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October 31, 2014
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Techland drops last-gen for Dying Light, next-gen 'without any compromises' 4
by Mike Rose [10.29.14]
Techland has dropped last-generation console support for its upcoming zombie survival game Dying Light, stating that building the game for Xbox 360 and PlayStation 3 is comprising the game's "next-gen feel."
Console/PC, Business/Marketing

Blog: If you must use runes... 30
by Gamasutra Community [10.29.14]
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

$4 million video game cultural center to be built in Nottingham 1
by Mike Rose [10.29.14]
A £2.5 million ($4.0 million) video game gallery and exhibition will be built in Nottingham, UK, providing what the organisers are calling the world's first cultural center for video games.
Console/PC, Business/Marketing

With no new major releases, Capcom sales drop sharply 3
by Mike Rose [10.29.14]
Capcom's sales and profits were down heavily during the last quarter, as the company failed to release any major titles during the last three months.
Console/PC, Business/Marketing

Super Smash Bros. helps boost Nintendo's bottom line  
by Mike Rose [10.29.14]
Nintendo has reported a swing to profits during the last quarter, thanks in part to the success of Super Smash Bros. for the Nintendo 3DS.
Console/PC, Business/Marketing

Building Runbow, the first nine-player Wii U platformer Exclusive 4
by Alex Wawro [10.29.14]
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen?
Console/PC, Indie, Art, Design, Exclusive, Video

Stuck in Steam Greenlight: Dev takes matters into his own hands 9
by Christian Nutt [10.28.14]
Stuck in the middle with no way to move up the ranks fast enough to get added to Steam, one dev has founded a Facebook group so devs vote on each others' games.
Console/PC, Indie, Business/Marketing

Apple's iAd now live in 70 new countries, bringing total to 95  
by Christian Nutt [10.28.14]
Thinking about using Apple's ad service for your iOS game? Now, it's got a lot more reach, as the company brings a swath of major territories into thee program.
Smartphone/Tablet, Business/Marketing, Mobile Games

The future of Oculus, according to Facebook CEO Mark Zuckerberg 5
by Christian Nutt [10.28.14]
What does the man who bought Oculus expect from the VR company? He shared his thinking about the future of the platform, and when it becomes "interesting" to Facebook.
Console/PC, Business/Marketing

Strong sports game sales drive EA to a profitable second quarter 1
by Alex Wawro [10.28.14]
UPDATE Electronic Arts is reporting modest growth in both revenue and profits as sales of packaged sports games like Madden 15 and FIFA 15 carry it into the holiday season.
Console/PC, Business/Marketing

Facebook has strong quarter, but CFO predicts gloom for desktop games  
by Christian Nutt [10.28.14]
UPDATE Facebook's desktop games business is now officially in "decline" and unlikely to bounce back, says the CFO -- plus some thoughts on Oculus from CEO Zuckerberg.
Social/Online, Smartphone/Tablet, Business/Marketing

Bundling in 2014 5
by Gamasutra Community [10.28.14]
"Thereís barely been a month go by in recent times without a couple of people getting into a right old pickle with bundles and bundling. Itís kinda sad to see this happening so often."
Console/PC, Indie, Business/Marketing

Get a job: Crystal Dynamics seeks a Software Engineer  
by Staff [10.28.14]
Crystal Dynamics is looking for a generalist programmer to work on a game team in Redwood City, CA to develop and iterate on engine systems and tools pipelines for AAA titles.
Console/PC, Programming, Recruitment

Don't Miss: Our X-Wing vs. TIE Fighter Postmortem 1
by Peter Lincroft [10.28.14]
Former LucasArts programmer Peter Lincroft details some of the design and programming challenges the developers of X-Wing vs. TIE Fighter faced in this classic postmortem.
Console/PC, Programming, Design, Production, Business/Marketing

Things you should consider before starting your indie studio  
by Gamasutra Community [10.28.14]
"Itís easy to imagine a wonderful life where you spend all day pursing your game development dreams!" -- but it isn't easy to run a studio. Here are some serious considerations you should make.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Developers, your Cocos2d-x games will now play nice with Facebook  
by Alex Wawro [10.28.14]
Cross-platform, open-source game engine Cocos2d-x is now fully compatible with Facebook, allowing developers to code their 2D games in C++ and port them to the social platform.
Console/PC, Business/Marketing

Walmart squares off against GameStop, begins selling used games  
by Alex Wawro [10.28.14]
After accepting trade-ins for a few months, Walmart will begin selling pre-owned games at 1,700 of its 4,800 U.S. stores this week in a bald-faced bid to horn in on GameStop's business.
Console/PC, Business/Marketing

9 GDC Next talks you shouldn't miss  
by Staff [10.28.14]
Game industry veteran Raph Koster, programming wizard Borut Pfeiffer, industry attorney Mona Ibrahim and Playful Corp CEO Paul Bettner are just a few of the experts speaking at GDC Next this year.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing, GDC Next

FTL, Skyrim among top curated games on Steam 11
by Mike Rose [10.28.14]
The most curated games on Steam -- that is, the games that appear most often in Curator lists on the platform -- are an interesting mix of big-budget titles and smaller indie games.
Console/PC, Indie, Business/Marketing

Smithsonian plans pop-up arcade for December; submissions open now 3
by Christian Nutt [10.28.14]
This December, the Smithsonian American Art Museum will feature a pop-up arcade. We speak to two of the organizers -- one an indie developer and educator, and the other from the museum.
Console/PC, Indie, Business/Marketing