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July 7, 2015
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July 7, 2015
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Updates » Business/Marketing
Obsidian co-founder Chris Avellone has left the company  
by Alex Wawro [06.09.15]
Veteran game designer Chris Avellone took to Twitter today to confirm that he is stepping down as Obsidian's chief creative officer and leaving the company after co-founding it 12 years ago.
Console/PC, Business/Marketing

GDC Europe: Learn how Epic is openly developing Unreal Tournament  
by Staff [06.09.15]
Come to GDC Europe 2015 this August to hear Epic Games' Jim Brown explain the harsh lessons the storied studio learned while experimenting in open development of Unreal Tournament.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Report: 'Concept' images and specs of Oculus' consumer Rift surface  
by Alex Wawro [06.09.15]
Images which Oculus' Palmer Luckey confirms are legitimate but "ancient" and "nowhere close to final" were found on the Oculus website that shed light on what the consumer version of the Rift will be.
Console/PC, Business/Marketing, E3

Microsoft goes for an Xbox One hardware refresh ahead of E3 1
by Alex Wawro [06.09.15]
The company is rolling out a new version of the console with a 1 TB hard drive and some other embellishments as it makes the long-running $350 sale price of its extant Xbox Ones permanent.
Console/PC, Business/Marketing, E3

Steam Refunds: The advantages to developers 10
by Gamasutra Community [06.09.15]
Chris Simpson of Early Access hit Project Zomboid runs down a quick list of the advantages of the new Steam refund program for devs.
Console/PC, Indie, Business/Marketing

Winners of the Apple Design Awards 2015 announced  
by Phill Cameron [06.09.15]
Apple have announced the winning apps for their Apple Design Awards 2015.
Smartphone/Tablet, Business/Marketing

Blog: Kickstarter, lemon markets, and bailouts 10
by Gamasutra Community [06.09.15]
Spurred by Hero-U's double-dip strategy on Kickstarter funding, Mark Newheiser wonders what effect long-term delays and unfinished games will have on game crowdfunding.
Console/PC, Indie, Business/Marketing

Octodad's Steam refund experience so far: Most are outside the two-week window 5
by Gamasutra Community [06.08.15]
"It's unknown if this six-month allowance is part of a transitional period or will always be present, but I'm not especially worried that it'll be abused long term."
Console/PC, Indie, Business/Marketing

Blizzard exec becomes Ready At Dawn's CEO as it expands to Austin  
by Alex Wawro [06.08.15]
After nearly 20 years, Blizzard exec Paul Sams has quit his post to take a job as CEO of Irvine-based Ready At Dawn as it opens a new office in Austin and searches for a "strategic partner."
Console/PC, Business/Marketing

Digital Eclipse is back with a new mission: preserve classic games 5
by Alex Wawro [06.08.15]
The long-dormant studio has been resuscitated with a new focus on accurately preserving classic games in a playable state, starting with its first project: a Capcom-published Mega Man omnibus.
Console/PC, Business/Marketing

Tackling the 'soul-crushing work' of promoting a game 29
by Gamasutra Community [06.08.15]
"I understand how game sites work, and why things happen when they happen, but itís in my nature to find a solution to problems, and there has to be a better way to give more games, more attention."
Indie, Business/Marketing

Tracking the performance of all-digital publishers  
by Gamasutra Community [06.08.15]
Gamasutra analyst Matt Matthews takes a close look at companies like King and GungHo, and charts their performance -- as well as GameStop's.
Console/PC, Smartphone/Tablet, Business/Marketing

Developers respond to Steam's new refund policy 27
by Bryant Francis [06.08.15]
What effects will Valve's new refund policy have on developers? Gamasutra speaks to the minds behind games like Gunpoint and I Get This Call Every Day to find out what they think.
Console/PC, Indie, Business/Marketing

The bright side of Steam refunds 11
by Gamasutra Community [06.05.15]
"A lot of people have taken to the internet to express their concerns. Personally I'm more optimistic and wanted to give two big ways I think refunds will improve the ecosystem on Steam."
Console/PC, Indie, Business/Marketing

Azubu goes after Twitch's lunch with a slick redesign and streaming for all  
by Christian Nutt [06.05.15]
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
Console/PC, Social/Online, Business/Marketing

At $5.5 billion, Supercell likely the most valuable mobile game studio 1
by Christian Nutt [06.05.15]
Bigger than Zynga and King, a new report suggests -- and also the Japanese companies that dominate their lucrative domestic market.
Smartphone/Tablet, Business/Marketing

Video: Blizzard's chief on how to rule the world (of Warcraft)  
by Staff [06.05.15]
In this rare (and newly-unearthed!) footage from GDC Austin 2007, Blizzard head Mike Morhaime speak to the company's philosophy and outlook in the years after the launch of its smash hit MMORPG.
Console/PC, Design, Production, Business/Marketing, Video, Vault

7 things you need to know about Apple App Analytics 2
by Gamasutra Community [06.05.15]
A guide to Apple's new analytics module -- with what you need to know to get started, written by Tom Leclerc, ASO manager at Wooga.
Smartphone/Tablet, Business/Marketing

Analysis: How the big console publishers are doing with digital revenues  
by Gamasutra Community [06.05.15]
Gamasutra analyst Matt Matthews takes a look at how traditional console publishers like EA, Activision, Capcom and more have been performing in the digital download age.
Console/PC, Business/Marketing

Blog: App keywords are not dead 1
by Gamasutra Community [06.05.15]
"Why should you listen to us? We have been able to get over 9 million players to play our mobile games without any platform feature or paid UA, only on the strength of ASO and a little cross promotion."
Smartphone/Tablet, Business/Marketing