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November 24, 2014
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November 24, 2014
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Familiar faces dominate inaugural Game Awards nominees  
by Alex Wawro [11.20.14]
Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.
Console/PC, Business/Marketing

Why you should care about the package name validity of your Unity project 4
by Gamasutra Community [11.20.14]
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Console/PC, Smartphone/Tablet, Indie, Programming

Activision remains coy over latest Call of Duty sales figures 11
by Mike Rose [11.20.14]
Activision said today that the Call of Duty franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare is selling.
Console/PC, Business/Marketing

A deep dive into Steam traffic patterns 12
by Gamasutra Community [11.20.14]
Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
Console/PC, Indie, Business/Marketing

Mobile game maps: Which format is right for you? 1
by Gamasutra Community [11.20.14]
It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
Smartphone/Tablet, Art, Design

Retargeting Facebook ads: A guide for indie devs  
by Gamasutra Community [11.20.14]
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

The Elite: Dangerous online-only saga ends in refunds 13
by Mike Rose [11.20.14]
Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
Console/PC, Business/Marketing

On prototyping and coding your own ideas 15
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Xbox One matchmaking app Overdog nets $1.8 million in funding  
by Christian Nutt [11.19.14]
With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision Blizzard settles with shareholders over stock buyback  
by Christian Nutt [11.19.14]
A class action lawsuit arose when the mega-publisher negotiated with former majority stakeholder Vivendi -- but the company now says that it's in the clear.
Console/PC, Business/Marketing

World of Warcraft subscriptions shoot up to 10 million as Draenor launches 2
by Christian Nutt [11.19.14]
The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
Console/PC, Social/Online, Business/Marketing

Get a job: Blizzard seeks an eSports Manager  
by Staff [11.19.14]
The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
Console/PC, Business/Marketing, Recruitment

Video: The trial by fire of making Little Inferno  
by Staff [11.19.14]
Speaking at GDC 2014, Tomorrow Corporation cofounder Kyle Gray expounded on lessons learned in the making Little Inferno, ' a satirical fireplace simulator with a deep, dark secret.'
Indie, Design, Video, Vault

F2P games are no longer listed as 'Free' in Apple's app stores 16
by Alex Wawro [11.19.14]
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Smartphone/Tablet, Business/Marketing

Don't Miss: Sonic co-creator Hirokazu Yasuhara on good game design 20
by Brandon Sheffield [11.19.14]
Yasuhara has a great design philosophy which he espouses in this classic interview, complete with his original notes and illustrations, alongside a history lesson on the Sonic series.
Console/PC, Design

Finnish game industry unites to produce a patriotic action movie 1
by Alex Wawro [11.19.14]
A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
Smartphone/Tablet, Business/Marketing, Video

The VR frontier: What's the future of virtual reality games? 1
by Gamasutra Community [11.19.14]
"Which kind of platform is VR? Is it 'the same thing but better,' or something qualitatively different than traditional video games?"
Console/PC, Indie, Design, VR

Dissecting progress 7
by Gamasutra Community [11.19.14]
"Whatever forms of progress you may find in or design for any particular game, be wary: Do they pursue conflicting goals? Or can they co-exist peacefully? Maybe they can even support each other."
Console/PC, Design

Disruptor Beam nets $3.2M in funding to keep making social games  
by Alex Wawro [11.19.14]
The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
Social/Online, Business/Marketing, Recruitment

Sharpen your game dev toolset with tips from Ubisoft at GDC 2015  
by Staff [11.19.14]
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.
Console/PC, Programming, GDC