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August 21, 2014
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August 21, 2014
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Updates » Business/Marketing
Creative challenges in game development  
by Christian Nutt [08.04.14]
"The road to creating something great is long and harrowing, with many turns and dead-ends along the way. You can't ignore what's right in front of you just because you have a clear destination in mind."
Console/PC, Indie, Design, Business/Marketing

God of War developers to helm UCLA game course  
by Christian Nutt [08.04.14]
Writer Marianne Krawczyk and Sony Santa Monica producer Whitney Wade join up to present a course designed to help understand how creativity and production meet in game development.
Console/PC, Design, Production, Business/Marketing

Don't Miss: How Nintendo walled off its former indie exec 47
by Brandon Sheffield [08.04.14]
Senior contributor Brandon Sheffield got up-close and personal with Sony and Microsoft's indie guys -- but when it came to Nintendo, he hit a wall. He explores the issue in this editorial.
Console/PC, Indie, Business/Marketing

Report: China's mobile market will grow to $2.9 billion this year  
by Alex Wawro [08.04.14]
If you're thinking about bringing your mobile game to China, now might be a good time to do it -- market research suggests the Chinese mobile market will grow roughly 93 percent in 2014.
Smartphone/Tablet, Business/Marketing

Tropico 5 banned in Thailand, as it 'might affect peace and order' 1
by Mike Rose [08.04.14]
Tropico 5 from Haemimont Games has been banned in Thailand, as the military junta government in Thailand believes that the game's storyline "might affect peace and order in the country."
Console/PC, Business/Marketing

The next step for BioShock: Porting the original to mobile 2
by Mike Rose [08.04.14]
2K Games is bringing the original BioShock to mobile later this year, months after its original developer was shut down.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo's indie guy Dan Adelman has left the company 43
by Mike Rose [08.04.14]
We already knew that things weren't so hot between Nintendo and its indie guy Dan Adelman, but now Adelman has confirmed that he has left the company after nine years.
Console/PC, Business/Marketing

New study suggests an hour of games a day can have positive impact on kids 1
by Mike Rose [08.04.14]
A new study from scientists at Oxford University has found that playing video games for short bursts of time can have a positive impact on child development.
Console/PC, Smartphone/Tablet, Business/Marketing

Critical questions for starting an indie game studio 4
by Gamasutra Community [08.04.14]
A list of questions that are "critical" to think about if you intend to start your own studio -- from an experienced developer and small-business owner who runs his own.
Indie, Business/Marketing

Kabam president Andrew Sheppard joins rival Gree  
by Mike Rose [08.04.14]
Kabam Studios president Andrew Sheppard has left the company after more than five years, to join rival social games company Gree.
Social/Online, Smartphone/Tablet, Business/Marketing

'Are you interested in making a VR game? Why?' 9
by Christian Nutt [08.01.14]
With Oculus Rift DK2 shipping now, Gamasutra asks its Twitter followers whether they're interested in developing VR experiences.
Console/PC, Indie, Production, Business/Marketing, VR

The creator of Flappy Bird has a new game on Amazon's Appstore 3
by Alex Wawro [08.01.14]
Vietnam-based studio .Gears launches a multiplayer version of its hugely popular Flappy Bird game on the Amazon Appstore, less than 6 months after the original was taken down by its creator.
Smartphone/Tablet, Production, Business/Marketing

Video Postmortem: Chasing Aurora, an indie console launch title  
by Staff [08.01.14]
Broken Rules developers Felix Bohatsch and Martin Pichlmair speak at GDC Europe 2013 about the challenges they faced while developing a Wii U launch game: Chasing Aurora.
Console/PC, Social/Online, Indie, Production, Business/Marketing, Video, Vault

EA plans to shut down its Ultima mobile game this month 1
by Alex Wawro [08.01.14]
The free-to-play mobile multiplayer RPG Ultima Forever will no longer permit players to purchase premium currency as EA prepares to shut down its servers at the end of August.
Social/Online, Smartphone/Tablet, Business/Marketing

Game screenshots that sell on the Apple App Store 18
by Gamasutra Community [08.01.14]
"In short, that baby needs to be so good players will be attracted to it like flies are attracted to lights. That first image needs to convince them to tap on the game and find out more."
Smartphone/Tablet, Indie, Business/Marketing, Mobile Games

Sega's profits halved, as retail game business continues to decline  
by Mike Rose [08.01.14]
Sega saw its profits more than halved during the last fiscal quarter, while the company's video game business recorded a swing to operating losses.
Console/PC, Business/Marketing

Kabam secures massive $120 million investment from China's Alibaba 1
by Christian Nutt [07.31.14]
Free-to-play studio Kabam has secured a massive investment from Chinese internet giant Alibaba -- $120 million, which gives Alibaba rights to publish its games in China on its mobile platforms.
Smartphone/Tablet, Business/Marketing, Mobile Games

Gearbox steps up to defend itself in Aliens: Colonial Marines case 15
by Christian Nutt [07.31.14]
Developer responds to class action suit brought on behalf of consumers who argued that the game substantially differed from the version promoted by its publisher, Sega, by saying "why are we involved?"
Console/PC, Business/Marketing

Crunching the numbers behind an indie game studio 11
by Christian Nutt [07.31.14]
"In three years, I personally went from having $20,000 in savings to $35,000 in debt." - Guillaume Boucher-Vidal, founder of independent studio Nine Dots
Console/PC, Indie, Business/Marketing

Don't Miss: Keeping up with mobile hit Kim Kardashian: Hollywood Exclusive 51
by Alex Wawro [07.31.14]
Kim Kardashian has conquered everything from cable TV to bottled water with some stupendous branding tactics. Now, the branding maven can add the iOS App Store to her list of conquests.
Design, Business/Marketing, Exclusive