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June 18, 2013





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Updates » Console/PC
Deploy to your target platform first (and often) 9
by Gamasutra Community [05.30.13]
Many developers don't build to their platform until the end of the project -- but seasoned triple-A developer turned indie Karl Schmidt (Company of Heroes series) explains why that is a grave error.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

The difficult task of balancing narrative and gameplay 8
by Gamasutra Community [05.30.13]
How do players play, and how do stories work? This thoughtful post draws from both experience and writing to attempt to reconcile the story/gameplay divide.
Console/PC, Indie, Design

London's V&A Museum appoints its first ever game designer 1
by Mike Rose [05.30.13]
London's Victoria & Albert Museum has appointed its first ever Game Designer in Residence, as a means to expose more people to video games as a creative medium.
Console/PC, Design

Flower for Vita, much more to be showcased at IndieCade's E3 booth  
by Kris Ligman [05.29.13]
IndieCade's annual E3 showcase will feature thatgamecompany's Flower for PlayStation Vita along with 36 other independent games. Here's the complete list.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Xbox Live Arcade leaderboard stats: May 2013  
by Gamasutra Community [05.29.13]
Far Cry 3: Blood Dragon is May's big success, as you'd predict -- but how did it really stack up against the competition? Halfbrick's Ryan Langley compiles the stats.
Console/PC, Indie, Business/Marketing

Video: The art and tech of Incredipede 2
by GDC Vault Staff [05.29.13]
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of Incredipede and the Adobe Flash tech that powers the moving art.
Console/PC, Indie, Programming, Art, Design, Video

'Taking genre conventions as your starting point is kinda boring' Exclusive 1
by Kris Ligman [05.29.13]
"When I first started... I thought everything had to be a platformer," says Cardboard Computer's Jake Elliott, discussing Kentucky Route Zero's ground-up design.
Console/PC, Indie, Design, Production, Exclusive, Video

It's time to nail down storytelling terminology 6
by Gamasutra Community [05.29.13]
To aid in communication and advance the art of design, Amnesia creative director Thomas Grip takes commonly used terms (like "narrative") and attempts to carve out useful definitions.
Console/PC, Indie, Design

Get a job: Insomniac has its ears open for an Audio Designer  
by Kris Ligman [05.29.13]
"Insomniac Games is looking for a passionate and experienced Audio Designer to create, edit and implement AAA game-ready audio for our projects."
Console/PC, Audio, Design, Recruitment

When big studios behave like indies, what happens? 1
by Staff [05.29.13]
Blitz Game Studios has a long history of big console productions -- but to become more agile, senior staff broke off and formed an internal "indie" team. You can read the results here.
Console/PC, Indie

Xbox One's self-publishing problem is bigger than it sounds Exclusive 40
by Christian Nutt [05.29.13]
Gamasutra's Christian Nutt digs deeper into Xbox One's restrictions on self-publishing. This isn't just a problem for small, "indie" developers...
Console/PC, Social/Online, Indie, Business/Marketing, Exclusive

Amazon launches mobile game log-in service 1
by Mike Rose [05.29.13]
Amazon today launched a new easy log-in service for iOS and Android games and apps, which it says developers can use to drive higher engagement and order conversion.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Now World of Tanks is expanding to Japan  
by Mike Rose [05.29.13]
World of Tanks company Wargaming has made a move on the Japanese video game market, opening a new office in Tokyo that will focus on rolling its game out in the country.
Console/PC, Business/Marketing

Vita Remote Play mandatory for PS4 games 7
by Mike Rose [05.29.13]
Sony stated during the PlayStation 4 reveal that the troubled PS Vita handheld will feature prominently is the company's PS4 plans, although no concrete plans have yet been divulged.
Console/PC, Business/Marketing

No used games means lower profits for game makers. Unless... 35
by Mike Rose [05.29.13]
A recent study says if console manufacturers eliminated used game sales, profits would drop. But there might be an upside.
Console/PC, Business/Marketing

When studios tell a consultant 'no thanks' 25
by Gamasutra Community [05.29.13]
Keith Fuller offered his services as a production consultant free of charge to a bunch of studios -- but the ones who didn't accept the offer may reveal more about the state of the industry.
Console/PC, Production

Blizzard drastically reduces development team for 'Titan' 23
by Kris Ligman [05.28.13]
Blizzard's as-yet unnamed MMO, codenamed "Titan," is getting a reboot and a 70 percent staff reallocation, as part of the company's "iterative" development process.
Console/PC, Social/Online, Production

A look at futuristic game architecture, from 2002 Exclusive GDMag Exclusive  
by Hayden Duvall [05.28.13]
In this reprint from the January 2002 issue of GD Mag, future Duke Nukem Forever developer Hayden Duvall looks to the role of architecture in informing futuristic game levels.
Console/PC, GD Mag, Art, Design, Exclusive, GD Mag Exclusive

Halo 4 co-op, Top Eleven talks added to GDC Europe 2013  
by GDC Staff [05.28.13]
Newly added GDC Europe 2013 lectures will cover Halo's first episodic multiplayer content, Top Eleven's emerging market efforts that led to 11 million MAUs, and Bigpoint's C++-to-web tech overview.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing

Get a job: 2K Sports is looking for a Public Relations Manager  
by Kris Ligman [05.28.13]
"Collaborate with Public Relations Director and Product Managers to create, manage and execute public relations programs for 2K Sports."
Console/PC, Production, Business/Marketing, Recruitment