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August 23, 2014
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August 23, 2014
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Updates » Console/PC
RPG balancing wisdom from an Obsidian veteran  
by Christian Nutt [08.22.14]
How do you tweak an RPG to make it the best experience for players it can be? Obsidian's Josh Sawyer offers a look inside the process.
Console/PC, Design

EA going after bots in FIFA, 'hundreds of thousands' banned 1
by Christian Nutt [08.22.14]
Turns out that a big soccer game is a big draw for virtual currency sales between players -- and a big security problem for EA.
Console/PC, Business/Marketing

Video: Building killer game loops in social games 3
by Staff [08.22.14]
Wooga exec Henric Suuronen speaks at GDC Europe 2011 about what it takes to design an entertaining social game, and why developers should embrace his "smart depth" design principle.
Console/PC, Business/Marketing, Video, Vault

Get a job: Blizzard seeks to hire a QA Analyst  
by Staff [08.22.14]
Got some chops for technical game analysis? The folks who made Hearthstone are looking for a quality assurance analyst to join the team at Blizzard's Irvine, CA headquarters.
Console/PC, Social/Online, Production

Sony sets a date to shutter PlayStation Home in Asia  
by Alex Wawro [08.22.14]
The PlayStation-branded virtual world will be shut down in Asia next year, even as Sony continues to regularly update and support Home in Europe and North America.
Console/PC, Business/Marketing

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Reinventing the wheel: Why we made our own engine 4
by Gamasutra Community [08.22.14]
"After some months of development and close to finishing the game, the engine is very modular, allows to be easily extended, and revisiting an old method does not mean opening Pandoraís box thanks to the thorough API design."
Console/PC, Smartphone/Tablet, Indie, Programming

Demand for new consoles drives GameStop earnings growth 1
by Alex Wawro [08.22.14]
The company beat analyst expectations to report significant growth in both sales and profits for its most recent financial quarter, including an upswing in its long-falling sales of new software.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Narrative and the MDA framework 3
by Gamasutra Community [08.22.14]
"Narrative can drive aesthetics by providing a general set of feelings you want to evoke, but itís a mistake to write a full story at the start."
Console/PC, Indie, Design

GDC Next debuts talks from Halfbrick, LA's Glitch City  
by Staff [08.22.14]
GDC organizers debut talks from Halfbrick's Ramine Darabiha (Fruit Ninja) & members of the Glitch City developer collective for the future-focused GDC Next, which will be held in Los Angeles this November.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC Next

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Blog: Game design is the meta-medium 10
by Gamasutra Community [08.22.14]
"What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake."
Console/PC, Design

Blog: Indie game dev advice and inspiration 6
by Gamasutra Community [08.22.14]
A collection of advice from indie game luminaries. Now that you're making your own games, what should you do? These quotes and articles help keep things in perspective.
Console/PC, Indie, Design, Production, Business/Marketing

#welovegamedevs hashtag brings the love to game developers 3
by Mike Rose [08.22.14]
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Blizzard, ustwo win big at Unity Awards 2014  
by Mike Rose [08.22.14]
Blizzard Entertainment and ustwo were the big winners at last night's Unity Awards, while numerous other studios were also honored at the event.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

5 tips for game localization success 1
by Gamasutra Community [08.22.14]
Localization is complicated but worth the effort -- boosting your sales in foreign-language territories can be a real help. How do you prepare for it, though? This post offers helpful suggestions.
Console/PC, Smartphone/Tablet, Indie, Production, Business/Marketing

Tribe hopes to foster a new genre of games with Velvet Sundown Exclusive 3
by Alex Wawro [08.22.14]
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Console/PC, Social/Online, Design, Exclusive, Video

Report: Ouya ties up with China's number one smartphone maker 1
by Christian Nutt [08.21.14]
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Console/PC, Indie, Business/Marketing, Microconsole

Get a job: Runic Games is hiring a Concept Artist  
by Staff [08.21.14]
Torchlight series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
Console/PC, Art, Production, Recruitment

Blog: Ludum Dare is this weekend, so here are some game jam tips! 4
by Gamasutra Community [08.21.14]
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Console/PC, Indie, Production, Business/Marketing