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August 22, 2014
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August 22, 2014
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Updates » Console/PC
Bringing back Shadowgate 4
by Gamasutra Community [08.20.14]
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Due Process is the next game backed by Indie Fund 2
by Mike Rose [08.20.14]
Due Process, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
Console/PC, Indie, Business/Marketing, Video

3 million people watched the ESL Counter Strike finals last week  
by Mike Rose [08.20.14]
The eSports League recorded peak concurrent viewer figures of more than 400,000 people for last week's Counter-Strike: Global Offensive competition at Gamescom.
Console/PC, Business/Marketing

3 vital game dev lessons from the Yogventures Kickstarter 2
by Gamasutra Community [08.20.14]
Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
Console/PC, Indie, Business/Marketing, Crowdfunding

Now there are fish playing Street Fighter II on Twitch 1
by Mike Rose [08.20.14]
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Console/PC, Business/Marketing, Video

Blog: How control schemes standardized gameplay 7
by Gamasutra Community [08.20.14]
On the standardization of controls: "On one hand making it a lot easier to play multiple games, but on the other hand it makes games that stray from the beaten path stick out like a sore thumb."
Console/PC, Design

Steve Ballmer leaves role as Microsoft board member 2
by Mike Rose [08.20.14]
Steve Ballmer, formerly CEO of Microsoft, says that he has stepped down from his position as a member of the board to concentrate on new commitments.
Console/PC, Business/Marketing

Infamous studio Sucker Punch hit with layoffs 2
by Mike Rose [08.20.14]
Sucker Punch Productions, the Sony studio best known for the Infamous series on PlayStation, has suffered layoffs.
Console/PC, Business/Marketing

How do you innovate with zombies? Dying Light searches for the answer Exclusive 3
by Mike Rose [08.20.14]
I spoke with Maciej Binkowski, lead game designer on Dying Light, about finding innovation in a genre that appears to have already been beaten to death.
Console/PC, Design, Business/Marketing, Exclusive, Video

Ousted Bungie composer O'Donnell to get his stock back 3
by Christian Nutt [08.19.14]
Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny dev -- and it looks like another is in his sights.
Console/PC, Business/Marketing

Sony's Yoshida isn't sure why PS4 is selling so well, what to do about it 13
by Christian Nutt [08.19.14]
In a frank admission even from a man known for his candidness, Sony Worldwide Studios president Shuhei Yoshida admits "we do not completely understand what's happening" with PS4.
Console/PC, Business/Marketing

Get a job: WB Games is hiring a Cinematics Artist  
by Staff [08.19.14]
Mortal Kombat X developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
Console/PC, Art, Production, Recruitment

Report: Former Sierra Network HQ destroyed by California wildfire 2
by Alex Wawro [08.19.14]
UPDATE The former Sierra Network headquarters in Oakhurst, CA is believed to have been one of the structures burned to the ground today by a wildfire that broke out near the town.
Console/PC, Business/Marketing

Video blog: 'We just need to stick to our guns, to our creativity' 4
by Gamasutra Community [08.19.14]
Paul Taylor of Mode 7 Games offers some thoughts about the commercialization of indie touched off by his visit to Gamescom last week.
Console/PC, Indie, Design, Business/Marketing

Don't Miss: How to get your game covered by YouTubers Exclusive 11
by Mike Rose [08.19.14]
Gamasutra editor Mike Rose returned to GDC Europe this year to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Console/PC, Indie, Business/Marketing, Exclusive

IGDA: Valve is the #1 place developers want to work 2
by Alex Wawro [08.19.14]
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment

Pokemon developer Game Freak is making its first mobile game 1
by Alex Wawro [08.19.14]
The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse to Android and iOS devices this year.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The origins of Archmage Rises, and how popularity followed 4
by Gamasutra Community [08.19.14]
After making a splash with his blog post "Why I've said goodbye to mobile in favor of PC," Archmage Rises dev Thomas Henshell explores where his game came from and where it's going.
Console/PC, Indie, Design, Business/Marketing

UK video game tax breaks are now finally available  
by Mike Rose [08.19.14]
Video game companies in the UK can finally claim tax relief starting from today, with the potential to claim up to 25 percent of your production costs.
Console/PC, Business/Marketing