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October 31, 2014
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October 31, 2014
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Updates » Console/PC
Google enters the microconsole market with $99 Nexus Player 10
by Alex Wawro [10.16.14]
Back in June, Google debuted Android TV in an effort to push its OS into the living room. Today it revealed the box it'll come in: the Nexus Player, a $99 microconsole with its own separate gamepad.
Console/PC, Business/Marketing

Making better designers 7
by Gamasutra Community [10.16.14]
"How fast you can iterate, and how much trust you have with your team to try new ideas, will dictate almost everything about how good a game designer you become."
Console/PC, Design, Recruitment

'Speak up against the harassment of women' 284
by Kris Graft [10.16.14]
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Unity and Google address dev concerns in GDC Next sponsored talks 2
by Staff [10.16.14]
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Things every game trailer should do 33
by Gamasutra Community [10.16.14]
"It is my hope that this article will help indie developers understand what impression their trailers are leaving on viewers and how to make them better."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Alien: Isolation and the evolution of horror simulators 39
by Gamasutra Community [10.16.14]
Amnesia's Thomas Grip tackles the latest Alien game: "I think that horror simulation is the sort of design we want to strive for when making horror games."
Console/PC, Design

Amid GamerGate controversy, ESA speaks out against harassment in game industry 31
by Christian Nutt [10.15.14]
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Chinese deal for Warframe dev goes forward  
by Christian Nutt [10.15.14]
Digital Extremes entered into an agreement with Sumpo Food Holdings in June -- and, today, that deal came closer to going through, with Perfect World getting Warframe console rights out of it.
Console/PC, Business/Marketing

Microsoft offering free Assassin's Creed in Xbox One bundle 1
by Christian Nutt [10.15.14]
What happens when something works? Do it twice. Microsoft announces a new pack-in plan on the back of a likely Madden-driven console sales success.
Console/PC, Business/Marketing

Don't Miss: Design wisdom from the man behind Super Mario 3D Land Exclusive 9
by Christian Nutt [10.15.14]
Super Mario 3D Land director Koichi Hayashida reveals how he abandoned much of the series' post-1996 legacy by developing the game as though it were the first 3D Mario title ever made.
Console/PC, Design, Production, Exclusive

400,000 views later, Tobias dev lauds the supportive game industry 4
by Mike Rose [10.15.14]
Earlier this year, a game called Tobias and the Dark Sceptres turned hundreds of thousands of heads, as a relatively unknown developer offered up the game he had been working on for the last 13 years.
Console/PC, Indie, Business/Marketing, Video

Team project: The survival guide 2
by Gamasutra Community [10.15.14]
A post "covering some of the main killers of collaborative projects I've seen in the past" from regular game jammer and developer Alex Johansson.
Console/PC, Indie, Production

BAFTA has a new career-boosting program for UK game developers  
by Alex Wawro [10.15.14]
The British Academy of Film and Television Arts is launching a training program that offers UK-based game developers an opportunity to study and discuss game design with their peers and a selection of industry luminaries.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing

This Week in Video Game Criticism: From Sleeping Dogs to Diaspora  
by Zolani Stewart [10.15.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the instrumentality of NPCS to reading Sleeping Dogs as an Asian American.
Console/PC, Indie, Design

Developers of Destiny, AC Unity share lessons learned at GDC 2015  
by Staff [10.15.14]
From the core engine architecture of Destiny to Ubisoft's cinematic storytelling approach to Assassin's Creed Unity, these GDC 2015 sessions will shed light on what it takes to successfully pull off a large-scale studio production.
Console/PC, Design, GDC

Getting the most out of the events you attend 9
by Gamasutra Community [10.15.14]
Planning to attend an expo? Here, one indie developer posts about his experiences applying some lessons he learned from Rami Ismail and Mike Bithell on getting the best out of events.
Console/PC, Indie, Business/Marketing

Talking Devs Podcast #3: Shadow of Mordor with Mike Bithell and Dan Marshall Exclusive 3
by Mike Rose [10.15.14]
Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
Console/PC, Design, Exclusive, Podcast

Feminist game critic Anita Sarkeesian cancels talk following death threats 165
by Kris Graft [10.15.14]
Yet another high-profile, violent threat against a woman in video games has made national headlines.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Sony launches official eSports platform for the PS4  
by Mike Rose [10.15.14]
Sony has revealed the PlayStation Official League, an eSports platform for the PlayStation 4 that will utilize matchmaking to offer prizes to players of numerous big-name AAA games.
Console/PC, Business/Marketing

Blog: Was ending my Steam Greenlight campaign the right thing to do? 6
by Gamasutra Community [10.15.14]
"After looking at the numbers 100 days later, we’re still only 20% of the way into the top 100 games. That’s much too far away from being Greenlit."
Console/PC, Indie, Business/Marketing