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Updates » Console/PC
Registration is now open for GDC China 2015 in Shanghai  
by Staff [06.10.15]
Registration for GDC China 2015 is now live! Don't miss your chance to reserve a place at the premier game industry event in China, taking place in Shanghai this October.
Console/PC, Business/Marketing, GDC, GDC China

Tightening the world-plot interface: Or, why I am obsessed with conversation models 2
by Gamasutra Community [06.10.15]
Emily Short explores what would really be required to make the mechanics of story become the mechanics of a game.
Console/PC, Smartphone/Tablet, Indie, Design

Why players hate (some) motion controls 2
by Gamasutra Community [06.10.15]
Jamie Madigan explores the psychology of why Wii Sports is fun, but other uses of motion controls get players' hackles up when developers implement them.
Console/PC, Design

Game audio, and the '50 percent' fallacy 14
by Gamasutra Community [06.10.15]
"We ARE important. Good game audio can help make or break a game. But that is also the case with every other component."
Console/PC, Audio

Design lessons from The Witcher III 20
by Gamasutra Community [06.10.15]
A post that focuses on "some subtle design decisions which ease user experience throughout the game world" made by CD Projekt RED.
Console/PC, Design

Patrice Desilets tells his side of the Ubisoft firing story 2
by Christian Nutt [06.09.15]
In a hefty new profile in Game Informer, the former Assassin's Creed developer recounts his firing from Ubisoft, and why he's "not being bullied" by the publisher.
Console/PC, Business/Marketing

The reality of Steam refunds is still shaking out, say devs 3
by Christian Nutt [06.09.15]
Developers have far from reached consensus on the ultimate effect of Steam refunds -- but at least we're (mostly) past the "the sky is falling" phase. Mostly.
Console/PC, Indie, Business/Marketing

Obituary: Mastertronic co-founder Martin Alper  
by Alex Wawro [06.09.15]
Gamasutra has learned that game industry veteran, Mastertronic co-founder and former Virgin Interactive president Martin Alper passed away over the weekend at the age of 72.
Console/PC, Business/Marketing

Get a job: Firaxis seeks a Creature Programmer  
by Staff [06.09.15]
Handy with C/C++ and the Unreal Engine? Firaxis Games is looking to hire someone like you to develop creature animation systems for a "next-gen" game at the company's Baltimore, MD office.
Console/PC, Programming, Recruitment

Obsidian co-founder Chris Avellone has left the company  
by Alex Wawro [06.09.15]
Veteran game designer Chris Avellone took to Twitter today to confirm that he is stepping down as Obsidian's chief creative officer and leaving the company after co-founding it 12 years ago.
Console/PC, Business/Marketing

GDC Europe: Learn how Epic is openly developing Unreal Tournament  
by Staff [06.09.15]
Come to GDC Europe 2015 this August to hear Epic Games' Jim Brown explain the harsh lessons the storied studio learned while experimenting in open development of Unreal Tournament.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Report: 'Concept' images and specs of Oculus' consumer Rift surface  
by Alex Wawro [06.09.15]
Images which Oculus' Palmer Luckey confirms are legitimate but "ancient" and "nowhere close to final" were found on the Oculus website that shed light on what the consumer version of the Rift will be.
Console/PC, Business/Marketing, E3

How Everybody's Gone to the Rapture is a response to the state of game writing 1
by Gamasutra Community [06.09.15]
The Chinese Room's Dan Pinchbeck (Dear Esther) discusses how recent games have influenced the course of the writing for his latest project: Everybody's Gone to the Rapture.
Console/PC, Indie, Design

Microsoft goes for an Xbox One hardware refresh ahead of E3 1
by Alex Wawro [06.09.15]
The company is rolling out a new version of the console with a 1 TB hard drive and some other embellishments as it makes the long-running $350 sale price of its extant Xbox Ones permanent.
Console/PC, Business/Marketing, E3

Steam Refunds: The advantages to developers 10
by Gamasutra Community [06.09.15]
Chris Simpson of Early Access hit Project Zomboid runs down a quick list of the advantages of the new Steam refund program for devs.
Console/PC, Indie, Business/Marketing

Postmortem: Oculus MobileVR jam grand-prize winner, SteamCrew VR 1
by Gamasutra Community [06.09.15]
Jean-Edouard Fages, one of the developers of $200,000 platinum prize-winner SteamCrew VR, recounts what worked over its week-long dev process -- and what did not.
Console/PC, Indie, Design, Production, VR

Tracking dependency for safer scoping 1
by Gamasutra Community [06.09.15]
"Its not possible to foresee everything that will occur during development, and so we have to accept that were going to have to scope something back. The bigger problem here though, is one of dependence."
Console/PC, Production

Blog: Kickstarter, lemon markets, and bailouts 10
by Gamasutra Community [06.09.15]
Spurred by Hero-U's double-dip strategy on Kickstarter funding, Mark Newheiser wonders what effect long-term delays and unfinished games will have on game crowdfunding.
Console/PC, Indie, Business/Marketing

'Things we create tell people who we are': Designing Zachtronics' TIS-100 Exclusive 10
by Alex Wawro [06.09.15]
Gamasutra speaks to Zachtronics founder Zach Barth and compatriot Matthew Burns about why they've launched the arcane assembly language puzzle game TIS-100, and what value they found in telling its story.
Console/PC, Indie, Programming, Design, Exclusive

Octodad's Steam refund experience so far: Most are outside the two-week window 5
by Gamasutra Community [06.08.15]
"It's unknown if this six-month allowance is part of a transitional period or will always be present, but I'm not especially worried that it'll be abused long term."
Console/PC, Indie, Business/Marketing