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April 23, 2014
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April 23, 2014
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Updates » Console/PC
NetEase is bringing Heroes of the Storm to China  
by Mike Rose [04.22.14]
Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment, will see a release in China via NetEase, the internet company that already operates Blizzard's World of Warcraft in the East.
Console/PC, Business/Marketing, China

Think you don't have the resources for user testing? Think again 2
by Gamasutra Community [04.22.14]
"User testing is critical, especially when you donít have resources to spare. The long-term benefits far outweigh the short-term costs, and if you do it right, you'll make a better game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Codemasters reveals plan to re-focus the GRID series 1
by Mike Rose [04.22.14]
"On release of GRID 2, I think it's fair to say that... we hadn't quite achieved everything we set out to do." - Ben Walke, Codemasters, explains how the company molded the next GRID game.
Console/PC, Business/Marketing, Video

An evolutionary algorithm in action: Darwin's Nightmare 1
by Gamasutra Community [04.22.14]
"In this game, all enemy craft designs are obtained by varying a unique genotype: whenever a new ship appears on the screen, digital DNA is recombined to create a new type."
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design

Q&A: How self-publishing brought Age of Wonders 3 back to life Exclusive 2
by Alex Wawro [04.22.14]
In the wake of this fantasy 4X strategy game's remarkable launch, Gamasutra sits down with Age of Wonders 3 lead designer Lennart Sas to find out why the studio waited 11 years to return to its roots.
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive, Video

Game consoles are go in China, as government sets regulations 2
by Christian Nutt [04.21.14]
The country's government finally, fully opens up its market to video game consoles -- as long as the companies selling them follow the guidelines.
Console/PC, Business/Marketing

AbleGamers raises over $30k to help players with disabilities  
by Christian Nutt [04.21.14]
Charity which focuses on outreach, consultation, and grants around video game players with disabilities gets its biggest boost ever -- with help from the industry.
Console/PC, Business/Marketing

This Week in Video Game Criticism: Everybody Loves Garrus 4
by Kris Ligman [04.21.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the political agenda of Halo and why Garrus Vakarian is Mass Effect's most enduring character.
Console/PC, Social/Online, Indie, Design

Get a job: Crystal Dynamics is hiring an Environment Artist  
by Staff [04.21.14]
The developer of the Tomb Raider reboot is looking to hire environment artists to work alongside the cinematics team in its Redwood City, CA office.
Console/PC, Art, Business/Marketing, Recruitment

Blog: 25 years of Game Boy 2
by Gamasutra Community [04.21.14]
Brian Davis (Luigi's Mansion: Dark Moon) shares memories of the joy of getting a Game Boy in his youth, as Nintendo's first portable system turns 25.
Console/PC, Business/Marketing

How I beat burnout and started having fun making games again 7
by Gamasutra Community [04.21.14]
An independent game developer writes about the dangers of crunch, the wonder of flow and his path from recovery to burnout.
Console/PC, Indie, Production

Blog: Ethical game design - My precepts 1
by Gamasutra Community [04.21.14]
"A simple set of precepts that I can easily remember and refer to for guidance. They aren't perfect, but they're enough to remind me of what I've decided is important."
Console/PC, Indie, Design

It's been 25 years since Nintendo first released the Game Boy  
by Alex Wawro [04.21.14]
Nintendo released the original Game Boy in Japan on April 21, 1989, which means that a ton of 25-year retrospectives and tributes to the little brick have been published. Here's one worth reading.
Console/PC, Design, Production, Business/Marketing, Video

Blog: Diversity, Halo, and the 'sexual/political agenda' of Fragments of Him 12
by Gamasutra Community [04.21.14]
"It is possible to see an agenda in Halo, if we wish to look for it, just as it is possible to see one in Fragments of Him, but I know which game is more likely to be discussed in terms its agenda."
Console/PC, Indie, Design

Nate Wells has left Naughty Dog for Unfinished Swan studio 3
by Alex Wawro [04.21.14]
The Last Of Us lead artist Nate Wells has left Naughty Dog to serve as art director at Giant Sparrow, a small studio in Santa Monica, CA that's working on an unannounced project.
Console/PC, Art

Improving freemium design: A Cardinal Quest II analysis  
by Gamasutra Community [04.21.14]
Independent game and monetization designer Ben Sipe takes a close look at turn-based hack-'n'-slash adventure Cardinal Quest II, a free-to-play game from developer randomnine.
Console/PC, Smartphone/Tablet, Indie, Design

'Let them slug it out on mobile or Steam' - the quiet benefits of Nintendo's eShop 9
by Staff [04.21.14]
While game developers vie for players' attention on increasingly crowded digital storefronts, there is one online market that, to some developers, is quieter and more manageable: Nintendoís eShop.
Console/PC, Indie, Business/Marketing

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Q&A: The weird, wacky success that is Goat Simulator Exclusive 9
by Alex Wawro [04.21.14]
Coffee Stain Studios CEO Anton Westbergh explains how a game that started out as a game jam joke became a real, tangible product, and why game developers should lighten up once in a while.
Console/PC, Indie, Serious, Design, Production, Business/Marketing, Exclusive, Video

Video: Breaking down the seven-year development of Antichamber 3
by Staff [04.18.14]
Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber given at GDC 2014.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault, GDC