Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 22, 2013
Blizzard Entertainment
Senior Software Engineer, Server
Blizzard Entertainment
Senior Software Engineer, Game Play
Blizzard Entertainment
Senior Software Engineer, Game Engine
NetherRealm Studios
Senior Software Engineer
NetherRealm Studios
Lead Software Engineer
Monolith Productions
Lead Mission Designer
Latest Blogs
View All
Post
RSS
May 22, 2013
Using Small Studios As Stepping Stones In Your Career
[
1
]
Opinion: Xbox One Wasn't Built For You
How Can You Find Jobs At Blizzard if You're an Artist?
Let’s produce HTML5 games with a serious approach.
An Object Of Lust
[
1
]
Press Releases
View All
RSS
May 22, 2013
GUNCRAFT ANNOUNCED AS
SURPRISE ADDITION TO...
Skyward Collapse Official
Website Live
Puzzle-Sudoku available
now for iOS and Android!
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
Geomerics to Bring
Next-Generation Lighting
to...
Calendar
View All
Submit Event
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Updates
Updates
» Business/Marketing
Analysis: What's selling in the UK?
2
by Gamasutra Community
[05.01.13]
Gamasutra's Matt Matthews preps a quick breakdown of 2013 software sales in the UK, showing the surprising strength of retail PC games, the state Nintendo's platforms, and Xbox's battle against PlayStation.
Console/PC
,
Business/Marketing
Crowdfunding's hits and misses
3
by Staff
[05.01.13]
Game Developer magazine speaks to Double Fine, Brenda Romero, and Chris Roberts in this sprawling article which takes in best practices and lessons learned -- including the harsh ones.
Console/PC
,
Indie
,
GD Mag
,
Business/Marketing
,
GD Mag Exclusive
With online gambling legal in Nevada, door opens for Zynga and others
 
by Kris Ligman
[04.30.13]
Until recently internet poker has been deemed illegal within the United States. Three states have passed legislation to legalize it, with Nevada being the first to put it into practice.
Social/Online
,
Business/Marketing
Gree's looking into monetizing fun instead of friction
6
by Kris Graft
[04.30.13]
Charging players to circumvent the "grind" in free-to-play games is one way to make money. But now Gree's wondering if it can make money without the grind, and focus on selling the fun instead.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
,
Exclusive
As Zynga struggles on mobile, it invests $10 million in tablet game studio
1
by Kris Ligman
[04.30.13]
As the Facebook-centric Zynga continues its transition to mobile, the company has invested $10 million in TapZen, a tablet game company founded by former Zynga exec Mike Verdu.
Smartphone/Tablet
,
Business/Marketing
Richard Bartle on using his Bartle Types for gamification
2
by Gamasutra Community
[04.30.13]
Bartle Types, which identify player types, are seminal -- and are often overextended away from the MUD players they were designed to understand. In this interview, Bartle discusses their expansion.
Social/Online
,
Smartphone/Tablet
,
Design
,
Business/Marketing
Blog: Fixing Steam Greenlight: One indie's perspective
7
by Gamasutra Community
[04.30.13]
His game may never make it onto Steam -- and while he waits, this indie dreams up ways Valve could radically revamp its approval system.
Console/PC
,
Indie
,
Business/Marketing
Nintendo's not ready for the cloud (or the cloud isn't ready for Nintendo)
12
by Mike Rose
[04.30.13]
"I do not think that acquiring a cloud gaming company will in any way improve our performance." - Nintendo president Satoru Iwata doesn't believe that cloud gaming is worth investing in at this point in time.
Console/PC
,
Business/Marketing
Blog: 7 essential elements of a game story
5
by Gamasutra Community
[04.30.13]
Fresh from a week of working out the story of his latest game, indie developer Paul Sztajer offers a rumination on what he thinks stories in games need to have.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Can Nintendo turn things around in a year?
26
by Staff
[04.30.13]
In the wake of Nintendo's disappointing results, Gamasutra analyst Matt Matthews dives into the numbers and tests president Satoru Iwata's claims about whether it can reach its 2014 targets.
Console/PC
,
Business/Marketing
An interview with the co-founder of 3D Realms - from 1997
 
by Gamasutra Community
[04.30.13]
This Q&A with Apogee/3D Realms co-founder Scott Miller offers an interesting snapshot of the mindset of a game studio boss in the late 90s, on the heels of
Duke Nukem 3D
's success.
Console/PC
,
Indie
,
Design
,
Business/Marketing
Players are tired of the same old, says Nintendo's Iwata
106
by Mike Rose
[04.30.13]
It isn't just cheap, accessible mobile games that are making it difficult to sell $60 console titles, believes Nintendo president Satoru Iwata -- it's the overly saturated market too.
Business/Marketing
Starbound
pre-orders total $1M in three weeks
3
by Mike Rose
[04.30.13]
Team Chucklefish, the team behind upcoming sandbox-styled space game
Starbound
, has taken $1 million in pre-orders since it launched the payment options just under three weeks ago.
Console/PC
,
Indie
,
Business/Marketing
How to tell the internet about your new YouTube video
5
by Gamasutra Community
[04.30.13]
Videos help your game stand out -- but it's hard to quantify their impact. In this post, Ryan Creighton (
Sissy's Magical Ponycorn Adventure
) shares facts and figures on his campaign for
Spellirium
.
Console/PC
,
Indie
,
Business/Marketing
Game Dev Tycoon
fights piracy with piracy
25
by Kris Ligman
[04.29.13]
Indie studio Greenheart Games has come up with an inspired solution to bite back at pirates of its
Game Dev Tycoon
, by giving them a taste of their own medicine.
Smartphone/Tablet
,
Indie
,
Programming
,
Business/Marketing
Blog: An argument for Android over consoles
5
by Gamasutra Community
[04.29.13]
Jasper Smith thinks Android game devices will eclipse consoles -- which makes sense, as he's CEO PlayJam, the company behind the Android-based GameStick. But biases aside, he might have a point.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Business/Marketing
Finding success in games 'is kind of a crap shoot' these days
 
by Kris Ligman
[04.29.13]
"A small four-man studio can crank out what looks like an unfinished game and make millions." The Behemoth devs share their thoughts on the 'serendipity' of market instability.
Console/PC
,
Indie
,
Production
,
Business/Marketing
Blog: The failures of
Guild Wars 2
's player economy
25
by Gamasutra Community
[04.29.13]
Monetization consultant Ramin Shokrizade is back with an in-depth look at the popular MMO's economy -- and he doesn't like what he sees.
Console/PC
,
Social/Online
,
Design
,
Business/Marketing
November's GDC Next, App Developers Conference open for talk submissions
 
by Staff
[04.29.13]
The brand new future-focused GDC Next show in L.A. is
calling for talk submissions
through May 29th, alongside the co-located, non-game focused App Developers Conference.
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
,
Production
,
Business/Marketing
Blog: What should Nintendo do with the Wii U?
31
by Gamasutra Community
[04.29.13]
Mutant Mudds
developer Jools Watsham is intimately familiar with Nintendo. Now he addresses this question: When its president admits that consumers didn't know what the Wii U is, what should be done?
Console/PC
,
Business/Marketing
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]