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August 1, 2014
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Updates » Console/PC
Redesigning combat in DC Universe Online 1
by Gamasutra Community [07.14.14]
"There were two challenges -- our ongoing need to create fun, rewarding content that players will want to repeat, and a new feature -- Weapon Mastery -- that would expand and deepen our well-established action combat system."
Console/PC, Design, Production

'How has the popularity of eSports affected how you make games?'  
by Christian Nutt [07.11.14]
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
Console/PC, Social/Online, Indie, Art, Design, Production, Business/Marketing

Get a job: Firaxis Games is hiring a Lead Audio Designer  
by Staff [07.11.14]
Know how to compose music and do sound effect work? The folks working on Civilization: Beyond Earth are looking for an experienced audio designer join their studio in Baltimore.
Console/PC, Audio, Production, Recruitment

Learning about our own universe by modeling it in Elite: Dangerous 2
by Alex Wawro [07.11.14]
The New Yorker investigates how the virtual universe generated in Elite: Dangerous based on actual astronomical data is helping us better understand our own place in the galaxy.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Interactive mountain 17
by Gamasutra Community [07.11.14]
Raph Koster on Mountain and how we relate to games: "Mountain is in some ways a direct challenge to those who see interactivity as about the playerís inner life."
Console/PC, Smartphone/Tablet, Indie, Design

Don't Miss: Let's revisit Final Fantasy X! Anyone? Exclusive 59
by Leigh Alexander [07.11.14]
Games remember who we were when we played them. Leigh Alexander revisits Final Fantasy X -- and puzzles over the lost heyday of big Japanese roleplaying games.
Console/PC, Art, Design, Exclusive

Long build times? You're doing it wrong 19
by Gamasutra Community [07.11.14]
"When I hear developers complain about long build times, it immediately makes me suspicious about the quality of their code base. Here's the TL;DR version of this article: do not include header files in header files."
Console/PC, Indie, Programming

A local perspective on the state of the Kenyan game industry 2
by Alex Wawro [07.11.14]
Africa-focused video producer Smart Monkey TV interviewed a few game enthusiasts in Kenya to get a better sense of how people play games in the region, and how they'd like things to change.
Console/PC, Social/Online, Production, Business/Marketing, Video

Frustration, aggression, games, and real-world violence 3
by Gamasutra Community [07.11.14]
"Much to the annoyance of many, whether video game violence causes real-world violence is a frequently studied topic in psychology. A definitive answer to this question, though, is still missing."
Console/PC, Design, Business/Marketing

Here's what the feds have to say about paid YouTube content Exclusive 10
by Mike Rose [07.11.14]
The Federal Trade Commission has told us that those YouTubers who are paid by publishers to advertise their games must provide clear, obvious disclosure in videos.
Console/PC, Business/Marketing, Exclusive, YouTube

European developers rally to crowdfunding, according to GDC Europe survey  
by GDC Staff [07.11.14]
Crowdfunding services like Kickstarter are becoming more popular -- and more controversial -- among European developers responding to the GDC Europe 2014 State of the Industry survey.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Europe

Solving the indie content problem 20
by Gamasutra Community [07.11.14]
"With three main developers and a project timeframe of 12 months we need to make smart decisions about how we will create enough content for our game. I see the same problem crop up with a lot of other indie friends."
Console/PC, Indie, Design, Production

Postmortem: DC Universe Online DLC  
by Gamasutra Community [07.11.14]
"Looking back, I can proudly say that we did many things with this DLC really well... Iíll run you through a few of the strongest aspects of the DLC as well as some of the key learnings."
Console/PC, Design, Production

The Girl Scouts hosts its first-ever video game course 7
by Mike Rose [07.11.14]
The Girl Scout Leadership Institute has hosted its first-ever video game programming course, through which it hopes to encourage more girls to get into a career in making games.
Console/PC, Business/Marketing

Creating Aztez's unique high-contrast look 9
by Gamasutra Community [07.11.14]
"We've had Aztez on the promotional tour for some time now, and we get these questions a LOT: Is Aztez 2D or 3D? How do you outline your assets in black? What shader are you using to create your look?"
Console/PC, Indie, Art

Tony Hawk studio Neversoft is no more 1
by Mike Rose [07.11.14]
Neversoft, the studio best known for the Tony Hawk and Guitar Hero franchises, has now been integrated into the Call of Duty Infinity Ward team.
Console/PC, Business/Marketing

What to keep in mind when developing for Project Morpheus  
by Mike Rose [07.11.14]
Project Morpheus senior engineer Patrick Connor gave a brief overview of the sorts of software considerations that developers need to keep in mind when creating games for Sony's VR device.
Console/PC, Business/Marketing

Pay for Play: The ethics of paying for YouTuber coverage Exclusive 60
by Mike Rose [07.11.14]
There's a new branch of ethical conundrums on the block. With the rise of the video game YouTuber, viewers have started to question whether certain big names in the world of YouTube are being paid off by publishers.
Console/PC, Business/Marketing, Exclusive, YouTube

Blizzard's Morhaime: Diversity is in our values 31
by Christian Nutt [07.10.14]
"And we know that actions speak louder than words, so we are challenging ourselves to draw from more diverse voices within and outside of the company and create more diverse heroes and content."
Console/PC, Business/Marketing

Watch Dogs sales stats reveal digital and triple-A trends in 2014  
by Christian Nutt [07.10.14]
Ubisoft has shared crucial digital and platform-breakdown information on sales of Watch Dogs, the new "pillar" of its company's "recurring flow of highly profitable brands."
Console/PC, Business/Marketing