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October 2, 2014
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October 2, 2014
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Updates » Console/PC
Minecraft studio Mojang has been bought by Microsoft for $2.5B 78
by Mike Rose [09.15.14]
Minecraft studio Mojang has confirmed that the rumors are true: The developer is being bought by Microsoft for a whopping $2.5 billion.
Console/PC, Business/Marketing, Video

Can you use another gameís trademarked name to describe your own? 6
by Gamasutra Community [09.15.14]
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Veteran RPG designer Ken Rolston finds new role at Hinterland Games 1
by Mike Rose [09.15.14]
Ken Rolston, previously known as the lead designer on The Elder Scrolls titles Morrowind and Oblivion, has joined Hinterland Games, the team behind survival game The Long Dark.
Console/PC, Business/Marketing

Volition creative director Steve Jaros is now at Valve 4
by Mike Rose [09.15.14]
Steve Jaros, creative director at Saints Row studio Volition for the last decade, has made a move to Valve.
Console/PC, Business/Marketing

When Shining Force meets Cannon Fodder: The design of Squids 1
by Gamasutra Community [09.15.14]
Emeric Thoa, creative director at The Game Bakers, explains the design decisions behind turned-based tactical RPG, Squids.
Console/PC, Smartphone/Tablet, Indie, Design

Long-awaited MMO ArcheAge is DDoSed before it even launches  
by Mike Rose [09.15.14]
ArcheAge, the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow -- but it's already being hit with DDoS attacks.
Console/PC, Business/Marketing

'What value do you see in game jams? What have you learned?' 4
by Christian Nutt [09.12.14]
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

Hearthstone botter: Blizzard 'not really paying much attention' 9
by Christian Nutt [09.12.14]
He left his bot running for three days straight, but didn't get flagged as a non-human player, this Hearthstone botter says.
Console/PC, Smartphone/Tablet, Business/Marketing

Obituary: Lode Runner creator Douglas E. Smith 14
by Christian Nutt [09.12.14]
Smith coded the 1980s classic while studying architecture, and it became a hit across console and PC platforms during the decade.
Console/PC, Business/Marketing

Sony UK boss: The Vita is 'trucking along' 9
by Christian Nutt [09.12.14]
"There's a perception that it's fading away. I can absolutely assure you that that's not happening. It's proving remarkably resilient."
Console/PC, Business/Marketing

Get a job: Idol Minds is hiring a Lead Programmer  
by Staff [09.12.14]
The house that built Pain and Coolboarders 3 is looking for a senior programmer to lead the engineering efforts on a mobile/console project in development at the Louisville, CO studio.
Console/PC, Programming, Recruitment

Lessons learned from the development of Divinity: Original Sin  
by Alex Wawro [09.12.14]
Larian Studios founder Swen Vincke reflects on lessons he learned from the studio's recent success launching its Kickstarted PC RPG Divinity: Original Sin.
Console/PC, Design, Production

Redshirt, Hack 'N' Slash among this year's IndieCade finalists 2
by Alex Wawro [09.12.14]
This year the IndieCade officials have nominated 36 indie titles for awards, including games from Double Fine, DigiPen, Deirdra "Squinky" Kiai and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What to steal from Destinyís UI 8
by Gamasutra Community [09.12.14]
"This isnít a review, Iím not a critic, just noticed a bunch of clever stuff that wouldnít be hard to duplicate on an indie budget. Polish costs time, but my goodness does a game benefit from it."
Console/PC, Indie, Art, Design

Don't Miss: What devs can learn from that Night Trap Kickstarter Exclusive 20
by Alex Wawro [09.12.14]
Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
Console/PC, Business/Marketing, Exclusive

Quick tips: Finding the core gameplay 1
by Gamasutra Community [09.12.14]
"One of the biggest challenges in designing a new system is to establish a solid core to build the game upon. I usually start by searching for a solid core system that could sustain the entire game going forward."
Console/PC, Smartphone/Tablet, Indie, Design

Video: Navigating the moral maze of the new games business 9
by Staff [09.12.14]
Games are continually criticized for their portrayal of violence and women, as well as their supposedly addictive nature. But with the advent of free-to-play, for the first time ever the industry is discussing the ethics of a business model.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Video

Blog: Story in games - Speaking through song  
by Gamasutra Community [09.12.14]
"Worldbuilding is something I try to push a lot when it comes to audio, and there are a few different elements that I consider when doing so."
Console/PC, Indie, Audio, Design

Blog: We didn't make it to PAX, but we did showcase our game to fans - here's how  
by Gamasutra Community [09.12.14]
PAX didn't happen for the devs of Prismata, but they made it to a Canadian expo that same weekend. Here's a look at what they gained, what they lost, and what it cost them.
Console/PC, Indie, Business/Marketing

The PS4 outsold the Xbox One in the U.S. in August  
by Mike Rose [09.12.14]
The PlayStation 4 outsold the Xbox One in August in the U.S., according to Sony, making this the eighth month it has done so since the consoles launched late last year.
Console/PC, Business/Marketing