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Updates » Console/PC
Get a job: Be a Senior Software Engineer at Demiurge Studios  
by Staff [04.27.16]
Cambridge-based studio Demiurge (owned by SEGA Networks) seeks an experienced software engineer to take a senior role on development of games for mobile and PC.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Video: Tetsuya Mizuguchi takes a postmortem look at the making of Rez  
by Staff [04.27.16]
At GDC 2016, Rez†producer and progenitor Tetsuya Mizuguchi takes to the stage to recount the inspirations and influences that drove the landmark game's design.
VR, Console/PC, Programming, Art, Audio, Design, Production, Video, Vault

Don't Miss: How Nintendo designs Animal Crossing 3
by Christian Nutt [04.27.16]
In this classic interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing,
Console/PC, Design, Production

3 ways to build emotional connections with game design  
by Gamasutra Community [04.27.16]
A survey of three different methods game design offers to build emotional connections with players, taken from How Games Move Us: Emotion By Design by Katherine Isbister.
Console/PC, Smartphone/Tablet, Indie, Design

Design analysis: Tracing a path through a Zelda overworld 5
by Gamasutra Community [04.27.16]
"I want to look at how the world itself channels the player through it. While the world of A Link to the Past is very open and encourages exploration, there are also many roadblocks to keep players out of places they shouldnít venture."
Console/PC, Design

How Black Desert Online's paying players push for the game's success  
by Gamasutra Community [04.27.16]
"Of players that purchase optional vanity and convenience (booster) items in game on top of their entry package, 50% are very likely to recommend BDO to a friend, compared to 38.61% of the sample population."
Console/PC, Social/Online, Business/Marketing

Nintendo looking to re-energize after difficult year curtails sales and profits  
by Chris Kerr [04.27.16]
Sales and profits are down at Nintendo, with the company's financials for the year ending March 31, 2016, showing a notable, if expected, decline.
Console/PC, Business/Marketing

Nintendo's NX launching worldwide in March 2017 17
by Chris Kerr [04.27.16]
Nintendo's NX video game platform will be launching worldwide in March 2017, launching simultaneously with the new Legend of Zelda, the company has revealed.
Console/PC, Business/Marketing

Can 'hard to crack' Denuvo win the cat-and-mouse game of PC piracy? 13
by Simon Parkin [04.27.16]
"We refer to our Anti-Tamper solution as being 'hard to crack,' never 'uncrackable.' We constantly apply security updates to keep one step ahead. But it's, ultimately, a game of cat-and-mouse."
Console/PC, Production, Business/Marketing

Linden Lab opens up VR world Project Sansar to outside creators 1
by Christian Nutt [04.26.16]
The company that opened up user generated 3D space with Second Life, and has a plan to do it once again -- but this time, in virtual reality.
VR, Console/PC, Indie, Programming

The birth of Ico, and Fumito Ueda's visionary style  
by Christian Nutt [04.26.16]
"What I wanted to do was something very stylish, and very playable. As for the beautiful graphics and such, I guess you could just call that an unconscious habit on my part."
Console/PC, Art

Top Steam game sales steady; the rest, trending downward 9
by Christian Nutt [04.26.16]
SteamSpy now has a year of data to pull from, and it seems the increasing numbers of games on Steam means that games that are not major successes are selling worse.
Console/PC, Indie, Business/Marketing

Get a job: Cryptic Studios is hiring Producers  
by Staff [04.26.16]
The studio that built Neverwinter is looking for producers of all types and levels to join the team at Cryptic's Los Gatos, CA studio and work on developing massively multiplayer online games.
Console/PC, Social/Online, Production, Recruitment

Atari 7800 engineer reflects on losing the American console market to Nintendo 4
by Alex Wawro [04.26.16]
In 1984, before the NES had made it to the West, Atari laid plans to launch a brand-new console for the holidays: the Atari 7800 ProSystem. What if it had actually happened then, instead of in '86?
Console/PC, Business/Marketing

Don't Miss: A deep dive into the save system of Alien: Isolation 15
by Gary Napper [04.26.16]
In this classic Game Design Deep Dive, Creative Asesmbly's Gary Napper explains how going "old-school" with game saves (they're manual!) created a sorely-needed sense of tension in Alien: Isolation.
Console/PC, Programming, Design

Making protective classes fun in a combat game 2
by Bryant Francis [04.26.16]
"Taricís update is a good opportunity to examine what makes being a non-combat player in a combat heavy game 'fun,' and why League of Legends benefits from making these characters avoid the Ďhealerí trope."
Console/PC, Social/Online, Design

The pros and cons of collectible card game-based design  
by Gamasutra Community [04.26.16]
"A big part of CCGs is letting the player personalize their experience. The most straightforward approach is having a deck or deck-like system that the player picks and chooses from." It doesn't end there, though.
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo fends off 3DS tech lawsuit following retrial 2
by Chris Kerr [04.26.16]
"Nintendo [will] aggressively defend patent lawsuits when our products do not infringe, even when we must do it over many years and through multiple trials."
Console/PC, Business/Marketing

Blog: The case for 'PlayStation 4K' 15
by Gamasutra Community [04.26.16]
"Without Sony expanding on the news until a later event or even E3, there's not much to do other than speculate on the biggest question of all: why?"
Console/PC, Business/Marketing

Blizzard finally breaks silence over Nostalrius' closure 8
by Chris Kerr [04.26.16]
"Why not just let Nostalrius continue the way it was? The honest answer is, failure to protect against intellectual property infringement would damage Blizzardís rights."
Console/PC, Business/Marketing