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March 29, 2015
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March 29, 2015
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Updates » Console/PC
Gabe Newell shares how a flat structure helps Valve succeed 10
by Christian Nutt [03.25.15]
In an email exchange, the co-founder of Valve explains exactly why its flat structure works well, and how he hopes to take a more active role now that it's matured.
Console/PC, Production, Business/Marketing

343 dips its toes into F2P with Russian beta of Halo Online 4
by Alex Wawro [03.25.15]
The folks at 343 Industries are testing the waters of free-to-play Halo by beta-testing a multiplayer-only PC version of the game this spring -- in Russia.
Console/PC, Business/Marketing

Get a job: Harmonix seeks a Gameplay Engineer  
by Staff [03.25.15]
Got some experience programming in C++ for PC/console games? Harmonix is looking for someone like you to invent, prototype and code novel gameplay mechanics in its Cambridge, MA studio.
Console/PC, Programming, Recruitment

Latest PS4 update brings verified developer accounts to PSN  
by Alex Wawro [03.25.15]
UPDATE A big firmware update coming to PS4 this week includes a new "Verified Account" system that will emblazon the PSN accounts of developers and other game industry professionals with a special badge.
Console/PC, Business/Marketing

Video: How theater influenced the design of Kentucky Route Zero  
by Staff [03.25.15]
Cardboard Computer's Tamas Kemenczy delivers an intriguing GDC 2014 talk about the the environment design and cinematography of Kentucky Route Zero.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive 73
by Christian Nutt [03.25.15]
In this classic feature, Gamasutra sits down with PlayStation 4 architect Mark Cerny as he explains the nuts and bolts of designing a new console with developers' desires in mind.
Console/PC, Programming, Design, Production, Exclusive

Microsoft makes a version of Azure free for student developers  
by Alex Wawro [03.25.15]
Microsoft is making a show of reaching out to young developers by making a suite of Azure development tools and resources freely available to students registered in its Dreamspark educational program.
Console/PC, Business/Marketing

From snakes to threads: Modularity with logic and graphics 1
by Gamasutra Community [03.25.15]
"Keeping logic and graphics separate might perhaps look like an elaborate exercise of style at a first glance, but really pays back during the development stages, because of its modularity and flexibility."
Console/PC, Smartphone/Tablet, Indie, Programming

Unity 5: Making the most of updating - Lighting and shaders 3
by Gamasutra Community [03.25.15]
"Unity's new Standard Shader is meant to handle most of the materials you'll need, and it certainly lives up to that for us." Here's how you use it -- script included.
Console/PC, Smartphone/Tablet, Indie, Programming

Sunless Sea sales and funding deep dive: Kickstarter 2
by Gamasutra Community [03.25.15]
"We launched our Kickstarter campaign on 3rd September 2013. The funding goal was £60,000. We received £100,803 (168% of our funding goal) from 4,271 backers."
Console/PC, Indie, Business/Marketing

Leap Motion putting gesture control on your face 2
by Phill Cameron [03.25.15]
Leap Motion is integrating its 3D motion control software and hardware solution into the upcoming OSVR Hacker Dev Kit.
Console/PC, Business/Marketing

Game dev summer camp snags Swedish game industry talent as mentors  
by Alex Wawro [03.25.15]
Jens Bergensten and Avalanche Studios founder Christofer Sundberg are among the six game industry figures who have signed on to mentor participants in the upcoming Stugan game dev accelerator program.
Console/PC, Indie, Business/Marketing

Daybreak's H1Z1 is spreading fast, surpassing 1M sold  
by Alex Wawro [03.24.15]
The zombie survival game seems to be doing well for Daybreak, with more than a million copies sold since it launched on Steam's Early Access service in January.
Console/PC, Business/Marketing

Get a job: Red 5 Studios seeks an Art Director  
by Staff [03.24.15]
Are you an experienced artist looking to take on a lead role? Firefall developer Red 5 Studios is on the hunt for a new art director at the studios' Irvine, CA offices.
Console/PC, Art, Recruitment

Don't Miss: How Sony's Net Yaroze ignited indie console development 6
by John Szczepaniak [03.24.15]
This classic Net Yaroze feature includes interviews with developers who got their start on the system, as well as academics who used it in some of the world's earliest hands-on game dev programs.
Console/PC, Indie, Programming, Design, Production

PSA: Twitch may have been hacked, so change your passwords  
by Alex Wawro [03.24.15]
Heads up, game devs: Twitch thinks hackers may have breached its security, so it has reset all passwords and stream keys while disconnecting its users' YouTube and Twitter integrations.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Improbable nets $20M to keep developing virtual world tech 1
by Alex Wawro [03.24.15]
London-based startup Improbable has raised $20 million from investment firm Andreesen Horowitz to fund its continuing efforts to develop better technology for creating and operating virtual worlds.
Console/PC, Business/Marketing

Screen ecologies, 'multi-gaming,' and designing for different kinds of engagement 7
by Gamasutra Community [03.24.15]
"Rather than designing games meant to consume a player’s entire attention, maybe its worth designing games to be slow, tedious or even boring. We think this can be attractive to players."
Console/PC, Smartphone/Tablet, Indie, Design

How Dark Souls' multiplayer mechanics are invading other worlds Exclusive 14
by Alex Wawro [03.24.15]
What is it about how Souls games handle player invasions that made them so compelling? We talk to a few developers to explore why the mechanic is so exciting, and how they put their own spin on it.
Console/PC, Social/Online, Design, Exclusive

Blog: The crunch question 30
by Gamasutra Community [03.24.15]
"Does crunching make a game better? Or is it just what it takes to make a game on time? Teams can work just as hard on a failure, or get extension upon extension and still ship a shit game."
Console/PC, Production