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July 28, 2015
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July 28, 2015
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Updates » Business/Marketing
Riot invests in game VoIP provider Curse  
by Christian Nutt [07.01.15]
A year after Curse launched its Curse Voice service, the publisher of League of Legends has backed the well-funded startup.
Console/PC, Business/Marketing

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

First Flight is Sony's new crowdfunding platform for internal projects  
by Alex Wawro [07.01.15]
Sony is experimenting with new ways of doing business by launching First Flight, a crowdfunding platform Sony teams can use to gauge public interest and drum up public investment in new business projects.
Console/PC, Business/Marketing

Don't Miss: Why the metrics aren't the message 31
by Staff [07.01.15]
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Swedish broadcasting firm pays $86M for a majority stake in ESL  
by Alex Wawro [07.01.15]
The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for Ä78 million (~$86.3 million USD) to expand its eSports coverage.
Console/PC, Social/Online, Business/Marketing

Bug-testing scientific research on video games 1
by Gamasutra Community [07.01.15]
"Science is self-correcting by repeating the studies to reaffirm or dis-confirm findings. This is quite similar to game testing: Game bugs are identified, game testers repeatedly replicate the conditions."
Console/PC, Business/Marketing

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Surrendering control and trusting in players with Her Story Exclusive 2
by Phill Cameron [07.01.15]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, Video

5 rules to break when developing a mobile game 17
by Gamasutra Community [07.01.15]
CrowdStar made its mobile game Covet Fashion a hit with fans by ignoring the conventional wisdom. Here, CEO Jeffrey Tseng shares his tips for success.
Smartphone/Tablet, Art, Design, Production, Business/Marketing

Sony hits '70-90%' console market share in Europe with PS4  
by Christian Nutt [06.30.15]
"Well, we have market leadership in every country in Europe, and have very significant market leadership in continental Europe. Extremely significant," says SCEE president Jim Ryan.
Console/PC, Business/Marketing

Star Citizen's FPS module delayed, as Roberts exposes AAA dev to the public 4
by Christian Nutt [06.30.15]
Star Citizen has almost $85 million to play with, but even a massive budget like that doesn't isolate you from production problems: its FPS module has been delayed.
Console/PC, Production, Business/Marketing

Fallout 4, Star Wars Battlefront lead Game Critics' E3 award noms 1
by Alex Wawro [06.30.15]
In the wake of E3 2015, its interesting to note that Bethesda's Fallout 4 and Electronic Arts' Star Wars Battlefront picked up multiple nominations for this year's Game Critics Best of E3 Awards.
Console/PC, Business/Marketing

Australia's new age ratings program sees hundreds of games banned  
by Alex Wawro [06.30.15]
Heads up, devs: if your game has been refused classification by the International Age Ratings Coalition, it may be banned from sale in Australia on Google Play/Firefox as part of a new pilot program.
Smartphone/Tablet, Business/Marketing

Mojang has now sold over 20M copies of Minecraft on PC  
by Alex Wawro [06.30.15]
Mojang has managed to sell over 20,000,000 copies of Minecraft on PC as of this morning, bringing the remarkably popular sandbox game up into the league of top-sellers like Super Mario Bros.
Console/PC, Business/Marketing

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

5 in-game events all free-to-play games should track  
by Gamasutra Community [06.30.15]
"Having granular details of how players interact with different elements in your game allows you to really understand how itís performing and what specific areas you need to concentrate on."
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Console/PC, Serious, Business/Marketing

It's all about retention  
by Gamasutra Community [06.30.15]
What every F2P game needs, and how to get it: "In all its simplicity, retention is a fancy word for describing people coming back to your game. Good retention means you've got people playing."
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Q&A: How your games can find players, on recommendation site Product Hunt  
by Christian Nutt [06.29.15]
Gamasutra speaks to Russ Frushtick, head of the Product Hunt games category, which is currently in beta -- about the site's hopes to connect developers to players.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Toys and games come together, as Disney merges divisions  
by Christian Nutt [06.29.15]
Disney Infinity is having a big effect on the company, and its consumer products and interactive divisions are becoming one.
Console/PC, Smartphone/Tablet, Business/Marketing