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August 29, 2015
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August 29, 2015
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Updates » Console/PC
UK cops arrest PSN, Xbox Live DDoS attackers  
by Christian Nutt [08.28.15]
The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
Console/PC, Business/Marketing

Get a job: Wargaming is aiming to hire an experienced UI Engineer  
by Staff [08.28.15]
World of Tanks maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
Console/PC, Programming, Design, Recruitment

Video: Concocting The Witcher 3's dynamic crafting-based economy  
by Staff [08.28.15]
CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
Console/PC, Indie, Programming, Design, Video, Vault

Disney: Roughly half of Disney Infinity players are girls  
by Alex Wawro [08.28.15]
A Disney exec notes the company was surprised to find that Disney Infinity's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.
Console/PC, Business/Marketing

Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match 7
by Patrick Wyatt [08.28.15]
"Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
Console/PC, Programming, Design

How our game about the migrant crisis, Passengers, took shape  
by Gamasutra Community [08.28.15]
"We wanted simple, factual stories. Some are sad, some are hopeful. We didn't want to bring any judgment or moral justification in the game. We just let you decide what you will do."
Console/PC, Indie, Design

How Heat Signature has shifted focus away from...heat signatures Exclusive  
by Phill Cameron [08.28.15]
We talk to Tom Francis about what happened when the central mechanic of his game Heat Signature--the mechanic that he named the game after--ceased to be the central mechanic
Console/PC, Indie, Design, Business/Marketing, Exclusive

Video blog: UX without UI - Creating user experiences in action games  
by Gamasutra Community [08.28.15]
"It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive."
Console/PC, Design

Activision Blizzard set to join the S&P 500 2
by Chris Kerr [08.28.15]
Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve and HTC's Vive VR commercial launch delayed 1
by Chris Kerr [08.28.15]
Valve and HTC's Vive virtual reality headset won't be hitting shelves in 2015 as previously thought, with the duo revealing they will instead be shipping the device in Q1 2016.
Console/PC, Production, VR

Game Design Deep Dive: Rocking the Wii U GamePad with Runbow Exclusive  
by Alex Rushdy, Thomas McCall [08.28.15]
13AM Games explains how it got the most out of the much-maligned GamePad with new Wii U-exclusive indie game Runbow -- and made the game more fun for everybody in the room.
Console/PC, Indie, Design, Exclusive, Deep Dive

Get a job: Be a Gameplay Programmer at Insomniac Games  
by Staff [08.27.15]
The folks who created Ratchet & Clank and Sunset Overdrive are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.
Console/PC, Programming, Recruitment

Dishonored's Smith: It's not right that 'if you slaughter everybody... you're a hero' 9
by Christian Nutt [08.27.15]
Often discussed is the impact of violent games' on players. Less often discussed is the ultimate strangeness of violent games. In a new interview Harvey Smith tackles the issue.
Console/PC, Design

Report: Rapture would be the UK no. 1, if charts tracked digital 2
by Christian Nutt [08.27.15]
According to a report from MCV, recent digital releases Volume (by Mike Bithell) and The Chinese Room's Everybody's Gone to the Rapture would have hit the UK overall top-10 chart.
Console/PC, Business/Marketing

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Console/PC, Serious, Business/Marketing

Video: How SteamWorld Dig's devs found success in the 'blue ocean' of 3DS  
by Staff [08.27.15]
At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Console/PC, Business/Marketing, Video, Vault

A week into a successful Greenlight and Kickstarter one-two punch  
by Gamasutra Community [08.27.15]
"I hate marketing. I hate talking about it, and I hate doing it. I do however like to be helpful to others in the indie developer community, if in some small way I can." Stats and tips on a dual success.
Console/PC, Indie, Business/Marketing

Don't Miss: What Ubisoft learned from making Far Cry 2 15
by Chris Remo [08.27.15]
In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development.
Console/PC, Design, Production, Business/Marketing

After 5 years away, Far Cry 2 director Clint Hocking rejoins Ubisoft  
by Alex Wawro [08.27.15]
After quitting his post at Amazon Game Studios earlier this summer, Far Cry 2 director Clint Hocking has been welcomed back to Ubisoft as a creative director at Ubisoft Toronto.
Console/PC, Business/Marketing

Games as art, and the time-waster: A look at 'Machinalism' 2
by Gamasutra Community [08.27.15]
"Machinalism is a game movement that triggers a very peculiar state of mind, somewhere between meditation and hypnotism, dead trapped in the moment of play."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design