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October 7, 2015
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October 7, 2015
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Updates » Console/PC
Communicating complex mechanics without words in RETSNOM 2
by Joel Couture [09.15.15]
How an indie developer with little knowledge of foreign languages--and no money for translation assistance-- designed a complex and nuanced indie game with an international audience in mind.
Console/PC, Indie, Design, Video

Tips for making your game localization-friendly 3
by Gamasutra Community [09.15.15]
"In this blog I will focus on ensuring that dialogue is defined in the most appropriate way. I will look at max text length and include a quick note at the end on handing translator questions."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Eclipsing mechanics 2
by Gamasutra Community [09.15.15]
"Adding bad choices, or in this case making an old choice bad by eclipsing it, doesn't give the players more room to express themselves; it adds traps into the game."
Console/PC, Design

PlayStation 4 getting price drop in Japan  
by Chris Kerr [09.15.15]
During its recent Tokyo Game Show press conference, Sony announced that the price of the PlayStation 4 will drop from 39,980 ($333) to 34,980 ($291) in Japan on October 1.
Console/PC, Business/Marketing

Sony's Project Morpheus has a new name  
by Chris Kerr [09.15.15]
Sony's virtual reality head-mounted display has been given a new name, with the company revealing that Project Morpheus will now simply be known as PlayStation VR.
Console/PC, Business/Marketing, VR

The Game Audio Starter Kit 3
by Gamasutra Community [09.15.15]
"Want to start learning how to design adaptive audio for games? Here's what I did to put together a portfolio. Some project links, tips & code examples."
Console/PC, Indie, Audio

How Allison Road designs its scares around VR 2
by Richard Moss [09.15.15]
The new horror game from the first time developer Lilith Ltd. is the first to be designed from the ground up for VR. They impart what they've learned about designing horror for HMDs.
Console/PC, Indie, Video

Don't miss: 10 years ago, World of Warcraft was infected by Corrupted Blood 2
by Kyle Orland [09.14.15]
A decade ago, World of Warcraft was hit by a plague. Epidemiologist Nina H. Fefferman, Ph.D, discusses the lessons learned.
Console/PC, Social/Online, Design, Business/Marketing

Get a job: Arkane Studios is hiring a Senior AI Engineer  
by Staff [09.14.15]
Dishonored 2 developer Arkane Studios, is looking to hire an experienced programmer to join its ranks as Senior AI Engineer alongside the development team at Arkane's Austin, TX studio.
Console/PC, Programming, Recruitment

Video: How Bohemia nabs cheaters in DayZ  
by Staff [09.14.15]
Bohemia Interactive's Eugen Harton speaks at GDC Europe 2015 about some of the many ways DayZ players try to cheat the system, and how Bohemia effectively counters them.
Console/PC, Programming, Production, Video, Vault

Lionhead's longtime creative chief quits to do his own thing  
by Alex Wawro [09.14.15]
Longtime Lionhead creative director Gary Carr has left the company after twelve years. GameSpot has the report, and the belief that Carr's goal is to start his own independent studio.
Console/PC, Business/Marketing

This Week in Video Game Criticism: From stealth games to Shigeru Miyamoto  
by Eric Swain [09.14.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from the queer masculinity of stealth games to a level design chat with Shigeru Miyamoto.
Console/PC, Indie, Design

Analysts react to Nintendo's new president Exclusive 2
by Chris Baker [09.14.15]
Analysts weigh in on Nintendo's appointment of former general director Tatsumi Kimishima to be their new president, replacing the irreplaceable Satoru Iwata
Console/PC, Business/Marketing, Exclusive

Don't Miss: David Cage's Indigo Prophecy postmortem 5
by David Cage [09.14.15]
In this classic 2006 Game Developer Magazine article, Indigo Prophecy/Fahrenheit creator David Cage writes candidly about what went right -- and wrong -- during the game's development.
Console/PC, Design, Production

Putting an HTML5 game on Steam: A Wizard's Lizard postmortem 6
by Gamasutra Community [09.14.15]
Lost Decade Games' Matt Hackett opens up about what went right and wrong with the launch of the studio's unconventionally-funded Steam game built on web technology.
Console/PC, Indie, Programming, Design, Production

Nintendo appoints president to replace late Satoru Iwata 1
by Chris Kerr [09.14.15]
Nintendo has announced that Tatsumi Kimishima will be its new president, replacing Satoru Iwata, who passed away on July 11, aged 55.
Console/PC, Serious, Business/Marketing

Seth Killian's 3 principles for bringing fighting games online 2
by Bryant Francis [09.14.15]
How do you take the fighting game genre--which was designed for lag-free local multiplayer--and make it work online? You have to fiddle with several of the fundamentals, according to Seth Killian
Console/PC, Indie, Programming, Design, Video

Video: Disney animator draws in VR using ex-Double Fine engineers' app 2
by Alex Wawro [09.11.15]
Game artists may appreciate this brief, charming video of veteran Disney animator Glen Keane sketching in virtual reality with an HTC Vive dev kit running the 3D art app TiltBrush.
Console/PC, Art, Video

Video: Using the Fox Engine to build Ground Zeroes 4
by Staff [09.11.15]
Hideo Kojima and the Kojima Productions staff demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine at GDC 2013.
Console/PC, Design, Production, Video, Vault

Don't Miss: Mario maestro Koji Kondo on how he composes classics 5
by Christian Nutt [09.11.15]
The composer behind the iconic Mario and Zelda soundtracks speaks to Gamasutra in this 2014 interview, touching on both his classic work and advice for game composers.
Console/PC, Audio