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April 30, 2016
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April 30, 2016
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Updates » Console/PC
UK Government-backed eSports competition to debut alongside Rio Olympics  
by Christian Nutt [04.06.16]
It's not an official part of the Olympic competitions, but with medals and national teams, you can see where this is going.
Console/PC

Video: The things you learn from playtesting Skylanders with kids  
by Staff [04.06.16]
At GDC 2014, Activision Blizzard's Gareth Griffiths outlines how his team ran successful playtests with children, and techniques the Skylanders team developed to collect and make sense of the data.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Get a job: Respawn seeks a Creature Concept Artist  
by Staff [04.06.16]
The house responsible for Titanfall is looking to hire an artist to create creature concept art alongside the team at Respawn's Chatsworth, CA studio working on a 3rd-person action-adventure game.
Console/PC, Art, Recruitment

Don't Miss: How TV inspires Remedy to make games like Quantum Break 6
by Alex Wawro [04.06.16]
Last year Remedy Entertainment's Sam Lake took a break from making Quantum Break to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
Console/PC, Design

GDC 2016 in media coverage  
by Gamasutra Community [04.06.16]
"The fact is, even more than other comparable events, GDC media coverage is very dependent on the profile of the announcements made during the week and there are no staple press conferences."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Sponsored: Meet the company behind the P2P networking of Street Fighter V  
by Nettention [04.06.16]
ProudNet is a server and network engine used by Street Fighter V's online multiplayer mode. Learn how ProudNet can help you on your next online multiplayer game.
Console/PC, Social/Online, Sponsored Article

Comedic sound for the game music composer 3
by Gamasutra Community [04.06.16]
"I'd like to explore the role that comedy can play in a video game, and how we as game composers can use some of the techniques from comedic sound design to our best advantage."
Console/PC, Smartphone/Tablet, Indie, Audio

If you suck at networking, here's how to get better 3
by Gamasutra Community [04.06.16]
"What networking really is, is just getting to know as many people as you can. A network is about being able to flexibly call upon a friend when you're in need of something that you didn't know you needed a week ago."
Console/PC, Indie, Business/Marketing, Recruitment

Rock Band 4 crowdfunding campaign fails to take flight 5
by Chris Kerr [04.06.16]
After just over a month, Harmonix's Rock Band 4 PC crowdfunding campaign has fallen short, raising just 52 percent of its target goal from 1,674 backers. 
Console/PC, Business/Marketing

How Paradox plunders history for great gameplay mechanics 6
by Chris Baker [04.06.16]
Chris King, a game designer at Paradox Development Studio, says the key to making strategy games like Europa Universalis and Crusader Kings is knowing how much history to include...and leave out.
Console/PC, Indie, Design, History, Video, GDC

DevOps in game dev: (Blameless) retrospectives  
by Gamasutra Community [04.06.16]
"It's a team meeting in which you all discuss an event, including summarizing (or detailing) what happened, what the effects were, any successes or failures, and any work or process changes you want to make as a result of it."
Console/PC, Indie, Programming, Production

Players watch streams of the games they like, then buy them 5
by Christian Nutt [04.05.16]
The secret of success in streaming and eSports is actually pretty simple -- at least it tends to be -- according to new research from NPD.
Console/PC, Business/Marketing

Get a job: Sony seeks an experienced FX Artist  
by Staff [04.05.16]
Sony Bend Studio, known for Syphon Filter and Uncharted on Vita, is looking for an experienced FX artist to take a senior role on an unannounced AAA PlayStation 4 game at the studio's Bend, Oregon HQ.
Console/PC, Art, Recruitment

Opinion: The Siege of Dragonspear drama and the video game community 52
by Katherine Cross [04.05.16]
Columnist Katherine Cross examines backlash over creative decisions in the new Baldur's Gate expansion, and what that says about attitudes towards women and marginalized groups.
Console/PC

Video: Game industry all-stars reflect on 30 years of making games  
by Staff [04.05.16]
From Chris Crawford to Palmer Luckey, game industry luminaries reflect on how game development has changed in the past 30 years in this special "Flash Backward" at the 30th edition of GDC this year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

GDC & VRDC 2016 talks are now available to watch on the GDC Vault!  
by Staff [04.05.16]
Game Developers Conference officials are happy to announce that the many talks and presentations delivered by game industry notables last month at GDC 2016 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Sony staffer crafts custom PS4 gamepad for player with cerebral palsy 1
by Alex Wawro [04.05.16]
A PlayStation 4 owner in New Jersey who lives with cerebral palsy recently received a custom DualShock 4 gamepad that had been modified by a PlayStation employee to match the player's unique needs.
Console/PC, Production

Blog: Opening the Atari Vault and finding the heart still beats  
by Gamasutra Community [04.05.16]
"After playing these games, especially the multiplayer versions, and finally discovering what I liked about them in the first place, I can truly say Atari Vault is something Atari fans should experience for themselves."
Console/PC, Design

Blog: GDC is over. Now what? 2
by Gamasutra Community [04.05.16]
"It was a really fun and exhausting week. We learned a lot, tried new technologies, and made new friends and connections. The byproduct of this is lots and lots of business cards."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Classic Postmortem: Gas Powered Games' Dungeon Siege GDMag Exclusive 3
by Bartosz Kijanka [04.05.16]
The PC RPG turns 14 today. Bartosz Kijanka of Gas Powered Games contributed this in-depth postmortem of Dungeon Siege to Game Developer magazine soon after its release.
Console/PC, Art, Design, Production, History, GD Mag Exclusive