Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2014
arrowPress Releases
September 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Blog: What indie developers can learn from The Making of Karateka  
by Gamasutra Community [09.30.14]
"The parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding story of struggle and success."
Console/PC, Indie, Design, Production

Blog: Learning games marketing from one of the greats  
by Gamasutra Community [09.30.14]
"Donít bore your fans. Donít bore potential customers. Donít bore publishers. No one will be bored into buying your game, vision or company."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Beautifully economic art: How 80 Days did it 4
by Gamasutra Community [09.30.14]
How the 80 Days devs generated great-looking art on the cheap: "What art style can we use that's economical, practical, beautiful and expressive? From where can we draw inspiration?"
Console/PC, Smartphone/Tablet, Indie, Art, Production

Blog: How RPGs got me through my parents' divorce 3
by Gamasutra Community [09.29.14]
"At a time of life when my world was unravelling and shrinking, the game world provided a place of vast exploration."
Console/PC, Indie, Business/Marketing

Get a job: Wicked Loot is hiring a 3D Artist & Animator  
by Staff [09.29.14]
Wicked Loot is seeking "an experienced lead 3D artist to join the team and help define the artistic vision for our games on PC and mobile."
Console/PC, Smartphone/Tablet, Art

Don't Miss: The very good reasons for Bennett Foddy's mad Speed Chess Exclusive 3
by Leigh Alexander [09.29.14]
"I hate chess," independent game developer Bennett Foddy tells Gamasutra. "It focuses heavily on three things I am bad at: thinking ahead, book learning, and waiting for a really long time."
Console/PC, Indie, Design, Exclusive

This Week in Video Game Criticism: Into the Loot Cave of Destiny  
by Zach Alexander [09.29.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the danger of stereotypes to the Loot Cave of Destiny.
Console/PC, Social/Online, Indie, Design

The designer's production guide 1
by Gamasutra Community [09.29.14]
How to remove "much of the risk of creating a monster concept that would, ultimately, eat your company, money, and team."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

A dev's view of the White House Game Jam  
by Gamasutra Community [09.29.14]
"By bringing together developers with a variety of roles and from a variety of places, the organizers have enlivened the conversation of what it means to make educational games."
Console/PC, Indie, Production

So they made you a lead. Now what? 13
by Gamasutra Community [09.29.14]
Double Fine's Oliver Franzke on leading a team: "What to do after you get promoted into a leadership position should be a trivial question to answer, but in my experience the opposite is true."
Console/PC, Production

Nintendo's ex-indie head Dan Adelman reveals his next move  
by Mike Rose [09.29.14]
Dan Adelman, formerly the guy behind Nintendo's connections with indie devs, has revealed that he's working on PlayStation-exclusive Axiom Verge.
Console/PC, Indie, Business/Marketing

Blog: Emotional parameters 1
by Gamasutra Community [09.29.14]
"I was wondering how feasible it might be to have a whole new group of more abstracted parameters that reflected things like how the player felt."
Console/PC, Audio

Blog: No fun 20
by Gamasutra Community [09.29.14]
"As a player, I want games to engage my personality, not just my reflexes or wits. As a player, I want games to change me as any form of art does. As a player, I don't want to have fun every single time I play."
Console/PC, Smartphone/Tablet, Indie, Design

Devs share a little more data on Steam Discovery 3
by Christian Nutt [09.26.14]
Developers are beginning to share more data on the effects of the new Steam Discovery system, including its curation elements. What effect is it having on their visits?
Console/PC, Indie, Business/Marketing

Get a job: Fun Bits Interactive is hiring a Senior Engine Programmer  
by Staff [09.26.14]
Want to take on the challenge of leading development of a console game engine? Seattle-based Fun Bits Interactive (Escape Plan) is hiring.
Console/PC, Programming, Recruitment

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Video: Beyond Spreadsheets - Generating operational impact with analytics  
by Staff [09.26.14]
While dashboards and KPI reporting are obligatory -- yet certainly helpful -- standards to track the performance of your game, they are bound to only look in the past.
Console/PC, Design, Video, Vault

After six years, PlayStation's virtual world is closing its doors 10
by Kris Graft [09.26.14]
Sony confirmed today that its avatar-driven virtual world PlayStation Home would be shutting its doors in North America on March 31, 2015.
Console/PC, Social/Online, Business/Marketing

Blog: How to name a game in 5 steps 4
by Gamasutra Community [09.26.14]
"It took us almost 4 years to name our game. The process had me adding the US Patent and Trademark Search to my browser bar, and murmuring awful name ideas like 'Savant Horizon' in my sleep."
Console/PC, Indie, Business/Marketing

Are the new Steam Discovery tools having any effect on game sales? Exclusive 25
by Mike Rose [09.26.14]
Earlier this week, Valve made one of the biggest changes to its Steam platform ever, with game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive