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Using Small Studios As Stepping Stones In Your Career
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Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
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Mike Rose, Kris Ligman
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Leigh Alexander, Chris Morris
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March 2013 Issue of Game Developer
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Updates
Updates
» Console/PC
'This model of game making is so fundamentally broken.'
 
by Kris Ligman
[05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Console/PC
,
Social/Online
,
Indie
,
Production
,
Business/Marketing
Video: How
League of Legends
handles rapid QA cycles
 
by GDC Vault Staff
[05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current
League of Legends
build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Console/PC
,
Social/Online
,
Programming
,
Design
,
Production
,
Video
Get a job: Blizzard seeks Senior Gamplay Engineer
 
by Kris Ligman
[05.22.13]
"Blizzard Entertainment is seeking an experienced game play engineer for the
World of Warcraft
gameplay team."
Console/PC
,
Programming
,
Recruitment
The problem with investors and game developers
1
by Gamasutra Community
[05.22.13]
Charles Huang couldn't get investors interested in RedOctane when
Guitar Hero
was about to blow up. Has the success of Supercell or
Puzzle & Dragons
changed anything?
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Indie vs. retail: One developer takes his game to the people
3
by Gamasutra Community
[05.22.13]
With OUYA kiosks in stores across the UK, one indie sets up a guerilla demo for his game at a local video game shop -- and writes about the bad and good of doing a public demo.
Console/PC
,
Indie
,
Business/Marketing
Don't plan on being able to self-publish on Xbox One
 
by Kris Ligman
[05.22.13]
After a fairly lukewarm attempt to reach out to small developers yesterday during the Xbox One reveal, it has also become apparent that Microsoft will not permit self-publishing on the new console.
Console/PC
,
Indie
,
Business/Marketing
The quest for good platformer mechanics
 
by Gamasutra Community
[05.22.13]
This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make
Super Mario Bros.
so special.
Console/PC
,
Indie
,
Design
'If you're backwards compatible, you're really backwards.'
26
by Kris Ligman
[05.22.13]
Don Mattrick, head of Microsoft's interactive entertainment business, dismisses the idea of backwards compatibility for the Xbox One in an interview.
Console/PC
,
Business/Marketing
Ex-Valve VR expert, robotics specialist join Oculus Rift team
 
by Kris Ligman
[05.22.13]
Robotics researcher Steve LaValle and Valve VR veteran Tom Forsyth have collaborated with Oculus on the Rift before. Now Oculus announces both have joined its development team in an official capacity.
Console/PC
,
Programming
,
Production
See some amazing new graphical techniques, in action
4
by Kris Ligman
[05.22.13]
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
Console/PC
,
Programming
,
Video
Indies on Xbone: Where's the beef?
20
by Mike Rose
[05.22.13]
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
A 2D shooter tutorial in Unity
 
by Gamasutra Community
[05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Console/PC
,
Indie
,
Programming
Making competitive games more fair, more fun
9
by Gamasutra Community
[05.22.13]
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Console/PC
,
Indie
,
Design
Crytek reveals
Ryse
, CryEngine 3 for Xbox One
 
by Mike Rose
[05.22.13]
Crytek says that its CryEngine 3 is ready for action on the newly-announced Xbox One console -- and the company has offered up its long-awaited hack and slash game
Ryse
as an Xbox One exclusive.
Console/PC
,
Business/Marketing
XBLA dropped for Xbox One, all games lumped together
8
by Mike Rose
[05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Console/PC
,
Indie
,
Business/Marketing
EA
is
working on Wii U games after all
5
by Mike Rose
[05.22.13]
"We are building titles for the Nintendo console, but not anywhere near as many as we are for PS or Xbox." - Electronic Arts CFO Blake Jorgensen says that EA
is
making games for the Wii U after all.
Console/PC
,
Business/Marketing
Kinect support will not be mandatory for Xbox One games
3
by Mike Rose
[05.22.13]
Although Microsoft has confirmed that the Xbox One will not work without Kinect attached, the company says that it is not mandatory for developers to integrate Kinect functionality into their games.
Console/PC
,
Business/Marketing
Xbox One isn't always-on, but it will require a regular connection
15
by Kris Ligman
[05.21.13]
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Console/PC
,
Business/Marketing
Xbox One's preowned games strategy involves a single-use code
22
by Kris Ligman
[05.21.13]
UPDATED
Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Console/PC
,
Business/Marketing
Get a job: Be an Art Director for
Unfinished Swan
dev Giant Sparrow
 
by Kris Ligman
[05.21.13]
Unfinished Swan
developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC
,
Indie
,
Art
,
Design
,
Recruitment
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