Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 9, 2016
arrowPress Releases
February 9, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Former Eidos CEO Ian Livingstone to open new UK computer science academies 1
by Chris Kerr [02.05.16]
Games Workshop co-founder and former Eidos CEO, Ian Livingstone, is opening two free UK schools to help the next generation get to grips with computer science, technology, and the arts. 
Programming, Production

Sega Sammy profits up despite faltering video game sales  
by Chris Kerr [02.05.16]
Japanese entertainment outfit Sega Sammy has posted its financials for the nine month period ending December 31, 2015, with the company returning to profit despite stuttering game sales. 
Console/PC, Business/Marketing

How retention affects growth in mobile games 2
by Gamasutra Community [02.05.16]
"An app that fails to grow or maintain its user base cannot survive because it will eventually have no users, so developers set growth goals to be able to track how their app is growing over time."
Smartphone/Tablet, Business/Marketing

The 25-year legacy of Street Fighter II, in the words of the experts 5
by Chris Baker [02.05.16]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing, History

Blog: Good AI is predictable 11
by Gamasutra Community [02.05.16]
"I believe that the purpose of AI is to engage the player, not simply to challenge. We have defined good AI as 'difficult to defeat,' when I believe a better definition is 'interesting to deal with.'"
Console/PC, Indie, Design

Nintendo's 'Quality of Life' product initiative put on ice  
by Christian Nutt [02.04.16]
"... we do not have the conviction that the sleep-and-fatigue-themed [device] can enter the phase of actually becoming a product," says Nintendo president Tatsumi Kimishima.
Console/PC, Business/Marketing

22cans switches Godus Wars DLC from paid to free after fan outcry 4
by Christian Nutt [02.04.16]
The Godus development debacle continues. Is it possible to finish the game and repair the company's reputation with fans?
Console/PC, Business/Marketing

New content, new access puts games in front of viewers, YouTube data reveals  
by Christian Nutt [02.04.16]
The company has released its top trending list for January, and while the list itself isn't particularly revealing, the reasons behind ghe games' popularity is.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Turbine seeks an Art Director  
by Staff [02.04.16]
Turbine is looking for someone with experience as an artist and an art director to take up the latter role again on the company's new Game of Thrones mobile game at its Needham, Massachusetts studio.
Smartphone/Tablet, Art, Recruitment

Games dominate the Windows Store download charts 1
by Alex Wawro [02.04.16]
When it comes to the Windows Store, games accounted for the most downloads and the most in-app purchases over the 2015 holiday season, according to a blog post published today by Microsoft.
Console/PC, Smartphone/Tablet, Business/Marketing

On incoherent gameplay systems 6
by Gamasutra Community [02.04.16]
"This piece is an examination of design decisions that don't work when paired up with each other. That last bit is important: it's not that these are 'bad designs,' it's that these are designs that don't work in context."
Console/PC, Design

Don't Miss: How a pro fan-translated Nintendo's elusive Mother 3 5
by Simon Parkin [02.04.16]
Gamasutra talks to Mother 3 fan-translator Clyde 'Tomato' Mandelin about his work translating the Nintendo classic, his day job in translation, and his localization heroes in this '08 interview.
Console/PC, Indie, Production

Have a look at what it's like to develop Unreal VR games -- in VR 2
by Alex Wawro [02.04.16]
The folks at Epic published an intriguing video to YouTube today in which company chief Tim Sweeney and technical director Mike Fricker demonstrate the Unreal Engine editor being used in VR via an HTC Vive dev kit.
VR, Design, Production, Video

Kardashian game maker cut 50 jobs during 'disappointing' holiday season 3
by Alex Wawro [02.04.16]
Celebrity-focused mobile game maker Glu Mobile axed 50 positions in December in a restructuring effort following a 'disappointing' holiday season that saw the company's revenues and profits drop.
Smartphone/Tablet, Business/Marketing

New developments in audio and music tech for VR  
by Gamasutra Community [02.04.16]
"We'll look at a brand new audio tech conference that should be particularly interesting to VR folks. We'll also get an overview of a couple of top audio technologies for virtual reality video games."
VR, Console/PC, Smartphone/Tablet, Audio

Get into game development for love, not money 3
by Gamasutra Community [02.04.16]
"Today I gave my introductory lecture about the game industry to a new group of students at The Los Angeles Film School. There was only one thing they all wanted to know: how much money they were going to make."
Console/PC, Indie, Business/Marketing, Recruitment

Come to VRDC at GDC to see how VR platformer Lucky's Tale was made  
by Staff [02.04.16]
Playful Corp's Dan Hurd and Evan Reidland will be delivering a cutting-edge technical postmortem of 3rd-person VR platformer Lucky's Tale as part of the Virtual Reality Developers Conference at GDC.
VR, Design, GDC

What do you mean, 'Losing is fun'? 5
by Gamasutra Community [02.04.16]
"A game featuring difficult situations, permanent consequences, and randomized content is seen as something special, something great even."
Console/PC, Smartphone/Tablet, Indie, Design

Shut Up & Sit Down returns to GDC with a board game smorgasbord  
by Staff [02.04.16]
Curated by the clever minds behind Shut Up & Sit Down, this exhibit will once again offer GDC attendees a calm oasis where you can relax and play some of the best tabletop games of 2015.
Console/PC, GDC

Road to the IGF: Night School Studio's Oxenfree  
by Bryant Francis [02.04.16]
Oxenfree's watercolor art style has earned it a nomination for the IGF Award in Excellence in Visual Art. Lead designer Sean Krankel explains how its visual design impacted gameplay.  
Art, Design, IGF