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April 21, 2015
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April 21, 2015
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Updates » Console/PC
Pay-To-Flay: Examining microtransactions in Mortal Kombat X Exclusive 2
by Alex Wawro [04.21.15]
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing, Exclusive

A quick guide to public funding for Finnish devs  
by Gamasutra Community [04.21.15]
"I’m writing about learnings in applying for public funding, what kind of money sources we have tapped into at Epic Owl and what surprises we have encountered."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Top 25 game companies generate 65% of revenue, as industry grows 10% 3
by Christian Nutt [04.20.15]
A new report from research firm Newzoo shows China's Tencent coming out on top for 2014 -- it's the largest game company. EA leapfrogged its rival Activision, too, this year.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: NetherRealm seeks an experienced Cinematic Artist  
by Staff [04.20.15]
The makers of Mortal Kombat X are looking for an experienced artist to join the team at NetherRealm's Chicago, IL studio to focus on creating in-game cinematics.
Console/PC, Art, Recruitment

Video: Deconstructing Valve's advanced VR rendering techniques  
by Staff [04.20.15]
Valve has been experimenting with VR headsets since 2013, and at GDC 2015 engineer Alex Vlachos shared what he and his fellow Valve colleagues have learned about advanced VR game rendering.
Console/PC, Programming, Design, Video, ADC

Don't Miss: 7 ways game designers break their own hearts 28
by Gamasutra Community [04.20.15]
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Camouflaj shows its work with free République Unity assets  
by Alex Wawro [04.20.15]
Camouflaj is offering Unity developers a peek behind its curtains this week by making a slice of its République Remastered Unity 5 stealth game available for free download via the Unity Asset Store.
Console/PC, Indie, Business/Marketing

This Week in Video Game Criticism: From the pastoral of Harvest Moon to the politics of Pokemon Snap  
by Zolani Stewart [04.20.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the pastoral settings of Harvest Moon to the politics of Pokemon Snap.
Console/PC, Indie, Design

The Four Horsemen of VR 11
by Simon Carless [04.20.15]
Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
Console/PC, Indie, Business/Marketing, VR

Resolving missing script references in Unity  
by Gamasutra Community [04.20.15]
"I encountered in to the issue of all the scenes and prefabs that were using MonoBehaviours from those scripts had lost their reference. I managed to make a solution."
Console/PC, Smartphone/Tablet, Indie, Programming

Greenlit in 7 days: One game's journey  
by Gamasutra Community [04.20.15]
"We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats."
Console/PC, Indie, Business/Marketing

A Jedi saga: Developing Star Wars Galaxies 12
by Gamasutra Community [04.20.15]
Raph Koster pens an extensive and revealing look back at the design of the controversial but beloved MMO he worked on at Sony Online Entertainment: Star Wars Galaxies.
Console/PC, Social/Online, Design

Towerfall Ascension, and what character choices mean to players 9
by Christian Nutt [04.17.15]
A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
Console/PC, Indie, Art, Design

'Where do you make your games?' 2
by Christian Nutt [04.17.15]
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Steam now restricts accounts to protect against spam and phishing 16
by Christian Nutt [04.17.15]
Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
Console/PC, Business/Marketing

Unity, Unreal and Cocos2d get a bit cozier with Visual Studio 3
by Alex Wawro [04.17.15]
Microsoft has cut deals with Epic, Unity and Chukong Technologies to integrate its Visual Studio development toolset more tightly with their respective engines -- Unreal, Unity and Cocos2d.
Console/PC, Production

Get a job: Be an AI Programmer for Tripwire  
by Staff [04.17.15]
If you're comfortable with C++ and Unreal Engine, the house that built Killing Floor 2 seeks an AI programmer like you to work on character and monster AI in Tripwire's Roswell, GA offices.
Console/PC, Programming, Recruitment

Video: How BioWare built enough content to fill The Old Republic  
by Staff [04.17.15]
At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
Console/PC, Social/Online, Design, Production, Video, Vault

Don't Miss: What I learned coding X-Wing Vs. TIE Fighter Exclusive 2
by Peter Lincroft [04.17.15]
In this classic 1999 feature, Totally Games programmer Peter Lincroft offers a behind-the-scenes look at the design of X-Wing Vs. TIE Fighter -- with a specific focus on its multiplayer systems.
Console/PC, Programming, Exclusive

A Tale of Tales on the politics and interior design of Sunset  
by Konstantinos Dimopoulos [04.17.15]
Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset.
Console/PC, Indie, Art, Design, Production