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October 1, 2014
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October 1, 2014
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Updates » Console/PC
Using PAX as a test bed: How Spry Fox updated its demo builds daily 3
by Christian Nutt [09.11.14]
"PAX is one of the best opportunities we have each year to observe lots of 'real gamers' of all ages, sexes, etc, playing our games," says Spry Fox's David Edery.
Console/PC, Indie, Design, Production

Get a job: Heavy Iron Studios seeks a Gameplay/Engine Programmer  
by Staff [09.11.14]
L.A.-based Heavy Iron Studios (Disney Infinity for Wii U) is hiring an experienced coder to work on graphics programming, extending its game engine and tuning gameplay features.
Console/PC, Programming, Recruitment

Atari games from that landfill are headed to museums -- and eBay 3
by Alex Wawro [09.11.14]
The Alamagordo city council has greenlit a plan to distribute the Atari cartridges dug out of a local landfill earlier this year: roughly half will be sold at auction, and the rest sent to museums.
Console/PC, Business/Marketing

RuneScape developer to lose its CEO by end of year  
by Alex Wawro [09.11.14]
Jagex CEO Mark Gerhard is leaving the company after a seven-year run, five of which were spent running things. He has not explained his motivation for leaving, or who he expects to step up and fill his shoes.
Console/PC, Business/Marketing

Don't Miss: The dev who spent 13 years making his childhood game Exclusive 13
by Mike Rose [09.11.14]
When Adam Butcher was 14, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Design, Business/Marketing, Exclusive

RPG design: Alternatives to magic points 65
by Gamasutra Community [09.11.14]
"I find many implementations pretty tedious (buying/using MP restorative items constantly, or saving all magic for the boss), but preferences aside, it's just plain boring when so many games do the same thing."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

International film fest to screen Miyamoto-produced Pikmin movie 1
by Alex Wawro [09.11.14]
The 27th annual Tokyo International Film Festival kicks off next month, and this year the screening list includes a 3D animated Pikmin film produced by game industry veteran Shigeru Miyamoto.
Console/PC, Business/Marketing

The SETI Institute is running its own game jam next month 2
by Mike Rose [09.11.14]
The SETI Institute, a not-for-profit organization that searches for extraterrestrial intelligence, has today announced that it is looking to get game developers involved via a game jam.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

How to use white box 'blocks' in level design 4
by Gamasutra Community [09.11.14]
"This method requires to focus on the basic principles of level design. This technique is very similar to painting or sculpting : we first create a rough silhouette of our model, and only then we add some detail."
Console/PC, Design

Racing studio SimBin files for bankruptcy, now known as Sector 3  
by Mike Rose [09.11.14]
Racing game studio SimBin, previously known for titles like GTR, GT Legends and Race Ė The Official WTCC Game, officially filed for bankruptcy earlier this month and changed its name.
Console/PC, Business/Marketing

Avoiding 'traps' in RPG game mechanic design 19
by Gamasutra Community [09.11.14]
How to avoid making "traps" -- defined as "a mechanic purposefully or accidentally designed to look beneficial to the player but doesnít provide appropriate benefit."
Console/PC, Smartphone/Tablet, Indie, Design

Blog: Surveying game audio professionals - the results  
by Gamasutra Community [09.11.14]
"Compensation had two definite peaks, one at around $55,000 and one around $110,000. We believe this reflects the premium that top composers and sound designers with the right skills and knowledge can demand."
Console/PC, Smartphone/Tablet, Indie, Audio, Business/Marketing

Design considerations for branching conversation systems in games 15
by Gamasutra Community [09.11.14]
"So youíve decided that a branching conversation system is the best choice for your game. But how will your system really function? You know your high-level goals, but itís time to refine."
Console/PC, Design

Get a job: Telltale is hiring a Narrative Tech Engineer  
by Staff [09.10.14]
The folks who made The Wolf Among Us seek an experienced engineer to work on Telltale's suite of content creation tools at its studio in San Rafael, California.
Console/PC, Programming, Recruitment

Blog: Non-player-centric games 17
by Gamasutra Community [09.10.14]
"I believe we need more games that are environmental/world and plot driven -- games where the player character isnít the hero, nor does the story or world bend for them or wait for them."
Console/PC, Indie, Design

Valve offers software, support to tech education program for kids  
by Alex Wawro [09.10.14]
Steam's minder is strengthening ties to iD Tech, a national series of summer camps that teach kids how to make games, by providing students with free access to Valve software and systems.
Console/PC, Business/Marketing

Blog: Taking stock of Darknet, a VR work-in-progress  
by Gamasutra Community [09.10.14]
"Working alone is a sure way to lose perspective on your work, and Iíve been cloistered on Darknet for months. Over the past week, I was suddenly hit with an avalanche of external feedback."
Console/PC, Indie, Production, Business/Marketing

Video blog: A deeper look at Wolfenstein: The New Order's Nazi symbology 5
by Gamasutra Community [09.10.14]
Bob Whitaker, Evan Torner and Niclas Heckner discuss Wolfenstein: The New Order. Topics include the game's depiction of Nazi futurism, concentration camps and German language in video games.
Console/PC, Design

The challenges of converting a mobile platformer into a good PC game 7
by Gamasutra Community [09.10.14]
"This journey of converting Shadow Blade from a good mobile game to a respectable PC title has proved to be quite challenging... We are definitely learning a lot in this process and it is quite tough and fun."
Console/PC, Smartphone/Tablet, Programming, Design, Production

Destiny ships $500 million on day one 14
by Mike Rose [09.10.14]
Activision claims this morning that Destiny is the most successful video game franchise launch of all time, as the game shipped more than $500 million to retail stores and first-parties worldwide.
Console/PC, Business/Marketing