Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 16, 2014
arrowPress Releases
September 16, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Don't Miss: Dirty Game Development Tricks Exclusive 19
by GDMag Staff [08.26.14]
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

There's a patent battle brewing between Capcom and Koei Tecmo 4
by Alex Wawro [08.26.14]
The two Japanese game companies are gearing up for a legal battle over a 2002 Capcom technology patent that governs how game makers can distribute new content to people who own their games.
Console/PC, Business/Marketing

Cheap beer and the psychology of PlayStation Now pricing 18
by Gamasutra Community [08.26.14]
A look at why Sony's PlayStation Now pricing seems baffling: "For just two more dollars you can get the game for 7 days -- that's 164 additional hours. So why even have a 4 hour option that nobody is going to pick?"
Console/PC, Business/Marketing

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Clash of Clans vs. Boom Beach: The hook 11
by Gamasutra Community [08.26.14]
Two Supercell games, but they have very different first time user experiences. This post contrasts what the mega-popular Finnish mobile developer changed when it made its latest game.
Smartphone/Tablet, Design, Business/Marketing

Bandai Namco is developing a Pokemon fighting game  
by Mike Rose [08.26.14]
The Pokemon company and Bandai Namco today announced Pokken Tournament, a fighting game spinoff for the main Pokemon franchise built in the Tekken engine.
Console/PC, Business/Marketing, Video

GaymerX hopes to stay alive with a Kickstarter 12
by Mike Rose [08.26.14]
The GaymerX convention has once again turned to Kickstarter, this time to fund next year's show, in the wake of funding issues that have hindered its future.
Console/PC, Business/Marketing

There's a new Age of Empires, and it's for touch devices 3
by Mike Rose [08.26.14]
Microsoft today announced a new installment in the Age of Empires series -- and it's the first to be built specifically for touch devices.
Console/PC, Smartphone/Tablet, Business/Marketing, Video

Big challenges: The whys behind Kabam's Chinese deal  
by Christian Nutt [08.25.14]
Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
Smartphone/Tablet, Business/Marketing, Mobile Games

Don't Miss: How 80 Days redefines the mobile text adventure Exclusive 1
by Mike Rose [08.25.14]
One mobile game single-handedly changed the way Gamasutra's Mike Rose thinks about text-based adventure games: 80 Days from Inkle Studios, a non-linear tale of Phileas Fogg's famous journey.
Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive

Amazon to acquire Twitch in a $970 million cash deal 16
by Alex Wawro, Christian Nutt [08.25.14]
UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
Console/PC, Social/Online, Indie, Business/Marketing

GameFly is getting out of the digital distribution game 2
by Alex Wawro [08.25.14]
GameFly seems to be dropping its digital distribution business, as it has quietly sold off its GameFly Digital storefront to a Taiwanese company that sells cheap retro game emulators.
Console/PC, Business/Marketing

The dominance of 'free' App Store games, as seen in one handy chart 1
by Alex Wawro [08.25.14]
Marketing firm AppLift takes Apple App Store data reported by Pocketgamer and expands it into a handful of graphs that might help mobile developers chart the currents of the modern iOS marketplace.
Smartphone/Tablet, Business/Marketing

Follow your dreams! ... Or maybe, don't 38
by Gamasutra Community [08.25.14]
Defender's Quest dev Lars Doucet: "I am filled with absolute terror whenever I get a message like this in my inbox: 'You inspired me to quit my job to make indie games!'"
Console/PC, Indie, Production, Business/Marketing

This Week in Video Game Criticism: From Ageism to the Downfall of Neopets 9
by Mark Filipowich [08.25.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the economic downturn of Neopets to ageism in the game industry.
Console/PC, Social/Online, Indie, Design, Business/Marketing

No console for old men: Ageism in the game industry 75
by Gamasutra Community [08.25.14]
"I was struck by irony of having several of my games considered being among the best of their time, and yet no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Business/Marketing, Recruitment

EA going after bots in FIFA, 'hundreds of thousands' banned 1
by Christian Nutt [08.22.14]
Turns out that a big soccer game is a big draw for virtual currency sales between players -- and a big security problem for EA.
Console/PC, Business/Marketing

Video: Building killer game loops in social games 5
by Staff [08.22.14]
Wooga exec Henric Suuronen speaks at GDC Europe 2011 about what it takes to design an entertaining social game, and why developers should embrace his "smart depth" design principle.
Console/PC, Business/Marketing, Video, Vault

Sony sets a date to shutter PlayStation Home in Asia 1
by Alex Wawro [08.22.14]
The PlayStation-branded virtual world will be shut down in Asia next year, even as Sony continues to regularly update and support Home in Europe and North America.
Console/PC, Business/Marketing

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive