Attending the International Roguelike Developers Conference 1
by Gamasutra Community [07.01.15]
John Harris returns with a special version of his @Play series: A report from the International Roguelike Developers Conference, where talks were given on the state of the beloved genre.
Console/PC, Smartphone/Tablet, Indie, Design

10 things you should know about ... QA 7
by Gamasutra Community [07.01.15]
"We look at your work with the eyes of the client, the licensor, the first party manufacturer, the user. We wear their hats so we can tell you what they will experience."
Console/PC, Smartphone/Tablet, Production

Games affecting people 8
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Bug-testing scientific research on video games 1
by Gamasutra Community [07.01.15]
"Science is self-correcting by repeating the studies to reaffirm or dis-confirm findings. This is quite similar to game testing: Game bugs are identified, game testers repeatedly replicate the conditions."
Console/PC, Business/Marketing

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Surrendering control and trusting in players with Her Story Exclusive 2
by Phill Cameron [07.01.15]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

Sony hits '70-90%' console market share in Europe with PS4  
by Christian Nutt [06.30.15]
"Well, we have market leadership in every country in Europe, and have very significant market leadership in continental Europe. Extremely significant," says SCEE president Jim Ryan.
Console/PC, Business/Marketing

Star Citizen's FPS module delayed, as Roberts exposes AAA dev to the public 4
by Christian Nutt [06.30.15]
Star Citizen has almost $85 million to play with, but even a massive budget like that doesn't isolate you from production problems: its FPS module has been delayed.
Console/PC, Production, Business/Marketing

Video: How Disney designs VR experiences for themeparks  
by Staff [06.30.15]
Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang shared lessons learned from 20 years of crafting VR experiences.
Console/PC, Social/Online, Design, Production, Video, Vault

Fallout 4, Star Wars Battlefront lead Game Critics' E3 award noms 1
by Alex Wawro [06.30.15]
In the wake of E3 2015, its interesting to note that Bethesda's Fallout 4 and Electronic Arts' Star Wars Battlefront picked up multiple nominations for this year's Game Critics Best of E3 Awards.
Console/PC, Business/Marketing

Get a job: Firaxis is hiring a Multiplayer Programmer  
by Staff [06.30.15]
Civilization: Beyond Earth studio Firaxis Games is looking for a network programmer with C/C++ and Visual Studio skills to help develop multiplayer game mechanics at its Baltimore, MD offices.
Console/PC, Social/Online, Programming, Recruitment

Don't Miss: Unorthodox tips for improving your programming skills 40
by Staff [06.30.15]
There are plenty of good resources out there that teach technical skills; this timeless post concentrates on more personal lessons that you often only learn through experience or trial and error.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Elder Scrolls Online creative chief steps down to join Gearbox 2
by Alex Wawro [06.30.15]
Longtime designer Paul Sage recently stepped down as creative director of Zenimax Online Studios' Elder Scrolls Online MMORPG and returned home to Texas to take on a similar role at Gearbox.
Console/PC, Design

Mojang has now sold over 20M copies of Minecraft on PC  
by Alex Wawro [06.30.15]
Mojang has managed to sell over 20,000,000 copies of Minecraft on PC as of this morning, bringing the remarkably popular sandbox game up into the league of top-sellers like Super Mario Bros.
Console/PC, Business/Marketing