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April 18, 2014
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Updates » Business/Marketing
Activision opts to close The Blast Furnace mobile studio  
by Mike Rose [03.31.14]
Activision has now said that keeping the Blast Furnace team together was not possible, and that the studio will close later this month.
Smartphone/Tablet, Business/Marketing, Recruitment

Capcom cuts earnings forecast in half, due to poor mobile sales 14
by Mike Rose [03.31.14]
We already knew that Capcom was having problems with mobile games -- but with the news that it's cutting full-year earnings forecast in half, we weren't aware of just how difficult the situation is.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: 3 rules for freemium game devs 12
by Gamasutra Community [03.31.14]
"While a lot of people simply hate the growing presence of microtransactions, I'm trying to dissect this new tool and just started a new quest for understanding and taming the beast."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Threes, clones and cornflakes: A view on 'casual games' Exclusive 46
by Leigh Alexander [03.31.14]
What can we learn from the Threes furore? Leigh Alexander takes the temperature on "casual games" business as usual, the value of brand names, and talks to 2048's 19-year old creator.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Exclusive

Retailer allegedly reselling Humble Bundle Steam keys for profit 6
by Alex Wawro [03.28.14]
A new Game Informer report alleges that 7 Entertainment, which owns a network of PC game digital distribution websites, is buying cheap Steam keys from Humble Bundle and reselling them for profit.
Console/PC, Indie, Business/Marketing

Over 1,000 developers are now licensed to self-publish with Sony 6
by Alex Wawro [03.28.14]
The company continues to advertise its developer-friendly approach, announcing today that it has licensed more than a thousand developers to self-publish games on Sony hardware worldwide.
Console/PC, Indie, Business/Marketing

Michael Abrash leaves Valve to join Oculus VR as Chief Scientist 35
by Alex Wawro [03.28.14]
Virtual reality evangelist Michael Abrash announced today that he has left Valve to join up with Oculus VR as Chief Scientist and "see how far we can take it."
Console/PC, Smartphone/Tablet, Business/Marketing

Can free-to-play have pay-to-progress without paywalls? 34
by Gamasutra Community [03.28.14]
"I donít like the idea of a paywall... I want to make a game that the majority of people can play to completion without paying a cent."
Smartphone/Tablet, Design, Business/Marketing

Twitch looks to support Europe better, with new Paris presence  
by Mike Rose [03.28.14]
Twitch today announced the opening of a new infrastructure point of presence in Paris. The company says that its new French center will help to improve the Twitch streaming quality overall in Europe.
Console/PC, Business/Marketing

Raph Koster: Musings on the Oculus sale 23
by Gamasutra Community [03.28.14]
"The real race isnít over the client -- the glasses, watches, phones, or goggles. Itís over the servers. Itís over the operating system."
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

$350K funding boost for Canary Islands-based game studio 1
by Mike Rose [03.28.14]
A team of developers from the Canary Islands has secured $350,000 in funding for a new free-to-play casual game, while bringing on an industry veteran as its new president.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

What's next for Puzzle & Dragons and GungHo? Exclusive 13
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Exclusive

Uncharted director Richmond leaves Naughty Dog for Riot Games 1
by Alex Wawro [03.27.14]
Naughty Dog's Justin Richmond, who served as game director on both Uncharted 3 and the studio's upcoming PlayStation 4 game Uncharted 4, has announced that he has left the company to join up with Riot Games.
Console/PC, Business/Marketing

EA gets serious about game discounts with new Origin promotion 14
by Alex Wawro [03.27.14]
Electronic Arts launched its On The House initiative today in an attempt to garner goodwill by making select Origin games free for a limited time, starting with Dead Space.
Console/PC, Business/Marketing

GameStop gives up on building game-streaming tech to focus on retail 4
by Alex Wawro [03.27.14]
The retail chain is shutting down Spawn Labs, the internal R&D division working on a digital game streaming service, in favor of selling physical goods for existing digital distribution services.
Console/PC, Business/Marketing

Double Helix relinquishes Killer Instinct to Iron Galaxy 2
by Alex Wawro [03.27.14]
Chicago's own Iron Galaxy Studios, the developers of Divekick, will continue to support and update Killer Instinct in the wake of original developer Double Helix Games' acquisition by Amazon.
Console/PC, Production, Business/Marketing

Using Glitch to understand in-game economies: A case study 1
by Gamasutra Community [03.27.14]
"In this post we focus on just one aspect of Glitch: the in-game economic system, with an emphasis on the auction house and NPC vendors, which formed the nerve centre of the game's economy."
Console/PC, Social/Online, Design, Business/Marketing

Blog: The Rolodex 61
by Jenn Frank [03.27.14]
"We should hire based on merit rather than gender." It's a great idea in theory, but can it work in practice? Jenn Frank discusses.
Console/PC, Business/Marketing

Even next-gen consoles can't save GameStop's 2013 fiscal year 3
by Mike Rose [03.27.14]
Thanks to sales boosts from the PlayStation 4 and Xbox One launches, GameStop today celebrated a minor increase in earnings for the 2013 fiscal year.
Console/PC, Business/Marketing

How the Vita led PlayStation's fight for relevance Exclusive 4
by Kris Graft [03.27.14]
PlayStation's Shahid Ahmad tells us about his work in giving the PS Vita its own identity, and how in some ways acts as a testbed for wider PlayStation development initiatives.
Console/PC, Indie, Business/Marketing, Exclusive