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July 22, 2014
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July 22, 2014
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Updates » Console/PC
When should you pay YouTubers to play your game, and when should they pay you? 12
by Alex Wawro [07.03.14]
Should you get paid when someone produces videos that prominently feature your game? Should you pay a prominent YouTuber to play your game? Escape Goat 2 developer Ian Stocker explores the issue.
Console/PC, Social/Online, Indie, Production, Business/Marketing, YouTube

Don't Miss: Breaking the NES - Developing Shovel Knight 18
by Gamasutra Community [07.03.14]
Yacht Club Games programmer David D'Angelo details how breaking but "being aware of the rules... led to the game feeling clear and simple; one of the hallmarks of a great NES game."
Console/PC, Indie, Programming, Art, Audio, Design

World of Warcraft frontman Rob Pardo has left Blizzard 5
by Alex Wawro [07.03.14]
Game industry veteran and World of Warcraft lead designer Rob Pardo has quit his post as chief creative officer of Blizzard Entertainment, ending a 17-year career with the company.
Console/PC, Business/Marketing

Blog: Why cheating matters 6
by Gamasutra Community [07.03.14]
"The biggest cause for concern that I see is the fact that we already know how to make fun games... And now that the market is changing, we are forced to reconsider the games we’re so good at creating."
Console/PC, Design, Business/Marketing

Anti-design philosophies: Quantity design 16
by Gamasutra Community [07.03.14]
"Developers are asking us to take time out of our day, focus on their game, learn their rules, and sometimes even pay them money. Those developers owe it to us to give us something of real value."
Console/PC, Smartphone/Tablet, Indie, Design, Production

Agile: A practical point of view 10
by Gamasutra Community [07.03.14]
"If you look at the details, you can break down Agile into two separate themes, and that helped me a lot to understand the philosophy behind being 'Agile.'"
Console/PC, Production

Nintendo finds itself under fire from furious shareholders 27
by Mike Rose [07.03.14]
In the absence of president Satoru Iwata, Nintendo's top executives found themselves under fire at the annual general meeting of shareholders this month, as investors took pot-shots from every angle.
Console/PC, Business/Marketing

Miyamoto: I fear that smartphones are becoming the norm for games 28
by Mike Rose [07.03.14]
"I have a sense of fear in that 'hand-me-down smartphones'... are becoming hardware systems on which to play games due to their prices being lower than that of our most inexpensive video game system." - Shigeru Miyamoto.
Console/PC, Smartphone/Tablet, Business/Marketing

A small guide to getting your PC game known - for $0 21
by Gamasutra Community [07.03.14]
"How many times have we all been told that you NEED a marketing budget? I have heard it a lot, and quite frankly I disagree. Up to the point of writing this article, we have spent $0 on marketing."
Console/PC, Indie, Business/Marketing

GDC Europe 2014 reveals new talks from Epic Games and Wooga  
by Staff [07.03.14]
Senior talent from Epic Games and Wooga join the lineup of speakers exploring the art and business of making mobile games at GDC Europe 2014 this August in Cologne.
Console/PC, Social/Online, Smartphone/Tablet, Art, Design, Production, Business/Marketing, GDC Europe

Are you investing in community management?  
by Gamasutra Community [07.03.14]
"I really want to encourage you to see that community management isn't another 'job', it's a function that connects to so many parts of a studio."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Stepping beyond the shooter: Developing The Division Exclusive 11
by Christian Nutt [07.03.14]
Speaking to David Polfeldt, developer of Tom Clancy's The Division, it's clear that he has ambitions to do more with his game than present another twitch shooter -- and to do more with storytelling.
Console/PC, Design, Exclusive

Ubisoft Quebec growing dramatically to build Assassin's Creed  
by Christian Nutt [07.02.14]
The triple-A publisher promised a major investment in the studio, and today announced its plans to make good on that -- with a multimillion-dollar new studio space, and goals to hire over 100 staff.
Console/PC, Business/Marketing

Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog 1
by GDC Staff [07.02.14]
The Double Fine senior gameplay programmer and experienced public speaker explains her inspiration for pitching an indie-focused talk about dialog system design at GDC Europe 2014.
Console/PC, Indie, Programming, Audio, Design, Production, GDC Europe

Get a job: Turtle Rock seeks a Technical Artist  
by Staff [07.02.14]
The folks making Evolve are looking to hire a technical artist to assist with asset production and optimization for PC and contemporary console hardware in their Lake Forest, CA studio.
Console/PC, Art, Production, Recruitment

Don't Miss: Shining a light on our women heroes problem Exclusive 134
by Leigh Alexander [07.02.14]
Spurred on by advertising for Rise of the Tomb Raider, Leigh Alexander reflects on the problematic trend of defining women heroes primarily through the trauma they've endured.
Console/PC, Programming, Design, Exclusive

Looking back at what it felt like to launch Towerfall: Ascension 1
by Alex Wawro [07.02.14]
A new Polygon feature about Towerfall developer Matt Thorson sheds light on the game's origins and Thorson's unique development situation as a resident of the Canadian "Indie House."
Console/PC, Indie, Design, Production, Business/Marketing

Blog: I didn't know that China had a console ban 5
by Gamasutra Community [07.02.14]
"There has been recent news that China has lifted its console ban. This surprises me a lot -- not because the the ban is lifted, but instead the fact that we had a 'ban.'"
Console/PC, Business/Marketing

Blog: Don't simply ask for more female characters 46
by Gamasutra Community [07.02.14]
"I wouldn’t expect much from a female character that was added just for the sake of adding her... I want to see more games with female characters, but I want those characters to mean something more."
Console/PC, Indie, Design, Production, Business/Marketing

League of Legends public chat rooms closed to curb scammers  
by Mike Rose [07.02.14]
With the overwhelming popularity of its MOBA League of Legends, Riot Games has always had to go to severe lengths to curb the negative areas of its community, including when it comes to toxic players.
Console/PC, Business/Marketing