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May 24, 2013
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May 24, 2013
Beer and Diversity
Selling Games
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
Tenets of Videodreams, Part 1: Exploration
We're Indie, we like Microsoft. Too Controversial?
[
30
]
Features
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May 24, 2013
Dean Hall Discusses
DayZ
's Development Process
[
1
]
Creating Virtual Reality Games: The Fundamentals
[
7
]
Learning to Love Handicaps in Competitive Games
[
23
]
Press Releases
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May 24, 2013
12 Million Downloads
after 1 Year in the
AppStore
Global Games Market Grows
6% to $70.4bn in 2013
Sharpen Your Battle Axes
and Prepare to
Pillage!...
Active Soccer - Indiegogo
campaign
Fashion Party Dress Up
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About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
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March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
See some amazing new graphical techniques, in action
5
by Kris Ligman
[05.22.13]
SIGGRAPH 2013's Technical Papers preview trailer has arrived, showcasing new techniques in dynamic lighting, 3D hair modeling, snow, and more.
Console/PC
,
Programming
,
Video
Indies on Xbone: Where's the beef?
31
by Mike Rose
[05.22.13]
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
A 2D shooter tutorial in Unity
 
by Gamasutra Community
[05.22.13]
This tutorial walks covers the creation of a simple 2D shooter in the Unity engine, using JavaScript and C# to implement game features, background graphics, and interface elements.
Console/PC
,
Indie
,
Programming
Making competitive games more fair, more fun
23
by Gamasutra Community
[05.22.13]
Designer Keith Burgun argues that rubber band systems and randomness thrown in to level the playing field undermine the fun of competitive games. It's time to learn to love handicapping.
Console/PC
,
Indie
,
Design
Crytek reveals
Ryse
, CryEngine 3 for Xbox One
 
by Mike Rose
[05.22.13]
Crytek says that its CryEngine 3 is ready for action on the newly-announced Xbox One console -- and the company has offered up its long-awaited hack and slash game
Ryse
as an Xbox One exclusive.
Console/PC
,
Business/Marketing
Using HTML5 for dynamic educational games
5
by Gamasutra Community
[05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Smartphone/Tablet
,
Indie
,
Serious
,
Programming
XBLA dropped for Xbox One, all games lumped together
13
by Mike Rose
[05.22.13]
With the Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.
Console/PC
,
Indie
,
Business/Marketing
EA
is
working on Wii U games after all
7
by Mike Rose
[05.22.13]
"We are building titles for the Nintendo console, but not anywhere near as many as we are for PS or Xbox." - Electronic Arts CFO Blake Jorgensen says that EA
is
making games for the Wii U after all.
Console/PC
,
Business/Marketing
Kinect support will not be mandatory for Xbox One games
4
by Mike Rose
[05.22.13]
Although Microsoft has confirmed that the Xbox One will not work without Kinect attached, the company says that it is not mandatory for developers to integrate Kinect functionality into their games.
Console/PC
,
Business/Marketing
Postmortem:
Roblox Mobile
 
by Gamasutra Community
[05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it
fast
-- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Smartphone/Tablet
,
Programming
,
Production
Xbox One isn't always-on, but it will require a regular connection
16
by Kris Ligman
[05.21.13]
Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.
Console/PC
,
Business/Marketing
Xbox One's preowned games strategy involves a single-use code
24
by Kris Ligman
[05.21.13]
UPDATED
Installing a used game on your Xbox One will not require a fee, says Microsoft corporate vice president Phil Harrison. At least, not exactly.
Console/PC
,
Business/Marketing
Get a job: Be an Art Director for
Unfinished Swan
dev Giant Sparrow
 
by Kris Ligman
[05.21.13]
Unfinished Swan
developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Console/PC
,
Indie
,
Art
,
Design
,
Recruitment
Xbox One designers talk shop about the console's architecture
8
by Kris Ligman
[05.21.13]
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Console/PC
,
Programming
,
Business/Marketing
Game devs ask: What will Xbox One do for indies?
7
by Staff
[05.21.13]
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
Tutorial: Making 2D games with Unity
14
by Gamasutra Community
[05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (
Warhawk
).
Console/PC
,
Smartphone/Tablet
,
Indie
,
Programming
Xbox One is Microsoft's biggest play for living room domination
197
by Kris Ligman
[05.21.13]
UPDATED
Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Console/PC
,
Business/Marketing
GDC Europe adds
Assassin's Creed III
, Daglow, Epic level design talks
 
by GDC Staff
[05.21.13]
GDC Europe 2013 has added an
Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Design
,
Business/Marketing
Watch the next Xbox unveiled live
7
by Staff
[05.21.13]
Gamasutra will be providing breaking news and expert analysis of Microsoft's next generation Xbox. And you can watch today's event unravel in real-time here in this livestream.
Console/PC
,
Business/Marketing
,
Video
Blog: Why the Wii U won't be 'Dreamcasted'
20
by Gamasutra Community
[05.21.13]
Need one good reason the Wii U won't be put out to pasture before its time? How about three? Joost Rietveld argues that Nintendo's console is on firmer footing than many suggest.
Console/PC
,
Business/Marketing