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May 2, 2016
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Updates » Console/PC
How 1979 Revolution: Black Friday drops players into a real crisis 3
by Bryan Lufkin [04.11.16]
Navid Khonsari was a child in Tehran during the Iranian revolution. Now, he's turned that tumultuous chapter in history into a game that puts players in the midst of the chaos, rivalries, and bloodshed.
Console/PC, Indie, Design, History, Video

A personal quest to save Star Ocean, and maybe the JRPG genre 9
by Christian Nutt [04.08.16]
"Once you finish, it stays with you, in your memory -- it becomes a part of your experience. I feel that JRPGs won't change as long as that doesn't change." - Star Ocean 5 producer Shuichi Kobayashi.
Console/PC, Design, Production, Business/Marketing

Luring players back to a game they thought was dead: Tribes: Ascend 1
by Christian Nutt [04.08.16]
“This is how big of a change we’re willing to make to the game, so come back, talk about it, give us other ideas, you know?” - Tribes: Ascend creative director Sean McBride
Console/PC, Design, Production, Business/Marketing

Square Enix shutters Nosgoth, online game from Rocket League devs 1
by Christian Nutt [04.08.16]
The vampire vs. human online action game, which is a spin-off of the publisher's dormant Legacy of Kain franchise, is ending development and winding down soon.
Console/PC, Business/Marketing

Get a job: Telltale Games is hiring an experienced UI Artist  
by Staff [04.08.16]
The Walking Dead developer Telltale Games seeks a Senior UI Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Opinion: So you want to write a trans character 29
by Katherine Cross [04.08.16]
Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's Baldur's Gate: Siege of Dragonspear.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Devs Answer: What are the best comments left in your code? 10
by Bryant Francis [04.08.16]
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
Console/PC, Smartphone/Tablet, Indie, Programming

Dev offers game dev scholarship funds for LGBT students in Mississippi 3
by Alex Wawro [04.08.16]
Fun Bits offers up 2 $1,000 scholarship grants to any high school students graduating this year in Mississippi who identify as LGBT and seek to pursue a college education in art or video game design.
Console/PC, Indie, Business/Marketing

Don't Miss: This in-depth procedural dungeon generation algorithm 24
by Gamasutra Community [04.08.16]
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production

Greenlit on Steam in 16 days: What worked well, what didn't 6
by Gamasutra Community [04.08.16]
"As a general rule, only show the best about your game. I know how great it is to have lots of content, but if you have to choose, do not hesitate to go for quality over quantity."
Console/PC, Indie, Business/Marketing

Troubleshooting in-game visuals with physically-based rendering  
by Gamasutra Community [04.08.16]
"If lighting does not behave as expected in a scene, artists usually assume that the lighting is the source of the problem. Yet the problem is more regularly with the initial material and texture set-up."
Console/PC, Art

Oculus tops VR awareness surveys, but most players don't recognize individual brands 5
by Chris Kerr [04.08.16]
A new 360 Gaming Report from consumer research outfit Nielsen has found that most video game players are unaware of virtual reality brands.
VR, Console/PC, Business/Marketing

Bit.Trip developer closes 'unsustainable' San Francisco studio 2
by Chris Kerr [04.08.16]
U.S. studio Choice Provisions, formerly known as Gaijin Games, has been forced to close its San Francisco office to ensure its long-term future.
Console/PC, Business/Marketing

Blog: Free music, and where it fits into the game industry 9
by Gamasutra Community [04.08.16]
"Clearly composers feel that free music harms their chances at getting paid work, but from my experience, most funded small devs and upward will always pay for exclusive music."
Console/PC, Smartphone/Tablet, Indie, Audio, Business/Marketing

How Hyper Light Drifter balances difficulty with fairness 11
by Bryant Francis [04.08.16]
“There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished.” 
Console/PC, Indie, Design, Video

Resurrecting the RTS with Ashes of the Singularity 4
by Christian Nutt [04.07.16]
"Strategy games, contrary to popular belief, often are the first to hit the technology wall." - Stardock's Brad Wardell
Console/PC, Design

Her Story and Rapture clean up at 2016 BAFTA awards 1
by Christian Nutt [04.07.16]
The Chinese Room's moody adventure game Everybody’s Gone to the Rapture wowed the judges, as Her Story, from Sam Barlow, continued to rack up wins in this award season.
Console/PC, Smartphone/Tablet, Indie, Design

Video: Finding inspiration in the lost game designs of the TRS-80 3
by Staff [04.07.16]
At GDC 2012, developer Jim McGinley showcases some classic TRS-80 games with remarkable mechanics that are often overlooked in the annals of game industry history.
Console/PC, Design, Video, Vault

YouTube data shows how fresh DLC makes a year-old game trendy again  
by Alex Wawro [04.07.16]
While the lion's share of the games on YouTube's list of the top 10 trending games of March are brand-new releases, the #2 title, Mortal Kombat X, is over a year old -- but invigorated with fresh DLC.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

How Undertale's soundtrack shapes its narrative 10
by Gamasutra Community [04.07.16]
"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
Console/PC, Indie, Audio