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November 24, 2015
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November 24, 2015
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Updates » Console/PC
League of Legends' new loot system isn't open to 'toxic' players  
by Christian Nutt [11.24.15]
Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
Console/PC, Design, Business/Marketing

Don't miss: The genre blender - Experiments in multigenre multiplayer 10
by Stephen Dewhurst [11.24.15]
A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience.
Console/PC, Design

Video: League of Legends - Building an eSport 1
by Staff [11.24.15]
How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends into an eSport.
Console/PC, Design, Business/Marketing, Video

No Dead or Alive Xtreme 3 for the West, says publisher 4
by Christian Nutt [11.24.15]
The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
Console/PC, Business/Marketing

Blog: How we can level-up our game audio 1
by Gamasutra Community [11.24.15]
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Console/PC, Indie, Audio

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC

A process for hiring the right people 3
by Gamasutra Community [11.24.15]
"I want you to think about what your goals are for hiring as well as what message you want to send to the candidate throughout the interview process. Then, craft your process to achieve those goals."
Console/PC, Business/Marketing

Fans can back - and profit from - crowdfunded games in U.S. next month 2
by Chris Kerr [11.24.15]
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Console/PC, Indie, Business/Marketing

Recreating a video game from 1958: Tennis For Two's conservation story 1
by Gamasutra Community [11.24.15]
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
Console/PC, Business/Marketing, History

Standalone Wii U GamePads go on sale in Japan 2
by Chris Kerr [11.24.15]
Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
Console/PC, Business/Marketing

Procedurally generating a narrative in Forest of Sleep 2
by Phill Cameron [11.24.15]
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
Console/PC, Indie, Design, Production

Blog: In defense of personal projects 15
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Console/PC, Smartphone/Tablet, Business/Marketing

GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift? 1
by Christian Nutt [11.23.15]
The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.
Console/PC, Business/Marketing

Report: Significant layoffs at Firefall developer Red5 1
by Christian Nutt [11.23.15]
UPDATE Layoffs are confirmed to have hit the studio. The Southern California studio, developers of the MMO shooter Firefall, has reportedly been hit with significant layoffs.
Console/PC, Business/Marketing

This Week in Video Game Blogging: Games without Players  
by Christian Nutt [11.23.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players.
Console/PC, Indie, Design

In-depth: The decision to un-publish Afro Samurai 2 and refund buyers 1
by Kris Graft [11.23.15]
Versus Evil has yanked the game down from the PlayStation Network and Steam, and is completely refunding all customers who purchased the game -- general manager Steve Escalante explains.
Console/PC, Business/Marketing

Massive, 4,000-page Infocom design and biz archive posted online 1
by Christian Nutt [11.23.15]
The Internet Archive now offers 4,000 pages of archives from the storied 1980s game developer of classics like The Hitchhiker's Guide to the Galaxy.
Console/PC, Design, Production, Business/Marketing

Get into the mix of Forza Motorsport 6's audio at GDC 2016  
by Staff [11.23.15]
GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
Console/PC, Audio, Production, GDC

Baked soft shadows in Unity 5  
by Gamasutra Community [11.23.15]
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Console/PC, Smartphone/Tablet, Indie, Programming

Classic Postmortem: Star Wars Starfighter GDMag Exclusive  
by Chris Corry [11.23.15]
LucasArts' action-heavy space sim was released fourteen years ago. Here's an in-depth postmortem by the developers of the game that first appeared in Game Developer magazine.
Console/PC, Programming, Art, Design, Production, History, GD Mag Exclusive