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August 5, 2015
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August 5, 2015
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Updates » Console/PC
Feasible interface adventures: Designing the complex UI of Affordable Space Adventures  
by Nicklas Nygren and Lau Korsgaard [08.05.15]
How do you get players to understand an overly complicated UI -- when that's the point? This design article covers how the devs reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable.
Console/PC, Indie, Design

Activision Blizzard revenues climb, even as World of Warcraft subs tank 1
by Christian Nutt [08.04.15]
WoW shed 1.5 million players during the quarter, but Destiny, Hearthstone, and Call of Duty are making up for any downturn in the decade-old MMO.
Console/PC, Business/Marketing

Don't miss: The fight to finish Galak-Z 6
by Alex Wawro [08.04.15]
17-Bit CEO Jake Kazdal speaks to Gamasutra about the development of Galak-Z and why 17-Bit decided to switch gears and embrace procedural generation, throwing out months of work in the process.
Console/PC, Indie, Design, Production

Get a job: DrinkBox Studios seeks a 2D Animator  
by Staff [08.04.15]
The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio.
Console/PC, Indie, Art, Recruitment

Don't miss: Evaluating game mechanics for depth 29
by Mike Stout [08.04.15]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Console/PC, Design

Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Chinese developers have the West in their sights  
by Christian Nutt [08.04.15]
In terms of being able to compete globally, that is -- and they'll get there in time, both the government and the CEO of Perfect World promise.
Console/PC, Business/Marketing

China has 366 million mobile game players, as revenues skyrocket 1
by Christian Nutt [08.04.15]
... and that's not all. According to a new report from Chinese media company Sina, the country has 134 million PC gamers, too.
Console/PC, Smartphone/Tablet, Business/Marketing

Ninja Theory's tips for surviving and thriving as a 'AAA indie'  
by Alex Wawro [08.04.15]
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Console/PC, Business/Marketing, GDC Europe

A narrative fallacy: It's all about Aristotle 15
by Gamasutra Community [08.04.15]
Warren Spector explains how crucial it is for game narrative to matter -- and shares examples from Deus Ex and Epic Mickey that showcase how you do it.
Console/PC, Design

Rocket League 'definitely' headed to other platforms  
by Chris Kerr [08.04.15]
Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
Console/PC, Indie, Business/Marketing

Keiji Inafune's clumsy Kickstarter misses target  
by Chris Kerr [08.04.15]
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal.
Console/PC, Indie, Business/Marketing

Cities: Skylines dev: Don't punish your players; teach them 5
by Alex Wawro [08.04.15]
Cities: Skylines lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Console/PC, Design, GDC Europe

Hooking up Elias' adaptive game music to Unity  
by Gamasutra Community [08.04.15]
"I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity."
Console/PC, Smartphone/Tablet, Indie, Audio

Valve shares advice on designing great VR game interactions  
by Alex Wawro [08.04.15]
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
Console/PC, Design, GDC Europe

5 video game translation tools 2
by Gamasutra Community [08.04.15]
A list of five tools used by a professional localization house when translating video games -- ranging from free to paid tools.
Console/PC, Smartphone/Tablet, Production

Game devs negative on job outlook, positive on diversity, says IGDA survey 8
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Video: 'The future of the PlayStation' from Phil Harrison, in 2000  
by Staff [08.03.15]
Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
Console/PC, Business/Marketing, Video

Don't Miss: Fixing Final Fantasy XIV 10
by Gamasutra Community [08.03.15]
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV into A Realm Reborn: A Quixotic quest, ultimately successful.
Console/PC, Design, Production

True virtual reality: The race to build a 'metaverse' 2
by Christian Nutt [08.03.15]
Want to know what companies are gunning to build the next-generation virtual meeting space? A new profile looks at all of them.
Console/PC, Business/Marketing