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May 23, 2013
Virdyne Technologies
Software Engineer, iOS/Mobile
Virdyne Technologies
Project Manager
Stomp Games
Web Game Programmer
Hasbro
Producer - Boys Integrated Play
LeapFrog
Associate Producer
Off Base Productions
Senior Front End Software Engineer
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May 23, 2013
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
We're Indie, we like Microsoft. Too Controversial?
[
2
]
The Procession of Progression in Game Design
Xbox One: a flawed plan, well executed
[
2
]
Letting the Player Find the Fun
[
1
]
Features
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May 23, 2013
Creating Virtual Reality Games: The Fundamentals
[
2
]
Learning to Love Handicaps in Competitive Games
[
19
]
Tutorial: Simple, High-Performance Particles for Mobile
[
4
]
Press Releases
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May 23, 2013
EA ANNOUNCES NEED FOR
SPEED RIVALS RACING TO
XBOX...
E3: Indie Co-op Puzzler
Tiny Brains Confirmed
for...
The Age of Shadows on
Distant Worlds starts
now!
Super Splatters Bursts
onto Steam in Late June
THE MIGHTY QUEST FOR EPIC
LOOT BRINGS OUT THE...
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Console/PC
The quest for good platformer mechanics
3
by Gamasutra Community
[05.22.13]
This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make
Super Mario Bros.
so special.
Console/PC
,
Indie
,
Design
'If you're backwards compatible, you're really backwards.'
60
by Kris Ligman
[05.22.13]
Don Mattrick, head of Microsoft's interactive entertainment business, dismisses the idea of backwards compatibility for the Xbox One in an interview.
Console/PC
,
Business/Marketing
Ex-Valve VR expert, robotics specialist join Oculus Rift team
 
by Kris Ligman
[05.22.13]
Robotics researcher Steve LaValle and Valve VR veteran Tom Forsyth have collaborated with Oculus on the Rift before. Now Oculus announces both have joined its development team in an official capacity.
Console/PC
,
Programming
,
Production
See some amazing new graphical techniques, in action
5
by Kris Ligman
[05.22.13]
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
Console/PC
,
Programming
,
Video
Indies on Xbone: Where's the beef?
30
by Mike Rose
[05.22.13]
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
A 2D shooter tutorial in Unity
 
by Gamasutra Community
[05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Console/PC
,
Indie
,
Programming
Making competitive games more fair, more fun
19
by Gamasutra Community
[05.22.13]
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Console/PC
,
Indie
,
Design
Crytek reveals
Ryse
, CryEngine 3 for Xbox One
 
by Mike Rose
[05.22.13]
Crytek says that its CryEngine 3 is ready for action on the newly-announced Xbox One console -- and the company has offered up its long-awaited hack and slash game
Ryse
as an Xbox One exclusive.
Console/PC
,
Business/Marketing
XBLA dropped for Xbox One, all games lumped together
13
by Mike Rose
[05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Console/PC
,
Indie
,
Business/Marketing
EA
is
working on Wii U games after all
7
by Mike Rose
[05.22.13]
"We are building titles for the Nintendo console, but not anywhere near as many as we are for PS or Xbox." - Electronic Arts CFO Blake Jorgensen says that EA
is
making games for the Wii U after all.
Console/PC
,
Business/Marketing
Kinect support will not be mandatory for Xbox One games
4
by Mike Rose
[05.22.13]
Although Microsoft has confirmed that the Xbox One will not work without Kinect attached, the company says that it is not mandatory for developers to integrate Kinect functionality into their games.
Console/PC
,
Business/Marketing
Xbox One isn't always-on, but it will require a regular connection
16
by Kris Ligman
[05.21.13]
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Console/PC
,
Business/Marketing
Xbox One's preowned games strategy involves a single-use code
24
by Kris Ligman
[05.21.13]
UPDATED
Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Console/PC
,
Business/Marketing
Get a job: Be an Art Director for
Unfinished Swan
dev Giant Sparrow
 
by Kris Ligman
[05.21.13]
Unfinished Swan
developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC
,
Indie
,
Art
,
Design
,
Recruitment
Opinion: Xbox One is a desperate prayer to stop time
137
by Leigh Alexander
[05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Business/Marketing
,
Exclusive
Xbox One designers talk shop about the console's architecture
8
by Kris Ligman
[05.21.13]
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Console/PC
,
Programming
,
Business/Marketing
Game devs ask: What will Xbox One do for indies?
7
by Staff
[05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Tutorial: Making 2D games with Unity
14
by Gamasutra Community
[05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (
Warhawk
).
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
Xbox One is Microsoft's biggest play for living room domination
195
by Kris Ligman
[05.21.13]
UPDATED
Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Console/PC
,
Business/Marketing
GDC Europe adds
Assassin's Creed III
, Daglow, Epic level design talks
 
by GDC Staff
[05.21.13]
GDC Europe 2013 has added an
Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
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