Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 2, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Console/PC
Blizzard registers trademark for Compete eSports service  
by Christian Nutt [08.11.15]
A new filing for an "internet-based system application featuring technology enabling users to organize and promote e-sports tournaments" has popped up.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: See the beauty and the value of supposedly 'broken' games 1
by Staff [08.11.15]
Game designer Naomi Clark takes the stage at GDC 2015 to deliver a brief, passionate paean to what she described as "weird little messy, artsy games" that "dare to be cantankerous and obtuse."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Oculus and Facebook fail to stop Zenimax lawsuit moving forward  
by Alex Wawro [08.11.15]
Zenimax's lawsuit against Oculus VR and parent company Facebook is moving forward despite separate motions by both Oculus and Facebook to have it dismissed on multiple counts.
Console/PC, Business/Marketing

Give us your Dirty Coding Tricks! 1
by Staff [08.11.15]
The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

Don't Miss: How to make a Rapture Exclusive 10
by Christian Nutt [08.11.15]
Dear Esther studio The Chinese Room's new first-person experience is set in a quaint town where everyone's disappeared. Here, the developer talks about prototyping and delivering story-as-gameplay.
Console/PC, Indie, Design, Production, Exclusive

Blog: The complicated dev of abuse-survivor story Enola  
by Gamasutra Community [08.11.15]
Difficult subject matter and difficult development: A game based around confronting the attacker of a rape victim, from the perspective of both its subject matter and its production.
Console/PC, Indie, Design, Production, Business/Marketing

Hacking in high school: Roguelikes in the early '80s 4
by Gamasutra Community [08.11.15]
"You'd open the door of the room and hear kids yelling across the room to their friends and project partners, see some kids playing games, some just hanging out, and others hard at work with total concentration."
Console/PC, Indie, Programming, History

New study sheds light on how teens form relationships around video games  
by Chris Kerr [08.11.15]
A recent Pew Research Center exploring the new contours of friendship in the digital age has found that video games are becoming a fundamental part of teenage friendships.
Console/PC, Social/Online, Business/Marketing

The many flavors of foreign culture in games 5
by Gamasutra Community [08.11.15]
"Each culture has its own particularities, that unique way of doings things that cannot be easily described. It's not an odor nor a fragrance, but a subtle, unusual element you can't describe at first. An exotic spice."
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

PlayStation Plus prices set to rise in Europe  
by Chris Kerr [08.11.15]
PlayStation Plus prices are set to rise in Europe, with Sony confirming that the cost of its one month and three month subscription plans will be pushed up due to a change in "market conditions."
Console/PC, Business/Marketing

Pixar to open-source its Universal Scene Description software  
by Christian Nutt [08.10.15]
The tool, which helps manage the content of large virtual scenes, hooks into existing tools, and can be used by game developers, too.
Console/PC, Art, Production

Dark Souls director Miyazaki offers his philosophy on boss design 2
by Christian Nutt [08.10.15]
The famously challenging games have remarkable boss encounters -- and it's no surprise that the series' director has strong feelings on how you create them.
Console/PC, Design

Take Two digital revenues shoot up, but market is unimpressed  
by Christian Nutt [08.10.15]
Grand Theft Auto V on PC proves an unsurprising hit, but in-game transactions for Grand Theft Auto Online and NBA 2K15 also boost the company's numbers significantly.
Console/PC, Business/Marketing

Get a job: Ready At Dawn is hiring an experienced Level Designer  
by Staff [08.10.15]
The studio responsible for The Order: 1886 is looking to bring on experienced level designers to work alongside the art and programming teams at Ready At Dawn's Irvine, CA headquarters.
Console/PC, Design, Recruitment

Don't Miss: Everybody's Gone To The Rapture is a response to the state of game writing 3
by Dan Pinchbeck [08.10.15]
The Chinese Room's Dan Pinchbeck (Dear Esther) discusses how recent games have influenced the course of the writing for his latest project: Everybody's Gone to the Rapture.
Console/PC, Indie, Design

2D animation methods in Unity 11
by Gamasutra Community [08.10.15]
"Any approach works well enough on a toy problem, but how well would they handle a much more complex character? Our set of states here, while small, is big enough to provide a view into this important issue."
Console/PC, Smartphone/Tablet, Indie, Programming

Super Evil Megacorp raises $26 million, wants mass-market eSports  
by Chris Kerr [08.10.15]
Super Evil Megacorp, the publisher behind mobile MOBA, Vainglory, has received $26 million in funding, with Index Ventures leading the investment round.
Console/PC, Smartphone/Tablet, Business/Marketing

This Week in Video Game Criticism: Against 'flow' design  
by Kris Ligman [08.10.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the war economy of The Witcher 3 to a conversation on the limits of 'flow' design in games.
Console/PC, Indie, Design

Rare Replay is studio's first UK no. 1 in 17 years 2
by Chris Kerr [08.10.15]
Rare Replay has replaced Lego Jurassic World at the top of the UK games charts to become the studio's first No. 1 title since Banjo-Kazooie hit shelves back in 1998.
Console/PC, Business/Marketing

38 Studios lawsuit reaches partial settlement 3
by Phill Cameron [08.10.15]
The lawsuit regarding the accusation that Curt Schilling and his business partners lied about 38 Studios' financial prospects has reached a partial settlement of $12.5 million with the state of Rhode Island.
Console/PC, Business/Marketing