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November 24, 2015
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November 24, 2015
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Updates » Console/PC
World of Warcraft subscriptions dip slightly to 5.5 million  
by Chris Kerr [11.03.15]
Activision's latest financial results have given us another look at the state of its in-decline MMO, World of Warcraft.
Console/PC, Business/Marketing

Digital sales help Activision exceed expectations  
by Chris Kerr [11.03.15]
Following its $5.9 billion acquisition of King, Activision Blizzard has lifted the lid on its latest quarterly results for the three month period ended September 30.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony in the spotlight: How did Paris Games Week go?  
by Gamasutra Community [11.03.15]
How did the press handle the French game event -- and how did Sony do this year by holding its big European press conference there? Here's the data on all of that.
Console/PC, Business/Marketing

How Renowned Explorers folds diplomacy into its combat system 5
by Phill Cameron [11.03.15]
Adriaan Jansen of Abbey Games explains the process of designing a sophisticated combat system that accommodates diplomatic strategies, and tracks the shifting mods and attitudes of characters.
Console/PC, Indie, Design, Production, Video

The pain of a project with too much work and too few people 3
by Christian Nutt [11.02.15]
Trails in the Sky SC featured a script longer than War and Peace but with just a handful of people working on editing it for localization -- driving them almost beyond endurance.
Console/PC, Production

Tencent still on top, in latest list of top game companies by revenue  
by Christian Nutt [11.02.15]
Which companies make the most money from video games? Analyst firm Newzoo puts the Chinese internet giant on top -- followed by Microsoft and Sony.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blizzard secures Overwatch trademark after legal wrangling  
by Christian Nutt [11.02.15]
A company called Innovis already owned the trademark to "Overwatch," and after a deal to share it went south, Blizzard has claimed the rights to the name.
Console/PC, Business/Marketing

Get a job: Rocksteady seeks an experienced Gameplay Programmer  
by Staff [11.02.15]
The developer of Batman: Arkham Knight is looking for an experienced coder to join Rocksteady's team at its London, England headquarters and serve as a Senior Gameplay Programmer.
Console/PC, Programming, Recruitment

Koei Tecmo doubles down on making games with other peoples' property 2
by Alex Wawro [11.02.15]
The house of Dynasty Warriors sees enough value in collaborating on games with others' IPs that it has opened a whole new division and is working on a new project with a 'big Western IP.'
Console/PC, Business/Marketing

This Week in Video Game Blogging: From No Man's Sky to the level design of Phantasy Star II  
by Critical Distance [11.02.15]
"This week, our partnership with Critical Distance brings us picks on how Spore's and No Man's Sky's have been anticipated in the press to level design as storytelling in Phantasy Star II."
Console/PC, Indie, Design

Treyarch aims to add mod tools and a map editor to Black Ops 3  
by Alex Wawro [11.02.15]
The studio is pledging to try and release official mod and mapping tools for the PC version of Black Ops 3 next year, placing it in stark contrast to recent Call of Duty and Battlefield games.
Console/PC, Design

Classic Postmortem: Asheron's Call GDMag Exclusive 1
by Toby Ragaini [11.02.15]
This long-running MMORPG turns 16 today. Designer Toby Ragaini wrote a postmortem of the game's design Game Developer magazine, which is published here online for the first time to mark the occasion.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive

Sega Sammy posts profit in spite of stuttering physical game sales  
by Chris Kerr [11.02.15]
Sega is the latest company to post its financials for the six-month period ending September 30, with the company posting a profit in spite of stuttering sales.
Console/PC, Smartphone/Tablet, Business/Marketing

The 5 golden rules of input 42
by Gamasutra Community [11.02.15]
"This article will give you easy to follow rules on how to support gamepad and mouse/keyboard like a world boss."
Console/PC, Indie, Programming

Why it's good to avoid large decision spaces 6
by Gamasutra Community [11.02.15]
"Thatís why Go beginners are taught on smaller boards. Smaller boards mean smaller decision spaces, and that means that players with limited experience and knowledge can still make informed decisions."
Console/PC, Indie, Design

The making of The Beast Within: A Gabriel Knight Mystery 2
by Gamasutra Community [11.02.15]
"Jensen decided the time had come to test his strength of character. She dug up her original idea of Gabriel investigating a series of murders that locals believed to be the work of a werewolf."
Console/PC, Design, Production, History

Designing difficulty in role-playing games 12
by Bryant Francis [11.02.15]
Difficulty isn't just about adjusting numbers for "Easy," "Medium," and "Hard" mode. Three developers share tips on how to use difficulty to make an RPG more deep, flexible and engaging.
Console/PC, Design

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Student/Education

3D middleware firm Umbra nets $3.4 million investment  
by Christian Nutt [10.30.15]
The Finnish 3D graphics tech company has pulled in millions, and plans to invest in new technology to make "massive 3D data sets" more accessible.
Console/PC, Programming, Art, Business/Marketing

Valve devs test experimental lag-killing VSync feature in Dota 2 2
by Alex Wawro [10.30.15]
Valve engineers have introduced an interesting experimental Dota 2 feature designed to cut down on VSync lag, which may have outsized consequences for the way the game is played.
Console/PC, Programming