Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2015
arrowPress Releases
May 29, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Apple to release full Apple Watch SDK this fall, with beta soon 1
by Christian Nutt [05.27.15]
Apps have yet to wow reviewers and early adopters, but a new and improved SDK for the device will be released as a beta in early June.
Smartphone/Tablet, Programming, Production

Get a job: Turbine seeks a Senior Mobile Engineer  
by Staff [05.27.15]
The house responsible for that Infinite Crisis MOBA and the venerable Lord of the Rings Online needs an experienced software engineer to work on mobile projects in its Needham, Massachusetts office.
Smartphone/Tablet, Programming, Recruitment

Ex-AAA talent aims to shake up mobile with a game-like chat app  
by Staff [05.27.15]
A group of developers have left jobs at companies like Remedy and EA to launch Futurefly, a Finnish startup that aims to build mobile apps with built-in gameplay mechanics -- starting with a chat app.
Social/Online, Smartphone/Tablet, Business/Marketing

Cosmic Picnic is the next step for these former Battlefield devs  
by Alex Wawro [05.27.15]
A coterie of Swedish developers have quit their posts at Ghost Games and EA DICE to found Cosmic Picnic, a new indie studio based out of Stockholm.
Indie, Business/Marketing

Don't Miss: Games from the trash - A history of the TRS-80 Exclusive 27
by Dale Dobson [05.27.15]
In this 2012 retrospective, Gamasutra pays homage to a system beloved by many but forgotten by everyone else: Radio Shack's first computer, the underpowered friend to many budding game designers.
Console/PC, Programming, Design, Business/Marketing, Exclusive

Flash deal site sells game for $1 without developer permission 1
by Alex Wawro [05.27.15]
UPDATE A British indie studio and its publisher are involved in a public imbroglio over the studio's game Standpoint, which was put on sale for a minimum price of $1 at a flash deal site without permission.
Indie, Business/Marketing

Leading by emotion in game design 2
by Gamasutra Community [05.27.15]
What about focusing on the emotions you want the player to feel? This blog post explores the issue, with hints from Jenova Chen (Journey.)
Console/PC, Indie, Design

Come to GDC Europe and learn how Bohemia nabs DayZ cheaters  
by Staff [05.27.15]
Make time to attend GDC Europe 2015 this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production, Business/Marketing, GDC, GDC Europe

Design challenges for virtual reality games 1
by Gamasutra Community [05.27.15]
"Over the last weekend I took part in the VR Game Jam... This article is a quick summary of current challenges in VR based on how they manifested during the jam and the presentations leading up to the jam."
Console/PC, Indie, Design, VR

Design lessons from the trenches 8
by Gamasutra Community [05.27.15]
How design decisions really get made at a triple-A studio: "the decision-making process ... can be strongly determined by the internal balance of power of the group of people working on it."
Console/PC, Design

Turning feelings into mechanics: The narrative design of Apartment 3
by Gamasutra Community [05.27.15]
How the interactive narrative of IGF student showcase nominee a•part•ment: a separated place came to be: From conception through to design and execution -- tales told many ways.
Console/PC, Indie, Design

Indie studio lessons, from the developers of Hatred 3
by Gamasutra Community [05.27.15]
His game may be controversial, but this interview with Destructive Creations CEO Jaroslaw Zielinski offers a perspective on running a start-up PC studio under scrutiny.
Console/PC, Indie, Production, Business/Marketing

Smooth moves: Designing VR games that won't make players sick Exclusive 5
by Alex Wawro [05.27.15]
Gamasutra chats with a few VR game designers to figure out what they've learned about not making people sick, and how other developers can apply those learnings to their own projects.
Console/PC, Smartphone/Tablet, Indie, Design, Exclusive

Bloodstained's female lead, Miriam, reflects the game's audience  
by Christian Nutt [05.26.15]
"I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too," Koji Igarashi says in a new interview.
Console/PC, Art, Design, Business/Marketing

Oculus acquires Surreal Vision, a startup that brings the real world to VR  
by Christian Nutt [05.26.15]
Startup brings tech that allows VR to scan and represent the real world -- what it calls "state-of-the-art 3D scene reconstruction algorithms."
Console/PC, Business/Marketing, VR

Get a job: Be an Art Director for Gearbox Software  
by Staff [05.26.15]
The studio that brought the world Borderlands and Aliens: Colonial Marines is looking for an art director to work on an "exciting unannounced project" at its Plano, Texas offices.
Console/PC, Art, Recruitment

Video: Making games you play for years - A Clash of Clans postmortem  
by Staff [05.26.15]
Speaking at GDC 2015, Clash of Clans developer Jonas Collaros took a shot at deconstructing the hit game's development history and asking: what lessons can developers learn from Supercell's Clash?
Social/Online, Design, Production, Video, Vault

Capcom doubles down on HD remakes to escape its revenue slump  
by Alex Wawro [05.26.15]
Capcom is focusing on HD remakes after managing to raise its profits during the 2015 fiscal year despite a steep drop in revenue -- thanks to cost-cutting efforts like focusing on digital over retail.
Console/PC, Business/Marketing

Don't Miss: The Pac-Man Dossier Exclusive 10
by Jamey Pittman [05.26.15]
What design and AI lessons can we learn from Namco's seminal Pac-Man? From history through behavior, Gamasutra presents a comprehensive guide to the classic game in this 2009 feature.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Nintendo of America promotes its indie devs with a Humble Bundle  
by Alex Wawro [05.26.15]
The folks behind Humble Bundle have partnered with Nintendo to sell a pack of 3DS and Wii U games from indie teams like Choice Provisions and Drinkbox Studios at pay-what-you-like prices.
Console/PC, Business/Marketing