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April 16, 2014
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April 16, 2014
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Updates » Console/PC
3D Realms fires back at Gearbox: Duke Nukem is 'the sole property of 3DR' 9
by Christian Nutt [03.26.14]
In the latest legal wrangle between Duke Nukem creator 3D Realms and its business partner Gearbox, 3DR asserts that Gearbox's claims to the IP are invalid.
Console/PC, Business/Marketing

For better or worse: Your guide to Oculus internet arguments Exclusive 42
by Leigh Alexander [03.26.14]
Do you think Facebook's Oculus VR buy is good news or not? Leigh Alexander presents the arguments for and against, so you can have an arsenal to use when you're arguing prematurely on the internet.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Business/Marketing, Exclusive, VR

Microsoft upgrading Xbox Live to punish or reward player conduct 3
by Alex Wawro [03.26.14]
Microsoft published a blog post today clarifying its plans to update Xbox Live's Reputation system to punish or reward players for their online behavior.
Console/PC, Design, Business/Marketing

Blog: Oculus & Facebook: Probably not so bad, so maybe stop freaking out 29
by Gamasutra Community [03.26.14]
"Your awesome VR games are not going to be replaced with Like buttons. Facebook will not be taking scans of your retinas and selling them to the NSA. OculusVille is not the future. Chill."
Console/PC, Social/Online, Business/Marketing

Evolution, Studio Liverpool expats form new UK studio Starship 1
by Alex Wawro [03.26.14]
Martin Kenwright, the founder of Evolution Studios and the progenitor of Motorstorm, is talking up his new digital entertainment studio: Starship.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

In the wake of Oculus' Facebook deal, game devs ponder what's next Exclusive 19
by Mike Rose [03.26.14]
Gamasutra spoke with numerous game studios currently working on Oculus games, to gauge the general consensus of the Facebook acquisition.
Console/PC, Indie, Business/Marketing, Exclusive

Developers in the mist: Tales of due diligence 6
by Gamasutra Community [03.26.14]
Video game producer and junior anthropologist Matt Powers takes us with him on his travels through the jungles of video game production in search of the elusive game developer.
Console/PC, Production

Bake your own 3D dungeons with procedural recipes 1
by Gamasutra Community [03.26.14]
"A different way to look at dungeon generation. Your artists will appreciate the creative freedom this approach will offer, and your players will enjoy the more natural feel of the dungeons."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

'Console obituaries are premature' says new report 1
by Mike Rose [03.26.14]
While disc-based games will never recapture the peak years of the Wii generation, a new report suggests that the latest consoles will lead to many more years of sustainable market growth for games on disc.
Console/PC, Smartphone/Tablet, Business/Marketing

King IPO falters on the New York Stock Exchange 6
by Mike Rose [03.26.14]
UPDATE Social games giant King today launched its initial public offering, with the Candy Crush Saga company pricing its shares at $22.50 a pop. By market close, that price had fallen to $19.03.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Reflections on a decade of GDC fieldnotes  
by Gamasutra Community [03.26.14]
"Since 2004 I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/ community/ world/ culture."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Women don't want to work in games (and other myths) 139
by Gamasutra Community [03.26.14]
"Hereís a spoiler: the problem isnít with the women who supposedly donít want to be here. The problem is with us."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Developers react: Facebook buys Oculus VR 22
by Alex Wawro [03.25.14]
Here's what developers were saying after news broke that Facebook will acquire Oculus VR for $2 billion, plus an additional $300 million for good performance.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

Oculus, Facebook weigh in on $2 billion surprise VR deal 40
by Christian Nutt [03.25.14]
Facebook co-founder Mark Zuckerberg and Oculus VR co-founder Brendan Iribe paint an enticing picture of the potential of VR post-$2b acquisition, but important questions remain.
Console/PC, Social/Online, Business/Marketing

Facebook to acquire Oculus for $2 billion 106
by Christian Nutt [03.25.14]
The leading social network surprises the game industry by buying the leading VR firm.
Console/PC, Business/Marketing

Seth Killian departs Sony Santa Monica to 'do his own thing'  
by Alex Wawro [03.25.14]
Former Capcom community manager and fighting gamesman Seth Killian announced today that he has left his position as lead game designer at Sony Santa Monica to pursue other opportunities.
Console/PC, Indie, Business/Marketing

Portal is coming to Android - specifically, the Nvidia Shield 1
by Alex Wawro [03.25.14]
Nvidia announced today that it will work with Valve to create an Android version of Portal specifically for the Shield, Nvidia's handheld Android-powered game console.
Console/PC, Smartphone/Tablet, Production

Suda51 remains committed to breaking stuff 5
by Alex Wawro [03.25.14]
Speaking to 4Gamer, the creator of Killer Is Dead and Lollipop Chainsaw renews his commitment to making weird video games. in the wake of Grasshopper Manufacture's acquisition by GungHo.
Console/PC, Design

Blog: The slow seduction of gameplay 18
by Gamasutra Community [03.25.14]
"Blizzard had just announced players could pay to boost a newly created character to level 90... I viewed the move as the inevitable final step in a long devaluing of gameplay."
Console/PC, Social/Online, Design

Blog: The art of Shadow of the Colossus - an Agro analysis 1
by Gamasutra Community [03.25.14]
"Agro is a very important character in the hero's quest. Somehow their relationship resembles the one between Ico's hero and Yorda."
Console/PC, Design