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August 20, 2014
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August 20, 2014
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Updates » Console/PC
Gone Home studio rebrands and staffs up for new project 1
by Alex Wawro [08.05.14]
The studio formerly known as The Fullbright Company has changed its name and is looking to bring on two additional developers to work on the company's next project.
Console/PC, Indie, Production, Business/Marketing

Blog: When is a clone... 22
by Gamasutra Community [08.05.14]
Raph Koster examines the difference between clones, new rules, and new games: "The easiest way to 'invent a new game' as opposed to simply cloning something is to take a ludic artifact and change one significant rule."
Console/PC, Smartphone/Tablet, Design

Reminder: GDC Europe online registration closes tomorrow  
by Staff [08.05.14]
With just a day left until registration closes on August 6 at Midnight UTC, GDC Europe organizers are offering a special registration discount code and a roundup of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Q&A: Brian Fargo shares lessons learned in developing Wasteland 2 Exclusive  
by Alex Wawro [08.05.14]
'Itís only been 20 years Iíve been trying to get here. It wouldnít have happened if not for crowdfunding.'
Console/PC, Indie, Design, Production, Business/Marketing, Exclusive

Sharing useful game design tenets 5
by Gamasutra Community [08.05.14]
"We know games, we know design, and yet, the young and aspiring devs, who will one day be the stars of our industry are left to figure it out themselves. Itís kind of embarrassing."
Console/PC, Smartphone/Tablet, Indie, Design

Epic Games is opening a studio in the UK  
by Mike Rose [08.05.14]
Epic Games is opening a studio in the UK, and has acquired and integrated long-time partner Pitbull Studio as part of the process.
Console/PC, Business/Marketing

Movie company Legendary acquires geek culture YouTube channel Geek & Sundry 2
by Mike Rose [08.05.14]
Geek & Sundry, the video game YouTube channel hosted by the likes of Felicia Day and Wil Wheaton, has been acquired by American movie production company Legendary Entertainment.
Console/PC, Business/Marketing, YouTube

Are eSports pros inherently better than the average player? 7
by Christian Nutt [08.04.14]
Dr. Amine Issa recently conducted research on pro League of Legends players to begin to answer this question.
Console/PC, Design, Business/Marketing

Creative challenges in game development  
by Christian Nutt [08.04.14]
"The road to creating something great is long and harrowing, with many turns and dead-ends along the way. You can't ignore what's right in front of you just because you have a clear destination in mind."
Console/PC, Indie, Design, Business/Marketing

This Week in Video Game Criticism: Do You Really Need Game Jams? 2
by Lana Polansky [08.04.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
Console/PC, Social/Online, Indie, Design, Production

God of War developers to helm UCLA game course  
by Christian Nutt [08.04.14]
Writer Marianne Krawczyk and Sony Santa Monica producer Whitney Wade join up to present a course designed to help understand how creativity and production meet in game development.
Console/PC, Design, Production, Business/Marketing

Video: Designing Assassin's Creed III  
by Staff [08.04.14]
Ubisoft's Steven Masters delivers a design-centric GDC Europe 2013 presentation on a simple topic: how do you approach the practical challenges of designing an Assassin's Creed game?
Console/PC, Design, Production, Video

Get a job: BattleCry seeks a Senior Environment Artist  
by Staff [08.04.14]
Austin-based BattleCry Studios is looking to hire a senior artist to work on the environmental art team for the company's upcoming online team combat game Battlecry.
Console/PC, Art, Recruitment

Don't Miss: How Nintendo walled off its former indie exec 47
by Brandon Sheffield [08.04.14]
Senior contributor Brandon Sheffield got up-close and personal with Sony and Microsoft's indie guys -- but when it came to Nintendo, he hit a wall. He explores the issue in this editorial.
Console/PC, Indie, Business/Marketing

Flea sounds: Indie audio production on the cheap 1
by Gamasutra Community [08.04.14]
"Sound and music kinda arrived in the game together, and quite late in production, which also meant that they had a sense of consistency in their style. I thought I'd explore that in a little more detail."
Console/PC, Indie, Audio

The man who helped build Battle.net is developing new Stardock tech  
by Alex Wawro [08.04.14]
Stardock recently hired Blizzard's Battle.net frontman, and now it's tapping him to helm development of a new cross-platform networking technology codenamed Project Tachyon.
Console/PC, Production

Tropico 5 banned in Thailand, as it 'might affect peace and order' 1
by Mike Rose [08.04.14]
Tropico 5 from Haemimont Games has been banned in Thailand, as the military junta government in Thailand believes that the game's storyline "might affect peace and order in the country."
Console/PC, Business/Marketing

The next step for BioShock: Porting the original to mobile 2
by Mike Rose [08.04.14]
2K Games is bringing the original BioShock to mobile later this year, months after its original developer was shut down.
Console/PC, Smartphone/Tablet, Business/Marketing

Systematic Inventive Thinking and game testing 2
by Gamasutra Community [08.04.14]
"How can you as a game tester continuously stay one step ahead of all potential problems? How can you think about improvements that would positively impact the user when you run your tests?"
Console/PC, Smartphone/Tablet, Production

Nintendo's indie guy Dan Adelman has left the company 43
by Mike Rose [08.04.14]
We already knew that things weren't so hot between Nintendo and its indie guy Dan Adelman, but now Adelman has confirmed that he has left the company after nine years.
Console/PC, Business/Marketing