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August 3, 2015
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August 3, 2015
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Updates » Console/PC
Get a job: Io-Interactive is seeking a Senior Environment Artist  
by Christian Nutt [07.30.15]
Interested in joining the next Hitman project? Copenhagen-based Io-Interactive is seeking a senior environment artist to manage large portions of the project from its inception.
Console/PC, Art, Recruitment

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Effective coding: Don't repeat yourself 25
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Writing a more compelling game narrative 14
by Gamasutra Community [07.30.15]
"The majority of people never get anywhere close to the end of games. Itís much easier to start a great story if you donít have to worry about where youíre going with it. We all deserve what we keep falling for."
Console/PC, Indie, Design

Color in games: An in-depth look at one of game design's most useful tools 8
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Console/PC, Smartphone/Tablet, Indie, Art

Eye-tracking tech Tobii boots up $1m game dev fund  
by Christian Nutt [07.29.15]
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Console/PC, Indie, Business/Marketing

Sony hopes to go big in China with PlayStation 4  
by Christian Nutt [07.29.15]
With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
Console/PC, Business/Marketing

AltspaceVR bags $10.3 million... for virtual D&D  
by Christian Nutt [07.29.15]
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Console/PC, Business/Marketing, VR

Get a job: Boss Key is hiring a Senior Gameplay Engineer  
by Staff [07.29.15]
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
Console/PC, Programming, Recruitment

Splatoon, Amiibo drive Nintendo's swing to first-quarter profits 1
by Alex Wawro [07.29.15]
Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
Console/PC, Business/Marketing

Dropped by Deep Silver, Dead Island 2 studio files for insolvency  
by Alex Wawro [07.29.15]
Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.
Console/PC, Business/Marketing

Blog: An online dev community can change your life 1
by Gamasutra Community [07.29.15]
"I realized that there were human beings behind these nicknames: crazy mappers, awesome environment artists and mainly professional people from the game industry! It was a real community."
Console/PC, Production

5 design strategies for effective midcore monetization  
by Gamasutra Community [07.29.15]
"They are skeptical of free to play games at first, but can become one of the most engaged and highest spending player bases on mobile if respected."
Console/PC, Smartphone/Tablet, Business/Marketing

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Why game devs should carry a sketchbook 2
by Gamasutra Community [07.29.15]
"Hereís a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
Console/PC, Smartphone/Tablet, Indie, Production

Unity garbage collection tips and tricks 8
by Gamasutra Community [07.29.15]
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
Console/PC, Smartphone/Tablet, Indie, Programming

How a ragtag band of modders restored Star Wars KOTOR II Exclusive 8
by Bryant Francis [07.29.15]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design, Exclusive

Get a job: Cloud Imperium Games is hiring an Associate Producer 2
by Staff [07.28.15]
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Console/PC, Social/Online, Production, Recruitment

Devs mod Soda Drinker Pro to help stroke survivors recover  
by Alex Wawro [07.28.15]
Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
Console/PC, Indie, Design