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July 4, 2015
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Updates » Console/PC
Creating a successful Kickstarter campaign: The copy, the rewards, and the ask 4
by Gamasutra Community [06.11.15]
"Be honest, use your brain, do the groundwork. Consider the whole picture when thinking about rewards and the Ask. It’s really easy to get caught up in the micro and not be thinking about what happens after you fund."
Console/PC, Indie, Business/Marketing

Multigenerational mayhem: Exploring Massive Chalice's bloodline system 1
by Bryant Francis [06.11.15]
The goal was to challenge players by adding deaths, marriages, and births to turn-based combat. The resulting system challenges players in a number of other interesting ways as well.
Console/PC, Indie, Design

Bloodstained port house Armature to freely offer its UE4 Wii U/Vita code base 1
by Christian Nutt [06.10.15]
Thanks to Bloodstained's Kickstarter success, Unreal Engine 4 will support two more platforms, unofficially. Gamasutra speaks to the studio's tech director.
Console/PC, Indie, Programming

Get a job: Hi-Rez Studios is hiring Gameplay Programmers  
by Staff [06.10.15]
The developer of Smite and Tribes: Ascend seeks gameplay programmers to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters.
Console/PC, Programming, Recruitment

See what World of Warcraft looked like when it was a Warcraft 3 mod 3
by Alex Wawro [06.10.15]
Game development history buffs, take note: A Blizzard employee took time this week to publish a number of images chronicling the development of seminal MMORPG World of Warcraft, now 11 years old.
Console/PC, Business/Marketing

Don't Miss: How Insomniac made the very first Ratchet & Clank Exclusive  
by Ted Price [06.10.15]
In this classic 2003 postmortem, Insomniac's Ted Price reveals how the very first Ratchet & Clank came together and spawned a multi-platform franchise.
Console/PC, Programming, Design, Production, Exclusive

With over 4M sold, Witcher 3 handily recoups estimated $67M budget  
by Alex Wawro [06.10.15]
After 4 million sales in its first two weeks, CD Projekt Red has likely handily recouped the production and marketing costs of The Witcher 3, which a Polish news outlet pegs at roughly $67 million.
Console/PC, Business/Marketing

German startup nets $2.25M to keep making eSports coaching tools  
by Alex Wawro [06.10.15]
Berlin-based Dojo Madness has managed to secure $2.25 million in funding from investment firms and angel investors to to continue producing eSports coaching tools, apps and broadcast platforms.
Console/PC, Business/Marketing

Introducing Trinity, a game design methodology 6
by Gamasutra Community [06.10.15]
"As a game designer, your job (in a very practical sense) is asking the players questions. The players’ job is to answer those questions using the tools you give them."
Console/PC, Indie, Design

Registration is now open for GDC China 2015 in Shanghai  
by Staff [06.10.15]
Registration for GDC China 2015 is now live! Don't miss your chance to reserve a place at the premier game industry event in China, taking place in Shanghai this October.
Console/PC, Business/Marketing, GDC, GDC China

Tightening the world-plot interface: Or, why I am obsessed with conversation models 2
by Gamasutra Community [06.10.15]
Emily Short explores what would really be required to make the mechanics of story become the mechanics of a game.
Console/PC, Smartphone/Tablet, Indie, Design

Why players hate (some) motion controls 2
by Gamasutra Community [06.10.15]
Jamie Madigan explores the psychology of why Wii Sports is fun, but other uses of motion controls get players' hackles up when developers implement them.
Console/PC, Design

Game audio, and the '50 percent' fallacy 14
by Gamasutra Community [06.10.15]
"We ARE important. Good game audio can help make or break a game. But that is also the case with every other component."
Console/PC, Audio

Design lessons from The Witcher III 20
by Gamasutra Community [06.10.15]
A post that focuses on "some subtle design decisions which ease user experience throughout the game world" made by CD Projekt RED.
Console/PC, Design

Patrice Desilets tells his side of the Ubisoft firing story 2
by Christian Nutt [06.09.15]
In a hefty new profile in Game Informer, the former Assassin's Creed developer recounts his firing from Ubisoft, and why he's "not being bullied" by the publisher.
Console/PC, Business/Marketing

The reality of Steam refunds is still shaking out, say devs 3
by Christian Nutt [06.09.15]
Developers have far from reached consensus on the ultimate effect of Steam refunds -- but at least we're (mostly) past the "the sky is falling" phase. Mostly.
Console/PC, Indie, Business/Marketing

Obituary: Mastertronic co-founder Martin Alper  
by Alex Wawro [06.09.15]
Gamasutra has learned that game industry veteran, Mastertronic co-founder and former Virgin Interactive president Martin Alper passed away over the weekend at the age of 72.
Console/PC, Business/Marketing

Get a job: Firaxis seeks a Creature Programmer  
by Staff [06.09.15]
Handy with C/C++ and the Unreal Engine? Firaxis Games is looking to hire someone like you to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office.
Console/PC, Programming, Recruitment

Obsidian co-founder Chris Avellone has left the company  
by Alex Wawro [06.09.15]
Veteran game designer Chris Avellone took to Twitter today to confirm that he is stepping down as Obsidian's chief creative officer and leaving the company after co-founding it 12 years ago.
Console/PC, Business/Marketing

GDC Europe: Learn how Epic is openly developing Unreal Tournament  
by Staff [06.09.15]
Come to GDC Europe 2015 this August to hear Epic Games' Jim Brown explain the harsh lessons the storied studio learned while experimenting in open development of Unreal Tournament.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe