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October 1, 2014
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October 1, 2014
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The story behind Gear VR, and why Oculus wants to go mobile Exclusive 13
by Christian Nutt [09.29.14]
Oculus' partnership with Samsung for Gear VR means that mobile is a priority for the company -- and it has John Carmack on board. We sit down with Oculus VP of mobile, Max Cohen, to find out more.
Smartphone/Tablet, Business/Marketing, Exclusive, VR

Devs share a little more data on Steam Discovery 3
by Christian Nutt [09.26.14]
Developers are beginning to share more data on the effects of the new Steam Discovery system, including its curation elements. What effect is it having on their visits?
Console/PC, Indie, Business/Marketing

Get a job: Fun Bits Interactive is hiring a Senior Engine Programmer  
by Staff [09.26.14]
Want to take on the challenge of leading development of a console game engine? Seattle-based Fun Bits Interactive (Escape Plan) is hiring.
Console/PC, Programming, Recruitment

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Video: Beyond Spreadsheets - Generating operational impact with analytics  
by Staff [09.26.14]
While dashboards and KPI reporting are obligatory -- yet certainly helpful -- standards to track the performance of your game, they are bound to only look in the past.
Console/PC, Design, Video, Vault

Blog: Has another developer stolen your app? Use this DMCA template 3
by Gamasutra Community [09.26.14]
"There are no app police, and anything goes in the wild wild west of apps. Even with Apple’s review process and team in place, many pieces of stolen content end up on the store."
Smartphone/Tablet, Business/Marketing, Mobile Games

$55 million for toy cars? Smartphone toy co Anki picks up major funding  
by Christian Nutt [09.26.14]
Anki has a $150 remote-controlled toy car set called Drive, which works with iOS, on the market; funding will help the company expand its offerings.
Smartphone/Tablet, Business/Marketing

After six years, PlayStation's virtual world is closing its doors 10
by Kris Graft [09.26.14]
Sony confirmed today that its avatar-driven virtual world PlayStation Home would be shutting its doors in North America on March 31, 2015.
Console/PC, Social/Online, Business/Marketing

Blog: How to name a game in 5 steps 4
by Gamasutra Community [09.26.14]
"It took us almost 4 years to name our game. The process had me adding the US Patent and Trademark Search to my browser bar, and murmuring awful name ideas like 'Savant Horizon' in my sleep."
Console/PC, Indie, Business/Marketing

Are the new Steam Discovery tools having any effect on game sales? Exclusive 25
by Mike Rose [09.26.14]
Earlier this week, Valve made one of the biggest changes to its Steam platform ever, with game recommendations based on a variety of factors, including "Steam Curators."
Console/PC, Indie, Business/Marketing, Exclusive

Blog: Quality in games 6
by Gamasutra Community [09.26.14]
"It is by no means trivial to try to maximize the value of the stakeholders who matter. But it is something you need to think about when you are making a high quality, high value game."
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Optimizing tower defense design for focus and thinking 7
by Gamasutra Community [09.26.14]
"We want to LET the player focus, freeing up as many mental resources as possible. This in turn lets us crank up the difficulty of the game's thinking-based challenges without overwhelming or stressing out the player."
Console/PC, Indie, Design

Art-style iteration: Frustrating, but worth it in the end 9
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Design

Getting that game design idea out of your head and into production 1
by Mike Rose [09.26.14]
Industry veteran William Anderson answers the question "How do I get one of my idea or concepts into development?" in depth.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Talking Devs Podcast #1: Desert Golfing with Bennett Foddy and Douglas Wilson 2
by Mike Rose [09.26.14]
This is the first in a new podcast series from Gamasutra, called Talking Devs. The pilot episodes sees Bennett Foddy and Douglas Wilson discussing Desert Golfing on mobile.
Smartphone/Tablet, Business/Marketing, Podcast

Amazon has now completed its acquisition of Twitch  
by Mike Rose [09.26.14]
Amazon has completed its acquisition of livestreaming platform Twitch, according to a new SEC filing.
Console/PC, Business/Marketing

7 questions for Desert Golfing creator Justin Smith Exclusive 1
by Kris Graft [09.26.14]
Independent game developer Justin Smith has a knack for creating games that have a simple aesthetic, but with mechanics that make you go "hmmmm."
Indie, Design, Exclusive

One-third of American teens and adults play mobile games 2
by Christian Nutt [09.25.14]
We've all heard how mobile gaming has sucked in players who weren't fans of the medium before it got accessible, but here are some numbers to back up that assertion.
Console/PC, Smartphone/Tablet, Business/Marketing

Judge invalidates patents, freeing pubs and devs from lawsuits 10
by Christian Nutt [09.25.14]
A production company called Planet Blue has sued a huge number of game companies over the years -- but under new patent law, its patents have been invalidated and its claims dismissed.
Console/PC, Business/Marketing

Get a job: Telltale Games is hiring a senior character modeler  
by Staff [09.25.14]
The studio behind story-based games such as The Walking Dead is hiring a senior character modeler to "create appealing characters for Telltale games."
Console/PC, Art, Recruitment