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October 25, 2014
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October 25, 2014
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Don't Miss: The Super Meat Boy postmortem 45
by Edmund McMillen, Tommy Refenes [10.22.14]
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Shield Break Studios is hiring a Senior Engineer  
by Staff [10.22.14]
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
Console/PC, Indie, Programming, Recruitment

Learn how to better run a studio at GDC 2015, with Jesse Schell  
by Staff [10.22.14]
Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Console/PC, Business/Marketing, GDC

Another Finnish studio raises millions to make mobile games  
by Alex Wawro [10.22.14]
Helsinki-based mobile game studio Small Giant Games, which is due to launch its first title next year, has managed to raise $3.1 million in investments during its most recent round of funding.
Smartphone/Tablet, Business/Marketing

Implementing music and sound effects in Unity  
by Gamasutra Community [10.22.14]
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Console/PC, Smartphone/Tablet, Indie, Programming, Audio

Helgason steps down as Unity CEO, and John Riccitiello steps up 35
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism' 10
by Mike Rose [10.22.14]
A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4 lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
Console/PC, Business/Marketing

Developing games with random number generators 2
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming

Designing educational games that grow up with the child  
by Gamasutra Community [10.22.14]
"As we work with developers around the globe, weve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
Smartphone/Tablet, Serious, Design

Video blog: 10 things you need to know about game dev 1
by Gamasutra Community [10.22.14]
Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
Console/PC, Indie, Design, Production

Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring 4
by Teddy Lee [10.22.14]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design, Deep Dive

High-budget Kickstarters struggle, as Uber ends Human Resources campaign 20
by Christian Nutt [10.21.14]
With a goal of $1.4 million dollars, it seemed likely Human Resources wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
Console/PC, Indie, Business/Marketing

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Industry vet Chris Donahue joins PlayFab as dev relations chief  
by Alex Wawro [10.21.14]
PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
Console/PC, Business/Marketing

Local multiplayer on a global network: Porting Nidhogg to PSN Exclusive  
by Alex Wawro [10.21.14]
Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
Console/PC, Indie, Production, Exclusive

Get a job: The Odd Gentlemen are hiring a Sound Designer  
by Staff [10.21.14]
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest.
Console/PC, Indie, Audio, Recruitment

Don't Miss: Why devs share responsibility for YouTuber disclosure 24
by Mike Rose [10.21.14]
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

It's a good time to release high-quality mobile games in China  
by Brandon Sheffield [10.21.14]
In his GDC China talk, Rety Chen discusses how the business model that's right for you in China depends both on where the market is for your platform -- and where your company is in its lifecycle.
Smartphone/Tablet, Business/Marketing, GDC China

Xbox One owners can now stream and compete in eSports via ESL app  
by Alex Wawro [10.21.14]
The eSports League has launched its first-ever console app on Xbox One, allowing competitors in Europe and North America to set up official matches and sign up to play in ESL tournaments.
Console/PC, Business/Marketing

Stories in games: The little things 5
by Gamasutra Community [10.21.14]
"I think its great design to give players the choice of setting their own pace. Its about focusing on a core game that leaves the player wanting more so they will go exploring for these details once they grasp the scope of things."
Console/PC, Indie, Design