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April 24, 2014
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Updates » Console/PC
Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support 1
by Christian Nutt [04.24.14]
Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

A veteran producer's take on how to write a game concept doc 3
by Gamasutra Community [04.24.14]
"There are a lot of resources online that talk about game concepts and game design documents. So instead of retreading used ground, I wrote a game concept for us to examine together."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

Investors throw $3 million at the Virtuix Omni treadmill 3
by Mike Rose [04.24.14]
The Virtuix Omni treadmill went up for pre-order recently, due for release later this year. Today the company announced that it has received $3 million in a round of investment.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Close encounters with console indie execs, part 2: ID@Xbox's Chris Charla Exclusive  
by Brandon Sheffield [04.24.14]
What are the tastes, backgrounds and experience of some of the biggest decision-makers at major console companies? Developer and senior contributor Brandon Sheffield talks to ID@Xbox's Chris Charla.
Console/PC, Indie, Exclusive

That Dragon, Cancer developer shares grace through game design  
by Alex Wawro [04.23.14]
Josh Larson exhorted fellow developers to think of games as a form of communication between themselves and their players in a talk given today at the 12th annual Games for Change festival.
Console/PC, Indie, Design

See Jane study exobiology: A new approach to role models in games 1
by Gamasutra Community [04.23.14]
Rob Jagnow writes on how scientist Jane Van Susteren became a character in Extrasolar: "her transition from biology consultant to in-game character wasn't the intent from the start."
Console/PC, Indie, Design

Spoiler: Steam games with high Metacritic scores tend to sell well 7
by Alex Wawro [04.23.14]
According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
Console/PC, Social/Online, Business/Marketing

Automatic avoidance for player characters on an indie budget 2
by Gamasutra Community [04.23.14]
Mike Bithell (Thomas Was Alone) describes how he's emulated the smart input optimization you see in triple-A games in his upcoming Volume -- in a quick and simple way.
Console/PC, Indie, Programming

Facebook's acquisition of Oculus VR gets FTC approval  
by Alex Wawro [04.23.14]
The U.S. Federal Trade Commission has granted antitrust approval to Facebook's proposed acquisition of Oculus VR, allowing the deal to move forward as planned.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Hack-Man: An interview with Watch Dogs' creative director 3
by Christian Nutt [04.23.14]
Creative director Jonathan Morin speaks about decisions made during the development of the hotly anticipated Watch Dogs, and his expectations for the next generation of games.
Console/PC, Design, Production

Blog: Are innovative games too risky for Kickstarter? 20
by Gamasutra Community [04.23.14]
"Hex Heroes didn't take off on Kickstarter as we anticipated. This campaign was in the works for over four months. Why wasn't Hex Heroes funded in its first three weeks?"
Console/PC, Indie, Business/Marketing

Cloud Chamber: The TV show you play on Steam Exclusive 2
by Mike Rose [04.23.14]
How the heck do you describe Cloud Chamber? Imagine following along with your favorite TV series, and after each episode you're able to jump online, dig deeper into what you watched, and discuss the twists and turns with fellow viewers.
Console/PC, Design, Business/Marketing, Exclusive, Video

Have you played the Train Jam games? 2
by Mike Rose [04.23.14]
In the days leading up to the Game Developers Conference this year, dozens of indie developers all boarded a train from Chicago, and sat together for 56 hours to create games.
Console/PC, Business/Marketing

Ubisoft aims to better support Latin America with local payment options  
by Mike Rose [04.23.14]
Ubisoft is looking to more rapidly expand the presence of its video game catalogue in Latin America, Portugal, Spain and Turkey, with a new partnership that will introduce more local payment methods in its games.
Console/PC, Business/Marketing

New Unity offices in Moscow aim to support Russian devs 1
by Mike Rose [04.23.14]
As the number of Russian developers adopting the Unity Engine grows, Unity Technologies is looking to better support these devs. The company announced today that it has opened a new office in Moscow.
Console/PC, Business/Marketing

The Xbox One is finally coming to Japan 3
by Mike Rose [04.23.14]
The Xbox One will launch in Japan on September 4, 2014, Microsoft announced today, with dozens of developers onboard for the launch.
Console/PC, Business/Marketing

Close encounters with console indie execs, part 1: PlayStation's Adam Boyes Exclusive 3
by Brandon Sheffield [04.23.14]
What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
Console/PC, Indie, Business/Marketing, Exclusive

How arcade games have come, gone, and could come again GDMag Exclusive 4
by Nolan Bushnell [04.22.14]
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
Console/PC, Social/Online, Design, Production, Business/Marketing, GD Mag Exclusive, GD Mag

Massive Atari archive heads to ICHEG for preservation  
by Christian Nutt [04.22.14]
The National Museum of Play's International Center for the History of Electronic Games has acquired a thousands-strong collection of Atari coin-op materials, stretching from 1972-1999.
Console/PC, Business/Marketing, History

10 insightful playtest questions 5
by Gamasutra Community [04.22.14]
"Playtests are always a valuable way to evaluate the state of your game, but it's important to observe the right signs and ask the right questions in order to get objective and worthwhile feedback."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design