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May 22, 2013




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Updates » Business/Marketing
Analysis: What's selling in the UK? 2
by Gamasutra Community [05.01.13]
Gamasutra's Matt Matthews preps a quick breakdown of 2013 software sales in the UK, showing the surprising strength of retail PC games, the state Nintendo's platforms, and Xbox's battle against PlayStation.
Console/PC, Business/Marketing

Crowdfunding's hits and misses GDMag Exclusive 3
by Staff [05.01.13]
Game Developer magazine speaks to Double Fine, Brenda Romero, and Chris Roberts in this sprawling article which takes in best practices and lessons learned -- including the harsh ones.
Console/PC, Indie, GD Mag, Business/Marketing, GD Mag Exclusive

With online gambling legal in Nevada, door opens for Zynga and others  
by Kris Ligman [04.30.13]
Until recently internet poker has been deemed illegal within the United States. Three states have passed legislation to legalize it, with Nevada being the first to put it into practice.
Social/Online, Business/Marketing

Gree's looking into monetizing fun instead of friction Exclusive 6
by Kris Graft [04.30.13]
Charging players to circumvent the "grind" in free-to-play games is one way to make money. But now Gree's wondering if it can make money without the grind, and focus on selling the fun instead.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Exclusive

As Zynga struggles on mobile, it invests $10 million in tablet game studio 1
by Kris Ligman [04.30.13]
As the Facebook-centric Zynga continues its transition to mobile, the company has invested $10 million in TapZen, a tablet game company founded by former Zynga exec Mike Verdu.
Smartphone/Tablet, Business/Marketing

Richard Bartle on using his Bartle Types for gamification 2
by Gamasutra Community [04.30.13]
Bartle Types, which identify player types, are seminal -- and are often overextended away from the MUD players they were designed to understand. In this interview, Bartle discusses their expansion.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Blog: Fixing Steam Greenlight: One indie's perspective 7
by Gamasutra Community [04.30.13]
His game may never make it onto Steam -- and while he waits, this indie dreams up ways Valve could radically revamp its approval system.
Console/PC, Indie, Business/Marketing

Nintendo's not ready for the cloud (or the cloud isn't ready for Nintendo) 12
by Mike Rose [04.30.13]
"I do not think that acquiring a cloud gaming company will in any way improve our performance." - Nintendo president Satoru Iwata doesn't believe that cloud gaming is worth investing in at this point in time.
Console/PC, Business/Marketing

Blog: 7 essential elements of a game story 5
by Gamasutra Community [04.30.13]
Fresh from a week of working out the story of his latest game, indie developer Paul Sztajer offers a rumination on what he thinks stories in games need to have.
Console/PC, Indie, Design, Business/Marketing

Can Nintendo turn things around in a year? 26
by Staff [04.30.13]
In the wake of Nintendo's disappointing results, Gamasutra analyst Matt Matthews dives into the numbers and tests president Satoru Iwata's claims about whether it can reach its 2014 targets.
Console/PC, Business/Marketing

An interview with the co-founder of 3D Realms - from 1997  
by Gamasutra Community [04.30.13]
This Q&A with Apogee/3D Realms co-founder Scott Miller offers an interesting snapshot of the mindset of a game studio boss in the late 90s, on the heels of Duke Nukem 3D's success.
Console/PC, Indie, Design, Business/Marketing

Players are tired of the same old, says Nintendo's Iwata 106
by Mike Rose [04.30.13]
It isn't just cheap, accessible mobile games that are making it difficult to sell $60 console titles, believes Nintendo president Satoru Iwata -- it's the overly saturated market too.
Business/Marketing

Starbound pre-orders total $1M in three weeks 3
by Mike Rose [04.30.13]
Team Chucklefish, the team behind upcoming sandbox-styled space game Starbound, has taken $1 million in pre-orders since it launched the payment options just under three weeks ago.
Console/PC, Indie, Business/Marketing

How to tell the internet about your new YouTube video 5
by Gamasutra Community [04.30.13]
Videos help your game stand out -- but it's hard to quantify their impact. In this post, Ryan Creighton (Sissy's Magical Ponycorn Adventure) shares facts and figures on his campaign for Spellirium.
Console/PC, Indie, Business/Marketing

Game Dev Tycoon fights piracy with piracy 25
by Kris Ligman [04.29.13]
Indie studio Greenheart Games has come up with an inspired solution to bite back at pirates of its Game Dev Tycoon, by giving them a taste of their own medicine.
Smartphone/Tablet, Indie, Programming, Business/Marketing

Blog: An argument for Android over consoles 5
by Gamasutra Community [04.29.13]
Jasper Smith thinks Android game devices will eclipse consoles -- which makes sense, as he's CEO PlayJam, the company behind the Android-based GameStick. But biases aside, he might have a point.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Finding success in games 'is kind of a crap shoot' these days  
by Kris Ligman [04.29.13]
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
Console/PC, Indie, Production, Business/Marketing

Blog: The failures of Guild Wars 2's player economy 25
by Gamasutra Community [04.29.13]
Monetization consultant Ramin Shokrizade is back with an in-depth look at the popular MMO's economy -- and he doesn't like what he sees.
Console/PC, Social/Online, Design, Business/Marketing

November's GDC Next, App Developers Conference open for talk submissions  
by Staff [04.29.13]
The brand new future-focused GDC Next show in L.A. is calling for talk submissions through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Blog: What should Nintendo do with the Wii U? 31
by Gamasutra Community [04.29.13]
Mutant Mudds developer Jools Watsham is intimately familiar with Nintendo. Now he addresses this question: When its president admits that consumers didn't know what the Wii U is, what should be done?
Console/PC, Business/Marketing