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March 5, 2015
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March 5, 2015
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Updates » Business/Marketing
Report: Layoffs strike EA Montreal  
by Alex Wawro [02.06.15]
Electronic Arts confirms layoffs at its EA Montreal division this week, and a source close to those affected suggests this may mark the closure of the Montreal branch of EA Mobile.
Smartphone/Tablet, Business/Marketing

Don't Miss: A beginner's guide to networking at GDC 1
by Gamasutra Community [02.06.15]
A big reason you go to GDC is to meet people, but how do you actually meet people? Past attendee Stephen Froeber shares the tips he's gleaned.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Learn cutting-edge community management techniques at GDC 2015  
by Staff [02.06.15]
GDC officials highlight a handful of great community management GDC 2015 talks from experienced voices at Ubisoft, Microsoft, and the world of MMORPGs.
Console/PC, Social/Online, Business/Marketing, GDC

How Home Improvisation got 100k YouTube views in a week  
by Gamasutra Community [02.06.15]
"It is a game about cooperatively building crazy Swedish modular furniture without instructions. It has been played over 20,000 times. In a week, its trailer has been viewed over 100,000 times on YouTube."
Indie, Business/Marketing

Vote now for the 2015 Game Developers Choice Audience Award  
by Staff [02.06.15]
Game Developers Conference organizers are happy to announce that voting for the Game Developers Choice Audience Award is now open through February 13th, 2015 at 11:59 PM PT.
Console/PC, Social/Online, Business/Marketing, GDC

These 15 games will be in the Indie Megabooth Showcase at GDC 1
by Staff [02.06.15]
The Indie MEGABOOTH Showcase is coming to GDC 2015 with a lineup of 15 interesting indie games that all conference attendees can play, including Extreme Exorcism and That Dragon, Cancer.
Console/PC, Indie, Business/Marketing, GDC

What it takes to make Octodad: A production-focused postmortem 2
by Gamasutra Community [02.06.15]
A group of award-winning students launched an indie studio and built the successful Octodad: Dadliest Catch -- and here's the story of how they did it, with work process and stats revealed.
Console/PC, Indie, Production, Business/Marketing

The relationship that launched the Tetris phenomenon  
by Kris Graft [02.05.15]
Developer Alexey Pajitnov, and Henk Rogers, the man who made Tetris a global phenomenon, share lessons learned, their hopes for the future, and even game design advice.
Console/PC, Design, Business/Marketing

How Shinra's streaming tech works, and what it means for game devs Exclusive 2
by Alex Wawro [02.05.15]
Shinra's Colin Williamson seeks to shine some light on how the company's remote rendering technology works and why game developers should care about this new spin on the game streaming service.
Console/PC, Business/Marketing, Exclusive

The trouble we expected: Dark Souls II's producer on leveling up the game 8
by Christian Nutt [02.05.15]
Dark Souls II's global producer Atsuo Yoshimura acknowledges trouble stemming from the fact that it wasn't directed by series creator Hidetaka Miyazaki -- and talks about how the devs hope to burnish its rep.
Console/PC, Design, Production, Business/Marketing

D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks 1
by Staff [02.05.15]
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015.
Console/PC, Social/Online, Indie, Business/Marketing, GDC

Get a career jumpstart at the GDC 2015 Game Career Seminar 1
by Staff [02.05.15]
GDC 2015 organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Epic, Irrational and more alongside career guidance talks from industry veterans.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

How I sign mobile devs for projects: A producer's take 2
by Gamasutra Community [02.05.15]
"Everything begins with finding the right developer for the project. For this article I have decided to focus on one part of my job, which is finding external developers to be partners with us in the creation of a mobile game."
Smartphone/Tablet, Indie, Production, Business/Marketing

10 lessons for the successful video game executive 3
by Kris Graft [02.04.15]
Super Evil Megacorp's Kristian Segerstrale shared 10 lessons he learned over his years as a game dev team leader and executive today at the DICE Summit in Las Vegas.
Smartphone/Tablet, Business/Marketing

Sony sold 6.4 million PS4s in the end of 2014  
by Christian Nutt [02.04.15]
PlayStation 4 takes a big leap year-on-year, which bodes well for the health of the console coming out of its second holiday season.
Console/PC, Business/Marketing

Tabletop resources for video game developers  
by Gamasutra Community [02.04.15]
"We thought we'd share our best finds here -- the kind of resources we wished we had known about from the start. We thought this kind of thing might be useful for those looking to make the same leap."
Indie, Design, Production, Business/Marketing

Studio size debate: Think big or think fast? 6
by Gamasutra Community [02.04.15]
Two indie studios, two destinies: Tanya X. Short of Kitfox Games and Guillaume Boucher-Vidal of Nine Dots talk about where they are, and where they're planning to go -- and why.
Console/PC, Indie, Production, Business/Marketing

Come to GDC 2015 for expert tips on developing crowdfunded games  
by Staff [02.04.15]
Experienced crowdfunded devs Chris Avellone, Soren Johnson, Adrian Goya and Jamie Cheng will share advice and lessons learned about open development via Kickstarter and Early Access at GDC 2015.
Console/PC, Indie, Production, Business/Marketing, GDC

How to make your game pitch resonate 6
by Gamasutra Community [02.04.15]
"How can you get people excited when you tell them about your game idea, whether itís friends or future fans? How do you get people fired up when they ask 'can you tell me about this game?'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing

Get practical game dev advice from Google and npnf at GDC  
by Staff [02.04.15]
GDC 2015 organizers highlight some promising day-long sponsored developer days for the March conference, covering Google hardware and developing games for the Asian mobile markets.
Console/PC, Social/Online, Business/Marketing, GDC