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October 13, 2015
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October 13, 2015
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Updates » Console/PC
Don't Miss: Finding fourteen different forms of fun in games 5
by Gamasutra Community [10.13.15]
We talk a lot about 'finding the fun' - but what does that mean? This classic 2001 feature explores why some things are fun while others aren't, and how devs can use this to perfect their craft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Valve survey suggests most VR experiences will be in the bedroom  
by Alex Wawro [10.13.15]
Valve published results today from an informal survey that suggest VR developers should expect people to be experiencing VR in their bedrooms, using a headset hooked up to PCs they currently own.
Console/PC, Business/Marketing

Good communication: An absolute must in a healthy work environment  
by Gamasutra Community [10.13.15]
But how do you achieve it? Tips from former Undead Labs and ArenaNet lead Shaun Leach: "Make sure you're listening as well as talking. Work on your communication skills regardless of if you're a manager or not."
Console/PC, Smartphone/Tablet, Indie, Production

343 will support developers with a public stats API for Halo 5  
by Chris Kerr [10.13.15]
Halo developer 343 Industries will be opening a public stats API for Halo 5: Guardians to help developers build new websites, apps, and communities.
Console/PC, Production

Placebo effect present in video games, say UK researchers 4
by Chris Kerr [10.13.15]
Professor Paul Cairns, who teaches human-computer interaction at the UK's University of York, has tested whether the placebo effect can alter the way players perceive video games.
Console/PC, Indie, Design, Production, Business/Marketing

Microsoft already researching multi-person virtual reality  
by Chris Kerr [10.13.15]
Mixed-reality veteran Jaron Lanier has begun experimenting with shared-reality experiences at his Microsoft lab.
Console/PC, VR

Creativity as an open question: Random thoughts on The Beginner's Guide 4
by Kris Graft [10.13.15]
"This game feels like a game meant to either a.) discuss with another person, or b.) for one to sit and meditate on it by oneself. So I wanted to discuss the game with someone."
Console/PC, Indie, Design

'Nintendo has its own way' - How it makes games and works with external devs 2
by Christian Nutt [10.13.15]
Gamasutra speaks to producer Risa Tabata and Kensuke Tanabe, who oversees the company's externally developed projects, to learn about Chibi-Robo and, more generally, how Nintendo views dev partners.
Console/PC, Production, Business/Marketing

Design 101: Balancing games 4
by Gamasutra Community [10.13.15]
"While the whole industry talks about 'balancing games' there is surprisingly little consensus on what that actually means. Debates run wild."
Console/PC, Smartphone/Tablet, Indie, Design

Humble Bundle sheds staff at San Francisco HQ  
by Christian Nutt [10.12.15]
"Despite strong revenue... our past hiring was too ambitious and we had to make a hard call last week," says COO.
Console/PC, Indie, Business/Marketing

MaxPlay's new game engine aims to be 'Google Docs for game devs'  
by Alex Wawro [10.12.15]
A new challenger stepped into the game engine arena today: MaxPlay, a game technology company that aims to entice developers into using its “cloud-based” collaborative game development platform.
Console/PC, Smartphone/Tablet, Indie, Production

Get a job: Hi-Rez Studios is hiring a Game Systems Programmer  
by Staff [10.12.15]
The folks behind Smite and Tribes: Ascend need a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new project.
Console/PC, Programming, Recruitment

Game devs in Northern Ireland can now get Greenshoots funding  
by Alex Wawro [10.12.15]
Microsoft's Greenshoots game development funding & guidance program is expanding this year and starting to offer £100,000 in grants to developers in Northern Ireland.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Handling the buggy release Zombie Vikings: Damage control is just the beginning  
by Gamasutra Community [10.12.15]
"Both the community and press have responded well to our transparency. Direct communication with the fans has lead to huge support, which helped us fix the game and make it even better."
Console/PC, Indie, Business/Marketing

Don't Miss: Alien: Isolation and the evolution of horror sim design 35
by Gamasutra Community [10.12.15]
SOMA's Thomas Grip tackles the latest Alien game in this classic 2014 post: "I think that horror simulation is the sort of design we want to strive for when making horror games."
Console/PC, Indie, Design

Dev makes all Black Ops 3 campaign levels playable from the get-go 5
by Alex Wawro [10.12.15]
This year's Call Of Duty game will have a single-player campaign that can be played however you like, as devs say traditional level progression is an 'archaic mentality' that's unnecessary.
Console/PC, Design

This Week in Video Game Blogging: From The Beginner's Guide to Prison Architect  
by Critical Distance [10.12.15]
This week, our partnership with game criticism site Critical Distance brings us topics ranging from the self-reflexivity of Davey Wreden's The Beginner's Guide to an analysis of the systems of Prison Architect.
Console/PC, Indie, Design

Architecture in video games: Designing for impact in The Witness 10
by Gamasutra Community [10.12.15]
Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling.
Console/PC, Indie, Art, Production

Mixing suspense, absurdity and FMV in A Stranger Comes Calling  
by Joel Couture [10.12.15]
Paul Franzen's FMV game A Stranger Comes Calling begins with a mysterious knock on the door. Then it spirals out in a lot of bizarre and hilarious directions.
Console/PC, Indie, Design, Video

Anti-scam Steam Curator group seeks to police game devs 20
by Alex Wawro [10.09.15]
At least one Steam Curator has formed explicitly to place warning messages on the Steam pages of games from developers they believe to be guilty of scamming or otherwise mistreating customers.
Console/PC, Business/Marketing