Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 11, 2016
arrowPress Releases
February 11, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
17 mold-breaking fighting games that all developers should study  
by Patrick Miller [02.11.16]
As we celebrate Street Fighter II's 25th anniversary, we also take a look at some of the fascinating deviations and beautiful experiments that devs took to try and change SF2's fighting game formula
Console/PC, Design, History

Classic Mega Man design secrets that still hold up today  
by Christian Nutt [02.10.16]
Mega Man director Akira Kitamura shares insights into how to design action games, in a newly translated interview.
Console/PC, Design, History

Episodic triple-A will work, so expect more games to do it, says Hitman dev 1
by Christian Nutt [02.10.16]
Hans Seifert, head of Io Interactive: "Whenever we ship a game we think it's the best possible Hitman game we could have done. ... But, you know what? That's not always true."
Console/PC, Production, Business/Marketing

Slow Burn: Environment and mood in Firewatch  
by Katherine Cross [02.10.16]
Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Console/PC, Indie, Art, Audio, Design, Video

Get a job: Torn Banner seeks a Generalist Game Programmer  
by Staff [02.10.16]
Chivalry: Medieval Warfare studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
Console/PC, Programming, Recruitment

Blog: The storytelling in Undertale's combat system 3
by Gamasutra Community [02.10.16]
"Understanding and knowing how to use these resources unique to games is something essential for the growth of the medium as an art form. Seeing that Toby Fox understands that makes me happy."
Console/PC, Indie, Design

Smite developer Hi-Rez is expanding into Europe  
by Alex Wawro [02.10.16]
U.S. game developer Hi-Rez Studios is opening its first European office this month (in Brighton) and bringing on former Warner Brothers Interactive publishing VP Veronique Lallier to lead it.
Console/PC, Business/Marketing

Don't blame scrum 11
by Gamasutra Community [02.10.16]
"Do you remember that one time you were on a project and it failed? Were you using Scrum? That must be why it failed! Or maybe there were other reasons."
Console/PC, Smartphone/Tablet, Production

After 25 years, Visual Basic gets its due with DICE award win 3
by Alex Wawro [02.10.16]
Microsoft Visual Basic is to be feted at the 19th annual D.I.C.E. Awards in Las Vegas next week, where development lead Scott Ferguson will accept the Technical Impact award on Visual Basic's behalf.
Console/PC, Business/Marketing

This Week in Video Game Blogging: Daydreams and distractions  
by Gamasutra Community [02.10.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Console/PC, Indie, Design

How Street Fighter II changed video games, according to game devs  
by Chris Baker [02.10.16]
Designers of Street Fighter IV, Guilty Gear, Skull Girls, Yomi, and Sentris discuss how Street Fighter II was a sea change in how players could compete against each other in a game.
Console/PC, Design, History

Spend a day sharpening your level design skills at GDC 2016 1
by Staff [02.10.16]
From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Road to the IGF: KO_OP's GNOG  
by Phill Cameron [02.10.16]
"Everything had shaders and lighting but it didn't quite look like what I wanted. So I tried to make it look as close as possible to my 2D art. That's where we decided to remove lighting."
Console/PC, Indie, Art, Design, Video, IGF

14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Console/PC, Smartphone/Tablet, Business/Marketing

Tim Schafer on the future of crowdfunding and publishing, post-Psychonauts 2 6
by Christian Nutt [02.10.16]
Psychonauts 2 has been successfully crowdfunded, to the tune of nearly $4 million. 49 percent of that came from investment. Here, Double Fine's Tim Schafer talks about the future of crowdfunded games.
Console/PC, Indie, Business/Marketing

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Console/PC, Smartphone/Tablet, Business/Marketing

Layoffs at Gigantic developer Motiga  
by Christian Nutt [02.09.16]
The development of the upcoming MOBA, currently in beta, appears to be in danger -- as the developer lays off staff and seeks funding to complete the game.
Console/PC, Business/Marketing

Mad Catz lays off 37% of staff in restructuring plan 9
by Christian Nutt [02.09.16]
The embattled peripheral maker, which shed a large number of executives yesterday, is making deep cuts across the board.
Console/PC, Business/Marketing

Post-hack, Vtech is back, and shifting responsibility for data security to its users 1
by Christian Nutt [02.09.16]
"YOU ACKNOWLEDGE AND AGREE THAT ANY INFORMATION YOU SEND OR RECEIVE DURING YOUR USE OF THE SITE MAY NOT BE SECURE AND MAY BE INTERCEPTED OR LATER ACQUIRED BY UNAUTHORIZED PARTIES," the new TOS reads.
Console/PC, Smartphone/Tablet, Business/Marketing

'Oculus Ready' PCs debut, from $949 to $2,549 3
by Christian Nutt [02.09.16]
The cheapest bundle, including headset, will set buyers back $1499, as the launch of the much-anticipated headset draws near.
VR, Console/PC, Business/Marketing