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February 6, 2016
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February 6, 2016
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Updates » Console/PC
Austin, Texas' parking problems through the lens of game dev culture 14
by Gamasutra Community [01.20.16]
The difficulties of driving and parking in Austin, Texas -- as viewed through the context of its game development studios and culture.
Console/PC, Social/Online, Indie, Business/Marketing

Placing kid characters in a tragic situation in This War Of Mine 1
by Alex Wawro [01.20.16]
Gamasutra speaks to some of the developers at 11bit about how and why they decided to add children -- modeled by their own kids -- into their grim war survival game This War Of Mine.
Console/PC, Indie, Design

Can Sony trademark 'Let's Play'? An attorney's take 5
by Gamasutra Community [01.20.16]
"Why did this happen? Could Sony actually do it? What would trademarking ‘Let’s Play’ even mean? Read on for a super quick tour through some trademark law basics."
Console/PC, Business/Marketing

IGDA board of directors election for 2016 is on now  
by Christian Nutt [01.19.16]
Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Oculus founder Palmer Luckey will be sued for breach of contract 3
by Christian Nutt [01.19.16]
Total Recall Technologies contracted Luckey -- before his successful Oculus Rift Kickstater -- to develop a headset. A judge said part of its suit against him can move forward.
VR, Console/PC, Business/Marketing

Get a job: Telltale Games seeks an experienced Rigging Artist  
by Staff [01.19.16]
Minecraft: Story Mode developer Telltale Games seeks a Senior Rigging Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
Console/PC, Art, Recruitment

Video: Cinematic storytelling in Middle-earth: Shadow of Mordor  
by Staff [01.19.16]
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
Console/PC, Art, Audio, Design, Production, Video, Vault

Microsoft buys MinecraftEdu, moves to put Minecraft in more schools  
by Alex Wawro [01.19.16]
Microsoft has bought MinecraftEdu from indie educational studio TeacherGaming as it moves to develop Minecraft: Education Edition in collaboration with educators.
Console/PC, Business/Marketing

Don't Miss: Designing Darkest Dungeon to inspire despair 8
by Phill Cameron [01.19.16]
We talk to Chris Bourassa and Tyler Sigman of Red Hook Studios about the difficulty of Darkest Dungeon, and why they want their narrator to compound defeat by insulting the player.
Console/PC, Indie, Art, Design, Production, Business/Marketing

This Week in Video Game Blogging: The contradicting aesthetics of That Dragon, Cancer  
by Critical Distance [01.19.16]
This week, our partnership with game criticism site Critical Distance brings us picks from Melissa King on topics ranging from storytelling in That Dragon, Cancer to a secret twist in Metal Gear Solid V: The Phantom Pain.
Console/PC, Indie

Traveling without moving: A love letter to Games Done Quick  
by Gamasutra Community [01.19.16]
"However depressing January is mooted to be... I'm crashed out on my couch, feasting on the resolutions of other, younger, more-inspired people. In short, I spend the first week of each year hooked on Awesome Games Done Quick."
Console/PC, Business/Marketing

Riding the rails to GDC: A Q&A with Train Jam conductor Adriel Wallick  
by Staff [01.19.16]
There's another Train Jam happening on the way to GDC this year, and GDC 2016 officials speak to organizer and game developer Adriel Wallick about where the Train Jam came from -- and where it's headed.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Reflections based on local cubemaps in Unity 3
by Gamasutra Community [01.19.16]
"Reflections based on static local cubemaps are an effective tool to implement high quality and realistic reflections and a cheap alternative to reflections generated at run-time."
Console/PC, Smartphone/Tablet, Indie, Programming

Everybody's Gone to the Rapture scribe honored at UK Writers' Guild Awards  
by Chris Kerr [01.19.16]
The Chinese Room co-founder Dan Pinchbeck took home the award for Best Writing in a Video Game at last night's Writers’ Guild of Great Britain Awards.
Console/PC, Indie, Art

Rise of the Tomb Raider, and the dubious benefit of a console exclusive 17
by Bo Moore [01.19.16]
"Anything under $100 million for console exclusivity of Rise of the Tomb Raider is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
Console/PC, Business/Marketing

Blog: Narrative negative space in games  
by Gamasutra Community [01.18.16]
"I have a strong belief that the player can, when encouraged to, create and embrace a variation of the character they are playing. But it’s really on the designers to allow for that to naturally grow and be encouraged."
Console/PC, Design

Dragon Age companions: Social cognition and decision-making 2
by Gamasutra Community [01.18.16]
"Players often seek the approval of their party members... but why? In terms of gameplay, there is little to be gained from their approval."
Console/PC, Design

GDC 2016: See how UX helped boost Epic's game production efforts  
by Staff [01.18.16]
Epic Games' director of user experience joins an Epic producer GDC 2016 to talk about how the studio integrated its UX and development teams without imploding.
Console/PC, Production, GDC

HoloLens battery will last for 5.5 hours, 2.5 with 'intensive use' 3
by Chris Kerr [01.18.16]
Microsoft's mixed-reality HoloLens headset will have an average battery life of 5.5 hours per charge, and will feature a field-of-view comparable to viewing a 15-inch monitor from around two 2 ft away.
VR, Console/PC

Rise of the Tomb Raider game director makes Infinity Ward switch  
by Chris Kerr [01.18.16]
Rise of the Tomb Raider game director Brian Horton has left Crystal Dynamics to join Call of Duty developer Infinity Ward.
Console/PC, Art