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February 7, 2016
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February 7, 2016
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Updates » Business/Marketing
New incubator fund aims to boost Japanese VR development  
by Chris Kerr [01.19.16]
With the dawn of consumer virtual reality drawing ever closer, Tokyo VR Startups (TVS) has launched an incubation program to help nurture the Japanese virtual reality industry. 
VR, Business/Marketing

Crowdfunding? Here's how you campaign for backers 7
by Gamasutra Community [01.19.16]
"It’s a game of people. Don’t do it alone, as you’ll want to build a community. Having a team that has your back will improve your chances considerably!"
Indie, Business/Marketing

Rise of the Tomb Raider, and the dubious benefit of a console exclusive 17
by Bo Moore [01.19.16]
"Anything under $100 million for console exclusivity of Rise of the Tomb Raider is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
Console/PC, Business/Marketing

Road to the IGF: Dinosaur Polo Club's Mini Metro Exclusive  
by Alex Wawro [01.18.16]
Gamasutra's Road to the IGF continues in this interview with developer Peter Curry about how Dinosaur Polo Club built Mini Metro from a jam game into a strikingly streamlined transit puzzle game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive, IGF

What legal experts think of Sony's 'Let's Play' trademark claim 4
by Chris Baker [01.18.16]
We asked several attorneys with expertise in patents and intellectual property to weigh in on Sony's attempt to trademark the term 'Let's Play.'
Console/PC, Business/Marketing

Vivendi nets a cool $1.5B selling its last Activision Blizzard stock  
by Alex Wawro [01.15.16]
Onetime parent Vivendi has earned $1.1 billion (plus a $400 million deposit return) from the sale of its remaining Activision Blizzard stock, roughly 5.7 percent of the company, to an unnamed buyer. 
Console/PC, Business/Marketing

Activision sued by family of rebel chief depicted in Black Ops II 2
by Alex Wawro [01.15.16]
Activision Blizzard is being sued in French court for over $1 million over what the family of dead Angolan rebel leader Jonas Savimbi claim is an inappropriate depiction of the man in Black Ops II.
Console/PC, Business/Marketing

Road to the IGF: Question's The Magic Circle Exclusive 4
by Alex Wawro [01.15.16]
Road to the IGF 2016 continues as Question's own Stephen Alexander, Kain Shin and Jordan Thomas chat with Gamasutra about The Magic Circle, the IGF award-nominated game that lampoons game development.
Indie, Programming, Design, Production, Business/Marketing, Exclusive, IGF

Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma 5
by Christian Nutt [01.15.16]
In this 2011 chat, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi talk about how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings.
Console/PC, Design, Production, Business/Marketing

Valve greenlights sale of fan-made Half-Life game 5
by Alex Wawro [01.15.16]
Half-Life 2 modder-turned-indie developer Richard Seabrook has begun taking pre-orders for Prospekt, a standalone Half-Life game made -- with Valve's approval -- using official Half-Life 2 assets.
Console/PC, Indie, Business/Marketing

Law firm formally protests Sony's 'Let's Play' trademark attempt 5
by Alex Wawro [01.15.16]
The McArthur Law Firm, which specializes in video game law, is making a show of formally protesting Sony Computer Entertainment's recent attempt to trademark the term "Let's Play." 
Console/PC, Business/Marketing

VR, AR revenue to hit $120 billion by 2020 - Report 7
by Gamasutra Community [01.15.16]
Digi-Capital managing director Tim Merel: "Virtual reality could be big soon. Augmented reality could be bigger, but might take longer to get there. How big and how soon? Let’s look at what we learned in the last year."
VR, Business/Marketing

Blog: MLG, Activision Blizzard's $46 million pipe dream  
by Gamasutra Community [01.15.16]
"As long as publishers and developers hold onto their IPs for broadcasting purposes, there will never be a central hub for gamers to watch their favorite games played at the highest level."
Console/PC, Business/Marketing

Altara Games hands out £1.5 million in loans to spark UK game development  
by Chris Kerr [01.15.16]
UK games industry financing group, Altara Games has made £1.5 million available to its clients since opening its doors just six months ago.
Indie, Business/Marketing

Call of Duty is the U.S.' best-selling (retail) game for 2015 2
by Christian Nutt [01.14.16]
Despite rumors of a slowdown, the franchise still manages to dominate the retail video game space in the U.S. Once you blop, you just can't stop.
Console/PC, Business/Marketing

Japan's top-selling retail games of 2015: Nintendo rules, Monster Hunter still savage 3
by Christian Nutt [01.14.16]
Famitsu has published the top 100 best-selling games in Japan for 2015, and Capcom's perennially popular franchise perches atop the list, but Nintendo sold the most games.
Console/PC, Business/Marketing

UK broadcaster Channel 4 tries its hand as a mobile game publisher  
by Alex Wawro [01.14.16]
United Kingdom TV broadcaster Channel 4 is slated to publish a few games from European indies this year under the aegis of its new All 4 Games mobile game publishing division.
Smartphone/Tablet, Business/Marketing

Don't Miss: How 2 Torchlight devs learned new tricks making Rebel Galaxy 2
by Alex Wawro [01.14.16]
Last year veteran devs Erich Schaefer (Diablo) and Travis Baldree (Fate) shipped a successful old-school Elite-esque space game with the help of Twitch, the Unity Asset Store and a kickass soundtrack.
Indie, Design, Production, Business/Marketing

ESPN now has its own dedicated eSports zone  
by Alex Wawro [01.14.16]
Sports enthusiast hub ESPN launches its own dedicated eSports section this week as it doubles down on its earlier, more tentative efforts to cover video games as a competitive sport.
Console/PC, Business/Marketing

Video games raised over $46 million on Kickstarter in 2015 1
by Chris Kerr [01.14.16]
Video game campaigns on Kickstarter brought in $46,177,705 from 480,382 backers during 2015.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing