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January 28, 2015
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January 28, 2015
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Updates » Business/Marketing
Best of 2014: The dev who spent 13 years making his childhood game 14
by Mike Rose [12.16.14]
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Console/PC, Indie, Business/Marketing

Flappy Bird and 2048 trump Destiny in Google searches this year  
by Alex Wawro [12.16.14]
Google reports that 2014 saw more people using its search engine to look for information on mobile games Flappy Bird and 2048 than any other game, including big-budget releases like Titanfall and Destiny.
Smartphone/Tablet, Business/Marketing

Humble Bundle surpasses $50M raised for charity  
by Alex Wawro [12.16.14]
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.
Console/PC, Business/Marketing, Video

Dots studio Playdots reaps $10M from Tencent and other investors  
by Alex Wawro [12.16.14]
New York's own Playdots, the mobile studio responsible for both Dots and TwoDots, announced today that it has raised $10 million in a recent round of Series A investment.
Smartphone/Tablet, Business/Marketing

Q&A: Inside Papers, Please's journey through the Apple approval process Exclusive 1
by Phill Cameron [12.16.14]
After releasing Papers, Please on iOS, we talk with Lucas Pope about the process of porting, and Apple's issue with the game's nudity.
Smartphone/Tablet, Design, Business/Marketing, Exclusive

Publisher Bitcomposer files for bankruptcy  
by Phill Cameron [12.16.14]
Bitcomposer, the publisher of games such as Space Hulk, Shadowrun Returns and Jagged Alliance, has filed for bankruptcy after having applied for a protective shield procedure back in September.
Console/PC, Business/Marketing

How do indie game sales today compare to 2009? Find out at GDC  
by Staff [12.16.14]
Don't miss Mike Rose, TinyBuild talent scout extraordinaire, sharing indie game sales advice on the based on real sales figures from a wide range of developers as part of the GDC 2015 Independent Games Summit.
Indie, Business/Marketing, GDC

Greenlight, fighting indifference and building your audience as an indie 3
by Gamasutra Community [12.16.14]
"Many people only see Steam as some sort of goldmine. The moment I tell people I want my game to appear on Steam they think it's my only goal, so I constantly have to tell them that it's not the case..."
Console/PC, Indie, Business/Marketing

5 events that shook the game industry in 2014 78
by Alex Wawro, Kris Graft [12.16.14]
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Direct2Drive is back. How will it compete in the digital distro space?  
by Christian Nutt [12.15.14]
Remember Direct2Drive? It's back. But now that Steam dominates the digital distribution landscape, how can D2D plan to compete? Gamasutra chatted with general manager Ed Lin to find out more.
Console/PC, Indie, Business/Marketing

Video: Growing your community the Day[9]TV way  
by Staff [12.15.14]
Speaking at GDC 2014, professional eSports broadcaster Sean "Day[9]" Plott gave an excellent business-minded talk guiding developers through ways to stay connected and relevant to their audience.
Social/Online, Business/Marketing, Video, Vault

Valve pulls Hatred from Greenlight, calling it unpublishable 73
by Alex Wawro [12.15.14]
Valve has removed the game Hatred from Steam hours after Polish developer Destructive Creations launched it on Steam Greenlight, citing concerns that the game does not fit Valve's publishing standards.
Console/PC, Business/Marketing

Finish your jam games!: A tip from the 2014 Game Career Guide  
by Staff [12.15.14]
In this edition, Frog Fractions developer Jim Crawford offers some advice for indies and student developers: finish your jam games!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

France gets EU approval to bolster tax breaks for game developers  
by Alex Wawro [12.15.14]
The European Commission has approved the revised terms of France's Video Game Tax Credit legislation, giving the country a green light to make tax breaks more accessible for local game companies.
Console/PC, Business/Marketing

GDC debuts childcare services so parents can attend worry-free 2
by Staff [12.15.14]
Game Developers Conference officials are excited to announce a new partnership with leading childcare provider KiddieCorp to offer GDC 2015 attendees access to an on-site children's program.
Serious, Business/Marketing, GDC

Betting our $10M-selling game on the future of interactive education 2
by Gamasutra Community [12.15.14]
"High School Story has been a big success: it hit #10 on the iPhone charts, stayed in the Top 150 for a year, and generated over $10 million in sales... and we're adding a fully formed learning feature."
Smartphone/Tablet, Serious, Design, Business/Marketing

Viber is latest messaging app to expand into games  
by Phill Cameron [12.15.14]
Viber, one of the leading voice, video and messaging apps, has expanded out into games with Viber Games. The company has teamed up with Storm8 and Playtika to develop their first titles.
Smartphone/Tablet, Business/Marketing

Blog: How Peggle Blast employs a most hated F2P tactic 14
by Gamasutra Community [12.15.14]
"Peggle Blast offers the player to buy extra moves instead of giving up when they are about to lose a level. But the presentation of this feature uses a trope I find annoying and disrespectful as a player."
Smartphone/Tablet, Design, Business/Marketing, Mobile Games

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Understanding how games influence the way boys behave 2
by Staff [12.12.14]
At GDC 2013, author Rosalind Wiseman teamed up with game industry personality Ashly Burch for a thought-provoking session about the connection between games and social behavior among school-aged boys.
Serious, Business/Marketing, Video, Vault