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December 21, 2014
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December 21, 2014
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Updates » Console/PC
Don't Miss: Double Fine's postmortem of Brutal Legend 22
by Caroline Esmurdoc [11.26.14]
In this classic postmortem Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Production

Devs team up with Humble Bundle for anti-Ebola charity game jam  
by Alex Wawro [11.26.14]
'Games Against Ebola' is a 96-hour charity game jam in which Mojang and 8 other dev teams, along with one solo developer, make games about healing and sell them through Humble Bundle for charity.
Console/PC, Business/Marketing

How important is 'clean' gameplay? 18
by Gamasutra Community [11.26.14]
"Once the gameplay became looser, the level of tuning required to make the game feel good changed, and it diluted the fundamental requirements for making jump and shoot gameplay as pristine as possible."
Console/PC, Indie, Design

Positively horrifying 2
by Gamasutra Community [11.26.14]
"The horror fan wants blood because the horror fan is bleeding. The horror fan wants Isolation because the horror fan only knows isolation."
Console/PC, Design

EA honored for its LGBT equality practices 1
by Mike Rose [11.26.14]
Electronic Arts is one of the best companies practicing LGBT equality, according to an annual report from the Human Rights Campaign.
Console/PC, Business/Marketing

Orcs Must Die! coming to China via Tencent agreement  
by Mike Rose [11.26.14]
Orcs Must Die studio Robot Entertainment is looking to greatly expand its player base, with a new Tencent partnership that will see its popular franchise coming to the Greater China Region.
Console/PC, Business/Marketing

Fight toxic online behavior with insight from Riot at GDC 2015 1
by Staff [11.26.14]
Riot's social systems expert Dr. Jeffrey Lin returns to GDC 2015 in March to share data that will help you meet the challenge of designing your games to inhibit toxic online player behavior.
Console/PC, Design, GDC

Unity's new UI system is finally here 1
by Mike Rose [11.26.14]
Unity has released the next version of its video game engine, complete with the brand new Unity User Interface system that the company says is faster and more flexible than the current solution.
Console/PC, Smartphone/Tablet, Business/Marketing

Repeatable success in game production 3
by Gamasutra Community [11.26.14]
"Almost all game developers have less time, less money, less people than they need to complete what they want to achieve. They have to be smart about how the do things."
Console/PC, Smartphone/Tablet, Indie, Production

Blog: A Unity culling mask tip 4
by Gamasutra Community [11.26.14]
"The Unity Camera class has a culling mask such that each camera can be set to only display a subset of the available layers. However, I wanted to be able to change the visible layers during runtime in response to a player's actions."
Console/PC, Smartphone/Tablet, Indie, Programming

A handful of British game studios have passed the tax relief cultural test 1
by Mike Rose [11.26.14]
More than 30 British game studios have applied for the new video game tax relief in the UK, while just over a dozen games have received provisional certification to go ahead for the application.
Console/PC, Business/Marketing

Advertising authority investigating YouTubers who don't disclose paid-for videos 2
by Mike Rose [11.26.14]
"There are strict rules that govern television and other advertising and it seems to me that there's a bit of a loophole when it comes to online, videos and YouTube." - Ben Bradshaw, a British Member of Parliament, reacts to poor disclosure from YouTubers.
Console/PC, Business/Marketing

Latest Pokemon pair sells 3 million in opening weekend  
by Mike Rose [11.26.14]
Pokemon Omega Ruby and Alpha Sapphire, the latest Pokemon remakes, sold more than 3 million copies over their launch weekend.
Console/PC, Business/Marketing

Amiibos are here - but what's next for Nintendo's video game-toy business? 6
by Christian Nutt [11.26.14]
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- what potential is there, and what pitfalls lie in store for Nintendo?
Console/PC, Business/Marketing

Get a job: Obisidian is looking to hire an Engine Programmer  
by Staff [11.25.14]
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Console/PC, Programming, Recruitment

Learn how to build a game that can playtest itself at GDC 2015 1
by Staff [11.25.14]
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Console/PC, Programming, GDC

Don't Miss: Watch Ron Gilbert's GDC postmortem of Maniac Mansion 6
by Staff [11.25.14]
As Thimbleweed Park hits its Kickstarter goal, watch this loving and detailed look back at the game that started it all: Ron Gilbert and Gary Winnick's Maniac Mansion.
Console/PC, Design, Production

FTC compels Sony to issue refunds over misleading Vita launch ads 3
by Alex Wawro [11.25.14]
SCEA has agreed to a settlement deal with the FTC over charges that it and its advertising partner intentionally misled people with the advertising campaigns for the launch of the PlayStation Vita.
Console/PC, Business/Marketing

Streaming game development on Twitch: Lessons learned 4
by Gamasutra Community [11.25.14]
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Console/PC, Indie, Programming, Business/Marketing

Sony leans on its PlayStation business as it searches for profitability  
by Mike Rose [11.25.14]
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Console/PC, Business/Marketing