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March 1, 2015
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March 1, 2015
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Updates » Console/PC
New DeepMind AI learns to play Atari 2600 games at human levels  
by Alex Wawro [02.26.15]
A team of researchers at Google DeepMind claims to have developed an articial agent capable of learning to play (from scratch) 49 different Atari 2600 games at skill levels comparable to human beings.
Console/PC, Programming, Video

Darkest Dungeon, and encouraging the player to have a deep bench 6
by Gamasutra Community [02.26.15]
"What makes this system so great isn't that it makes things harder, it is that it creates more choices with unclear answers: Questions that are interesting and meaningful to the people in the game world."
Console/PC, Indie, Design

Thoughts on turning fifty (as a game developer) 17
by Gamasutra Community [02.26.15]
Laralyn McWilliams muses on aging in the game industry:"I debated whether to say in public that I’m fifty years old, and what effect that might have on my career."
Console/PC, Business/Marketing

Don't Miss: How Camouflaj saved République's Kickstarter Exclusive 27
by Ryan Payton [02.26.15]
In this classic postmortem, Camouflaj founder Ryan Payton explains what went right -- and wrong -- in the crowdfunding and development of the studio's debut stealth game République.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Exclusive

One of the PopCap co-founders is getting into VR development  
by Alex Wawro [02.26.15]
After leaving EA late last year, PopCap Games co-founder John Vechey has taken the wraps off one of his new projects: Pluto VR, a VR/AR communications software startup.
Console/PC, Business/Marketing

Never Alone leads the 2015 Games for Change award nominees  
by Alex Wawro [02.26.15]
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

The criteria I used to evaluate arcade games at Nintendo: Still relevant 2
by Gamasutra Community [02.26.15]
"Perform your own game analysis. Analyze your own game against similar games today and yesteryear. How do they measure up? Define your own key metrics and the criteria you deem necessary for a successful game."
Console/PC, Smartphone/Tablet, Indie, Design

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Making shooter gameplay more engaging with animated cover 14
by Gamasutra Community [02.26.15]
An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
Console/PC, Indie, Design

Make room in your GDC 2015 schedule for these standout talks  
by Staff [02.26.15]
As everyone finalizes their GDC 2015 conference schedules, we'd like to take a moment to highlight some standout sessions that you should keep on your radar.
Console/PC, Art, Design, Production, GDC

What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

A quick guide to getting your game on the big three consoles 20
by Gamasutra Community [02.26.15]
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Console/PC, Indie, Business/Marketing

Get a job: Blizzard seeks a Hearthstone VFX Artist  
by Staff [02.25.15]
The maker of Hearthstone is hiring a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Console/PC, Smartphone/Tablet, Art, Recruitment

Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Leap Motion joins hands with Epic to offer official UE4 plugin 2
by Alex Wawro [02.25.15]
There's an official Unreal Engine 4 plugin for the Leap Motion gesture controller out this week that developers can access via the Unreal Engine 4.7 source code repository on GitHub.
Console/PC, Production, Video

Reinvigorated Humble Widget lets devs offer in-browser game demos 2
by Alex Wawro [02.25.15]
Humble Bundle has updated its Humble Widget game-selling tool with a host of new features, chief among them the option to offer a demo version of your game that's playable in a browser.
Console/PC, Business/Marketing

Circling in Unity with RotateAround  
by Gamasutra Community [02.25.15]
"I wanted enemies to circle the players, and not just in a predictable flat y=? plane. No, instead they should fly all sorts of curved paths above and below their targets." Here's how!
Console/PC, Smartphone/Tablet, Indie, Programming

These are your GDC 2015 Game Narrative poster session winners  
by Staff [02.25.15]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2015 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Mixamo gets usability overhaul in 2.0 release  
by Alex Wawro [02.25.15]
The five-year-old Mixamo online storefront of 3D animations/character models is getting an overhaul in advance of next week's Game Developers Conference.
Console/PC, Production, Video

Learn how roguelike design can level up your game at GDC 2015 1
by Staff [02.25.15]
At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R&D work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC