RTS design: Economics and player agency1 by
"The more options players have to succeed in an RTS game, the more players will engage with that game. There are a number of facets to this, but Iíd like to look at game economies first."
A very indie Thanksgiving1 by
"There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes."