Blog: Good AI is predictable11 by
"I believe that the purpose of AI is to engage the player, not simply to challenge. We have defined good AI as 'difficult to defeat,' when I believe a better definition is 'interesting to deal with.'"
Console/PC, Indie, Design
On incoherent gameplay systems6 by
"This piece is an examination of design decisions that don't work when paired up with each other. That last bit is important: it's not that these are 'bad designs,' it's that these are designs that don't work in context."